A New Approach
I started this book nearly 6 months ago, without any idea of what an
enormous challenge it would be to complete it. In the time I've spent in
this project, I've experienced two computer failures, two layoffs, a
vacation to Europe, and a vermin infestation.
Yet, here we are! Mission accomplished! I'm so excited to share this book
with you all, as well as take this opportunity to discuss my design
philosophies.
My biggest goal with this book was to produce a suppliment which is
entirely "in game", that is, all references to rules of play are described
from the point of view of somone who is witnessing these rules from
within the game. I wanted to avoid writing a rule book that would
constrain and stifle players and DMs. Instead, I wanted this book to be
fallible, malleable, and delivered by an unreliable narrator. In this way,
DMs and players have a lot more wiggle room, (and a lot more fun!)
discussing the rules and seeing how well they play out.
Furthermore, it answers some very important questions.
"Where would your character even find an airship? And what does your
character even know about them?"
Since this pamphlet is in game, player knowlege and character knowlege
are one and the same. This system makes meta-gaming impossible and
gives the DM freedom to fill in the gaps.
Moreover, these aren't just airships which were found or commissioned.
These are Izzy's Airships, and while mostly new, there is no telling what
went into their construction, what corners were cut, and what's new vs.
what's salvaged from other wrecks.
Finally, the DM and players are free to create a ship of their own, with all
of the quirks and character their heart desires.
Thank you for buying my book, I sincerely hope you like it.
-Brightshield
P.S. If you look at the pictures provided, you can see my artwork
improving as I go. It's a remarkable thing to see in retrospect.
Foreward | A New Approach
Made by Brightshield
Built for Dungeons & Dragons 5th Edition
Inspired by Richardson, John J., III. "Fizzi's Slightly Used
Starships." Star Wars Adventure Journal 1.9 (1996): 36-62.
A special thanks to,
My wife, for her patience and support,
Homebrewery for their wonderful creation tool,
My parents, who unknowingly kickstarted my lifelong passion
for the world's greatest roleplaying game,
And to all who supported Izzy's Slightly Used Airships on the
DMs Guild, making this an awesome and worthwhile
adventure.
Legal:
This work may not be distributed on any cloud, file-sharing, or
any other similar website or system. This work is only for
distribution on DMsguild.com. Reproduction in whole or in
part without written permissions is prohibited.
The e-mail address [email protected] is a
lawfully authorized agent in matters regarding the
enforcement of this copyright.
Copyright Established February 7th, 2018
All rights reserved.
1
Izzy's Airships À la Cartee, the excellent staff of Izzy's Slightly UsedContents
Airships are proud to present our latest
service, Airships à la Carte. In response to Our Brochure contains the specifications of our five ship
overwhelming demand, we have invested in a classes and organizes their features into the following four
new airship construction hangar, and the categories.
Wfinest assortment of parts and accessories that
we could salvage from local junk yards. Hull Selection
No longer will the construction of airships be monopolized by The basic shape and structure of your ship.
cabals of wizards, or teams of gnomes who are not Izzy.
Custom airships are now available to the masses! Propulsion
How does your airship fly? Is it magic? It's probably magic.
Do come by and see what we have in store! Weapons
Our Brochure Pew! Pew! Boooom! Bang! Peeeeeeeooooooooowwwwww....
Kablam-O! You know, the good stuff!
The term "À la Carte" is fancy for "from the menu". (And that The Trimmings
fact is honestly a surprise to us! We thought it meant "from a
cart", like the little push cart with all the cakes on it!) Luxury options, accessories, gadgets, gizmos, at least twenty
thingamabobs.
Unlike other vendors of airships, we offer a selection of
customization options on all our airship models which can be Putting it all together
built to the specification to any prospective client. The
document which follows is a list of all the features we offer. You can assemble a preview of your new airship using the
While you might have seen other books, which declare the handy paper cut-outs provided!
"rules" of how airships are built, we at Izzy's Slightly Used
Airships do things in our own unique way. If you want a ship But wait, what about magic?
like the one detailed in this book, you will just have to come You may have heard from that Xanathar tool that "magic
to Izzy's. takes time" or "magic items aren't readily available," blah,
blah, blah. Well, Xanathar doesn't have a master transmuter
named Kaleidoscope Tal'Daresk, or a team of two-dozen
wizards looking for a job while they lay low for various...
reasons. Needless to say, having a huge team of wizards
looking to make a buck tends to speed up the magic item
creation process. So suck it Xanathar.
Don't I need a licence or
something?
What do you think this is? Thay? No, you do not need a
license to fly an airship. But we don't sell a craft unless
there is someone to pilot it off the lot, so either you, or
one of your associates must be trained in the use of air
vehicles, and no, bardic "Jacks of all trade” don’t count.
Do you offer financing?
Adventurers typically have a life expectancy shorter
than Izzy's attention span, so we require payment in
full before the airship leaves the lot. If you need to
finance your airship, you will have to seek a private
loan elsewhere.
Do you offer insurance?
Here at Izzy's Slightly Used Airships we offer
something better than insurance, we offer
assurance. We assure you that our vehicles are in
peak condition, and if anything breaks down, it's
entirely your fault.
2
Getting Started
So, you want to build your own airship? Or rather, have us
build one for you? The process is pretty simple.
Initially, you must select your model of choice. Each model
has unique propulsion, hull plating, and accessories.
Next, decide upon the weapon systems. Make sure you
have the number of emplacement points required to
install them.
Third, choose any aftermarket modifications, such as an
illuminated hull, mithril trims, luxury options, retractable
ceilings, etc. Go wild!
The fourth and final step is the creation of your ships
schematics, simplified with the pictures and paper cut-
outs provided! After payment in full, a ship is constructed
at a rate of one day per 250 gp of its final cost.
Airship Models
The Kestrel Class Sloop
Short, sleek, and to the point, the Kestrel is a small service
ship. Its minimal armament and passenger capacity is more
than made up for with its versatility. Perfect for small groups.
The Auroch Class Light Freighter
If you're looking for a commercial ship, then look no further.
