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Published by tashtegolevey, 2020-07-12 13:29:15

Genesys Rulebook

Genesys Rulebook

Superheroes

They staggered out of the Panopticon’s secret exit in groups or acting behind masks, they can be icons to
into the morning sun, weary but still joking about show how everyone can individually make a difference.
the battle. It took all night, but the Death Hive was
finally contained and safely buried underground Identification is another major theme given that many
in hyperstasis.  A request for the Star Patrol to superheroes hide their identity behind a mask or dis-
retrieve the alien gestalt, a review of the week’s guise. They might do this to protect themself or loved
duty roster, and now they could get back to their ones. Some superheroes might believe their costumed
daily lives. That was, until Halcyon spotted Doctor persona is their true identity, through which they can act
Zed’s venomship streaking toward the Moon. Tired without societal repercussions. Other characters might
or not, this looked like a job for the Ultra Union. not even bother with alter egos, whether due to a desire
for fame or simply because it is not how their world
Get ready for costumed adventurers and superhuman works. Maintaining a secret identity is a lot of work, but
abilities when you use superheroes! With this tone, players could find this as rewarding as the actual hero-
settings can be transformed to include mad science, post- ics—after all, there will likely be many eager to learn who
human characters, alien allies, secret identities, intelligent is hiding behind those masks.
robots, urban vigilantes, and more. PCs here can face
supervillains and planetary-scale threats in campaigns Another important theme is how the players relate
where this happens all the time. So, put on your mask and to local laws and governments. Are they acting in
don your cape—it’s time to save the world! conjunction with standard law enforcement, perhaps
even officially supported? Do they act above the law,
Why Use Superheroes? or against it should they view it as counter to their own
code? Here they might fight against corrupt officials as
Superheroes can be sources of great fun for players and much as against street-level crime.
GMs alike. They can also fit into any setting. Modern
adventures with characters who live ordinary lives when Given the powers these characters can possess, their
not adopting their alter egos are perhaps the most famil- own morality might be all that keeps them in check.
iar. PCs could also be interstellar heroes who police the Thus, conflicting moral codes can be even more pow-
stars in space opera, steampunk characters in clanking erful. Some characters might refuse to kill or even use
battlesuits fighting against laser-firing zeppelins, or even guns, while others might have no problem with perma-
weird war super-soldiers as powerful as battleships. nent solutions to their problems. How the PCs resolve
situations where lethal force is a tempting solution can
The superhero tone inherently brings a grand scale make for excellent games.
of action as well. Characters capable of leaping over
tall buildings or lifting locomotives inherently require Last are the themes of character motivation. Is it to
suitable challenges, after all. Such adventures are fight crime, gain vengeance, or punish the wicked? Or is
often filled with dramatic tension, where failure could aiding the helpless and guarding humanity what makes
mean a villain conquering the world, meteors dev- them don their mask? Others might do this just for the
astating cities, or even the end of all reality. Even in excitement of it all or a feeling their gifts are wasted
games in which highly skilled humans fight crime, the unless they use them. Differing motivations in the group
risks should be high, ranging from gunfire injuries to means differences in how characters react to situations
unmasking. From halting volcanoes to halting a mug- and act to resolve them, and might even lead to hero vs.
ging, the action is always serious, even if the characters hero battles—a common trope for this tone.
might toss puns as fast as their fists.  
Running Superhero-Themed Games
Themes in Superhero Games
World-building is perhaps the most important step
Superhero games are a great way to explore many when using this tone. How did superpowers arise?
themes, especially those about the nature of individual Have they always been around (perhaps even com-
effort, something important in most roleplaying games. monplace), or is this a new, possibly frightening, occur-
PCs here often have extra-normal powers that make rence? It’s even possible the PCs are the only superhe-
them stand out from the rest of humanity. Even when roes in this world and share a common origin story.
This could tie into their operation as a superteam, per-
haps with their own joint headquarters. Even without

