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Published by Hazlina Ahamad Zakeri, 2019-12-22 04:49:13

book of abstract lics

book of abstract lics

23 December 2019 PSNZ, UMT

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

ORGANIZING COMMITTEE .............................................................................................. Page

PROGRAMME SCHEDULE ................................................................................................. 2
4
LIST OF INNOVATIONS ...................................................................................................... 5
8
ABSTRACT OF INNOVATIONS ....................................................................................... 9

A-01 Biology Billionaire ............................................................................................. 10

A-02 Kelab Alami: A Platform of Youth Learning As Citizen 11
Scientists in Rural Environment ..............................................................
12
A-03 Project Based Learning: Work Out A Modern School
Library System That Encourage Students to Read ................. 13
14
A-04 Innovation of Sailing Boat Simulator-Based Training 15
System ........................................................................................................................ 16
17
A-05 Integrating Quran in Non-Religious Academic Classess: 18
MISUAQ Module Implementation ..........................................................
19
A-06 Flexible Learning Environment ............................................................... 20
21
B-01 Captivating Online Learning .................................................................... 22

B-02 Enhancing Programming Logic Skills ……………………………………... 23
24
B-03 PotKet ………………………………………………………………………………………………….
25
C-01 S.M.A.R.T. Organizer ……………………………………………………………………….
26
C-02 Penggunaan Alat Bantuan Mengajar (ABM) Bagi 27
Pengajaran Ilmu Kecerdasan Emosi dalam Kalangan 28
Kanak-kanak Prasekolah …………………………………………………………….. 29
30
C-03 BUUKA ……………………………………………………………………………………………….. 31
32
C-04 Work Based Learning …………………………………………………………………… 34

C-05 Inheritance Board Game ………………………………………………………………

C-06 Modul Terapi Seni (MTS) Sebagai Modul Meningkatkan
Kesejahteraan Psikologi Ibu Tunggal ………………………………………

C-07 Play Therapy For Maltreatment Children (PTMC) ………………

C-08 AR-Ray: Augmented Reality Ray-Anatomy of Organs in
Human Body …………………………………………………………………………………….

C-09 HACCBOX Hazard Analysis Critical Control Point (HACCP)
– Seafood Safety and Quality ……………………………………………………..

C-10 Mandatory Evaluation of Learning Style Among Students

C-11 Dimension Augmented Reality Education ………………………………

C-12 Dr. da Vinci: Getting Smart Through Expressions of Art …...

C-13 “Be Aware of Non-Quality Lens” Learning and Campaign ..

C-14 Ace in Physical Chemistry …………………………………………………………….

LIST OF PARTICIPANTS …………………………………………………………………………………..

LIST OF MENTORS …………………………………………………………………………………………..

1

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

PATRON
Assoc. Prof. Dr. Marinah Mohd Ariffin

Dean
Faculty of Science and Marine Environment

ADVISOR
Assoc. Prof. ChM. Dr. Maisara Abdul Kadir

Deputy Dean (Academic and Student Affairs)
Faculty of Science and Marine Environment

ORGANIZING CHAIR
Dr. Hazlina Ahamad Zakeri

ORGANIZING CO-CHAIR
Dr. Nor Omaima Harun

SECRETARY
Dr. Azila Adnan

TREASURER
Dr. Fariza Hanim Suhailin

SECRETARIAT
Dr. Nurul Ashraf Razali

REGISTRATION SUB-COMMITTEE
Assoc. Prof. Ts. Dr. Lee Oon Jew (Head)

Normaisarah Yunos
Fatin Norsuaidah Mahdi

PROMOTIONAL & PUBLICITY SUB-COMMITTEE
Assoc. Prof. Ts, Dr. Mohd Sabri Mohd Ghazali (Head)

Assoc. Prof. ChM. Dr. Mohd Sukeri Mohd Yusof

2

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

FOOD SUB-COMMITTEE
Dr. Soraya Shafawati Mohamad Tahier

LOGISTIC SUB-COMMITTEE
Dr. Rohani Shahrudin (Head)
Dr. Nur Hidayah Roseli (Head)
Muhamad Jailani Sulaiman

Sarah Najiah Ramli
Nur Adila Kamaruddin

SOUVENIR SUB-COMMITTEE
ChM. Dr. Azrilawani Ahmad @ Othman (Head)

Mariani Ahmad
Nur Aimi Aqilah Ahmad Ruslan

SCIENTIFIC SUB-COMMITTEE
Dr. Hazlina Ahamad Zakeri

JURY
Assoc. Prof. Ts. Dr. Mohd Sabri Mohd Ghazali (Head)

Assoc. Prof. ChM. Dr. Mohd Sukeri Mohd Yusof
Assoc. Prof. Ts. Dr. Lee Oon Jew
Dr. Azila Adnan

ChM. Dr. Azrilawani Ahmad @ Othman
Dr. Fariza Hanim Suhailin
Dr. Nur Hidayah Roseli
Dr. Nurul Ashraf Razali
Dr. Rohani Shahrudin

Dr. Soraya Shafawati Mohamad Tahier

3

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

Date: 23 December 2019 (Monday)
Time: 8:00 am – 5:00 pm

Venue: Sultanah Nur Zahirah Library (PSNZ), UMT

TIME ACTIVITY
8:00 am Registration and setting up poster
Breakfast
9:00 am Jury briefing
9:30 am – 2:00 pm Evaluation of innovation competition
12:30 pm Lunch
9:00 am – 4:00 pm Poster viewing
4:00 pm Closing and prize giving ceremony
~ officiated by
Prof. Dr. Noor Azuan Abu Osman,
Deputy Chancellor (Academics and
Internationalization), UMT
Group photo
Tea break and End of Programme

