Official Game Accessory
Gamer's Handbook of the Marvel Universe, Volume I
Contents
~bomination ......................... . . .... . .. 3 Binary .... . ... . .... . . . .. . . . . . . ... . ... ... . .... 85
' Sorbing Man ................................ 5 Black Bolt ................ . . . . . .............. 87
Black Cat ................. .... . . . ............ 89
. .,JUila .. .... ................ ................. . 7 Black Crow ............... .... . . . ............ 91
Air Walker .... . . . ...... ... . ... . .. . .... . .. . ... . 9 Black King ........................ . . . ........ 93
Alpha Pr.imitives .............................. 11 Black Knight ................................. 95
American Eagle .............. . . ............. . . 13 Black Panther ..... . ................. ....... .. 97
Ancient One ...... . . . ................... . ..... 15 Black Queen ...... . ............. . . ....... . . .. 99
Andromeda . . .... . ..................... . ..... 17 Black Talon ........................... . . .... 101
Angar the Screamer .......... .... .. ........... 19 Black Widow ........ . ... .. ............ . . .... 103
Ani-Men .................. ...... ..... ........ 21 Blacklash ................................... 105
Annihilus ........... . ........................ 23 Blackout .................................... 107
r--it Man ......................... .......... .. 25 Blastaar .... . ...... ... . . . . ... ...... ......... 109
Blizzard .................................... 111
,..1ocalypse and the Four Horsemen . . . . . ......... 27 Blob ...................... . . ..... . ... ...... 113
Aquarian .. ...................... . ........... 29 Boom Boom .... . . . ................ ...... .... 115
Arabian Knight .......................... ....... 31
Arcade ........ . ................... . . ... . .... 33 Boomerang . . ... . .. . . . . . . ..... . . . . . ......... 117
Archangel ... .... . . . .. . . .. ........... .. .. .... 35 Box ..................... ...... ...... . ...... 119
Ares .................................. .. . . .. 37 Brother Voodoo ............... . .. ... . . ... .... 121
Ariel ... . . ..... ... . . ....... ... ....... . . . . .... 39 Brothers Grimm ............., . ... .. .. . . ... .... 123
Arkon ....................................... 41 Caliban .................................... 125
Armadillo .................................... 43 Cannonball .. . ............... . . ..... .... .... 127
~ ;im Zola .... . . ... ......... . . . ...... . . .. . . . . 45 Captain America .... . ... . . . . . .. . . ... ..... .... 129
Captain Britain .................. . . .. ..... .... 133
,..._,.;gardians ...... ... . . .. .......... . . . . . . .. . . .. 47 Captain Mar-Yell . . .... . . ...... . .... . .... ..... 135
~ Astronomer ... ... . ... . .... .. ....... ...... .... 51 Captain Marvel ................... .. .. . . . .... 137
Captain Ultra ...................... ...... . . . . 139
Attuma .... ........ .... ................ . . .... 53 Captain Universe .................... ......... 141
Aurora ... • .................. ........ .. .. .... 55 Cassidy, Black Tom .... ... . ... ........... . ... . 143 -
Avalanche ............................... . ... 57 Cassidy, Sean (Banshee) ..... . ... .. . .... ...... 145
Balder ............................ . . . . . .. . .. 59 Celestials ........................ ..... ...... 147
Baron Blood ............. . ...... . . ....... . .... 61 Champion ..................... .. . .... ...... 151
Baron Mordo ................. . ... . ........... 63 Champions of Xandar .................... ..... 153
Baron Strucker ............................... 65 Chance .............................. ...... 155
Baron Zemo (I and Ill) .............. . ........... 67 Changling .......... . . . . ............ ........ 157
Basilisk ... .................................. 69 Chief Examiner .............................. 159
Batroc's Brigade ................. .. . . ......... 71 Chthon ............. . . . . . .. . .......... ..... . 161
Battlestar ............ . ............. ........ . . 73 Circus of Crime ........ ... . ....... ..·......... 163
Beast ....................................... 75 Clea ... .... . . ...... ............. ........... 167
Beetle ................................ . ...... 77 Cloak ...................................... 169
Belasco ....... . ... . ...... . . . . . .. .... . . . ..... 79
Beta Flight ..... . .......... . . . . ....... . ...... . 81
~yonder ...... . . . . . . . . . .. . . . . . . ..... . . . .... . 83
1
Collector ... . . . . . . . . . . . ..................... 171 Deathlok . . .................. . . . . ........ ... 213
Collins, Rusty ............................... 173 Destiny ............................ ... . .. . .. 215
Colossus ............... .................... 175 Destiny I ...... . . . . .............. .. . ... . ..... 217
Constrictor ................ . . ................ 177 Deviants . . . .. . . .......... ........... ........ 219
Contemplator ................................ 179 Devil Dinosaur and Moon-Boy ..... . ............ 221
Controller ................. .................. 181 Diablo ..................................... _...........,,
Corruptor ................................... 183
Count Nefaria ...................... ......... 185 Doc Samson ................ .......... .... ·. . . ..:i
Crimson Dynamo ............................. 187 Doctor Demonicus ............................ 227
Cyclops .................................... 189 Doctor Doom ............. ......... .......... 229
Cypher ..................................... 191 Doctor Druid .................. ............ .. 233
D'Spayre ................................... 193 Doctor Octopus .............................. 235
Dagger ..................................... 195 Doctor Pym ................................. 237
Dakimh the Enchanter ........................ 197 Doctor Strange .................. . ........... 241
Daredevil ............................... . ... 199 Doctor Sun ......... ........... .............. 243
Darkoth .................... . . . .. ..... .. . ... 201 Dormammu ................................. 245
Darkstar ................................ . ... 203 Dracula .................................... 247
Death . . ...... .............................. 205 Dragon Man .... ............. ............ .... 249
Death-Stalker ......................... . .. . . . . 207 Drax the Destroyer ............... .... . . . ... .. 251
Death-Throws ...... . ................... ..... 209 Dreadknight . ... ......... . ................... 253
Deathbird ..... .......... ................... . 211 Dreadnought .................. ..... . ... ..... 255
Written by Scott Bennie, David E. Martin, and Chris Mortika
Edited by Anne Brown, William Connors, and Richard Steinberg
Cover by Jeff Butler
Interior Illustrations by the Marvel Bullpen
Typography by Betty Elmore and Kim Janke
TSR, Inc.
POB 756
Lake Geneva, WI
53147
This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materi-
al or artwork contained herein is prohibited without the express written consent of TSR, Inc. and Marvel Entertainment Group. Dis-
tributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed
to the toy and hobby trade by regional distributors. The names of characters used herein are fictitious and do not refer to any p~
sons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. All Marvel charact .
and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc., and are used with permission.© l ~~....
Marvel Entertainment Group, Inc. All Rights Reserved. The TSR logo and PRODUCTS OF YOUR IMAGINATION are trademarks
owned by TSR, Inc. Game design copyright © 1988 TSR, Inc. All Rights Reserved. Printed in U.S.A.
ISBN 0-88038-540-5
,,,..........,
2
ABOMINATION
.~TATISTICS
F EX (20)
A EX {20)
S UN (100)
E UN {100)
R AM (50)
I EX (20)
P IN (40)
Health: 240
Karma: 110
Resources: FE (2)
Popularity: - 40
BACKGROUND
Real Name: Emil Blonsky!Tyrannus
Occupation: As Blonsky: former
spy, former first mate of the starship
--..<\ndromeda, former agent of the Gal-
clXY Master, criminal. As Tyrannus:
former ruler of Subterranea, now
ren egade .
Legal Status: As Blonsky: Citizen of
Yugoslavia with no criminal record.
As Tyrannus: former citizen of Sub-
terranea, now illegal alien.
Identity: As Blonsky: Secret. As
Tyrannus: Publicly known.
--~lace of Birth: As Blonsky: Zagreb,
f ugoslavia. As Tyrannus: Unknown.
Marital Status: As Blonsky: Single.
As Tyrannus: Single.
Known Relatives: As Blonsky:
None. As Tyrannus: None.
Base of Operations: As Blonsky:
Mobile. As Tyrannus: formerly Sub-
terranea, El Dorado, now Mob ile.
Past Group Affiliations: As
.--.__'31onsky: partner of the Rhino, mem-
oer of the crew of the starship
Andromeda, agent of the Galaxy
Master, agent of Modok. As Tyran-
nus: Member of the Brotherhood of
They Who Wield Power.
Present Group Affiliation:
KNOWN POWERS Mind-Scanning: The Abomination still KNOWN POWERS (Blonsky):
Body Armor: Abom ination 's scaly possesses Tyrannus's ability to probe Blonsky does not have the Mind Scan-
skin provides Amazing protection the thoughts of others with Amazing ning ability or any of Tyrannus' talents.
against physical and energy attacks. intensity. He does have the Detective/
He has Unearthly resistance to cold, Former Personality: Before Tyrannus Espionage Talent and several Russian
heat, fire and disease. Extreme tem- inhabited the Abomination's body, his Military and Political contacts.
peratures or lack of oxygen can force mind was that of Emil Blonsky, a Sovi- Talents: Tyrannus has the Computer,
him to go into a comalike state until et spy whose attributes were as fol- Electronics, and Engineering skills.
more hospitable conditions return. lows: He has little 'need for them in his cur-
Leaping: The Abomination has over- rent form.
--. ly developed leg muscles which FASEA I P Contacts: Tyrannus was leader of the
allow him to leap with Class 5000 RM TY UN MO GD EX TY Subterraneans, an underground race.
ability, covering two miles in a single In his long absence, his people have
Resources: FB been ruled by the Mole Man.
bound. Popularity: 1
3
ADDITIONAL NOTES: brainwashed by Modok and sent to kilh
ROLE-PLAYING NOTES HISTORY the Hulk, in return for which Modol
Forced to take on physical form by
possessing the original Abomination's Emil Blonsky became the Abomina- would take him as a servant. The
body, Tyrannus is dismayed at his new tion by the same process which turned
hideous form. Unable to restore his Bruce Banner into the Hulk. This hap- attack failed, however, and Modok dis-
previous handsome features, the pened when Blonsky unknowingly
Abomination now lives only to destroy. bombarded himself with an ordinarily integrated the Abomination, who con-
fatal dose of gamma radiation, after
Banner had decided to commit suicide tinued to exist as a cloud of free
to keep the Hulk (under the Stranger's
control) from destroying the human atoms.
race.
Meanwhile, the consciousness of
As the Abomination, Blonsky
retained his intelligence but could not Tyrannus, floating in geosynchronous
change back to human form. His
strength was initially greater than the orbit, sensed this cloud and deter-
Hulk's, but after another dose of radia-
tion (directed by Banner with the coop- mined to merge with it. The resulting
eration of General TE "Thunderbolt"
Ross, whose daughter had been kid- explosion reintegrated the Abomina-
naped by the Abomination) reduced
this level somewhat. tion's body, now inhabited by Tyran-
After the Abomination's battle with nus's consciousness (and still
the Hulk, in which the latter destroyed
the strength-reducing machinery, the containing that of Blonsky). Through a
Stranger decided to transport the
Abomination to his base on another mental probe of a SHIELD agent,
planet. However, the Abomination was
rescued from this place and returned Tyrannus found out about the special
to Earth, whereupon he battled the
Hulk (and lost) several more times. nutrient bath which separated the
Later, he was hired by the Galaxy Mas-
ter; the Hulk defeated them both. Hulk from Banner. He made som~,,.-=
Still later, the Abomination was advancements to the formula, anc.
entered the bath under Banner's
supervision (persuaded by the kidnap-
ing of Banner's wife).
SHIELD agents attacked during the
process, as did the Hulk, and the sep-
aration was incomplete. The Abomi-
nation was still controlled by
Tyrannus; Blonsky's body, inhabited
by his consciousness, had been sepa~
rated from the Abomination. ,
After escaping captivity, the Abomi-
nation fought Wonder Man and lost.
His current whereabouts are
unknown.
It remains to be seen whether
Blonsky will die following the separa-
tion.
4
ABSORBING MAN
~STATISTICS
F EX (20)
A TY (6)
s GD (10)
E EX (20)
R PR (4)
I PR (4)
p TY (6)
Health: 56
Karma: 14
Resources: PR (4)
Popularity: - 20
BACKGROUND
Real Name: Carl "Crusher" Creel
Occupation: Professional Criminal
Legal Status: U.S. Citizen with a
--criminal record
identity: Publicly known
Place of Birth: New York City
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Agent of
Loki, They Who Wield Power, mem-
ber of Fourth Masters of Evil
Present Group Affiliation:
KNOWN POWERS copies abilities; he does not steal Talents: Creel has the Blunt Weap-
Material & Energy Duplication: The
Absorbing Man can take on the prop- them. ons Talent, giving him + 1 CS for
erties of any material he touches, Life Support: If parts of his body are
giving him Strength, Endurance, and severed, the Absorbing Man can both Throwing and Fighting.
Body Armor of rank equal to the reattach them by holding them in
material strength of the object place and transforming to human Contacts: Creel has a tenuous con-
tact with the surviving members of
touched; his Health is increased if form.
his abilities increase, but does not Weapon: Creel carries a prisoner's the Fourth Masters of Evil.
~ decline if he absorbs from an object ball-and-chain that transforms as he
with a material strength rank lower does if he is holding it. It is made of
Remarkable strength material.
than his normal abilities. The upper
limit for the transformation is
Unearthly. He can remain in a partic-
ular transformation as long as he
wishes. If the object touched holds
some form of energy (such as a bat-
tery or a blast furnace), he absorbs
the energy properties as well. Creel
is not hurt by this energy and can
retain it for up to 1O rounds. He can
also absorb shapes and sizes from
objects; touching a hammer would
give him hammer-like fists.
