Alignment: The deity is good at between the craftsmen of different priests of the same order, one
the DM’s discretion, he may be cities; though this results in hard third-levelfighter and two second-
chaotic good, neutral good, or law- feelings sometimes, it does ad- level fighters to act as guards, and
ful good, but tends to be neutral vance the state of craftsmanship.) twenty Normal Men and Women,
good. Regardless of his alignment, each with a craft-related Non-
Weapon and Armor Restric- weapon Proficiency. The priest
his priests may be of any good tions: Weapons Permitted: Bows may take the following on adven-
alignment. The flock may be of (all),club, crossbow, quarterstaff, tures: Three priests, only one of
any neutral or good alignment. sling, staff sling. Armor Permitted: whom may be third-level); plus
two fighters, and four Normal Men
Minimum Ability Scores: Wis- All non-metal armor, all shields. and Women of his choice. The
priesthood will pay for half of the
dom 10,Dexterity 12. Wisdom or Oriental Campaigns: Also bo cost of stronghold construction at
Dexterity 16 means +5%experi- stick, daikyu, nunchaku. All to- 7th level. The stronghold must
ence; Wisdom and Dexterity 16 provide workshops for its crafts-
gether, these constitute Medium men, including the Normal Men
means + 10%experience. and Women.
combat abilities.
Races Allowed Dwarves, elves, Other Limitations: None. Possible Symbols: Loom, Pot-
gnomes, half-elves, halflings, hu- tery Wheel, DropSpindle, Needle.
mans. Spheres of Influence: Major Ac-
Notes The weapons chosen for
Nonweapon and Weapon Profi- cess to All, Creation, Divination, this priesthood were chosen be-
ciencies: Nonweapon Proficien- Healing. Minor Access to Combat, cause they are weapons that can
cies Required: Any one from this Elemental, Guardian, Plant, Pro- be made by craftsmen instead of
tection, Sun. This priesthood has smiths, especially by woodcrafts-
-list Carpentry, Cobbling, Engi- one too few major accesses, and men.
neering, Leatherworking, Pottery, two extra minor accesses; we’ll Culture (BringingOf)
SeamstresslThiIor, Stonemasonry, consider it balanced.
Weaving, Appraising, Gem Cut- This god’sinterest is in the edu-
ting, Bowyer/Fletcher. Non- Powers: Analysis (asper the De- cation and “improvement” of
weapon Proficiencies Recom- signing Faiths chapter) of work-
mended:Reading/Writing, Reli- manship quality in crafted goods. other cultures... especially those
gion. Weapon Proficiencies Re- The priest will be able to tell
quired: None. Nonweapon whether a crafted good is of poor, considered “lesser” cultures by
Proficiency Group Crossovers: average or superior quality. This the principal culture of the cam-
Priest, General, Rogue.
gives him a +2 to his Appraising paign.
Duties of the Priest: Guidance, The priests of this god are
Marriage. Education: Teaching of proficiency check if he has that
craftsmanship to the flock;promo- nonweapon proficiency, but does charged with the education of the
tion of all sorts of craftsmanship in not give him the ability to rate population in whatever subjects
the community and society. Must crafted goodsas to their gold piece the god espouses. If the god wants
participate in semiannual events value ofhe does not have that non- everyone to be literate, the priests
where crafts are displayed and weapon proficiency. Detect Secret teach Reading/Writing, free of
promoted (before the throne or in Doors (sameas Elf ability: Success charge, to as many students as
market). Investigation: These on roll of 1 on l d 6 when passing they can teach at a time.
priests are keen on history and
seek to re-discover lost craftsman within lo‘, 1-2 on ld6 to find se- However, if the god is simply of
techniques and arts; this often the opinion that one whole culture
leads them into old ruins and lost cret doors and 1-3on ld6 to find is the best culture of all, then his
cities on expeditions of discovery. concealed portals when actively priests are charged with turning
Vigilance against any enemy, ruler every other culture into this best
or private enterprise who seeks to searching; elven priests of this or- culture. Consequently, the priest-
suppress learning, especially of der have success on a roll of 1-2 hood invades other nations, peace-
craftsman learning. (However, fully if possible, settingup missions
these priests encourage competi- when passing within lo‘, 1-3to
tive thinking between guilds, or
find secret doors and 1-4 to find
concealed portals when actively
searching).
Followers and Strongholds:
The followers are received at 7th
level, and consist of three third-
level priests and six first-level
and trying to convertthe population weapon Proficiencies Recom- doesn’tmean the god is evil. Gener-
wholesaleto the worship of this god, ally,he’s not. He’sjust the embodi-
and to the cultural behavior of the mended Ancient History, Religion. ment of darkness, including all its
god’sfavorite civilization. benefits and all its dangers. The
Weapon Proficiencies Required:
When peaceful intrusion is not god of Darkness and Night would
None. Nonweapon Proficiency be the god of sleep, of dreams, of
possible, the priesthood agitates
for war with the other civilization; Group Crossovers: priest, General. nightmares. and of nocturnal pred-
if the civilization can be con- ators: some of these traits are con-
quered, they move in to convert is Duties of the Priest:Guidance, sidered good, some ill.
population by force. In these situa-
tions, we see mass destruction of Marriage. Missions: Conquest of The priests of this god are inter-
the temples and sanctuaries of the ested in making sure that man re-
“lesser” gods of this culture, elimi- new landsand educationof the con- gards Darkness and Night with a
nation of their priesthoods, and
ruthless suppression of the cul- quered population in the one true reverential awe - making sure
tural elements which the culture-
gods priesthood wants to change. way to think and behave. Vigilance: that the sentient humanoid races
appreciate the virtues of night
Not all culture-gods have to be The priests must be ever alert to the while still respecting or fearing its
racist or contemptuous of other more frightening aspects. These
cultures. Sometimes they’re just signthatold,bad waysand customs priests tend to be more aloof from
education-minded gods who want the common man than priests of
to bestow godly cultural elements are re-emerging in the conquered many other gods.
on the human population; in such
cases, the priesthood is not one population (or, if conquest was not Lesser gods of this attribute
that proposes war or holds inquisi- would be gods of only one of these
tions to suppress other sects. involved, in the flock). factors. One might be the god of
Sleep,and another the god of Night-
Culture-gods are most likely to Weapon and Armor Restric- mares. In these cases, the DM can
be male.
tions Weapons Permitted: Dag- choose to vary the god‘s alignment;
The priests of this god are on
good terms with the priests of Arts, gerldirk, javelin, knife, lance, PO- the god of Sleep, much beloved of
Crafts, Literature/Poetry, Mar- men, could be lawful good, while
riage, Metalwork, MusiclDance, learm,spear,stiletto.Armor Permit- the god of Nightmares, hated by
Race, Rulership/Kingship, ’Rade, men, could be chaotic evil.
and War. ted: All armor; no shields. All
Gods of darkness or night are
Alignment: The deity is lawful together, we consider that this most likely to be female.
neutral. His priests can be of any
lawful alignment. The lawful evil priesthood has Good combat abili- The priests of this god are on
priests’ sect is separate from the good terms with the priests of
sect of lawful good and lawful neu- ties. Dawn, Death, Elemental Forces,
tral priests. The flock may be of
any alignment. Other Limitations: None. Hunting, Light, Magic. Moon.
OracleslProphecy, and Sun. Some
Minimum Ability Scores: Wis- Spheres of Influence: Major Ac- DMs may be surprised that the
dom 12.Wisdom 16means + 10% godsof Darkness and Night are not
experience. cess to All, Charm, Divination. Mi- listed here as being opposed to
those of light and sun. It’s because
Races Allowed: Dwarves, elves, nor Access to Combat, Creation. they don’thave to be; in Greek m y
gnomes, half-elves, halflings, hu- thology, for instance, the sun-god,
mans. Powers: Inspire Fear (asper the
moon-goddess,and dawn-goddess
Nonweapon and Weapon Profi- Designing Faiths chapter). Sooth- were all siblings who never o p
ciencies: Nonweapon Proficiencies posed one another. Naturally, t h e
Required: Reading/Writing. Non- ing Word (as per the Designing individual DM can decide for his
campaign that the deities of dark.
Faiths chapter). ness and light, moon and sun arc
enem’--
Followers and Strongholds:
The followers are received at 9th
level, and consist of one fifth-level
priest, three third-level priests,
and six fxst-level priests, of the
same order, and one fifth-level
fighter and five second-levelfight-
ers to act as soldiers. The priest
may take the following on adven-
tures: TWOpriests and two fighters
ofhis choice. The priesthood will
pay for half of the cost of strong-
hold construction at 9th level.
Possible Symbols: Book, Quill,
e”..,. ‘1.
L
I ess,Night
This god is a god of some forces
that humans fear. However, this
Alignment: The deity is true Followers and Strongholds: Nonweapon and Weapon Profi-
neutral. The priests may be neu- The followers are received at 8th ciencies: Nonweapon Proficien-
tral evil, true neutral, or neutral level, and consist of three third- cies Required: Direction Sense.
level priests and twelve first-level Nonweapon Proficiencies Recom-
good: evil priests have their own priests of the same order, and one
sect and the other priests don't third-level fighter and six first- mended: Reading/Writing, Reli-
have to tolerate them. The flock level fighters to act as guards. The gion, Spellcraft. Weapon
may be of any alignment. priest may take the following on ProficienciesRequired:None. Non-
adventures: Three priests, only weapon Proficiency Group Cross-
Minimum Ability Scores: Wis- one of whom may be third-level: overs: Priest, General.
dom 11, Intelligence 11. Wisdom plus three fighters of his choice.
or Intelligence 1 6 means +5%ex- The priesthood will pay for half of Duties of the Priest: Guidance,
perience: Wisdom and Intelligence Marriage. Vigilance against evil
1 6 means + 10%experience. the cost of stronghold construc-
tion at 8th level. creatures of the night, especially
Races Allowed: Elves, gnomes,
half-elves, halflings, humans. Possible Symbols: Black ban- undead.
ner, owl, wolf. Weapon and Armor Restric-
Nonweapon and Weapon Profi-
ciencies: Nonweapon Proficien- border"between Nigk and Day, tions: Weapons Permitted: Bows
cies Required: Astrology. (all). Armor Permitted: None: no
Nonweapon Proficiencies Recom- Darkness and Light, Moon and
mended: Readingwriting, Reli- shields. Oriental Campaigns:
gion. Spellcraft. Weapon Sun. He's a friend of mankind, a Also daikyu. All together, these
ProficienciesRequired: None. Non-
weapon Proficiency Group Cross- bringer of inspiration, an enemy of constitute Poor combat abilities.
overs: Priest, General. Other Limitations: Priests of
dark things.
Duties of the Priest: Guidance, the god of Dawn earn 6-sided, not
Marriage. The priests of this god work 8-sided,dice for hit points.