Suitable for those with an entrepreneurial spirit, the Auroch
has a cargo capacity that would make sea fairing vessels
blush, and the armament to keep it safe.
The Oroboros Class Caravel
Built with safety in mind, the Oroboros embodies the notion
that slow and steady wins the race. While it may not have the
cargo or weapon capacity of other ships, it is by far the
sturdiest.
The Vulpes Class Elemental Yacht
With an elemental drive core standard on all models, the
Vulpes is built for speed. Perfect for both an emergency
response, or a pleasure cruise.
The Manticore Class Frigate
The only capital ship available for purchase at Izzy's, the
Mantacore, is a versatile model which can be built to suit any
purchaser's specifications.
3
The Kestrelith a graceful wyndwood hull, an open top Custom Options
cargo deck, and a host of options, this is the
most versatile ship an enterprising adventurer Hull
can buy - other than a capital ship, that is. Of
Wyndwood
Wexotic Lantanese design, the Kestrel is sure to
impress! Wyndwood is the most common building material for
airships. Made from the trees which grow in the orchards of
A League of its Own cloud giants, once alchemically treated, wyndwood is
Unlike the other ships, which rely on sails, mechanical marginally buoyant in air.
propellers, or magic for their propulsion, the Kestrel takes its
design notes from nature itself. The Kestrel relies on the use Nimbulwrought
of artificial wings to give it lift and forward motion.
The stock model comes equipped with a set of canvas wings. Made with the help of Silver Dragons, nimbulwrought is a
Lightweight and agile, these wings let the Kestrel dance upon shimmering alloy of solid cloud and silver foil affixed to
the wind. Additional upgrades include wings with mechanical wyndwood. The resulting material is more buoyant and
and material augmentations to better withstand more tougher than wyndwood, but the magical clouds are bitter,
hazardous environments, and lastly Izzy's Slightly Used self-aware, and both unionizing and unionizing. These
Airships is proud to announce that we also provide a variety elements slow the ship down.
of elemental enchantments, capable of satiating the most
ravenous need for speed. Ether-Fluidic Mithril
A Vehicle of Discretion Recovered by an adventuring party from a planar eddy caught
The Kestrel is a sloop class vessel and maintains a hull between the para-elemental Plane of Minerals and the border
profile less than 40 feet long. This size ensures that one can Ethereal, we had just enough to fashion a hull for the smallest
easily find mooring, and that your flights are as ship we had. A mirror like alloy of mithril and ethereal solids,
inconspicuous as possible. With the stock ability to land on Ether-Fluidic Mithril shunts the bulk of the ships mass in to
water, the Kestrel can dock at a sea or river port if no sky the Ethereal plane, making it exceptionally fast. However, the
ports are available. internal supports required for this material does limit the
Landing struts are available for purchase for those needing of cargo space. As a bonus however, the material makes
terrestrial landings, and landing talons are available for those ethereal travel through your ship's walls impossible! It's ghost
who need to either land on sheer surfaces or latch proof! (But also, quite possibly made of ghosts.)
themselves directly to other ships.
The Kestrel Speed Crew Pass. Cargo (tons) DT AC HP Landing Keel Beam Weapons
Cost Design Tonnage 6 mph 3 0 2 0 15 100 Water 30ft 15ft 1
15,000 gp Lantanese 3 tons
4
Propulsion Elemental Airfoil
The Kestrel is propeled by a pair of animated wings. The
wings also serve as ramps to allow for easy access to the These bound elemental beauties come in a plethora of colors,
upper deck. The ship can make sharp 90 degree turns, as but they all share the same principle of design. Two
opposed to the standard 45. elementals are bound into the wings to provide lift and
propulsion to the vehicle. Watch out, if the ship is ever
Canvas Aileron destroyed, they will escape, and they will be pissed off. But
that’s the price you pay for being able to out run a pegasus.
Canvas Aileron are the stock propulsion system for the The magical nature of this propulsion allows the ship to fly
Kestrel. These wings feature an articulated structure of unaffected by wind and weather conditions.
wyndwood, which supports a stretched surface of sail cloth. Ships equipped with elemental airfoils require attunement
Canvas Ailerons do not allow the Kestrel to hover. from their pilots.
Additional Options
Articulated Nimbulwrought
Rear Ramp
A clockwork marvel, the Articulated nimbulwrought, is driven
by a perpetual Gimbal of Mechanus - purchased legally I Normally, entering and exiting the ship is done via the upper
might add! These wings weigh your ship down, but it comes deck. This rear ramp allows for an easy loading and
with a phenomenal boost of speed. Due to their Quasi- unloading of the lower decks.
Magical nature, movement penalties imposed by strong
winds are halved. Landing Struts
These retractable skids allow you to land on solid ground -
handy if you can't find a sky-port or a body of water.
Landing Talons
These armatures of dubious legality allow a pilot to test their
vehicular operation skills against an airborne opponent and
grapple ships in mid-air. The mechanics are remarkably like
regular grappling. The struts even allow for the ship to land
on a vertical or inverted surface.
The Kestrel
Hull Type Cost Design Speed Cargo (tons) DT AC HP
Stock Lantanese - - - 15 100
Wyndwood +15,000 +1 - 15 130
+50,000 Giant -1 mph -2 10 17 155
Nimbulwrought Unique +1 mph
Ether-Fluidic Mithril
Propulsion Cost Design Cargo Speed Crew Special
Stock (5,000 gp replacement) Lantanese - 6 mph (2) Conventional
Type Lantanese 10 mph +1 Quasi-Magical
Canvas Aileron (stock) +10,000 gp (15,000 gp) Netherese -1 ton 12 mph +2
Articulated Nimbulwrought +150,000 gp (55,000 gp) Unique +2 tons - Magical
- Special
Elemental Airfoil +100,000 gp -
Spell Jamming Helm
Customization Options Cost Design Cargo Crew Passengers Weapons Special
150gp Human +1 tons +1 - -1 Nope!