Power Absorption: Creel can absorb
superhuman abilities and powers in
the same way he absorbs from inani-
~ mate objects. However, he does not
absorb the ability to control them,
and so cannot perform most power
stunts. Unlike Rogue, Creel only
5
ADDITIONAL NOTES: HISTORY Thor defeated him again by tricking,..-...
him into absorbing the properties o'
ROLE-PLAYING NOTES While serving time in prison for a cardboard replica of Thor's ham.:
Creel has never been particularly aggravated assault committed while mer. Serving a short prison senten-
subtle, taking delight in smashing a member of an extortion racket, ce, Creel managed to escape and
anything that gets in his way. In com- Carl "Crusher" Creel was selected was contacted by They Who Wield
bat he will seek out the strongest by Loki, the Asgardian god of mis- Power, a cabal of powerseekers from
opponent, absorb his or her power, chief, as his unwitting agent in a El Dorado, who hired him to destroy
and continue to attack that oppo- scheme against Thor, god of thun- the Hulk. He failed and inadvertently
nent. He is currently "romantically" absorbed the properties of glass
involved with Titania and takes pains der. By adding an enchanted potion while falling.
to protect her. composed of rare Asgardian herbs
to Creel's drinking water in the Eventually reassembling the
prison commissary, Loki granted the
brutal convict a bizarre power he shards of his body, the Absorbing
hoped would enable him to defeat Man decided that he was tired of
Thor, the power to absorb the physi- fighting against and losing to super-
cal properties of anything with which human champions. Seeking to flee
he came in contact. Creel used his the country, Creel foolishly took a
new-found power to break free from hostage, thereby bringing the
prison and soon became engaged in Avengers after him. To escape them,..-
battle with Thor. Due to his ability to he jumped into the ocean and trans·.
absorb the properties of Thor's ham- formed himself into water. When he
mer and Thor himself, Creel, now finally regained his natural form, his
called the Absorbing Man, became mind was addled from his prolonged
one of the strongest mortal foes Thor intermingling with the ocean, and
ever combatted. was paranoiacally frightened of any-
one with superhuman power. A
After his first defeat, the Absorb- chance battle with the Hulk cured
ing Man returned to plague Thor him of his paranoia, however.
Returning to America, he stalked the ,,.----.
again, and Loki transported him to mutant Daz.zler to acquire her lightl
Asgard where the criminal could be
used in his scheme to take over powers to use against the Avengers.
Asgard. But when the Absorbing He was defeated, however, by the
Man dared to challenge Odin, lord of Dazzler and the Inhuman Black Bolt.
the Asgardians, Odin summarily dis- He was abducted from prison by the
Beyonder to fight in the Secret Wars,
patched him into space. Creel even- after which he was restored to Earth.
tually managed to return to Earth by
hitching a ride on a comet. He soon Upon his return, Creel was con-
encountered the Hulk, however, and tacted by Baron Zema II. He and
was defeated while in the process of Titania were offered membership in,...-.
absorbing the Hulk's power during the 4th Masters of Evil. After several
his transformation to the human independent assignments they were
Bruce Banner. The Absorbing Man defeated by Ant-Man and the Wasp
then challenged Thor again and was while trying to kill a critically wound-
defeated when he was tricked into ed Thor at a New York Hospital. After
turning into water. A short time later, spending a period of time in jail,
Creel was sent to another dimension
by the thunder god.
6
AGUILA
.---...STATISTICS
)
F EX (20)
A EX (20)
s GD (10)
E EX (20)
R TY (6)
I GD (10)
p TY (6)
Health: 70
Karma: 22
Resources: RE (30)
Popularity: 5
BACKGROUND: would have another Remarkable +2 CS. He speaks fluent Spanish
Real Name: Alejandro Montoya attack ready. After 10 rounds of non-
Occupation: Wealthy swashbuckler release he will be completely and English.
Legal Status: Citizen of Spain with recharged. His energy will regener- Contacts: Aguila has Excellent con-
-~.no criminal record. Currently on ate under any condition except while tacts with the poor communities of
3xtended visa in U.S. in his civilian he is releasing it. He does not gain New York City for the purposes of
identity. 10 points any round he unleashes gaining information about criminal
Identity: Secret activities in their neighborhood.
Place of Birth: Madrid, Spain his blast. The electrical charge can
Marital Status: Single be released by touching the target,
as an Edged Attack, or fired through
Known Relatives: None the air as an Energy attack with a
Base of Operations: New York City range of up to 2 areas. His body gen-
erates and stores this bioelectricty in
Past Group Affiliation: None his central nervous system, and any
Present Group Affiliation:
excess produced is harmlessly
,..-.,,,, released into the air.
l<NOWN POWERS Talents: Aguila has the Weapon
Electric Shock: Aguila can discharge Specialist; Sword talent, giving him a
electricity built up in his own body
through a conductive medium. Since
his power only works through a con-
ductive metal, he carries a yard long,
double-edged steel sword which he
explains as housing a blaster (he
does not want people to know that he
~s a mutant). Since Aguila possesses
- ~ly a limited amount of electricty,
his power must be handled in a
unique manner. He starts an adven-
ture with 100 points of electrical
damage. He releases this energy in
any amount he desires, up to
Amazing level. However, at the
Amazing level he must make an
Endurance Feat roll or be stunned
from the exertion for 1-1 Orounds. He
can only unleash his energy once
per round. These attacks can be in
any combination he wishes, such as
three Remarkable attacks and a
Good attack, as long as they do not
exceed his total. After he has
drained his initial 100 point energy
-.. supply, he regenerates his energy at
a rate of 1O points every round. For
example, if he retreated for three
rounds after he was drained, he
7
ADDITIONAL NOTES:
HISTORY
ROLE-PLAYING NOTES Little is as yet known about the life of .~
Aguila fancies himself a swashbuck- Alejandro Montoya, the costumed
ler in the Errol Flynn style. He thinks swashbuckler called El Aguila. Born
of himself as a modern day Zorro, in Spain, Montoya is a mutant whose
righting wrongs and fighting for the superhuman power manifested itself
poor. He is flamboyant and fancies
himself a ladies' man. while he was a teenager. It is not
known when or where Montoya
undertook the art of fencing or if he
adopted the identity of El Aguila
before or after coming to America.
Once in America, El Aguila began to
prey upon criminals, particularly
drug dealers, slum lords, and those
whose criminal activities most affect-
ed the poor. It is probable that the
money he confiscated from these
criminals was redistributed to the
poor. Since his activities have been
outside the law, El Aguila has been
wanted by the police and has found
himself in conflict with Power Man
and Iron Fist on several occasions.
Aguila once found himself in con-
flict with Hawkeye while investigat-
ing Cross Technological Enterprises.
The two parted on amiable terms.
8
AIR-WALKER
,.-.._STATISTICS
F AM (50)
A MN (75)
S AM (50)
E UN (100)
R RM (30)
I MN (75)
P AM (50)
Health: 275
Karma: 155
Resources: N/A
Popularity: 0
BACKGROUND
Real Name: Gabriel Lan
Occupation: Former captain of
Way-Opener, former Herald of
....--...Galactus
Legal .Status: deceased citizen of
Xandar
Identity: Not commonly known on
Earth
Place of Birth: Xandar
Marital Status: Single
Known Relatives: None
Base of Operations: Known Space
Past Group Affiliations: Xandarian
..........._,Navy, Herald of Galactus
Present Group Affiliation:
KNOWN POWERS boost to Monstrous levels for 1-1 o trumpet to summon Galactus to
Power Cosmic: Air-Walker had the planets which looked suitable for
ability to gather, channel, and manip- rounds. He was invulnerable to heat Galactus' energy-consumption
ulate vast quantities of cosmic and cold (with Class 1000 resist- needs.
energy with Monstrous ability, within ance) and could survive in space for The Air-Walker Robot: The robot had
extended periods of time without statistics similar to those of the origi-
a range of 2,000 miles. Air-Walker need of food or air. nal Air-Walker, and in addition had
could perform the following power Horn of Galactus: Both the original repair circuitry allowing it to heal as a
-------5tunts with this power: Air-Walker and his robotic replace- living creature. The Air-Walker robot
> Create energy attacks of Mon- ment were provided with a golden, was -1 CS in all of its abilities if
strous force trumpetlike device which issued a unable to use the cloak.
• Generate heat, magnetism, and hyper-space signal. Both used the
electricity of Monstrous levels
• Enhance any one of his personal
abilities to the Unearthly rank, once
per day, for 1-10 rounds
Air-Walker was capable of manip-
ulating matter at the molecular level.
Air-Walker would manifest this
Power Cosmic as a set of crimson
and gold "wings" issuing from his
back.
Flight: Air-Walker could move
between the stars at Class 5000
speeds, but usually curtailed his
movement within planetary atmos-
~, pheres. He could also hover in place.
Body Armor: Air-Walker had
Amazing protection from energy and
physical attacks, which he could
9
Talents: Gabriel was an experienced ence so close to their star system.
space pilot and possessed the Lead- The Air-Walker launched an attack -.
ership skill. on the Ovoid fleet and was struck.
Contacts: Prior to his transformation HISTORY do~n by Ovoidian weaponry
to Air-Walker, Gabriel had a number designed to slay Galactus himself.
of highly-placed contacts in the Xan- Gabriel Lan was the captain of the Because Galactus was weak from
darian government. Xandarian explorer-ship Way- hunger, he was unable to retaliate
ADDITIONAL NOTES: Opener, whose mission was to seek with full force and decided to retreat
out and establish peaceful relation- from that space sector. His power
ROLE-PLAYING NOTES ships with neighboring alien civiliza- still at a low ebb, Galactus could not
As a restless explorer, and then Her- ti?n_s. . Lan . had previously afford to give up any of his personal
ald of Galactus, Gabriel had an insa- d1stingu1shed himself in Xandar's energy to resuscitate the dying spark
tiable wanderlust. His enthusiasm military, the Nova Corps, and wel- of life in his faithful herald. However,
endeared him to Galactus, who rec- comed his appointment to an once he had renewed himself
ognized a kindred spirit. Despite explorer-ship since he was filled with Galactus transferred the conscious:
Gala~tus' attempts to the contrary, wanderlust and love of open space. ness of the herald who laid down his
the Air-Walker robot was little more Returning from his seven year tour of l~fe for. him to a perfect robotic rep-
than a mindless automaton. duty, Lan neared his home solar sys- lica. Still, there was something intan-
tem when a spherical craft of an uni- g_ibl~ missing from the replica, a
dentified nature approached. A v1tahty, a passion for the mysteries of .........
teleport-beam took Lan from the space that Galactus liked in the origi-'
bridge of the Way-Opener and nal Air-Walker. Therefore, Galactus
brought him aboard the spherical decided to dispatch the Air-Walker
ship into the presence of the world- robot to Earth to reenlist his original
devourer Galactus. Galactus herald, the Silver Surfer. There the
announced that he was looking for a robot encountered both the Surfer
new herald to replace the defeated and the Fantastic Four. The Surfer
Silver Surfer, and having scanned declined Galactus's invitation, how-
Lan 's mind, deemed him as an ever, and in battle with his new mes-
appropriate candidate. Hearing senger, destroyed the Air-Walker ..---..
Galactus's offer of vast power and robot. Galactus grimly abandoned
unlimited travel, Lan readily accept- both the Surfer and the defective Air-
ed ~nd was transformed by a tiny Walker robot.
fraction of Galactus's cosmic might
into the Air-Walker, second of Galac- The Air-Walker robot was taken into
tus's great heralds. custody by robots of the Machines-
mith, who sought to repair the robot
. Voluntarily putting all thought of but could not understand its alien cir-
his previous life behind, the Air- cuitry. The Machinesmith did manage
Walker served Galactus faithfully for to accidentally activate the Air-
years, seeking out new worlds to suit Walker's self-repair functions, how- ,.--.....
his master's appetites. He came to ianfsteterasdeavtetrraacl temdotnhtehs~tttehne
befriend Galactus, and would pass ever, and
long hours listening to Galactus's Air-Walker
tales of the wonders and mysteries tion of the thunder god Thor. Thor
of the universe. One day after he had damaged the robot in battle, appar-
found a new world for Galactus to ently ~estroyin~ its self-repair circuitry.
drain and was returning to Galac- The Air-Walkers remains were taken
tus's ship to tell him of it, the Air- into custody by Galactus's third her-
Walker saw a fleet of warships in ald, Firelord, a colleague and friend of
battle formation approaching. The Gabriel Lan, the original Air-Walker.
ships contained members of the Firelord buried the robot's remains on
Ovoids, a highly advanced civiliza- an asteroid in the Tranta system near
tion, who feared Galactus's pres- Xandar, with cosmic flame marking his
grave.
10
ALPHA PRIMITIVES
.-..,~TATISTICS
F TY (6)
A TY (6)
s RM (30)
E RM (30)
R PR (4)
I FB (2)
p FB (2)
Health: 72
Karma: 8
Resources: PR (4)
Popularity: 1
BACKGROUND
Real Name: n/a
Occupation: Physical Laborers
Legal Status: Freed Clones of Atti-
.-._,lan
;dentity: n/a
Place of Cloning: Attilan
Marital Status: n/a
Known Relatives: n/a
Base of Operations: Attilan
Past Group Afflllatlons: None
Present Group Affiliation:
KNOWN POWERS: None
~
Talents: None
Contacts: None
ADDITIONAL NOTES:
ROLE-PLAYING NOTES: HISTORY edge. Avadar bio-engineered the
prototypes of the Alphas, and within
Alpha Primitives are simple-minded The Alpha Primitives are a race of a decade five hundred Alph·a Primi-
and obedient. They can only deal subhuman worker drones once
with a single command at a time. employed by the lnhumans to per- tives were bred to perform all of the
form manual labor and menial tasks. support services for the entire city of
They came into existence about four Attilan: sanitation, food production,
thousand years ago when the geneti- manufacturing, and so forth.
cist Avadar convinced the ruling
Council of Genetics that a race of The Alpha Primitives are basically
sub-human servants would free the docile creatures with simple
lnhumans from the need to toil for thoughts and emotions. They are all
subsistence, so all could devote the same neuter sex, preventing
themselves to the pursuits of knowl- them from procreating naturally.