Weapon and Armor Restric- mostly to keep the flock appreciat- Spheres of Influence: Major Ac-
tions: Weapons Permitted: Bows cess to All, Charm, Divination,Ele-
(all), crossbow, daggerldirk, dart, ing the god's virtues. These
knife, stiletto, swordlrapier, mental (only spells involving heat,
swordlshort. Armor Permitted: All priests, like their allies, the priests fire, or air: earth and water spells
non-metal armor: no shields. Ori- may not be used), Healing, Sum-
ental Campaigns: Also shuriken. of the god of the Sun, are also ene-
All together, we consider this moning, Sun. Minor Access to Ani-
priesthood to have Medium com- mies of the undead. mal, Creation, Necromantic,
bat abilities. Plant, Protection, Weather.
Deities of the dawn are mostly
Other Limitations:None. Powers: Charm/Fascination (as
Spheres of Influence: Major Ac- likely to be female. per the Designing Faiths chapter,
cess to AU,Charm, Divination, Nec- cannot be used in combat). Immu-
romantic, Summoning, Sun. Minor The priests of this god are on nity (as per the Designing Faiths
Access to Animal, Elemental, chapter) to experience level drain
Guardian, Protection. This priest- good terms with the priests of from undead creatures. mrn Un-
hood has one extra major access. dead (same as the Cleric ability).
Powers: Infravision (sameas the DarknesslNight, Elemental At 10th level, chariot of Sustarre:
Elf ability: an elven or half-elven
priest of this faith has Infravision Forces, Fire, Healing, Hunting, the priest can use this spell once
of doubled range, to 120). T h e per day in addition to his other
neutral and neutral good priests Light, Magic, Moon, Oracles/
can turn undead neutral evil spells.
priests can control undead (same Prophecy, and Sun. Followers and Strongholds:
as the Cleric ability).
Alignment: The deity is lawful The followers are received at 9th
level, and consist of one fdth-level
good. Priests may be of any good priest, three third-level priests,
and six first-level priests of the
alignment: the flock may be of any same order, plus one third-level
mage and two first-levelmages to
good or neutral alignment.
act as consultants and one third-
Minimum Ability Scores: Wis-
level ranger and two first-level
dom 10, Charisma 13. Wisdom or
Charisma 1 6 means +5%experi-
ence: Wisdom and Charisma 1 6
means + 10% experience.
Races Allowed Elves, gnomes,
half-elves,halflings, humans.
rangers to act as guards and sol- ual DM discretion) allies of the injury and disease are accepted,
diers. The priest may take the fol- unless they stumble onto some
lowing on adventures: Three priests of the philosophy of Evil, but technique or magic that allows
priests, one mage, and one ranger
of his choice. The priesthood will this is actuallynot common,regard- them to imbue immortality. Even
pay for half of the cost of strong- priests who can resurrect or rein-
hold construction at 9th level. less of how scary the god of Death carnate are acceptable, because if
the gods didn’t want them to be
Possible Symbols Chariot; pat- might be. The priestsofthis god dis- able to, they wouldn’t have given
tern of rosy colors. them the ability to do this.
like the priests of Fertility and Heal-
Notes: The bow was chosen as Weapon and Armor Restric-
this order’s only weapon because ing, and (at the DM’s discretion) tions: Weapons Permitted: Battle
it is representative of light (shafts axe (usuallystyled as a headman’s
of light being equivalent to arrow- Strength. axe), daggeddirk, knife, lasso (of-
shafts). ten tied in the fashion of a noose),
Goal and Purpose The deity is scythe, sickle, stiletto, sword1
Death khopesh, sword/short. Armor Per-
true neutral. The priests may be mitted: None: no shields. All
The God or ueath is, naturally, a together, these constitute Medium
terrifying figure whom man re- neutral evil, true neutral, or neu- combat abilities.
gards as an enemy, an unavoidable
doom. tral good: evil priests have their Other Limitations: Priests of
the god of Death must remain celi-
But this doesn’t mean that death- own sect and the other priests bate. They need not remain
gods are evil. Most, in fact, are true chaste.
neutral. A death-god can be the don’t have to tolerate them. The
Spheres of Influence: Major Ac-
King of the Land of the Dead, the flock may be of any alignment. cess to All, Astral, Charm, Divina-
tion, Protection. Minor Access to
Grim Reaper who cuts down the liv- Alignment: The deity is usually Guardian, Necromantic, Sun,
Weather. Option: Evil priests can
ing, or the Guide of the Souls who completely neutral. His priests substitute major access to Healing
for major access to Protection, but
helps the departed spirit on to its re- may be of any alignment: Some can only use the reversed versions
ward or next existence.
will be evil-doerswho serve him by of the Healing spells.
Priests of the death-god are often Powers: Inspire Fear (Designing
agents who must “help” people on sending souls to him as fast aspos-
to the afterlife, especially if such Faiths chapter). Command Un-
people have successfully thwarted sible, while others could be good dead (same as the evil Cleric abil-
Death in the past. This duty may ity). The priest of the Death-god
take the form of assassination, or priests guiding their followers to does not have to be evil in order to
of mercy-killing. In some cam- use this power. This is a rare ex-
paigns, spirits sometimes escape their inevitable destiny. The flock ception to the rule that only evil
the afterlife and return to the land
of the living: the death-god’s can be of any alignment, but the priests can command undead.
priests must hunt them down and Followers and Strongholds:
capture them for return to their evil ones will specifically be fol-
proper place. The followers are received at 8th
lowers of evil priests. level, and consist of three third-
Death-gods are equally likely to level priests and six first-level
be male or female. Minimum Ability Scores: Wis- priests of the same order, plus spe-
cial agents whose class is deter-
The priests of this god are on good dom 9. Wisdom 16 means +lo% mined by the specific aspect of the
terms with the priests of Ancestors, god: these agents consist of one
Community, DarknesslNight, Dis- experience. fifth-level character, two third-
ease, Justicernevenge, Life-Death- level characters, and four first-
Rebirth Cycle, and Time. priests of Races Allowed Dwarves, elves,
this god are sometimes (atindivid-
gnomes, half-elves, halflings, hu-
mans.
Nonweapon and Weapon Profi-
ciencies: Nonweapon Proficien-
cies Required: Religion.
Nonweapon Proficiencies Recom-
mended: Reading/Writing.
Weapon Proficiencies Required:
Scythe. Nonweapon Proficiency
Group Crossovers:Priest, General.
Duties of the Priest: Guidance.
Vigilance against any being which
is unnaturally keeping Death at
bay. The key word here is unnatu-
rally, meaning in defiance of the
gods. Wizards usingpotions ofJon-
gevityare okay, until they reach an
age of three hundred or so, at
which time these priests become
their enemies. Healers who cure
level characters. If this is a fear- Alignment: The deity is neutral priest, three third4
some, terrifying god of death, evil. So must be his priests and and six first-level
these agents will be thieves who their flock. same order, and ten first-level
act as assassins. If it is a god of the fighters. The priest may take the
collection of the dead, one who es- Minimum Ability Scores: Wis- following on adventures: Three
corts the dead souls to their final dom 9, Constitution 15. Wisdom priests (only one of whom can be
rewards, the agentswill be special- or Constitution 16means +5% ex- third-level) and three fighters of
ist wizards: Necromancers. If it isa perience; Wisdom and Constitu- hiswhoice. The priesthood will pay
god of rulership, one who presides tion 16means + 10%experience. for half of the cost of stronghold
over the afterworld, they will be construction at 9th level. In most
fighters. The priest may take the Races Allowed: Dwarves, elves, cultures, to keep the priesthood
following on adventures: TWO gnomes, half-elves, halflings, hu- safe from the wrath of the people,
priests and three agents of his mans. the priests will have to keep the lo-
choice. The priesthood will pay for cation of the stronghold secret: it
half of the cost of stronghold con- Nonweapon and Weapon Profi- must either be built in the wilder-
struction at 8th level. ness, or may be built in a commu-
ciencies: Nonweapon Proficien- nity if it is disguised as some other
Possible Symbols: Gates, cies Required: Herbalism. facility (for example, the front
Gravestone, Scissors, Scythe, Nonweapon Proficiencies Recom- rooms may ironically be a healer's
Shroud, Skull. guild, while the back rooms are
mended: Readingmriting, Reli- where the real temple activities
Disease gion, Ancient History. Weapon take place).
ProficienciesRequired:None. Non-
This is an evil god which dislikes weapon Proficiency Group Cross- Possible Symbols: Mice, Ra
mankind and other sentient races.
It creates new and ever-more- overs: Priest, General. Divinity of Mankind (Philosophy)
terrifying illnesses to inflict upon
the sentient races. Duties of the Priest: Missions: This is not a god, hut a philoso-
phy, and one so compelling that it
The priests of thisgod spread ill- 'lb bring illness to communities generates magical energy which
ness and ignorance. They cany in- which are too healthy and joyous. priests of the philosophy can tap
fected victimsand ratsinfested with like a true god's priests are granted
disease-bearing insects to new Weapon and Armor Restric- energies by the god.
ports. Through their actions, they tions: Weapons Permitted: Bows
deny their victims an honorable (all), dart, scourge, scythe, sickle, This philosophy states that
death and can sometimestopple en- whip. Armor Permitted: All non- mankind (specifically, the human
tire civilizations. This is not a char- race, including half-elves reared
acter classfor PCs to take unlessthe magical armor, all non-magical among humans, but excluding
campaign is very unusual. shields. All together, these consti- dwarves, elves, gnomes, halflings)
tute Medium combat abilities. is nearly a divine being, and
Lesser gods of disease would be should do as much as he can to
gods of specific ailments. It's en- Other Limitations: Priests of
tirely appropriate, for instance, for the god of Disease must remain achieve perfection - physical,
the Black Plague to have its own celibate and chaste.
representative god. mental, and emotional perfection,
Spheres of Influence: Major Ac- always and in all ways. The philos-
Gods of disease are just as likely cess to All, Animal, Healing (re- ophy encourages men to strive for
to he male as female.
versed forms of spells only), the physical ideal and to learn as
The priests of this god are on Summoning, Weather. Minor Ac- much as possible of the world.
good terms with the priests of cess to Combat, Divination, Necro-
Death and Evil. The priests of this mantic (reversed forms of spells So that's the idea that the priests
god dislike the priests of Birth/ only), Protection (reversed forms promote. They cooperate in all
Children, Fire, Healing, and of spells only, where applicable).
.sorts of educational, artistic, and
Powers Immunity (as per the
Designing Faiths chapter) to all competitive enterprises, seek to
diseases. Laying On of Hands
(sameas the Paladin ability, but re-
versed - it does damage, rather
than curing damage).