Type 200 gp Human -1 tons - 6 - Day Tripper
Crane 200 gp Human -1 tons - 4 -1 Modest
Lounge 500 gp Elven -1 tons - 3 -1 Livestock
Passenger space (shared) 200 gp Gnomish -0.5 tons - - -
Stables 1,500 gp Gnomish -0.5 tons - - - -
Rear Ramp 5,000 gp Goblin 1 ton - - - Landing
Landing Struts Landing
Landing Talons
5
The Aurochhe Auroch Class Light Freighter is the Custom Options
pinnacle of mercantile design. Compact and
efficient, this ship has already gained the Hull
approval and praise of both the Lord's Alliance
Wyndwood
Tand the Cormyrian Trade Guild, cited as "the
next generation of overland trade". Wyndwood is the most common building material for
airships. Made from the trees which grow in the orchards of
Adventurous Ventures cloud giants, once alchemically treated, its marginally
The Auroch was not designed to be a swift pleasure craft, nor buoyant in air.
was it designed to be an attack vessel. The primary objective
of this ship, is the safe and reliable delivery of cargo and Ironwrought
goods. While some may be disappointed by its below average
speed, the ship is still remarkably faster than any terrestrial Much like Nimblewrought, Ironwrought is infused with a
alternatives magical mixture of solid clouds and silver, but unlike
Nimblewrought, its base material is Ironwood, which makes
Customizability this hull tougher than a coffin nail. This material is also used
Cargo space isn't always destined to be cargo space. Think of to reinforce the gas balloon into a ridged structure.
the empty cargo hold as a blank canvas for any number of
applications. With over 1200 sq. feet to work with, your The Wreck of the Edgar Fitzwilliam
options are almost limitless. Customization options for the
cargo hold include luxury passenger compartments, livestock The wood in this hull has been reclaimed form the wreck of
pens, or any number of our universal customization modules. the Edgar Fitzwilliam, a cargo ship scuttled during a
legendary storm. We soon discovered that this wood is 100%
Comfort haunted, and despite our best efforts, the ghosts refuse to
As merchants ourselves, we know the importance of crew leave. The upside is that the 5 ghosts will crew your vessel for
morale. The two storey castle on the ship already features a free. The bad news is that your boat is now haunted.
spacious and comfortable command centre. In addition, the But hey! You get to be the captain of a haunted ship! You can't
first story space can be built into any number of amenities, buy exposure like that.
ranging from a break room, a kitchen, to full lodging facilities.
An Auroch shows the world that you take care of your own,
as well as your customers.
The Auroch Speed Crew Pass. Cargo (tons) DT AC HP Landing Keel Beam Weapons
Cost Design Tonnage 6 mph 7 0 25 0 15 300 Water 45ft 30ft 3
30,000 gp Human 35 tons
6
Propulsion
While the majority of the Auroch's lift is provided by its bag of
lighter-than-air gas, its forward motion is generated by its
propulsion systems
Sails
Just like your mercantile counterparts on the high seas.
These sails are cheap, readily available, and light weight. You
don't need to remove your sails if you install another system,
but they don't provide any increased speed but are very handy
in emergencies.
Aeolipile
A goblin contraption which harnesses steam in a clockwork
device of mechanical trickery, the torsion created by this
artifice rotates a propeller. We've altered the design so that
the heat for the boiler is generated magically with no need to
store flammable coal on board your ship.
Mechanus Wheel Drive
Through a means not best discussed, we have procured a
Wheel of Mechanus. This ever spinning wheel is connected to
a sophisticated gearbox, which transmits the raw force of the
wheel into a variety of different speeds and torques. The
result is a turbine of unprecedented power.
There are some concerns with its use, for if the patented
lead-lined casings for the drive were to ever to fail or be
removed, the wheel would most certainly disappear from this
existence, and be replaced by a very angry Pentadrone
named Apollonius 11-22.33333 (repeating of course). This
engine causes the ship to require attunement from its pilot.
The Auroch
Hull Type Cost Design Speed Cargo (tons) DT AC HP
Stock Lantanese - - 0 15 300
Wyndwood +17,500 +1 10 17 350
+35,500 Giant -1 mph +2 10 17 300
Ironwrought Unique +1 mph
The Wreck of the Edgar Fitzwilliam
Propulsion Cost Design Cargo Speed Crew Special
Stock (1,500 gp replacement) Lantanese 0 tons 6 mph (4) Conventional
Type Goblin -5 tons 6 mph +1 Quasi-Magical
Sails (stock) +5,000 gp Netherese -2 tons 8 mph +1
+40,200 gp Unique 0 Magical
Aeolipile +150,000 gp - - Special
Mechanus Gimbal Drive
Spell Jamming Helm
Customization Options Cost Design Cargo Crew Passengers Weapons Special
150gp Human +1 tons +1 - - Nope!
Type 500 gp Human -10 tons - 20 - Modest
Crane 500 gp Human -10 tons - 4 - Comfortable
Passenger Space (shared) 1500 gp Elven -10 tons - 4 - Livestock
Passenger Compartments 500 gp Gnomish -0.5 tons - - -
Stables 3,500 gp Gnomish -1 tons - - - -
Loading Ramp Landing
Landing Struts
7
The Oroborosor those seeking a sturdy, resilient ship, the Custom Options
Oroboros is a perfect fit. Featuring solid iron
construction, this ship might be light on speed Hull
and cargo capacity, but it can sure take a wallop.
Ironclad
FThe Oroboros ensures that you and your ship
make it to your destination in one piece. The very notion of an Ironclad Airship defies reason. To
accomplish this task, the nacelles are loaded with casks of
Goblin Origins solid clouds, and the harvested, vaporous remains of air-
With its dual pontoon design, a stock aeolipile engine, a elementals. While sturdy, this build doesn't leave much space
central boarding and cargo span, and a predominantly metal for cargo.
construction, the Oroboros is unmistakeably gobliniod in
design. Its design principles might seem alien at first, but Wyndwood
there is no sturdier ship for its size. Because of its weight
limitations, each of its components has been specially By replacing sections of the iron hull with wyndwood, the
designed ship’s cargo capacity and speed increases at the cost of its
resilience. The ship still retains its iron superstructure and
Central Utility Span deck plating.