Clon ing is the sole means by which
they may propagate. Each Alpha is
exactly like every other. They are all
five foot seven inches tall, have
11
green eyes and hairless bodies. first experiment, Maximus subjected This energy empowered the giant,...--...
They are slightly superior in strength three Alpha Primitives to a highly humanoid, who became known as
to the average human being, being potent quantity of the mutagenic Ter- Omega, the ultimate Alpha. Omega
able to lift (press) approximately rigen Mist, causing them to become was rendered inert when the lnhu-
1000 pounds under optimal condi- glowing globules of energy, collec- mans ceased their open warfare
tions. They work eighteen hours a tively called the Trikon. The Trikon against their rebellious worker class.
day, and sleep the other six. They aided Maximus in his first attempt to
have no culture or need for recrea- seize the crown from his brother, and Following the Omega incident, the
forced the Royal Family of the lnhu- lnhumans emancipated the Alpha
tion . They have been taught to speak mans into exile for a number of
and understand the basic vocabu- years. The Trikon was eventually Primitives from their labors and set
lary of a six-year-old human being. banished from Attilan. Maximus's them free to live as they please in the
They have a life expectancy of forty- second experiment was less direct. sub-city beneath Attilan. Having no
two years. Constructing a giant synthetic culture and no knowledge of recrea-
humanoid body as a receptacle, tion , many of them have gone about
The Alpha Primitives have occa- Maximus built a device that could their tasks as usual, despite their
sionally been the subjects of unlaw- siphon the psi energy generated by freedom. Since it is now illegal to
ful genetic experimentation. In the collective guilt that most modern clone replacement Alpha Primitives,
recent years, Maximus, the brilliant lnhumans felt toward their slaves their ranks are dwindling. Inhuman
but demented brother to the lnhu- and transform it into physical energy. missionaries have been sent
mans' king, Black Bolt, has per- beneath the city to tutor the Alphas ,....--
formed experiments on them. In his and administer to their welfare.
12
- STATISTICS AMERICAN EAGLE
\
ROLE-PLAYING NOTES
F RM (30) American Eagle is in many ways a
A IN (40) traditional American Indian . He has
S AM (50) a deep respect for his people's tradi-
E IN (40) t ions and a strong sense of family.
R GD (10) 13
I IN (40)
P GD (10)
Health: 160
Karma: 60
Resources: TY (6)
Popularity: 6
BACKGROUND ADDITIONAL NOTES:
Real Name: Jason Strongbow
Occupation: Tribal Leader
Legal Status: U.S. Citizen with no
~criminal record.
Jdentity: Secret
Place of Birth: Kaibito, Arizona
Marital Status: Single
Known Relatives: Ward (brother,
deceased)
Base of Operations: Navaho Reser-
vation, Arizona
Past Group Affiliations: None
Present Group Affiliation:
~KNOWN POWERS
Enhanced Senses: American Eagle's
sight, smell, hearing, and taste have
all been raised to Amazing level.
Lightning Speed: American Eagle
has Good speed, allowing him to run
4 areas per round . He can run with-
out tiring as if possessing Monstrous
Endurance.
----...Weapon: American Eagle carries a
::rossbow which fires specially
designed bolts. He has 15 bolts, one
of which is connected to a 50' line of
Remarkable Strength. He can swing
up to three areas per round .
The rest are blunt bolts which do
20 points as Throwing Blunt dam-
age. He can fire them up to six areas
away.
Talents: American Eagle has the
Bows Weapon Skill, giving him a +1
CS, and Martial Arts E. He speaks
fluent Navaho and English, and his
Reason is considered Excellent
when dealing with Navaho Indian
Lore.
Contacts: American Eagle is the
--.. leader of a major Navaho tribe, and
is a close friend of Wyatt Wingfoot,
who can put him in contact with the
Fantastic Four.
HISTORY his ideas of preserving the tribal of his tribe. Taking the flight of an ,......
grounds and soon allowed their eagle as an omen, Strongbow fash·
Jason Strongbow, a representative argument to erupt into violence. Dur- ioned for himself the costumed iden-
of the Navaho tribe of Indians, ing their fight, Klaw appeared and tity of the American Eagle. Learning
attempted to stop a mining company blasted the brothers with his sonic that his brother had gone to the Sav-
from excavating a mountain sacred blaster. The bombardment of sonic age Land with the mining company,
to the tribe by obtaining a court energy and the exposure to an he set out in pursuit. In the Savage
order. Failing in that, he led a peace- unknown isotope of uranium found Land , the American Eagle was met
ful protest group at the mining site. in the mine combined to mutageni-
When the night watchman panicked cally enhance the strength and sens- by Ka-Zar, the Thing, and Wyatt
and shot a protester, Strongbow fol- es of the Strongbow brothers. Klaw, Wingfoot. The four of them opposed
lowed him into the mine. There he who had contracted the mining com- and defeated Klaw and his hirelings.
discovered that the mining company pany to acquire uranium with which In the course of the battle,
was in league with Klaw, the master he hoped to fortify his powers, fled Strongbow's brother Ward, who had
of sound, who sought uranium to for- with his hirelings to the Savage Land allied himself with Klaw, was killed
tify his sonic powers. He also found in the Antarctic, where Klaw hoped by one of the miners' bullets. Ameri-
his brother Ward, who did not share to acquire Vibranium . can Eagle has since returned to his
people to be their champion .
Strongbow emerged from the
mine and was hailed as a champion
14
ANCIENT ONE
---STATISTICS
F FB (2)
A GD (10)
S FB (2)
E GD (10)
R TY (6)
I MN (75)
P MN (75)/(after death) Cl 5000
(5000)
Health: 24
Karma: 156/5081
Resources: EX (20)
Popularity: 2 to general population
of Earth; 50 for knowledgable sorcer-
ers
BACKGROUND
~ffealName:Unknown
Occupation: former Sorcerer
Supreme, former Master of Mystic
Arts
Legal Status: Unknown
Identity: Not generally known on
Earth
Place of Birth: Kamar-Taj, Tibet
Marital Status: Single
Known Relatives: None
..--..ease of Operations: Kamar-Taj, lat-
~r a palace in Tibet
Past Group Affiliation: The Ancient
Ones
Present Group Affiliation:
KNOWN POWERS at Amazing Rank and Unearthly tial Arts A, which he obtained in his
Magical Ability: As the Sorcerer range youth. He has the Mystic skills of
Supreme, the Ancient One was able • Shield - Individual (P)- as Per- Trance, Mesmerism & Hypnosis, and
to use any listed Power as a spell, sonal Force Field, able to repel Magi- Resist Domination. His Reason is
....--._.,ubject to the limitations of Personal, cal attacks of Amazing strength and considered Monstrous in areas of
Jniversal, and Dimensional energy Physical attacks of Excellent the Occult.
restrictions. He uses these abilities strength Contacts: The Ancient One was the
at Monstrous level, unless otherwise • Spell of Silence (U)- Prevents sub- mentor of Dr. Strange and can
noted as Power stunts. In addition, ject of spell from speaking of certain always rely upon his help. Now that
the Ancient One regularly used the matters or subjects. Only characters he has achieved a transcendent
following spells: of Amazing or greater Psyche may level of being he is considered
• Astral Projection (P)- as Power of receive a FEAT roll to avoid its
same name, with Unearthly Ability effects friendly with all "good" sources of
• Dimensional Aperture (D)- Cre- • Telepathy (P)- as Power of same Dimenskmal Energy.
ates an opening into, and permits name, with Unearthly ability
passage to and from, another stated Talents: The Ancient One has Mar-
dimension, with Monstrous ability.
Requires a FEAT roll only for
unfriendly or hostile dimensions or
unwilling travelers.
•· Eldritch Beams/Bolts (U)- As
Force or Energy Missile weapon, of
--- incredible power and range.
• Levitation (P)- as Power of same
name, with Incredible ability
•Mesmerism (P)- as Mind Control,
15
ADDITIONAL NOTES: slavery. While Kaluu plotted further Himalayas, Strange learned thay.._
conquests and the people of Kamar- Mordo was plotting against thE
ROLE-PLAYING NOTES Taj tell into decadence, the para- Ancient One. Mordo placed a spell
The Ancient One comes across as a lyzed youth, whom Kaluu had placed
brilliant yet inscrutable Oriental in the public square as an object of upon Strange which prevented him
sage. Since his death he has ridicule, mentally called upon mysti- from warning the Ancient One about
returned on occasion to warn Dr. cal forces to defeat Kaluu. With Mordo, but the Ancient One freed
Strange of imminent danger. Kaluu gone, the youth was freed Strange of the spell and assured him
from his paralysis. Ironically, Kaluu's that he was aware of Mordo's evil
HISTORY spell had protected the youth from nature. Having witnessed the power
the full effect of the mystical pesti- of good and evil magic in action,
The youth who would eventually be lence: the youth was no longer Strange found a new, higher pur-
c~lled the Ancient One was born pose in life, and became the Ancient
over five hundred years ago in immortal, but he would now age at a One's disciple. Dr. Strange remained
Kamar-Taj, a village in the area now very slow rate, so that he would not with the Ancient One for years,
known as Tibet. Originally, the youth, reach the end of his life span for five proved to be highly talented in the
like the other villagers, was a peace- centuries. mystic arts, and eventually became
ful farmer. However, an older fellow the Ancient One's successor as Sor-
villager named Kaluu somehow Because of the events he had wit- cerer Supreme.
gained certain magical knowledge, nessed in Kamar-Taj, the youth left
which he shared with the youth . the village in order to devote his life Some years after Doctor Strange ,..---.
Kaluu and the youth began exploring to combatting other evil sorcerers. To had left the Ancient One's palace ta
the secrets of sorcery together, and
learned how to harness mystical this end, the youth sought out an return to New York City, the Ancient
energy for their own uses. However, ancient order of sorcerers whose One and Dr. Strange fought the pow-
their motives were quite different. elder members were known as erful demon Zorn at Stonehenge in
Kaluu intended to build a vast Ancient Ones, and which was dedi- Britain. Knowing that he could not
empire, while the youth wished to cated to protecting Earth's people long withstand Zorn's power at his
use sorcery to benefit his fellow vil- from black magic. The youth contin- advanced age, the Ancient One
lagers. ued his mystical studies with them, made it appear as if Zorn had killed
and rapidly became far more skilled him by fusing his body with one of
For over a year Kaluu organized in sorcery than his colleagues. His the Stonehenge monol iths. As he~
the men of Kamar-Taj into an army of prowess was so great that he was seemed to die, the Ancient One.,
conquest, while slowly increasing the first Earth mortal to meet with claimed to transfer his magical abili-
his magical control over the minds of Eternity, the sentient embodiment of ties to Dr. Strange; instead, the
the people of Kamar-Taj so that they the life forces of the universe, who Ancient One actually activated
became no more than his placid pup- presented him with the amulet of potential for further magical ability in
pets. The youth attempted to warn Agamotto, the Earth dimension's Dr. Strange that had until then
the villagers about Kaluu, but very first sorcerer supreme. remained latent.
Kaluu's magic prevented them from
heeding him. Kaluu struck the youth Within the last several decades, Years later, the Ancient One was
from behind with a mystical bolt the Ancient One, who had outlived taken prisoner by the so-called Living
which paralyzed him. Then Kaluu all the other members of his order, Buddha and minor demons called the, -
had his soldiers conquer a neighbor- was approached by Baron Karl Mor- Shadowmen, all of whom served the
ing village and reduce its people to do of Transylvania, who wished to extradimensional demon Shuma-
become his pupil. The Ancient One Gorath. They intended to use his
waning power to open the way to
was nearing the end of his long life Earth tor the demon. The Ancient
and realized that he needed a suc-
cessor. Although he recognized Mor- One retained enough consciousness
do's evil ambitions, he also sensed to mystically make his own mind the
Mordo's talent for sorcery, and he only conduit through which the
decided that he could at best convert demon could travel. Knowing that he
Mordo to the service of good, and at had long outlived his natural lite span,
worst keep him in check. the Ancient One prompted his disci-
ple Dr. Strange to " kill" him by
Sometime later, a gifted but some- destroying that portion of his mind
what amoral surgeon, Stephen which constitutes his ego or sense of
Strange, sought out the Ancient One self. With the Ancient One's brain
to cure his hands, which had been shut down, Shuma-Gorath was
injured in an automobile accident in trapped in the dead brain. With his
a way that prevented him from hold- body dead, the Ancient One's astral,...-...
ing his surgeon's tools with the com- form was set free and the aged mage'
plete steadiness that was necessary willed it to become one with the physi-
to perform surgery. While staying at cal universe.
the Ancient One's palace in the
16
ANDROMEDA
---~TATISTICS
F IN (40}
A RM (30}
S IN (40}
E RM (30}
R EX (20)
I RM (30)
P GO (10)
Health: 140
Karma: 60
Resources: GO (4)
Popularity: 0
BACKGROUND
Real Name: Andromeda (a corrup-
tion of her name in the Atlantean lan-
guage}
~Occupation : Warrior, adventurer
legal Status: Unknown. She claims
to be a citizen of Atlantis.