250 Part III: Game Master's Toolkit
GENESYS

You’re Only as Good as Your Villain appropriate for the campaign. It could be that no one has
actual superpowers—that though they wear costumes
The one thing that really makes a superhero and fight crime, they are all just very skilled humans.
adventure work is the archnemesis. No matter the Alternatively, characters could have godlike strength,
type of campaign, your PCs need to face powerful sound-barrier-cracking speed, flight, and other classic
challenges, and the best have a face behind them. abilities from comic books. Our super-characteristics
Developing villains to battle your group should rule represents this to some extent, and you can also use
be an important part of running a superhero- the magic rules and rules for constructing new talents to
themed game, and grand fun for you, too. invent new superhuman abilities.
First off, try to match villains to your players. A
scientific genius or magic-using villain would be New Rules: No Mere Mortal
a good match for groups strong on raw powers,
for example. A powerful corporate conspiracy Superhero-themed games assume that the PCs are
could bedevil those keen on urban patrols or stronger, faster, and better than average people right
crimebusting. A good villain is the antitheses to from character creation. To represent this, during
the heroes, after all! character creation, increase each PC’s starting XP by 50
Like all antagonists, supervillains should also (this can be spent on characteristics) and allow them to
evolve and grow just like the players. No great vil- increase skills to rank 3.
lain stays down for long, regardless of the appar-
ently permanent nature of their demise. They In addition, since superheroes traditionally fight
should always be ready to show up again, sporting with their fists, you should allow PCs and supervillains
a new bionic arm, costume, superpower, and of to deal base damage equal to twice their Brawn when
course, a renewed desire for vengeance! making unarmed attacks.

powers, the characters might decide to join together to No Mere Mortal: Puny Minions
more effectively achieve their common goals.
If you want your PCs to feel a cut above regular mor-
While most groups aren’t that concerned over their tals, you can take the No Mere Mortal rule one step
characters’ clothing, here costumes are a vital element further. When a minion or minion group attacks a PC
in games. They might be designed to protect the wearer, or supervillain, their attack can inflict a maximum of 1
frighten criminals, stow weaponry (or even be weapons wound or strain after damage reduction.
themselves in the case of battlesuits), or loudly identify
the superhero’s costumed identity to everyone nearby. New Rules: Super-Characteristics
Most also act to hide real identities, perhaps their most
important function. Make sure all the players firmly Super-characteristics represent your characters having
establish their costumes (assuming they chose to use attributes that are more than human. Even superheroes
them) as part of character creation. Changes to their cos- who are nominally "normal" people tend to display supe-
tumes should be major events, perhaps reflecting a new rior Cunning, Intellect, or other characteristics in a super-
heroic name or operating style. hero-themed game, so this applies to any superhero.

Even the language of this tone should be a factor in During character creation, your players should select
games. How would fellow superheroes address each other, two of their character’s six characteristics. These are their
or the public? Would they use real names when in cos- character’s super-characteristics—super strength, super
tume, assuming they even know that information? And speed or agility, or super intelligence, for example. You
when they are out of costume, do they talk and act differ- should also do this whenever you create a nemesis NPC
ently to maintain their alter egos? Some might even work that you intend to be a supervillain.
to develop their real identity into a radically different per-
sona, to aid in maintaining their life out of costume. When a character makes a check based on one of their
super-characteristics, if the check generates a , immedi-
Given the nature of this tone, most players will want to ately roll an additional into the pool. If that gener-
start their characters with existing powers. They should ates another , then roll an additional into the pool
work with you, the GM, to identify such abilities. This again. The player still gets to resolve all of the as usual.
should be tied to the power level the group has decided is
This can lead to some impressive results with lots of ,
which you should interpret as appropriately "super." Brawl
checks punch opponents into the stratosphere, Coordina-
tion checks catch civilians falling hundreds of feet, and
Perception checks hear what’s going on miles away.