The Oroboros features a unique 10ft wide span in the middle
of the ship. The goblins typically use this span as either a Adamantine
boarding point, where goblin soldiers would rappel onto
enemy ships, or as a point from which they could unleash You read that right! While adamantine is completely
cauldrons of flaming pitch unto targets below. We, on the unreasonable as hull plating on larger ships, the Oroboros is
other hand, have found it perfect for loading and unloading just the perfect size. Since the ship already features a steel
cargo, as well as a view point for precise landings. (We are frame construction, the Oroboros is unique in that it is the
well aware of which ones are cooler.) only ship whose superstructure could actually support
adamantine plates. This material is exceptionally resistant,
Disclaimer of Usage and immune to critical hits. This is a very limited service and
We here at Izzy's Slightly Used Airships are not licenced to is only available because a Dao baroness has a crush on one
sell ships of war, nor would we ever wish to do so. This of our employees (it’s totally Granite) and any attempt to
heavily armored ship, with a wealth of weapon and armament repurpose this adamantine will likely draw their ire.
options is for mercantile use only. Wink
The Oroboros Speed Crew Pass. Cargo (tons) DT AC HP Landing Keel Beam Weapons
Cost Design Tonnage 5 mph 6 4 5 25 17 300 Land 55ft 40ft 5
55,000 gp Human 55 tons
9
Propulsion Additional Options
Aeolipile Command Centre
As a goblin design, this ship comes stock with an aeolipile, a The stock command centre for this ship consists of a single
contraption which harnesses steam in a clockwork device of bunk, where the captain and the first mate sleep in shifts to
mechanical trickery. The torsion created by this artifice man the helm. It also has its own private bathroom. Should
rotates a propeller. The amount of coal and water required to the command centre be removed, a helm will have to be
operate this device is already factored in to the weight and installed on the lower deck.
cost.
Diner
Sails
Only available with ships that have the galley upgrade, the
Just like your mercantile counterparts on the high seas, these diner allows for a more pampered experience. Purchasing
sails are cheap, readily available, and light weight. You don't this add on allows for a 'comfortable' dining experience.
need to remove your sails if you install another system, but
they don't provide any increased speed. However, they are Galley
very handy in emergencies.
This small kitchen provides just enough room to allow two
Lightning Drive cooks to prepare food for the crew. It also comes equipped
with a bizarre device of bugbear origin known as an "ex-
As this ship is made from metal, we would normally advise presto machine." On its own, it allows for a modest dining
against flying this ship in a lightning storm. The lightning experience.
drive, however, changes the game. Not only does this device
make your ship immune to lightning damage, but whenever Basic Lodgings
this ship is struck by a lightning bolt, (or similar spell of 3rd
level or higher) its speed is doubled. This isn't cumulative. The stock lodgings house 4 of the ship’s crew, with an
While the ship's speed is boosted in this way, it loses its additional 4 spaces for passengers. A second space can be
immunity, and instead is only resistant to lightning. This purchased to provide 8 more passenger spaces.
engine causes the ship to require attunement from its pilot.
Lodging Upgrades
Firefury Engine
The ships lodgings typically consist of arrays of hammocks,
Illegal in 5 states, this engine consists of a caged fire stacked atop of each other, lodging upgrades provide beds in
elemental. That's it. Aside from the minimal spells required to exchange for additional room.
hold the elemental in place, there is no magic to coax
propulsion out of the captured entity - that is, until you feed it Passenger compartment
an alchemist’s fire.
By removing the storehouse and compacting the command
Once the creature is fed a vial of alchemist’s fire, this centre below deck, the passenger compartment provides
normally idle engine blasts an explosive conflagration out of beds for bulk travel. This upgrade even provides a toilet, so
the rear of the ship, propelling it in excess of 120 mph for a 6 passengers aboard no longer must make use of the central
second burst. Should this engine be ever destroyed, the once utility span.
trapped elemental will unleash a swarm of 1-4 of its kin, who
are hostile to everything forever.
Weapon Systems
Thirty-Seven
This polished iron cannon was found in the wreck from
which the design of the Oroboros is based. It features a self-
reloading clockwork mechanism, and fires some manner of
adamantine ordinance, propelled by a mix of wytch-powder
and alchemist's fire. Its only ornamentation is the series of 37
tally marks etched into its housing.
Its inner workings are incomprehensible. It appears to
have been designed by goblins and manufactured by
hobgoblins. Sadly, neither it, or its ammunition can be
replicated. It has 13 rounds left in its magazine.
This weapon system is only available to those who provide a
letter of reference from a ranking noble or similar authority.
10
Washrooms Wizard's Study
The inclusion of bathing and laundry facilities can elevate the Part of the original design for this ship, the wizard’s study is
squalor of the basic lodgings to humble, if not 'poor' the only private quarters in the entire ship. It features a
conditions. If coupled with lodging upgrades or a passenger private toilet, bed, desk, and book shelves. An unseen servant
compartment, the ship would be downright modest! attends to the needs of the occupant of this room.
Each washroom can service up to 10 passengers throughout
the day.
The Oroboros Cost Design Speed Cargo (tons) DT AC HP
Stock Goblin - - 20 17 300
Hull +2,500 Lantanese +5 - 15 175
+225,000 Unique +2 mph - 40 20 500
Type -
Ironclad
Wyndwood
Adamantine
Propulsion Cost Design Cargo Speed Crew Special
Stock (5,000 gp replacement) Goblin - 5 mph (2) Quasi-Magical
Type Lantanese 4 mph +1 Conventional
Aeolipile (stock) 1,500 gp replacement Netherese 0 tons 6 mph +1
+25,200 gp Kobold -2 tons 0/15mph 0 Magical
Sails +5,000 gp Unique 0 Magical
Lightning Drive +100,000 gp - - Special
Firefury Engine -
Spell Jamming Helm
Weapons Cost Attack Damage Design Cargo Speed Crew Type
+22,500 gp +10 100 force damage Unique -3 +3 Special
Type
Thirty-Seven
Customization Options Cost Design Cargo Crew Passengers Weapons Special
- Goblin - - (2) - Nope!
