300 CHAPTER SIX: MYTHIC STORYTELLINGDESIGN PRINCIPLES: CHIMERAMagical beings composed of different features of mundane animals and even humans are a common sight in myth. Consider Pegasus, the Minotaur, and the namesake Chimaera from Greek mythology; the Nue of Japan; the Simurgh of Persia; or the Fenghuang of China. They tend towards the extremes of the good-evil spectrum — many are considered wise and regal, but some are terrible beasts that threaten all around them. When it comes to designing such a creature mechanically, consider what sorts of animals are in the mix, and what sorts of unique traits they have — claws, venom, the ability to fly, and so on. Greek Sphinx, obsessed with riddles, are nonetheless Honor Bound to spare a victim if they answer correctly! Secondary Pool (9): Things Long Forgotten, Survival, StealthDesperation Pool: 6Health: 5Defense: 5 Initiative: 9 YAOGUAIChinese folklore is rife with accounts of strange beings, drunk on mystical powers attained from Daoist studies, attempting to achieve immortality through unvirtuous practices. Sometimes hybrids of animal and human, sometimes fallen Gods, sometimes stranger things still (living skeletons, for example), the term Yaoguai is a very wide umbrella, but the quest for deification and immortality is universal. The Shén believe in rehabilitating beings that other pantheons might brand as Titans — in their eyes, redemption is a matter of choice, and open to any who are willing. Still, in the heat of the moment, that is an ethical stance easier claimed than adhered to.Archetype: NemesisQualities: Apocalyptic Presence, Imperfect Disguise, Martial Artist (Heroic), Sorcery or Mystic Arsenal. Flairs: Curse, Reflected IntentDrive: Immortality, and nothing less!
Example Antagonists 301Primary Pool (11): Martial Arts, Forbidden Knowledge Secondary Pool (9): Scheming, TrickeryDesperation Pool: 6Health: 5Defense: 5Initiative: 9DESIGN PRINCIPLES: THE LIVING DEADLiving dead is a wide tent, covering everything from mummies to zombies to vampires and beyond. Many will have Unnatural Hunger (which can cover other compulsions as well) or Miasmic Presence. Some may be thralls to the will of another, greater being; others might be the ultimate mastermind, wise and puissant beyond mortal ken. The Mook Archetype is appropriate for the typical zombie — a human reanimated through ritual — and even for some mummies and vampires. More powerful mummies may be sorcerers or command other terrible powers and, being the sort to chain their soul to a desiccated body, they are unlikely to have a friendly or equitable outlook towards mortals. As for vampires — well, they eat mortals, either by dining on their blood, flesh, or breath. Are you on a first-name basis with every loaf of bread you’ve ever eaten? All this said: Pop culture has had its way with virtually every example of the living dead, twisting it into versions that have all but replaced their mythological inspirations. We encourage you to do a little reading — there are versions of all of these stories that are both weirder and more interesting than anything you’re likely to see on a screen. DESIGN PRINCIPLES: YAOGUAIYaoguai is a blanket term describing virtually any kind of potentially malevolent spirit — as a result, they defy easy description. Many will be Martial Artists, perhaps even of Heroic caliber, and many will have knowledge of Daoist sorcery — those who don’t likely attained their power by stealing an elixir. Beyond that, it’s a matter of what sort of Antagonist you want to create. A scorpion Yaoguai will be Toxic (requiring a successful attack with its tail), and probably no slouch at grappling; a Yaoguai of smokeless flame will possess Baleful Touch; and a Yaoguai born of a tree will likely have Stand Tall and Heavily Armored. Yaoguai who collect souls will possess Life Drain.
302 SCION: HEROIV. It probably wasn’t possible to grow a new World Tree from a cutting of Yggdrasil. Probably not. The Æsir were, for the most part, in agreement on that fact. But the Nornir were maddeningly closedmouthed about it, by all accounts, and that meant leaving it be wasn’t a chance the Gods could take. Of course, most of them preferred to stay in Asgard, rather than risk coming down among the humans and feeling the chains of fate tighten about their chests, so they did what they always did, and sent their children to take care of it.It was a strange kind of family reunion, with no one exactly related by blood, but everyone doing the mental gymnastics required to figure out where everyone else fit in the divine family tree. Four of them had been sent: Eric, daughters of Sif and Heimdall, and a young man with rust-red hair and a tattoo of algiz on his bicep.“Who stole the branch, do we know?” the young man asked. His name was Nate, and Eric shoved down a million awkward questions.“Titanspawn,” said Sif’s daughter. Her name was Lucy, and she’d arrived first. “They’re ahead, looking for soil from my mother’s garden.” The four of them stood at the edge of a field, neat rows of early summer crops stretching on for acres. “If you know the path to walk, it’ll take you to her fields in Asgard.”Eric nodded. “Well, it’s not like she leaves maps lying around, right? So we just have to find them, take the branch, and kick them off the property?”Heimdall’s daughter, Chelle, shook her head. “They’re not alone. One of ours is helping them.” She cocked her head, and Eric knew she heard more than just the wind rustling through the tender new growth. “The trickster.”That declaration was met with resigned groans all around. When you had a shitstorm on your hands, chances were high Loki or one of his offspring was involved. It explained why Asgard was hedging their bets. If anyone could coax a piece of Yggdrasil to sprout, it would be Loki.“Follow me.” Lucy strode off into the field, picking her way between the rows. She led them along a complex route, one Eric at first mistook for random. As they went, though, he imagined himself watching their progress from above, mapped out the turns and switchbacks. Their steps traced a symbol through the rows, a rune that meant bounty.He liked the double meaning of it, plentiful crops and the quarry they were chasing.He opened his mouth to mention it, but Lucy held up a hand, halting the group. The air had changed. The smell of tilled soil still hung on the air, but it was richer now, more potent. Eric caught the faint scent of apples, though the trees were faint skeletons on the twilight horizon. Lucy had led them to Asgard.It wasn’t hard to find the thieves. The titanspawn — four of them — were shoveling dirt into sacks and loading them onto a wheelbarrow. Atop it sat a thin man Eric had never seen before. His demeanor
ERIC DONNER PART TWO 303was bored and smug at the same time, and when the four of them approached, he lit up with glee.“Oh, just who I’d hoped to see,” he said.Beside Eric, Nate hissed. “Max? But… you...” Above, storm clouds began to gather. The hair stood up on Eric’s arms, and the pleasant smell of fresh earth was replaced by the sharp tang of ozone. Eric put a hand on Nate’s shoulder. “Easy, now.” He could tell the kid was new to this, something in the betrayal tingeing his tone. Most Æsir Scions he’d met swapped the first time Loki or his kin fucked me over stories once the liquor started flowing. Eric had a feeling Nate’s was happening right now.“You call down that bolt, kiddo, and you’ll make this whole thing ten times worse.” He held up a long, sturdy branch. “Strike me while I’m holding this, and it’ll hit Yggdrasil itself. You want to be in charge of splitting the World Tree?”The pressure in the air let up. Nate hung his head. Loki’s son grinned and said, softly, “Get ‘em.”The titanspawn charged.V.The ground turned slick with blood and ichor and rain. Eric felt the storm surge again, and this time, when Nate sent a bolt of lightning stabbing into the group of titanspawn, Eric joined in, forking it off to hit not one, but two of their attackers. The stench of charred flesh filled the air. The two shared a grin, quick as the lightning they’d just wielded, and pulled another bolt down from the sky as one of the Jötunn clambered back to his feet.Lucy and Chelle had engaged the remaining titanspawn, their war cries bellowing forth to match the thunder. Chelle moved in with the utmost grace, catching one of the approaching Jötunn’s four arms and using its weight against it to throw it to the ground. Lucy stood waiting, one hand outstretched. As Chelle’s victim lay gasping for breath, Lucy curled her hand into a fist. The Jötunn screamed as a fist of earth took shape around it, the dirt solidifying into fingers, crushing the life out of the titanspawn. Eric would hear cracking bones and tearing flesh in his dreams for weeks.The last of the Jötunn stood uncertainly, looking from the Scions to its fallen brothers. It fixed its bloodshot gaze on Eric. Before it could take its first lumbering step, he raised Giantsbane and fired. The ground shook as the body hit, and then there was nothing but the patter of rain on the earth, the fading rumbles of thunder, and the rasp of four Scions catching their breath.When the rain let up (when Nate let it let up), Loki’s son was nowhere to be seen. Eric had spied him high-tailing it just after the fighting began, but their shovel-wielding enemies had demanded the group’s full attention. No way he was up to anything good. They didn’t linger by the bodies, instead setting off in Max’s muddy boot prints. He hadn’t even bothered trying to cover his tracks.Eric felt the grim elation that comes after a battle well-fought. He suspected Lucy and Chelle were much the same — Lucy came up with a handful of couplets about their prowess versus the titanspawn, and they were good enough to coax a smile out of the otherwise stoic Chelle. Nate, however, held his fists clenched so hard the veins stood out on his arms.Eric slowed down, let Lucy and Chelle get a few paces ahead. Nate took the hint and matched his stride. “You know him, huh?”“We hung out a few times. He showed up after my dad revealed…” Nate waved a hand around. “All of this. He helped me through some things. Shit, we fought together. I thought…”Eric nodded. It wasn’t lost on him that Nate’s father had appeared to him, but that wasn’t important right now. “You thought he was your friend.”“Yeah.”“You know, he might have been. And he might be again. It’s complicated when it comes to Loki and us. Loki and all of the Æsir, really, but Thor’s kids especially.”“Or he was using me from the start.” A muscle worked in Nate’s jaw. “We…we talked about something like this once. We were drinking, and he was talking about fate. About knowing the things that are supposed to kill off our parents, and how we’re susceptible to those things, too.” Nate shuddered. “Loki’s is pretty awful. Max was, he pretended to be freaked out about it. I made a joke about growing a new World Tree and, I don’t know. Something about seeing if the branches of fate would grow differently.” He let out a little laugh. “That’s not even how it works. But here we are.”
