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Scourge of the Slave Lords, 1st Edition

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Published by masterdoyle, 2020-10-13 15:20:45

Scourge of the Slave Lords (A1-4)

Scourge of the Slave Lords, 1st Edition

OFFICIAL GAME ADWNTURE

TSR Inc. TSR, Ins. TSR UK Ltd.
PO5 756 The Mill, Rathmore Road
PRODUCTS OF VOUA IUIOIWITI0H’-
Lake Geneva, WI Cambridge CB14AD
53147
United Kingdom

ADVANCED DUNGEONS G DRAGONS, ADGD, WORLD OF GREYHAWK, PRODUCTS OF YOUR IMAGINATION, and the
TSR logo are trademarks owned by TSR Inc.

Table

of Contents
Foreword ................................... 3

Introduction ................................. 4
. .Chapter 1: The Road to Highport .. ..5
The Invitation . . . . . . . .. . . . . .... . . ....
. . .. .. 5
Welcome to Safeton . . . . . ... . . . ... , .
..... . .

The Feast at Dame Golds

. . . . . . . . . . . . . .11
. . . . . . . . . . . 15

Captured . . . . . . . . . . . . . . . . . . . . . . . . . . , . . . . 19
Fates Worse Than Death . . . . . . , , . . . . . . . . , , 19

Chapter 2: The City of Highport ...............24
... . . . . . . . . ..
Geomorphic Highport ... . , . . . . . . . . . . . . , 24
The NPCs of Highport , 25
. . . . .
Jobs Available ......................... . . 26
Information . ,.......................... . . 26
Special Encoun.ten . . . . . . . . . . . . , , . . . . . . . . . 27
.Chapter 3: The Terntple of Highport.. .... .....,29
Design: David Cook, Allen Hammack, Harold Johnson, Tom Key to the Ternple Level . . . , , . . . . . . . . . , . . . . 30
Moldvay, Lawrence Schick, and Ed Carmien Key to the Sewer Level . . . . . . . . . . . . . . . . . . . . 36
Captured D o aiments . . . . _ . . . . . . . . . . . . .... 45
Revision: David Cook
Editing: Harold Johnson, Jon Pickens, Brian Pitzer, Edward G. Chapter 4: Into the Wilderness ......... ..47
The Hill Trails ......................... . . 47
Sollers, Stephen D. Sullivan, Steve Winter . . . .The Tribes
52. ...~. . ~. . . ... . .~. .~. ... .. ... ~. . .~. . .. . . ~ . . ~
Cover: JeffEasley
Interior Art: Ron Lindahn, Val Lakey Lindahn, Erol Otus, Bill Runaway Slave .......................... 55
. . ..Chapter 5: The Slavers’ Stockade. .... .... .. 5 6
Willingham Key to the Hill Fort . . . . . . . . . . . . . , . . . . . . . . . 58
Dungeon Level . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Cartography: Jean Koebernick, Dave LaForce, Stephen D. .....Chapter 6:The Caves of the Drachensgrab
Sullivan, David C. Sutherland I11 .90
The Trail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Typography: Linda Bakk The Caves of the Drachensgrab . . . . . . . . . . . . 92
..Chapter
Distributed to the book trade in the United States by Random House Inc., The . .. ......9966
and in Canada by Random House of Canada, Ltd. Distributed to the toy 7: The Hidden City of Suderham . . . ..
and hobby trade by regional distributors. Distributed in the United .
Kingdom by TSR UK Ltd. Aerie of the Slave Lords . . . . . . .
......... . . . . . . . . . 98
“Copyright 1986 TSR Inc. All Rights Reserved Key to Suderham . . . . . . . . . .
The Catacombs of Suderham . . . . 106
This adventure is protected under the copyright laws of the United States . . .
, of America. Any reproduction or other unauthorized use of the material ......Chapter 8: Dungeons of the Slave Lords
.110
contained herein is prohibited without the express written permission of Key to the Labyrinth . . . . . . . . . . . . . . . . . . . . 112
TSR Inc.

First Printing May 1986

Printed in the U.S.A.

