The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.
Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by mrandystgc, 2021-07-08 15:49:29

Rugby Coaching Diary Level 2- Huntley Anderson

WORLD RUGBY LEVEL 2


Coaching Course October 2016-January 2017



Huntley Anderson
















Under the Supervision of Scott Harland




Coaching Challenges: Coaching Opportunities: Personal Coaching Goals:

1. High player-to-coach ratio 1. Increase parent involvement 1. Provide a resource rich environment supportive of
2. Limited resources 2. Increase interest from Alumni (Old Boys all players
Association) 2. Provide player feedback
3. Past Knights willingness to help the current players 3. Establish softcopy(online) resources (player and
develop (volunteer coaches) unit specific)
4. Creating resources through waste materials 4. Improve team equipment quantity(reps to player
ratio) to help improve techniques in running,
tackling, rucking, mauling

Personal Goals: Personal Objectives: Targets:
Provide a resource rich environment to all players. 1. Dialogue with players 1. Use of WhatsApp group to dialogue with players
2. Establish real-time (online) resources (players/unit and parents
specific) 2. Provide game related materials, images, videos,
3. Improve team equipment quantity, to help improve sketch and other resources on individual and unit
techniques in running, tackling, rucking, mauling. specific skills as well as tactics
3. Build (1) scrum sled and (3) Tackling tubes to add
to the (3) Ruck pads

Enable players to acquire improve knowledge and skills 1. Provide player feedback 1. Improve training and game session feedback
in the game. 2. Use of data to drive performance 2. Use of Game Analysis (player feedback, Unit
3. Improve training planning and execution of feedback forms) World Rugby Coaching Diary
instructions(KISS) 3. Use Game analysis to improve /focus on player and
unit development


Aim: My goal for the team this season is to:

Improve training standards and the quality of the individual and unit skills (set pieces) in the team.

Objectives:

Individual Skills: Unit Skills:
1. Improve running skills (Evasive Running) 1. Improve lineout throwing and lifting
2. Improve running skills in defense 2. Improve rucking defensive principles
3. Develop the clearing pass 3. Improve mauling techniques
4. Improve place kicking skills 4. Improve counter attacking

6 SESSION PLAN OVERVIEW

1. Programme starts in the mid-season break to address the individual and unit skills in the first half of the season.

2. It is to prepare the team for the second half of the season which resumes mid-January 2017.
3. Age range of the athletes (16-19 years old).

4. Core of the squad has been together for 12 months with key players having played together for as many as 7 years.

5. Players and units have been assessed based on games in the first half of the season and corrective skills are to be used to improve techniques for individuals and unit.
SESSION FRAME

1. Routine warm up sessions for individuals and unit specific activities Note: Every session starts with the routine warm up identified in session 1 and referenced in every other session
2. WHOLE-PART-WHOLE


Game Free Form Part Skill Focus Game Rugby
Specific
Game Rules
Key Factors
Laws
Specific
Specific


3
1
2
2
3. Use of Time in Drills/Grids (W-P-W) Whole- Part-Whole with a ratio 5 :10 : 15 (W -P -W )
3
1
SESSION 1 RUNNING 1. Channel running
2. Evasive running with the ball
3. Running in defense (cover, blitz, or drift defense)
SESSION 2 HANDLING 4. Clearing Pass
SESSION 3 KICKING 5. Place kick
SESSION 4 LINEOUT 6. Throw-in
7. Lifting
8. Setout
SESSION 5 RUCKING 9. Defending (player roles)
10. Identifying threats
SESSION 6 COUNTER ATTACK 11. Gain line
12. Support
13. Set up
14. Running channel