Part III: Game Master's Toolkit 251
GENESYS

Index

A Coordination (skill)...........................................59 Ensnare (quality)....................................... 87,200
corrosive atmosphere.......................................111
Accurate (quality)..................................... 86,,200 Counteroffer (talent)..........................................75 Entertainer (career)............................................40
Counterspell......................................................218
action cover...................................................................110 experience points..................................30,34 129
activate an ability.........................................101 Critical HInijtusr..i..e.s..................................................................8..9..,.,..121340,,,121351
perform a combat check.............................101 Critical spending.........................................................44
recovery........................................................117 Explorer (career).................................................41
actpioenrfso...r.m.....a...s..k..i.l.l..c..h..e..c..k........................................................9..7..,.,..110011 critical remarks.................................................123
adveexrcshaarinegse....f.o..r...m...a..n...e.u...v..e..r...........................................1..3..1...,.,.120012 Cumbersome (quality)............................. 87,,200 F
Cunning...............................................................15
fantasy...........................................................146 cybernetics........................................................177 falling.................................................................112
modern day..................................................169 fantasy (setting)................................................138
science fiction...............................................178 D Fan the Hammer (talent)...................................76
space opera...................................................187 damage..................................................... 102,,112 fear......................................................................243
steampunk....................................................157 Fear (Motivation)...............................................48
weird war......................................................163 Daring Aviator (talent)......................................75 Field Commander (Improved) (talent)...........80
Adversary (talent).............................................131 Deadeye (talent).................................................79 Field Commander (talent)................................78
Agility...................................................................14 death...................................................................116 Fighter Pilot (career)..........................................42
Alchemy (skill)....................................................57 Deception (skill).................................................56 fire.......................................................................111
Animal Companion (talent).............................77 dDeefmdeniecslaeet.ei.o......n......(..t....a....l..e....n....t..)........................................................................................3....1....,..,....9......2....,.,,..11.890185 Flaw (Motivation)...............................................49
animalistic alien (species)...............................182 ranged.........................................................,105 flying...................................................................100
starting............................................................46 Forager (talent)...................................................73
aArrcchaentayp(seks.i..l.l.)...........................................................................................3...5..,.,..1.7902 Defensive D(qruivaliintyg)(..t.a..l.e..n..t..)...............................................8..7...,.,..2.0800 Forgot to Count? (talent)...................................78
Defensive Full Throttle (talent)...........................................78
create an archetype......................................192 Defensive Stance (talent)...................................75
Defensive Sysops (Improved) (talent).............76 G
aaArsrsmiissottoar..cn.r.c.a.e.t....(....a....r..c....h....e....t....y....p....e....)............................................................................................9...2.2..6,.,.,.1,.399889 Defensive Sysops (talent)...................................73
Defensive (talent)...............................................80 Game Master............................................... 6,,125
Astrocartography (skill)....................................57 ggeaanrg...l.e..a..d..e..r...(.a..d..v..e..r..s.a..r..y..)........................................................9...3..,.,.119374
Athletics (skill)....................................................58 Deflection (quality).................................. 87,,200
attack..................................................................101 gravity................................................................110
Auto-fire (quality)..............................................86 Desire (Motivation)............................................47 Grenadier (talent)...............................................78
Average Human (archetype).............................36 Grit (talent).........................................................73

B Desperate Recovery (talent)..............................73 Guided (quality)....................................... 87,,200
dice
Barrel Roll (talent)..............................................77 BAoboilsitty...................................................................................................................9...,.,..2. 90 Gunnery (skill)...................................................69
Basic Military Training (talent)........................75
Berserk (talent)...................................................75 Challenge........................................................10 H
bBiloarsot i(dqu(saplietyci)e..s..)................................................................................8..6...,.,.120704 Difficulty.........................................................10
ppeorocle...n..t..i.l.e..................................................................................................1...3..,.,.1119 Hacker (career)...................................................42