Followers and Strongholds:
The followers are received at 9th
level, and consist of one fifth-level
a
livingtheir lives, and provide sanc- and so will not have especially This gods priests are a vigorouq
tuaries for people to meditate on strong Granted Powers. sect who insist that everyone,worC
the priesthood's teachings. ship the god, for without the god
Powers: Soothing Word (asper all creatures on the face of th6
The priests of this philosophy the Designing Faiths chapter). world could not exist.
are on good terms with the priests
of Ancestors, Arts, Competition, Followers and Strongholds: Lesser gods of this attribute
Crafts, LiteraturelPoetry, Metal- The followers are received at 8th would represent only one aspect of
work, MusicDance, Good, Love, level, and consist of one third-level the earth. One might be a god of
Race (Human),Strength, and Wis- priest and seven fmst-level priests earthquakes, one a god of stony
dom. The priests of this philoso- of the same order, one third-level mountains, one a god of caves and
paladin and seven first-levelpala- caverns. The gods of Agriculture:
phy dislike the priests of Evil. dins, and one third-leveland seven Animals, Nature and Vegetatiori
Alignment: The philosophy is fmst-level bards. The priest may can also be considered lesse
take the following on adventures: of the Earth attribute.
true neutral. Priests may be lawful 'Rvopriests, two paladins, and two
good or lawful neutral. The flock bards of his choice. The priesthood Lesser gods are as likely to bd
may be of any Good or Neutral will pay for half of the cost of male as female, but the
alignment. stronghold construction at 8th
level. The stronghold must in- hensive god of all the earth
Minimum Ability Scores: Wis- clude large discussion rooms or ably female.
dom 12, Strength 12. Wisdom or halls, where priests and those in-
Strength 16 means +5%experi- terested in debating the subject The priests of this god are 04I
ence; Wisdom and Strength 16 may convene and discuss their good terms with Druids and thd
philosophy, and meditation cham-
means + 10%experience. bers where visitors may meditate priests of Agriculture, Animals;
in peace. Fertility, Life-Death-RebirthCycle1
Races Allowed: Half-elves, hu- Nature, Seasons, Sky/Weatherl
mans. Possible Symbols: Human sil- and Vegetation.
houette.
Nonweapon and Weapon Profi- Alignment: The deity is trud
ciencies: Nonweapon Proficien- Druld neutral. The priests may be trud
neutral or neutral good; mobt ar#
cies Required: ReadinglWriting. The Druid, too, is a priest of a true neutral. The flock may be of
Nonweapon Proficiencies Recom- specific mythos. It has been any alignment.
mended: Religion. Weapon Profi- worked up in more detail than the
ciencies Required: None. priests presented here, but is still Minimum Ability Score
Nonweapon Proficiency Group counted one of their number. The dom 12.Wisdom 16 means
Crossovers: Priest, General. Druid priesthood has much in experience.
common with those of the gods of
Duties of the Priest: Guidance, Agriculture, Animals, Earth, Fer- Races Allowed:Dwarves, elves1
Marriage. Encouragement of the tility, Life-Death-Rebirth Cycle,
Nature, and Vegetation. gnomes, halfdelves, halflings4 hut
flock (and of mankind in general) mans.
always to improve itself spiritually Earth
and physically. Nonweapon and Weapon Profit
This deity isthe manifestation of ciencies: Nonweapon Proficien!
Weapon and Armor Restric- the world in all its aspects. He's not cies Required: Any one from th&
tions: Weapons Permitted: just a god of growingthings, plants
Daggerldirk,knife, stiletto, swords and animals: he also represents followinglist -Agriculture, Brew:
(all).Armor Permitted: All armor, weather, volcanoes, earthquakes,
all shields. Oriental Campaigns: flood, and many other powerful ing, Mining, Stonemasonry. Nonl
Also katana, wakizashi. All to- natural forces. Many earth-gods weapon Proficiencies RecomL
gether, these constitute Good com- are also makers of monsters. mended Ancient History, A
bat abilities. Languages, ReadingiV?riting
gion. Weapon Proficiencie
Other Limitations: None. quired: None. Nonweapo?
Spheresof Influence Major Ac- Proficiency Group Crossovers1
cess to All, Charm, Healing. Minor Priest, General.
Access to Combat, Creation, Divi-
nation, Protection. This priest- Duties of the Priest:Guidancel,
hood has two extra minor accesses
Marriage.
Weapon and Armor Restric- Notes: The weapons chosen for dom 10,Intelligence 13.Wisdom
tions: Weapons Permitted: Club, this order come in three types:
daggerldirk, knife, mace, maul, Agriculturallharvesting type or Intelligence 16 means +5% ex-
morning star, picks (all), scythe, weapons (such as the scythe),
sickle, sling, staff sling, stiletto, those which sometimes use stones perience;Wisdom and Intelligence
warhammer. Armor Permitted: All (suchas slings, or primitive maces
non-magical non-metal armor, all and axes),and those which simply 16 means + 10% experience.
non-magical non-metal shields. suggest heavy beating, pounding,
Oriental Campaigns: Also nun- or the earth (picks and mauls, for Races Allowed: Dwarves, elves,
chaku. All together, these consti- example).
tute Medium combat abilities. gnomes, half-elves, halflings, hu-
all pure, natural power, including
Other Limitations: None. forces of nature (such as water- mans.
falls)and magical energies.
Spheres of Influence: Major Ac- Nonweapon and Weapon Profi-
The priests of this force learn as
cess to All, Creation, Elemental ciencies: Nonweapon Proficien-
(the priest may only use spells much as they can of magic and try
dealing with dust, stone, rock, cies Required: Spellcraft.
to pass that learning along. They
mud, and earth, plus transmute also don’t like to see natural forces Nonweapon Proficiencies Recom-
metal to wood), Plant, Summon- extensively channelled by man:
ing. Minor Access to Animal, Divi- they often destroy dams, for in- mended: Fire-building, Agtrology,
stance.
nation. Healing, Protection. Reading/Writing, Religion.
Powers: Detect grade or slope in Because they are devoted to
powerful natural forces, priests of Weapon Proficiencies Required:
passage on 1-5on ld6 (same as this force tend to be magically
Dwarf ability; dwarf-priests and powerful. None. Nonweapon Proficiency
gnome-priests of this faith will de-
Lesser attributes of the Elemen- Group Crossovers: Priest, General,
tect slopes automatically when tal Forces could be represented by
they try). Determine approximate actual gods. The gods of Darkness, Wizard.
depth underground on 1-3on ld6 Fire, Light, and Lightning might
(same a s Dwarf ability: dwarf- be consideredlesser godsof this at- Duties of the Priest: Guidance,
priests and gnome-priests of this tribute.
faith succeed on a 1-5on ld6). Im- Marriage. Education: These
munity (as per the Designing The priests of this god are on
Faiths chapter) to all snake ven- good terms with the priests of priests help in the education of the
oms. DarknesslNight, Dawn, Fertility,
Fire, Light, Lightning, Love, flock in both priestly doings and
Followers and Strongholds: Magic, Seasons, SkylWeather,
The followers are received at 8th Sun, Thunder, and Time. magical learning. Missions: These
level, and consist of one fifth-level Alignment: The forces being priests often go on voyages to ob-
priest, three third-level priests,
and six first-level priests of the worshipped and pqbtected are cha- serve phenomena and learn more
same order, plus one third-level otic in nature, so all its priests
fighter and seven first-level fight- must be chaotic; they may be cha- about the forces that brimg them
ers to act as guards. The priest otic good, chaotic neutral, or cha-
may take the following on adven- otic evil. Each branch has its own about. Vigilance against any be-
tures: Three priests (only one of cult, so good priests don’t have to
whom can be third-level),plus two be friends with evil ones. The flock ings that might interrupt, divert,
fighters of his choice. The priest- may be of any alignment.
hood will pay for half of the cost of or channel great natural forces for
stronghold construction at 8th Minimum Ability Scores Wis-
level. those beings’ own gain.
Possible Symbols: Snakes; Weapon and Armor pestric-
stones.
tions: Weapons Permitted: Battle
axe, bows (all),cestus, club, handl
throwing axe, harpoon, javelin,
mace, net, picks (all), scourge,
scythe, sickle, spear, trident. Ar-
mor Permitted: All armor and
shields. Oriental Campai&s: Also
daikyu. All together, these consti-
tute Good combat abilities.
Other Limitations:Noqe.
SpheresofInfluence Major Ac-
cess to All, Combat, Elemental. Mi-
nor Access to Creation, Sun,
Weather. This priesthood has ac-
cess to many powerful spells and
to one extra minor access, so it will
not have much in the way of
Granted Powers.
Powers: Immunity (as per the
Designing Faiths chapter - +2 to
all saving throws) to all priest This god is just as likely to be 4Other Limitations: Priests o
spells of the Elemental sphere. male as female. If male, he’ll prob-
ably have some sort of sky aspect: tthheeirGpordieosftlEyvveersyttmhienngtsmwuhsetnweevet
Followers and Strongholds: if female, she’ll have an earth as-
The followers are received at 9th pect. they appear in public.
level, and consist of one fifth-level
priest, three third-level priests, The priests of this god can, at the iSpheres of Influence Major Acl
and six first-level priests of the DM’s discretion, be on good terms
same priesthood, plus one third- with the priests of the philosophies cess to All, Creation, Healing. M‘
level mage and two first-level of the Divinity of Mankind and nor Access to Divination,
mages to act as consultants, and Good, for these are philosophies Protection.
five first-level fighters to act as and not gods. The priests of this
guards. The priest may take the god dislike the priests of all other ~
following on adventures: ’Ibo gods, and also hate priests of the
priests, one mage, and two fighters philosophy of Evil. Powers Soothing Word (as pek
of his choice. The priesthood will
pay for half of the cost of strong- Alignment: The deity is lawful the Designing Faiths chapterll.
hold construction at 9th level. Part good. The priests may be any sort
of the stronghold must be a library of good alignment. The flock may mrn Undead (same as the Cleriq
devoted to elemental magics and be of any neutral or good align-
the elemental planes, and scholars ment. dability).
interested in these subjects will Followers and Strongholds.
visit the stronghold in order to Minimum Ability Scores: Wis- The followers are received at 8t
learn from the library or contrib-
ute to it. dom 10.Wisdom 16means + 10% ?level, and consist of one third-lev
Possible Symbols: Fire, Light- experience. priest and two first-level priests 0,
ning. Races Allowed: Dwarves, elves, 7the same priesthood, plus on
Everything gnomes, half-elves, halflings, hu- fifth-level fighter, two third-lev
mans. fighters, and twelve first-leve
This deity represents all godly
attributes. He is usually the god of Nonweapon and Weapon Profi- 1fighters to act assoldiers, plus fou
a monotheistic culture, and is ei- ciencies: Nonweapon Proficien-
ther (a)the creator of all the world Normal Men and Women with th
and the only true god in existence, cies Required: Religion. Non- ReadinglWritingnonweapon prof4
or (b)apowerful god who demands weapon Proficiencies Recom-
that everyone accept him as the mended: ReadinglWriting. An- kcie cies to act as scribes and r4.
only real god and intends to de- cient History. Weapon Profic-
mote all other gods to the status of co Iders. The priest may take the
lesser demons, devils, or servants- iencies Required: None. Non- following on adventures: One
beings. weapon Proficiency Group Cross-
overs: Priest, General. priest, three fighters, and two Noq
Priests of this god seek to con-
vert all the world to the worship of Duties of the Priest: Guidance, 7mal Men and Women of his choic .
this god. They persuade whole Marriage. Missions of conversion
populations that all other gods are and education in populations The priesthood will pay for half
false, or lesser beings. They some- which don’t belief in this gods su- the cost of stronghold construq
times agitate for and initiate wars premacy. Vigilance against evil
so that conquered populations and decadence. tion at 8th level. !
may be reeducated in this doc-
trine. In such times, they are much Weapon and Armor Restric- Possible Symbols: Staff, SceP,
like priests of Culture. tions: Weapons Permitted Belay-
ing pin, club, flails (both), mace, tre.
mancatcher, maul, morning star,
net, quarterstaff, sling, war- Notes: This priestly order isv e d
hammer. Armor Permitted: All ar-
mor and shields. Oriental similar to clerics (though with rd-
Campaigns: Also bo stick, chain,
nunchaku. All together, these con- $4duced magic): if you decide to rd-
stitute Good combat abilities.
move clerics from your campai
based on the advice from the R
Playing chapter, you may wish t ,
recommend that players who still
want to play clerics take thi$
priest-class instead.
erate negative energies,
priests of the Philosophy of aEnv?1
can tap into those energies, m u 4
as a “real“ priest receives energiep
from his god.