Identity: Unknown to the general
public
Place of Birth: Unknown, presum-
ably Atlantis
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
,..........,, ~ast Group Affiliations: Member of
ihe Defenders
Present Group Affiliation:
KNOWN POWERS Warship: Andromeda has in her pos- Contacts: Andromeda presumably
session an Atlantean warship with had access to Atlantean technology,
Water Breathing: As a member of the numerous abilities, not all of which but the exact nature of this content
race of Homo Mermanus, Androm- have been revealed. It can move was never revealed.
eda can breathe underwater without underwater at Remarkable speed
penalty. However, without special aid and fly at Incredible speed. In addi- 17
she will die if in open air, "drowning" tion, it has onboard computers capa-
....--...,in ten minutes. To counteract this, ble of duplicating common items
Andromeda uses a serum that (such as the serum and credit cards},
allows her people to survive up to 12 and is protected by at least a pair of
hours out of water, and in addition Incredible Strength Atlantean laser
provides the skin color of a surface- cannons.
dweller. Presumably she has a meth-
od of generating this serum in her Talents: Andromeda is skilled in
ship. Martial Arts A and has the Sharp
Body Armor: As an Atlantean,
Weapons Skill for a + 1 CS.
Andromeda has a tougher skin to
allow her to survive in great depths.
She has Poor Body Armor from
physical attacks.
Swimming: Andromeda can move 6
areas per round while swimming.
Trident: Andromeda can use many
weapons, but prefers the Atlantean
trident. She may hurl the trident up to
...---...5 areas, for Good Throwing Edged
Ctamage, or wield it in Edged combat
for similar damage. She may also
use it to do Excellent Blunt damage.
ADDITIONAL NOTES: HISTORY belonged, the Defenders. At firsV""
Andromeda posed as a surface
ROLE-PLAYING NOTES Very little is definitely known about woman, aided by a serum that
Andromeda tends to act superior in And romeda. She claims to be a enabled her to breathe air and that
any and all circumstances. She is major in the Atlantean armed forces. changed her skin color, and called
secretive by nature and will rarely tell Since Atlantean society, including herself Andrea McPhee. She has
more than she thinks her allies need the military, is so male-dominated, recently revealed to the Defenders
to know. she says that she believed she could
advance no further within it. There- that she is a member of the Atlante-
fore, she asserts, she came to the
surface world, inspired by the stories an race.
of the adventures that the Sub-
Mariner, Atlantis's former ruler, had In a battle with Moondragon,
there, and sought out the team of Andromeda, along with many other
adventurers to which he once Defenders, made the ultimate sacri-
fice. Her spirit has recently been
bound into service by a blood sacri-
fice by Dr. Strange.
,,,--..,,.
18
ANGAR THE SCREAMER
,.......... STATISTICS
F TY (6)
A GD (10)
S TY (6)
E GD (10)
R TY (6)
I GD(10)
P TY (6)
Health: 32
Karma: 22
Resources: PR (4)
Popularity: - 5
BACKGROUND ADDITIONAL NOTES: ROLE-PLAYING NOTES
Real Name: David Allan Angar
Occupation: Former activist, now Having very little else going for him,
criminal for hire Angar depends almost entirely on
~\.egal Status: U.S. Citizen with a his hallucinatory scream. He is
criminal record extremely overconfident as long as
Identity: Publicly known everyone is being affected by his
Place of Birth : San Francisco, Cali- powers. Angar's schemes are direct
forn ia and unsubtle. He is not a killer by
Marital Status: Single nature and will. It is possible to
Known Relatives: None appeal to his youthful 60's idealism.
Base of Operations: San Francisco
Past Group Affiliations: None
Present Group Affiliation:
...........
KNOWN POWERS
Hallucinatory Scream: Angar the
Screamer can "scream" in such a
manner as to stimulate the chemi-
cals of the brain to cause hallucina-
tions. When he "screams" (at
Amazing rank), anyone within 6
areas will be incapacitated by horri-
fying nightmares if they do not make
....-....,,_~ Psyche FEAT roll. At six areas the
effect will last for one hour, and for
every area closer, double the time.
He can contin ue "screaming" for up
to one hour, as long as he does noth-
ing more strenuous than walking .
People affected by his scream must
make an Amazing Psyche FEAT roll
to remember that Angar was
present.
Talents: None
Contacts: None
19
HISTORY
David Angar, a radical social activist,
volunteered to undergo an experi-
ment to confer upon him superhu-
man powers. Subjected to
technology brought to Earth from
Titan by the priestess Moondragon,
Angar acquired unusual vocal
powers. While Moondragon hoped
to create more allies against the mad
Titan Thanos, her erstwhile partner,
Kerwin J. Broderick, employed
Angar as a special operative for his
own criminal enterprises. Angar's
first assignment was to destroy
Daredevil and the Black Widow, but
Daredevil talked him out of becom-
ing a murderer. Since then, Angar
has used his power for personal
gain , and his schemes have brought
him in conflict with Iron Fist and the
original Spider-Woman , among oth-
ers.
20
ANI-MEN
..-.._APE-MAN. ROLE PLAYING NOTES when Hawk was an actual avianoid,
Ape-Man acts as the team's brute his Physical Abilities and Power
force. He handles the heavy tasks
while the others sit back. In a battle, increased + 1CS.
Ape-Man aquares off against the vis-
ibly strongest member of the oppos- Cyborg Exoskeleton: Good material;
ing group. electrical mini-motors provide power
for t he wings to operate.
Body Armor: The costume gives
Good protection from physical and
energy attacks.
Winged Flight: Excellent speed.
EQUIPMENT:
Blaster: A pistol firing Excellent
Intensity plasma bolts (range 2
areas).
Talents: The Bird-Man is an excel-
lent acrobat.
STATISTICS ROLE PLAYING NOTES
The Bird-Man acts as aerial support
for the team. Against non-flying foes,
he remains in the air and fires at them
with his blaster. If flying opponents are
present, he attacks them first.
CAT-MAN
F EX (20)
A GD (10)
S RM (30)
~~ RM (30)
R TY (6)
I TY (6)
P TY (6) STATISTICS
Health: 90 F EX (20)
A EX (20)
Karma: 18 S GD (10)
E GD (10)
Resources: GD (10) R TY (6)
I TY (6)
Popularity: -4 P TY (6)
Health: 60
BACKGROUND Karma: 18
..-.._Real Name: I: Gordon Keller; II: Roy Resources: PR (4)
Popularity: - 4
McVey
Aliases: I: Monk Keefer, Gort BACKGROUND
Occupation: Professional criminal Real Name: I: Henry Hawk; II: Achil-
Legal Status: US citizens with crimi- le Dibacco
nal records Occupation: Professional criminals
Identity: Publicly known Legal Status: US citizens with crimi-
Place of Birth: Unknown nal records
Marital Status: Unknown Identity: Publicly known
Known Relatives: None Place of Birth: Unknown
Base of Operations: Mobile Marital Status: Unknown
Present Group Affiliation: Known Relatives: None
Base of Operations: Mobile
KNOWN POWERS Present Group Affiliation: STATISTICS
Demihuman Form: During the period
when Keefer was an actual apeman, KNOWN POWERS F EX (20)
all his Physical abilities and powers Demihuman Form: During the period A EX (20)
increased + 1CS. S EX (20)
-.. Body Armor: The costume gives E EX (20)
Good protection from physical and R TY (6)
I TY (6)
energy attacks. P TY (6)
Talents: Petty criminal skills, Brawl-
ing
21
Health: 80 BACKGROUND STATISTICS
Karma: 18 Real Name: Unknown
Resources: TY (6) Occupation: Professional criminal F GD (10)
Legal Status: US citizen with crimi- A EX (20)
Popularity: - 5 nal record S EX (20)
Identity: Known to authorities E GD(10)
BACKGROUND Place of Birth: Unknown
Real Name: I: Townshend Horgan; Marital Status: Unknown R TY (6)
II: Sebastian Patane Known Relatives: None
Occupation: Professional criminals Base of Operations: Mobile I TY (6)
Legal Status: US citizens with crimi- Present Group Affiliation: P TY (6)
nal records Health: 60
Identity: Publicly known KNOWN POWERS Karma: 18
Place of Birth: Unknown
Marital Status: Unknown Demihuman Form (tem porary): Resources: PR (4)
Known Relatives: None When she was actually a dragonfly- Popularity: -1
Base of Operations: Mobile woman, all her Physical abilities and
Present Group Affiliation: BACKGROUND
powers increased + 1CS.
KNOWN POWERS Real Name: Francois le Blanc
Demihuman Form: During the period Body Armor: Good protection from Aliases: Frog le Blanc, Croaker
when Horgan was an actual felinoid, physical and energy attacks. Occupation: Professional criminal
his Physical abilities and powers Winged Flight: Good speed. Legal Status: French emigre, natu- ~
ralized US citizen with criminal
increased + 1CS. EQUIPMENT: record
Blaster: Remarkable Stun, range 2
Cyborg Exoskeleton: Good material. areas. This was incorporated into Identity: Publicly known
Body Armor: T he costume gives her gloves. Place of Birth: France
Good protection against physical Claws: Good damage. Marital Status: Unknown
and energy attacks, Excellent pro- Talents: She is a Remarkable acro- Known Relatives: None
tection against Edged or Slashing bat. Base of Operations: NYC area
attacks. Past Group Affiliations:
Claws: Incredible damage. Ordinari- ROLE PLAYING NOTES Present Group Affiliation:
ly the claws were part of the cos-
tume; however, Horgan temporarily Dragonfly prefers to fly above the KNOWN POWERS ! ............
had anatomical claws.
Talents: Besides criminal skills, they reach of non-flying opponents, then Demihuman Form: During the time·
were trained in knife-fighting and
wall scaling (Remarkable rank). swoop down to rake them. She when he was actually transformed
ROLE PLAYING NOTES seeks out female flying opponents. into a humanoid frog, all his Physical
Cat-Man uses his abilities and claws
to gain initial access for the team by Dragonfly is a self-preservationist Abilities and Powers increased
breaking into.a targetted area. In bat-
tle the Cat-Man squares off against with little team loyalty. If the group is + 1CS.
opponents who either have claws or
other weaponry or are visibly the captured, she will escape alone with- Body Armor: His costume gives him
best fighters.
out helping the other Ani-Men Good resistance to physical and
DRAGONFLY
escape. ·· energy attacks.
STATISTICS
Hyper-Leaping: Excellent leaping --..
F GD (10)
A EX (20) ability (30' up/across).
S GD (10)
E EX (20) Talents: He is a skilled acrobat and
R TY (6)
I TY (6) high-jumper.
P TY (6)
Health: 60 ROLE PLAYING NOTES
Karma: 18 Frog-Man uses his leaping talents to
Resources: PR (4) cross barriers and to attack. He
Popularity: -1 tends to attack the stranger-looking
members of an opposing team. He
was the least active member of the
Ani-Men , perhaps because he was
the most ludicrous-looking.
22
ANNIHILUS
STATISTICS
F IN (40)
A IN (40)
S AM (50)
E MN (75)
R RM (30)
I GD (10)
P RM (30)
Health: 205
Karma: 70
Resources: MN (75)
Popularity: - 30
BACKGROUND
Real Name: Annihilus
Occupation: Conqueror, Destroyer
of Life
..--.. Legal Status: Citizen of Arthros,
Planet in Sector 17A of the Negative
Zone
Identity: Not known to the general
public of Earth
Place of Birth : Planet of Arthros,
Negative Zone
Marital Status: Perhaps inapplica-
ble
Known Relatives: None
Base of Operations: Sector 17A of
....-...\he Negative Zone
Past Group Afflllatlons: Partner of
Blastaar
Present Group Affiliation:
KNOWN POWERS • The wielder may manipulate non- These creatures may have claws,
Body Armor: Annihilus's insectoid organic matter (but not transmute wings, and, occasionally, superior
hide provides him with Incredible elements) with Unearthly ability. powers, though nothing above the
protection from physical or energy Remarkable level. Such minions are
If deprived of the Cosmic Control often armed with energy pistols
~attacks. Rod, Annihilus is -3 CS on all which deal Remarkable damage.
FEATs, and in addition begins to age Talents: Annihilus has Engineering
t=Jight: Annihilus can move at and lose Endurance at a rate of one Talent.
rank per week. Contacts: None
Remarkable Speeds (1O areas/ Minions: As the conqueror of a large
round) in atmospheric conditions. section of the Negative Zone, Annihi- 23
He can move at higher rates (up to lus commands an army of alien crea-
Class 1000) in space, using the Cos- tures. Typical stats for these minions
mic Control Rod. are:
Cosmic Control Rod: As Annihil us's
chief weapon and source of his FASER I P
power, the Cosmic Control Rod RM TY GD PR PR PR PR
allows the wielder to manipulate vast
amounts of cosmic energy. With this
energy, the wielder may perform var-
ious functions:
• The wielder does not age, and is
Invulnerable to Disease, Radiation,
Heat and Cold.
• The wielder may increase any one
.- physical ability to Unearthly rank.
• The wielder may fire bolts of cos-
mic energy (either Force or Energy)
of up to Unearthly Power rank.
ADDITIONAL NOTES: HISTORY great power, but also extended his
life span indefinitely as long as he .--.....