4

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

POSTER TITLE OF INNOVATIONS INNOVATORS
NO.
Amirah Nabilah Abdul
A-01 Biology Billionaire Hadi, Afrina Damia Ab
Wahab, Nurul
A-02 Kelab Alami: A Platform of Youth Learning Syahidah Mio Asni, Dr.
A-03 As Citizen Scientists in Rural Environment Muhamad Fairus
Project Based Learning: Work Out A Noor Hassim
A-04 Modern School Library System That
Encourage Students to Read Nur Syazwani Ali, Dr.
Innovation of Sailing Boat Simulator- Jarina Mohd Jani
Based Training System
Ruhiyah Sakinah
A-05 Integrating Quran in Non-Religious Kayati, Dr. Siti Nazilah
Academic Classess: MISUAQ Module Mat Ali
Implementation
Ikmal Abu Bakar
A-06 Flexible Learning Environment Hamzah, Fatin
Nuramiera Mohd
B-01 Captivating Online Learning Fadzil, Amirah Amal
B-02 Enhancing Programming Logic Skills Ahmad Sonhajee,
Mohd Hafizi Said
B-03 PotKet
C-01 S.M.A.R.T. Organizer Siti Nurhidayah Jasmi,
Dr. Azza Jauhar
Ahmad Tajuddin,
Assoc. Prof. Dr. Mohd
Fadzil Mohd Akhir

Ain Qarina Muzaman,
Komathy A/P K. Santhil
Nathan, Assoc. Prof.
Ts. Dr. Wan Mohd
Khairul Wan
Mohamed Zin

Datshini A/P
Tamilannan, Kanmani
A/P Narayanan, Dr.
Nur Asma Ariffin

Maharaj Faawwaz A.
Yusran, Nur Maisarah
Liana Khairul Shamsh,
Muhammad
Naquiddin Adnan, Dr.
Maharani Abu Bakar

Syarifah Nur Anisa
Syed Alwi, Noor Atika
Abdullah, Nur Syairah
Mohamad, Dr. Nurul
Aliaa Idris

Staphanie Ooi Han
Nee, Nurul Husna

5

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-02 Penggunaan Alat Bantuan Mengajar (ABM) Mohamad Khari, Dr.
C-03 Bagi Pengajaran Ilmu Kecerdasan Emosi Nurul Aliaa Idris
C-04 dalam Kalangan Kanak-kanak Prasekolah
BUUKA Mohd Izzamuddin
C-05 Work Based Learning Nadin, Dr. Nor Aizal
C-06 Akmal Rohaizad
C-07 Inheritance Board Game
C-08 Modul Terapi Seni (MTS) Sebagai Modul Anis Syahirah Zakaria,
Meningkatkan Kesejahteraan Psikologi Ibu Dr. Nurul Aliaa Idris
C-09 Tunggal
C-10 Play Therapy For Maltreatment Children Mastura Afiqa
(PTMC) Rahimie, Gwee Ren
C-11 Hui, Ricqueline
C-12 AR-Ray: Augmented Reality Ray-Anatomy of Suryani Magga
Organs in Human Body Fanpiran, Assoc. Prof.
Dr. Zalailah Salleh
HACCBOX Hazard Analysis Critical
Control Point (HACCP) – Seafood Safety Najiah Hanim Hashim,
and Quality (FIS3803) Dr. Nur Asma Ariffin
Mandatory Evaluation of Learning Style
Among Students Salsabila Harun,
Assoc. Prof. Dr.
Dimension Augmented Reality Education Zakaria Mohamad

Dr. Da Vinci: Getting Smart Through Eswaran
Expressions of Art Letchumanan, Ahmad
Amirul Izhan Che
Rashid, Dr. Nor Aizal
Akmal Rohaizad

Nur Izzati Razali, Nur
Athirah Batrisya
Rashid, Rabiatul
Adawiyah Mohammed
Noor, Dr. Muhamad
Fairus Noor Hassim

Nur Syamilah Ahmad
Sha’arani, Annisaa
Maisarah Aziz, Dr.
Sharifah Noor Emilia
Syed Jamil Fadaak

Thayvee Geetha
Bharathi A/P Silvaragi,
Sharminy A/P Pirem
Sunder, Sarminyy A/P
Lenga Gururuloo, Dr.
Fatimah Hashim

Nur Shuhaila Haryani
Abd Hanis, Mas
Mohammed, Assoc.
Prof. ChM. Dr. Maisara
Abdul Kadir

Siti Nabila Ayu Jasni,
Nurainnul Azmiena
Padilah, Muhammad
Irfan Abdul Mutalib,
Dr. Melissa Beata
Martin

6

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-13 “Be Aware of Non-Quality Lens” Learning Nurul Aqila Rusli,
and Campaign Kartthnee
Balakrishnan, Dr. Nur
C-14 Ace in Physical Chemistry Asma Ariffin

C-15 PINTAR ROMPECABEZAS: A Guide for Danesh Balakrishnan,
Beginners Nur Khairunnisa
Nazri, Dr. Nabilah
Ismail

Nurdiyana Roslan, Siti
Aisyah Mohamed
Diah, Assoc. Prof. ChM.
Dr. Mazidah Mamat

7

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

8

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

A-01

Biology Billionaire

Amirah Nabilah Binti Abdul Hadi*, Afrina Damia Binti Ab Wahab, Nurul
Syahidah Binti Mio Asni, Muhamad Fairus Bin Noor Hassim

Faulty of Science and Marine Environment, Universiti Malaysia Terengganu,
21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]

Abstract

We design a board game (Biology Billionaire) that helps introductory biology
students understand the basics of the embryo development. This incorporates
the principle of Game-Based Learning (GBL) to encourage a student to become
interested and excited to learn. In addition, the student can establish the
application's memory and management skills. The information of the game is
based on developmental biology classes, which give students to communicate
interactively while learning embryo formation and theories that thought in the
formal teaching protocols. Students may represent the development phases in
the embryo by rolling two six-sided dice, acquiring and selling assets and
answering the question. The player will play the part of the protagonist in the
game and attempt to win the game whilst learning and acquiring biological
knowledge. In this phase, they studied the activities of embryonic and fetal
stages, pregnancy hormones, the stage of true labor and the reflex of milk
ejection. This interactive game approach can be used as a platform for revision
certain subjects and attract learning of biological phenomenon rather than
vising the lecture note to memorise the theories that already learned. This
gamification can also be an effective solution for continuous evaluations.