The goal of these priests is to ngs of any good priests, especially into the priesthood of a specific
xiests of the Philosophy of Good. god of evil. You don't need to
spread as much evil as possible change any of the requitements
Weapon and Armor Restric- and abilities of the priest: the only
throughout the universe. They es- ions: Weapons Permitted: Bill, differenceis that the priest of a god
.rossbow, daggeddirk, dart, knife, Df evil will receive orders from the
pecially delight in causing suffer- let, picks (all),polearm, scourge, deity all the time, instead of being
always able to cook up his own
ing among the sentient races rcythe, sickle,stiletto,swordflong,
,wordhapier, sword/sabre, sword/ Fat a*..,
(humans, elves. dwarves, etc.). ;hort,whip. Armor Permitted All
m o r and shields. Oriental Cam- ' god cautions the mortal
They kidnap, torture, murder, >signs: Also katana, shuriken, wa- races to accept whatever fate that
rizashi. All together, these the gods or even a highe
steal, humiliate, and degrade in
:onstitUteGood combat abilities. have in store for them. This is the
the name of their philosophy. Other Limitations: None.
Spheres of Influence: Major Ac- god of acceptance, of resignation,
The priests of this philosophy of coping without struggling.
:ess to All, Charm, Necromantic.
are on good terms with the priests vlinor Access to Animal, Protec- Priests of this faith believe that
ion (may only use reversed forms
of Disease. They are sometimes (at )f the spells). everythingthat happens is predes-
the DM's discretion, based on the Powers: The priest can cast the tined. They preach a doctrine of
3etect good spell (the reversed de- acceptance of the will of the gods,
nature of his campaign) allies of 'ect evil) three times per day in ad- including gods other thqn their
iition to all other spells. Inspire own. When two gods are in opposi-
the priests of Death and Mischief/ pear (asper the Designing Faiths tion, these priests do not interfere
:hapter). Control Undead (sameas in the mortal doingsresulting from
mckery. The priests of this philos- h e evil Cleric ability). that struggle (unless one of the
gods is the god of fate/degtiny, in
ophy dislike the priests of Divinity Followersand Strongholds:The which case they support hdm): but
followers are received at 9th level, when a single god is pursuing a
of Mankind, Everything, Fortune/ and consist of one third-level priest goal and mortal beings are trying
and two first-level priests of the to oppose him,these priedts work
Luck, Good, Healing, Love, Re- same order, plus one fifth-level on behalf of the god and against
the mortals. This takes place even
demption, and Wisdom. fighter, three third-level fighters, when the god is evil; these priests
and six fmt-level fighters to act as take the side of gods against mor-
Alignment: This philosophy is soldiers, and one third-level thief tals regardless of the god's mo-
and two fmt-level thieves to act as tives. In short, this is a very
evil, and its priests may be of any special agents; all will be of the ex- strange priesthood, one that is
act same alignment as the priest philosophical but joyless.
evil alignment (chaotic evil, neu- they follow.The priest may take the
Lesser gods of this attribute
tral evil, lawful evil). All belong to following on adventures: ?kro might be gods of specific future
priests, twofighters,and one thief of events: The war that destroys all
the same sect, so the lawful, neu-
his choice. The priesthood will pay the gods, for instance. Such gods
tral,and chaotic priests have to co- for half of the cost ofstrongholdcon-
struction at 9th level. 'Rmples of will strive to make sure that the
operate. Members of the flock may Evil typically have torture cham- events they represent do take
place, and their priests will duti-
be of any evil alignment. bers and dangerous, trapped fully help.
dungeons as part of their construc-
Minimum Ability Scores: Wis- tion,but thisis a tendency, not a re- The god of this attribute is as
quirement of the order. likely to be male as female.
dom 9. Wisdom 16 means + 10%
Possible Symbols:Skeleton.
experience. Notes: It is easy to make this
Races Allowed: Dwarves, elves,
gnomes, half-elves, halflings, hu-
mans.
Nonweapon and Weapon Profi-
ciencies: Nonweapon Proficien-
cies Required: Religion.
Nonweapon Proficiencies Recom-
mended: ReadingIWriting.
Weapon Proficiencies Required:
None. Nonweapon Proficiency
GroupCrossovers:Priest, General,
Warrior.
Duties of the Priest: Missions:
These priests are dedicating to
spreading evil and misery across
the world, and their whole lives are
spent in missions against happi-
ness, goodness, contentment, and
beauty. Vigilance against the do-
he priests of this god are on Followers and Strongholds: male as female. Those represent-
The followers are received at 8th
aces Allowed Dwarves, elves, level, and consist of one fifth-level ing animal life are more likely to be
priest, three third-level priests, male, those representing plant life
weapon and Weapon Profi- and 16 first-level priests of the more likely to be female.
Required: Astrology. Same priesthood. The priest may
take the following on adventures: The priests of this god are on
Proficiencies Required: Three priests (only one of them good terms with Druids and the
onweapon Proficiency may be third-level) of his choice. priests of Agriculture, Animals,
ssovers: Priest, General. The priesthood will pay for half of BirthlChildren, Earth, Elemental
the cost of stronghold construc- Forces, Life-Death-Rebirth Cycle,
of the Priest: Guidance tion at 8th level. Nature, Seasons, SkylWeather,
the gods). Missions against Possible Symbols: Book, Pen1 and Vegetation. The priests of this
Stylus, Chains. god dislike the priests of Death.
s: Weapons Permitted:
dirk, knife, lasso, Notes: This order uses the net Alignment: The deity is true
cher, net. Armor Permit- and lasso because those weapons
armor and shields. Orien- represent the inevitability of fate neutral. The priests may be true
paigns: Also chain. All and destiny. neutral or neutral good. The flock
r, these constitute Medium may be of any alignment.
Limitations None. Fertility
All, Divination, Guardian, Minimum Ability Scores: Wis-
This god represents the fertility dom 12, Charisma 12. Wisdom or
ss to Combat, Necromantic, of beasts, crops, and sentient Charisma 16 means +5%experi-
,and Weather. races. He represents new genera- ence: Wisdom and Charisma 16
tions of each species, defiance of
ers: The priest can cast the death, and sexuality. means + 10%experience.
commune spell once per month, Priests of this god conduct rit- Races Allowed Dwarves, elves,
uals which are supposed to inter- gnomes, half-elves, halflings, hu-
even at first level, in addition to all est the god in the fertility of the mans.
other spells (obviously,at fmt level, celebrants, their fields and ani-
mals. Through the rituals of the Nonweapon and Weapon Profi-
he can only ask one question per ap- priests, childless couples pray for ciencies Nonweapon Proficiencies
plication of the spell). Soothing children, farmers pray for good Required: Herbalism. Non-weapon
Word (DesigningFaiths chapter). crops, ranchers and animal han- Proficiencies Recommended Agri-
dlers pray for their herds to grow
fast and strong. In addition to rou- culture,AnimalHandling, Brewing,
tine prayers, the priests conduct Dancing, Musical Instrument,
great, semiannual celebrations ReadingWriting, Religion. Weapon
(usually at the start of the planting Proficiencies Required None. Non-
and the harvesting season).
weapon Proficiency Group Cross-
Lesser gods of this attribute overs: Priest, General.
would be godsof the fertilityof spe-
cific species or groups of living Duties of the Priest: Guidance,
things: one might be the god of cat-
tle fertility, one of human fertility, Marriage. These priests are bound
one of elf fertility, one of wheat fer- to conduct ceremonies which cele-
tility. The god of Agriculture could brate and promote fertility in all liv-
be considered a deity of one spe-
cific part of the fertility attribute. ing beings; these ceremonies occw
Fertility gods are as likely to be at the start of spring and at harvest-
time,and in someplaces are charac-
terized by orgiastic behavior.
Vigilance against the doings of the
priests of death, whom they regard
with suspicion and dislike.
Weapon and Armor Restric-
t i o n s Weapons Permitted: Jave-
lin, polearm, spear. Armor
Permitted: Hide armor and leather
armor (normalor magical), all non-
metal shields. All together, these with these exceptions: They are god dislike the priests of Disease.
constitute Medium combat abilities. not bound to specific trees, and Alignment: The deity is true
can voyage in any forested realm:
Other Limitations: Priests of and when they charm victims, neutral. The priests may be neu-
the god of Fertility are not allowed there is no chance that the victims tral evil, true neutral, or neutral
to remain chaste. will disappear forever; after a day
in the company of the nymph, the good; evil priests have their own
Spheres of Influence Major Ac- victim can choose to stay as long sect and the other priests don't
cess to All, Healing, Necromantic, as he and the nymph collectively have to tolerate them. The flock
Plant. Summoning. Minor Access wish, or to leave whenever he may he of any alignment.
to Animal, Charm, Creation, Divi- wants.) The priesthood will pay for
nation, Protection, Weather. This half of the cost of stronghold con- Minimum Ability Scores: Wis-
priesthood has two extra minor ac- struction at 9th level. dom 10, Intelligence 10. Wisdom
cesses; it will not have very strong or Intelligence 16means +5%ex-
Granted Powers. Possible Symbols Bull, Corn, perience;Wisdom and Intelligence
Cow, Goat, Pine-cone, Ram, 16means + 10%experience.
Powers: C h d F a s c i n a t i o n (as Snake, Wheat.
per the Designing Faiths chapter, Races M o w e d Dwarves, elves,
but never in combat, and only Fire gnomes, half-elves. halflings, hu-
once per day). Incite Berserker mans.
