character H Character Sheet I Player: Die Modifiers Record
1+/- Condition
Abilities Saving Throws
STR Max Open { )in20 Bend Bars Fear/Horror/Paralyzation
DEX Press Ihs Doors 1 ift Cmles Poison/Death Magic
CON Surprise
INT 1 3 on 10 1. Resurrection Rod/Staff/Wand
WIS System Surviv.l Petrification/Polymorph
CHA Shnrk
Breath Weapon
Missing items go on + / — condition bar or have a special area Spells
\ Max# Loyalty Reaction R.L. Powers Level
Henchrr Base _ Adi.
Per Adventure F/H Save Adj.
Effect Date F/H Scene Bonus
Shots Fired Hit Points
HP
Used Type Found Armor Class
Normal Base
Regenerate _ Armor Worn _
iTargefsAC " 1 0 " 9 " 8 " 7 - 6 " 5 " 4 - 3 - 2 - 1 THACO 1 2 3 4 5 6 7 8 9 10
|weapon Proficiencies I I THACO Damage Range
Adj
Speed Type
Notes/Skills/Racial additional
Non-weapon Proficiencies:.
int
Slots Proficiency Abil/ Mod /Total ^M Slots Proficiency Abil/ Mod /Total
Notes
r1990 TSR, Inc. All Rights Reserved.
evel Behavior
xperience Religion
urrent XP
Level
Natural Unnatural Total Apparent Next Category
Clsed/# Left Side Unit Used/* Front/Back Unit Used/* Right Side u lit •
Cost/Wt Cost/Wt •
Item/Location Item/Location Item/Location Cost/wt m
i 11
1
i
Movement Rate WeT°t!
• 12 Other Total IPenalty H
Base LJ 6 Encumb.
Encumbrance Lbs. Carried MV THACO AC •
/Str Wt. \ 0—
-1 -11I
Unenc. \ Allow, j
Light (20 MV)
cp VlOO / * Moderate (l£MV)
sp VlO / • Heavy (10 MV) - 2 »i 1
ep Vz/ *
gp 1 / • Severe (1) •1 - 4 + 3 |
PP 5 / *
rvht*
* 10 of these items - 1 Ib.; " 1 0 0 of these item. - 1 Ib.
Benefactor (will)
Notes Date Created 1/
Turning Class Abilities
1 HD 6HD
Zombie 7HD
2HD 8HD
3-4 HD 9HD
5HD 10 HD
Ghasl 11 HD
| Altered Wizard Spells | • V\J|
1 Animate Dead* Feign Death* ^i^ 1
Feign Undead* W%
• Effectiveness is doubled Find Familiar \t
• Creatures with HD greater than caster's level may save to escape control • Works only for evil wizards ll
Astral Spell
• 10% chance to receive an imp (if LE) or quasit (if CE) •
• This spell always fails Finger of Death*
Banishment
• +4 on save to negate • In 3 days body always becomes a ju-ju zombie
• If the target fails its save it is randomly teleported (within Ravenloft) • If the caster is present, the zombie can be controlled if it fails a save
Bestow Curse*
versus spells
see RAVEMLOFT" Boxed Set
Chill Touch* • If caster is not present or save is made, it seeks out and tries to kill casU-
Gate*
• A save indicates normal spell effects only, otherwise...