Key words: board game; embryo development; pregnancy hormones; true
labor; milk ejection; biology

9

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

A-02
Kelab Alami: A Platform of Youth Learning as Citizen

Scientists in Rural Environment

Nur Syazwani Binti Ali*, Dr. Jarina Binti Mohd Jani
Faculty of Science and Marine Environment, Universiti Malaysia Terengganu,

21030
Kuala Nerus, Terengganu, Malaysia

*[email protected]
Abstract

The participation of the public as a citizen scientist in Malaysia by youth is small
in number since they are lack information and exposure regarding citizen
science. The main focus of this youth-focused community and citizen science
(CCS) learning process is to get trained by scientists from local and international
universities and implement the thoughts to monitor the changes of natural
areas and get data collections. In this project case, I’m choosing Kelab Alami,
Johor Bahru, Malaysia as my case study as they are using internationally-
recognized monitoring methods to assist scientist-advisors through the
collection and curation of samples and compilation of baseline data. They are
also documenting their natural habitats and processing specimens since 2009.
Firstly, I examined the used methodologies by the youths in species
identifications, habitat mapping, and biodiversity assessment. I found out they
are using simple but very applicable methods to do their research practically.
Next, I examined the impacts of being a citizen scientist that benefits them after
involving in such environmental stewardship programs. They managed to
understand the habitats conservation concepts in the form of a contribution to
the sites and species management. I found out that the youths willingly to share
their pieces of knowledge with the local community, students and the public
through presentations and roadshows. I identified that the CCS learning
process not only helps the youths by aware of their natural habitats but able to
elucidate scientific knowledge and develop social skills by solving problems and
giving ideas.
Keywords: Citizen scientist; Data collections; Internationally-recognized
monitoring methods; Documenting natural habitats; Environmental
stewardship programs; Scientific knowledge

10

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

A-03
Project Based Learning : Work Out A Modern School Lilbrary

System That Encourage Students To Read

Ruhiyah Sakinah binti Kayati*, Dr. Siti Nazilah binti Mat Ali
Faculty of Business, Economics and Social Development, Universiti Malaysia

Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

In this project based learning, students will be have to work based on the
assigned group. The lecturer will involve the students starting from design the
project plan and schedule. The lecturer will monitor the progress of the project.
Students will be given certain period of time to complete the project. The
students will demonstrate the result of the project after the deadline of the
project. The lecturer will assess the outcome of the project. Through this project,
students will be able to develop deep content knowledge as well as critical
thinking, collaboration, creativity, and communication skills.
Key words: Lilbrary, modern lilbrary, reading, lilbrary system, school and project
based learning

11

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

A-04
Innovation of Sailing Boat Simulator-Based Training System

Ikmal Abu Bakar Hamzah*, Fatin Nuramiera Mohd Fadzil and Amirah
Amal Ahmad Sonhajee, Mohd Hafizi Said

Faculty of Maritime Studies, Universiti Malaysia Terengganu, 21030 Kuala
Terengganu, Malaysia
*[email protected]
Abstract

Basic Sailing Competence (MNS2203) is a new subject offered to the first year
students in Semester I 2019/2020. Sailing as a sport requires a variety of skills
and techniques which are mostly gained from the long duration of the training
period. The beginner trainee required around 30-40 hours of the training period
in order for them to be competent in handling their sailing boat. However, this
duration will take longer up to several months due to uncertain weather
condition such as lack of wind, monsoon seasons, high wave and strong current.
For that reason, a sailing boat simulator-based training system has been
developed which enables the beginner sailors to undergo their training
regardless of weather condition.
Key words: Sailing, simulator, training system

12

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

A-05

Integrating Quran in Non-Religious Academic Classes:
MISUAQ Module Implementation

Siti Nurhidayah Jasmi*,1, Dr. Azza Jauhar Ahmad Tajuddin1, Assoc. Prof.
Dr. Mohd Fadzil Mohd Akhir2

1Centre for Foundation and Continuing Education, 2Institute of Oceanography
and Environment, Universiti Malaysia Terengganu, 21030 Kuala Nerus,
Terengganu, Malaysia
*[email protected]

Abstract
Education is significant in forming one’s life. In line with National Education
Philosophy of Malaysia, a holistic education plans to produce an individual who
is intellectually, physically, emotionally, and spiritually balanced with strong
belief in Islam. However, stepping into the new millennium, educational systems
around the world have been facing tremendous changes and challenges.
Inoculation of western worldview in eductaion system has successfully distant
‘tahwid’ or religion from human lifes hence creating a secular education. The
emergence of `Islamic Education Movement` is a response to the `secularization
of education` faced by the ummah all over the world; in the sense that the
`traditional Islamic Sciences` which are rooted in Islamic sources i.e. al-Qur’an
(the Holy Book) and as-Sunnah (Tradition of the prophet) have been
marginalized. Consequently, Islamic schools have been established with the
mission of integrating a genuine Islamic philosophy of Islamic education and its
accompanying elements into educational curricula in order to produce an ideal
and integrated Islamic personality as well as a well-balanced generation
through an integrated approach based on devotion to Allah. However, there is
an absence of a clear-cut concept of “integrated Islamic curriculum‟ from an
Islamic perspective. The diversity and ambiguity of this concept can be seen in
several perspectives or statements issued by some Islamic private schools such
in Malaysia. This study is a qualitative research on the implementation of
Integrated Islamic Education. This study proposes a three-step structure for
integrated classroom instruction used in ‘Modul Integrasi Sains Ulul Albab
Quran’ (MISUAQ), namely, tadabbur – ihya’ – ibrah. A qualitative research in
determining the success of these steps were carried out with 12 teachers and 97
students from two Ulul-Albab schools. Results showed that the three-step
structure helped instructors to incorporate scientific knowledge based on the
reflection from al-Qur’an and as-Sunnah and increased the ease for the
learners’ to memorise the Quranic verses since they are embedded in the
academic curriculum.
Key words: National Education Philosophy, holistic education, Integrated Islamic
Education

13

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

A-06
Flexible Learning Environment

Ain Qarina Binti Muzaman*, Ain Qarina Binti Muzaman, Komathy A/P
K.Santhil Nathan, Assoc. Prof. Ts. Dr. Wan Mohd Khairul Bin Wan
Mohamed Zin