Rage (asper the Designing Faiths This god is the deity of fire in all
chapter). Language/Communica- its aspects: The spark of civiliza- Nonweapon and Weapon Profi-
tion (as per the Designing Faiths tion, the cleanser of sickness and ciencies: Nonweapon Proficien-
chapter):The priest may chooseone evil, the terrifying natural force, cies Required: Fire-building.
speciesof animalwith whom he can the special gift of the gods to man, Nonweapon Proficiencies Recom-
communicate, from the following the principal force behind some
list: Cattle, goats, horses, rahhits, sorts of magic. mended: ReadinglWriting, Reli-
sheep, snakes. (This does not give gion, Spellcraft.Weapon Proficien-
him any control over the animal:he The priesthood is devoted to cel- cies Required: None. Nonweapon
may merely talkwith it.) ebrating fire and honoring the god
of this most useful gift. They make Proficiency Group Crossovers:
Followers and Strongholds: burnt sacrifices to the god and Priest, General, Wizard.
The followers are received at 9th learn as much as they can of fire-
level, and consist of one flfth-level magic. Duties of the Priest:Guidance,
priest, three third-level priests,
and six first-level priests of the Lesser gods of this attribute will Marriage.
same alignment, plus fifteen first- be gods of just one aspect of fire.
level fighters. These fighters act as One might be a god of forest-fires, Weapon and Armor Restric-
guards during the more somber of tions: Weapons Permitted: Bill,
the god's rituals hut participate in one a god of the fires used by
the more chaotic rituals. The dagger/dirk, knife, stiletto, swords
priest may take the following on metalworkers and pottery- (all). Armor Permitted All metal
adventures: One priest (it may not armor, all metal shields. Oriental
be the fifth-level priest) and six makers, one a god of the hearth-
fighters. In some sects, the fighters Campaigns: Also chain, katana,
are all women of any chaotic align- fire that represents home and shuriken, wakizashi. All together,
ment, and they are called shelter. these constitute Good combat ahil-
maenads. For others, the DM can
substitute intelligent wood-beings Fire-gods are as likely to he male ities.
such as satyrs, centaurs, dryads, as female. Other Limitations: None.
and nymphs, up to 10HD of them,
and they can accompany the The priests of this god are on Spheres of Influence: Major Ac-
priest on woodland adventures. good terms with the priests of cess to All, Elemental (the priest
(Nymphs are identical to dryads Dawn, Elemental Forces, Justice/
Revenge, Light, Lightning, Magic, may only use the spells whose
Metalwork, Race (Dwarf),and Sun.
They are not that fond of, hut also names include the words Fire,
not enemies of, the priests of Flame, Heat, Pyrotechnics, and
Oceans/Rivers. The priests of this the spell chm'ot of Sustarre), Sun.
Minor Access to Charm, Divina-
tion, Healing, Necromantic, Pro-
tection, Weather. This priesthood
receives extra minor accesses he-
cause its two major accesses are
limited in significant ways: Its Ele-
mental sphere is limited to fire-
spells and the Sun sphere has only lyze the situations of supplicants places which seem to be suffering
a series of bad-luck events and im-
six spells to start with. who seem to have bad luck all the prove matters there. (Somepriests
Powers Defiance ofRestriction!
time, and suggest ways for them to of this sect adopt a “fairy god-
Obstacle (as per the Designing mother” attitude and try to im-
Faiths chapter): The priest can change their lives so that good prove peoples’ lot through
pass unharmed through any wall mischievous meddling.) Vigilance
of fire spell. Immunity (asper the luck is more likely to shine on against the deeds of priests of dis-
Designing Faiths chapter): The ease or the philosophy of evil, who
priest gets a + 2 saving throw vs. them. They even meddle to give are always bringing bad fortune to
all priest spells of the Elemental the people.
sphere and vs. all wizard spells of luck a little push; they’ll contrive
the Alteration and Evocation Weapon and Armor Restric-
schools with the words fire, burn- so that two people who can help
ing, flaming, pyrotechnics, and in- tions: Weapons Permitted: Club,
cendiary each other accomplish a mutual
lasso, net. quarterstaff, sling, staff
Followers and Strongholds: goal will meet, for example. sling. Armor Permitted: None; no
The followers are received at 8th shields. Oriental Campaigns: Also
level, and consist of three third- Lesser gods of this attribute will
level priests and six first-level bo stick. All together, these consti-
priests of the same order, plus five be gods of one particular type of tute Poor combat abilities.
first-level fighters to act as guards,
one third-level mage and two first- luck. The most popular gods of Other Limitations None.
level mages acting as consultants, Spheres of Influence: Major Ac-
and ten Normal Men and Women, this type would be gods of gam-
half with ReadinglWriting profi- cess to All, Charm, Divination,Ele-
ciency and half with Fire-Starting bling luck or luck with romantic mental, Healing, Protection,
proficiency, who act a s temple Summoning. Minor Access to Ani-
functionaries. The priest may take affairs. mal, Creation, Guardian, Plant,
the following on adventures: ” b o Sun, Weather.
priests (only one of whom may be Godsof luck are most likely to be
third-level), two fighters, one Powers: Charm/Fascination (as
mage, and two Normal Men and female. per the DesigningFaiths chapter).
Women of his choice. The priest-
hood will pay for half of the cost of The priests of this god are on Followers and Strongholds:
stronghold construction at 8th
level. good terms with the priests of The followers are received a t 7th
level, and consist of one fifth-level
Possible Symbols: ’lbrch. Competition, FatelDestiny, priest, three third-level priests,
and sixteen first-levelpriests of the
Fortune, Luck Mischieflnickery, and .Qade. The same order. The priest may take
the following on adventures:
This is a god of the good fortune priests of this god dislike the Three priests (only one of whom
and good luck that all sentient be- may be third level) of his choice.
ings hope will come their way. This priests of Evil. The priesthood will pay for half of
is not a god of bad luck or ill for- the cost of stronghold construc-
tune. Alignment: The deity is true tion at 7th level.
The priests of this god are practi- neutral. The priests may be true Possible Symbols Cornucopia,
cal, common-sense people. They’ll Rudder, Wheel of Fortune.
help the flock pray for luck. But neutral or neutral good; most are
they also recognize that a lot of Notes: This order’s weapon
luck is self-made. They try to ana- true neutral. The flock may be of choices reflect “weapons of oppor-
tunity,” the sort of weapons char-
any alignment. acters can make from things found
on the road. A priest of this order
Minimum Ability Scores Wis- doesn’t have to find his weapons
on the road, but the weapons per-
dom 12, Charisma 12. Wisdom or mitted him are the sort of things he
could make from found items.
Charisma 16 means + 5 % experi-
ence; Wisdom and Charisma 16
means + 10%experience.
Races Allowed Dwarves, elves,
gnomes, half-elves, halflings, hu-
mans.
Nonweapon and Weapon Profi-
ciencies: Nonweapon Proficien-
cies Required: Astrology.
Nonweapon Proficiencies Recom-
mended: Gaming, Reading/
Writing, Religion. Weapon
ProficienciesRequired None. Non-
weapon Proficiency Group Cross-
overs: Priest, General, Rogue.
Duties of the Priest: Guidance,
Marriage. Missions to bring luck to
the unlucky: Priests are often re-
quired to go to communities and
61
- -Sample Priqsthogds
Good (Philosophy) philosophy spend most of their lives Ankh.
in ongoing missions against priests
Just as evil thoughts and deeds of the philosophyof evil,not to men- Guardianship
create evil energies (see Evil, p. tion the plots of evil men, priests of
57).good thoughts and deeds cre- the god of disease, etc. This god is the pro
ate good energies, resulting in causes and endangere
priests of the philosophy of Good. Weapon and Armor Restric- uals. He’s an appropri
tions: Weapons Permitted: Bows bodyguards, other guatdsmen,
The goal of these priests is to (all), daggeddirk, hanathrowing martyrs, and heroes who espouse
counter the spread of evil through- axe, javelin, knife, lasso,polearm, lost causes.
out the universe. They work pri- spear, staff sling, stiletto, swords
marily to anticipate the deeds of (all). Armor Permitted: All armor Priests of thisgod meddle in poli-
evil beings, head them off, and and shields. Oriental Campaigns:
counter them whenever possible. Also daikyu, katana, wakizashi. tics, stand up for noble causes, ag-
They may or may not believe in All together, these constitute Good
Law; some of them, chaotic good combat abilities. gravate kings and viziers, supply
priests, break all sorts of laws and troops to the underdogs of certain
restrictions of society in order to Other Limitations None. fights and wars,and often provide
realize their good intentions. Spheres of Influence Major Ac- bodyguards for famous pablic fig
cess to All, Healing,Protection.Mi- ures (especially those who are
The priests of this philosophy nor Access to Charm, Divination. championing causes) who need
are on good terms with the priests Powers The priest can cast the them. (This is a great way to get
of Divinity of Mankind, Every- detect evil spell three times per priest-PCs into interesting adven-
thing, Peace, Race, Redemption, tures.)
and Wisdom. The priests of this day in addition to all other spells.
philosophy especially dislike the n r n Undead (same as the Cleric Whether or not this god is more
priests of Evil. ability). Permanent + 1 to hftand likely to be male
damage vs. all evil enemies, above on the culture;
Alignment: This philosophy is and beyond all other bonuses. women warriors, the
probably male, while if women are
good. Its priest may be of any good Followers and Strongholds: The often warriors, the god ib just as
alignment (chaotic good, neutral followers are received at 9th level, likely to be female as male.
good, and lawful good);they all be-
long to the same sect, so the cha- and consist of one third-levelpriest The priests of this god are on
o t i c ~n, eutrals, and lawfuls must and two fmt-level priests of the good terms with the priests of
all get along together. The flock Sameorder, plus one fifth-levelpala- Community, Healing, Strength,
may be of any good alignment. din, three third-level paladins, and and War.
six bt-level paladins to act as sol-
Minimum Ability Scores: Wis- diers, and one third-levelmage and Alignment: The deity is neutral
two bt-level mages to act as spe-
dom 9. Wisdom 16 means +lo% cial agents, the priests and mages good at the DM’s discretion. he
may be chaotic good of lawful
experience. will be of the exact same alignment good. His priests may be of any
Races Allowed Dwarves, elves, as the priest they follow, while the good alignment. The flock may be
paladins will automatidly be law- of any neutral or good alignment.
gnomes, half-elves, halflings, hu-
mans. ful good. Thepriest may take the fol- Minimum Ability Scores: Wis-
lowing on adventures: One priest
Nonweapon and Weapon Profi- two paladins, and one mage of his dom 10, Strength 12. Wisdom or
ciencies: Nonweapon Proficien- choice. The priesthood will pay for Strength 16 means + 5 % experi-
cies Required: Religion. Non- half of the cost of stronghold con- ence; Wisdom and Strength 16
weapon Proficiencies Recom- struction at 9th level. Such strong-
mended: ReadingWriting. Weap- holds are often built with hospitals means + 10%experience.,
on Proficiencies Required: None. and libraries as part of their con-
Nonweapon Proficiency Group struction, but this is not a require- Races Allowed Dwarves, elves,
Crossovers: Priest, General, War- ment of the order. gnomes, half-elves, halllings, hu-
rior. mans.
Possible Symbols: Ray of light,
Duties of the Priest: Guidance, Nonweapon and Weapsn Profi-
Maniage. Missions: Priests of this ciencies: Nonweapon Ptoficien-
cies Required: Set Snares.
