Your pact weapon disappears if it is more than 5 feet YO U R PACT BOON
away from you for 1 minute or more. It also disappears
if you use this feature again, if you dismiss the weapon Each Pact Boon option produces a special creatu re or a n
(no action required), or if you die. object that reflects you r patron's nature.
You can transform one magic weapon into your pact Pact ofthe Chain. You r fam i l i a r is more cunning than a
weapon by performing a special ritual while you hold typical fam i l i ar. Its default form can be a reflection of you r
the weapon. You perform the ritual over the course patron, with sprites a n d pseudodragons tied t o the Archfey
of 1 hour, which can be done during a short rest. and imps and quasits tied to the Fiend. Because the G reat Old
You can then dismiss the weapon, shunting it into an One's nature is i nscrutable, any fam iliar form i s suitable for it.
extradimensional space, and it appears whenever you
create your pact weapon thereafter. You can't affect an Pact ofthe Blade. If you r patron i s the Archfey, you r
artifact or a sentient weapon in this way. The weapon weapon might be a slender blade wrapped i n leafy vi nes.
ceases being your pact weapon if you die, if you perform I f you serve the Fiend, you r weapon could be an axe made
the 1-hour ritual on a different weapon, or if you use of black metal and adorned with decorative flames. If your
a 1-hour ritual to break your bond to it. The weapon patron is the G reat Old One, you r weapon might be an
appears at your feet if it is in the extradimensional space ancient-looking spear, with a gemstone embedded i n its
when the bond breaks. head, carved to look l i ke a terrible u n bl i n ki n g eye.
PACT OF THE TOM E Pact ofthe Tome. You r Book of Shadows m ight be a fi ne,
gilt-edged tome with spells of enchantment and illusion,
Your patron gives you a grimoire called a Book of gifted to you by the lordly Archfey. It could be a weighty tome
Shadows. When you gain this feature, choose three bound in demon hide studded with iron, holding spells of
cantrips from any class's spell list (the three needn't be conju ration and a wealth of forbidden lore about the s i n i ster
from the same list). While the book is on your person, regions of the cosmos, a gift of the Fiend. Or it could be the
you can cast those cantrips at will. They don't count tattered d i a ry of a l u natic driven mad by contact with the
against your number of cantrips known. If they don't G reat Old One, holding scraps of spells that on ly your own
appear on the warlock spell list, they are nonetheless burgeoning insanity allows you to u nderstand and cast.
warlock spells for you.
OTH E RWORLDLY PATRONS
If you lose your Book of Shadows, you can perform
a 1-hour ceremony to receive a replacement from your The beings that serve as patrons for warlocks are
patron. This ceremony can be performed during a short mighty inhabitants of other planes of existence-not
or long rest, and it destroys the previous book. The book gods, but almost godlike in their power. Various patrons
turns to ash when you die. give their warlocks access to different powers and
invocations, and expect significant favors in return.
ABILITY S C ORE I MPROVEMENT
Some patrons collect warlocks, doling out mystic
When you reach 4th level, and again at 8th, 1 2th, 16th, knowledge relatively freely or boasting of their ability
and 19th level, you can increase one ability score of your to bind mortals to their will. Other patrons bestow their
choice by 2, or you can increase two ability scores of power only grudgingly, and might make a pact with
your choice by 1 . As normal, you can't increase an ability only one warlock. Warlocks who serve the same patron
score above 20 using this feature. might view each other as allies, siblings, or rivals.
MYSTIC ARCANUM TH E ARC H FEY
A t 1 1th level, your patron bestows upon you a magical Your patron is a lord or lady of the fey, a creature of
secret called an arcanum. Choose one 6th-level spell legend who holds secrets that were forgotten before
from the warlock spell list as this arcanum. the mortal races were born. This being's motivations
are often inscrutable, and sometimes whimsical, and
You can cast your arcanum spell once without might involve a striving for greater magical power or the
expending a spell slot. You must finish a long rest before settling of age-old grudges. Beings of this sort include
you can do so again. the Prince of Frost; the Queen of Air and Darkness,
ruler of the Gloaming Court; Titania of the Summer
At higher levels, you gain more warlock spells of your Court; her consort Oberon, the Green Lord; Hyrsam,
choice that can be cast in this way: one 7th-level spell the Prince of Fools; and ancient hags.
at 13th level, one 8th-level spell at 15th level, and one
9th-level spell at 17th level. You regain all uses of your EXPANDED SPELL LIST
Mystic Arcanum when you finish a long rest.
The Archfey lets you choose from an expanded list of
ELDRITCH MASTER spells when you learn a warlock spell. The following
spells are added to the warlock spell list for you.
At 20th level, you can draw on your inner reserve of
mystical power while entreating your patron to regain A R C H FEY E X PA N D E D S P E L L S
expended spell slots. You can spend 1 minute entreating
your patron for aid to regain all your expended spell slots Spell Level Spells
from your Pact Magic feature. Once you regain spell slots l st faeriefire, sleep
with this feature, you must finish a long rest before you 2nd calm emotions, phantasmalforce
can do so again. 3rd blink, plant growth
4th dominate beast, greater invisibility
5th dominate person, seeming
ro8 PART l C L\S S E S