Session: 1 Equipment:- Date: Location: Emmett Park, St. George’s
RUNNING College
(2) Acceleration Ladders Group: Under-19
Aim: (40) Cones Numbers: 30 Players
1. Channel Running (10) Rugby Balls Coach: Huntley Anderson
2. Evasive Running with the Ball (10) Agility Poles
3. Running in Defense (Cover, Blitz or Flat Defense)
(Ordered ACTIVITY ) Content(Description) Organization(sketches) Coaching (key factors) Remarks(feedback)
WARM-UP (routine)
Players run cone to cone
SHUTTLE CIRCUIT accelerating and decelerating 1. Keep ball in both
10 minutes while performing the various hands
routine sets 2. Look forward
(channel runs) 3. Accelerate into space
Shuttle warms with agility
Poles passing through the 2x Sets 2 (Any 3)
channels holding your lines 1. High Knees or (One Step)
2. Laterals (Side step)
(2) groups of 5 poles each 3. Ins/Outs
players run in groups of 5 4. 5 Hop One step Run
5. Crossovers (Sideway Runs)
Stretch the Essentials to Move
into a Rugby Specific Game.
(Stretch dynamic)






1. Stretch thighs
2. Stretch Hamstring

3. Stretch legs
4. Stretch Ankles
Play a game of touch where 3x Sets 3
players have 3 seconds after -----------------------Water break--------------------------
INTRO GAME touch to pass the defenders have 3 Grids of 20x15m 10 players Per Grid (12 cones) P.O.A/P.O.D
(WHOLE) to retreat 10m back before we Go Forward
5 minutes move forward. Runners must Fixing Defenders
keep their line. Both hands on Keep eyes on opposition
the ball and no (stiff arms are Communicate attack
allowed). Lock ball under arm Provide support and
turn over. continuity
Apply Pressure
Channel Running Circuit 1
CR1- 20x20m Grid Players
SKILL (PART) evenly distributed around the Ball in both hands
5 minutes grid at the 4 cones. The players Hands ready to receive
with the ball run diagonally Target chest area/ hands
across the square, making a Communication
pass to the player in the Accelerate and Decelerate
opposite corner and taking a Change of Pace
position in that line. The new Check run after passing
ball carrier runs back Keep eyes on the passer
diagonally, and the process is
repeated.
Alternative is to use 3 Grids
(10x10m, 5x5) 10 players to a
grid pass (left, right) coach
instructions and follow the ball
to add variation. Supporting
Running channels
5 minutes Evasive Running Circuit 2 Communication
CR2 (3) 15x15m Grid 10 Applying pressure
players per grid 6v4 pass in any
direction just do not get held by
the rabbits. Rabbits must tag
players with the ball. Do not
touch players without the ball
(however they may track).If

tagged 6 times last player join ------------------------Water break--------------------------
GAME (WHOLE) defense. Last (4) turns Defense
10 minutes Play a game of rugby in (3)
20x30 Grid with 10 players.
5v5. Rugby Laws applied.
Passing, Tackling supporting. ------------------------Water break--------------------------
Only (No stiff Arm Allowed) P.O.A/P.O.D
Go Forward
GAME: Touch A game of touch Fixing Defenders
(WHOLE) 30x30m or 50x50m Area Keep eyes on opposition
Coach/Then assign defensive Communicate attack
leaders can choose to call blitz, Provide support and
drift or cover at any breakdown. continuity
Assign groups with Apply Pressure
drift (7)
cover (7)
blitz (8)
Attackers (8) Always on the
grid



Skills (PART)

Running in defense 30x30m area Running in Defense
Cover (2) groups of (8v7) Communicate support - (3) Players always cover in the
Assign attacking groups and Take a channel(opponent) opponents’ territory when they look to
defending groups Anticipate play direction exit kick or playing a kicking game.
Assign Playmaker Passive defending -Both wingers and fullback communicate
Assign Defensive leader Go Forward -defensive caller always talk identify the
Coach calls: Support Continuity threat
Left/Right/Up/Back/Attack/Kic Identifying threat -intimidate the attack by talking the play
k Choose opponent -use outside line as an extra defender.
Respective teams run your Target receiving shoulder Place emphasis on the whole aspect of
channel cover your player/ beat targeting inside/outside shoulders and
your player when to do so.
Stop the line 5 points
Score 5 points

