The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.

Monster-of-the-Week-Revised-Keeper-Reference-Sheets

Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by saggau1999, 2020-03-08 17:11:42

Monster-of-the-Week-Revised-Keeper-Reference-Sheets

Monster-of-the-Week-Revised-Keeper-Reference-Sheets

Keeper Agenda Basic Keeper Moves Monster Moves Bystander Moves
• Go off alone
• Make the world seem real • Separate them • Hint at its presence • Argue with the hunters
• Play to see what happens • Reveal future badness • Display its full might • Get in the way
• Make hunters' lives dangerous • Reveal off-screen badness • Appear suddenly • Reveal something
• Inflict harm, as established • Attack with great force and fury • Confess their fears
& scary • Make them investigate • Seize someone or something • Freak out in terror
• Make them acquire stuff • Attack with stealth and calcu- • Try to help the hunters
Principles • Tell the possible consequences • Try to protect people
lation • Display inability or incompetence
• Put horror in everyday situa- and ask if they want to go ahead • Order underlings to do terrible • Seek help or comfort
tions • Turn their move back on them
• Offer an opportunity, & maybe acts Location Moves
• Address the hunters, not the • Destroy something • Present a hazard
players a cost • Escape, no matter how well con- • Reveal something
• Take away some of the hunters' • Hide something
• Use the Keeper moves, without tained • Close a way
names stuff • Give chase • Open a way
• Put someone in trouble • Return to home ground • Reshape itself
• Be a fan of the hunters • Make a threat move, from one • Boast and gloat, maybe reveal- • Trap someone
• Build a coherent mythology in • Offer a guide
of your mystery or arc threats ing a secret • Present a guardian
play • After every move, ask what they • Return from seeming destruc- • Something doesn't work properly
• Nothing is safe • Create a particular feeling
• Name everyone they meet, make do next tion
• Use an unnatural power Hunter Basic Moves
them seem like normal folks Harm Moves • Act Under Pressure (Cool)
• Ask questions and build on the Minion Moves • Help Out (Cool)
Every time anyone gets hurt, use one. • Investigate A Mystery (Sharp)
answers 0-harm or more: • A burst of sudden, uncontrolled • Kick Some Ass (Tough)
• Sometimes give them exactly violence • Manipulate Someone (Charm)
• Momentarily inhibited • Protect Someone (Tough)
what they earned, rather than • Drop something • Make a coordinated attack • Read A Bad Situation (Sharp)
all they wanted • Take -1 forward • Capture someone, or steal • Use Magic (Weird)
• What's happening off-screen? 1-harm or more:
• Don't always decide what hap- • Fall down something End of Session Experience
pens • Take -1 ongoing • Reveal a secret 1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks
• Everything is a threat • Pass out • Deliver someone or something • Did they conclude the current mystery?
• Intense pain • Did they save someone from certain death
Always Say... Unstable wounds: to the master (or worse)?
• +1 harm • Give chase • Did we learn something new and important
• What the principles demand 8-harm or more: • Make a threat or demand for the about the world?
• What the rules demand • Dying or dead. • Did we learn something new and important
• What your preparation de- master about one of the hunters?
• Run away
mands • Use an unnatural power
• What honesty demands • Display a hint of conscience or

humanity
• Disobey the master, in some

petty way

Mystery Creation Creating Threats Bystanders (motivation) Minions (motivation)

1. Basic Concept Pick a type and then create the details • Busybody (to interfere in other • Assassin (to kill the hunters)
listed underneath. people’s plans) • Brute (to intimidate and attack)
• A cool monster from urban legend • Cultist (to save their own skin at
or folklore. Monsters (motivation) • Detective (to rule out explana-
tions) any cost)
• A loose end from a previous • Beast (to run wild, destroying and • Guardian (to bar a way or protect
mystery. killing) • Gossip (to pass on rumours)
• Helper (to join the hunt) something)
• A problem from one of your arcs. • Breeder (to give birth to, bring • Innocent (to do the right thing) • Right hand (to back up the
• Take a plot from somewhere else forth, or create evil) • Official (to be suspicious)
• Skeptic (to deny supernatural monster)
and change some details. • Collector (to steal specific sorts of • Plague (to swarm and destroy)
• A place you know that would make things) explanations) • Renfield (to push victims towards
• Victim (to put themselves in
a good place for a monster to lurk. • Destroyer (to bring about the end the monster)
• Is there something the hunters of the world) danger) • Scout (to stalk, watch, and report)
• Witness (to reveal information) • Thief (to steal and deliver to the
want to check out? • Devourer (to consume people)
• Return of a monster, bystander, or • Executioner (to punish the guilty) Name the bystander. monster)
• Parasite (to infest, control and What do they know about the situ- • Traitor (to betray people)
location from a previous mystery.
devour) ation? What is it called? What does it look like?
2. Hook • Queen (to possess and control) What do they do? How loyal to the master is it?
• Sorcerer (to usurp unnatural What do they look like?
The clue that caught the hunters' atten- What do they want from the hunters? Powers: What supernatural abilities
tion. power) Any custom moves for this bystander? does it have?
• Tempter (to tempt people into evil
3. Threats Locations (motivation) Weakness: Is this minion especially
deeds) vulnerable to anything?
Create your monsters, minions, by- • Torturer (to hurt and terrify) • Crossroads (to bring people, and
standers and locations. • Trickster (to create chaos) things, together) Attacks: Description, how much
harm (usually 2-4), range, other tags
4. Countdown Name, how it looks, what does it want • Deathtrap (to harm intruders)
to achieve? • Den (to harbour monsters) Armour: Normally 0- to 1-armour.
What would happen if the hunters never • Fortress (to deny entry) Harm capacity: Normally 5-10
came here? Break it into six key events: Powers: What supernatural abilities • Hellgate (to create evil) harm to kill it.
does it have? • Hub (to reveal information) Any custom moves for this minion
1. Day • Lab (to create weirdness) (e.g. for its powers)?
2. Shadows Weakness: What is the monster • Maze (to confuse and separate)
3. Sunset vulnerable to? • Prison (to constrain and prevent Custom Moves
4. Dusk
5. Nightfall Attacks: Description, how much exit) • What's the basic concept for the
6. Midnight harm it does (usually 3 to 5), range, • Wilds (to contain hidden things) move?
other tags.
Name the location. • When is it triggered?
Armour: Normally 1- or 2-armour. What is it like? Optionally, draw a • What effect does it have?
Harm capacity: Normally 8-12
harm to kill it. map.
Any custom moves for the monster Any custom moves for this location?
(e.g. for its powers)?


Click to View FlipBook Version