Type - Goblin - - -
Command Centre (stock) Human +1 - - -
150gp Goblin +1 tons - +8 - -
Lower Helm (1 stock) 100gp Human -1 ton - +6 - Squalid
Crane Human -1 ton - +12 - Poor
500 gp Goblin -10 tons - +1 - Poor
Basic Lodgings 500 gp Human -0.5 tons - - Comfortable
Lodging Upgrades 1500 gp Halfling -0.5 tons +2 - - Special
Passenger Compartment (shared) 1500 gp Halfling -0.5 ton +1 - - Modest
500 gp -1 ton Comfortable
Wizard Study 1,500 gp
Washrooms
Galley
Diner
11
The Vulpesorgeously designed, meticulously crafted and .
engineered, the Vulpes is the perfect vessel for
any person whose love of speed is greater than Carceric Dinamantine
their own survival instincts. Not being satisfied
Mined from the Tarturain mountain of Othrys, and forged in
Gwith mere velocity, the Vulpes is also a luxury the fountains of creation, Carceric Dinamantine forms the
craft, no expense has been spared. bond which cannot be broken. It is impervious to all damage,
save from a disintegrate spell, artefact, or godly action. It can
Recklessness Refined only be repaired with a wish spell.
The Vulpes exclusively employs the use of extradimensional
or supernatural power sources to provide unsurpassed speed Celestial Leaf-weave
and acceleration. Unlike other ships in our line, each
propulsion system and hull is unique, and built from Crafted of the gigantic fallen leaves from the faewild
legendary materials and items. As such, supplies are limited. projection of the Tree of Souls, enameled in the amber of the
Designed by the most skilled Eladrin shipwrights, every effort Sacred Oak, and cured slowly under the light of the rising
has been taken to ensure that this ship embodies the and setting suns of Arborea, the Celestial Leaf-Weave is a
pinnacle of luxury. The superstructure of the ship is made living, breathing ship’s hull. As such, it can be repaired by the
from the seasonal branch shedding of a willow ent. Still use of conventional healing magic, although such spells are
retaining a small semblance of life, they have been trained to only half as effective.
flex and bow under stressful conditions, allowing the Vulpes
to morph its shape and profile into aerodynamically optimal Entropic Bronze
forms.
Regardless of the ship’s configuration, it demands An alloy of the ever-shifting chaos of Pandemonium and the
attunement from its pilot. blood steel of Gladsheim, and forged in a fire sustained by
the gossamer dreams of Githerzerai monks, Entropic Bronze
Customization Options is an immensely versatile material. While inside of this hull
creatures are shielded from the adverse effects inherent to
Hull the outer planes.
Each Vulpes is built to order and made from unique
materials. Each listed hull material has its own behaviour Slyvannic-Fludic Mithril
and particular properties. Care should be taken when
selecting your hull material, ensuring that you are confidant A glorious melding of mithril, quicksilver, frost formed under
and comfortable with the quirks and features. the light of a waxing autumn moon, and a single tear of
reunion, Slyvannic-Fluidic-Mithril provides your ship with a
gorgeous, seamless, silver-mirror finish. While not as light as
Ether-Fluidic-Mithril, it does have considerably higher
elasticity, and a shining, brilliant patina.
The Vulpes Speed Crew Pass. Cargo (tons) DT AC HP Landing Keel Beam Weapons
Cost Design Tonnage - 1- 2 0- - - 35ft 20ft 0
255,000 gp Eladrin 7 tons
12
Propulsion The Essence of Force
Every Vulpes craft we create features a one-of-a-kind Using only the most forbidden magic from the most obscure
propulsion system, each with its own unique abilities, 3rd-party chrono-magic sourcebooks, we have forged an
temperaments, and legal obfuscations. engine which draws its power from the dawn of creation
itself. In the beginning, there was light, and a uni-directional
Elemental Drives portal funneling that sheer creative force out of the back of
your ship. We cannot predict the effects on the multiverse
If you thought that this ship would have some sort of vanilla should this drive be destroyed or fall into the hands of
elemental drive, you'd be mistaken. Oh no, these are all Tharzidun.
turned up to 11.
Mechanus Chain Drive
The Orb of Kaldruin: The ever-beating fire-heart of a
primordial volcano, suspended in a gilded urn of its own The Clockwork Nirvana of Mechanus is a plane of existence
obsidian flesh, The Orb of Kaldruin is a living which is powered by a series of infinite and perpetually
embodiment of the tectonic force of fire, locked away and moving gears and chains. Using nigh-mordencainian deep
commanded to propel your tiny boat. Just don't unlock it. magic, we have created a pair of planar gateways which
The absolute brutality of this engine allows it to plane divert an infinitesimally small portion of Mechanus chain to
shift to the plane of fire whenever it flies into a volcano, or our plane of existence. Being of infinite mass, length, and
the sun. hardness, we were able to successfully use this miraculous
The Lost Gregale: Throughout history, the North-Eastern device as a power source.
wind has been the doom of many sailors, in retaliation, we
bound them into an engine. Are we kidding? Who knows? This power source does have a few quirks, however. For
But the North-Eastern wind thought we were kidding too. starters, the concept of luck does not exist within the
This engine's speed is doubled while flying in a south- confines of this ship. All decks of cards sort themselves in
westerly direction. order and cannot be shuffled, die rolls come up as the
Waves Upon a Forgotten Shore: On the distant and average number, rounded down (Both in and out of game,
maddening shores of Lake Hali, the foreign glimmers of crazy!). The feet of rabbits, badgers, or just about any other
setting twin suns dance a provocative unknowing into the sort of Lucky Feat do not function.
eyes of those who dare witness them. Unshuttered eyes If the lead-lined protective casing of this drive should fail, a
blink in reckless anticipation of that which was, and as the rather unpleasant Marut might arrive. If such an event
waves crash, a single tear echoes from the shore: "Sweet occurs, it is best to plead for a last request before you die,
Carcosa, lost Carcosa." Unable to divorce itself from what followed by asking for a full recitation of Pi. Flee quickly.
could and cannot be, the waves herein enshrined waltz to
the ebb and flow of their own eurythmic pulse, moving Valhallan Nimbus
with unmatched speed towards the dream of a home they
dare not remember. "Fear the future", they whisper in By shearing off a snip of Valhalla cloud with a pair of golden
cacophony. "Evade the past" they silently scream. When scissors, we were able to capture the sheer essence of grace.
the hidden moon is fully eclipsed by the false moon: the While not only offering exceptional speed and handling, the
white pretender, The Tides of Hali reveal their true form. nimbus allows its pilot to fly into a thundercloud and emerge
As they dance, they seductively discard their veils of from the closest thunder cloud to their intended destination,
reality, tempting all who gaze upon them with the fruit of provided their destination is on the same planet. This ability
forbidden madness. is usable once every 24 hours.