ROLE-PLAYING NOTES Untold years ago, voyagers from the possessed it. Annihilus used his'
Annihilus is driven by two things: a world Tyanna in the Negative Zone, newly acquired power to become the
thirst for power and a paranoia of his an extradimensional universe made master of the other life forms that
own death (through theft of the rod). of antimatter, set forth to seed the had risen on Arthros from the
He will go to any lengths to satisfy barren worlds of the Zone with living spores, and soon he set forth to con-
these two drives. He is haughty and organisms that they had bioengi- quer the neighboring worlds in the
arrogant, and will never acknowl- neered in the form of spores. One of Negative Zone.
edge any being as his equal. the Tyannan ships crashed upon the
barren volcanic planet Arthros, and Annihilus was driven by an insane
the dying voyagers released all of obsession with averting his own
their life spores as their final act. death at any cost. In order to prevent
his death, Annihilus obsessively
One of the spores grew into an guarded his Cosmic Control Rod and
insectoid being who possessed sought to destroy any other living
great intelligence through mutation. being whom he imagined, justifiably
This being, who would become or irrationally, of being a possible
known as Annihilus, discovered the threat to his existence. In recent
Tyannan starship and found within it years Annihilus formed a partner-
a knowledge-transference helmet. ship with Blastaar, another powerful(
Annihilus used the helmet to learn being of the Negative Zone, who ·
the history and the accumulated stole his Cosmic Control Rod . As a
knowledge of the Tyannans. Using result, Annihilus's body, which had
that knowledge, Annihilus increased been prevented from aging for
his strength and intelligence and untold years by the Rod, rapidly
created the Cosmic Control Rod began to deteriorate. Since then , he
from the canisters that held the life has tricked Blastaar and the
spores and the technology of the Fantastic Four into returning the
starship. The Cosmic Control Rod Cosmic Control Rod and remains a
not only enabled Annihilus to wield threat to all who would journey in th~
Negative Zone.
24
ANT-MAN
STATISTICS
~
F GD (10)
A GD (10)
S TY (6)
E TY (6)
R EX (20)
I TY (6)
P TY (6)
Health: 32
Karma: 32
Resources: GD (10)
Popularity: 20
BACKGROUND
Real Name: Scott Edward Lang
Occupation: Former burglar, now
Electronics Technician
,...._,,__Legal Status: Citizen of the U.S.
.ivith a criminal record
Identity: Secret
Place of Birth: Coral Gab les, Flori-
da
Marital Status: Divorced
Known Relatives: Peggy Rae (wife),
Cassandra Eleanor (daughter), Ruth
(sister), Carl (brother-in-law)
Base of Operations: New York City
~Past Group Affiliations: None
i>resent Group Affiliation:
KNOWN POWERS respiratory gases. ADDITIONAL NOTES:
Shrinking: Ant-Man has shrinking Talents: Ant-Man has Computers,
powers of Incredible rank through Electronics, and Repair/Tinkering
the use of Henry Pym 's shrinking skill. He also has enough Business/
gas. Lang retains his normal Finance skill to run a small shop.
Strength (for combat purposes) Contacts: Ant-Man has helped the
when reduced in size. This gas can Avengers on occasion. He was a
_..---..__also be used to shrink ot her people former employee of Stark Interna-
'md objects. A person shrunk in t his tional and still takes occasional odd
manner must make a Psyche FEAT jobs for Tony Stark and Iron Man (he
roll at Excellent rank to resist the par- is not aware of the dual identity). He
alyzing shock of being reduced in is a friend of both Henry Pym and
size for the first time, or become pet-
rified with fear for 1-10 rounds. Janet Van Dyne.
Insect Communication & Control:
Cybernetic circuitry in Ant-Man's hel-
met gives him this power at Remark-
able rank. Established power stunts
include using insect swarms to
attack foes and using insects to spell
out messages on floors.
Flying Ant: Ant-Man often rides a fly-
ing ant that flies at Poor speed.
Loudspeaker: Built into the helmet ,
this allows Lang to talk at normal vol-
~ume when he is reduced in size.
Resistance to Toxins: Lang's helmet
has a retractable facemask that pro-
vides Excellent protection against
25
ROLE-PLAYING NOTES HISTORY would put the paraphernalia. Garbed
as Ant-Man, Lang broke into Cross
Ant-Man is reluctant to be a full-time Scott Lang was an electronics expert and discovered Dr. Sondheim was·
superhero. He prefers to use his who could not support his family indeed being held prisoner by Dar-
powers as an adjoint to other activi- doing repair work so he turned his
ties, or to help out his friends. His talents to burglary. Apprehended, he ren Cross, president of Cross Tech-
one great love is his daughter, on served his prison sentence and was nological Enterprises, who needed
whom he dotes. A true fan of TV and paroled in three years for good her expertise to correct his own heart
movies, he often finds parallels behavior. Lang had furthered his condition . Rescuing her and defeat-
between his own adventures and studies of electronics while in prison ing Cross, Lang was relieved when
those of media characters. and was soon hired by Stark Interna- Sondheim was able to save the life of
tional to work in its design depart- his daughter. Lang intended to return
ment. When his daughter was the Ant-Man costume to its owner
diagnosed as having a serious con- and turn himself in, but Henry Pym ,
genital heart condition, Lang sought aware of the use to which Lang put
the aid of surgeon Dr. Erica Son- the stolen goods, offered to let him
dheim, whom he believed to have keep them providing he put them to
been held prisoner at Cross Techno- lawful use.
logical Enterprises. Desperate to
help his daughter, Lang decided to Since that time, Lang has donned
resort to burglary. Breaking into the the Ant-Man costume on various...-
New Jersey home of Dr. Henry Pym, occasions to assist Iron Man, the
Lang stole his Ant-Man uniform and Avengers, or the law, although he·
shrinking gas canisters. Unknown to still considers himself a part-time
him, Pym observed the theft and in costumed crimefighter. When Stark
his guise as Yellowjacket, followed International became Stane Interna-
Lang, curious to see to what use he tional, Scott Lang resigned out of
respect to Anthony Stark, its former
head. Lang currently operates his
own electronics store.
26
APOCALYPSE AND FOUR HORSEMEN
APOCALYPSE ROLE-PLAYING NOTES Marital Status: Unrevealed
Apocalypse's long life has driven him Known Relatives: None
.dTATISTICS insane. He is cruel and vicious, and Base of Operations: Mobile
believes that he is superior to Past Group Affiliations: The Morlocks,
F EX (20) mutantkind as well as mankind. He the Four Horsemen
A GD (10) views his fellow mutants as cannon fod- Present Group Affiliation:
der in his war for world domination.
s RM (30) KNOWN POWERS
PESTILENCE Disease: Pestilence has the power to carry
E UN (100) disease within herself and pass it on tooth-
R RM (30) STATISTICS ers. She is immune to all diseases. She
I GD (10) infects a target by hitting them with a green
p GD (10) F TY (6) Fighting FEAT roll.
Health: 160 A TY (6)
Karma: 50 S TY (6) Infection usually results in an immedi-
Resources: AM (50) E RM (30) ate -3 CS reduction in all abilities, with
Popularity: - 5 R PR (4) an equivalent drop in health. If any ability
I TY (6) rank drops to 0, the character falls
BACKGROUND P GD (10) unconscious. After the reduction takes
Real Name: Unknown Health: 48 effect, the victim must make an Endur-
Occupation: World conqueror Karma: 20 ance FEAT roll using his lowered level of
Legal Status: None Resources: FB (2) Endurance. Characters whose powers
----.Identity: Popularity: - 30 include healing or a high resistance to
llace of Birth: Secret diseases receive a + 2 CS to their Endur-
Marital Status: Single BACKGROUND ance for this roll. Success indicates the
Known Relatives: None Real Name: Unrevealed , also known as process has been halted; otherwise the
Base of Operations: Mobile " Plague" character abilities fall to O and the char-
Past Group Afflllatlons: Leader of the Occupation: Horseman acter goes into a coma. Comatose char-
Alliance of Evil, Leader of the Four Legal Status: Citizen of the U.S. with no acters can still make Endurance FEAT
Horsemen criminal record rolls, but failure indicates death. Medical
Present Group Affiliation: Identity: Secret help can stabilize a comatose character,
Place of Birth: Unknown and Karma may be added to prevent
KNOWN POWERS
,,,--..Molecular Rearrangement: Apocalypse 27
>a mutant with Monstrous control over
every molecule in his body. He can re-
arrange and re-structure it as he desires.
This allows him to appear like anyone he
desires, even to the point of being able to
increase or decrease his height. He can
stretch his body up to 3 areas away and
maintain his full dexterity. He can stretch
beyond to 4 or 5 areas, but must make an
Endurance FEAT roll to do so. By flailing
~ut his body in different directions, Apoc-
1lypse can attack up to four opponents at
one time who are not standing adjacent,
but are in his range. This power also
gives him the equivalent of the Wrestling
talent.
Apocalypse's molecular rearrange-
ment power allows him to constantly
renew his cells, thus he never ages. This
is identical to the Immortality power.
Apocalypse has another added benefit
from being able to rearrange his molecu-
lar structure. His body does not sustain
physical and energy damage like molec-
ularly stable bodies. Any physical or
energy attack directed at Apocalypse
must be considered -2 CS in rank for
the purpose of damage, stunning, etc.
Talents: Apocalypse has the Engineer-
ing talent, and his Reason is considered
- Amazing in the fields of hi-tech device
)reation and repairs. He also has the
Leadership talent.
Contacts: Unrevealed
death. Full hospitalization can reverse FAMINE DEATH
these effects.
Talents: None STATISTICS STATISTICS
Contacts: None For Statistics, Background, Talents,
F FB (2) Contacts, and previous History, see the
ROLE-PLAYING NOTES A GO (10) Archangel entry.
Pestilence is a woman in her sixties who
has seen much in her lifetime. She is not s FB (2) KNOWN POWERS
particularly impressed by Apocalypse,
but is willing to follow his commands in E TY (6) Power Suit: Angel's specially designed
return for power. R GD (10)
I TY (6) Death-suit allows him to Fly at Excellent
WAR p GO (10)
Health: 20 speed. The wings are razor-sharp and do
STATISTICS Karma: 26
Resources: FB (2) Incredible Edged damage to anything
F RM (30) Popularity: -35
A GD (10) that Death is flying past that he wishes to
BACKGROUND
S FB (2) Real Name: Autumn Rolfson attack. The wings can also fire a barrage
E PR (4) Occupation: Former student, Horse-
man of feather-shaped neural disruptors, fill-
R TY (6) Legal Status: Citizen of the U.S. with no
I GD (10) criminal record, legally a minor ing up to two areas. Anyone in these
P TY (6) Identity: Secret
Health: 46 Place of Birth: Cleveland, Ohio areas must make an Endurance FEAT
Karma: 22 Marital Status: Single
Resources: FB (2) Known Relatives: None roll against Monstrous intensity or be
Popularity: -30 Base of Operations: Mobile
Past Group Affiliations: Four Horse- paralyzed for 2-20 rounds. These disrup-
BACKGROUND men
Real Name: Abraham Lincoln Kieros Present Group Affiliation: tors can also be used as range weapons,
Occupation: Former soldier, Horseman
Legal Status: Citizen of the U.S. with no KNOWN POWERS inflicting Excellent Throwing Edged,,-
criminal record Cell Rot: Famine can rot any organic
Identity: Secret food source with Monstrous rank power damage up to 5 areas away. '
Place of Birth: Athens, Georgia and range.
Marital Status: Single The suit provides him with Remark-
Known Relatives: None By using her power on people, Famine
Base of Operations: Mobile can induce extreme hunger. Her victims able rank Body Armor against all types of
Past Group Affiliations: Member of the take Excellent damage and must make a
U.S. Armed Forces, the Four Horsemen Psyche FEAT roll against Monstrous attacks. The suit also raises his Strength
Present Group Affiliation: intensity to do anything against the hun-
ger pangs. to Remarkable, although his Health does
KNOWN POWERS Talents: None
Detonation: By clapping his hands, War Contacts: None not change.
can cause an explosion of Amazing mag-
nitude and range. ROLE-PLAYING NOTES ROLE-PLAYING NOTES
Talents: As an ex-soldier, Kieros has the Famine has an almost pathological
hatred of food and anyone who is well- As Death, Warren is somber and brood-
Military talent and a +1 CS with guns. fed.
ing. As a Horseman he believed his X-
Contacts: None
Factor comrades to be responsible fo~
the loss of his wings. \
ROLE-PLAYING NOTES SPECIAL EQUIPMENT
Kieros is a bitter man who believes that Power Suit: Pestilence, War, and Famine
his country has deserted him and there- all wear Power Suits that provide
fore feels no guilt about striking back as Remarkable rank Body Armor against all
a Horseman of Apocalypse. types of attacks. The suits also raise
their Strength and Endurance to
Remarkable, although their Health does
not change.
War Horse: These three also ride special
mechanical beasts that can fly at Typical
speed. They also provide the rider with
an Incredible rank Personal Force Field.
The horses are made of Remarkable
Strength material.
