9/10/23, 5:09 PM Kas about:blank 1/3
9/10/23, 5:09 PM Kas about:blank 2/3 Kas Medium undead (undead), chaotic evil Armor Class 10 Hit Points 247 (26d8 + 130) Speed 30 ft. STR 20 (+5) DEX 11 (+0) CON 20 (+5) INT 12 (+1) WIS 16 (+3) CHA 18 (+4) Saving Throws Dex +7, Wis +10, Cha +11 Skills Deception +18, Intimidation +18, Religion +8 Damage Vulnerabilities silvered attcks Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses blindsight 10 ft., darkvision 120 ft., passive Perception 13 Languages Abyssal, Common, telepathy 60 ft. Challenge 24 (62,000 XP) Spellcasting (Sword Of Kas). While Kas has the Sword Of Kas he can cast the following spells (DC 18) call lightning, finger of death or divine word once a day. Actions Sword Of Kas. Melee Weapon Attack +14 to hit, reach 5 ft., one target. Hit 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8) slashing damage if used with two hands, this weapon also scores a critical hit on a 19 or 20, this sword also does 2d10 extra slashing damage if used to the undead. Undying Hellfire Orb 1/day. Kas hurls a magical ball of dark energy that summons a black hole at a point he can see within 120 feet of him. Each creature in a 20-foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw. On a successful save the entity takes 35 (10d6) fire damage and 35 (10d6) necrotic damage, on a failed save the creature takes 40d4 psychic damagee. Bonus Actions
9/10/23, 5:09 PM Kas about:blank 3/3 Bonus Actions Summon Minion. Kas Summons 1d4 Flameskulls that share his initiative and stay for 1d6 -2 rounds Reactions God-Like stab. Kas stabs a undead or humanoid within 10 feet of him. Melee Weapon attck +9 to hit reach 10 feet. Hit:10 (1d4 + 8) piercing damage.