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Published by fangrot.miles, 2023-04-25 13:22:25

Magic Items

ALT MAGIC

+3 Withered Vine Symbiote Cursed Artefact [Sentient] - Worth 315,000 gp (only sellable to dark magic enthusiasts) (Requires Attunement by a character with a Strength score of 20 or higher) This sentient weapon initially takes the form of an elegant silver bracelet in the shape of a thorny wreath, however when worn and attuned to, it fuses to your skin. Your hand and forearm slowly turn into a collection of coarse magical vines, however still in the shape of a normal arm with the bracelet still on it, but fused into the vines. As a bonus action, you can switch its form between this "normal" form, and 3 other forms. Blade Form: The vines take the rough form of a blade, as well as gaining a magical sharp edge that softly glows yellow, and acts as the source of its magical slashing damage. Whip Form: Your arm take the shape of one thick long blackened vine. Shield Form: The vines recluse back and form a 6-foot tall, 3-foot wide, 1-foot thick shield of fungal vines, starting perpendicular to, and at, your elbow. However, this item is cursed, as it causes the wielder to begin going mad, and their skin begins to wither, crack, and turn midnight jet black and hard as limestone. After attuning to the item, the character becomes afflicted with the “Abyss Rot” Curse. Abyss Rot Every 1d10 days until 66 days the character has a 25% chance to gain a level of madness After 66 days, the target has a 10% chance for their body to be destroyed, otherwise, they become fully attuned to the magic, and their alignment becomes lawful evil, as well as gaining a magical buff, however, no one knows what this buff is, as the only person to ever complete this process died. --- Whip Form --- +3 Flail --- 1d8 slashing damage In this form, you can use a bonus action to cause black vines to magically erupt from the floor at a point within 30 feet of you. An attack with these vines can replace an attack with your flail and behaves exactly like it. When referring to anything the flail can perform, it also applies to these vines. Casting these vines again will cause the previous vines to shrivel and die, and this will also happen when switching to a different form. When using your flail, grapple checks can replace an attack in your multi-attack, and gain a +3 bonus to the grapple roll. When using your flail, If your fail can perform an attack of opportunity, it can do it for free. This is due to its sentient nature, as it can act on its own. This can only be used once per round.


--- Blade Form --- +3 Shortsword --- 2d6 slashing damage If all attacks on your attack action were made with this form, then you gain an extra attack. When using this form, you can use your action to cast steel wind strike twice per day, up to once per round. --- Shield Form--- +2 AC Shield --- 1d6 bludgeoning damage Additionally, this damage is magical. As a bonus action when in this form, you can cast Misty step. You can use this feature once per day.


+3 Enchanted Dragonhide Belt Legendary Dragonhide Belt - Worth 80,000 gp (200,000 gp to some monks) (Requires attunement by a monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn. While you wear it, you can use your Deflect Missiles feature against a ranged spell attack as if it were a ranged weapon attack. The armlets can be used this way once, and can’t be used again for 5 minutes (once per combat).


Necklace of the Red Dragon Druid Legendary Wondrous Item (Neck) - Worth - 175,000 gp (500,000 gp to some druids) (Requires attunement by a Druid of level 8 or higher) When wearing the necklace you resist fire damage and learn the language draconic. Once per long rest you can breathe out fire in a 30-foot cone, triggering a Dex saving throw equal to your spell save DC. Deal 3d8 fire damage on a failed save, and half as much on a successful one. Once per 1d4 days, when you cast the Polymorph spell using a spell slot of 5th level or higher, you can choose to take the form of a young red dragon.


Zuggtmoy's Crown of Withered Petals Very Rare Wondrous Item (Head) - Worth 35,000 gp (No attunement, can only be used by a Bard, Druid, Ranger, or Warlock) This ornate crown of withered petals was once worn by the demon lord Zuggtmoy and now serves as a powerful tool for druids who seek to harness the power of nature. The crown is not attuned to any specific wearer, but only specific classes can wear it. While wearing the crown, the wearer gains a +1 bonus to Constitution (to a maximum of 21) In addition, whilst being worn, the spell "Wither and Bloom" is added to the wearer's spell list. Also, the wearer can now cast the spell at no component or spell slot cost a number of times per day equal to their proficiency bonus.


Amulets of Shared Vitality (x2) Twin Very Rare Wondrous Amulets - Worth 5,000 gp each (45,000 gp if sold together) (Attunement required by only one of the wearers) These 2 amulets are made of silver and gold and glow with a soft, warm light. When worn by a pair of individuals, the amulets magically link their life forces. Whenever one of them takes damage, the other can use their reaction to take an equal amount of damage instead. Additionally, once per day each, the wearer of each amulet can choose to heal the other wearer 10d4+10 hit points as a bonus action. An attuned creature can cast scrying on the other amulet wearer once per day. To successfully scry Requires a successful DC17 wisdom save from the person being scryed on. Ziggy and Zaggy Very Rare Wondrous Item [Sentient] - Worth 40,000 gp


(No attunement) This is a pair of sentient knee-high leather boots. Ziggy (right) is dark blue, and Zaggy (left) is bright yellow. Ziggy loves to be pristine, but Zaggy loves getting dirty. When wearing them, every 65 feet you move in your turn generates 1d6 static electricity. The next creature you touch that is not on yourself receives instant lightning damage equal to the static electricity generated. Alternatively, if you have at least 1d6 static electricity generated, as your action, you can choose to click your feet together to cast Thunderwave. This will be cast with a spell DC equal to 8 + your Proficiency bonus + your Wisdom modifier.


Divine Mithril Shirt Rare Light armour - Worth 5,000 gp (No attunement) (Optional attunement by an arcana cleric, devotion paladin, or divination wizard) AC = 14 + Dex Mod Resist radiant damage when worn. If attuned to by an arcana cleric, devotion paladin, or divination wizard, you are hidden from divination magic, and you can't be targeted by such magic or perceived through magical scrying sensors. If you are a divination wizard you can re-roll one of your portent rolls once per day. If you are a devotion paladin you can cast sanctuary without expending a spell slot. If you are an arcana cleric you can cast magic weapon without expending a spell slot.


Periapt of Wound Closure Uncommon Wondrous item - Worth 500 gp (No attunement) While you wear this pendant, you stabilise whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.


Flask of Perpetual Booze Uncommon Wondrous item - Worth 500 gp (No attunement) When opened and poured, this flask produces up to one gallon of dark, brackish whiskey. Once emptied, the flask refills in one hour. Any whiskey poured from this flask that isn’t consumed within eight hours turns into a brine.


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