28
ABUARIAN
,.........~TATISTICS
(as Wundarr) (as Aquarian)
F EX (20) F PR (4)
A GD (10) A GD (10)
S AM (50) S RM (30)
E AM (50) E AM (50)
R FB (2) R TY (6)
I TY (6) I IN (40)
P PR (4) P RM (30)
Health: 130 Health: 94
Karma: 12 Karma: 76
Resources: FB (2) (for both)
Popularity: O Popularity: 10
BACKGROUND
Real Name: Wundarr
,-...,_Occupation: Prophet
Legal Status: Citizen of Dakkam,
Illegal alien on Earth
Identity: His alien status is not wide-
ly known
Place of Birth: Dakkam, second
planet in the R Aquarii system (Earth
designation)
Marital Status: Single
Known Relatives: Hektu (father,
~ eceased), Soja (mother, deceased)
aase of Operations: Mobile
Past Group Affiliations: None
Present Group Affiliation:
KNOWN POWERS all attacks within the area, even field (i.e. 5" to 10 areas). While levi-
Leaping: Wundarr was able to leap at those not directed at Aquarian, by 1O tating he can move no faster than
Class 3000 ability, covering 25 areas CS. walking speed.
in a single round. Due to his null- • Aquarian can expand the range of Animal Empathy: The Aquarian has
field, Aquarian has lost this ability. his null-field out to 10 areas, or con- this ability at Poor rank, but it is
-....Energy Absorption: Wundarr accu- tract it to within 5" of his body. He against his ethics to control any liv-
mulates 1 point of energy every must make a Green FEAT roll every ing creature.
round. Every time he uses his round that he wishes to control the
Talents: The Aquarian has the First
Strength or Leaping ability, this field's radius, or it reverts to its origi- Aid skill.
accumulated energy drops to 0. If nal size. Contacts: In the past, the Aquarian
the total energy reaches 100 points, • Because his field dampens gravity, has enjoyed the friendship of Man-
it is involuntarily released as one the Aquarian can levitate at will. He Thing, Namorita, the Thing, Captain
Unearthly Force Blast against every- can levitate to the extremes of his
one and everything within 10 areas.
Shortly after Wundarr's arrival on
Earth, Mr. Fantastic designed a spe-
cial containment suit that negated
this handicap. Aquarian's null-field
automatically negates it and he no
longer wears the suit.
Null-Field: Aquarian's body is sur-
rounded by a perpetual field that
dampens all forms of energy (light,
.-... electricity, magnetism, high-
frequency energies, sound, and
gravity). The field affects everything
in Aquarian's area. The field reduces
29
America, Quasar, Giant-Man (Bill HISTORY shortly thereafter. Governmen
Foster), the maturing Cosmic Cube, agents learned of his superhumar,
and the Shaper of Worlds. Wundarr was born on the planet
ADDITIONAL NOTES: Dakkam to the extremely humanoid- abilities and illegal alien status and
looking alien race native to that brought him to the government
ROLE-PLAYING NOTES world. As an infant, Wundarr was energy research faci lity, Project:
As Wundarr, he possessed the men- placed inside a rocket and sent into Pegasus, for study.
tality of a two-year old , one whose space when his father incorrectly
tantrums could be particularly vio- predicted planetwide destruction. Wundarr's mild energy-
lent. As the Aquarian , he follows the Spending the interstellar voyage in dampening powers were used to
path of universal peace, justice, and suspended animation, Wundarr probe the power object called the
harmony. eventually came within the gravita- Cosmic Cube. In an accidentaly
tional influence of Earth and was power overload, Wundarr's mind
bombarded by cosmic rays in Earth's and body were overwhelmed by the
outer atmosphere. This radiation Cube's energies. Consequently,
endowed him with certain superhu- Wundarr's energy-dampening abili-
man physical powers. Crash-landing ties were greatly heightened but his
on Earth, Wundarr grew to maturity mind was shut down, as it was not
within the ship, having been
released from suspended animation yet able to cope with the influx of new
by the crash . Eventually he was set power. In communion with the senti-
free by the Man-Thing. Due to his ence of the Cosmic Cube, Wundarr
lack of experience and education, gained great knowledge and a sense
Wundarr acted mentally and emo- of purpose. Emerging from his
tionally retarded. For a brief time he coma, he renamed himself the
was placed in the custody of the Aquarian and set forth to use his new
Thing, but Namorita " adopted" him powers to bring peace and enlight-
enment to the world. He has since
helped the sentient lifeform in the
Cosmic Cube metamorphose into its
next state of being.
...~
30
ARABIAN KNIGHT
~ csTATISTICS
F EX (20)
A EX (20)
s GD (10)
E GD (10)
R TY (6)
I TY (6)
p GD (10)
Health: 60
Karma: 22
Resources: EX (20)
Popularity: 5
BACKGROUND
Real Name: Abdul Qamar
Occupation: Bedouin chieftain
Legal Status: Citizen of Saudi Ara-
-...1ia, with no criminal record
identity: Secret
Place of Birth: Aqabah, Saudi Ara-
bia
Marital Status: Married
Known Relatives: Maya, Rana,
Almira (wives), Falsal, Hassim (sons)
Base of Operations: Mobile; region
of Saudi Arabia and Ahmet, Egypt
Past Group Affiliations: None
---oresent Group Affiliation:
KNOWN POWERS Talents: The Arabian Knight is a ADDITIONAL NOTES:
Golden Scimitar: The Arabian Knight Weapons Specialist with his sword
wields a magical scimitar of Mon- ( +2 CS). He speaks fluent English
strous material. It is capable of firing
Incredible strength Force Blasts and and several Arabic languages.
will hit automatically against anyone
else who wields it without the Ara- Contacts: The Arabian Knight has
bian Knight's permission. several contacts in the Arabian gov-
~ 'vtagic Carpet: Made of Monstrous ernment, and can often call upon
material , the Arabian Knight's carpet their resources. He has good rela-
can fly at Typical speeds. It can levi- tions with Bruce Banner and Johnny
Blaze (the former Ghost Rider).
tate to any height, but does not pro-
vide the rider with usable air. He can
command it to perform such feats as
wrapping around an object or person
or rolling itself into a cylinder and act-
ing as a battering ram or whip. It
does all of these feats at Incredible
strength.
Belt-Sash: The Knight's belt-sash is
made of the same Monstrous
strength material as his carpet. It is
eight inches wide and four feet long,
but can magically extend its length
to almost ten times that (2 areas). By
mental command, the Knight can
1nimate the material to serve as
oonds, lariat, whip, bridge, or climb-
ing rope . It does all of these at
Incredible intensity.
31
ROLE-PLAYING NOTES HISTORY
Involving himself neither in ordinary
Seeking shelter in an underground
street crime or military actions, the tomb in the eastern desert of Egypt,
Arabian Knight prefers to administer Abdul Qamar discovered a magical
his tribe. He prefers to use his scimitar and flying carpet that had
powers only when they are needed belonged to a thirteenth-century
by the Saudi government for special ancestor who had been a champion
assignments for the good of his of his people. Qamar decided to car-
country. In this way he is almost an ry on his ancestor's tradition by bat-
Arabian " Captain America." tling evil as the Arabian Knight.
32
~TATISTICS ARCADE
F TY (6) ROLE PLAYING NOTES
Arcade is a psychotic who enjoys
A EX (20) danger and especially killing. He
prefers to kill by trapping victims
s TY (6) within appropriately furnished Mur-
derworld environments. Arcade nev-
E GD (10) er voluntarily confronts his victim; he
prefers to remain in his secret con-
R RM (30) trol room. In fact, many times his vic-
I EX (20) tims never encounter him at all.
p TY (6) Arcade will happily flee if defeat is
imminent.
Health: 42
Karma: 56
Resources: RM (30)
Popularity: - 5
BACKGROUND
Real Name: Unknown
Occupation: Playboy, assassin
Legal Status: U.S. citizen without a
....-...yriminal record
dentity: Secret
Place of Birth: Beverly Hills, Cal.
(maybe)
Marital Status: Single
Known Relatives: None
Base of Operations: Various "Mur-
derworlds" at scattered locations
Past Group Affiliations: One-time
ally of Doctor Doom
~resent Group Affiliation:
KNOWN POWERS ADDITIONAL NOTES:
Powers: None
Talents: Arcade's Reason is Incredi-
ble in the fields of applied technolo-
gy, architecture, mechanical design
and engineering, robotics, and
weapons systems.
Weapons: Arcade carries a variety
,,...--of handguns. His favorite fires mon-
Jrammed darts tipped with Amazing
Intensity knock-out drops. Five darts
per clip; range of 3 areas; able to
penetrate Excellent or weaker mate-
rial.
Contacts: Arcade has two extremely
loyal assistants, Miss Locke and Mr.
Chambers (listed next). He has
Incredible Contacts when he needs
to acquire advanced technological
items such as weapons and propul-
sion systems. His fame as an assas-
sin gained him Contacts with
pleased clients in the criminal under-
world.
33
HISTORY MISS LOCKE MR. CHAMBERS
STATISTICS STATISTICS
Arcade has given differing accounts F GD (10) F GD (10)
of his past life, and as yet there is no A GD (10) A GD (10)
evidence to substantiate any of S TY (6)
these accounts. Apparently Arcade s TY (6) E TY (6)
will tell falsehoods about his past to R EX (20)
mislead and confuse his opponents E GD (10) I TY (6)
for his own amusement. R GD (10) P TY (6)
I GD (10) Health: 32
One of Arcade's accounts states
that he was the spoiled son of a mil- p GD (10) Karma: 32
lionaire living in Beverly Hills, Cali- Health: 36 Resources: TY (6)
fornia. When Arcade turned 21, his Karma: 30
father cut off his allowance claiming Resources: TY (6) Popularity: O
that he did not deserve it. The next
day Arcade killed his father in an Popularity: 1 KNOWN POWERS
Powers: None
explosion, and as a result, he inher- KNOWN POWERS Talents: Mr.Chambers has RemarK,.,..--
ited his father's vast wealth. In killing None able Reason as a mechanical eng:
his father, Arcade discovered that he ·Talents: Miss Locke is trained as an neer, electrician, architect, and
had a talent and liking for murder. He assassin, perhaps even a ninja. She all-around builder. He can kit-bash
therefore became a hit man (an possesses Excellent markmanship and repair anything with Remark-
assassin for hire), and within a year and criminal skills. able ease.
became in his own view the best in
the United States. However, Arcade ROLE PLAYING NOTES ROLE PLAYING NOTES
became bored with killing by ordi- Miss Locke is a "clean " killer; she
nary means, and so he used his simply executes her tasks without Mr. Chambers is an all-purpose
great wealth to construct his first exhibiting either the sadism or auda-
"Murderworld," a hidden complex of ciousness of Arcade. Little is known handyman. It is suspected that he is
high-tech death traps designed in of her background because she sim-
the manner of an amusement park. ply will not discuss it. She serves the one who actually builds, main~
Arcade because of loyalty and the
Whatever the truth may be about chance to someday own the Mur- tains, and operates Murderworld. H1
his life to that point, the story of his derworld system. However, she will
life after he began using Mur- go to extreme lengths to assist is a dour man who tends to remain in
derworld is clear. Arcade now kills Arcade, and may even draft erst-
victims by trapping them within a while opponents into her rescue the background. His relationship to
Murderworld complex. He designs plans.
and constructs special traps within Arcade suggests a slight tension.
Murderworlds for individual victims
after studying those victims' specific Whatever their relationship, Cham-
weaknesses. Arcade's customary
fee is one million dollars per victim, bers is a willing supporter (never par-
which is a token fee, as his expenses
incurred are often higher. To Arcade ticipant) of Arcade's murderous
the game itself is more important
than the expense or even the win- activities. The only reason he will
ning. Arcade employs two assist-
ants, known only as Miss Locke and enter combat is if he is directly
Mr. Chambers. Recently, seeking
new challenges, he has attempted to attacked. ,,--.
kill various superhuman beings in
his Murderworlds, including the X-
Men , Spider-Man, and Captain Brit-
ain, but so far without success.
Currently Arcade leads the Crazy
Gang.
34
ARCHANGEL
$TATISTICS
F EX {20)
A RM (30)
S GD {10)
E RM {30)
R GD {10)
I TY (6)
P GD {10)
Health: 90
Karma: 26
Resources: formerly RM {30), now
FE (2)
Popularity: 12
BACKGROUND
Real Name: Warren Kenneth
Worthington Ill
---Occupation: Former chairman and
..1ockholder of Worthington Indus-
tries
Legal Status: United States citizen
with no criminal record, officially
deceased.
Identity: Publicly known.
Place of Birth: Centerport, Long
Island, New York
Marital Status: Single
~ nown Relatives: Warren K.
.kJrandfather, deceased), Warren K.