304 SCION: HEROEric frowned. “He’d know that.” It wasn’t Yggdrasil’s branches that determined their fates. It was what the Nornir spun out that mattered.Snap.Nate and Eric froze. Lucy and Chelle turned around, the next verse of her saga dying on Lucy’s lips. “What was that?” she asked.Eric bent. When he stood, he held two halves of a broken branch. In his hands, the pieces looked small, but they all knew what he had. “Why would he throw this away?” asked Eric. “It’s what he was after, wasn’t it?”Chelle took one of the pieces from him. “There’s no magic left in it. It’s just a stick. So why…?”A breeze skirled past them, carrying with it the crisp scent of apples. “Oh no,” said Lucy. “Oh, he wouldn’t.”But of course he would. Chelle pointed, wordlessly, to the row of apple trees ahead of them. To the ones on the border between Sif’s garden and Iðunn’s orchard, where the branches of the closest trees had been completely stripped of their fruits.Max was nowhere to be seen.VI.Eric got itchy in big cities. New York was the worst of them all. Everything and everyone in them was constantly on the move. The sidewalks were crowded, the roads doubly so. He’d left the GTO parked at a commuter rail station in Jersey, and spent his ride into the city on one cramped train after another. When he finally came up out of the subway, he still felt too closed in to be able to catch a proper breath. Give him open fields and never-ending skies any day.Elevators weren’t any better, especially not the ones that were programmed to cram as many passengers into them as possible, in the name of efficiency and energy-saving. Eric was all for saving the planet, but he didn’t think the 10 other people crammed into the space with him were particularly appreciative of their building’s efforts. It likely didn’t help that they were all in suits, dressed for power lunches and corporate ladder-climbing, and he was in jeans and a T-shirt, tattoos crawling around his arms.At least Omolara had told her assistant to expect him. Eric wasn’t sure how he’d have gotten around security if she hadn’t put him on her calendar. When he stepped into her office, though, Eric almost wished the assistant had taken one look at his nowhere-near-business-casual outfit and thrown him out. He’d rather face down a whole security team than the two women who turned to face him.They stood by the window, looking out at New York City from 63 floors up. Omolara turned first, and one look at the Yorùbá woman made the power brokers from the elevator look like shabby penny-stock traders. She wore a charcoal-gray pantsuit, understated and elegant. Her hair was styled in tight cornrows, their ends capped with small gold adornments. From the glower on her face, Eric was glad the whip he’d seen her wielding in pictures was nowhere to be seen.Brigitte de la Croix was as tall as Omolara, though the top hat she wore gave her a few extra inches. She held an unlit cigarette pinched between her fingers, and looked none too happy to see Eric. “You want to tell us what that call was all about?”He’d left Brigitte a rambling message when he’d returned to Midgard, asking her to meet him so they could do something about Max and the stolen apples. Not that he had any idea what that something was.“There’s a Goddess,” he said, after he’d told them about Yggdrasil’s cutting being a red herring, and the fight with the titanspawn. “Iðunn.” He looked beseechingly at the desk and its two guest chairs, but neither Omolara nor Brigitte made a move towards them. “She grows these apples, that grant the Æsir their youth? We think maybe he’s going to try selling them. It’s not immortality, exactly, but…”“But it would upset a whole lot of balances,” finished Brigitte. “Yeah. Probably a whole lot of death Gods that won’t be very happy when this gets out.”“You think?” Brigitte was a master of the slow burn. “How could you have taken your eyes off this Max guy, even for a second?”“There were four of us,” said Eric. It was an awful defense. He knew it, and Brigitte wasn’t going to let it pass.“You’re the one I know. And you’re smarter than that.” “Apparently not,” said Omolara. She abandoned her post at the window and settled in behind her desk. “I’ll see if anyone’s talking about something hitting the market that sounds like it fits.” She
ERIC DONNER PART TWO 305began tapping away at her laptop, muttering keywords like a spell.Brigitte followed her and sank into one of the guest chairs. Eric had the distinct impression he wasn’t invited to sit. Instead, he strolled to the window and looked out.Out… and down. He didn’t consider himself afraid of heights, and there were far taller buildings all around them. They were high enough that clouds formed only a few floors up, the sky and the buildings’ peaks lost in gray. Still, he felt uneasy so close to the glass, like some massive bird might come plunging through the clouds, shatter the glass, and carry him off.Eric stepped away, and turned his back on the sky. To find Omolara and Brigitte watching him, amused. He wasn’t sure how long he’d been standing there.“Found him,” said Omolara.VII. Omolara spun her laptop so Eric could see. He took that as permission to sit beside Brigitte, who regarded him grimly. “How bad is it?” he asked. It had been less than two days since Max had made off with Iðunn’s apples. The four who’d chased him to the orchard — and lost him — had set off to follow their own leads, but so far had all come up empty. Whatever Omolara had found was their first lead. How much damage could he have done in two days?He hadn’t realized he’d asked the question aloud until Omolara let out an exasperated sigh. “Your mistake is in thinking he had no plan beforehand. You assumed stealing those apples was the firststep, not the last.” She tapped the screen, drew Eric’s attention to the slick-looking website full of beautiful, vibrant, young people. “He’s been taking preorders for a month.”Eric scrolled through a page of testimonials, written by people who, before they’d taken Max’sInstant Youth Supplements, had been showing their ages. Overnight, their crows’ feet and liver spots had disappeared. He decided not to watch the before-and-after videos, but the still pictures were enough to make his stomach sink. Some of the
306 SCION: HEROpictures were probably retouched, but the ones that had been uploaded in the last couple of days? He was pretty sure those were real.He’d figured Max might have tried offloading the apples to the highest bidder, that he’d be tracking down a couple of burlap sacks full of whole apples and be done with it. This, though… Max (and the shell company he’d set up) was selling some kind of apple-based supplements. A hundred pills for $149.99, payable in three easy installments plus shipping and handling. A blinking burst in the top corner of the page offered a two for the price of one deal for the first 100 takers. “I don’t…” He cleared his throat. “I don’t know where to begin with this.” A look passed between the women. “Come again?” said Omolara.“He means he doesn’t know what to do with something he can’t just hit until it stops moving.” Brigitte patted his bicep. “Thought we were going to tell you where he was, then you could just go find the place he had the apples, punch him out, and take them back, huh?”“…I was hoping.”“Well. Here’s the good news.” Omolara took her laptop back and started typing. “I can call in some favors and disrupt the business. Everything that can go wrong for his little startup is about to. And I’ll have their business address for you by the time you get out of the city. Which leaves going to his warehouse and doing the whole punching and stealing back the inventory part to you.”“I’m not sure I heard any bad news in that.” He tried out a grin, glad his part of this plan put him on familiar ground. “I’m good at that.” He made a fist and flexed. It was mostly a joke.Omolara stood. She wandered back to the window and looked out over the city. Brigitte watched her go, hushing Eric with a look when he opened his mouth to ask a follow-up question. Outside, the storm clouds gathered, gray upon gray upon gray. Even safely away from the window, Eric had a sudden sensation of vertigo. He was up too damned high,and wanted nothing more than to be back on solid ground. Lightning stabbed down, turning the room a searing blue-white. He was sure it must have hit their floor, could feel the energy dissipating as it found its way down the building to the ground. First, though, all that power had gone through Omolara. As Eric’s vision cleared, he focused on her, still standing calmly and looking out over New York. “The bad news,” she said, “is now you owe me.”VIII.The warehouse job went smoothly. Eric might have wondered if it had gone too smoothly, but the truth was, the team was just that good. He and Nate went barreling in and handled the small security force Max had left in place. Lucy and Chelle covered the exits. Although Max was nowhere to be found, it was likely he’d realized that his sudden business problems weren’t just dumb luck and cut his losses. Omolara had been thorough. They’d confiscated the supplements and collected laptops, hard drives, and every USB stick they could find. Eric and Nate fried the hell out of the electronics, and the job was done. Within a few hours, while the four of them were out celebrating at a little hole-in-the-wall diner, Nate got the call that said the Æsir were pleased with how it had all turned out. They drifted away after that, one by one. Chelle first, then Nate, then Lucy. She shrugged at Eric as she dropped her cash on the table. “Sometimes we just get it right,” she said. “They can’t all be YouTube sensations.”“It’s not that,” he said. And it wasn’t. He couldn’t quite figure where this melancholy was coming from, but it had started when Nate’s phone went off. Nate hadn’t said who’d called. He didn’t have to. “I’m all right,” he told Lucy. “I’m going to have one more cup of coffee and hit the road. You don’t have to stick around.”He wondered for a moment if she might stay, but she double checked that she’d left enough for the tip and was gone.Ten minutes later and Eric was out the door himself. He pulled up short when he saw the hulking figure circling the GTO. Taller than Eric himself, more muscular. The parking lot lights lit up his bright red hair. He felt 10 times bigger than he was, like he ought to have taken up half the parking lot. You could feel the divinity emanating from him. Like the tang of lightning about to strike.Eric’s mouth went dry; his heart attempted to pound its way out of his chest. Was this how people felt when they met movie stars? Then the man turned, and Eric was right back where he’d started. He’d seen pictures of his father,
ERIC DONNER PART TWO 307just a handful left in a shoebox in his grandparents’ attic, but he’d memorized that face all the same. This man’s eyes were too wide set, his nose crooked but bent to the wrong side, like the haymaker that broke it was thrown by a lefty rather than a righty.“Nice car,” said the man who wasn’t his dad. “Did you restore it?”“Yeah. My grandfather and I did.” The man ran a hand over the hood, nodding. “How’s she run?”He didn’t know which Thor this was — Nate’s dad, some other Incarnation, it suddenly didn’t matter. It was a warm night, they’d just thwarted a plan by one of Loki’s Scions, and the goat had a full tank of gas. “You, uh. You wanna find out?”“Hell yes I do.” The man considered him for a moment, then broke into an infectious, toothy grin. “In fact, I know just where we should go.”The road stretched out ahead of them, one long ribbon of moonlight and asphalt. It was late enough that they were the only car on the road, the roar of the GTO’s engine echoing across the fields. Eric let the speedometer creep up, which seemed to please his passenger. They’d been driving for about 10 minutes when the road ahead shimmered. Eric thought it might have been a trick of the moonlight, or his headlights against a slick patch, but then it happened again, and colors began seeping into the tar.“Have you ever driven on the Bifrost before?” asked his companion.“I can’t say I have.”“Look around, then. This is a rare sight.”Eric did as he was bid, peering out into the night. On either side of the road, the fields had disappeared. Far ahead, he could see the shining lights of Asgard. If he kept going, would his father be in one of the halls, drinking and boasting and singing of his victories?But then his gaze was drawn below, through Yggdrasil’s branches, to where Midgard’s cities shone. He couldn’t have named them all if he tried, but seeing their glow stole his breath. Home.Down there were the people he protected, the ones who needed him. He turned to tell his passenger it was time to go back, but the seat beside him was empty, and when Eric faced forward again, the road was just a road in northern New Jersey, beneath a bright summer moon.IX.It was the hottest day of the year, and Eric was freezing his ass off. He wasn’t sure how long he’d been fighting — felt like hours, was probably minutes — but now that he’d been knocked on his back and had a moment to think, he noticed it was long enough for a crowd to have gathered. They were a good distance away, which was nice, but if the frost giants noticed them, the humans wouldn’t be able to scrabble far enough away fast enough.It should have been easy: Distract them from the spell they were attempting, lure them away from the ritual space, stop them from ever trying again.Turned out, they were a lot smarter than they looked. They sort of had to be, from the glimpse Eric had gotten at the ritual prep. Whether they’d been trying to steal the heat from the nearby town or the sun itself, at least he’d bought himself some time.But not only were they smart, they were strong, and quick, and they’d kicked his ass for a quarter of a mile.“Maybe you’re just not cut out for this, kid.” The raspy voice came from just above his head. Eric suppressed a groan as a feathered head peered down at him.Where there was one raven…“Yeah. Give it up now, maybe they’ll just leave you alone.” That one landed on his chest, its talons digging holes in his shirt. “We don’t know what you were thinking, taking them on all by yourself. You’re good, but you’re not that good.” Huginn was the bigger one, the one not using him as a perch. “They want to steal the summer. That’s hardly even your problem.” Muninn squawked as Eric pushed himself to sitting. The giants stood several yards off, watching. “It is if they kick off Fimbulwinter.”“Eh. Not likely. It’s just one town’s summer.” Muninn resettled on Eric’s knee. Huginn hopped around so they were both regarding him.
308 SCION: HERO“Why are they waiting?” Eric cut a nervous glance toward the spectators, but the giants were intent on him.Huginn pecked at the ground before looking up again. He stretched a wing at a lump in the distance: the corpse of a fallen giant. “You killed the one that was powering the ritual. About now, they’re debating whether to get revenge, or use a thunder God’s spawn to give ‘em the juice they need.”“Sucks for me either way.”“Yep,” said Huginn.“Yep,” said Muninn.He pawed for Giantsbane, which lay a few feet away, thrown when that last giant pasted him across the face. He was pretty sure all his teeth were still in place, but at least one seemed precarious in its socket. “I don’t suppose you have any advice?”“Don’t die,” said Huginn. Muninn shrugged, or at least, that’s how Eric interpreted the gesture.“Super helpful. Thanks.” He shook the rime of frost from his hands, displaced the bird once again, and stood. Clouds gathered above — high up, it was still summer hot and humid — and Eric drew them down. When they hit the cold air the frost giants had ushered in, the moisture in them froze.It began to snow.Eric raced through the whiteout, wind whipping around him. He didn’t hear the rumble of thunder so much as he felt it all through his bones. The giants felt it, too. They shifted back into battle stances and got ready for him. In Eric’s hands, Giantsbane lived up to its name: three shots, three dead giants. Then he was upon them, the last pair standing, and Eric charged.He was the son of Thor. Every winter, his father led parties against these creatures’ invading cousins, keeping them out of Asgard with a battle-song on his lips. Eric shouted more than sang as he swung at the first giant, but there was triumph in the note. The ground shook as the giant went down. The second tried to flank him, but Eric was ready. Perhaps knowledge of frost-giant battle tactics were hereditary, because every move felt familiar, and his every countermove felt right.Then it was over. The snow stopped falling. The clouds blew away on the breeze — now the hot breath of summer, as it should be. All around him, the frost giant’s corpses set to melting. In the distance, the crowd cheered.Flapping wings behind him. The ravens alit on a dry patch of ground, careful not to get their wingtips or tailfeathers in the ichor. “Maybe you’re not so bad after all,” said Huginn.“Are you here for a reason, or just to heckle?” Eric pulled a talisman off a corpse, crushed it in his bare hands. He needed to go scuff out the runes they’d drawn for the ritual.“Got a message for you, since you didn’t bite it,” said Muninn. “From a guy named Max.”X.They met in a dive bar whose logo was a wolf gnawing on the sun. Max found it hilarious. Eric refrained from commenting. He’d come alone, like the ravens had said he should, though he had an SOS text ready to send if it all went south. When they each had a glass of beer in front of them, Max raised his glass. “To you and your crew. That was well played, at the warehouse.”Eric raised his own and drank. “Are you saying ‘no hard feelings’ here?”“Life’s too short to dwell on these things. Especially now that you four wrecked the merchandise that could have made it a bit longer.” He laughed, and Eric could see why Nate had befriended him. The man radiated an aura of good humor, a sort of no-worries vibe that put you right at ease.“What now, then? I can’t imagine you asked me here just to say we aren’t fighting. Or why you asked me rather than Nate.” Eric almost wished he was Heimdall’s son, so he could see through whatever trick Max was trying to pull.“He turned me down. I guess he’s still mad at me.” Max shrugged. “I’ll make it up to him sometime, but this can’t wait.” He pulled an envelope from his pocket, shook its contents out on his palm. “You got the supplements, but I kept some seeds. Work with me. I’m under the impression Nate’s thumb is greener than yours, but either way, your dads are both about the harvest, when they’re not laying about with that ridiculous hammer. You must have picked up some of it.”Eric had watered a friend’s plants once, while she was away. They hadn’t died, but she’d only been gone a couple of weeks. It wasn’t exactly proof of
ERIC DONNER PART TWO 309his gardening prowess. “Why not ask Lucy? She’s more in tune with it than I am.”“She’s not my biggest fan. Listen. I’m not trying to chop down Yggdrasil here. I’m not opening a gate and letting frost giants take over Manhattan. I’m attempting to grow some trees that buy us a little time to get out of…whatever those asshole Nornir weave out for us. That’s all.” He closed his fist around the seeds. “You’ve heard the stories. What happens to us.”“And you think you can stop it?”“I have to try. All these other pantheons, they go about their lives not knowing if someone’s going to gut them and feed their innards to, I don’t know, a ravenous fish one day. Us? We know who’s doing the gutting and that oh, by the way, it’ll take the fish 1,000 years to finish eating. And we can’t stop it.That’s… That’s the rawest of deals. I refuse to just let it happen. We’re down here, guarding the world they created, that they once ruled, and they’re sitting back waiting for Ragnarok to come.” Max tapped at his phone. The screen lit up, queued to the video of Eric fighting the serpent in the park. The next related clip was him in the distance, with the frost giants. That one had gone up while he was on the drive here. “We can make our own destinies. There has to be a way. We can be bigger than they ever were.”Eric sipped his beer. In the years since the ravens told him who his father was, he’d never once heard from the man. No, from the God. He suspected he never would, even if he took Loki’s son up on his offer. Sometimes the Gods just didn’t care.But that didn’t mean he had to be like them: uncaring, aloof. He glanced at the video again, remembered how it had felt to save those people. He thought about the times he’d gone up against titanspawn that hadn’t been captured on camera, and the feats he’d accomplished with his band, who he really ought to check in on. Sometimes, you did important work and no one ever knew about it. Even your father.And that was just fine.“Thanks, but I’m going to have to pass,” Eric said. He polished off his glass and rose. “You sure?” Max asked, palming the seeds. “You won’t need them for, what, 20, 30 years, but I can grow some for you. In case you change your mind.”“I’ll let you hang on to them for now. But you start causing trouble, I’ll hear about it.” He leaned down, towering over Max. For the first time, Loki’s son looked afraid. “Then I’ll come for you myself, and won’t that be a tale for the ages.”