Blitz Defense -Attack the fly half or playmaker
Running in defense 30x30 m Area Move as Unit -(7) be the first tackle
Blitz Coach/Then assign defensive Apply pressure -(9), (10) follow
leaders can choose to call blitz Attack playmaker -(11) look for the cross kick
Each group attack/defend from Identify threat -(14) wide but not deep
the designated starting points Note: It is a risk but using this allows
Blitz (Rabbit) attack playmaker (Rabbit or all) to apply pressure. Always
Even Numbers 7v7 and 8v8 rush the playmaker or player with ball.
Always tackle to ground. Often use when
you have speed and numbers in defense
against opponents








Running in defense drift 30x30 m Area Drift Defense Note: (6,7) always be my hustlers in the
Coach/Then assign defensive Move as Unit drift defense. (9,10, 12) Tackle channel,
Game: leaders can choose to call drift Choose an opponent Jam Channel Respectively. Shuffle the
Each group attack/defend from Target receiving shoulder attacking team to that imaginary, but
the designated starting points Reduce ball carrier’s option vital 16th defender, the touch line.
Groups (3)(5v3 (1) 2v2)







Team Talk Question Players
(5 minutes) Give feedback
Cool Down
10 minutes Stretch entire body. Focus on
lower body.

Session: 2 Equipment:- Date: Location: Emmett Park, St. George’s
HANDLING College
(2) Acceleration Ladders Group: Under-19
Aim: (40) Cones Numbers: 30 Players
4. Clearing Pass (from Ruck/Maul) (15S) Rugby Balls Coach: Huntley Anderson
(10) Agility Poles

(Ordered ACTIVITY ) Content(Description) Organization(sketches) Coaching (key factors) Remarks(feedback)
WARM-UP (Routine) Warm-up (Routine Circuit)
Players run cone to cone
accelerating and decelerating
while performing the various
routine sets

SHUTTLE PASS Shuttle pass (Clearance sale)
CIRCUIT -(15balls) 3 Grids 10 players 1. Keep ball in both
10 minutes per grid hands
Cone 1 Spin pass 2. Look forward
Cone 2 POP pass 3. Communicate
Cone 3 POP switch 4. Support
Cone 4 DIVE pass
Cone 5 Flat pass





-----------------------Water break--------------------------
INTRO GAME Play a game of touch where P.O.A/P.O.D
(WHOLE) players get touch they place the Go Forward
5 minutes ball(ground) “clearing pass” the Fixing Defenders
defenders have to retreat 5m Keep eyes on opposition
back before moving forward Communicate attack
(stiff arms are not allowed). Provide support and
Lock ball under arm turn over. continuity
6 touch turn over Apply Pressure

SKILL (PART) 3 Grids of 5x5m 10 players Per Grid (12 cones) Notes:
5 minutes Clearance pass Circuit 1 Ball on floor -clearing passer should be low
CC1- 5x5m Grid Place the back foot next to -wide stance (low center of gravity)
10 Players per Grid the ball -Foot point to receiver
1 Ball per Grid (increase balls Right hand around widest -one motion sweep the ball and pass in
per grid as players work into the part of ball – sweep towards the same motion
activity) receiver
Feet twice shoulder width
apart & crouch low
3 Grids (5x5m, 5x5m, 5x5m) 10
players to a grid pass (left, Back foot is foot furthest away from
right, place, technique and pass) receiver
*coach instructions pop, spin,
dive