Jr. {father, deceased), Kathryn {moth-
er, deceased), Burt {uncle,
deceased)
Base of Operations: New York City,
although he maintained residences
in several other cities and an estate
in New Mexico
Past Group Affiliations: Former
----member of the X-Men, the Champi-
Jns of Los Angeles, and the
Defenders, founding member of X-
Factor
Present Group Affiliation:
KNOWN POWERS {as Angel) least 200 pounds in flight; greater non-stop for 12 hours. Angel's aver-
Flight: Warren flies by means of two weights require a Strength FEAT roll. age cruising altitude is 10,000 feet,
natural, feathered wings jutting from Angel 's ability to maneuver in the air but he can ascend to 29,000 feet for
his shoulders {wingspan of 16 feet). is Amazing; he has defeated many a few minutes by making a red
He normally has Excellent Air other airborne opponents by outma- Endurance FEAT roll. He can hover
Speed, but can spring up to Unearth- neuvering them. The duration of in place for hours and never has any
ly Air Speed. If he is flying at maxi- time Angel can stay airborne is diffi- difficulty using his hands to operate
mum speed, he must make an cult to discern, and would depend on machinery or attack while he is fly-
Endurance FEAT roll for every round ing.
after the second. Failure indicates headwinds and other weather condi- Adapted Anatomy: Angel's whole
he is exhausted and must rest for tions, but he has been known to fly
two rounds before continuing at
~ 111aximum speed. For the purpose of
.his power, Warren can rest while fly-
ing, but only at a maximum speed of
two areas per round. Angel can lift at
35
body (bones, musculatu~e, fat cell~, ed that the X-Factor organization Defenders and remained with thel"Q---..
etc.) is designed for fhg~t and 1s was inciting the very mut~nt hyster~a
extremely light. The result 1s that he he was hoping to end. This ended in after the Beast reorganized thl
suffers much less physical damage his apparent suicide after the loss of
when he drops from a great distance his wings. group. The Defenders used the man-
(treat as Remarkable bod~ armor
when taking a fall). Breath~ng an? HISTORY sion and estate that Worthington and
seeing normally, even at high alti-
tudes, is never a problem for Angel. Warren Worthington Ill was attend- associate Candace Southern jointly
His eyesight is as goo.d as. ~any ing a private school in his adoles-
predatory birds, and his .ability .to cence when wings began to grow owned in the New Mexico Rocky
spot an object or person 1s consid- from his shoulder blades. The wings
ered Monstrous when he is flying reached their full adult size within Mountains as their base of opera-
high in the air. months but Worthington kept them
Talents: Warren has Remarkable a secret by strapping them tightly to tions. When the Defenders disband-
Reason in business matters and also his back and concealing them under
his clothes. At first he thought him- ed, Angel helped found X-Factor.
knows Martial Arts B. He gains a + 2 self a freak. However, Worthington
learned that he could use his win~s Angel's wings were severely
CS when fighting in aerial combat. to fly, and came to enjoy his new.ab~l
Contacts: While alive, Angel had ity. Then , one night there was a fire in injured in a battle with the Marauders
numerous contacts. When he first his dormitory, and he resolved to use
left the X-Men, he belonged to the his flying power to rescue the people during their massacre of most of the
Champions, which consisted of the inside. To conceal his identity,
Black Widow, Darkstar, Hercules, Worthington wore a long blond wig Morlocks. He was told that his wings
Iceman, and Johnny Blaze (Ghost and a long nightshirt, so that he
Rider). He was also a member of the looked like an angel. The rescue was were permanently crippled, leaving
New Defenders, which consisted at successful, and his identity
that time of Beast, the alien called remained a secret. Shortly thereaft~r him unable to fly, and that they had to
Cloud, Gargoyle, Iceman, Moondra- Worthington became a c?stumed cn-
gon, and Valkyrie. He knows a weat mefighter in New York City under the be amputated. .
many people in a variety of busine~s name of the Avenging Angel. He was
fields through his position of Chair- them contacted by the X-Men and Despite their efforts to tram youn~
man of the Board of Worthington agreed to join them.
Industries. He is a member of the mutants and help dampen ant1-
Hellfire Club, although not a member Shortly after Professor Charles
of the Inner Circle. Xavier, the founder of the X-Men, mutant hysteria, X-Factor actually,,.-.._
recruited several new members for
ADDITIONAL NOTES: the group, Angel decided to leave fueled the flames by acting at
the X-Men. After his parents' deaths,
ROLE-PLAYING NOTES Worthington inherited their vast for- mutant-hunters. Much of this was
Warren tended to be a free-spiri.ted tune and he used part of it to found a
individual, in many ways a typt?~.I Los 'Angeles-based organization of the result of the machinations of
"playboy." He considered the. origi- superhuman adventurers called the
nal X-Men his "family" and did not Champions. Worthington also pub- Cameron Hodge, their P.R. Man. In
have a very high opinion of the new licly revealed that he was the Angel,
team . Toward the end of his life he although he and Xavier managed to reality, Hodge was the Command~r
was growing extremely disenchant- keep secret Worthington's connec-
tion with Xavier's school, the cover of the Right, an anti-mutant organi-
and home base for the X-Men. Whe~
the Champions failed as an organi- zation that wished to see all mutants
zation, Worthington decided ~o
devote his time from then on to his killed or controlled.
business duties and to his renewed
romance with his longtime girl friend Despite Warren's fevered
Candace "Candy" Southern.
Worthington also briefly returned to attempts to prevent the amputatiol}---
the X-Men.
of his wings, Hodge was able to hav<
Next the Angel joined the
him declared mentally incompetent,
knowing that their loss would drive
him to suicide. When Warren appar-
ently killed himself in a helicopter
crash, Hodge gained all of the
Worthington estate.
Warren was rescued from death
by Apocalypse, who brainwashed
him into becoming "Death," one of,.-...
Apocalypse's Four Horsemen. He i~
currently a member of Excalibur, as
Archangel, and now flies by means
of mechanical wings. See also Apoc-
alypse.
36
--STATISTICS ARES
I 37
F UN (100)
A EX (20)
S UN (100)
E UN (100)
R TY (6)
I EX (20)
P RM (30)
Health: 320
Karma: 56
Resources: Cl1000
Popularity: 1O(50 among soldiers)
BACKGROUND
Other Name: Mars
Occupation: God of War
Legal Status: Citizen of Olympus
dentity: Existence unknown
•11ace of Birth: Olympus
Marital Status: Married
Known Relatives: Olympian gods
Base of Operations: Olympus
Past Group Affiliations: Olympian
Gods
Present Group Affiliation:
KNOWN POWERS
-..Oimension Travel: Unearthly ability
,~egeneration: CL1000 rank
Self-Sustenance: Unearthly rank
True Flight: Unearthly rank
True Invulnerability: Amazing rank
Talents: His Reason is Monstrous in
the field of military science, weap-
ons, and politics.
Contacts: Olympian Gods
~DDITIONAL NOTES:
ROLE PLAYING NOTES
Ares is the War God in every sense
of the word. He will gladly enter into
personal combat with any divine
forces. On Earth, he prefers to work
through his worshippers scattered
among Earth's armed forces. How-
ever, he will come to Earth to battle
other gods or similar beings. He will
begrudgingly listen to Zeus, his
father, or Venus, his half-sister and
would-be wife.
HISTORY no longer act as patron god of war- strous Stymphalian birds in the days
riors. As a result, over the ensuing of ancient Greece. Also, in recen~
Ares is the son of Zeus, monarch of centuries Ares grew increasingly dis- years, Ares set two of Earth's nation~
the Olympian gods, and his wife at war with each other. The conflict
Hera. Ares was worshipped as the satisfied with Zeus's rule. He has threatened to spread over all of
god of war in ancient Greece and three times attempted to conquer Earth, until Ares was forced to put an
Rome. However, with the rise of Olympus, twice in league with his end to it by his half-sister Venus,
Christianity in the Roman Empire, uncle Pluto, god of the Olympian whom he has long sought in mar-
Zeus allowed the worship of the underworld, but each time he has riage, and the Sub-Mariner. Venus
Olympians to die out, and Ares could been thwarted through the efforts of and the Sub-Mariner extracted a
his half-brother Hercules and his pledge from Ares not to engage in
earthly allies. Ares has hated Hercu- further warmongering on Earth.
les since Hercules killed his mon-
,r---.
38
~TATISTICS ARIEL
F PR (4) ADDITIONAL NOTES:
A TY (6)
S PR (4)
E EX (20)
R PR (4)
I TY (6)
P RM (30)
Health: 34
Karma: 40
Resources: FB (2)
Popularity: 0
BACKGROUND
Real Name: Ariel
Occupation: Petty thief
.---.,Legal Status: Citizen of the Coconut
3rove
Identity: Secret
Place of Birth: The Coconut Grove
Marital Status: Single
,........_,<nown Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Fallen
Angels
Present Group Affiliation:
KNOWN POWERS
Illusion casting: Good rank
Gateway: Unearthly rank
~Te/elocation: Remarkable rank
Limitation: Her Gateway power must
be connected with a real doorway.
Talents: Unknown.
Contacts: Fallen Angels
39
ROLE PLAYING NOTES POWERS ,.--..
Ariel is a free-spirited anarachist and
hedonist who lives the latest fad. HISTORY Gateway: This power enables her tc.
She is out to have a good time. Con-
sider her to be a mutant " Valley Girl." Ariel began as a normal girl on the create an instant portal linking her
Despite her eccentric behavior, she bizarre otherdimensional world of
is a loyal team member who will sac- The Coconut Grove. This world is a current location and her destination.
rifice much to help out. bizarre collection of all the tackiest
trends and fashions of the multi- To use it, she must visualize a dimen-
verse. Their propensity for adopting
the latest outlandish represents a sional doorway and then superim-
psychological rejection of the race's
extremely stable genetic structure. pose that on a real doorway in her
So many millennia had passed with·
out a mutation that the word itself vicinity. The door springs open, she
disappeared from their language.
The planet's leader's devised a plan steps through, and the doorway
whereby terrestrial mutants would
be lured to The Coconut Grove. returns to its original nature. Ariel
Their powers would then be used to
stimulate the mutation of the race. can project a doorway to another
Ariel was chosen as that agent location with Unearthly accuracy.
and sent to the Earth. She was
instrumental in locating members for Note that anything can pass through
the Fallen Angels. Then she led the
group home. Two things went wrong. the open doorway-people, light,
Ariel discovered that she and her
friend Chance were themselves sounds, smells, and so on. While
mutant, and the government refused
to let them go. Ariel helped her such doorways can be used in either
friends escape to Earth. Following
the subsequent break-up of the direction, the real door is automati·
Fallen Angels, Ariel took off to see
more of Earth's wild side. cally blocked while the power is in
use. This is not a super power per se .-....
but rather is a racial ability of he\
people. As Ariel explains it, anyone
can do it "with the right hands and a
good understanding of subjective
physics."
Telelocation: This Remarkable
power enables her to locate a
desired location within six miles of
her. This enables her to teleport to
areas she has not previously been.-..
in. Note that she can automaticall~
teleport to a familiar location.
Illusion casting: Her Good rank
enables her to create illusions within
her immediate area. Ariel primarily
uses them to distract opponents.
40
.-..... STATISTICS ARKON
F IN (40) ROLE PLAYING NOTES
A RM (30) Arrogance, bravado, and sheer ego
S MN (75) are the key words here. Arkon is his
E IN (40) world's ruler and resident super-
hero. He is dedicated to preserving
R EX (20) Polemachus by any means, even
attacks against the Earth. Arkan is
I TY (6) now on a friendly basis with some of
P EX (20) Earth's superhumans. He is strongly
Health: 185 attracted to Storm and the Invisible
Karma: 46 Woman.
Resources: MN (75)
Popularity: 0 (75 in Polemachus)
BACKGROUND
Real Name: Arkon
Occupation: lmperion (King)
Legal Status: Citizen of Pole-
~.machus
Identity: Public unaware or him
Place of Birth: Polemachus
Marital Status: Single
Known Relatives: None
Base of Operations: Polemachus
Past Group Affiliations: Former ally
of the Enchantress
Present Group Affiliation:
...----.... KNOWN POWERS
1True Invulnerability: Incredible rank
Regeneration: Remarkable rank
EQUIPMENT: ADDITIONAL NOTES:
Golden Bolts: Creates Gateways
with Monstrous ease.
Scarlet Bolts: Remarkable explo-
sive damage
Black Bolts: Monstrous damage
~ Quiver: The quiver Arkan wears is
capable of creating up to 30 energy
bolts per day. Only three bolts (one of
each kind) are ever in the quiver at
one time. A replacement bolt
appears one turn after the previous
one is removed. The quiver is of
Incredible material.
Talents: Arkon is a politician, military
commander, and tactician.
Contacts: The Fantastic Four, X-
Men.
41
HISTORY Toward this goal, Arkon manipu- three extradimensional worlds, one
lated the Scarlet Witch into reciting a of which was Earth, against one ,_
Arkon was born of noble lineage on magical spell found in a Polema-
the humanoid-inhabited extradimen- chian book to enable him to trans- another, in hopes that energy fram
sional world Polemachus. The peo- port himself to Earth. Attracted to the the resultant nuclear conflagration
ple of Polemachus developed a Witch, Arkan kidnaped her as well as could be absorbed by his world. His
culture that glorifies warfare, and a group of atomic scientists. The sci- elaborate machinations failed, due
Arkan succeeded in becoming the entists were forced to yield informa- to the efforts of the Fantastic Four.
greatest warrior of his people. tion on nuclear weaponry, which
Appointed imperion of the largest Arkon's scientists used to construct Arkan was forced to return to
country on Polemachus, Arkon an atomic device. Before Arkan Earth yet again when the machine
mounted military campaigns against could detonate it on Earth, however, that Iron Man had once built failed
neighboring countries in en effort to Iron Man managed to build a due to Arkon's tinkering with it.
conquer the world . His dreams were machine that, when empowered by Although Arkon 's scientists man-
forgotten when Polemachus was Thor's hammer, rekindled Pole- aged to fix it, the machine needed to
faced with a world-wide catastrophe: machus's energy-rings. Arkon then be re-energized before it could
the light- and heat-providing plane- ceased hostilities with Earth. restore Polemachus's energy-rings.
tary rings were disintegrating. Arkan traveled to Earth to recruit
Arkon's scientists determined that The Avengers had cause to revisit Thor, but when he was unable to
atomic explosions occurring on Arkon 's world when their comrade, locate the thunder god, he settled for
Earth somehow were extradimen- the Black Knight, was taken captive Storm of the X-Men, who also had
sionally translated to rekindle the by Arkan while searching for the Well the ability to summon lightning. ,,..--..,
energy rings for about a year. at the Center of Time. Arkan ceased Apparently unaware of Arkon's two~
Although Polemachus had not devel- hostilities with the Earth-men when attempts to destroy Earth, Storm
oped nuclear weaponry, the scien- he learned that he was being duped agreed to help, and with the assist-
tists predicted that if they were to by the Asgardian Enchantress. an~e of her teammate Cyclops,
atomically annihilate the Earth, their rekindled Polemachus's rings.
world's energy-rings would be Although his world now possessed Arkon returned the X-Men to Earth
restored to power. the capacity for atomic power, Arkon shortly thereafter. Still later, the
was dissatisfied with the length of Fantastic Four helped Arkan drive
time it took to build a nuclear arse- off an extradimensional invasion of
nal. Thus he devised a plan to pit
Polemachus by the alien Badoon. \ ..--.....