310 APPENDIX: LEGENDARY CREATURESHumans dominate the World, but they not the only creations of the Gods. Ordinary people share the cities and the wilds alike with beings of Legend, whose lives can be as quiet or as eventful as anyone else’s. Most humans go through their days without noticing what walks alongside them, but nearly everyone has heard stories of shapeshifters, sorcerers, talking animals, or nature spirits. They may even have a few in the family.GENERAL RULESDenizens are hampered by the unavoidable fact that Fate prefers humans. Even Denizens destined for a path of divine greatness have to overcome obstacles like a compulsive hunger for blood or being a dog. Most Denizens, therefore, have a Persistent Condition that both hinders their progress and provides a steady source of Momentum. These Conditions are never resolved; they are a part of the characters’ existence in the World, and Fate grows annoyed if they are circumvented.If you choose to play a Denizen, their supernatural nature is considered both a Calling and a Role Path. If the Denizen is also a Scion, these Callings replace one of their three, though it may not replace the one their share with their divine parent. Scions can be Prophets, though this is extremely rare — and often a sign of a blessing prior to their Visitation. Scions cannot be Cassandras.KITSUNEExample Calling Keywords: subtle, daring, playful, beautiful, fickle, wild, seducer, enchanterPath Asset Skills: Persuasion, SubterfugePath Contacts: former lover, current lover, shrine attendant, hotel clerkPersistent Condition: Fox With a Lingering Tail.Your natural condition is being a fox, with all that implies: you cannot speak, you have no opposable thumbs, and people are going to look at you very suspiciously if you walk into their store. You can, however, take on a single human appearance at will and maintain that form as long as you are conscious and awake. Any beings with a Legend score will recognize you for what you are when you appear as a human. Mortals who see your tail (see below) can recognize you on a successful Difficulty 2 Occult + Intellect roll.You can learn Knacks to expand on your shapeshifting abilities, but no matter what form you take, no matter what disguise you wear, you cannot completely conceal your tail. Gain Momentum if your tail is discovered at a time that greatly inconveniences you, such as when it risks damaging a relationship with someone who thought you were human or when an enemy notices the fluffy tail sprouting from the antique vase you just turned into.HEROIC KNACKSDo You Feel Lucky?: When you threaten someone with a harmless object, you gain Enhancement 1 on your attempts to intimidate him. If the object is one that is realistically dangerous, like an unloaded gun or a dud explosive, the Enhancement is 2 instead. If your attempt to intimidate fails for any reason, you cannot bluff the same target again in the same way. Dress for Success: When you disguise yourself as a type of person by wearing appropriate clothes, others will not question your authority in that role. Whether your disguise is a legitimate uniform or something you bought at a Halloween supply store, it’s equally convincing while you wear it, but cheap or minimal costumes require you to spend a point of Momentum to be plausible. Kindness of Strangers: When trying to convince someone to provide for your basic needs, like paying for food or giving you somewhere to live, reduce the Difficulty of the action by 1. The Storyguide decides what form this largesse takes, depending on the situation and circumstances of your request. Not a Fighter: As the Lover Knack of the same name (see p. 232). When you are engaged in a fight, as long as you do not make attacks, enemies will not target you directly with their attacks.
general rules | Kitsune | Satyr 311Additionally, gain Enhancement 1 to disengage and withdrawal rolls. You must also have a partner or Followers present for this effect to apply. Set the Stage: Spend Momentum to create an illusion. When you use props to prepare a space and occupy it, you can convince others that it has the function you claim it does. Putting a microscope on a table makes it a laboratory. A bookshelf turns it into a lawyer’s or professor’s office. The pretense only lasts while you are in the place you’ve created: Anyone entering it when you are not there quickly recognizes the truth. Tongue of the Fox: You can speak to any canine, and they will answer you in their language. Most animals can reason in the manner of a young child, they just don’t care for much beyond sniffing things and eating unguarded hens. Under the Table: When you spend a scene indulging in a vice with someone, you steal some of their vitality. For the next scene, they have +1 Difficulty on tasks involving one Arena of your choice and you gain Enhancement 1 in the same Arena. You can only use this Knack on another player’s character with that player’s consent.IMMORTAL KNACKSEndless Masks: You are no longer restricted to appearing in a single human form. In fact, you can take on any human, animal, plant, or inanimate shape up to the size of an elephant. Whatever shape you take, your Attributes and Scale remain the same. You can turn into a tiger, but you will be no heavier or stronger than you are as a human.Kitsune Tsuki: You can inflict someone with the Condition Fox-Possession for a number of days equal to your Legend. Fox-Possession makes the victim ravenously hungry (especially for tofu) but otherwise lethargic, suffering +1 Difficulty on any actions that require force or concentration. The Condition resolves either at the end of its duration or by having the victim spend a night in the company of a dog.Tableau: Spend Momentum to transform a single room into whatever appearance you wish. Unlike Set the Stage, you do not need to occupy the space to preserve the effect, but it will revert to its normal appearance on the next day if you do not choose to maintain it.SATYRExample Calling Keywords: drunken, free, wise, mocking, outrageous, beast, counsellorPath Asset Skills: Athletics, CulturePath Contacts: bartender, philosophy professor, gamblerPersistent ConditionHooves. They’re noisy when you walk and mark you as distinctly non-human unless you find a pair of custom-made boots. Gain Momentum when they give you away when you’re trying to be sneaky, when they reveal your true nature at a time you want to keep it hidden, or when they otherwise make your life more complicated.HEROIC KNACKSBaser Instincts: As the Lover Knack, Lover’s Intuition (p. 232), except that you learn what the target craves or covets instead of loves. When touching another character, which may be as brief as a handshake, you gain an understanding of your target’s desires. Ask one question from the following list for free. You may roll your Knack Skill and spend one success per additional question. • Who or what does the character covet or crave? • Who fuels this addiction, or who can satiate it? • Who else close to the character feels the need or effects of this addiction? This may be used on your bandmates with consent from the player. Blind Luck: As the Sage Knack, Master of the World (p. 233), except that you may only use it when you are hindered by a Complication (not including Hooves). While inside a Field, you may define up to three points of Enhancements or Complications (or a combination of each) that are readily apparent to your perceptions (which may be enhanced by other abilities) but not obvious to other observers. They must conform to the Features of the Field, however — it makes sense for a shotgun to be behind the bar, but not a rocket launcher. The hardwood floors of a burning building could be expected to be weak, but the flames can’t be cold. Only three total Enhancements or Complications can be LEGEND, RELICS, AND DENIZENSSeveral Denizens can gain Legend in a similar manner to Scions, by assuming Band-term Deeds in line with their particular legendaria. Unless otherwise specified, however, most can’t progress to the level of Demigods without some other force intervening and granting them a measure of supernatural might. They “cap out” at Legend 4, unless upgrade Paths are given in another book. Like Scions, Denizens can use relics. However, they don’t receive Boons for free — they can channel Purviews through an appropriate relic (like the syrinx of the satyrs channeling Passion), but must create a marvel each time they want to use miraculous powers. Other Birthrights can be used normally.
312 APPENDIX: LEGENDARY CREATURESapplied to a Field at a time, regardless of how many Scions possess this ability. Cup of Wisdom: You drink heavily to obtain knowledge. When you try to solve a complex problem, take the Drunk Condition for the rest of the scene to gain a +1 Enhancement on your rolls to solve it. Fruit of Passion: Choose a form of art as your driving passion. For the rest of the session, add an extra Success on rolls involving the creation of that art. After producing a work that you deem satisfactory, you can switch to another art form. Give Me Another: It’s easy to convince others to keep doing something that they enjoy. Roll Subterfuge + Manipulation to make a target repeat their current willing activity for another iteration. Spend a point of Momentum if doing so would put the target at risk of harm. Party Animal: While you pursue a passion, you can stave off the need for food, drink, or sleep for a number of days equal to your Resistance without suffering any negative effects. At the end of that period, or when you have satisfied your need, you fall into an undisturbable slumber for an equal amount of time. Revels: While you take part in any performance, celebration, or friendly gathering, the Scope of social actions for everyone involved is reduced by 1. You must remain present and participate actively for this ability to work. Wild at Heart: When you intimidate someone with your ferocity, spend Momentum to double the number of successes on the Knack Skill roll.IMMORTAL KNACKSPanic: Spend Momentum to make the Field that you occupy terrifying to lower-Tier beings. The power is indiscriminate, and causes all those affected, anyone lacking a Legend score, to flee out of the Field as quickly as possible. Once outside, they will not return for the remainder of the scene.Too Clever: When engaging in a nonviolent contest with another being for defined stakes, spend Momentum to make your die pool for the contest equal to hers. Modifiers from other factors apply after the pools are equalized.Hair of the Goat: You are immune to all forms of poison and venom. If you spend a point of Momentum, you can mix whatever available liquids you have to make one dose of an antidote to any poison you know of.SATYR VARIANT: HULDERExample Calling Keywords: protective, hidden, secretive, watcher, warder, householderPath Asset Skills: Athletics, EmpathyPath Contacts: land surveyor, construction worker, quiet café ownerPersistent Condition: unchangedHEROIC KNACKSLiminal: Choose a Liminal Knack.Go Around: You can declare a street intersection, a natural formation, or a structure up to the size of a house as your domain for one scene. Beings below your Tier will avoid it instinctively, and you have +1 Defense against all others while you remain within its bounds. My Home is a Fortress: If you choose to make a house your home, it will constantly repair itself from any damage it sustains and strengthen its walls beyond normal. Treat as if you possessed the Flawlessly Platonic Ideal (Creator) Knack, but only applicable to that structure. You can only have one home at a time.IMMORTAL KNACKSWatcher of the Hidden: choose a Liminal or Guardian Knack.SATYR VARIANT:DEER WOMANExample Calling Keywords: vengeful, trampling, strict, defender, oath-keeperPath Asset Skills: Close Combat, EmpathyPath Contacts: domestic violence shelter, free clinic, public defender’s officePersistent Condition: unchangedHEROIC KNACKSTrample: Your unarmed attacks against a prone opponent gain the Bashing and Lethal tags.Laws of the Land: When you enter a new location, you instinctively know the appropriate cultural values and what actions would violate them. If applicable, you gain a 1 Enhancement on rolls related to those values.DRUNK Effect: You suffer Complications on nearly every action you take, especially those involving fine motor skills. Momentum: Every time your drunkenness causes social or physical trouble, add another point of Momentum into the pool. Resolution: Purge the alcohol, or simply wait until the next day and endure a killer hangover. This may involve Complications, or your character may simply be used to it.