Clearance Circuit 2 (Ruck) No back lift – sweep ball
clearance towards receiver
5 minutes Point front foot towards
CC2 (3) 5x5m Grid 10 players receiver
Transfer weight from back
per grid foot to front foot with the
-(2) defenders (1) defender per sweep
line
(3) Attackers (1) set (jackknife) Use front hand to guide ball
(1) clear (1) clearing passer to towards receiver
the next group (Let it continue) Step through on sweep
towards receiver
Clearance Circuit 2 (Maul) Keep low
clearance
Ball in both hands
CC3 (2) 10x10m Grid Hands ready to receive
15 players per grid Target chest area/ hands
-(2) defenders (1) defender per Placing the ball
line Communication
(5) Attackers (1) set up Accelerate and Decelerate
Maul(present ball) (1) secure Change of Pace
(2) bind/latch (1) clearing Check run after passing
passer to the next group (Let it Keep eyes on the passer
continue)

Supporting
GAME (WHOLE) 1.Half of field (Midfield setup) 1. Focus on the 1 pass from the reset/break Running channels
st
10 minutes down (alternate rules: Coach calls Communication
2.22m Area work on passing ruck/maul/scrum to get the back set after Communicate support
options in a game the play for passer!) Take a channel(opponent)
2. Setup for attack (unders /overs) Anticipate play direction
3. Running into pace Defending
4. Defensive recovery Clearing Pass
------------------------Water break-------------------------- Go Forward
Support Continuity
Team Talk Identifying threat
(5 minutes) Choose opponent



Question Players
Give feedback
Cool Down
10 minutes Stretch entire body. Focus on
All areas.

Session: 3 Equipment:- Date: Location: Emmett Park, St. George’s
KICIKING College
(2) Acceleration Ladders Group: Under-19
Aim: (10) Place Kicking (tees/cones) Numbers: 30 Players focus
5. Place Kicking (4)
Use session to reinforce what the defense should do Coach: Huntley Anderson
when a place kick is not made in game.

(Ordered ACTIVITY ) Content(Description) Organization(sketches) Coaching (key factors) Remarks(feedback)
WARM-UP (Routine) Warm-up (Routine Circuit)
(Team)

Kickers complete lunges cone
to cone doing routine sets
Sets (2x)

Arms/Hips/hamstring/ankle

Lunges/Lung walks/Ankle
stretches

Stretch muscles key muscles
used in kicking

-----------------------Water break--------------------------

KICK CIRCUIT Kick Circuit 1 -select target
10 minutes 1 grids 2v2 -setting the ball (ground or
Stationary kick tee)
-stance for run up
(Missile Attack Game) -open body facing target
4 kickers (1) per team -non-kicking foot hip-width
Kick/Receive:-Pick your target from the ball
Get it High -keep core strong
5 points hit your players hand -keep head down and forward
5 points a catch -follow through with kicking
0 point a drop foot to finish towards target
0 point not hitting marker



INTRO GAME Shuttle place kick /Catch and
(WHOLE) play to the gain line. Kickers
5 minutes then set up for the next kick
while players reorganize.
Make as many kicks each
player in 5 minutes

Green 1pt
Yellow 3pts
Red 10pts

SKILL (PART)
5 minutes Stationary Kicking - Closer to ball for small little kicks
Technique 1
- Farther apart and longer kicks to partner
Movement Pattern:
(Teach distance approaches) Short and
SK1- (4) 5x5m Grid Long (3-steps/4-steps)
4 Grids (1) Player per Grid
5 Ball per Grid Alternative: Allow players to develop a
Technique comfortable approach and adjust
accordingly

5 minutes Stationary Kicking Notes:
Technique 2
- Small kicks
Body Position:
- Follow through with leg
SK1- (4) 5x5m Grid
4 Grids (1) Player per Grid - Plant your non kicking foot
5 Ball per Grid
Technique Remind players of the

Components of the kick
Stationary Kicking
5 minutes Technique 3 • the approach(downwards)
• swing-limb loading (upwards)
The strike/Follow Through • plant-foot forces(downwards)
• hip flexion and knee extension
SK1- (4) 5x5m Grid (upward+ forward)
4 Grids (1) Player per Grid • foot contact (forward)
5 Ball per Grid • Follow-through. (upright +
Technique forward)

GAME (WHOLE) 22m Area work on kicking for Focus on the setup of the ball (Time to Set up)
10 minutes goal. See who can make a before defenders charge it down!
number of kicks in the (3) three Approach into kick
zones identified. Kicking Follow through to kick
Roulette Game. ------------------------Water break--------------------------




Team Talk Question Players
(5 minutes) Give feedback
- The basics of kicking

Cool Down Stretch entire body. Focus on
10 minutes All areas.

