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D&D 5E - World of Warcraft Heroes Handbook 2.1

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Published by marcelo_reiz, 2023-07-14 08:38:46

D&D 5E - World of Warcraft Heroes Handbook 2.1

D&D 5E - World of Warcraft Heroes Handbook 2.1

26/02/2019 Handbook v2.1 WIP | GM Binder https://www.gmbinder.com/share/-LQAdAW83kBnZIN_BsPz 151/153 Demon Hunter Task Complete a Special Task. You must find one or more demon hunters willing to lead you through the array of complex rituals required to become a demon hunter. Finding a Demon Hunter Finding a demon hunter willing to lead the player through the various rituals might prove difficult, demon hunters are sparse, and never stay in an area for long before moving on to a new location. Once a demon hunter is found, it may prove difficult to convince them to aid you. They know what the rituals entails, how it affects those who attempt them, how few survive it, and the various sacrifices the player has to make to finish it. Not just any demon hunter is capable of taking a new initiates through the rituals, and it is not uncommon for multiple demon hunters to aid in the process. In order to undergo the ritual, you need demon hunters with a combined level of 20 between them to be able to infuse the player properly with fel magic. Stage 1: Demon Bonding To begin the process of becoming a demon hunter, the player has to hunt and capture a sentient demon. A demon with an Intelligence above 10, as the ceremony below requires an intelligent being for bonding to work. Capturing a demon is a simple task, that could quickly prove difficult for low level parties. Once a demon has been captured, it has to be brought to the willing demon hunters that is administering the ritual. It is uncommon for the demon hunter to accompany the character in hunting and capturing the demon, as most see it as a test of strength and will. If the player can't complete this task, they are considered unworthy of being given the powers of their kin. Once ready, the demon hunters present begin to channel fel into the ground around the demon, to capture its soul once slain. Whilst they are channeling, the player is forced to sacrifice the demon, slaying it in whichever way they see fit. After the demon has been killed, the player is given a ritualistic knife, and tasked with carving out the heart of the demon, and collecting a portion of its blood in a flask. The player is required to eat its heart, and drink its blood while within the fel channeled area, at the end of which the demons spirit will attempt to flee and be captured by the fel magic. The spirit is then placed within the player by the aid of magic, and forever bonded with the player. Even though the spirit is bonded with the player, the player is not yet in control of it, and the demon will try to take control. Stage 2: Visions of Fire The bond between the player and demon is untamed, the demon will continue to try and take control of the player until it is suppressed. As the demon bonds with the player, the player is immediately shown countless visions in quick flashes, visions of the Burning Legion's crusade, the countless planets they have fought and destroyed across the universe. These visions bring horrors to even the strongest players, many entering a coma or immediately dying as the demon struggles to overthrow the players control. Shortly after the demon has been bound to the player, after enough time has passed for the player to see the horrors of the Burning Legion, and gained a hatred for what atrocities they have done. If the player is still alive, they are once more give the ritualistic knife in their hands, and tasked to carve out their eye sockets. If the player is unwilling or if they are unconscious, the demon hunter forcefully removes their eyes. During which the visions that flashed before the player will vanish, sending the player into a coma. Most new demon hunters stay in the coma for a few days, giving the other demon hunters time to finish the rituals. Some new initiates stay in the coma for longer, and about half never wake as the demon took over their mind, devouring their soul and killing the newly made demon hunter. Stage 3: Taming the Demon Whilst the player is in a coma, the demon hunters continue the rituals on their body to aid in the entrapment and control of their inner demon. During this time the players empty sockets are covered with a piece of thick cloth, the cloth is more symbolic than practical, and helps the demon hunter in social encounters, as their eyes can be frightening at first glance. While the demon hunter is in a coma, flickering green dots begin to appear behind the cloth if the demon hunter is alive. While the demon hunter is in a coma, their body is infused with deadly amounts of fel magic to aid in controlling the demon within, the fel quickly becomes apparent on the hunters body as the fel mutates their body, giving them demonic features such as scales, horns, or claws. The fel also fuses to their body in the form of rough hard lined tattoos, these tattoos are fused with fel magic, functioning as a prison for the demon within. These rituals are tiresome, and take place over multiple hours, slowly shaping the demon hunter, granting them their demonic appearances and slaving the demon within to the hunters will. Once the rituals are done, the hunters eyes will begin to flicker as green embers behind the cloth, a trait that will continue till the demon hunters death. Stage 4: Reawakening If the player survives, they will eventually be pulled out of their coma, and wake up to find their body changed. The tattoos placed upon their body will begin to shine with the faintest of light in the color of their paint. The embers in the sockets will flicker behind their cloth cover, and show as green flames bursting out if the cloth is removed. The flames are warm but harmless. The majority of demon hunter takes years to master their new found powers, taking time to adjust to their new way of life, and the constant influence of the demon within them. While the demon is trapped and unable to take control, its presence will forever be there and be felt by the hunter, always attempting to entice the hunter to join the Burning Legion, an offer many hunters have taken up, only to meet a fate worse than theirs. A DM Note This is but my interpretation of how a player would become a demon hunter, and are meant more as a guideline than rules. You can change them, remove or add more as you please. You may have realized mentions that a large amount of Demon Hunter dies, but never any saving throws that the player had to go through. Although the player should be aware that few survive these rituals, this is not meant as a potential death for that player. APPENDIX D | SPECIAL TASKS 151


26/02/2019 Handbook v2.1 WIP | GM Binder https://www.gmbinder.com/share/-LQAdAW83kBnZIN_BsPz 152/153


26/02/2019 Handbook v2.1 WIP | GM Binder https://www.gmbinder.com/share/-LQAdAW83kBnZIN_BsPz 153/153 Thanks for Reading This has been a project made by a group of people who have loved the Warcraft franchise for many years at this point, and wanted to bring it into Dungeons and Dragons for everyone to enjoy. This has been a blast for us to make, and we thoroughly enjoy making it and improving upon it. We hope this will bring joy to many D&D tables around the world. Best of luck to all the parties of humans and orcs, try not to chop each other up too much <3 Did you know this was all made using GmBinder? I can't stretch enough how fantastic a tool it is for creating homebrew material for 5th edition D&D. Go check them out!


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