Centaur | Wolf-warrior 313Quick Study: As the Judge Knack (p. 229).IMMORTAL KNACKSArbiter: Choose a Heroic or Immortal Judge Knack.CENTAURExample Calling Keywords: untameable, laughing, mighty, savage, gentle, raider, wanderer, roamerPath Asset Skills: Close Combat, SurvivalPath Asset Contacts: herdmates, pastoral humans, veterinariansPersistent ConditionCentaur. You have the upper body of a human and the lower body of a horse. Gain Momentum when hindered by environments made for humans: travel by car, narrow hallways, revolving doors, and so on. You cannot pass as human, which makes you memorable to any mortals whose paths you cross. Finally, you have Scale 1 speed when running on relatively level ground.HEROIC KNACKSLash Out: Your unarmed attacks gain the Bashing and Pushing tags.Tireless: You can run for an indefinite length of time on level ground.A Taste of the Wild: Choose a Heroic Satyr Knack.IMMORTAL KNACKSNone.CENTAUR VARIANT:KINNARAExample Calling Keywords: intriguing, graceful, devoted, pure, companionPath Asset Skills: Culture, PersuasionPath Asset Contacts: your lover, artistic community, dance troupePersistent Condition: unchangedHEROIC KNACKSSoothing Presence: As the Lover Knack (p. 232)Graceful Leap: Spend Momentum to move instantly to Close range of any person in your line of sight, ignoring any obstacles between you.IMMORTAL KNACKSNone.CENTAUR VARIANT:NUCKELAVEEExample Calling Keywords: venomous, salt-blooded, tormented, deep-dweller, devourerPath Asset Skills: Athletics, SurvivalPath Asset Contacts: fishers, sailors, terrified localsPersistent ConditionMonster of the Sea. You superficially resemble a centaur—upper body of a human, lower body of a horse—but also have translucent skin and fins atop your hooves. Like centaurs, you gain Momentum when hindered by environments made for humans. You cannot pass as human, and your appearance makes you both monstrous and memorable to any mortals whose paths you cross. Unlike centaurs, you do not have increased speed on land, but you can breathe underwater, ignore underwater obstacles, and swim as fast as you can run.HEROIC KNACKSLash Out: As the base centaur Knack.Poison Skin: If you touch another being barehanded, or they touch your skin unprotected, you inflict a poisoned Condition. This Knack does not work while you are immersed in water. While you are out of water, you also kill all natural plantlife in your immediate vicinity.IMMORTAL KNACKSNone.WOLF-WARRIORExample Calling Keywords: steadfast, brave, ferocious, unyielding, champion, berserker, soldierPath Asset Skills: Athletics, Close CombatPath Asset Contacts: former opponents, allied warriors, former mentorHEROIC KNACKSFavored Weapon: As the Warrior Knack Master of Weapons (p. 235), except that you may only add one tag. At the beginning of the session, choose one of your weapons to be your favored weapon. When you use your favored weapon, add a single additional tag point. This does not have to fit the weapon’s existing profile: a sword can be made to strike at far range, for example (but good luck running over to pick it up). Spend Momentum to switch the benefit to another weapon. Negative cost tags cannot be purchased with this Knack. Helping Hands Make Idle Work: When you look for help among people who support your cause, you can always find someone willing to offer it. Their aid is humble and limited, but can include providing shelter, sharing supplies, gathering information, or providing a distraction for your actions. Where applicable, treat this help as a 1 Enhancement. I Love It When a Plan Comes Together: When you formulate a plan for a Complex Action that furthers your cause and involves your allies, roll the appropriate Knack skill. Your number of successes on that roll become a pool
314 APPENDIX: LEGENDARY CREATURESof Enhancement bonuses for anyone taking part in the plan to draw from when playing their part in it. Inspiring Act: When you demonstrate how to perform a task by doing it yourself, you can give an ally a 1 Enhancement to do the same action. One of the Crowd: When you hide in a group of people, anyone trying to locate you must roll at +1 Difficulty to identify you through any means (direct observation, record searches, divinations, etc.). Rallying Presence: When you lead a group in combat, spend Momentum to give every member of the group an additional Bruised damage slot for the duration of the battle. The bonus does not apply to you, and goes away if you are Taken Out or otherwise defeated. Still Kicking: Once per scene, when you would normally be Taken Out by damage, you may spend Momentum to ignore all effects of the attack that did so, including suffering an Injury Condition. Strength in Numbers: When using Teamwork, you increase the maximum number of successes you can add from 3 to 5 and can have multiple people rolling to assist you. To get the benefit of more than 3 successes, you must have a number of helpers at least equal to the number of successes rolled.IMMORTAL KNACKSExemplary Deed: Spend Momentum to allow an ordinary mortal who supports your cause to use your dice pool for one action. Any given person can only receive this benefit once in her life, but gains a 1 Enhancement on that action.Champion of the Cause: Choose one Heroic or Immortal Knack from the Guardian, Leader, or Warrior Knacks. You may select this Knack more than once to take multiple Knacks.WOLF-WARRIOR VARIANT:CLASSICAL AMAZONExample Calling Keywords: unchangedPath Asset Skills: unchangedPath Asset Contacts: unchanged
Wolf-warrior | New Mortal Paths 315HEROIC KNACKSInstead of I Love It When a Plan Comes Togetherand One of the Crowd, you have access to the Knacks listed below. You have access to all other Wolf-Warrior Knacks.Armorbound: As the Warrior Knack (p. 235)Shield Wall: Against opponents in front of you and within your line of sight, your allies in the same range band as you gain +1 Hard Armor.IMMORTAL KNACKSUnchanged.WOLF-WARRIOR VARIANT:MINO (“DAHOMEY AMAZON”)Example Calling Keywords: replace “berserker” with “bride”Path Asset Skills: Firearms, SurvivalPath Asset Contacts: ruler, battalion, ex-husbandHEROIC KNACKSInstead of One of the Crowd and Strength In Numbers, you have access to the Knacks listed below. You have access to all other Wolf-Warrior Knacks.Apex Predator: As the Hunter Knack (p. 227)Every Target: Spend Momentum to make a Firearms attack against your target. For every success you roll, you can also hit one other target in the same range band.IMMORTAL KNACKSUnchanged.THERIANTHROPEExample Keywords: moon-bound, howling, unrelenting, devouring, predator, stalkerPath Asset Skills: Athletics, SurvivalPath Asset Contacts: game wardens, hunters, occultistsPersistent ConditionLycanthropy. When you gain your first point of Legend, choose one set of circumstances under which you transform into a wolf, such as under the full moon, when you are injured or become angry, or when you don a wolf skin. Choose a related set of circumstances that allow you to change back to human form again. Gain Momentum if you change for reasons beyond your control. The change takes one round, but if you wish, you can delay it for a number of rounds equal to your Resolve by spending 1 Momentum. As a wolf, you gain the following abilities:1. Your unarmed attacks gain the Lethal tag.2. You can take one additional Bruised and one additional Injured Condition.3. You gain the Apex Predator (Hunter) Knack.4. You have an urge to hunt prey, whether that means small animals or other people. You can resist the urge to hunt for one Scene on a successful Resolve roll.5. You are vulnerable to silver: whenever you take an Injury Condition from a silver weapon, take an additional Condition of the same severity.HEROIC KNACKSBloody-Minded: You gain an additional Injured slot. If your Stamina is 5, you also gain an additional Maimed slot. This bonus is cumulative with the Bruised slots from having Stamina 3+. Feral Grace: You gain 1 Enhancement to all Athletics rolls that do not involve using tools or weapons. Howl: When you display your bestial side to intimidate another person, you gain a 1 Enhancement. Keen-Eyed Predator: As the Hunter Knack of the same name (p. 227). Predator’s Bond: As the Kitsune Knack, Tongue of the Fox (Scion: Origin, p. 164), except that you can only use it on predatory animals (which may be of any genus or species). Scent of Blood: You automatically know when you are in the presence of someone with a Bruised or greater injury and the level of her injury. You have 1 Enhancement to follow the trail of that person until she either washes away the scent or covers it with something stronger. Unleash the Beast: When you fight unarmed, spend Momentum to add the Lethal tag to your attacks for the remainder of combat. Wary Beasts: Unless compelled by supernatural means, ordinary animals will not approach or harm you. An observer can make an Occult skill roll with Difficulty 2 to recognize your true nature if he sees animals react.IMMORTAL KNACKSFeral Hunter: Choose a Heroic or Immortal Hunter Knack.NEW MORTAL PATHSMortals cannot help but be puppets of Fate, but a rare few are able to see the strings. Lacking the full power of Scions or other creatures of Myth, they are nonetheless a cut above ordinary, ignorant mortals—at least insofar as their ability to get themselves into trouble is concerned. They are Prophets when their abilities manifest as a gift, or Cassandras when it appears as a curse. Though seldom the heroes of their own sagas, they often appear as Guides or Companions to Scions, operating on the principle that, if one can see the horrible monsters that lurk in the shadows of the World, one should make friends with someone capable of fighting them at one’s earliest opportunity.
316 APPENDIX: LEGENDARY CREATURESPROPHETWhether “blessed” by a God or born under a Fateful signifier (being born with a caul or with one or more teeth are common marks of a Prophet), the Prophet sees the skein of Fate laid out before him and reads it like a book. It’s not the ability to see the future, precisely; rather, it’s the ability to understand the weird narrative logic that Fate operates under, to recognize symbolically-relevant details, and thereby get a sense of where events are heading. Just like a student of cinematography can tell which elements in a shot are important by the composition and lighting or a student of theater can predict the course of events in a play thanks to her understanding of dramaturgical archetypes, a Prophet can glimpse, however briefly or incompletely, the courses Fate sets in motion.PATH EFFECTProphets can automatically recognize creatures of Myth and those touched by Fate, including but not limited to Scions, manifest Gods, Titanspawn, and Fatebound mortals. They can likewise recognize portals to Terra Incognita, Underworlds and Overworlds. This Effect requires no roll (and indeed, Prophets are incapable of turning it off ), but it is defeated by Knacks or similar powers that conceal the subject’s mystical nature.KNACKSGlimpses Forward: A Prophet can learn to read the symbolism Fate spins into the world, assembling cues and signifiers to glean an understanding of the future Fate holds. Once per session, the Prophet may ask one of the following questions about a particular topic (an individual, group, or course of action, for example):• What is the greatest peril the subject faces?• What must be done to ensure the subject does not come to disaster?• What must never come to pass, if the subject is to prosper?• How will the subject change the World, in ways great or small?Obnoxiously Prepared: Once per session, the Prophet can remove all complications from a single action by retroactively having the foresight to prepare just the right tool, circumstances, etc.Failure of Virtue: Once per session, the Prophet can foretell a Scion or God’s fall to a Virtuous rage. The next time that Scion spends Momentum (or at Storyguide’s discretion for NPCs), they enter the Virtuous Condition and move their Virtue track to one end or another, weighted by whichever end they happen to be near. If they’re in the middle of the track, the prophecy hangs over their head for the rest of the session.As the Prophecy Foretold: Once per session, the Prophet can declare that events happening in-game match a previously-made prediction and completely refill the Momentum pool.Inauspicious Signs: Once per session, the Prophet may remove up to 5 dice from the Tension pool, and remove half that amount (rounded up) from the Momentum pool.CASSANDRANamed for the figure in Greek mythology (though gods of nearly every Pantheon have created them), Cassandras are a special kind of Prophet cursed by the gods to speak absolute truth, but to never be believed by those who hear their prophecies. Where Prophets understand the structures of Fate and thus glimpse what musthappen next, Cassandras see how the World flows within those structures, understanding what is happening. Theirs is a more immediate gift of prophecy, but no less useful—the problem is getting other people to act on it.Cassandras often find themselves pulled into the orbit of Scions for the simple fact that those of divine blood are immune to the curse. They make excellent Guides, and are often fiercely loyal to those rare few people who believe them.PATH EFFECTOnce per session, the Storyguide tells the Cassandra the absolute truth of a situation. This includes, but isn’t limited to, the agendas of those present, anything concealed or hidden nearby, and the immediate outcome of whatever is happening around her. This gift doesn’t extend to anything outside the Cassandra’s immediate vicinity.Example: The original Cassandra, for whom this Path is named, saw the Greek army bring the Trojan Horse to the gates of Troy as a “peace offering.” This triggered her Path effect, making her immediately aware that the Greeks were not seeking peace and that many soldiers were hiding within the Horse. As the Trojans brought the Horse into the city, she was also aware that the immediate outcome would be ambush and slaughter. She was not able to perceive the rest of the Greek fleet waiting just beyond the horizon, nor was she able to predict that the long-term consequences would include Aeneas fleeing the city’s destruction and ultimately founding Rome.No matter the information a Cassandra gleans from this effect, no one she tells will believe her until it’s too late to change the outcome of events. No amount of persuasion or social skill short of God-level Knacks can make someone believe a Cassandra’s prophecies, but it is possible to force people to act in accordance with the Cassandra’s warnings. It’s only the prophecies gleaned from the Cassandra Path effect that evoke this effect; general statements and inferences aren’t automatically disbelieved.Continuing the example of the Trojan Horse, the Trojan soldiers didn’t continue disbelieving Cassandra’s warnings when the Greeks sprung their trap, but by then it was far too late to do anything about it. If Cassandra remarked that the
new mortal paths 317Trojan Horse was certainly large enough to hold a phalanx of angry Greeks, the Trojans would likely agree, but would immediately discount the possibility that it actually was. If Cassandra had managed to get some leverage (say, a knife at King Priam’s throat), she might have been able to force the Trojans into destroying the Horse anyways, but they’d still steadfastly refuse to believe there was any point to it.This curse doesn’t affect with divine blood. PostVisitation Scions, Gods, and anyone related to them are free to believe or disbelieve a Cassandra’s warnings as they see fit.BIRTHRIGHTS• Creature or Guide •: Cassandras may be accompanied by snakes, who whisper wisdom and sage counsel into their ears. Some merely have tattoos of snakes, hearing the sibilant whispers in their minds.KNACKSThe Ties That Bind: Once per scene, a Cassandra reads someone’s Fate at a glance and discern their strongest Fatebound relationship (if any). If the subject has more than one Fatebond at the same strength, this Knack reveals the oldest one first. Subsequent uses of this Knack on the same subject reveal sequentially younger and weaker Fatebonds. Each time the Cassandra uses this Knack, they suffer a Path Condition on an unrelated Path, related to their reputation as a liar who can’t be believed.Truth, Lies, and Alibis: Sometimes there are advantages to nobody believing you. Once per session, a Cassandra automatically succeeds on a simple Manipulation by telling the simple, unvarnished truth. This is a conscious manipulation of the effects of the Cassandra curse, making whatever the Cassandra says seem utterly ridiculous and inconsequential in the moment (and the Cassandra herself, therefore, not worth bothering with). Once the Cassandra leaves the scene, this Knack’s effects end. For example, a Cassandra caught by a police officer while en route to the Pine Barrens to dispose of a body might use this Knack in response to the cop’s questioning her presence and answer “I’m here to bury Sal Gemino’s body.” The Knack’s effect will make the cop dismiss the story and the Cassandra herself as inconsequential, but later, when Mrs. Gemino files a missing persons report for her husband, he’ll remember the story. (“At the time I thought she was joking, but now…”)This Knack doesn’t affect anyone with divine blood.Self-Consistency Principle: If you can’t warn people about the future, you can at least take perverse joy in guaranteeing your predictions will come to pass. Once per session, after using her Path effect, the Cassandra adds a Complication equal to her Cunning to all actions that would prevent her prophecy from coming true. Maybe those Trojans would have checked inside the Horse, just to be 100% sure, but once Cassandra starts raving about hidden Greeks, it seems like a terrible idea. Self-Consistency Principle does affect those with divine blood.