42
,.-..., STATISTICS ARMADILLO
F EX (20) ROLE-PLAYING NOTES
Armadillo is a simple man who has
A GD (10)
S IN (40) been transformed into a huge,
E RM (30) orange-skinned behemoth in order
R TY (6) to help his wife, Bonita, who later
proved to be unfaithful to him. Slow
I TY (6) in mind and easily manipulated,
P TY (6) Armadillo has been used by individ-
uals such as Karl Malus to further
Health: 100 criminal ends. Armadillo is capable
of murderous rampages when upset.
Karma: 16
43
Resources: GD (10)
Popularity: - 1O
BACKGROUND
Real Name: Antonio Rodriguez
Occupation: Professional Wrestler
Identity: Secret
---- Legal Status: Citizen of the US with
a criminal record
Other known aliases: None
Place of Birth: San Antonio, Texas
Marital Status: Married
Known Relatives: Bonita (wife)
Base of Operations: Mobile
Former Group Affiliation: Former
henchman of Dr. Karl Malus, mem-
ber of Unlimited Class Wrestling
----._.Federation
?resent Group Affiliation:
KNOWN POWERS ADDITIONAL NOTES:
BodyArmor: Armadillo's body is cov-
ered with a thick hide and armor
plates, providing Amazing (50) pro-
tection from physical and energy
attacks, and Excellent (20) protec-
tion from heat, fire, acid, and cold-
--...,based attacks.
Claws: Armadillo's hands and feet
end in long, non-retractable claws
which are capable of rending up to
Remarkable (30) strength materials.
In combat, Armadillo inflicts Incredi-
ble (30) Edged Attack Damage.
Armadillo has used his claws to tun-
nel (see below} and climb up build-
ings. The latter he does at 1 floor per
turn , leaving large claw-prints in his
path.
Tunneling: Using his powerful claws,
Armadillo can burrow through soil
and rock of up to Excellent (20) mate-
rial strength. He may move in this
fashion underground at a rate of 1
area per round (Feeble (2) speed).
HISTORY been interested in acquiring a super- was defeated by Captain America's
human henchman, particularly after superior combat skills. Taking com- ,,-
Little is known about the background his experiments on the Fly, the Hor-
of Antonio Rodriguez other than that net, the Werewolf, and Goliath failed passion on the Armadillo's plight
he has a criminal record and a wife to provide him one. Malus subjected because of his wife's condition, Cap-
named Bonita. His wife critically the man to an experimental process tain America refused to turn the
stricken . with an undiagnosed dis- that combined genetic material from Armadillo over to the authorities.
ease, Rodriguez took her to every an armadillo with the man's human After Malus cured Bonita, Armadillo
doctor who would see her but none genes. The process caused the joined the Unlimited Class Wresting
was able to help her. In desperation, man 's strength to increase drastical- Federation.
he sought Dr. Karl Malus, a criminal ly, his skin to transform into a tough ,
scientist who specializes in the gen- organic armored plate, and his Armadillo was a major draw for the
eration and bestowal of superhuman hands to grow thick, tough claws. Unlimited Class Wrestling Federa-
powers, whom he had heard about Malus dubbed him the Armadillo, tion , and remained in his monstrous
while in prison. Malus agreed to try and assigned him to break into the form to earn money for himself and
to cure her in exchange for the man West Coast Avengers Compound to his wife. When Armadillo discovered
agreeing to become his test subject steal the comatose body of Goliath, that his wife Bonita was seeing
and employee for an indefinite peri- who was being held there. The another man, the monster went on a
od of time. Malus had long Armadillo complied and soon found grief-stricken rampage that was halt-
himself in combat with the visiting ed only when he jumped from the
Captain America. Although physi- side of the Empire State Building.
cally superior to him, the Armadillo Armadillo was badly injured in the ,.......,_
fall, but has since fully recovered.
44
STATISTICS ARNIMZOLA
F GD (10) ROLE PLAYING NOTES
A TY (6) Zola is interested in the creation of
S TY (6) androids, especially ones with inter-
esting powers. He is content to work
E EX (20) for others and to do androids on
commission.
R IN (40)
I GD (10)
P MN (75)
Health: 42
Karma: 125
Resources: EX (20)
Popularity: -1 O
BACKGROUND
Real Name: Arnim Zola
Occupation: Biochemist
.... Legal Status: Swiss citizen
Identity: Publicly known
Place of Birth: Weisshorn Moun-
tain, Switzerland
Marital Status: Single
Known Relatives: None
Base of Operations: Island of the
Exiles, Sargasso Sea, Atlantic
Ocean
Past Group Affiliations: Red Skull
.--.. Present Group Affiliation:
KNOWN POWERS
All of Arnim Zola's powers are
derived from his equipment.
Equipment:
ESP Box: This device gives Zola
these powers:
Mind Control: Monstrous rank
Mind Blast: Good rank
Mental Transferral: Monstrous rank
Bio-Servants: These androids oper-
ate under Zola's control and house
Zola's mind and lifeforce. Typical
Bio-Servant:
F A S E ADDITIONAL NOTES:
GD EX IN RM
The one housing Zola's mind pos-
sesses Excellent Body Armor.
Talents: Biochemistry and android
c re a tion.
Contacts: The Red Skull
45
cl~med brain in Zola's lab. From this, Captain America was abducted, but
Hitler was enabled to live on in vari-
ous identities for decades following escaped. ,....--..._
his physical death.
HISTORY Zola's last act was to attempt to
Zola also used these skills to form
Arnim Zola was a biochemist who a new body for himself; in this body, break into Northwind Observatory in
became the first human genetic the head is located in the chest for
engineer in history, predating the better protection. order to obtain Dr. Bruce Banner's
High Evolutionary by about a dec-
ade. His work was based on papers The Red Skull also financed some various discoveries. An explosion
belonging to the Deviants. of Zola's experiments, allowing him
to produce such creations as Primus there apparently ended Arnim Zola's
One of his first accomplishments and Doughboy. This association with
was the creation of a brain pattern- the Red Skull led to Arnim Zola's first life.
imprinting device. This was present- confrontation with Captain America,
ed to Adolf Hitler; upon his death, his in the jungles of Central America.
mental essence was projected into a
~
I
46
ASGARDIANS
..-... FREY FRIGGA HEIMDALL
STATISTICS STATISTICS STATISTICS
F IN (40) F GD (10} F AM (50)
A EX (20) A TY (6)
S AM (50) A EX (20)
E IN (40) s IN (40) S AM (50)
R GD (10) E IN (40)
I GD (10) E RM (30) R GD (10)
P EX (20) R IN (40) I GD (10)
Health: 150 I IN (40) · P EX (20)
Karma: 40 p ShY (200) Health: 160
Resources: RM (30)
Popularity: 10 Health: 66 Karma: 40
BACKGROUND Karma: 280 Resources: EX (20)
Real Name: Frey Resources: ShZ (500) Popularity: 10
Occupation: God of the Harvest
- Legal Status: Asgardian citizen Popularity: 75
Identity: Believed to be a myth
Place of Birth: Asgard BACKGROUND BACKGROUND
Marital Status: Single Real Name: Frigga (Fricka) Real Name: Heimdal!
Known Relatives: ldunn (sister) Occupation: Queen of Asgard, God- Occupation: Sentry for Asgard
Present Group Affiliation: dess of Marriage Legal Status: Asgardian citizen
Legal Status: Asgardian queen Identity: Believed mythical
KNOWN POWERS Identity: Believed mythical Marital Status: Single
Invulnerability: Excellent Place of Birth: Asgard Known Relatives: Sif (sister)
Marital Status: Married Present Group Affiliation:
ADDITIONAL NOTES: Known Relatives: Odin (husband),
Loki and Thor (foster sons) KNOWN POWERS
Present Group Affiliation: (blank) Invulnerability: Excellent rank
Hypersensitive Hearing: Unearthly
KNOWN POWERS rank
Invulnerability: Excellent rank Hypersensitive Olfactory: Unearthly
Magic: Frigga possesses as-yet unde- rank
fined Magical powers of Unearthly Telescopic Vision: Unearthly rank
rank.
ADDITIONAL NOTES:
ADDITIONAL NOTES:
HISTORY
Very little is known about Frey's life
and exploits save for his role in the
building of the palace of Valhalla.
HISTORY HISTORY
As Odin's wife, Frigga raised his son Renowned for his heightened percep-
Thor, even though he was not her natu- tions, Heimdal! was appointed by Odin
ral son. Frigga cast the spells to pro- to be sentry of the Rainbow Bridge. For
tect Balder from mortal harm. Frigga millennia, he remained at his post,
also supervised the efforts of the venturing from it but once on a mission
Asgardian goddesses to locate and from Odin. Now that the Bridge has
train members of the Young Gods, the been destroyed, Heimdal! stands at
apprentices to the Celestials. Asgard's gates.
47
HERMOD HODER IDUNN
STATISTICS STATISTICS STATISTICS
F EX (20) F EX (20) F RM (30)
A IN (40) A TY (6) A GD (10)
S IN (40)
S IN (40) s EX (20)
E IN (40) E IN (40)
R GD (10) E IN (40) R EX (20)
I GD (10) R GD (10) I EX (20)
I GD (10) P RM (30)
P EX (20) p IN (40)
Health: 140 Health: 86 Health: 120
Karma: 40 Karma: 60
Resources: EX (20) Resources: RE (30) Karma: 70
Popularity: 1O Popularity: 2 Resources: AM (50)
Popularity: 40
BACKGROUND BACKGROUND
Real Name: Hermod Real Name: Hoder BACKGROUND
Occupation: God of Speed Occupation: God of Winter
Legal Status: Asgardian citizen Legal Status: Asgardian citizen Real Name: ldunn/ Freia/ Fricka
Identity: Believed mythical Identity: Believed mythical
Marital Status: Single Marital Status: Single Occupation: Goddess of Immortality
Known Relatives: None Known Relatives: None
Present Group Affiliation: Present Group Affiliation: Legal Status: Asgardian citizen ~
KNOWN POWERS KNOWN POWERS Identity: Believed mythical
Hyper-Speed: Unearthly rank Precognition: CL1000 rank
Invulnerability: Excellent rank Invulnerability: Excellent rank Marital Status: Single
Weakness: Hoder is totally blind.
ADDITIONAL NOTES: Known Relatives: Frey {brother)
ADDITIONAL NOTES:
Present Group Affiliation:
KNOWN POWERS
Invulnerability: Good rank
Talents: She is trained to cultivate the
Golden Apples.
Golden Apples: Eating these magical
fruit on a regular basis endows the ,.--..._
consumer with immortality.
ADDITIONAL NOTES:
HISTORY HISTORY HISTORY
Very little is known of Hermod except Hoder is an elderly god who nearly Odin appointed ldunn Keeper of the
that he is a relatively young Asgardian killed Balder when Loki tricked him Golden Apples, whose mystical prop-
god. Noted for his fleetness, he is into shooting Balder with an arrow erties retard aging among the Asgar-
occasionally employed by Odin as a tipped with mistletoe wood, to which dians.
messenger. His most celebrated mis- Balder was vulnerable.
sion took him to Hela to learn how
Balder might be revived.
48
ASGARDIANS
--._SIGYN TYR VIDAR
STATISTICS STATISTICS STATISTICS
F AM {30) F UN {100) F AM (50)
A EX (20) A EX (20) A EX (20)
S IN (40) S AM (50) S AM (50)
E IN (40) E UN (100) E AM (50)
R AM (30) R GD (10)
I AM (30) I EX (20) R TY (6)
P IN (40) I GD(10)
Health: 130 · P AM (30) P AM (50)
Health: 270 Health: 170
Karma: 100 Karma: 60 Karma: 66
Resources: AM (30) Resources: RE (30) Resources: GD (10)
Popularity: 30 Popularity: 20 Popularity: 0
BACKGROUND BACKGROUND BACKGROUND
Real Name: Sigyn Real Name: Tyr Real Name: Vidar
Occupation: Goddess of Fidelity Occupation: God of War Occupation: Huntsman, Warrior
~Legal Status: Asgardian citizen Legal Status: Asgardian citizen Legal Status: Asgardian exile
Identity: Believed mythical Identity: Believed mythical Identity: Believed mythical
Marital Status: Married Marital Status: Single Place of Birth: Jotunheim
Known Relatives: Loki (husband), Known Relatives: None Marital Status: Widower
Odin (father-in-law), Frigga (mother-in- Present Group Affiliation: Known Relatives: Solveig (wife,
law), Thor (brother-in-law) deceased), Odin (father), Grid (mother)
Present Group Affiliation: KNOWN POWERS Base of Operations: A valley in the
Invulnerability: Excellent rank Asgard Mountains
KNOWN POWERS Talents: Tyr is a master of of all forms Present Group Affiliation:
Invulnerability: Excellent rank of unarmed combat.
KNOWN POWERS
..-.. ~DDITIONAL NOTES: ADDITIONAL NOTES: Invulnerability: Remarkable rank
Talents: He is a skilled hunter.
ADDITIONAL NOTES:
HISTORY HISTORY
The circumstances of Sigyn's mar- Before Thor was born, Tyr had been a HISTORY
riage to Loki have yet to be revealed. valiant defender of Asgard who lost his
They were estranged for several cen- hand binding the wolf-god Fenris. Bit- The product of Odin's dalliance with a
turies, and only recently has Sigyn ter about Thor's preeminence, Tyr has giantess, Vidar lived outside the city of
tried to revive their marriage. Sigyn engaged in rebellion against Odin. He Asgard, his existence known to few.
steadfastly aided Loki while he was recently fought for Asgard against Sur- He ventured into the city but once to
being punished by Odin, but after Loki tur. seek redress for the slaying of his wife.
regained his freedom, he abandoned
---. her.
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