• Summoned creatures cannot leave Ravenloft
• Damage is doubled (2d4) Geas
• Victim loses 1 point of Con as well as Str • Caster may determine effects of disobeying
Clairaudience Hold Undead
1 • 50% chance of failure if area known only by pictures or descriptions • All undead are allowed a save to negate
• Spell creates a ghostly ear that can be dispeled
• Self willed undead get a +2 on their saves
1 • Does not work in or through Ravenloft Mists
Clairvoyance • Lords of domains are always immune
Limited Wish
1 • 50% chance of failure if area known only by pictures or descriptions
1 • Spell creates a ghostly eye that can be dispeled • Wish is always perverted for non-evil characters
1 • Gaze attacks on the eye affect the caster • Evil characters have a 50% of getting what they want
Conjure Elemental Magic Jar*
1 • Once summoned, the elemental can't leave • See RAVENLOFT" Boxed Set
Magic Mirror
1 • 20% chance to summon a Ravenloft elemental
• Can see into Ravenloft Mists, but not beyond them
1 • Elemental saves at - 2 to avoid control
1 Conjure Animals • Creates a ghostly mirror with the caster's face in it
1 • Conjures only animals native to the domain • A gaze attack on the mirror affects caster
1 Contact Other Plane Monster Summoning /- VII
• See RAVENLOFT" Boxed Set • Only monsters native to a domain will respond
1 Contagion*
1 Control Undead* • All monsters are allowed a save at - 2 to negate
* All undead are allowed a save to negate • Minions of a lord may come, but are under his control
Reincarnation *
• Creatures with 4 + H D g e t + 2 on saves
• Subject has a 1 % chance per caster's level of becoming an
• Lords of domains are immune
Death Spell* undead creature
• 10% chance that victim will become zombies in 3 days • DM determines type of undead based on subject's level and class
• Zombies have 'fe of their previous HD • No undead greater than vampires can be created with this spell
Remove Curse/ Bestow Curse *
• DMs may rule that other types of undead may be created
Detect Undead • see RAVENLOFT" Boxed Set
Shadow Walk
• (Jndead are allowed a save to negate
• Cannot leave Ravenloft
• 4 or more undead of the same type save as one creature with a
- 2 penalty per monster • Caster is able to travel between domains
Spectral Hand*
Detect Evil
• Duration is doubled
• Target allowed a save to negate
Succor
• Detects lawful, neutral, or chaotic (not good or evil) • Does not allow travel out of Ravenloft
Detect Good
• Cannot cross a closed domain border
• Target allowed a save to negate Summon Shadow*
• Detects lawful, neutral, or chaotic (not good or evil) • Shadows allowed a save at - 2 to escape control
Dismissal Teleport
• Save to negate is allowed (if desired) • Cannot cross domain borders
Teleport Without Error
• Flat 50% chance of failure
• Does not allow travel out of Ravenloft
• Success randomly teleports target within Ravenloft
Energy Drain * • Cannot cross a closed domain border
Enervation * True Seeing
• Each level lost also removes 1 hp permanently • Cannot reveal good or evil, only lawful or chaotic
• Only restoration will overcome hp loss Vampiric Touch *
Ensnarement
• See RAVENLOFT' Boxed Set • Every die of damage done drains 1 hp permanently
ESP • Only restoration can restore lost hps
Wish
• Undead with at least low intelligence can project thoughts
• Wish is always perverted for non-evil characters
(See RAVENLOFT' Boxed Set)
• Evil characters have a 50% of getting what they want
fear Checks Simultaneous fear and Horror Checks
horror checks
When to make a fear check When to make a horror check
• Check for horror first
• Party facing an overwhelming active threat • If horror check fails, check for fear as well. • if a scene causes a horror effect
which they believe: • At the DM's discretion
...has double the party's Hit Dice If horror check is made, no fear check is
...can inflict enough damage to kill the hardiest needed. How to make a horror check
PC in 1 round
...can't be affected by their weapons Ravenloft Powers Checks • Horror check equals saving throw vs. paralysis
Note: If the PCs are not aware of the magnitude When to make a Ravenloft Horror Check Modifiers
of the threat facing them, then no fear, Powers Check
check is required. + 2 Each previously successful check/
• An intentionally evil act is successfully commit- adventure *
How to make a fear check ted
+ 1 Evil alignment
• Horror check roll equals saving throw vs. • One willingly sides with evil +1 Open area
paralysis. • Any spell, spell-like ability, or magical item is - 1 Lawful Good alignment
- 1 Closed area
Fear Check Modifiers used that is aligned with the dark forces - 2 Know person in horror scene
• At the end of each week that one possesses an ~4 Friend or family in horror scene
+ 4 Spell specifically helpful versus threat + - ' Wisdom magical defense adj (not magic
+ 4 Magical item specifically helpful versus evil artifact or relic
resistance)
threat How to make a Ravenloft + - ? Anything which affects paralyzation saves
+ 4 Friend or family endangered Powers Check
+ 2 Know how a similar threat was overcome " This is an optional rule and is cumulative within
+ 2 Per previously successful check versus this • DM determines chance of failure (up to 5%) an adventure.