AAengus the Mac Óg 155Aliases 155Callings 155Purviews 155Ae-pungishimook 90-91Purview 91Virtues 91Æsir 11, 32, 38, 40, 46-57Background 47Birthrights 56-57Fenris Arms 34Motif 237Notable Titanspawn 54-55Other Pantheons 57Pantheon Path Skills 57Principal Members 46-52Pronunciation Guide 47Purview 57Relationships 57-58Relics 57Religion 55-56Scent the Divine 224Signature Purview 264-265Sigurd 19Titan Opposition 44Underworlds 53Virtues 57, 190Weakness 57World 52-53Agni 58-59Aliases 58Callings 59Purviews 59Alfheim 53al-Hakim, Hassan 176-177Background 176Character Sheet 177Description 176Divine Parent 176Alliances and RivalriesBand 36-37Hero Culture 38Pantheon 37-38Ama-no-Uzume 73-74Aliases 73Callings 74Purviews 74Amaterasu-Ōmikami 71-72Aliases 71Callings 72Purviews 72Amatsukami 237Amazons 152. See also Classical Amazon, MinoAmbassadors 38-39Amulet of Resurrection 104, 213-214Animal Officers 127Animals 68, 92. See also Beasts, CreaturesSacred, 240Animikii 92, 206Asset Skills 206Stunts 206Aniwye 91Annua, Tammunz 20Anpu 94-95Aliases 94Callings 95Purviews 95Antagonist ScionsAsher 298-299Design Principles 298Examples 294-301Octavian Gaius Caesar 297-298Anubis 34Ao Guang 127Purview 127Virtues 127Apep 103Purview 103Virtues 103Aphrodite 43, 143Aliases 143Callings 143Purviews 143Apollo 143-144Aliases 143Callings 144Purviews 144Apprentice 198Compel 198Invoke 198Resolve 198ApproachFavored 185Archetypes Dot Ratings 191Followers 203Followers Tag, 203ArenaFollowers 203Ares 43, 144Aliases 144Callings 144Purviews 144Artemis 144-145Aliases 144Callings 145Purviews 145ArtistryPurview 239-240Innate Power 239-240Artistry Boons Enthralling Performance 240Heartfelt Expression 240Muse’s Kiss 240Aset 98Aliases 98Callings 98Purviews 98Ásgarð 53Astras 68Atheism 24Athena 145, 152Aliases 145Callings 145Purviews 145AttackPurview 238Attack FlairsCurse 289-290Detonation 290Penetrator 290Petrifying Gaze 290Plague Touch 290-291Shadow Step 290Attack QualitiesArmor Piercing 287Collateral Damage 287Life Drain 287Martial Artist (Heroic) 287Perfected Soldier 287-288Attributes 183, 185Axes Mundi 16BBaldr 20, 49-50Aliases 49Callings 50Purviews 50BalmCompel 198Invoke 198Resolve 198Balor of the Evil Eye 16, 163318 SCION: HERO
Purview 163Virtues 163Band 36-37Cross-Pantheon 23, 37Bards/Filid 164Basilisk 294Bast 95-96Aliases 95Callings 96Purviews 96Bastet 96Bear-Warrior’s Bludgeon 215Enhancement 215Flaws 215Knack 215Beasts 241-242Innate Power 241Purview 241-242Beasts Boons Animal Aspect 241Leader of the Pack 242-243Tooth and Claw 242Beauty 242Innate Power 242Purview 242Beauty BoonsDraw Back the Mask, 242Lasting Impression, 242Visage Great and Terrible 242, 243Benzaiten 76-77Aliases 76Callings 77Purviews 77Berserkers 56Bhattacharya, Rashmi 178-179Background 178Character Play Sheet 179Description 178Divine Parent 178Bird People. See DaitenguBirthrights 25, 184, 185, 201Creatures. See CreaturesFollowers. See FollowersGuides. See GuidesPantheon. See specific pantheon.Relics. See RelicsBishamon 76Aliases 76Callings 76Purviews 76Bladr 50Callings 50Purviews 50Bodhisattva 68, 205-206Asset Skill 206Stunt 206Book of Going Forth by Day 104Boon Companion 198-199Compel 198-199Invoke 198Resolve 199Boons 171, 184, 187-188. 239Artistry 240Beast 241-242Beauty 242Celebrated 188Chaos 243Clash of Wills 223Cheval/Gún 266-267Darkness 244-245Death 244-245Deception 246Dodaem 267-268Earth 246-247Emulate 239Epic Dexterity 247-248Epic Stamina 248-249Epic Strength 249Famous 188Fertility 249-250Fire 250-251Forge 251-252Format 239Fortune 252-253Frost 253-254Geasa 271Health 254Heku 268Journeys 255Metamorphosis 270Moon 255-256Nextlahualli 269-270Order 256-257Passion 257-258Prosperity 258-259Remarkable 188Sky 259-260Spending Legend 236Stars 260Sun 261Tianming 268-269War 261-262Water 262-263Well-Known 188Wild 263-264Wyrd 264-265Yaoyorozu-no-Kamigami 265-266Yógá 265Born 17-18Hanuman 18Little Hare 18Visitation 21Xolotl 18Bres the Beautiful 163Purview 163Virtues 163Brigid 155-157Aliases 155Callings 157Purviews 157Buddhism 127Business 26-27CCallings 183-184, 190-192Denizen 171Guides 205Invoking 192Lists 192-195Ratings 191Canary 199Compel 199Invoke 199Resolve 199Capoeira Players 115Cassandra Path 316-317Birthrights 317Effect 316-317Cassandra Path Knacks 317Self-Consistency Principle 317Ties That Bind 317Truth, Lies, and Alibis 317Centaur 152Persistent Condition 313Centaur Heroic KnacksLash Out 313Taste of the Wild 313Tireless 313Centeotl. See Chicomecoatl and CenteotlCentzonhuitznaua 139Chalchihuitlicue 131-132Aliases 131Callings 132Purviews 132Chang’e 118-119INDEX 319
Aliases 118Callings 119Purviews 119Chantico 132-133Aliases 132Callings 132Purviews 132Chaos 243Innate Power 243Purview 243Chaos BoonsHornet’s Nest 243No Masters 243Overwhelming Chaos 243Character Creation 171Attributes 183Birthrights 184Boons 184Callings 183-184Concept 182Costs 185Experience 185Finishing Touches 185Knacks 183-184Paths 182Purviews 184Skills 182Cheeby-aub-ozoo 86-87Aliases 86Callings 87Purviews 87Cheval/Gún 266-267Innate Power 266Signature Purview 266-267Cheval/Gún Boons Dance with the Divine 266Mounting the Horse 267Chicomecoatl and Centeotl 133Aliases 133Callings 133Purviews 133Chosen 19Macha 19Sigurd 19Visitation 21Wen Zhong 19Chthonians 38Claíomh Solais 164Clan 92Clash of Wills 223Classical Amazon 314-315Classical Amazon Heroic Knacks. See also Wolf-Warrior Heroic KnacksArmorbound 315Shield 315 Wall 315Classical Amazon Immortal Knacks. See Wolf-Warrior Immortal KnacksClergy 30Club of Maudjee-Kawiss 92Coatlicu 18Collectors 35Compel 197Complication 238ConditionsFox-Possession 311Geis 271Impose 238Resolve 238Fatebound 197-198Role. See Role ConditionsConflict 15Confucianism 127Confucius 119Aliases 119Callings 119Purviews 119Constellation. See Designated ConstellationCosmology 15Pantheon. See specific pantheonCosmos 38Overworld. See OverworldUnderworld. See UnderworldWorld. See WorldCovens 28Weird Sisters 28Coyolxauhqui 139Purview 139Virtues 139Crane 206-207Asset Skills 206Stunts 207Created 18-19Galatea 18Ukemochi no Kami 18-19Visitation 21Creator 192Adoption Deeds 192Failure Deeds 192Fatebinding Roles 192God Examples 192Keyword Examples 192Skills 192Creator KnacksHeroic. See Heroic Creator KnacksImmortal. See Immortal Creator KnacksCreatures 201-203Bagawjiinnini 92Building 202-203Cassandra Path 317Legendary. See Legendary CreaturesNibinaabe 92Pantheon See specific pantheonCrime 34Crom Cruach 163Purview 163Virtues 163Cronus 151Crow of the Morrigan 164, 207Asset Skills 207Purviews 207Stunt 207Cultclubs 35Cults 27-28. See also Mythic UndergroundClergy 30Covens. See CovensCrime 34Deifans. See DeifansDevoted. See DevotedDionysus 151Education 27Eleusinian Mysteries 151-152Family Traditions 29Governmental 33-34Guilds. See GuildsHistorians. See HistoriansLaw 34Mystery Societies. See Mystery SocietiesReliquarians. See ReliquariansSocial Clubs. See Social ClubsTemples. See TemplesTROPEs 32Types 28DDagda 157Aliases 157Callings 157Purviews 157Dahomey Amazon. See MinoDaitengu 295-296320 SCION: HERO
Design Principles 296Danger Story Seed 274Dire Prophecy 274Relentless Threat 274Scars 274Danu 163Callings 163Purviews 163Daoism 127Darkness 244-245Innate Power 244Purview 244Darkness BoonsBlinding Veil 244Dream Weaver 244Night’s Caress 244-245Death 245-246Innate Power 245Purview 245Death BoonsUnquiet Dead 245Way of All Flesh 245Your Fault 245-246Deception 246Innate Power 246Purview 246Deception BoonsEphemera 246False History 246Walk Unnoticed 246Deeds 12, 43, 45Adoption 191Failure 191Gods 11Deer Woman 312-313Laws of the Land 312-313Persistent Condition 312Deer Woman Heroic KnacksQuick Study, 313Trample 312Deer Woman Immortal KnackArbiter 313Defense 185Defense FlairsMass Concealment 291Mirror, Mirror 291Second Wind 291-292Suck It Up 292Tripwire 292Under Pressure 292Defense QualitiesRegeneration 288Swarm 288Tough as Nails 288Unstoppable 288Deifans 32-33, 35Delphi 151Demeter 146Aliases 146Callings 146Purviews 146Demigod 43Legend Points 187Demigod of Confucius 207-208Asset Skills 208Calling 208Purview 208Stunt 208Demiurge 24DenizensLegend 311Relics 311Designated Constellation 129, 217Flaws 217Knacks 217Motif 217Purview 217DestinyMyth Connection 40-41Devá 11, 15, 20, 58-69Birthrights 68Cosmology 66-67Guides 68Hanuman 18Motifs 237Other Pantheons 68-69Pantheon Path Skills 69Principal Members 58-66Relationships 68-69Relics 68Religion 24, 67-68Scent the Divine 224Signature Purview 69, 265Titan Opposition 44Virtues 69, 190Weakness 69Devoted 32Devourers 54Devout Lands 40Covenant 40Cradle Settlements 40Historical Perspective 40Radical Faith 49Temple 40Winter Palace 40Dian Cécht 157-158Aliases 157Callings 158Purviews 158Dione 43Dionysius 19, 146Aliases 146Callings 146Purviews 146Dis 208Asset Skills 208Calling 208Stunt 208Unique Knack 208Disir 56Divine Foster Parents 164Divine Mentors 24-25Divus Iulius 43Diyu 126Djehuty 101-102Aliases 101Callings 102Purviews 102Dodaem 267-268Innate Power 267Signature Purview 267 Dodaem BoonsDream Quest 267Sacred Medicine 267-268Dogs of Xolotl 140Domnu 163Purview 163Virtues 163Donn 158Aliases 158Callings 158Purviews 158Donner, Eric 41, 172-173Background 172Character Play Sheet 173Description 172Divine Parent 172Fiction. See Fiction: Eric DonnerDraugar 56Drunk 312Effect 312Momentum 312Resolution 312Duat Underworld 102-103A’aru 103Hall of Two Truths 102INDEX 321