The Rock-Candy of Celestia: On one occasion, we were
so nice that an angel gave us rock-candy! Mined just north Customization Options
of the Lemonade Springs and Candy-Apple Groves of
heaven, the Rock Candy of Celestia spreads joy and cheer The Gunnery
wherever it goes! However, when exposed to sour-salts
distilled from the brine of the river Styx the two “Get thee to a gunnery!” Normally, the Vulpes' sealed cabin
substances mutually annihilate each other in an explosion would make the use of mounted weapons completely
visible from space. This explosion is trapped in an impossible. Except the Vulpes is no normal ship. Through
enchanted larder and funneled into a sweet and sour clever artifice and mechanical ingenuity, this component
thrust. If you ever find yourself lost, the ship can always allows for a single weapon emplacement to be installed on
navigate you back to flavour country. the underside of the ship.
The Observatorium!
Our chief alchemist has devised the most ingenious solution
which allows a material to be transparent from only one
direction. This mono-directional paste was applied to the
entire cabin of the observatorium. Now, you can sail through
the sky with an unobstructed view of the heavens, while
maintaining total privacy.
13
Passenger Seating
Ever wanted to know what a 5,000 gp chair felt like to sit in?
Now is your chance! Each chair is made from genuine mimic-
leather that has been forced into the softness of a baby's
chubby cheeks. These chairs are so comfy, that any long rest
taken in them lasts 4 hours, and any short rest taken in them
also lasts four hours. Quick napping is impossible.
Swanky Lounge
The finest Eladrin designers were commissioned to deliver
the latest styles 5 years in advance. However, due to a quirk
in the fairy magic involved they instead brought us styles 50
years in advance. This one of a kind lounge features an ever-
cold icebox, a fully stocked bar, a dynamic music-box with a
library of over 50 operas, a full bathroom, and a sofa which
can mechanically transform into a bed, or an ejection seat in
a pinch. The entire space is attended to by 2 unseen servants.
The Vulpes
Hull Type Cost Design Speed Cargo (tons) DT AC HP
+666,000 Unique -5 -1.5 100 20 1,000
Carceric Dinamantine +122,500 Unique - +1 10 18 195
+80,500 Unique - - 15 20 300
Celestial Leaf-Weave +225,000 Unique +2 -1 20 20 500
Entropic Bronze
Slyvannic-Fludic Mithril
Propulsion Cost Design Cargo (tons) Speed Crew Special
+1,250,000 gp Primordial +2 24 mph - Magical
Type +750,000 gp Celestial - 18 mph - Magical
The Essence of Force +505,500 gp Badass - 12 mph - Magical
Mechanus Chain Drive
Valhallan Nimbus
Elemental Drives Cost Design Cargo (tons) Speed Crew Special
+70,000 gp Elemental - 20 mph - Magical
Type +60,000 gp Asportation - 18 mph - Magical
The Orb of Kaldruin +105,200 gp De Regem Giallo - 20 mph - Magical
+65,000 gp Appalachian - 19 mph - Magical
The Lost Gregale
Waves Upon a Forgotten Shore
The Rock-Candy of Celestia
Customization Options Design Cargo (tons) Crew Passengers Weapons Special
Goblin -1 +2 0 +1 Day Tripper
Type Cost Celestial -0.5 - +2 - Day Tripper
Human -1 - +6 - Aristocratic
Gunnery 25,000 gp Eladrin -1.5 - +4 - Day Tripper
Observatorium 40,000 gp
Passenger Seating 20,000 gp
Swanky Lounge 105,000 gp
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The Manticorezzy's Slightly Used Airships is proud to announce the Crew and Passengers
first and only commercially available capital ship on
the market. Made possible by our resident team of Some sections added to your ship will require you to hire
transmuters, the Manticore is a versatile chassis able additional crew to operate it. When this happens, your new
crew is subtracted from your passenger capacity. Your crew is
Ito be filled with any number of components ranging okay with poor accommodations but would prefer
from commercial, magical, and security applications. comfortable ones. Any person who doesn't have a place to
sleep is forced to live in squalor.
Sectional Hull
Every feature of hospitality presented in this brochure has
The beauty of the Manticore's design is its modularity. been certified by the Halfling Board of Hospitality as meeting
Ranging in size from a 60ft keel and 40ft beam, all the way their specified lifestyle qualifications. Here at Izzy's, we spare
up to a 160ft keel and 80ft beam, you are free to create the no expense.
ship of your dreams. Be it a humble schooner, or a mighty
galleon, the Manticore has something for everyone. Where can I hire a crew?
Propulsion Probably in another pamphlet!
Every Manticore Class ship is unique, and as such, its speed
is dependent on the outfitting of your ship. Each propulsion
system is designed to propel the equivalent of 2500 sq ft. of
hull. If made to propel more, an engine is reduced to half
speed. If made to propel more than twice this value, the
engine will fail to provide thrust. This can be avoided by
purchasing multiple propulsion systems of the same type.