Bought Info (talent)...........................................72 SPerotbfiacciken...c..y..............................................................................................1..0...,.,..2. 90 hacking...............................................................232
Brawl (skill).........................................................67
Brawn...................................................................14 ten-sided.........................................................11 actions...........................................................233
Breach (quality)........................................ 8877,,,, 200 Hamstring Shot (talent).....................................73
Burn (quality)........................................... 200 difficult terrain..................................................110 handling.............................................................220
Healer (career)....................................................41
C difficulty....................................................... 16,,20 healing................................................................116
Heightened Awareness (talent).........................76
Average............................................................17 Heroic Will (talent)............................................79
Daunting.........................................................18 Horror (tone)....................................................242
Can’t We Talk About This? (talent)..................79 Easy.................................................................17 How Convenient! (talent).................................80
career....................................................................40 hull trauma........................................................222
chabacraraacrcchekteeegrtrr.y.o.p.u..e.n....d..........................................................................................................................................333433,,,,,, Formidable.....................................................18 hull trauma threshold......................................222
Hard.................................................................17
35 Impossible......................................................18 I
34 Simple..............................................................16
40 Discipline (skill).................................................60 immobilized....................................................,114
generation.......................................................33
Motivation.............................................. 34,,46 disoriented................................................. 8877,,,,121040 impassable terrain............................................110
species......................................................33,, 35 Disorient (quality)....................................
Distinctive Style (talent)....................................78 iIimnncapicdrcoeuvnritasateleds.(.wq...ue..aa..pl.i.to..yn..).s......................................................................................................8...97..6.,.,.,,12900790
characteristics.....................................................13 Divine (skill).......................................................70
Charm (skill).......................................................54 Indomitable (talent)...........................................81
checks Dodge (talent).....................................................78 Inferior (quality).................................................88
downgrade...........................................................21
assisted............................................................26 Driving (skill)......................................................60 Initiative..................................................... 95,,129
combat...........................................................101
competitive.....................................................26 Druid (career).....................................................43 Inspiring Rhetoric (Improved) (talent)...........78
Dual Wielder (talent).........................................76 Inspiring Rhetoric (Supreme) (talent).............80
opposed...........................................................25 Duelist (talent)....................................................73 Inspiring Rhetoric (talent)................................76
Clever Retort (talent).........................................73 Intellect................................................................15
clone (species)...................................................174 Durable (talent)..................................................73 Intellectual (archetype)......................................38
dwarf (species)..................................................142 Intrigue (tone)...................................................245
Coercion (skill)...................................................55 Inventor (talent)..................................................76
collisions............................................................222
combat check....................................................101 E items........................................................... 82,,197
Computers (skill)................................................58
concealment......................................................110 Eagle Eyes (talent)..............................................78 attachments..................................................206
Concentrate.......................................................218 elf (species)........................................................142 fantasy...........................................................143
Concussive (quality)................................ 87,,200 hard points...................................................206
Cool (skill)...........................................................59 eennccouumnbtrearns..c.e............................................................................................8...4..,.,.129389 maintenance...................................................89
Coordinated Assault (talent).............................75 modern.........................................................165
threshold.........................................................85
Enduring (talent)................................................80 qualities................................................. 86,,199

