Anime Into D&D | by Blaine Simple
Rare Weapon (Requires Attunement)
Flail of Demonic Inspirationeapons like these are a favorite among demon
lords. The length of the chain rivals any flail
created before it. Abyssal energy resonates
within the steel ball, forming a dark purple
Wcloud when stationary for long enough.
Innately Magical
You gain a +1 bonus to attack and damage rolls made with
this magic weapon.
Black Steel Chain
The flail possesses an incredibly long and unwieldy chain
link. Melee attacks made with this weapon have a reach of
10ft. Creatures with a strength score of 15 or higher can
increase this range to 20ft.
Legendary Consumable (Requires Attunement)
Talisman of Deathn ancient piece of magical parchment
enchanted with a ward against death. Heroes
unsure of their distant futures would seek out
the protection of these trinkets, giving them a
Asecond chance at life in the wake of
catastrophe.
Return by Death
If a creature attuned to this item dies, the talisman activates
and is destroyed in a burst of flame.
Every event taken place between the activation of this
item and the last dawn is considered to never have
happened as time rewinds.
The character attuned to this item remembers everything
they had experienced between these times. The future isn't
set in stone, as death can be avoided using their newfound
knowledge of the future.
The White Whale A swallowed creature has total cover against attacks
and other effects outside the whale, and it takes 18
Gargantuan beast, Unaligned (6d6) acid damage at the start of each of the whale’s
Armor Class 13 (Natural Armor) turns.
Hit Points 320 (20d20 + 100) If the whale takes 30 damage or more on a single turn
Speed 0 ft., fly 70 ft. from a creature inside it, the whale must succeed on a
DC 17 Constitution saving throw at the end of that
STR DEX CON INT WIS CHA turn or regurgitate all swallowed creatures, which fall
26 (+8) 8 (-1) 17 (+3) 3 (-4) 12 (+1) 5 (-3) prone in a space within 10 feet of the whale. If the
Skills Stealth + 4, Perception + 2 whale dies, a swallowed creature can escape from the
Resistances Damage from nonmagical weapons corpse by using 20 feet of movement, exiting prone.
Senses Darkvision 120 ft., Passive Perception 11 Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one
Languages -- target. Hit: 18 (3d6 + 8) bludgeoning damage, or 37
Challenge 18 (20000 XP) (6d6 + 16) bludgeoning damage if the target is an
Amphibious. The whale can breathe air and water. object.
Keen Sight. The whale has advantage on Wisdom Mist of Elimination. (Recharge 5-6) The whale excretes
(Perception) checks that rely on sight. a white mist from the glands of its body. Every creature
Magic Nullification: If the whale is directly targeted by a in a 20ft radius sphere centered on the whale must
spell or magical effect, roll a 1d20. On a 1-10 the spell make a DC 16 Wisdom saving throw or gain 2 levels of
is harmlessly absorbed by the hairs covering the whale exhaustion. Creatures who gain 6 levels of exhaustion
and is wasted. are erased from existence. Their body and all equipped
items are destroyed, including every memory that they
Actions ever existed. Reality bends to make this event as
natural as possible.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., Summon Whale (1/Day). The whale attempts a magical
one target. Hit: 26 (3d12 + 7) piercing damage. If the summoning.
target is a Large or smaller creature, it must succeed on There's a 60 percent chance that another white whale
a DC 19 Dexterity saving throw or be swallowed by the will appear. The summoned whale appears in an
whale. unoccupied space within 60 feet of its summoner, acts
as an ally of its summoner, and can’t summon other
"The white whale is a creature of endless hunger created whales. It remains for 1 minute, until it or its
by a witch of equal appetite. Resistant to magic and as tough summoner dies, or until its summoner dismisses it as
as stone, creatures who meet this beast are rarely an action.
remembered."
"The white whale has terrorized the continent for
centuries, devouring merchants, entire armies, and even
whole cities. Even if you don't fear death, heroes who face
this beast will lose more than their life but their legend as
well."