Mesektet 102Durga 43, 44, 59Aliases 59Callings 59Purviews 59Dverg 207Asset Skills 207Purview 207Stunt 207Dvergar 56EEagle Warriors 140Earth 246-247Innate Power 246Purview 246Earth BoonsShaping Hand 246-247Skin Like Stone 247Stony Heart 247Ebishu 75-76Aliases 75Callings 76Purviews 76Education 27EffectCassandra Path 316-317Drunk 312Legend 239Prophet Path 316Virtue 189Égún 114, 115, 208, 266Asset Skills 208Stunt 208Unique Knack 208Eight-Hand Mirror 80Elatha the Golden-Haired 163Purview 163Virtues 163Elves 23Empowerment 238Enemy Gods 24Enhancement 223Epic Dexterity 247-248Innate Power 247Purview 247Epic Dexterity BoonsFalling Star 247Heavenly Stride 247Unerring Flight 247-248Epic Stamina 248-249Innate Power 248Purview 248-249Epic Stamina Boons Adamant Body 248Put Your Back Into It 248Unbreakable 248-249Epic Strength 248-249Innate Power 249Purview 249Epic Strength Boons Heavy Lifter 249Pistons for Fists 249World of Glass 249Equipment: Purview 238Ériu 158Aliases 158Callings 158Purviews 158Erlang 119-120Aliases 119Callings 120Purviews 120Èshù Elégbará 107Aliases 107Callings 107Purviews 107Red-and-Black Hat 115Experience 185Explorers 39-40FFaerie Circle. See Tylwyth TegFae-Shot Weaponry 212Knack 212Fafnir 19Family Traditions 29-30Grandchildren 30Fate 16, 20, 25, 43, 195Incarnate Visitations 21Tempted. See Tempted FateFatebinding 25, 188, 195-197Acquiring 196Higher-Level 197Legend Limit 196Multiple 197Player Character Taboo 196Role Conditions 197Fatebound 197-198Relic Condition 210Resolution 198Strength 197System 197-198Feat of Scale 187, 191Feather of Ma’at 104Fenris Arms 33, 34Fertility 249-250Innate Power 249Purview 249Fertility BoonsBlessed Harvest 249-250Favor of Nature 250Hand of Blight 250Fianna 164FictionEric Donner, Part One 166-169Eric Donner, Part Two 302-309Grass 2-5Fire 250-251Innate Power, 250Purview 250Fire BoonsEternal Flame 251Heaven’s Fire 251Muse of Fire 251FlairsAttack. See Attack FlairsDefense. See Defense FlairsHeroic Archetypes 287Social. See Social FlairsSupport. See Support FlairsUtility. See Utility FlairsFollowers 203-204Archetypes 203Arena 203Crafting 203Pantheon. See specific pantheonRoleplaying 204Using 204Followers Tags Access 203Archetype 203Defensive 204Group 203Helpful 204Knack 204Mob 203Savage 203Smooth 203-204Terrible 204Tough 204Unruly 204Fomorians 16, 162-163Balor of the Evil Eye 163Bres the Beautiful 163Crom Cruach 163322 SCION: HERO
Domnu 163Elatha the Golden-Haired 163Foreshadowing Story Seeds 274-275Empty Grave 275Past Obsession 275Teaching the Teachers 275Forge 251-252Innate Power 251Purview 251Forge Boons Celestial Artifice 251Reclaim from Ruin 251While the Iron Is Hot, 251-252Fortune 252-253Innate Power 252Purview 252Fortune BoonsDivination 252-253Fateful Connection 253Nine Lives 253Fox spirits. See KitsuneFreya 51Aliases 51Callings 51Purviews 51Freyr 51-52Aliases 51Callings 52Purviews 52Frigg 48Aliases 48Callings 48Purviews 48Frost 253-254Innate Power 253Purview 253Frost BoonsCooler Heads 253Flash Freeze 253Glacial Pace 254Fujin 78-79Purview 79Virtues 79Fukrookuju 77Aliases 77Callings 77Purviews 77Fuxi 120-121Aliases 120Callings 121Purviews 121GGanesh 20Ganesha 44, 59Aliases 59Callings 60Purviews 60Gates 35, 39Geasa 271Innate Power 271Signature Purview 271Geasa BoonsLay Geis 271Tongue of the Bard 271Geezhigo-Quae 82-83Aliases 82Callings 83Purview 83Geis 271Ghede. See Égún.Ghost of Duat 207Asset Skills 207Calling 207Stunt 207Ghosts 104Giants. See JötnarGiants of the First Sun 139Giantsbane 217Enhancement 217Flaws 217Knacks 217Motif 217Purview 217Tags 217Gilgamesh 38Godbloggers, Godcasters 34-35Godrealms. See OverworldGodsAppearance 242Arts 239Childhood Myths 275Enemy 24Legend Points 187Purviews 266Religion 24Titan Opposition 44-45Goibniu 158-159Aliases 158Callings 159Purviews 159Golden Fleece 2000 152Golden Stag 219Enhancement 219Flaws 219Motif 219Purview 219Government 26, 27Civic Cults 33-34Gramr 56Grandchildren 30Green Dragon Crescent Blade 215Enhancement 215Flaws 215Knacks 215 Tags 215Griffons 16-17Guan Yu 121-122Aliases 121Callings 122Purviews 122Guanshiyin Pusa 122Aliases 122Callings 122Purviews 122Guardian 192Adoption Deeds 192Fatebinding Roles 192God Examples 192Immortal. See Immortal GuardianKeyword Examples 192Knacks. See Heroic Guardian KnacksSkills 192Guides 205-209Asset Skills 205Benefits 205Callings 205Cassandra Path 317Example 205-209Legendary Titles 205Pantheon. See specific pantheonPurview 205Stunts 205Guilds 28-29Institute for Business Information Sites (IBIS) 29Gun of Tyring 57HHachiman 73Aliases 73Callings 73Purviews 73Hades 146, 151Aliases 146INDEX 323
Callings 146Elysium 151Purviews 146Rivers 151Healer 193Adoption Deeds 193Failure Deeds 193Fatebinding Roles 193God Examples 193Heroic. See Heroic HealerImmortal. See Immortal Healer.Keyword Examples 193Skills 193Health 185, 254-255Innate Power 254Purview 254Health BoonsFlawless Diagnosis 254Healing Hands 254-255Master of Disease 254Heaven 125Heimdall 50Aliases 50Callings 50Purviews 50Heku: Signature Purview 268Heku Boons Ren Harvest 268Sekhem Blaze 268Hel 48-49, 53, 242Aliases 48Callings 49Purviews 49Helgafjell 53-54Helheim 53Hellenismos 151Helmet of Shadow 152Hephaestus 146-147Aliases 146Callings 147Purviews 147Hera 24, 147Aliases 147Callings 147Purviews 147Hercules 43Herea 147Hermes 147Aliases 147Callings 147Purviews 147Heroes 11 Culture 38Demographic Question 36Divine Mentors 24-25Gods 23-24Legend Points 187Mortals Interaction 26Titans 21-23Heroic Antagonists 286Heroic ArchetypesCalling 287Flair 287Foe 286Nemesis 286-287Quality 287Rival 286Titanspawn 287Heroic Creator Knacks 224-225Flawlessly Platonic Ideal 224-225Innate Toolkit 224Perfect Rendition 224Reverse Engineer 224Unlimited Quartermaster 225We Go All Night 225Wireless Interface 225Heroic Guardian Knacks 225-226Fortress 225Purpose 225Sentinel 225Talisman 225Vigil 225-226Warning 226Heroic Healer Knacks 226-227Bare Minimum 226Combat Medic 226Damage Conversion 227Doctor’s Kit 227Immunization Booster 227Instant Diagnosis 227Surgeon with the Hands of God 227Heroic Hunter Knacks 227-228Apex Predator 227Eyes in the Blinds 227Internal Compass 227Keen-Eyed Predator 227Most Dangerous Prey 228Silence in the Woods 228Worrying Hound 228Heroic Judge Knacks 228-229Eye for an Eye 228Indisputable Analysis 228Lie Detector 228Objection! 228On the Case 228-229 Quick Study 229Truth Arises 229Heroic Knacks 224Aura of Greatness 224Born to be Kings 224Scent the Divine 224Somebody’s Watching Me 224Heroic Leader Knacks 229-230Captain of Industry 230Good Listener 230Grand Entrance 230Inspirational Aura 230Lighthouse of Society 230Perfect Poise 230Heroic Liminal Knacks 230-231Beyond Memory 230Complete Privacy 231Experienced Traveler 231Flatlander 231Neither the Minute nor the Hour 231Unerring Delivery 231Unobtrusive Visitor 231Heroic Lover Knacks 231-232Fluid Appeal 232I am a Fire 232Lover’s Intuition 232Not a Fighter 232On Your Side 232Perfect Partner 232Soothing Presence 232Heroic QualitiesAttack. See Attack QualitiesHeroic Archetypes 287Heroic Sage Knacks 232-233Blockade of Reason 232Master of the World 233Office Hours 233Omniglot Translation 233Palace of Memory 233Presence of Magic 233Speed Reading 233Heroic Trickster Knacks 233-234Blather and Skite 233-234In Sheep’s Clothing 234Light Fingered 234Rumor Miller 234Smoke and Mirrors 234Takes One to Know One 234Wasn’t Me 234Heroic Tropes 274-276324 SCION: HERO
Danger 274Foreshadowing 274-275Moving Forward 276Parent Leaves Home 274Rule is Broken 275-276Someone Leaves and Does Not Return 274Heroic Warrior Knacks 235-236Biggest Threat 235Close the Gap 235Death by Teacup 235Enhanced Impact 235Master of Weapons 235Tempered 236Trick Shot 235-236Heru 97-98Aliases 97Callings 98Purviews 98Hestia 148Aliases 148Callings 148Purviews 148Het-Heru 96-97Aliases 96Callings 97Purviews 97Hidden folk 23Hill-Striding Moccasins 92, 215Knack 215Motif 215Purview 215Hinduisms 67-68Hippocamps 16-17Historians 30New Arcadia 30Hogzilla 298Hotei 77-78Aliases 77Callings 78Purviews 78Hounds. See Kerberos HoundsHrafu 56Huangdi 122-123Aliases 122Callings 123Purviews 123Huehuecoyotl 134Aliases 134Callings 134Purviews 134Huitzilopochtli 134-135Aliases 134Callings 135Purviews 135Hulder: Persistent Condition 312Hulder Heroic KnacksLiminal 312Go Around, 312Hulder Immortal KnacksWatcher of the Hidden, 312My Home is a Fortress, 312Hunter 193Adoption Deeds 193Failure Deeds 193Fatebinding Roles 193God Examples 193Keyword Examples 193Skills 193Hunter KnacksHeroic. See Heroic Hunter KnacksImmortal. See Immortal Hunter KnacksHydra 295-296Design Principles 296IÍbejí 107-108Aliases 107Callings 108Purviews 108Icarian Wings 152, 214Knack 214Ifá Diviner 115, 207Asset Skills 207Stunt 207Igbo èzè Stories 276 Challenge of Authority 276-277Oppression 276iGjallar 214Enhancement 214Knack 214Ijapa, 115Immortal Creator Knacks 225Afternoon of Fortnights 225Lifted from Dust 225Raise the Pillars of the Earth 225Touch of the Muses 225Immortal Guardian Knacks 226By Your Side 226Eternal Guardian 226Living Pillar 226They Cannot Be Touched 226Immortal Healer Knacks 227Breath of Life 227Internal Refinery 227Panacea 227Reconstruction 227Immortal Hunter Knacks 228Always There 228Perfect Camouflage 228Relentless 228Send the Pack 228Immortal Judge Knacks 229Bound by Oath 229I Am the Law 229Pain of Dishonesty 229Terror of the Guilty 229Immortal Leader Knacks 230Fearless Presence 230Invulnerable Master 230Masterful Efficiency 230Not Today, Friends 230Immortal Liminal Knacks 231Enforcing the Boundary 231Long Road to Anywhere 231Pierce the Veil 231Step Sideways 231Immortal Lover Knacks 232Center of Attention 232For You, I Will 232Hearts Aflame 232Lover’s Oath 232Immortal Sage Knacks 233Cipher 233Eternal Genius 233Immortal Mastermind 233Overworld Knowledge 233Immortal Trickster Knacks 235Doppelganger 235One Man’s Trash 235Surprise! 235Woven from Lies 235Immortal Warrior Knacks 236Army of One 236Hurl to the Moon 236Perfect Defense 236They’re Everywhere 236Imperiled 198Resolve 198System 198Inanna 20Inari 73Aliases 73Callings 73Purviews 73INDEX 325
Incarnate 19-20, 43Dionysius 19Tammunz 20Visitation 21Xiuhtecuhtli 19Incarnations 44Indra 44, 60-61Aliases 60Callings 61Purviews 61Invoke 197Ioskeha 88-89Aliases 88Callings 88Purviews 89Irish Muscle Car 164, 217-218Flaws 218Knacks 218Motif 217Purview 217Isfet 103Purview 103Virtues 103Itzap 208Asset Skills 208Calling 208Purview 208Stunt 208Ītzpāpālōtl 135-136, 208Aliases 135Callings 136Purviews 136JJade Seal 214Motif 214Purview 214Jaguar Warriors 140Jernigan, Rhiannon 180-181Background 180Character Play Sheet 181Description 180Divine Parent 180Jigoku 78Jinx 199-200Compel 200Invoke 199-200Resolve 200Jötnar 296Design Principles 297Jötunheimr 53Journeys 255Innate Power 255Purview 255Journeys BoonsChariot of the Gods 255Here There Be Dragons 255Unbarred Passage 255Judge 193Adoption Deeds 193Failure Deeds 193Fatebinding Roles 193God Examples 193Heroic Knacks. See Heroic Judge KnacksImmortal Knacks. See Immortal Judge KnacksKeyword Examples 193Skills 193KKali 43, 61-62, 242Aliases 61Callings 62Purviews 62Kami 11, 23, 70-81Background 70-71Birthrights 80Cosmology 78-79Creatures 80Followers 80Guides 80Motifs 237Other Pantheons 80-81Pantheon Path Skills 80Principal Members 71-78Pronunciation Guide 71Relationships 80-81Relics 80Religion 79Right Actions 80Scent the Divine 224Signature Purview 80, 265-266Sincerity 89Ukemochi no Kami 18-19Virtues 80, 190Weakness 81Karttikeya, 44, 62Aliases 62Callings 62Purviews 62Kemeticism, 103Kerberos Hounds 152, 154, 296-297Khnum 98Aliases 98Callings 98Purviews 98King Odùduwà 45King Ravana 15King Stories. See Igbo èzè StoriesKinnara: Persistent Condition 313Kinnara Heroic Knacks 313Soothing Presence 313Graceful Leap 313Kishōtenketsu Narratives 276Initial Situation 276Outline 283-284Reconciliation 276-277Situation Elaboration 276Story twist 276Kisshōten 77Aliases 77Callings 77Purviews 77Kitchi-Manitou 91Callings 91Purviews 91Kitsune 16, 80, 310-311Kitsune Heroic KnacksDo You Feel Lucky? 310Dress for Success 310Kindness of Strangers 310Not a Fighter 310-311Persistent Condition 310Set the Stage 311Tongue of the Fox 311Under the Table, 311Kitsune Immortal KnacksEndless Masks 311Kitsune Tsuki, 311Tableau, 311Knacks 26, 171, 183-185, 187-188, 191, 223Cassandra Path. See Cassandra Path KnacksClash of Wills, 223Heroic. See Heroic KnacksImmortal. See Immortal KnacksMortal. See Mortal KnacksProphet Path. See Prophet Path KnacksKodama 16-17, 208Asset Skills 208Calling 208Purview 208Stunt 208326 SCION: HERO