• DM makes a secret ldlOO roll
threat* • A natural roll of "00" is always a failure Failed horror check
+ 1 Facing threat again on same day
- 2 Previously defeated by similar threat Results of a failed Ravenloft Stunned for 1 round then roll Id6:
+ - ? Wisdom magical defense adj (not magic Powers Check 1 AVERSION; Cant bear scene or similar
resistance) • Each time the dark powers respond, they grant scene—Has 1 round to get 30' away or
+ - ? Anything that affects normal paralyzation both rewards and punishments become fearstruck. Lasts for one month.
2 REVULSION: As aversion, but more
saves • Rewards and punishments become greater/ intense—Can't bear scene or anything
more severe over time (see RAVENLOFT* suggestive of it for one month.
' This is an optional rule and is cumulative within boxed set) 3 OBSESSION: Continually talks about event
an adventure. and can't sleep: no healing. - I/day on all
Nonhumans in Ravenloft combat rolls (max -4). and no spell memori-
Fear Check Failure zation. Sleep prevents combat penalty, and
All nonhuman characters in Ravenloft will... allows spellcasters to memorize spells. Save
• 60% likely to drop items in hand (chance • Attract unwanted attention (in most domains). allowed once a week to recover.
reduced by 5% per level to a minimum of 10%) • Suffer a + 1 penalty on the Encounter Reactions 4 SENSELESS RAGE1: Madly attacks at
double attack rate and +2 to attack and
• Flee in panic until recovery (see below) Table (See DMG). damage rolls. Starting 4 combat rounds after
• If unable to flee, the character may spend one • Have a 50% chance of frightening a human rage begins, the victim can save again every
other round to escape effects.
round recovering and then fight at a - 2 penalty native to Ravenloft when they use great powers 5 MENTAL SHOCK': Stunned for 3 rounds,
to all die rolls and AC. Spells cast by such in a beneficial way (for example, casting a save allowed on 4th. 5th. and 6th round. If
characters are 25% likely to misfire (- 1 % per fireball to save the human from a monster). save is not made by 7th round, additional
level) • Have their effective Charisma reduced by 3 attempts may be made only once per hour.
points. 6 FEARSTRUCK': Identical to a failed fear
Recovery From Fear check.
Elves
• Recover Id4 rounds after escaping from threat • The natural elven immunities to sleep and • For one month, similar scenes must be saved
• Various spells [remove fear, forget, emotion against at a - 2 penalty or same result reoccurs.
charm are decreased in Ravenloft. The exact
control, etc.) can negate effects at DM s discre- reduction is up to the DM. but against the lord
tion. of a typical domain it is dropped to only 50%.
FEAST OF COBLVNS
Beware the Mists of Rawenloft, for they The first module supporting the new ,£
will envelop you in terror! RAVENLOFT™ Boxed Set, Feast of Goblyns
includes:
I n Feast of Goblyns, a party of
adventurers is mysteriously transported • A full 96 pages of gripping adventure
from the lands they know to the dark set in the dark domains of Ravenloft.
and dangerous demiplane known as
Ravenloft. Trapped in this realm of terror, • A special AD&D® game character
they must use all their skills to escape the record sheet designed especially for
manipulations of one of Ravenloft's most Ravenloft campaigns.
powerful lords as they attempt to seek out
the accursed Crown of Soldiers. If all goes • An invaluable addition to the AD&D
well, they just might live long enough to Dungeon Master's Screen that
escape this dread land and return to their incorporates all the most vital
homes. information from the RAVENLOFT™
Boxed Set.
• A full color poster by one of TSR's
most popular artists, Clyde Caldwell.
By Blake Mobley
T1R, Inc.
FAOftUCTS O* YOU* tMABIMATIOM
ISBN 0-88038-877-3
iimiiiiiiiiiiiHiiiiinIiii|iiiiii
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