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Published by , 2018-02-02 11:37:12

Digital Test

Digital Test

Parent Quick Refe

2018-19

Special Thanks to:

MHSAA– Pictures taken from their website

MHSAA Girls Competitive Cheer Rules & Regulations

Manual 2017-19

Lakeshore

Competitive Cheer Team

Lakeshore High School Nov 25, 2013 Drop Off Scrimm
Dec 2, 2013 HOME Scrim
Varsity Competitive Cheer Team Dec 7, 2013 HOME
Schedule Dec 14, 2013 Cheer b
2018-19 Dec 16, 2013 NO CCCA
Dec 21, 2013 Drop Off
DAY & Jan 4, 2014 Huskie MS I
DATE NO
Jan 6, 2014 NO Big Reds In
Mon, Nov 23 HOME Mustang In
Mon, Nov 30
Cheer b
Sat, Dec 5
Sat, Dec 12 BUS LOCATION There are 4 Divisions for Comp
Wed, Dec 16 Competitions. Each division is det
Mon, Jan 4 Drop Off Scrimmage @ Lakeshore
Wed, Jan 6 HOME Scrimmage @ SJHS school enrollment and dictated b
Sat, Jan 9 HOME Division 1 (1349 & ), Division 2
Sat, Jan 16 Cheer by the Pier @ SJHS Division 3 (785 – 431) & Division 4
Sat, Jan 30 NO CCCAM @ Otsego HS many different occasions we will be
Wed, Feb 3 Drop Off pools or divisions in order to have m
Sat, Feb 6 HOME SMAC #1 @ Lakeshore HS has some competition, therefore at d
Sat, Feb 13 Drop Off Cheer by the Pier @ SJHS will observe us competing against b
Mon, Feb 15 SMAC #2 @ Portage Northern HS schools. However, in the MHSAA to
Sat, Feb 20 NO Bulldog Open @ Grandville be exclusive to our Division only
Sat, Feb 27
Sat, Mar 7 NO Dragon Invite @ Lake Orion Round 1 Description:
Drop Off SMAC Finals @ Gull Lake HS
Bulldog Open @ Mason HS Time Limitation — Round 1 must be performed
NO DeltaPlex Competitive Meet seconds. Requirements — Round 1 shall be a cho
NO containing 2 different jumps performed in unison
HOME Cheer by the Pier @ SJHS member. The two required jumps must be the fir
NO Districts performed in the routine. All jumps performed i
NO Regionals same maximum value as given in the Round 2 lis
NO Each competitor must execute the requirements i
State Finals @ DeltaPlex awarded to the team. In addition, a minimum of
(6 different formations) are required. The formati
Middle School beginning of the routine will count as one of the
The first two jumps that will be performed must
7th/8th Team Schedule b 2018-19 Round 1 score sheet and submitted to the host m
than 4 PM on the day prior to the event. A 10 po
DAY & BUS LOCATION assessed for noncompliance. The routine perform
DATE contain jumps, kicks, level changes, peel-offs, and
Anything that requires the support of another pe

round. To further clarify, stunts, tumbling, heel stretches, splits, and
push-ups are prohibited as well as all skills listed on page 37 and 40 of
the MHSAA Girls Competitive Cheer Coaches Manual. The essence of the
Round 1 routine is to create a routine with different arm motions, floor
movement, and level changes. When choreographing a Round 1 routine
and incorporating enhancements listed, the following 3 conditions
should apply: MANY, DIFFERENT & DIFFICULT.

Round 1 SAMPLE SCORE SHEET:

Round 1 SAFETY SCORE SH

a RND 2 scoresheet in advance (Same as
4 point penalty will be assessed for skills

the order submitted. When selecting the
least one skill from each category must b
flexibility, jump & tumbling. A maximu
be earned from the five skills selected. E
must perform the 5 skills from start to fin
Unison refers to direction, as well as arm
position when performing the 5 selected
competitor must face the same direction
unison requirements. Finally, there is a d
that affects RND 2 performances. The m
skill the more points it’s worth (Example
worth 7 Points MAX & Back-Handspring
MAX).