Hull Options Tonnage Cost Hp
+1 ton 1000gp +10
Option
+ 10 ft. x 10 ft. section
The Manticore Speed Crew Pass. Cargo (tons) DT AC HP Landing Keel Beam Weapons
Cost Design Tonnage - 10 - 20 0 13 300 Water 60ft 40ft 0
20,000 gp Lantanese 10 tons
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The Manticore
Hull (Stock) Cost Design Speed Cargo (tons) DT AC HP
Stock Lantanese - - - 15 150
Type +4,000 gp Lantanese +5 - 15 200
Wyndwood +10,000 gp Lantanese -1 mph - 10 15 250
Nymbulwrought -2 mph
Reinforced Nymbulwrought
Hull (10x10 Section) Cost Design Cargo (tons) HP
+750 gp Lantanese +1 +10
Type +1,500 gp Lantanese +2 +12
Wyndwood +2,000 gp Lantanese +1 +15
Nymbulwrought
Reinforced Nymbulwrought
Propulsion Cost Design Cargo Speed Crew Special Space
5,000 gp Goblin -5 tons 8 mph +5 Quasi-Magical 10x20
Type 1,500 gp Lantanese -5 tons 4 mph +10 Conventional
Aeolipile 25,200 gp Netherese -10 tons 15 mph +15 5x5
7,000 gp Kobold -2 tons 0/15mph +2 Magical 20x20 + 10x20
Sails 100,000 gp Unique -1 ton 0 Magical
Lightning Drive - Special 10 x 20
Firefury Engine 5x5
Spell Jamming Helm
Customization Options Design Cargo Crew Passengers Special Space
Modest 20x20
Type Cost 10x10*
- 10x10
Aviary 1,000 gp Dwarven -2 tons 1 +1 Biggo Bird Poor 10x10
Comfortable 10x10
Balloons! 350 gp Gnomish +1 tons 1 - Aristocratic Nope!
10x20
Bar / Casino (Poor) 100 gp Lacking -3 tons 1 - - 20x20
Comfortable 20x20
Bar / Casino (Comfortable) 500 gp Human -3 tons 1- Comfortable 20x20
20x20
Bar / Casino (Aristocratic) 1,250 gp Halfling -4 tons 2 - Modest 20x20
Wealthy 20x20
Command Centre (stock) 5,000 gp (replace) Lantanese - (10) (1) Plants. 20x20
Books! 20x20
Galley 2,000 gp Human -3 tons 2 - Landing! 10x20
H+S Violation 10x20
Diner 1,500 gp Halfling -5 tons 1 - Bare Minimum 10x20
Modest 20x20
Dining Room (Modest) 500 gp Human -3 tons 1 - Comfortable 20x20
Wealthy 20x20
Dining Room (Wealthy) 2,000 gp Human -6 tons 3 - Aristocratic 10x10
Magic!
Garden 1,2000 gp Gnome -8 tons 2 Plants? Danger! 5x5
Comfortable 20x20
Library 10,000 gp Varies -12 tons 1 - Special
Special
Landing Struts 10,000 gp Varies -7 tons 1 -
Lodgings (Wretched) 100 gp None -1 tons - 32
Lodgings (Poor) 200 gp Human -2 tons - 16
Lodgings (Modest) 250 gp Human - 2 tons - 8
Lodgings (Comfortable) 250 gp Human -1 tons - 4
Lodgings (Wealthy) 1,000 gp Elven -2 tons 1 2
Lodgings (Aristocratic) 5,000 gp Eladrin -5 tons 2 2
Teleportarium 25,000 gp Illithid -10 tons 1 -
Tessaract 50,000 gp Modron ∞- -
Wizard Study 1500 gp Goblin -2 tons 1 1
Washrooms 1500 gp Human -1 tons - -
Workshop 1500 gp Human -5 tons - -
17
Custom Options Spell Jamming Helm
Hull Ask your DM if spelljaming is right for you!
Customization Options
Wyndwood Go on, build the ship of your dreams.
Wyndwood is the most common building material for Aviary
airships. Made from the trees which grow in the orchards of
cloud giants, once alchemically treated, wyndwood is Sometimes, you just need an attack squadron of flying beasts
marginally buoyant in air. at your disposal. Aviaries provide lodging room for a single
large flying creature, and the storage space required for their
Nimbulwrought upkeep. These stalls are each assigned their own groom to
tend for the creature. These spaces must be placed against
Made with the help of silver dragons, nimbulwrought is a an exterior wall.
shimmering alloy of solid cloud and silver foil affixed to
wyndwood. The resulting material is more buoyant and Balloons!
tougher than wyndwood, but the magical clouds are stubborn
and both unionizing and unionizing. These developments Need more cargo? Just add some balloons! While they don't
slow the ships down. take up deck space, they do count as additional deck-space
for the purposes of determining the number of propulsion
Propulsion sources needed.
Aeolipile Bar / Casino
This ship comes stock with an aeolipile, a contraption which Billiards, booze, games of chance! Here at Izzy's we pride
harnesses steam in a clockwork device of mechanical ourselves on providing the best and worst experiences money
trickery. The torsion created by this artifice rotates a can buy! Outfit your bar or casino with Lantanese coin cogs,
propeller. The amount of coal and water required to operate Three-Dragon-Ante tables, and Waterdevian roulettes!
this device is already factored into the weight and cost. Available in three styles!
Sails Command Centre
Just like your mercantile counterparts on the high seas. Sails The command centre stock on every ship, it's your choice
are cheap, readily available, and light weight. You don't need whether you place it on the dorsal, or ventral side of your
to remove your sails if you install another propulsion system. ship. It comes equipped with a helm, navigational charts, and
They don't provide any increased speed, but handy to use in a captain’s mess and ready-room. Everything you need to
case of emergencies. start your voyage!
Lightning Drive Galley
Powered by a dozen mephits who owed us a favor, the This kitchen can prepare foods of all sorts and can provide
lightning contained within magically provides thrust. Not only comfortable meals for up to 50 persons daily, wealthy meals
does this device give your ship immunity to lightning damage, for 25 persons, or aristocratic meals for 5 persons. To
but whenever this ship is struck by a lightning bolt, (or similar accommodate more people, simply buy more galleys! A
spell of 3rd level or higher) its speed is doubled, for the next kitchen may not produce foods of varying quality at the same
minute. This isn't cumulative, and while the ships speed is time.
boosted in this way, it loses its immunity, and instead is only
resistant to lightning. Unlike other propulsion systems, this Diner
elemental drive requires a 20x20 elemental core as well as a
10x20 thruster. For ships which exceed 2500 sq ft and Diners are just the right size to provide comfortable food for
require additional engines only the nacelles need be added, up to 25 persons daily (in shifts), without the need of a dining
although the cost remains the same. This engine causes the room.
ship to require attunement from its pilot.