Faculty of Science and Marine Environment, Universiti Malaysia Terengganu,
21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

As the era with the technology increased up, the face-to-face learning is no
longer viewed as a useful medium for learning. The student consider the class
to be common and boring. So that is why the aim of this innovation is to prove
that the learning environment can change with some innovation and
improvement in the process. For example, first, by using mindmap in group
presentation or study group by guidance of the lecturer. Student can be more
productive with the notes and mindmap to make it as their references. Student
can be more understanding by doing presentation regularly as they focus more
on their chapter and teach their friend on their own way. Next, student can
exchange their mind map with their friends and improve their knowledge with
various unique ideas. Secondly, lecturer can open question and ask session for
better the understanding. Thus, student can solve the problem solving question
with the correct way and correct method. Last but not least, lecturer can create
flexible learning environment with various teaching method. In this way, student
can be more concentrated.
Key words: face-to-face learning, innovation, study group, problem-finding,
flexible environment

14

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

B-01
Captivating Online Learning

Datshini A/P Tamilannan*,1, Kanmani A/P Narayanan1, Dr. Nur Asma
Ariffin2

1Faculty of Science and Marine Environment, 2Faculty of Fisheries and Food
Sciences, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu,

Malaysia
* [email protected]

Abstract
Blended learning is an approach to education that combines online
educational materials and opportunities for interaction online with traditional
place-based classroom methods which requires the physical presence of both
lecturer and student. The aim of our innovation are to ensure student sustain
collaboration, able to utilize the design framework and to ensure student apply
higher-order thinking skills. Video innovation can engage the attention of the
students in the form of simple animation, satisfying graphics, high definition
(HD) and colourful displays. This innovation able to convey a overview of a
particular subject (for example Immunology) and most ideal for visual learners.
Digital videos facilitate remote learning opportunities where lecturers or
teachers can reach students from all over the world.
Key words : interaction, digital, animation, design framework, collaboration,
skills.

15

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

B-02
Enhancing Programming Logic Skills

Maharaj Faawwaz A. Yusran*, Nur Maisarah Liana binti Khairul Shamsh,
Muhammad Naqiuddin bin Adnan, Dr. Maharani Abu Bakar

Faculty of Ocean Engineering Technology and Informatics, Universiti Malaysia
Terengganu, 21030 Kuala Nerus, Malaysia
*[email protected]
Abstract

Nowadays, first-year undergraduate students majoring in computer science
and mathematics are lacking in programming skills and logical thinking,
however these skills are essential especially in the Industrial Revolution 4.0 era.
Therefore, we will develop a system that uses blended learning method using a
unique type of flipped classroom to teach first-year undergraduates an
introductory programming course. Firstly, we will use EdModo to host a digital
classroom, which the teacher can use to upload materials (e.g. PowerPoint slides
or website links) and assignments which each student must read and complete
before class starts. In this way, students can learn at their own pace and able to
explore more on the assigned topic freely. Each assignment is an exercise made
on Codeboard - an online code editor where students can submit their code
and be automatically graded to be read by the teacher. During classes, the
primary job of the teacher is to review the progress of the students. At the end
of each class, they will use myQuiz, an online real-time quiz platform, to find out
the topics that students most need guidance on, and use the results as a
reflection for the next classes and assignments.
Key words: flipped classroom, programming, active learning, online IDE, realtime
quiz.

16

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

B-03
PotKet

Syarifah Nur Anisa Binti Syed Alwi*, Noor Atika Binti Abdullah, Nur
Syairah Binti Mohamad, Dr. Nurul Aliaa Idris

Faculty of Science and Marine Environment, Universiti Malaysia Terengganu,
21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

Nowadays, students are given different types of assignments which require
them to produce something creative by using current technology. Problem most
of the students always facing is they do not know there are many applications
available which can ease them in making the assignment. The creation of PotKet
assists the students to search for a variety of application and websites in one
place. All the applications and websites are categorized into eight submenus
which are video, poster, slide, packaging, comic, report, journal search and
checker. The website also provides a comparison for each application listed so
that it can give an idea to the students to choose the best app to use. Besides,
PotKet verifies an alternative way for students to search for reference materials.
This can guide them to find a published journal or book on verified websites.
Checker consist compilation of citation, plagiarisms and grammar checker
websites that can lead to producing a high-quality assignment. Hence, this
innovation can make students explore a variety of applications and websites by
just one click.
Key words: PotKet, Assignments, Students, Websites, Application, Search

17

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-01
S.M.A.R.T. Organizer

Staphanie Ooi Han Nee*, Nurul Husna Binti Mohamad Khari, Dr. Nurul
Aliaa Binti Idris

Faculty of Science and Marine Environment, Universit Malaysia Terengganu,
21030 Kuala Nerus, Terengganu, Malaysia.
*[email protected]
Abstract

Final year undergraduate students with different courses in Universiti Malaysia
Terengganu typically have problems in the management of time and
operational planning when trying to finish their final year project (FYP) although
students are supervised by their supervisors. This is because final year
undergraduate students need to plan their research properly as well as
maintaining their academic performance. Thus, a learning innovation for final
year undergraduate students who are taking final year project (FYP) has been
developed so the students will find a better way to plan their daily tasks and
milestones wisely. The learning innovation is in the form of S.M.A.R.T organizer.
The organizer will be created with motivation quotes, milestone stickers, pocket
slots, student calendar, gantt chat and etc.
Key words: Final year project, undergraduate student, organizer

18

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-02
Penggunaan Alat Bantuan Mengajar (ABM) Bagi Pengajaran

Ilmu Kecerdasan Emosi Dalam Kalangan Kanak-Kanak
Prasekolah

Mohd Izzamuddin Nadin*, Dr. Nor Aizal Akmal Rohaizad
Fakulti Perniagaan, Ekonomi dan Pembangunan Sosial, Universiti Malaysia

Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstrak

Kanak-kanak merupakan insan yang mudah mengekspresikan perasaan
mereka melalui riak wajah, pertuturan, tingkah laku dan lain-lain lagi. Oleh
sebab itu, penekanan kecerdasan emosi di peringkat usia awal kanak-kanak
sangat penting dalam membantu membentuk pelarasan emosi mereka dengan
lebih baik lagi. Kecerdasan emosi ditakrifkan sebagai kemampuan individu
mengesan emosi, menggunakan emosi, mengawal emosi serta memahami emosi
individu di sekeliling persekitaran mereka. Dalam skop peringkat kanak-kanak
prasekolah, alat bantuan mengajar (ABM) sangat penting dalam penyampaian
ilmu berkaitan kecerdasan emosi kepada mereka. Oleh hal yang demikian,
beberapa modul yang dibangunkan dengan menggunakan ABM dipraktikkan
dalam melihat tahap kecerdasan emosi mereka sebelum perjalanan modul
kecerdasan emosi dan selepas perlaksanaan modul bagi melihat perbezaan
tahap kecerdasan emosi mereka. Modul-modul yang dipraktikkan melibatkan
elemen kecerdasan emosi seperti mengenalpasti emosi, menggunakan emosi,
mengawal emosi dan memahami emosi.
Kata kunci: Modul kecerdasan emosi, kenalpasti emosi, penggunaan emosi,
kawalan emosi, fahami emosi

19

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-03
BUUKA

Anis Syahirah Binti Zakaria*, Dr. Nurul Aliaa Binti Idris
Faculty of Science and Marine Environment, Universiti Malaysia Terengganu,

21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

Innovation is defined as “make changes in something established, especially by
introducing new methods, ideas, or products”. Hence, more learning innovations
are needed. The innovation that I do is by highlighting tools used to enhance
learning abilities and to increase learning potentials of students. Biochemistry
subject is choosen as it have a lot of complex pathways that need to be
understand. To overcome this problem, fold out cards are created by only using
papers and coloured pens to draw images or illustrations of pathways on the
paper. For example, the surface of the papers only consists of images of location
that the pathway happen like mitochondria but when the papers are fold out, a
more details illustrations beneath it. Besides that, it is much more convenient
and not that costly as it required only the students creativity in illustrating the
pathways. Based on the illustration, the process of the pathways will be
recorded as audio and the audio are compile into a directory that can be used
by other students.
Key words: Education ; Learning innovation ; learning tools

20

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-04
Work-Based Learning

Mastura Afiqa Binti Rahimie, Gwee Ren Hui, Ricqueline Suryani Magga
Fanpiran, Assoc. Prof. Dr. Zalailah Salleh

Faculty of Business, Economics and Social Development, Universiti Malaysia
Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia
Abstract

Our innovative is about whether we can through work based learning (WBL) to
improve student’s performance and their contribution to university or not? WBL
is an educational strategy or learning tool that provides students with real-life
work experiences where they can apply academic and technical skills and
develop their employability. To prove this thesis, Dr. Zalailah had ask us to do
assignment about WBL which we need to conduct audit assignment by doing
real audit for UMT’s asset. From here to let student experience real-life audit. In
fact, the thesis from Dr Zalailah was correct. As, we had exercise our
professional scepticism during auditing and had improve our communication
skills (as need to communicate with asset officer) and learn how to utilize
Microsoft excel (which is very important for student to apply in their future work
) and apply audit method in our work in order to obtain sufficient evidence.
Besides, I also had learn to be perseverance in finding evidence of existing of
the asset. By this, I had deeply understand about Audit through assignment
about WBL. In addition, this WBL assignment not only contributing to
understanding of student in audit, but it also contribute to our university,
especially for ‘Pejabat Dalaman Audit’ and ‘Pejabat Bandehari’ as they can
based on student work for doing their work such as recognize the asset,
counting the amount depreciation of the asset and so on which had save their
time and cost.
Key words: Audit assignment, real life audit, communication skills

21

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-05
“Inheritance Board Game”

Najiah Hanim Binti Hashim*,1, Dr. Nur Asma Ariffin2
1Fakulti Sains dan Sekitaran Marin, 2Fakulti Perikanan dan Sains Makanan,
Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia

*[email protected]
Abstrak

Permainan ‘Inheritance game board’ merupakan bahan bantu mengajar yang
boleh digunakan oleh guru dan murid sewaktu proses pengajaran dan
pemudahcaraan (PdPc). Tujuan utama pembinaan permainan ini adalah untuk
membantu meningkatkan kefahaman murid dalam tajuk berkaitan genetik dan
pewarisan yang terkandung dalam silibus Kandungan Standard Sekolah
Menengah (KSSM) Biologi Tingkatan 4 dan 5. Permainan ini boleh dimainkan 2-
4 orang pemain. Permainan ini mengandungi unsur-unsur pembelajaran
menyelesaikan masalah, pembelajaran koperatif dan kemahiran abad ke 21.
Permainan ini turut menerapkan ciri permainan mekanik seperti papan skor
untuk untuk meningkatkan motivasi dan semangat kolaboratif antara ahli
kumpulan. Ciri- ciri pembelajaran berasaskan permainan yang menyeronokan
dan bersifat santai membantu murid mencapai objektif pembelajaran.
Kata kunci: gamifikasi, papan permainan, motivasi intrinsik,pedagogi
pendidikan

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Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-06
Modul Terapi Seni (MTS) Sebagai Modul Meningkatkan

Kesejahteraan Psikologi Ibu Tunggal

Salsabiila Harun*, Professor Madya Dr. Zakaria Mohamad
Fakulti Perniagaan, Ekonomi dan Pembangunan Sosial, Universiti Malaysia

Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstrak

Statistik ibu tunggal meningkat dari tahun 2010 hingga tahun 2014 sebanyak 80.6
peratus. Peningkatan ini menjadikan ibu tunggal di Malaysia seramai 235, 240
orang. Sebagai ibu tunggal mereka berdepan dengan pelbagai cabaran
kehidupan. Antara cabaran yang dihadapi oleh mereka termasuklah cabaran
membesarkan anak-anak, cabaran menguruskan ekonomi keluarga dan
cabaran menanggapi stigma masyarakat. Cabaran-cabaran ini menyebabkan
mereka menghadapi kemerosotan dari segi kesejahteraan psikologi. Apabila
kesejahteraan psikologi merosot, mereka tidak akan dapat mentadbir
kehidupan dengan baik. Hal ini kerana kesejahteraan psikologi berperanan
membantu seseorang menerima diri seadanya, membina hubungan yang
selesa dengan orang lain, memiliki ketahanan dalam menghadapi tekanan
sosial, mengawal persekitaran eksternal, memiliki tujuan hidup, serta mampu
merealisasikan potensi dirinya. Oleh itu modul terapi seni dibina untuk
membantu meningkatkan kesejahteraan psikologi ibu tunggal. Terapi seni
adalah satu Teknik kontemporari yang menggunakan bahan-bahan seperti
pensel warna, dan tanah liat sebagai medium perluahan. Penggunaan modul
terapi seni dapat menggalakkan individu untuk mengekspresikan diri mereka
melalui seni yang dihasilkan.
Kata kunci: Modul terapi seni, teknik kontemporari, medium perluahan, eksperi

diri

23

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-07
Play Therapy for Maltreatment Children (PTMC)

Eswaran Letchumanan*, Ahmad Amirul Izhan Che Rashid, Dr. Nor Aizal
Akmal Rohaizad

Faculty of Business, Economics and Social Development, Universiti Malaysia
Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

Abstract: Play therapy is a platform where maltreatment children able to involve
to create and learn innovate idea using tools while developing the maltreatment
children social, emotional, behavioural and learning skills. Play Therapy is the
best treatment approach for children with maltreatment. This method is
focusing on using tools throughout the learning process. Most of the learning
process will be focused on indoor and outdoor learning. The objective of this
play therapy focuses on four aspects which are social, emotional, behavioural
and learning skills. Children scope from age 7-12 year old. The first aspect is the
social and behaviour skills which focus on tools such as “bobo doll”, role play,
sand therapy and “communication” games. The second aspect focuses on
learning skills where tools such as puzzles, “find the hidden object” and
memorizing is used. The third aspect focuses on emotional skills where facial
expression using emoji, role play using feeling and modelling clay is used.
According to Josephine (2005), argues that play therapy is effective on social,
emotional, behavioural and learning problems. The outcome of the therapy is
to enhance and develop maltreatment children social, emotional, behavioural
and learning skills.
Key words: Play, Therapy, Social, Emotional, Learning, Behaviour

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Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-08
AR-Ray: Augmented Reality Ray-Anatomy of Organs in Human

Body

Nur Izzati Razali*, Nur Athirah Batrisyia Md Rashid, Rabiatul Adawiyah
Mohammed Noor, Dr. Muhamad Fairus Noor Hassim

Faculty of Science and Marine Environment, Universiti Malaysia Terengganu,
21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

Gamification of learning process using mobile phone will gain student interest
and act as an alternative to text. Gamification will build student interest during
class session which conventional lecturing tend to make students to lost interest
during learning session because difficulty imagining the structure and process
that occur. Main objective of this game is allow the students to explore more
about structure, function and characteristic of organs in the body. For example,
kidney, heart and reproductive system. The application that we are going to use
to create this project is the Zappar app which this application help us to see
the things that we cannot see in the reality especially the internal organ. By
using the scanner from the phone and scan it to human body to learn about the
content in our body. So, this game will encourage the students to be more
insquisitive and learning can be more interesting and it will make them realize
that learning can be done in many different ways especially even using the
current technology that very close to them, the mobile phone.
Key words: body, kidney, reproductive, heart, function, characteristic

25

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-09
HAACPBOX Hazard Analysis Critical Control Point – Seafood

Safety and Quality

Nur Syamilah Binti Ahmad Sha’arani*, Annisaa Maisarah Binti Aziz, Dr.
Sharifah Noor Emilia Binti Syed Jamil Fadaak

Faculty of Fisheries and Food Sciences, Universiti Malaysia Terengganu, 21030
Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

The topic we are focusing on is Hazard Analysis Critical Control Point (HACCP)
from the subject Seafood Safety and Quality (FIS3803) of students from courses
Bachelor in Applied Science (Fisheries) and Bachelor in Agrotechnology Science
(Aquaculture) in Universiti Malaysia Terengganu. In this topic, there are many
crucial points that need to be understood and memorized. Most importantly,
the ‘Seven Principles of HACCP’ and the ‘Twelve Steps to Implement HACCP’. With
the innovation of this game and by executing it, we intend to make it a whole lot
easier for the students to memorize and understand the topic better. Three
hours of lectures can be reduced to two just by playing this game. This product
is inspired by the kids’ famous game; paper fortuneteller. This game needs to be
played by two to four person including a leader. The outer parts of it are labelled
with four options of subtopics where the leader will ask other players to choose.
Once chosen, they will be asked to choose another option out of eight from the
inside flaps. After making their decisions, they will be given a few information,
questions or tasks that need to be carried out. The answers can be obtained by
referring to any sources; lecture notes, Google. By the implementation of this
game, everyone gets to participate in this game in order for the students to
acknowledge the main and significant points in this topic such as the principles
of HACCP and steps to implement it.
Key words: HACCP, seafood safety, fortuneteller, options, principles, steps

26

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-10
Mandatory Evaluation of Learning Style Among Students

Thayvee Geetha Bharathi A/P Silvaragi*, Sarminiyy A/P Lenga Gururuloo,
Sharminy A/P Pirem Sunder, Dr. Fatimah Hashim

Faculty of Science and Marine Environment, Universiti Malaysia Terengganu,
21030 Kuala Nerus,Terengganu, Malaysia
*[email protected]
Abstract

One of the vital uses of learning methods is that it makes it convenient for
teachers or tutors to incorporate them into their teaching. There are different
learning styles. Three of the most popular ones are visual, auditory and
kinaesthetic in which students take information. Despite of many researches
have been done, these strategies are still yet to be implemented as a
compulsory evaluation prior to teaching in Malaysia. Till date, students are
classified based on their performance in examinations according to the grades
obtained. Hence, a significant communication barrier is created between the
top class students and the students with lower grades. In this study, number of
students will be selected randomly and each participants will be examined on
their understanding ability provided with three different learning tools ; comic
booklet, cards and audio recording (Category C). The outcomes from each
learning style will be evaluated to determine the students respective learning
style. Thus, based on this initiative, a education system must introduce an
evaluation on learning style for students to be classified based on their learning
styles instead of categorizing them according to their grades.
Key words: Visual, Auditory, Kinaesthetic, Examination, Learning style