.. ..Chapter 9: Suderham in Flames! ....... ..., 119
Key to the Island Encounters . . . . . . . . . . . . . 119
The Slave Lords ............................I27
. .Pre-generated Characters ............ .. ....128

Here in your hands is the next stage in the perverse glee, he quickly arranged to have the time limit of 3112 hours. We guessed this
sweeping adventure begun in The Emple of all our lowly 1st-level characters arrested, would give a good team just enough time to
Elemental Evil. With this book you can stripped of our meager goods (right down to get through every encounter. We also fig-
carry on the adventures of the band of a loincloth), and locked into a labyrinthine ured that every encounter should be tough
heroes introduced in The Temple ofElemen- system of caves. There our characters were enough to kill one player character. With
left to die, assisted by a relentless and hun- nine tournament characters, there could
tal Evil as they journey from the safety of gry minotaur. It was our wits against impos- only be nine encounters.
Hommlet to the untamed lands of the sible odds, Somehow some of our
Pomarj. Now your players can adventurein characters survived. We also set what would happen in each
the lands of Greyhawk from 1st through encounter. Thus we came up with the fol-
10th levels or even higher. That adventure was great and exciting. It lowing list:
made us think, be clever, use our skills, and
But these adventures haven’t always been truly role-play to find solutions. There was 2 Traps
The Scourge of the Slave Lords. First pub- no doubt-this same situation would make 1Trick to fool the ulavers
lished in 1980 and 1981, they were released 1Problem the p1a;er;had to solve
as a series offour modules: A l , Slave Pits of a perfect final round for the tournament. 1 Encounter with the basic monster of the
the Undercity; A2, Secret of the Slavers What better test could there be to find the
Stockade; A3, Assault on the Aerie of the ultimate role-playing team? So, we had an round (orcs, hobgoblins, gnolls, etc.)
Slave Lords; andA4, In theDungeons ofthe 1 Ambush vreuared bv the basic monster of
Slave Lords. While these four modules ending, but no beginning. Somehow we had
linked to each other, there was no thought to bring the player characters to this point. theround
or intention to connect them to the Zmple 1 Encounter with the basic monster and a
The AD&D Open Tournament required
of Elemental Evil adventures. Indeed, that seven different rounds of play: five first friend (an ogre, for example)
product had not even been finished at the 1 Encounter with an unintelligent monster
~tirne! rounds, a semi-final round, and a final 1Encounter with a brand new monster
round. We knew what happened in the final 1Grand Finale
In truth, the A series of modules had round and had a pretty good idea of what
lhumble origins and simple goals. In late was needed in the semi-final (everyone gets Using this list, we each went to design our
~1979.four members of the TSR Design captured). We needed the first rounds and tournament rounds.
\staff-Lawrence Schick, Harold Johnson, we needed a story. For the story, we created
the infamous slavers. They would provide Even after this, our work was not yet
,Allen Hammack, and, myself, David the connecting thread and motivation for done. Each round had to be carefully com-
Cook-listened with some dismay and the characters. However, designing the first pared and playtested. Adjustments were
unhappiness to complaints from players of rounds was a much more difficult matter. made to bring the rounds into proper bal-
the GENCONO Open Tournament. ance. Many people helped, Tom Moldvay in
To be fair, every first round had to be bal- particular, with his suggestions and assist-
, We had little idea whether these com- anced against the other first rounds. For the ance. Finally, the rounds had to be expanded
tournament to he fair, every team in every into modules, adding details to fit the
!plaintswere valid, but something had to be opening round had to face ahout the same demands of campaign play.
amount of challenge. With three designers
done. Before we knew it, we had committed Now, to link the Slave Lord series into
to creating and writing the next year’s doing different rounds of the tournament, it The Zmple of Elemental Evil, even more
AD&DmOpen Tournament. was necessary to have careful discussions expansion has been done. What you have
and plans for the tournament, First, each now combines the best of the A series mod-
Great, marvelous-but how were we designer chose a low-level monster that ules with new adventures in the WORLD
!goingto do it? The first thingweneeded was would be the basis for his round: orcs in A l , OF GREYHAWK”Game.
an idea that would make the tournament hobgoblins in AZ, and gnolls in A3. Next we
exciting. Finally, in November, the thunder- decided on the number and type of encount- David Cook
stroke came. One cold evening Harold ers that would occur: nine encounters to fit February 6, 1986
Johnson ran the first adventure of a new
AD&[email protected] a large amount of

3


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