Dining Room
Firefury Engine
On most ships, passengers and crew will eat their food
Illegal in 5 states, this engine consists of a caged fire wherever they find a place to sit. For a more refined
elemental. That's it. Aside from the minimal spells required to ambiance, a dining room can be used. In a modest dining
hold the elemental in place, there is no magic to coax room, patrons are expected to eat with their hands, or bring
propulsion out of the captured entity - that is, until you feed it their own utensils. The tables and chairs are sturdy, but
an alchemist’s fire. unadorned. A wealthy dining room provides utensils, table
cloths, and service at your seat. Both rooms may hold up to
Once the creature is fed a vial of alchemist’s fire, this 25 persons at a sitting, for up to 3 sittings per meal.
normally idle engine blasts an explosive conflagration out of
the rear of the ship, propelling it in excess of 120 mph for a 6
second burst. Should this engine be ever destroyed, the once
trapped elemental will unleash a swarm of 1-4 of its kin, who
are hostile to everything forever.
18
Garden Do you want to avoid communicable diseases? If so, make
sure everyone has access to a washroom. Typically, you need
This beautiful garden provides all the tools and equipment a washroom for every 20 persons aboard your ship, and
required to maintain a functioning garden. What's grown passengers will never share theirs with the crew.
here is up to you, but it can also serve as a passenger space
for any number of plant creatures of varying size, up to a Workshop
single treeant.
Ships need love to keep running. Having a workshop on your
Landing Struts ship ensure that you can keep in service, and repair damage
in emergencies. A landed ship can repair itself at the same
Tired of being forced to land in bodies of water, or in purpose- rate as if it was at a dry dock, but in flight repairs take twice
built air-docks? Get landing struts! They let you land on level, as long, and as such cost twice as much. A workshop can also
flat, solid surfaces. A must have for ships in stormy areas, so be used as a mobile smithy or laboratory, all production times
they might safely land in extreme winds! in such spaces are halved.
Library 19
This library comes fully stocked with books on every major
topic: Arcana, History, Medicine, Nature, and Religion. If one
spends a day reading up on a topic, we are sure you'll feel
inspired the next time you apply your skills to it!
Lodgings
Ranging from a lice-infested stank-cabinet to a well-appointed
stateroom, lodgings are required if you expect to be able to
rest aboard your ship. Washrooms are standard with most
lodgings, except for poor and wretched rooms. While poor
lodgings can be upgraded to include washrooms, wretched
ones cannot. Persons staying in aristocratic lodgings can
dine in their rooms.
Teleportatium
Don't ask where we got this, because we honestly don't know.
This quasi-intelligent room has a maximum of 10 chargess,
and may spend those charges to create one of the following
effects:
Teleport Object 1 Charge: The Teleportarium teleports a
single unattended object (and it's inanimate contents) of
up to huge size, either from the teleportarium pad to an
open space within 1000 ft, or from an open space within
1000 ft onto the pad.
Teleport Creatures 2 charges: The Teleportarium
teleports up to 6 willing creatures of up to medium size,
either from the teleportarium pad to an open space within
1000 ft, or from an open space within 1000 ft onto the
pad. Unwilling characters suffer a teleportation mishap.
The teleportarium regains 1-6 charges each dawn, or each
time it feeds.
Tesseract
It's bigger on the inside! This space is unique, in that it can
weightlessly fit 8 20x20 spaces inside of it! There's only one
catch: If anyone tries to sleep in it, there is a 20% chance that
they will be replaced by an identical synthetic replicant
whose only goal is to seek the unravelling of fate.
Wizard's Study!
Wizards like book shelves and cramped accommodations,
right? Well this room has them in abundance! An unseen
servant is on hand to deal with cleaning the room, and its
chamber pots.
Washrooms
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Universal Items
Cranes
Cranes can lift a total of 5 tons off the ground, but the
moment the crane lifts the cargo is counted against your
ship's inventory, so don't bite off more than you can chew.
Cranes can lift 5 tons each and have a cable 500 ft long. If
your ship cannot land, cranes are the most likely method one
would have of onloading and offloading crew and cargo.
Spell Guard
Requires Attunement
A spell guard is a unique magic item, which allows any
wizard attuned to it to cast Counterspell using one of the
spells guards’ charges. The spells range in increased to 500ft
as long as the wizard is standing atop of the sigil. The spell
guard has only 1 charge, which recharges when you roll a 6
on a d6 at the beginning of its user's turn. The sigil is
permanently attached to the ship and will not function if
removed. Components are limited, so each ship is limited to
only two spell guards until supplies increase.
Washrooms
Do you want to avoid communicable diseases? If so, make
sure everyone has access to a washroom. Typically, you need
a washroom for every 20 persons aboard your ship, and
passengers will never share theirs with the crew.
Universal Items Cost Crew Damage Type Attack Bonus Weight Range Weapon Slots Size
Weapons +6 1 10x10
1,500gp 3 3d10 piercing +6 1/2 ton 120/480 2 10x10
Name ~ 0
Ballista 5,500gp 3 8d10 bludgeoning +3 3 tons 600/2,400 0 5x5
Cannon +5 1 5x5
Cauldron 250gp 3 3d6 fire +3 1/2 ton - 0 5x5
Crossbow, Mounted +8 ~ 5x5
Mangonel 75gp 1 1d12 piercing +5 - 150/600 3
Musket, Mounted ~
2,500gp 3 5d10 bludgeoning 1 ton 200/800 15x15
Ram
Trebuchet 500gp 1 2d8 bludgeoning - 100/400
250gp - 3d10 piercing 2 tons ~
2,750gp 3 8d10 bludgeoning 3 tons 300/1,200
Magic! Cost Crew Damage Type Recharge Weight Range Size
25,000 1 ~ Abjuration 6 0 500ft 5x5
Name
Spell Guard
Other Junk Cost Design Crew Weight Size 5x5
150gp Human ~ 1 1 ton 5x5
Type 25 gp Gnomish ~
Crane ~
Bathroom
21