Session: 4 Equipment:- Date: Location: Emmett Park, St. George’s
LINEOUT College
(2) Acceleration Ladders Group: Under-19
Aim: (12) Balls Numbers: 30 Players focus
1. The Throw-in (30) Cones (18)
2. Lifting for Throw-in Coach: Huntley Anderson

(Ordered ACTIVITY ) Content(Description) Organization(sketches) Coaching (key factors) Remarks(feedback)
Functional Roles
WARM-UP (Routine) Warm-up (Routine Circuit)
(Team)

Scrum players Lifters, jumpers
routine for session
Stretch muscles key muscles
used in throw-
in/lifting/Jumping

-neck, shoulders, arms, torso,
hips, knees, ankle

Shoulder Shrug
Shoulder roll
Reach back
Forward/Backward Shoulder
Reach
Chest Stretch
Arm flex
Hip Rotation

LINEOUT CIRCUIT Lineout Warm-up Circuit 1
10 minutes 3 grids
(1)Jumping Station
(1)Lifting Station
(1)Throw-in Station

(Grid 1) 4 cones 4 players
(Grid 2) 4 cones 8 players
(Grid 3) 6 cones 6 players

INTRO GAME Lineout Volleyball (basic)
(WHOLE) No lifting (isolated jumps)
5 minutes Jumpers/lifters form the
“Volleyball net” Throwers
reload throws back and forth to
each other
Drop balls (1)pt to Jumpers
lifters
Successful pass (3)pts Throwers






SKILL (PART) Throwing Technique 1
5 minutes Stable stance
TH1- (4) 5x5x10x15m Grid Both hands grip the ball
3 Grids (1) Player per Grid 1. The load
12 Balls 2. The Movement
Technique (Throw-in) 3. The Release

Development Throw to
Jumpers (only)

5 minutes
The load
Jumping Technique 2 The movement
The follow-through
Body Position:

TH2- (4) 5x5m Grid
1 Grids (6) Players Lifting in the line-out
http://news.bbc.co.uk/sport2/hi/rugby_un
ion/skills/4198376.stm




5 minutes
Get into Position
Lifting Technique 3 A powerful lift
Secure the Grip
A dynamic jump
TH3- (4) 5x5x5x5 Grid
1 Grid group per Grid
8 Ball 2 per thrower
Technique (Lifting)

GAME (WHOLE) Half field Area work on Every Focus on the Throw-in and Lifting. Laws of the
10 minutes Breakdown we call penalty and Line-out alternative of hooker/ scrum-half while
kick for touch. Restart with a defending (Place hooker in line Scrum-half in 5m
lineout area and switch to 9 position.

------------------------Water break--------------------------

Team Talk Question Players
(5 minutes) Give feedback
- The basics of kicking

Cool Down Stretch entire body. Focus on
10 minutes All areas.

Session: 5 Equipment:- Date: Location: Emmett Park, St. George’s
RUCKING College
(2) Acceleration Ladders Group: Under-19
Aim: (4) Ruck Pads (optional) (3) Tackle bags Numbers: 30 Players
1. Setup (setup) (12) Balls Coach: Huntley Anderson
2. Seal off (seal off) (30) Cones

(Ordered ACTIVITY ) Content(Description) Organization(sketches) Coaching (key factors) Remarks(feedback)
Functional Roles
WARM-UP (Routine) Warm-up (Routine Circuit)
(Team)

Warm Players for contact

-neck, shoulders, arms, torso,
hips, knees, ankle

Shoulder Shrug
Shoulder roll
Reach back
Forward/Backward Shoulder
Reach
Chest Stretch
Arm flex
Hip Rotation