science fiction...............................................175

setting specific....143,,153,,161,,165,,175,,184

space opera...................................................184

252 Index
GENESYS

steampunk....................................................153 Priest (career)......................................................43 ssStttrroaariiynn.p.t.ho..ro..e.l.ss.h.......o....l..d.........................................................................3....1....,..,....1....1....3....,..,....1......2....2....,.,,..11.219833
weird war......................................................161 Primal (skill).......................................................70 starting............................................................45
prone..................................................................108 street tough (adversary)...................................134
J Proper Upbringing (talent)...............................74 Streetwise (skill)..................................................65
psionic (species)...............................................182 Strength (Motivation)........................................48
Jump Up (talent).................................................73 Pulp (tone).........................................................247

K Q structured gameplay...........................................95
Stun (Dqaumalaitgye).(..q..u..a..l.i.t..y..)...........................................................8..8...,.,..2.8080
Knack for It (talent)............................................73 Quick Draw (talent)...........................................74 Stun
Knight (career)....................................................42 Quick Strike (talent)...........................................74 suffocation.........................................................112
Knockdown (quality).........................................88
Knowledge (skill)................................................66 R Sunder (quality)..................................................88
Know Somebody (talent)..................................74 Superheroes (tones)..........................................250
range...................................................................105 Superior (quality)...............................................88
L bands.............................................................105 Surgeon (talent)..................................................74
engaged.........................................................106 Survival (skill).....................................................65
Laborer (archetype)............................................37 extreme.........................................................107 Swift (talent)........................................................75
Leader (career)....................................................41 long................................................................106 swimming..........................................................111
Leadership (skill)................................................56 medium.........................................................106 symbols
short..............................................................106 Advantage................................................11,, 23
LLLiiemnt’ksietRedidd(Aqeu(mtaalmilteyon)t(..)q....u......a....l..i..t..y....)..............................................................................88..88...,,.,,..22.700004 strategic.........................................................224 Despair.....................................................13,, 24
ranged attack............................................ 102, 103 Failure......................................................12,, 23
Lucky Strike (talent)...........................................76 Ranged ((sLkigilhl)t..)..(..s.k..i..l.l.)....................................................................6...8..,.,. 68 TSTurhicrucemeastp.s...h...........................................................................................................................................................111221,,,,,, 23
Ranged 69 23
M Rapid Archery (talent).......................................79 24
Rapid Reaction (talent)......................................74 system strain.....................................................223
Mad Inventor (talent)........................................80 rarity.....................................................................82 system strain threshold....................................223
Mad Scientist (career)........................................43 Reinforced (quality)...........................................88
magic..................................................................210 Resilience (skill)..................................................63 T
magic implements............................................218 revenant (archtype)..........................................152
maneuvers...........................................................97 Riding (skill).......................................................63 taletanicettrsisv.....a....t..i..o....n...........................................................................................................................2....7....,..,.. 777121,,,,,,111999554
rivals...................................................................132
aim...................................................................97 robot (species)...................................................183 tones...................................................................241
assist................................................................98 Romance and Drama (tone)...........................248 Toughened (talent).............................................75
guarded stance...............................................99 Ruinous Repartee (talent).................................81 Tractor (quality).................................................89
interact with the environment.....................99 Rule Zero...........................................................125 Tradesperson (career)........................................42
manage gear...................................................99 two-weapon combat.........................................108
mount or dismount.......................................99 S
move..............................................................100 sanity..................................................................244 U
preparation...................................................100 Scathing Tirade (Improved) (talent)................79
stand or drop prone.....................................100 Scathing Tirade (Supreme) (talent).................81 unarmed combat..............................................108
Master (talent)....................................................81 Scathing Tirade (talent).....................................77 Unremarkable (talent).......................................75
Mechanics (skill)................................................60 science fiction (setting)....................................170
Medicine (skill)...................................................61 Scoundrel (career)..............................................41 Unwieldy (quality).................................... 89,,200
melee attack.......................................................103
Melee (Heavy) (skill)..........................................68 upgrade................................................................21
Melee (Light) (skill)...........................................68
Melee (skill).........................................................67 Second Wind (talent).........................................74 V
minions..............................................................131 Side Step (talent).................................................77
modern day (setting).......................................164 sskilihllosu...e..t.t..e..........................................................................................1..6..,1,0592,,,,122920 vacuum..............................................................111
combat.............................................................67 vanguard (species)............................................183
Mmoontigvraetlio(nsps.e..c.i..e.s..)..........................................................4..6..,.,..1...2..3..,.,.112592 creating new skills.......................................190 vehicle actions...................................................227
general.............................................................57
Mystery (tone)..................................................246 knowledge.......................................................66 Additional Vehicle Actions........................230
magic...............................................................70 Blanket Barrage............................................228
N social................................................................54 Concentrated Barrage.................................228
Skulduggery (skill).............................................64 Damage Control..........................................228
Narrative Dice System.................................6, 130 Ssoloawk.-.F...i.r..i.n..g...(..q..u..a..l.i.t..y..).................................3..1..,.,..9..2..,.,..1. 8085,,,,219008 Dangerous Driving......................................227
narrative gameplay.............................................95 starting............................................................46 Gain the Advantage.....................................229
Natural (talent)...................................................79 social encounters..............................................118 Perform a Combat Check...........................230
Negotiation (skill)...............................................56 Socialite (career).................................................41 vehicle maneuvers............................................226
nemeses..............................................................133 Soldier (career)...................................................41 Accelerate.....................................................226
space opera (setting)........................................179 Brace for Impact..........................................227
extra activations...........................................205 species................................................................192 Decelerate.....................................................227
create a species.............................................192 Evade.............................................................227
O speed..................................................................221 Reposition.....................................................227
spellcasters.........................................................210 vehicles...............................................................220
One with Nature (talent)...................................74 speAlltst..a..c..k......................................................................................................2..1..2...,.,.221115 actions...........................................................227
Operating (skill).................................................62 Augment............................................. 212,,215 combat...........................................................225
orc (species).......................................................143 Barrier................................................. 212,,216 Critical Hits..................................................231
Overcharge (Improved) (talent).......................81
Overcharge (talent)............................................80 Vicmioaunse(uqvuearlsi.t.y..)................................................................................8..9...,.,.222006