Unique Knack 208Komainu 80Kusanagi Sword 80Kusanagi-no-Tsurugi 215-216Knack 216Motif 215-216Purview 215Tags 216LLakshmi 43, 62Aliases 62Callings 62Purviews 62Lanka 67Laozi 123-124Aliases 123Callings 124Purviews 124Laukr 55-56Law of Three 277-278Law 34Leader 193Adoption Deeds 193Failure Deeds 193Fatebinding Roles 193God Examples 193Heroic Knacks. See Heroic Leader KnackImmortal Knacks. See Immortal Leader KnacksKeywords Examples 193Skills 193Legend 20, 26, 27, 36, 45, 171, 185Building 40-41Buying 191Costs 236Denizens 311Fatebinding Limit 196Raising 188Regaining 188-189Legend Traits 187-190Effects 187-188Points Imbued/Spent 187Rating 187Virtue. See VirtueLegendary Creatures 16-17, 44, 56, 171Centaur. See CentaurClassical Amazon. See Classical Amazon Communities 16Deer Woman. See Deer WomanGeneral Rules 310Hulder. See HulderKinnara. See KinnaraKitsune. See KitsuneNuckelavee. See NuckelaveeSatyr. See SatyrTherianthrope. See TherianthropeWolf-Warrior. See Wolf-WarriorLegendary Title 191, 192, 205, 242Liminal 194Adoption Deeds 194Failure Deeds 194Fatebinding Roles 194God Examples 194Heroic Knacks. See Heroic Liminal KnacksImmortal Knacks. See Immortal Liminal Knacks Keyword Examples 194Skills 194Ling Da Yi 19Lions. See NemeansLittle Hare 18Living Dead. See VampiresLoa. See ÒrὶshàLocations 277Forests 277Mountains 277Rivers 277Sacred Grounds 277Lokas 66Loki 38, 50-51Aliases 50Callings 51Purviews 51Lover 194Adoption Deeds 194Failure Deeds 194Fatebinding Roles 194God Examples 194Heroic Knacks. See Heroic Lover KnacksImmortal Knacks. See Immortal Lover KnacksKeywords Examples 194Skills 194Lugh Lámhfhada 159, 208-209Aliases 159Asset Skills 208Callings 159Purviews 159Stunt 209Unique Knack 209MMac Óg. See Aengus the Mac ÓgMacha 19Mafdet 18Magatama 218-219Beads 80Motif 218Purviews 218Manannán mac Lir 159-160Aliases 159Callings 160Purviews 160Manitou 11, 82-93Background 82Birthrights 92Cosmology 89-91Creatures 92Guides 92Little Hare 18Motifs 237Orenda 87-89Other Pantheons 93Pantheon Path Skills 93Primordials 91Principal Members 82-89Relationships 92-93Relics 92Religion 91-92Scent the Divine, 224Signature Purview, 93, 267-268Skyworld 90Titans 45Titanspawn 90-91Underworld 90Virtue 93, 190Weakness 93Mantles 43, 187Sekhmet 96Mars 43Martyr. See CanaryMarvels 236-237Maudjee-Kawiss 85Alias 85Callings 85Purviews 85Māui 43Mead of Poetry 57, 216Flaws 216Knack 216Metamorphosis 270Innate Power 270Signature Purview 270INDEX 327
Metamorphosis BoonsChange Shape 270Transfigure 270Mēxihcah 139-140Mictlan 138-139Mictlantecuhtli 136Aliases 136Callings 136Purviews 136Midewiwin 91-92Miðgarðr 52-53Midrealms 35, 39Milestones 281-282Minor 281-282Personal 282Mimir 25Mine Knockers 23Mino Heroic KnacksApex Predator 315Every Target 315Mino Immortal Knacks. See WolfWarrior Immortal KnacksMishibizhiw 91Misiginebig 91Momentum Drunk 312Expenditure 223Pool 202Virtue 189Monkeys of the Second Sun 139Monotheism 24Monsters 23Montero, Emanuel 174-175Background 174Character Play Sheet 175Description 172Divine Parent 174Roleplaying Hints 174Moon 255-256Innate Power 255Purview 255Moon BoonsEnchanting Evening 255Phase Cloak 255-256Three-Faced Moon 256Morèmi 108Callings 108Purviews 108Morrígan 19, 28, 160Aliases 160Callings 160Purviews 160Mortal Paths, New. See Cassandra Path, Prophet PathMortalsExploration 35Heroes Interaction 26Heroic Expectations 36Mount Meru 66Mountain of Flowers and Fruit 125-126Mummies 104Muse 208Asset Skills 208Calling 208Purview 208Stunt 208Muspelheim 53Muzzu-Kumik-Quae, 83-84Aliases 83Callings 84Purviews 84Myling 56Mysteries 23Mystery Societies 30-31Order of the Mule 31Myth 15Destiny Connection 40-41Mythic ObstaclesMinor 280Personal 280Mythic Places 39Mythic Storytelling Narratives 273Mythic Storytelling Structures 273Non-Western 276Western 273-276Mythic Underground 35-36Collectors 35Cultclubs 35Deifans 35Godbloggers, Godcasters 35-36Mythopoetic Societies 36NNagual 140Nana’b’oozoo 16, 87Aliases 87Callings 87Purviews 87Naraka 66-67Necromancers 38Nemeans 297Nemesis 200Compel 200Invoke 200Resolve 200Netjer 12, 38, 94-105Background 94 Birthrights 103-104Cosmology 102-103Creatures 103-104Followers 104Greek Names 95Guides 104Mafdet 18Motifs 237Other Pantheons 104-105Overworld 102Pantheon Path Skills 104Primordials 103Principal Members 94-102Relationships 104-105Relics 104Religion 103Scent the Divine 224Signature Purview 104, 268Titans 44, 103Underworld 102-103Virtues 104, 190Weakness 105New Arcadia, 40Nextlahualli Boons 269-270Flesh of the World 270Repay the Debt 269-270Nezumo 79Purview 79Virtues 79Nidavellir 53Níðhöggr 54Niflheim 53Njörðr 52Callings 52Purviews 52Nuada Airgetlám 160-161Aliases 160Callings 161Purviews 161Nuckelavee: Persistent Condition 313Nuckelavee Heroic Knacks 313Lash Out 313Poison Skin 313Nüwā 124Aliases 124Callings 124Purviews 124328 SCION: HERO
OObàtálá 109Aliases 109Callings 109Purviews 109Occult QualitiesApocalyptic Presence 289Baleful Touch 289Mystic Arsenal 289Vengeful Blood 289Odin 19, 46-47Aliases 46Callings 47Purviews, 47Odùduwà 109-110Aliases 109Callings 110Purviews 110Odysseus 24Ogma 161-162Aliases 161Callings 162Purviews 162Ògún 110Aliases 110Callings 110Purviews 110Ōkuninushi 76Aliases 76Callings 76Purviews 76Order 256-257Innate Power 256Purview 256Order Boons Code of Heaven 256Divine Right 256-257Nothing But the Truth 257Orenda, 87-89Òrìshà 12, 23, 106-117Background 106Birthrights 115Creatures 115Followers 115Guides 115Heaven and Earth 114Innovation 116Motifs 237Other Pantheons 116-117Pantheon Path Skills 116Personal 114Primordial 114Principal Members 106-114Pronunciation Guide 107Relics 115Religion 24, 115Scent the Divine 224Signature Purview 116, 266-267Soul’s Nature 114Titans 45, 115Virtue 190Weakness 117World 114 Òrìshà-Oko 110Aliases 110Callings 110Purviews 110Orpheus 38Òrúnmìlà 110-111Aliases 110Callings 111Purviews 111Òsanyìn 111Aliases 111Callings 111Purviews 111Oshe of Shàngó 218Enhancement 218Flaws 218Knacks 218Motif 218Purview 218Tags 218Oshóssí 111Aliases 111Callings 111Purviews 111Òshun 111-112Aliases 111Callings 112Purviews 112Otherworlds. See MidrealmsOverworld 15, 16, 24Heroes 38-39Mount Olympus 151Nu 102Pantheon. See specific pantheonPet 103Tamoanchan 138Tlalocan 138Tonacateuctl ichan 138Oya Iyansan 112Aliases 112Callings 112Purviews 112Oyohualli 214Motif, 214Purview, 214PPantheons 15, 43Æsir. See ÆsirDevá. See DeváKami. See KamiManitou. See ManitouMotifs 237-238Nemetondevos 43Netjer. See NetjerÒrìshà. See ÒrìshàOther 45Palas 43Shén. See ShénSignature Purviews. See specific pantheonTeōtl. See TeōtlTheoi. See TheoiTitans 43-44Tuatha Dé Danann. See Tuatha Dé DanannYazatas 43Paramour 200Compel 200Invoke 200Resolve 200Unrequited. See WorshipperParent Leaves Home Story Seeds 274Changeling 274Dreams and Portents 274Extended Family 274Haunted by the Past 274Theodicy 274Parents 26Parvati 62-63Aliases 62Callings 63Purviews 63Passion 256-258Personified Purview 256Innate Power, 257 Passion BoonsBlurt It Out 257Irresistible Impulse 257Tugging at Heartstrings 257-258Paying Tribute 204, 205Pegasi 152Persephone 148-149INDEX 329
Aliases 148Callings 149Purviews 149Persistent conditions See alsoFatebinding, FateboundCentaur 313Deer Woman 312Hulder 312Kinnara 313Kitsune 310Nuckelaree 313Satyr 311Therianthrope 315Petitioners 38-39Phoebe 151Pleas for Help Story Seeds 276Revolution 276Save the Whales 276Old Man in the Tavern, 276Poseidon 24, 150Aliases 150Callings 150Purviews 150Preceptor Drona 68, 209Asset skills 209Calling 209Legendary Title 209Stunt 209Unique Knack 209Priests 140Primordials 38, 43Brahma 66Danu 163Ma’at 103Ogdoad 103Olódùmarè 114Pantheon. See specific pantheonXiwangmu 126Prince Nezha 124Aliases 124Callings 124Purviews 124Progenitors 26Prometheus 15, 25Prophet Path Effect 316Prophet Path KnacksAs the Prophecy Foretold 316Failure of Virtue 316Glimpses Forward 316Inauspicious Signs 316Obnoxiously Prepared 316Prosperity 258-259Innate Power 258Purview 258Prosperity BoonsAll That Glitters 258Blessed Wealth 258-259Divine Providence 259Protectors 39-40Psychopomps 38Ptah 99Aliases 99Callings 99Purviews 99Pukawiss 85-86Alias 85Callings 86Purviews 86Purviews, 26, 184, 236-240Artistry 239-240Attacking 238Complication 238Dominance 44Empowerment 238Emulated Boons 239Equipment 238Expanding 239Fecundity 43Guides. See GuidesImpose Condition 238Marvels 236-237Offscreen Action 238Rapacity 43Relics. See RelicsResolve Condition 238Signature. See specific pantheonSubmission 44Upheaval 238-239Pygmalion 18QQualitiesDefense. See Defense QualitiesOccult. See Occult QualitiesSocial. See Social QualitiesUtility. See Utility QualitiesQuetzalcoatl 18, 136Aliases 136Callings 136Purviews 136Quill of Ma’at 216Knacks 216RRaijin, 79Purview 79Virtues 79Ratatoskr 57Ravana 67Purviews 67Virtues 67Re 99-100Aliases 99Callings 100Purviews 100Ready-Made Characters 171Emanuel Montero. See Montero, EmanuelEric Donner. See Donner, EricHassan al-Hakim. See al-Hakim, HassanRashmi Bhattacharya. SeeBhattacharya, RashmiRhiannon Jernigan. See Jernigan, RhiannonRed String of Fate 212-213Knack 213Relics 209-221Acquiring 209-210Archetypal 209Benefits 210Borrowed 210-211Classic 209Crafting 211Deed 210Denizens 311Designing 212Effects 212Enhancement 210, 212Example 212-221Fatebound Condition 210Flaw Dot Value 211Flaws 210, 212General/Mass-Produced 209-210Improving 219Knack 210Modernized/New 209Motif 210, 212Pantheon. See specific pantheonPurviews 210, 212Rating 210Weapons and armor 212ReligionAbrahamic 24Atheism 24330 SCION: HERO