Round 2 SCORE SHEET SAM

The Home of the RED & the WHITE

Round 2 Description:

Time Limitation — Round 2 must be performed within 1
minute and 30 seconds. Requirements — At the beginning
of the routine each team must perform a 10-count precision
drill, in unison, consisting of 10 different motions performed
in 2 staggered lines. During the precision drill, the team will
not be allowed to change formation. Also, RND 2 shall be a
choreographed cheer containing 5 different skills and only 5.
The skills & their sequence must be presented in writing on

Lancers are the Best! Let’s Go R

Round 2 SAFETY SHEET: Round 2 SKILLS:

At the peak of the jum
forward straddle. Arm
for top of foot and toe

Upper tor

Round

At the peak of the jump, the front
parallel to the cheering surface an
back leg is bent in a flat, hurdle po
surface OR in a back leg, bent kne
position. The upper torso must be p
panel showing the hurdle leg to the

are optio

Round 1 & 2 Front Hurdler Jump

ROUND 2 SKILLS:

Round 2 BACK WALKOVER

At beginning of skill, arm positions are optional. Begins in standing position. Lead leg
starts continuous rotation, hands are placed on mat, rotation occurs with legs in

extended inverted split position. Skill ends when lead leg touches mat. Skill must be
performed parallel to the judges.

Round 2 BACK HANDSPRING

Begins in half squat position. Back rotation occurs as hands are placed on cheering
surface. Skill is completed when both feet touch mat. Skill must be performed parallel

to the judges.

Round 2 STANDING BACK TUCK

The skill begins in a standing position, arm position optional. The cheerer performs
an uplift, tuck and inverted rotation of the body clear of the cheering surface before
landing in a standing position. Arm position at the end of the skill is optional. The skill

is performed parallel to the cheer judges.

ROUND 1 & 2 DEDUCTIONS: Risk it All b To S

*Guidelines for Evaluating Tumbling and Jump Execution Crown
0.1 Deductions: A VERY MINOR break in the physical form when performing
skills and motions. The skill does not look as perfect as it would if all toes were ROUND 3 DEDUCTIONS:
pointed, feet or torso flexed when appropriate. This deduction would be used
when there is a slight bend of knees, hand/arm position slightly out of proper *Guidelines to Evaluate Stunt etc. Execu
alignment. 0.1 Deductions: Generally a VERY MINOR m
0.2-0.4 Deductions: Minor errors in preps, skill performance, landings and a lack away from the overall look of the stunt or tra
of dynamic body form. Examples would be bent knees, bent arms, slight posture are bent knees, flexed toes, or a base or flyer
errors and minor mistakes in torso tightness. far apart.
0.5-0.8 Deductions: Moderate errors; there is a lack of power and ease in all 0.2-0.4 Deductions: Generally a MINOR mist
aspects of p performing the skill. The impression is that the skill has not been flyer must make a slight adjustment to main
mastered. Examples are lack of height of jump because lift is not assisted by a
strong torso or when tumbling, upper body strength is not sufficient. Also, the
completion of a skill is not controlled.
0.9-1.0 Deductions: Major errors occurred. A hand touches the mat when
performing an aerial skill. The hands/arms touch the mat before feet/legs on a
standing back tuck. An aerial skill might look like a butterfly instead of the torso
being inverted properly. The skill that calls for a roll or inverted position
(backward roll or valdez), is performed by bailing out sideward.
2.0 Deduction will be assessed for a skill that collapses. A collapse is a
landing of a tumble, gymnastic or jump skill to the mat directly on head,
neck or shoulder(s) before any other body part lands.

Navy Blue Crew

Round 3 Description:

Time Limitation – Round 3 must be performed within 2 minutes
and 30 seconds. Round 3 shall be a choreographed cheer and may
include jumps, stunts, gymnastic skills, tumbling or any other
legal cheer skills. A minimum of any 7 movements (8 floor
formations) are required. The formation at the beginning of the
round will count as one of the required formations. The coach is
required to submit in writing, all gymnastic skills, tumbling,
jumps, stunts and flairs that will be performed in the order in
which they will be performed with difficulty and variety
indicated numerically. In the GENERAL IMPRESSION category,
judges are required to not favor any particular style, but to judge
the style presented.

Round 3 SCORE SHEET SAMPLE:

time appears to be losing control. Examples are when the bases
must take a step out or the flyer must “balance check.”
0.5-0.8 Deductions: Generally a MODERATE mistake where the
bases and flyers are clearly adjusting to keep the stunt under
control. The difference between 0.2-.4 and .5-.8 is in the degree of
wobble: the judge believed (however briefly) that the flyer could
become in danger.
0.9-1.0 Deductions: Generally a MAJOR mistake where the flyer
has to change position/level to avoid falling. Often the flyer
“bails out” of the stunt – by being lowered from the extension
stunt to shoulder level or lower or cradles early.
2.0 Deduction: will be assessed for EACH stunt, flair, prep or
transition that was completed but falls to the floor. A fall occurs
when flyer lands on her face, shoulders, hands, arms, knees or
butt, while feet/legs are being held. It is also a fall when a flyer
lands on her feet when completely unassisted.
2.0 Deduction: will be assessed for a base or spotter who takes a
major fall either for cushioning a flyer or was knocked down by
the flyer.
NOTE: Execution errors are not to be confused with spotting
errors. Safety judges deduct for spotting errors or when a stunt
falls and the spotter does not attempt to catch the flyer or break
the flyer’s fall. A safety judge penalty of 7 points will be assessed.
Team member contact that is unsafe when cheerers are executing
gymnastic skills, tumbling, jumps and stunts is a 7 point safety
judge deduction. Contact during the splits is not considered
unsafe.