Nonweapon Proficiencies Recom-
Sitmole Priesthoods i
ended: Riding Land-Based,Heal- following on adventures: Three good. The priests may be any sort
priests (onlyone of whom may be of good alignment. The flock may
g, Reading/Writing, Religion, third-level) and two fighters. The be of any neutral or good align-
priesthood will pay for half of the ment.
Blind-fighting. Weapon Proficien- cost of stronghold construction at
cies Required: None. Nonweapon 8th level. The stronghold must be Minimum Ability Scores: Wis-
Proficiency Group Crossovers: built in the fashion of a castle or dom 10, Intelligence 10. Wisdom
Priest, General, Warrior. fortress, even if it is in a city: It or Intelligence 16 means +5%ex-
must be constructed so that it can perience;Wisdom and Intelligence
Duties of the Priest: Guidance, easily repel invasion.
Marriage. Missions:A priest of this 16 means + 10%experience.
god is almost always on some sort Possible Symbols: Crossed
Swords:Crossed Polearms: Shield. Races Allowed: Dwarves, elves,
of mission, a simple one - to pro- gnomes, half-elves, halflings, hu-
Notes: This priesthood repre-
tect a specific person, place, or sents a god who is a defender, not mans.
thing. The priest might have cho- an aggressor: therefore, the priest- Nonweapon and Weapon Profi-
sen his current mission, or might hood can use or make no ranged
have been assigned to it by his weapon attacks. The priests may ciencies: Nonweapon Proficien-
priesthood. That mission might not even throw their spears, jave-
change between adventures, but lins, daggers or knives. cies Required: Healing.
he’s almost always on one. Note: Nonweapon Proficiencies Recom-
Priests of this sort do not maintain Healing
temples for small communities; mended: Herbalism, Reading/
they spend most of their time on This god is the champion of doc- Writing, Religion. Weapon F’rofi-
mission. Only when they reach tors, medicine and other healing ciencies Required: None.
eighth level do they build their functions. He cures the sick and Nonweapon Proficiency Group
own temples and send subordi- passes on his healing knowledgeto Crossovers:Priest, General.
nate priests out on missions. his mortal doctor/priests.He is the
enemy of disease and injury, and Duties of the Priest: Guidance,
Weapon and Armor Restric- no admirer of war. Marriage. Curing the sick and in-
jured. Education: Teaching the
tions: Weapons Permitted: Battle The priesthood is devoted to flock, indeed anyone who is inter-
healing and are not allowed by ested, the arts of medicine, sanita-
axe, daggerldirk,javelin, knife, po- their order to turn away a patient tion, and healing. Missions to
learm, spear, swords (all). Armor in need: if they can help him, they sickness-infested lands to help in
Permitted: All armor and shields. must.
Oriental Campaigns: Also katana, the healing process. Vigilance
Lesser gods of this attribute are against the activities of the priests
these con- gods of specific types of healing. of the god of disease.
One might be a god of combat inju-
Other Limitations: None. ries, one a god who heals illnesses Weapon and Armor Restric-
of the mind. The god of childbirth tions: Weapons Permitted: Lasso,
ealing. could be considered a lesser god of
Powers: Infravision (sameasthe healing. mancatcher, net, quarterstaff. Ar-
mor Permitted: All non-metal ar-
elven or half-elven Healing gods are as likely to be mor: no shields. Oriental
male as female.
to 120’).Laying Campaigns: Also bo stick. All to-
The priests of this god are on gether, these constitute Poor com-
pl%kwers and Strongholds: good terms with the priests of bat abilities.
The followers are received at 8th BirthKhildren, Dawn, Guardian-
level, and consist of three third- ship, Light, Love, Peace, and Sun. Other Limitations: Priests of
level priests and six first-level The priests of this god dislike the the god of Healing must wear a
priests of the same order, plus five priests of Death, Disease, and Evil. symbol indicating their calling
third-levelfighters to act as temple whenever they appear in public.
Alignment: The deity is lawful They may not ever deliberately
uiiarrl
take sentient life. (Ifthey do, it con-
stitutes a “betrayal of goals” from
the “Priestsand Punishment” sec-
Spheres of Influence: Major Ac- up learning how
cess to All, Creation, Divination, weapon, and the
Healing, Necromantic, Protection, hunts animals and en oven: Priest, General,War@or.
Summoning. Minor Access to Ani- flock to do likewise,h
mal, Charm, Guardian, Plant, dium combat abilities.
Sun, Weather. mals, he is often a p
Spheresof Influence:Major Ac-
Powers: Immunity (as per the teach the floc
Designing Faiths chapter) to all cess to All, Divination, Guardian,
young, not depop Protection, Summoningl. Minor
poisons and diseases, but the derness of whole s Access to Animal,
Weather.
priest only gets a +2 to his saving would be a god of Fishing.
Powers: Permanent
throw. Laying On of Hands (same The god of hunting is as likely to
as the Paladin ability). Soothing with bows, above and
be male as female. other bonuses.
Word (Designing Faiths chapter).
The priests of this god n Followers and
nrn Undead (same as the Cleric The followers ace receivd at 9th
good terms with the priests i-
ability). At 3rd Level: Analysis, level, and consist of one thkrd-level
Identification (as per the Design- mals, DarknesslNight, Light, priest and two flrst-level piests of
ing Faiths chapter)of diseases and the same priesthood, plus one
poisons: on a Intelligence check Moon, and Sun. fifth-level ranger, three tb&d-level
(whichthe DM may modify accord- Alignment: The deity ’ weapon proficiency
ing to the commonness or rarity of ciency doesn’t ap
the ailment), the priest will know neutral. The priests may
take the following on adventures:
what sort of disease or poison af- neutral or neutral good; most are One priest and two rangers of his
flicts his patient. choice. The priesthoo
true neutral. The flock may be of half of the cost of
Followers and Strongholds: struction at 9th level.
The followers are received at 7th any alignment. hold can be built in a city or in the
wilderness, but must wonk princi-
level, and consist of three third- Minimum Ability Scores: Wis-
level priests and six first-level
priests of the same priesthood. dom 10,Dexterity 12. Wisdom or
plus thirty Normal Men and
Women, all of whom must have Dexterity 16 means +5%experi-
the Healing nonweapon profi-
ciency, who act as chirurgeons ence: Wisdom and Dexterity 16
(doctors) and nurses. The priest
may take the following on adven- means + 10%experience.
tures: Txo priests (only one of
Races Allowed: Elves, gnomes,
whom may be third-level)and two
Normal Men and Women. The half-elves,halflings, humans.
priesthood will pay for half of the
Nonweapon and Weapon Profi-
cost of stronghold construction at
7th level. The stronghold must act ciencies: Nonweapon Proficiencies
as a hospital for the nearest com-
munity, and may turn away no pa- Required: Hunting. Non-
tient who has suffered a
life-threatening injury or disease. weapon Proficiencies Recom-
Possible Symbols: Snakes,
Staff.
Notes: Priests of this order are
supposed to use nondamaging
weapons. However, since the staff
is their symbol, many of them end
y to protect the animal-life of of crime or revenge. One might be Weapon and Armor Restric-’
surrounding wilderness. (This the god of the Revenge of Spumed tions: Weapons Permitted:’
es not mean to stop hunters if Lovers.One might be a god of Law- Daggerldirk, knife, lasso, scythe,
hunting is carried out at a level ful ’Rials, and must always go
t does not threaten the animal through the legal system. One ~
pulation. But any factor which might be the god who punishes
those who forswear themselves, sickle, spear, stiletto, sword/;
endanger animal species - and anomer a god who punishes bastard, swordlkhopesh, sword/,
those who kill their own kin. long, swordlrapier, swordlsahre,
as drought, excess hunting, sword/short. Armor Permitted: All:
The deity of revenge is more armor and shields. Oriental Cam-~
tation, etc. - will bring on likely to be female than male. paigns: Also katana, mi, wakiza-i
shi. All together, these constitute’
ath of the priesthood.) The priests of this god are on Good combat abilities.
ssible Symbols Bow and ar- good terms with the priests of
Competition,Death, Fire,and War. ready investigated this Same com-
Notes: The harpoon and trident (Individual DMs might consider plaint). To do so is to constitute a ;
ay only be used hy priests whose this priesthood to belong to Good “betrayalof goals” from the “Priests
od includes attributes of the sea or Evil camps. But Good sects con- and Punishment” section of the’
sider this one to be too “tainted” to “Role-Playing” chapter. To investi-
shing. If the god is devoted to be truly good, while Evil sects
d-hunting, the priests cannot don’t like the fact that this sect not a betrayal to discover an injus-
the harpoon or trident. punishes the wicked.) The priests
of this god dislike the priests of not have to effect revenge immedi-:
justice, Revenge Peace. ately
This god brings revenge on Alignment: The deity is lawful Spheres of Influence: Major Ac-
se who deserve it, rights neutral. His priests may be of any ~
alignment but lawful good. The
se who cannot avenge flock may be of any alignment. cess to All, Divination, Necroman-
tic. Minor Access to Elemental,:
Normally, the god acts through Minimum Ability Scores: Wis- Guardian.
iests. Priests of this god are dom 12, Strength 12. Wisdom or
ached by those who have Strength 16 means + 5 % experi- all other spells. At 3rd
wronged, and must learn ence: Wisdom and Strength 16 spire Fear (as per the Designing
y can of the situation, de- Faiths chapter).
’sright and who’s wrong, means + 10%experience.
steps to punish the guilt Followers and Stronghold%The
They must make the Races Allowed: Dwarves, elves, followers are received at 9th level,
nt fit the crime (atheft gnomes, half-elves,humans.
ant the killing of the ~
C
Since these priests are often ap- and consist of three third-level:
roached to punish those whom C priests and six first-level priests of,
the same order, plus one third-level
ary laws can’t touch (for in- Nonweapon Proficiencies Recom-
ce, to punish a rich man who mended: Reading/Writing, Reli- ~
n bribe his way out of any gion. Weapon Proficiencies
arge or punishment), they fre- Required: None. Nonweapon Profi- fighter, one third-level mage, one’
uently have to perform their mis- ciency Group Crossovers: Priest, third-levelillusionist,one third-level
ns secretly, so that the local General, Warrior.
orities cannot learn of them. ~
ese vigilante priests are not ap- Duties of the Pnesk Guidance,
‘atedby local governments. Marriage. Missions to achieve jus- thief, and one third-level bard who
tice when justice has been ~
thwarted. Vigilance: The priests
must keep their ears open and keep act as consultants. The priest may
track of those who trv to avoid the
whom^take the following on adventures:!
ree priests (only one of
may be third-level),the fighter, the ral cycle, the priests are their limitation is a minor offq~sefrom
mage, the illusionist, the thief, and the “Priestsand P
the bard. The priesthoodwillpay for sworn enemies. tion of the “Role-P1
half of the cost of stronghold con- The priests of this force are on
struction at 9th level. In the con- Spheresof Influ
struction of the stronghold, its good terms with Druids and the
builders must include a courtroom priests of Agriculture, Animals, cess to All, Divination, ~Healing,
and an execution chamber or field Death, Earth, Fertility, Nature, Necromantic [SpecialNote: These
(themethod of executionisup to the Seasons, Skymeather, and Vege- priests cannot use res6rrection
priests). tation. spell: they use reincalinate in-
stead), Plant, Suqmoning,
Possible Symbols: Scales (of Alignment: This force is true Weather. Minor Access td’Animal,
Justice): Headsman’s Axe. neutral in alignment: its priests Charm, Creation, Elemehtal, Pro-
must also be true neutral. The tection, Sun.