27

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-11
Dimension Augmented Reality Education

Nur Shuhaila Haryani Abd Haris*, Mas Mohammed, Assoc. Prof. ChM. Dr.
Maisara Abdul Kadir

Faculty of Science and Marine Environment, Universiti Malaysia Terengganu,
21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

This innovation is about augmented reality (A.R) that will be used as teaching
tools in order to enhance understanding in education. This tool will attract
students’ interest to gain knowledge involved. Moreover, it can be used as 3D
presentation. This innovation can replace the current presentation style that
only presents through Microsoft Office.
Key words: Teaching tools, 3D, augmented information

28

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-12
Dr. Da Vinci: Getting Smart through Expressions of Art

Siti Nabila Ayu Binti Jasni*, Nurainnul Azmiena Binti Padilah,
Muhammad Irfan Bin Abdul Mutalib, Dr. Melissa Beata Martin
Faculty of Science and Marine Environment, Universiti Malaysia Terengganu,

21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

Conventional learning methods are a challenge for students nowadays.
Students may lose interest and often give up, skip class or stop studying
altogether due to unattractive learning methods, for both lectures and
laboratory sessions. These include long hours of lectures without student’s
interaction; reading lengthy lecture notes that forces students to memorize
rather than understand, and plagiarizing reports thanks to the invention of ‘Mr.
Google’. The small habits of ‘copy and paste’ in assignments and ‘memorizing’
for lectures produces graduates with passive minded. Therefore, we came up
with several ideas to make the learning process more interesting for them. The
first idea was creating lab reports that displayed student’s originality of the
assignment. The students had to draw organisms from the lab to understand
anatomy and morphology. For better understanding, students have to use only
key points and make that information memorable, and educational for the
public by adding colourful backgrounds, info-graphic and pictures in the lab
report. The second tool was making an interesting video such as documentary
created by the students. This way, students could retain information better. The
third idea was creating interactive learning tools that summarize up all the
information about the subject. Not only this approach helpful for students to
remember better, it also fascinating way to educate the public. These ideas will
lighten up and excite students to study as well as having a better understanding
of the topics. Hopefully, the idea will be implemented in other learning subjects
and processes.
Key words: Originality, key points, visuals, documentary, intearctive tools

29

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-13
“Be Aware of Non-Quality Lens” Learning and Campaign

Nurul Aqila Binti Rusli*,1, Kartthnee Balakrishnan1, Dr. Nur Asma Ariffin2
1Faculty of Science and Marine Environment, 2Facuilty of Fisheries and Food
Sciences, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu,

Malaysia
[email protected]

Abstract
We are going to present “Say No To Cheap Contact Lens!” campaign. We come
out with this issue because nowadays, a lot of people wear colorful contact lens
in their daily life. It’s look like there are no problem with that but the problem
comes when the contact lens they are using are the cheap one. In this
presentation, we going to make a poster that consists of some introduction of
what is contact lens, what component in the lens and how can a contact lens
work in giving good sight to people who suffering low eyesight. We also will come
out with comparison of cheap contact lens and expensive contact lens, and also
how the wrong techniques in wearing and handling contact lens can harm and
give side effect to people’s eyes.
Key words:. Contact lens, component, good sight, cheap lens, expensive lens,
side effect

30

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

C-14
Ace in Physical Chemistry

Danesh Balakrishnan*, Nur Khairunnisa Nazri, Dr. Nabilah Ismail
Faculty of Science and Marine Environment, Universiti Malaysia Terengganu,

21030 Kuala Nerus, Terengganu, Malaysia
*[email protected]
Abstract

Physical chemistry is the study of how matter behaves on a molecular and
atomic level and how chemical reactions occur. This course will enable students
to gain knowledge that covers three topics major in physical chemistry namely
thermodynamic chemistry, dynamic chemistry and physical material changes.
Before analysing the types of learning tools applicable for Physical Chemistry
subject there is an importance and necessity to understand that although
Physical Chemistry by name itself involves a lot of Physics but still, there are a
lot of theories involved in this subject. In this proposed abstract the approach
of learning tool for this subject will be divided into two namely Mastering Theory
Based Chapters and Mastering Calculation Based Chapters. First of all, in order
for the students to master in theory based chapters, the student requires to
equip themselves with basic understanding of physics and some basic
chemistry concepts. In terms of learning tools,for mastering theory based
subjects there are few ways to do it – through mind mapping, watching Animated
Concept Videos for the topics that requires imagination for the types of
reactions and through relating the concept learned with daily life. In order for
the students to master in calculation based chapters, are learning through
keywords for Physical Chemistry. The clues or keyword give an idea what formula
to use or choose for a given situations. Since mastering calcualation chapters
requires wide range of formulas with specific conditons it is important for
students to relate the calculation theories through experiments that would be
conducted in laboratory. Through this learning tool students can really relate
the stoichiometry and the physical properties of the compound with the learned
calculation concept and this can gives a better understanding on Physical
Chemistry subject.
Key words: Learning tools, theory-based, calculation-based