Round 3 SAFETY SHEET:

Blue is Dr

SOUTHWEST MICHIGAN AC

CONFERENCE (SMAC)

3 Meets
Each meet counts for equal points towa
divisional title
If there is a tie for placement points, th
Round 3 scores will be used to break the

Number of Conference Members is determined by the bearing weight on the performing surface. A
final standings involve changing bases.
Conference meets are divided into 2 different divisions: Dismount – ending the stunt by releasing th
Division 1 & Division 2/3. on to the performing surface.
Weather related - 50% of the overall teams must be in Formation – a position on the cheer surface i
attendance for the meet to take place. If a team does not the placement of all team members and their
show they do not receive standing points towards the final other.
overall standings. Base – the athlete who is holding up the “FL
Biff – when a team doesn’t do as well as exp
MHSAA POST-SEASON TOURNAMENT Flier/Top – the athlete who is resting in the a
base in a stunt
We are eligible for Districts by competing at least 4 times Cradle Catch – occurs as a dismount or tran
The top 4 Teams at Districts Qualify for Regionals is held around her back & under her legs in
The top 4 Teams at Regionals Qualify for State Finals position (face up)
Team Placement at all MHSAA post-season tournaments
determines the number of All-District, All-Regional & Cheer Terminology (CONTIN
All-State Athletes we get to nominate
Locations & Officials for Districts, Regionals & State Finals Transition – a stunt that moves into another
are determined by the State Chant – a short repetitive yell performed con
a game, short routines with words that some
We Want It MORE! involved with
Extended Stunt – a stunt in which the arms
Cheer Terminology: extended above their head, supporting the fl
with some part of the body BESIDES the feet
Skill – a physical or motor movement. Extension – a stunt in which the arms of eac
Prep – a motor skill used to initiate the start of a jump, tumbling skill or extended above their head, supporting the fl
stunt. contact.
Jump – pushing off from both feet to land on one or both feet. Pyramid – a stunt involving more than one f
Tumbling – motor skills that are acrobatic in style when movement is bases and usually linked together somehow.
involved. Examples are: handsprings, cartwheels, tucks, walkovers, Extended Stunt – a stunt in which the arms
rolls, etc. extended above their head, supporting the fl
Roll (tumbling) – Rotating in a head over heels, tucked position. with some part of the body BESIDES the feet
Gymnastic – skills that tend to be stationary as opposed to moving. Level – when athletes are on their knees on t
Examples are: handstand, heel stretch, splits, etc. during a cheer (round 1 & 2)
Opposition – cheerers are doing different m
Aerial – a skill performed free of contact with a person or surface. opposition effect visual – all arms out up on
Flip/Salto – An aerial skill involving head over heels rotation. the formation
Twist – An aerial skill involving rotation of the body around the Ripple/Peel-Off – cheerers doing motions, w
vertical axis. at different intervals for desired sound and v
Stunt – A person is supported by one or more persons. It requires Spotter – the athlete who is in direct contact
a base(s) and flyer(s). surface and may help control the building, d
Pyramid – Multiple stunts. Examples are: totem pole, hanging stunt. They are primarily responsible for the
pyramid, braced flyer extension. shoulders of the flier
Flair – An enhancement to a stunt. Examples are: liberty,
arabesque, heel stretch. ALL LEGAL STU
Transition – A motor skill initiated by the bases to move the flyer
from one stunt to the same or another stunt without the flyer

Shoulder Sit Thigh Stand

ALL LEGAL STUNTS (Continued) Legal Basket Toss Seque

Pony Stand Shoulder Stand Michigan Cheer Judges Ass
Elevator
Single base Performance Evaluation Ta
extension with
10 Perfect
spotter 9 Excellent
8 Very Good
7 Good
6 Satisfactory
5 Average
4 Poor
3 Deficient
2 Unsatisfactory
1 Didn’t Attempt

We’re Back to Settle the S

Pyramid –Lib with Elevators on each side

Sponge Retake
Cradle


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