Life-Death-RebirthCycle (Force) flock may be of any alignment.
Powers: Incite Berserker Rage
This cycle is most likely to exist Minimum Ability Scores Wis- (asper the Designing Fai$hs chap-
in campaigns which don’t have ter). 3x11Undead (sari$? as the
gods of birth, death, fertility and dom 10.Wisdom 16means + 10% Cleric ability).
rebirth. In campaigns which do
feature such gods, the forcesof fer- experience. Followers and Stro#gholds:
tility and death are opposed, while Races Allowed: Dwarves, elves, The followers are received at 8th
in campaigns where this cycle is level, and consist of one fifth-level
the primary force, fertility and gnomes, half-elves, halflings, hu- priest, three third-lev
death are part of the overall cycle. mans. and sixteen first-levelp
Therefore, if the DM has gods of same order. The priest Gay take
death and fertility in his cam- Nonweapon and Weapon Profi- the following on addentures:
paign, he may not have this cycle: Three priests of his chdice. The
if he has this cycle, he may not ciencies: Nonweapon Proficien- priesthood will pay for
have those gods. cost of stronghold cons
cies Required: Religion. 8th level.
Followers of this force believe Nonweapon Proficiencies Recom-
that living things are born, live, mended: Herbalism, Reading/ Possible Symbols: &broken
and die, and then reincarnate in a Writing, Animal Handling. circle: snake swallowingits tail.
continuing cycle. Perhaps the cy-
cle is endless; perhaps its purpose Weapon Proficiencies Required: Light
isto give the soul of the living thing None. Nonweapon Proficiency formsThis is the god of all
enough experience that he can Group Crossovers:Priest,General. of
achieve a greater level of being.
Duties of the Priest: Guidance, light: Sunlight, moonlibbt, fire-
In campaigns where this cycle Marriage. These priests conduct
does exist, it provides enough ceremoniesat summer and winter light,etc. The god is a friebdof life,
magical energy for its priests to solstice, spring and autumn equi-
cast spells. The priests’ duties in- a patron of magic, a probnent of
clude education of the flock in the nox, in celebration of the cycle.
beliefs of the cycle, comforting the Vigilance against any beings who logical thought, and an h e m y of
flock with the knowledge that wish to tamper with this cycle (Le.,
death is merely a point in the cycle priests of the philosophy of evil, or, the undead.
and not the end, and protection of
the world from forces which might ifappropriate,against mad gods of The priesthood of the &d is de-
disrupt the cycle. Because undead
beings have been removed or re- death who won’t rest until every- voted to celebrating t h 4 aspects
moved themselves from this natu- thing is dead forever): vigilance
against despoilers of nature. of the god and to promoting posi-
Weapon and Armor Restric- tive forces such as healing.
tions: Weapons Permitted:
Lesser gods of this httribute
Daggeddirk, knife, scythe, sickle.
would be gods of one Fpect of
Armor Permitted: All non-metal
armor: no shields. Oriental Cam- light. One god might be @e god of
paigns: Also nunchaku. All to-
gether, these constitute Poor Reason,another the god df Inspira-
combat abilities. tion, etc.
Other Limitations: Priests of
This deity is as likely to be male
this sect may not eat animal flesh:
they are vegetarian. To violate this as female.
The priests of this god are on
66
L
ermswith the priests of Arts, ity). A t 3rd Level: h y i n g On of much in mortal affairs.
,DarknesslNight, Dawn, El- Hands (same as the Paladin abil-
ity). A t 5th level: Charm/ His priests promote worship of
cleslProphecy, and Sun. Fascination (as per the Designing the lightning-god for his power
Faiths chapter). A t 9th level: and his indomitability. They en-
Alignment: The deity is neutral Prophecy (as per the Designing courage worshippers to emulate
Faiths chapter). the god and his strength.
ood. His priests may be of any
t. The flock may be Followers and Strongholds: The lightning-godis male.
The followers are received at 9th The priests of this god are on
a1 or good alignment. level, and consist of one fifth-level good terms with the priests of Ele-
Ability Scores: Wis- priest, three third-level priests, mental Forces, Fire, Nature, Race
and six first-level priests of the (Dwarfl, SkylWeather, Strength,
gence 12. Wisdom same order, plus one third-level and (especially)Thunder.
gence 16means +5%ex- mage and two first-level mages to Alignment: The deity is true
;Wisdom and Intelligence act as consultants and one third-
Races Allowed: Elves, gnomes, level fighter and two first-level neutral. The priests may be neu-
fighters to act as guards. The tral evil, true neutral, or neutral
Nonweapon Proficien- priest may take the following on
uired: Direction Sense. adventures: Three priests (only good; evil priests have their own
on Proficiencies Recom- one of whom can be third-level), sect and the other priests don't
one mage, and one fighter of his have to tolerate them. The flock
ng, Religion, Spell- choice. The priesthood will pay for may be of any alignment.
half of the cost of stronghold con-
Duties of the Priest: Guidance, struction at 9th level. Minimum Ability Scores: Wis-
dom 10, Strength 12. Wisdom or
s: Weapons Permitted Bows Possible Symbols: Light-rays. Strength 16 means +5%
crossbow, daggeddirk, dart, Notes: The weapons chosen for ence; Wisdom and Stren
the sun-god's priest are all weap-
daikyu, shuriken. All to- ons which can be used at range, means + 10%experience.
r, these constitute Medium representing the gods ability to
Races Allowed: Dwarves,
to All, Charm, Divination, strike from afar with inspiration... elves, humans.
Creation, Necromantic,
or stroke. Nonweapon and Weapon Profi-
Powers: Infravision(sameasthe ciencies: Nonweapon Proficien-
ility; an elven or half-elven UgMw
of this faith has Infravision cies Required: Weather Sense.
This is a bold, powerful, primi- Nonweapon Proficiencies Recom-
dead (same as the Cleric abil- tive god whose aspect is the thun- mended: Readingwriting, Reli-
derbolt. He represents the gion. Weapon Proficiencies
destructive power of the sky and is Required: Warhammer or Hand1
a favoritegod of warriors. Because Throwing Axe (player choice).
lightning sometimes hits trees and Nonweapon Proficiency Group
sets them ablaze, he has some mi-
nor associationswith fire and trees Crossovers: Priest, General, War-
(especiallyoaks). He isalso a god of rior.
storms.
Duties of the Priest: Guidance,
However, the god himself is little Marriage.
concerned with the doings of mor-
tals; he has no objection to them Weapon and Armor Restric-
worshipping him, and does grant tions: Weapons Permitted: Battle
some of his power to his priests, axe, daggerldirk, dart, hand1
but otherwise does not meddle throwing axe,javelin, knife, spear,
warhammer. Armor Permitted: All
armor and shields. All together,
these constitute Good combat ahil-
ities.
Other Limitations: None.
Spheres of Influence: Major Ac-
s to All, Elemental (the priest,
may only use the spells whose vinity of Mankind, Light, Metal- Sun.Minor Access to Animal, Ele-
names include the words Air, work, MusiclDance, Sun, and mental, Guardian, Healing, Necro-
Wind, Fire, Flame, Heat, Pyrotech- Wisdom. mantic, Plant.
nics, and the spell chariot of Sus-
tarre), Weather. Minor Access to Alignment: The deity is neutral Powers: Charm/Fascination (as
Divination, Plant. good. Regardless of his alignment, per the Designing Faiths chapter).
his priests may be of any good LanguageEommunication (asper
Powers The priest can cast a alignment. The flock may be of the Designing Faiths chapter):
call lightningspell once per day, in any neutral or good alignment. Every level from 1st to 8th. the
addition to all other spells, even at priest receives one extra language
1stlevel (of course, at 1stlevel, the Minimum Ability Scores: Wis- which he may choose (if you pre-
spelllasts only 1 turn and does 2d8 fer, he receives an extra non-
damage). Inspire Fear (asper the dom 10, Charisma 12. Wisdom or weapon proficiency slot which
Designing Faiths chapter). Charisma 16 means +5%experi- may only be used for languages):
ence: Wisdom and Charisma 16 the languages chosen may only be
Followers and Strongholds: means + 10%experience. those of sentient humanoid races.
The followers are received at 8th Soothing Word (asper the Design-
level, and consist of three third- Races Allowed: Elves, gnomes, ing Faiths chapter).
level priests and six first-level half-elves,halflings, humans.
priests of the same priesthood, and Followers and Strongholds:
one fifth-level warrior, two third- Nonweapon and Weapon Profi- The followers are received at 8th
level warriors, and four fist-level ciencies: Nonweapon Proficien- level, and consist of three third-
warriors. The priest may take the cies Required: ReadinglWriting. level priests and six first-level
following on adventures: Three priests of the same order, plus one
priests (only one of whom may be Nonweapon Proficiencies Recom- third-level fighter and two first-
third-level)and two warriors of his mended: Artistic Ability (Composi- level fighters to act as guards, and
choice. The priesthood will pay for twenty Normal Men and Women,
half of the cost of stronghold con- tion), Religion. Weapon each of whom has either ReadinpJ
struction at 8th level. Proficiencies Required None. Non- Writing or an appropriate Artistic
weapon Proficiency Group Cross- Ability nonweapon proficiency.
Possible Symbols: Bolt of Light- overs: Priest, General. The priest may take the following
ning: Double-Bitted (Battle)Axe. on adventures: Three priests (only
Duties of the Priest: Guidance, one of whom may be third-level),
Literature,Poetry one fighter, and four Normal Men
Marriage. Education: These and Women of his choice. The
This god is very much like the priests must encourage and sup- priesthood will pay for half of the
deity of arts (see Arts,above), but port members of their flock (or of cost of stronghold construction at
concerns himself with reading, the general population) who show 8th level. The stronghold must act
writing, recitation, the chronicling signs of talent with prose or poetry. as a meetingplace for writers and
of history, and the teaching of Vigilance: Literature and Poetry poets to exchange ideas: therefore
youth. Lesser gods of this attribute often offend those who do not un- it must be built with meeting
would involve themselves with derstand them or those who dis- rooms or even lecture halls dedi-
only one of the above aspects. agree with the attitudes expressed cated to these, instead of priestly,
in those works of art, and so these doings.