P Vigilance (skill)...................................................65

ppaaiinnkkiilllleerrs(..i.t.e..m....).................................................................................9...4..,.,..1.1946 Conjure............................................... 212,,216 W
Curse................................................... 222111343,,,,,, 217
Painkiller Specialization (talent)......................79 Dispel.................................................. 217 weapons..................................................... 90,,199
Parry (Improved) (talent)..................................79 Heal..................................................... 217
Parry (talent).......................................................74 stagUgteilrietyd.....................................................................................................................,.211144 weird war (setting)...........................................158
Starship Captain (career)...................................43 Willpower............................................................15
PPeierrcceept(iqounal(istkyi)l..l.)..............................................................................8..8...,.,..2.0620 Stealth (skill).......................................................64 Wizard (career)...................................................43
Sstteoarmy pPuoninkts(.s..e..t.t..i.n..g..)....................................................................2...7..,.,.112489 wounds...............................................................112
Piloting (skill).....................................................62
wound threshold.............................. 31,,112,,193
pPlraenpeatraer(yqsucaalliet..y..)...............................................................................8..8...,.,.222004
starting............................................................45
Presence...............................................................15

Index 253
GENESYS

CHARACTER WOUNDS STRAIN DEFENSE
Character Name:
SPECIES/ARCHETYPE:
CAREER:
PLAYER:

SOAK VALUE

THRESHOLD CURRENT THRESHOLD CURRENT RANGED MELEE

CHARACTERISTICS

BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

GENERAL SKILLS SETTING? CAREER? SKILLS SETTING? CAREER? RANK
Alchemy (Int) RANK COMBAT SKILLS
Astrocartogrphy (Int) SETTING? CAREER? RANK
Athletics (Br) Brawl (Br) RANK
Computers (Int) Gunnery (Ag) SETTING? CAREER? RANK
Cool (Pr) Melee (Br)
Coordination (Ag) Melee-Heavy (Br) SPECIAL
Discipline (Will) Melee-Light (Br)
Driving (ag) Ranged (Ag)
Mechanics (Int) Ranged-Heavy (Ag)
Medicine (Int) Ranged-Light (Ag)
Operating (Int)
Perception (Cun) SOCIAL SKILLS
Piloting (Ag) Charm (Pr)
Resilience (Br) Coercion (Will)
Riding (Ag) Deception (Cun)
Skulduggery (Cun) Leadership (Pr)
Stealth (Ag) Negotiation (Pr)
Streetwise (Cun)
Survival (Cun) KNOWLEDGE SKILLS
Vigilance (Will) Knowledge (Int)

MAGIC SKILLS CUSTOM SKILLS SETTING? CAREER?
Arcana (Int)
Divine (Will) SETTING? CAREER? RANK
Primal (Cun)

WEAPON SKILL DAMAGE WEAPONS RANGE
CRIT

TOTAL XP Permission granted to photocopy for personal use only. © FFG. Character sheet also available for download at www.FantasyFlightGames.com AVAILABLE XP

MOTIVATIONS CHARACTER ILLUSTRATION

Strength: Flaw:

Desire: Fear:

Money: CHARACTER DESCRIPTION
Weapons & Armor:
EQUIPMENT LOG GENDER:
AGE:
Personal Gear: HEIGHT:
BUILD:
HAIR:

EYES:
NOTABLE FEATURES:

NOTES CRITICAL INJURIES
RESULT
SEVERITY

NAME PAGE # TALENTS AND SPECIAL ABILITIES
ABILITY SUMMARY

Permission granted to photocopy for personal use only. © FFG. Character sheet also available for download at www.FantasyFlightGames.com

TALENT ACTIVE?

TALENT PYRAMID

PAGE # PURCHASING TALENTS

TALENT ACTIVE? TALENT ACTIVE? This sheet tracks the talents that
you purchase for your character.
PAGE # PAGE # When you purchase your charac-
ter’s first Tier 1 talent, record it in
the upper leftmost box in the Tier
1 column.
When purchasing talents, your
character must have more talents
in a tier than they do in the next
highest tier.

TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE?

PAGE # PAGE # PAGE #

TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE?

PAGE # PAGE # PAGE # PAGE #

TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE?

PAGE # PAGE # PAGE # PAGE # PAGE #
ACTIVE?
TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE? TALENT

PAGE # PAGE # PAGE # PAGE # PAGE #
ACTIVE?
TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE? TALENT ACTIVE? TALENT

PAGE # PAGE # PAGE # PAGE # PAGE #

TIER 1 TIER 2 TIER 3 TIER 4 TIER 5
5XP 10XP 15XP 20XP 25XP

Permission granted to photocopy for personal use only. © LFL. © FFG. Character sheet also available for download at www.FantasyFlightGames.com


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