RUCK CIRCUIT
10 minutes Ruck Warm-up Circuit 1 Throughout this session reinforce safe
(1)The Approach (Contact) Ball carrier presents ball to and effective body positions for rucking.
(1) The Set up (Jack Knife) team Also players should target opposition
(4) Clearing the Gate Defender contest by clearing players accurately at rucks and clearing
(1)Sealing off (parking)-Semi the gate them beyond the ball.
Contest Attack and defend maintain
low strong stable position (Support own body weight)
(Grid 1) 4 cones 30 players Head and shoulders above Strong stable position (Pray Position)
Alternative is to do small hips
groups to increase reps






INTRO GAME Ruck Scrimmage (All players
(WHOLE) on deck)
5 minutes
1. Only rucks (start
uncontested)
2. Semi- Contested
6 rucks (6 phases turn over)
Drop ball turn over
Pods (3)

SKILL (PART)
5 minutes Jack knife Technique 1

Jk1- (4) 10x15m Grid
2 Grids
8 Balls (4 each)

5 minutes Rucking Technique 2

Body Position:

Clear and Park (Sealing off)

RK2- (4) 5x5m Grid
1 Grids (6) Players








GAME (WHOLE) Ruck Scrimmage (All players Focus on Attack and defense. Functional Roles in
15 minutes on deck) the Attack and the defense P.O.A/P.O.D Ruck Scan
Ball carrier, Support, Guard Ruck Defense
1. Only rucks (start Ruck Attack
uncontested)
2. Semi- Contested
6 rucks (6 phases turn over)
Drop ball turn over







Team Talk Question Players ------------------------Water break--------------------------
(5 minutes) Give feedback


Cool Down Stretch entire body. Focus on
10 minutes All areas.

Session: 6 Equipment:- Date: Location: Emmett Park, St. George’s
COUNTER ATTACK College
(2) Acceleration Ladders Group: Under-19
Aim: (4) Balls Numbers: 30 Players
1. Setup (setup) (32) Cones Coach: Huntley Anderson
2. Attack

(Ordered ACTIVITY ) Content(Description) Organization(sketches) Coaching (key factors) Remarks(feedback)
Functional Roles
WARM-UP (Routine) Warm-up (Routine Circuit)
(Team)
https://www.youtube.com/watch?v=IoO
MkV0mgmE

https://www.youtube.com/watch?v=3Xtx
hu4Snes (tutorial)

Warm Players running quick https://www.youtube.com/watch?v=O0X
change of direction 8BN-XGLE&t=38s
Counter Attack (checklist)
Stretches

Hip Rotation; hip flexor
Knee flexion
hamstrings, Groin, thighs,
ankles

COUNTER ATTACK Counter Warm-up Circuit 1
CIRCUIT (1)Counter Scan
10 minutes (1) Approach Organization
(1) Communication

(Grid 2) 8 cones 15 players

INTRO GAME Counter Attack (All players P.O.A/P.O.D
(WHOLE) on deck) Gain Possession
10 minutes Go Forward
1. 3 touches then kick Continuity
Pressure kicks
Prevent Gains
Support



Ball carrier, Support



SKILL (PART) Attacking Channels Playmaker
10 minutes Penetrators
AC1- (4) 10x15m Grid Decoy
4 Balls (1 each) Defender
2v1 3v2 4v2 flip defenders
greater numbers (decision
making) Holding up the play





Kickers
Catchers
GAME (WHOLE) Counter Scrimmage (All Tacklers
15 minutes players on deck) Sweepers (11, 15, 14)

Exit the gain lines identified Playmaker
Reset! Penetrators
Decoy
Finisher
Hustler
Tackler
Jammer

Focus on Attack and defense. Functional Roles in
the Attack and the defense
Team Talk Question Players -----------------------Water break--------------------------
(5 minutes) Give feedback


Cool Down Stretch entire body. Focus on
10 minutes All areas.


Click to View FlipBook Version