Hellenismos 151Ind Iress 163-164Monotheism 24Pantheon. See specific pantheonReliquarians 31House of Caladbolg 31Resolution Drunk 312Virtue 189Resolve Role Conditions 197Rhea 151Purview 151Virtues 151Rival 200-201Compel 200Invoke 200Resolve 200Role Conditions 197Rule is Broken Story Seeds 276Breaking the Seal 276Collateral Damage 276When the Stars Are Right 276SSacred Boombox 214Enhancement 214Knack 214Sacred Drums 115Sacrifice 188-189Major 189Minor 189Sage 194Adoption Deeds 194Failure Deeds 194Fatebinding Roles 194God Examples 194Heroic. See Heroic SageKeyword Examples 194Skills 194Sarasvati 63Aliases 63Callings 63Purviews 63Saratahiko-Daimyōjin 74-75Aliases 75Callings 75Purviews 75Satyr 152, 207Asset Skills 207Persistent Condition 311Stunt 207Variants. See Deer Woman, HulderSatyr Heroic KnacksBaser Instincts 311Blind Luck 311Cup of Wisdom 312Fruit of Passion 312Give Me Another 312Party Animal 312Revels 312Wild at Heart, 312Satyr Immortal Knacks Hair of the Goat 312Panic 312Too Clever 312Scale, Feat of. See Feat of ScaleScarab Beetle 104, 207Asset Skills 207Purview 207Stunt 207Scion Types Born 17-18Chosen 19Created 18-19Incarnate 19-20ScionsAntagonists. See AntagonistsBand 17Second Titanomachy 44Seiðr 55Sekhem Scepter 104Sekhmet 96SeriesEpic Play 22Ladder Structure 22Multi-Tier Structure 22Nonlinear Structure 22Troupe 22Sessrumnir 53Set 38, 100-101Aliases 100Callings 101Purviews 101Sha 103-104Shades 38Shaman 140Shàngó 112-113Aliases 112Callings 113Purviews 113Shén 12, 118-129Background 118Birthrights 127-128Constellation 129Cosmology 125-126Creatures 127Followers 127-128Heroes Registration 27Language 118Motifs 237Pantheon Path Skills 128Primordial 126Principal Members 118-125Relationships 129Relics 128-129Religions 127Scent the Divine 224Signature Purview 128, 268-269Titans 44, 127Underworld 126Virtue 190Weakness 129Wen Zhong 19Shiva 63Aliases 63Callings 63Purviews 63Sif 50Callings 50Purviews 50Signs Heroic 278Human 278Legendary 278Parodic 278Sigurd 19Skaði 52Aliases 52Callings 52Purviews 52Skills 182, 185Pantheon Path. See specific pantheonSkoghatt 56Sky 259-260Innate Power 259Ladder 128Purview 259Sky BoonsBolt from the Blue 259Flight 259Voice of Seven Thunders 259-260Skyworld 90Sleipnir 56Sobek 101Aliases 101Callings 101INDEX 331
Purviews 101Social Clubs 31Corinthian Society 31Social FlairsHail Eris! 293Mastermind 293Rage of Herakles 294Reflected Intent 294Retcon 294Social QualitiesBy Divine Right 289Diplomythic Immunity 288-289Obligation 289Willful 289Soma, 68, 212Kack 212Someone Leaves and Does Not Return Story Seeds 274Evil Twin 274False Hero 274Search 274Somersault Clouds 128-129Sònpònná 113-114Aliases 113Callings 114Purviews 114Spawn of Ammut 104Spear of Lugh 164Specialty 185Sphinx. See ChimeraSpirit Rifle 92Spiritual Animal 104Stars 260Innate Power 260Purview 260Stars Boons Cosmic Perspective 260Guiding Star 260Starry Path 260Story Examples Scions of Netjer 279Twilight of the Dogs 279Story Seeds 164Danger 274Foreshadowing 274-275Parent Leaves Home 274Pleas for Help 276Rule is Broken 276Someone Leaves and Does Not Return 274StoryguideAll Myths are True 285Chaining Stories Together 278Character Mismatching Pantheon 285Crawl, Sandbox Gaming 39Cultural Exchange 285Demographic Portrayals 285Diversity 284Fatebinding 196Hero Warning 36Heroes Collaboration 25Heroes Forever 284Heroic Archetypes. See Heroic ArchetypesHeroic Tropes. See Heroic TropesIconic Locations 277Incarnations 44Law of Three 277-278Layered, Interwoven Stories 278-279Legend Effect 239Marvels 237Media, Resources 12-13Milestones. See MilestonesMistakes 285Mythic Future 284Mythic Obstacles 280Paying tribute 204Providing Signs 278Racist Characters 285Repetition 278Research 285Sacrifices 189Scene Setting 277Scion Themes 284Series Structures 22Stereotypes 284-285Story Examples 279-280Story Outline 282Strange Site 39Treatment of Gods 24Triple Deities 156Triumph and Tragedy 281-282Villainy 281Virtues 190Storytelling, Mythic. See Mythic StorytellingStunts 205Sun 260-261Innate Power 260Purview 260Sun BoonsBlinding Glory 261Hope Reborn 261Penetrating Glare 261Sun Wukong 124-125, 242Aliases 124Callings 125Purviews 125Support FlairsEye of the Swarm 293Molon Labe 293Touch of Asclepius 293Surya 63-64Aliases 63Callings 64Purviews 64Susano-O 72Aliases 72Callings 72Purviews 72TTakamagahara 78Takemikazuchi 75Aliases 75Callings 75Purviews 75Tammunz 20Tartarus 151Tawiscara 89Aliases 89Callings 89Purviews 89Tears of Re 214-215Flaws 215Knack 214-215Temples 31-32Ishtar Gate, USA 32Tempted Fate 204, 205Resolution 204System 204Tengu 16, 80, 206Asset Skill 206Stunt 206Tension Pool 202Teōtl 12, 130-141Background 130-131Birthrights 140Cosmology 138Creatures 140Followers 140Guides 140Motifs 237Other Pantheons 141Overworld 139332 SCION: HERO
Pantheon Path Skills 141Primordials 139Principal Members 131-138Relationships 140Relics 140Religion 139-140Scent the Divine 240Signature Purview 141, 269-270Titans 44, 139Underworld 138-139Virtues 141, 190Weakness 141Xiuhtecuhtli.19Xolotl, 18Ternion 219Enhancement 219Knacks 219Tags 219Terra Incognita 15, 43Exploring 35Mount Meru 66Wendigo 16Tezcatlipoca 136-137Aliases136Callings 137Purviews 137Tezcatlipoca’s Mirror 140, 216Flaws 216Knack 216Motif 216Purview 216Theoi 12, 23, 142-153Background 142-143Birthrights 152Cosmology 151-152Dionysius 19Galatea 18Motifs 237Other Pantheons 152Overworld 151Pantheon Path Skills 153Principal Members 143-150Relationships 152Religion 151-152Scent the Divine 224Signature Purview 153, 270Titans 44, 151Underworld 151Virtue 190Weakness 152Therianthrope: Persistent Condition 315Therianthrope Heroic Knacks 315Bloody-Minded 315Howl 315Feral Grace 315Keen-Eyed Predator 315Predator’s Bond 315Scent of Blood 315Unleash the Beast 315Wary Beasts 315Therianthrope Immortal KnackFeral Hunter 315Thor 20, 47-48Aliases 47Callings 48Purviews 48Thread of Loki 57Thunderbolt 152Tianming 268-269Innate Power 268Signature Purview 268-269Tianming BoonsCelestial Promotion 268-269Vermilion Tape 269Tideshaper 219-220Flashy Weapon 220Flaws 219Knack 219Motif 219Purviews 219Tír na nÓg 16, 162Titans, 15-16Cronus 151Cults 28Gods Opposition 44-45Heroes 21-23Pantheons. See specific pantheonPhoebe 151Purview 23Ravana 67Rhea 151Tartarus 151Titanspawn 15, 16-17, 23, 34, 44Cults 28Pantheons. See specific pantheonTlaloc 137Aliases 137Callings 137Purviews 137Tonalpouhque, 140, 206Asset Skill 206Stunt 206Tragedies 281-282Balancing the Scales 282Eye on the Ball 282Puppeteer, 282Traitor 201Compel 201Invoke 201Resolve 201Traits, Legend. See Legend TraitsTriads 127-128Trickster 194-195Crises 195Fatebinding Roles 194God Examples 194-195Heroic. See Heroic TricksterImmortal. See Immortal TricksterKeyword Examples 194Skills 194Transfigurations 195Triple Deities 156Triumph 281Tsukiyomi 72Aliases 72Purviews 72Tuatha Dé Danann, 12, 16 154-165Background 154Birthrights 164Cosmology 162House of Caladbolg 31Macha 19Motifs 238Other Pantheons 164Pantheon Path Skills 165Primordials 163Principal Members 154-162Pronunciation Guide 155Relationships 164Religion 163-164Scent the Divine 224Signature purview 165, 271Titans, 44, 162-163Underworld 162Virtues 165, 190Weakness 164Turtle Island, 83Twofold Guise 213Enhancement 213Flaws 212Motif 213Purview 213Tylwyth Teg 16Typhon 151Purview 151INDEX 333
Virtues 151Tyr 34, 51Callings 51Purviews 51Tyrfing 220Enhancement 220Flaws 220Knack 220Motif 220Purview 220Tags 220Tzitzimime 139UUaithne, 164, 216-217Flaws 217Knacks 217Motif 216-217Purview 216Ukemochi no Kami 18-19Underworld 15, 20, 24Hades 151Heroes 38Pantheon. See specific pantheonUpheaval 238-239Uranus 43Utility Flairs 292-293Knockout 292Weather Tyrant 292World Shaking 292-293Utility Qualities 288Disembodied 288Flight 288Unseen, 288Wall Walker 288Valhalla 53Vampires 299-301Design Principles 301Vanaheim 53Vanir. See ÆsirVargr 54Varuna 64-65Aliases 64Callings 65Purviews 65Venus 43Villainy Abduction 281Examples 281Expulsion 281Imprisonment 281Theft 281Threat 281Transformation 281Virtues, 41, 185, 189-190Effect 189Momentum 189Pantheon. See specific pantheonResolution 189Titan, 43-44Vishnu 65-66Aliases 65Callings 66Purviews 66Visitations 11, 20-21, 38Age 21Origin Characters, 171Wadjet 104War 261-262Innate Power 261Purview 261-262War BoonsHerald of Victory 261Marching Orders 261Understanding the Battlefield 261Warrior 195Adoption Deeds 195Failure Deeds 195Fatebinding Roles, 195God Examples 195Heroic. See Heroic WarriorImmortal. See Immortal WarriorKeyword Examples 195Skills 195Water 262-263Innate Power 262Purview 262Water Boons Changing Tides 262-263Reborn in the Depths 263Sink Hopes 263Wayang Kulit 213Flaws 213Knack 213Wen Zhong 19Wendigo 16, 91Were-Jaguars 16Wesir 98-99Aliases 98Callings 99Children 99Purviews 99Western Structure 282-283White Eyebrow, 127, 207Asset Skills 207Legendary Title 207Purview 127Stunt 207Virtues 127Wild 263-264Innate Power 263Purview 263Wild BoonsCall of the Wild 263Lay of the Land 263-264Overgrowth 264Winonah 84-85Aliases 84Callings 85Purviews 85Winonah’s Jingle Dress 92, 215Knack 215Wisakedjak 87Wolf-Warrior 313Wolf-Warrior Heroic KnacksFavored Weapon 313Helping Hands Make Idle Work 313I Love It When a Plan Comes Together 313-314Inspiring Act 314One of the Crowd 314Rallying Presence 314Still Kicking 314Strength in Numbers 314Wolf-Warrior Immortal KnacksChampion of the Cause 314Exemplary Deed 314Wolf-Warrior Variants. See Classical Amazon, MinoWomanland 126World, The 15, 16Cosmology. See CosmologyDevout Lands. See Devout LandsEurope 273Turtle Island 83Mystic Places See Mystic PlacesWorshipper 201Compel 201Invoke 201Resolve 201Wudang Clan 128Wuyue Sacred Mountains 126Wyrd 57, 264-265Boon: Cast the Runes 264Innate Power 264Signature Purview 264334 SCION: HERO
Spin the Thread 264-265XXīpe Totēc 137Aliases 137Callings 137 Purviews 137Xiuhcoatl 220-221Flaws 221Knacks 221Motif 220Purview 220Tags 221Xiuhtecuhtli 19Xochipilli 137-138Aliases 137Callings 138Purviews 139Xochiquetzal 138Aliases 138Callings 138Purviews 138Xolotl 18Lowrider 140Xuihcoatl of Huitzilopochtli 140YYamaraja, 66Aliases 66Callings 66Purviews 66Yandi Shennongshi, 125Aliases 125Callings 125Purviews 125Yang Aspect 128Yaoguai 300-301Design Principles 301Yaoyorozu-no-KamigamiAppeasing the Kami 266Innate Power 265-266Watchful Spirit 266Yazatas 44-45Yemoja-Oboto, 114Aliases 114Callings 114Purviews 114Yggdrasil 52-53Yin Apect 128Yógá 265Devotion’s Reward 265Eyes of Knowledge 265Innate Power 265Yomi 78Yorùbá 107Ogboni 30Young Woman with Food. SeeUkemochi no KamiZZeus 24, 32, 43, 150-151Aliases 150Callings 151Purviews 151INDEX 335