31

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

NAME FACULTY E-MAIL
Afrina Damia Ab Wahab [email protected]
Ahmad Amirul Izhan Faculty of Science and
Che Rashid Marine Environment [email protected]
Ain Qarina Muzaman Faculty of Business, om
Amirah Amal Ahmad Economics and Social
Sonhajee Development [email protected]
Amirah Nabilah Abdul my
Hadi Faculty of Science and -
Anis Syahirah Zakaria Marine Environment
Annisaa Maisarah Aziz Faculty of Maritime [email protected]
Danesh Balakrishnan Studies m
Datshini A/P
Tamilannan Faculty of Science and [email protected]
Eswaran Letchumanan Marine Environment gmail.com
-
Fatin Nuramiera Mohd Faculty of Science and
Fadzil Marine Environment [email protected]
Gwee Ren Hui
Faculty of Fisheries and [email protected]
Ikmal Abu Bakar Food Sciences [email protected]
Hamzah
Kanmani A/P Faculty of Science and .
Narayanan Marine Environment com
Kartthnee Balakrishnan
Komathy A/P K. Santhil Faculty of Science and -
Nathan Marine Environment [email protected]
Maharaj Faawwaz A. Faculty of Business,
Yusran Economics and Social m
Mas Mohammed Development
Mastura Afiqa Rahimie Faculty of Maritime [email protected]
Studies -
Mohd Izzamuddin Faculty of Business,
Nadin Economics and Social -
Muhammad Irfan Abdul Development -
Mutalib Faculty of Maritime [email protected]
Muhammad Naqiuddin Studies my
Adnan -
Najiah Hanim Hashim Faculty of Science and -
Marine Environment
mohdizzamuddinnadin
Faculty of Science and @ gmail.com
Marine Environment
-
Faculty of Science and [email protected]
Marine Environment
Faculty of Ocean my

Engineering Technology [email protected]
and Informatics

Faculty of Science and
Marine Environment
Faculty of Business,
Economics and Social
Development
Faculty of Business,
Economics and Social
Development

Faculty of Science and
Marine Environment
Faculty of Ocean

Engineering Technology
and Informatics

Faculty of Science and
Marine Environment

32

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

Noor Atika Abdullah Faculty of Fisheries and -
Nur Athirah Batrisyia Food Sciences
Md Rashid [email protected]
Nur Izzati Razali Faculty of Science and m
Nur Khairunnisa Nazri Marine Environment
Nur Maisarah Liana [email protected]
Khairul Shamsh Faculty of Science and
Nur Shuhaila Haryani Marine Environment [email protected]
Abd Haris
Nur Syairah Mohamad Faculty of Science and [email protected]
Nur Syamilah Ahmad Marine Environment my
Sha’arani Faculty of Ocean
Nur Syazwani Ali [email protected]
Nurainnul Azmiena Engineering Technology com
Padillah and Informatics -
Nurdiyana Roslan
Nurul Aqila Rusli Faculty of Science and [email protected]
Nurul Husna Mohamad Marine Environment gmail.com
Khari
Nurul Syahidah Mio Faculty of Fisheries and [email protected]
Asni Food Sciences m
Rabiatul Adawiyah -
Mohammed Noor Faculty of Fisheries and
Ricqueline Suryani Food Sciences [email protected]
Magga Fanpiran
Ruhiyah Sakinah Kayati Faculty of Science and [email protected]
Marine Environment
Salsabiila Harun [email protected]
Faculty of Science and com
Sarminyy A/P Lenga Marine Environment
Guruloo [email protected]
Sharminy A/P Pirem Faculty of Science and
Sunder Marine Environment [email protected]
Siti Aisyah Mohamed com
Diah Faculty of Science and -
Siti Nabila Ayu Jasni Marine Environment
Siti Nurhidayah Jasmi [email protected]
Faculty of Science and
Staphanie Ooi Han Nee Marine Environment [email protected]
Syarifah Nur Anisa Syed com
Alwi Faculty of Science and
Thayvee Geetha Marine Environment -
Bharathi A/P Silvaragi
Faculty of Science and -
Marine Environment
Faculty of Business, -
Economics and Social
Development [email protected]
Faculty of Business, com
Economics and Social
Development [email protected]
Faculty of Business, l.
Economics and Social
Development com
[email protected]
Faculty of Science and
Marine Environment gmail.com
[email protected]
Faculty of Science and
Marine Environment com
[email protected]
Faculty of Science and
Marine Environment ail.com

Faculty of Science and
Marine Environment

Center For Foundation
and Continuing
Education

Faculty of Science and
Marine Environment

Faculty of Fisheries and
Food Sciences

Faculty of Science and
Marine Environment

33

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

Name Faculty E-mail (@umt.edu.my)
Assoc. Prof. ChM. Dr. maisara
Maisara Abdul Kadir Faculty of Science and
Assoc. Prof. ChM. Dr. Marine Environment mazidahmamat
Mazidah Mamat
Assoc. Prof. Dr. Mohd Faculty of Science and wmkhairul
Fadzil Mohd Akhir Marine Environment
Assoc. Prof. Ts. Dr. Wan Institute of zek
Mohd Khairul Wan Oceanography and
Mohamed Zin Environment zalailah
Assoc. Prof. Dr. Zakaria
Mohamad Faculty of Science and azzajauhar
Marine Environment fatimah.h
Assoc. Prof. Dr. Zalailah
Salleh Faculty of Business, jarina
Economics and Social maharani
Dr. Azza Jauhar Ahmad melissa.martin
Tajuddin Development muhamad.fairus
Faculty of Business, nabilah.i
Dr. Fatimah Hashim Economics and Social
aizal
Dr. Jarina Mohd Jani Development nurasma
Center for Foundation nurul.aliaa
Dr. Maharani Abu
Bakar and Continuing emilia
Dr. Melissa Beata Education
Martin nazilah
Dr. Muhamad Fairus Faculty of Science and hafizi
Noor Hassim Marine Environment
Dr. Nabilah Ismail
Faculty of Science and
Dr. Nor Aizal Akmal Marine Environment
Rohaizad Faculty of Ocean

Dr. Nur Asma Ariffin Engineering Technology
and Informatics
Dr. Nurul Aliaa Idris
Dr. Sharifah Noor Faculty of Science and
Emilia Syed Jamil Marine Environment
Fadaak
Faculty of Science and
Dr. Siti Nazilah Mat Ali Marine Environment

Mohd Hafizi Said Faculty of Science and
Marine Environment
Faculty of Business,
Economics and Social
Development

Faculty of Fisheries and
Food Sciences

Faculty of Science and
Marine Environment
Faculty of Business,
Economics and Social
Development
Faculty of Business,
Economics and Social
Development
Faculty of Maritime
Studies

34

Learning Innovation Challenge for Students (LICS) 2019; 23 December 2019; PSNZ, UMT

35


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