The gods priesthood is primar- priests must be vigilant against
ily interested in the education of the very human forces of censor- Possible Symbols: Books,
the young in reading and writing, ship and repression. Scrolls, Pens.
and the promotion and support of
writers and poets in their culture. Weapon and Armor Restric- Love
The god of literature and poetry tions: Weapons Permitted: Bows This god is the patron of love in
is as likely to be male as female. all its aspects: Romantic love, de-
(all),dart. Armor Permitted None: sire, affection, lust, infatuation,
The priests of this god are on no shields. Oriental Campaigns:
Also daikyu. All together, this con-
good terms with the priests of Arts, stitutes Poor combat abilities.
Community, Crafts, Culture, Di- Other Limitations: These
priests receive six-sideddice for hit
points, not eight-sided.
Spheres of Influence: Major Ac-
cess to All, Charm, Creation, Divi-
nation, Protection, Summoning,
1e love between husband and means + 10%experience. Powers: Charm/Fascination (as
ife, the love shared between close Races Allowed Dwarves, elves, per the Designing Faiths chapter).
riends, and so on. Incite Berserker Rage (as per the
gnomes, half-elves, halflings, hu- Designing Faiths chaDterl. hsnirf
Priests of the god of love are mans. Fear (asper the
harged with promoting love chapter). Soothing Word-(as per
Nonweapon and Weapon Profi- the Designing Faiths chapter).
Ihenever possible -especiallyby ciencies: Nonweapon Proficien- mrn Undead (same as the Cleric
cies Required: Herbalism. ability).
emoving obstacles to it. When Nonweapon Proficiencies Recom-
tar-crossed youths wish to marry, Followers and Strongholds:
riests of this sect interfere to con- mended: ReadinglWriting, Reli- The followers are received at 7th
ince their families of the right- level, and consist of three third-
ess of it. When a marriage gion, Dancing. Weapon level priests and six first-level
ollapses under the weight of dis- Proficiencies Required:None. Non- priests of the same order, plus one
rust or disinterest, the priests try weapon Proficiency Group Cross- third-levelmage and two first-level
o counsel the spouses into a rec- mages who act as consultants, one
nciliation. When one of the faith- overs: Priest, General. third-level fighter and two first-
Duties of the Priest: Guidance, level fighters who act as guards,
iul falls in love with someone who and ten Normal Men and Women,
oesn’t reciprocate that love, the Marriage. Vigilance: Priests of this each with a Nonweapon Profi.
riests use every means at their sect believe in marriages of love, ciency which is of use to the tem.
isposal (from trickery to charm ple’s functions (Etiquette, Local
not of convenienceor politics, and History, and ReadindWriting es.
pells) to make the disinterested so conspire to keep young lovers pecially). The pn
arty fall in love with the more de- together when those lovers might following on adventures: Three
out character. be parted by their families’wishes priests (only one of whom may be
third-level),one mage, one fighter,
II Lesser gods of this attribute will or by the prejudices and responsi- and four Normal Men and Women
e gods of only one of the above as- bilities of their social classes. of his choice. The priesthood will
ects. One god might be the god of
esire, another the god of Ro- Weapon and Armor Restric- stronghold must act as a sanctu.
ance, a third the god of Infatua- tions: Weapons Permitted: Bow ary for young lovers who come
(small), club, lasso, mancatcher, here fleeing the retribution of an.
ions. net. Armor Permitted: None: no
A god of all the aspects of love is shields. Oriental Campaigns: Also cret Ghambers and quarters foi
daikyu. All together, these consti- those who take sanctuary.
ikely to be female. A god of just
ne of the aspects is as likely to be tute Poor combat abilities. Possible Symbols: Girdle ( t h c
Other Limitations Priests of woman’sbelt of the ancient world
1 ale as female. not the modern accoutrement).
The priests of this god are on this sect receive four-sideddice for
terms with the priests of hit points, not eight-sided. Also, Notes: The weapons chosen foi
Divinity of Man- unless (atDM’s discretion)this god this order were chosen based or
is a deity of pure and platonic rela- the appearance of these weapon?
Forces, Healing, tionships, a priest of this sect may in stories about mythological love
arriage, and Peace. The priests of gods, or because of their useful
Ais god dislike the priests of Evil. be unmarried when he enters the ness in canturine mates.
Alignment: The deity is good: at priesthood (1st level) but must
the DM’s discretion, he may be have been wed by the time he
2haotic good, neutral good, or law-
‘ul good, but tends to be chaotic reaches 8th experience level - to
ood. Regardless of his alignment,
is priests may be of any good do otherwise is to deny the god his
alignment. The flock may be of due, and constitutes a betrayal of
any neutral or good alignment. goals from the “Priests and Pun-
Minimum Ability Scores: Wis- ishment” section of the “Role-
dom 10, Charisma 13. Wisdom or Playing” chapter.
Charisma 16 means + 5 % experi-
ence; Wisdom and Charisma 16 Spheresof Influence:Major Ac-
cess to All, Animal, Charm, Heal-
ing, Necromantic, Protection,
Summoning. Minor Access to Cre-
ation, Divination,Guardian, Plant,
s1
Sample Priesthoods __*._.... ....,.. *
,. .
Magic gion, Ancient Languages. Weapon Followers and Strongholds:
ProficienciesRequired:None. Non- The followers are received at 9th
This god is the patron of magic weapon Proficiency Group Cross-
in all its forms. A t the DM’s discre- overs: Priest, General, Wizard. level, and consist of three third-
tion,he could be the source of all level priests and six first-level
magical energies used by the Duties of the Priest: Guidance, priests of the same order, plus one
world’smages: or. he couldjust be fifth-level mage who acts as con-
the god responsible for teaching Marriage. Education: These sultant, and one third-levelfighter
the most important spells and rit- priests cooperate with magicians and seven first-levelfighters to act
uals to mortal mages. Either way, to educate in the ways of magic. as guards. The priest may take the
he is as beloved of mages as of any following on adventures: Three
other class of characters. Weapon and Armor Restric- priests (only one of whom may be
t i o n s Weapons Permitted: Belay- third-level), one mage, and two
Priests of this god, in addition to ing pin, daggeddirk, dart, knife, fighters of his choice. The priest-
encouraging worship of the god, quarterstaff, sling. Armor Permit- hood will pay for half of the cost of
act asscholars of magic. They help ted: None; no shields. Oriental stronghold construction at 9th
preserve libraries of magical infor- Campaigns: Also shuriken. All to- level.
mation and encourage correspon- gether, these constitute Poor com-
dence and the exchange of ideas bat abilities. Possible Symbols: Brazier,
(and spells) between mages. Book.
Other Limitations: Priests of
Every school of magic or priest this sect receive four-sideddice for Notes: This priest is close in as-
sphere of influence could have its hit points, not eight-sided. pect to mages, so the weapons per-
own, lesser god: There could be a mitted him are similar to those
god of Necromancy, a god of En- Spheres of Influence: Major Ac- permitted to mages.
chantment, etc.
cess to All, Astral, Charm, Divina- Marriage
Gods of magic are as likely to be tion, Elemental, Healing,
male as female. Protection, Summoning. Minor This god is a deity of the bond of
Access to Animal, Guardian, Nec- matrimony. Whether marriage is
The priests of this god are on romantic, Plant, Sun, Weather. considered to be a holy alliance or
good terms with the priests of This priesthood has an extra ma- merely an important contract, this
jor access, which helps make up god represents marriage in all its
DarknesdNight, Dawn, Elemental for its reduced hit points. aspects: Affection, love, jealousy,
Forces, Fire, Healing, Light, Moon, argument, home, children, devel-
OracleslProphecy, and Sun. Powers: Inspire Fear (asper the opment, and compromise.
Designing Faiths chapter).
Alignment: The deity is true Language/Communication (asper The priesthood of this god pro-
neutral. The priests may be neu- the Designing Faiths chapter); motes marriage as a way of life.
tral evil, true neutral, or neutral from 1st level to 8th. the priest re- They approve of lovers, but not
good: evil priests have their own ceivesone extra language per level lovers staying lovers without ever
sect and the other priests don’t lor one extra nonweapon profi- being wed. They act as “marriage
have to tolerate them. The flock counselors” for any couple who
may be of any alignment. ciency slot which may only be asks their help in working out mar-
used for languages):the priest may ital problems.
Minimum Ability Scores Wis- choose the language of any senti-
dom 12,Intelligence 13. Wisdom ent race known to him, or may The god of marriage is as likely
choose to communicate with any to be male as female.
or Charisma 16means +5% expe- animal species, with each of these
The priests of this god are on
rience: Wisdom and Intelligence choices. mrn Undead (sameas the good terms with the priests of
BirtWChildren, Community, Cul-
16means + 10% experience. Cleric ability: if evil, Control Un- ture, Love, and Race.
Races Allowed: Elves, half- dead instead). A t 3rd level: Infra- Alignment: The deity is neutral
elves, humans. vision (same as the elf ability; an good. The priests may be any sort
elven or half-elven priest of this of good alignment. The flock may
Nonweapon and Weapon Profi- faith has Infravision of doubled
ciencies: Nonweapon Proficien- range, to 120‘).A t 8th level: Shape-
cies Required: Spellcraft. changing (as per the Designing
Nonweapon Proflciencies Recom- Faiths chapter).
mended: Reading/Writing, Reli-
70
: of any neutral or good align- same order. The priest may take true neutral. The flock may be of
ent. the following on adventures: any alignment.
Minimum Ability Scores Wis- Three priests (only one of whom
may be third-level)of his choice. Minimum Ability Scores: Wis-
dom 16 means +lo% The priesthood will pay for half of dom 12, Charisma 10. Wisdom or
the cost of stronghold construc- Charisma 16 means +5%experi-
half-elves, halflings, hu- tion at 8th level. The stronghold ence; Wisdom and Charisma 16
weapon and Weapon Profi- must be built with a large hall or
cies: Nonweapon Proficien- chapel where very large weddings means + 10%experience.
may take place.
Required: Religion. Races Allowed Dwarves, elves,
Possible Symbols Finger-Ring, gnomes, half-elves, halflings, hu-
ired None. Nonweapon Profi- Short Length of Cord. mans.
ons Permitted: Club, Notes: The weapons chosen for Nonweapon and Weapon Profi-
ce, net, quartersM, war- this order represent capturing, as ciencies: Nonweapon Proficien-
in capturing one’smate, and weap- cies Required: ReadinglWriting.
Armor Permitted: All ons often used in the sudden de-
1 shields. Oriental Cam- fense of nne:’shome. Nonweapon Proficiencies Recom-
mended Etiquette, Heraldry, Mod-
Limitations: Priests of ... ern Languages, Navigation,
st be married by the Religion. Weapon Proficiencies Re-
This god is the messenger of the quired: None. Nonweapon Profi-
are fourth level; other- gods. When the rulers of the gods
are guilty of betrayal of want an order conveyed to lesser ciency Group Crossovers: Priest,
gods, it is given to this deity. General.
,as described in the
ts and Punishment” section And so this god’spriests are also Duties of the Priest: Guidance,
“Role-Playing”chapter. messengers. They are trained in Marriage. Missions: These priests
eres of Influence: Major Ac- diplomacy and are often charged are often asked by rulers and re-
to All, Charm, Divination, with the duty of conveying impor- quired by their temples to go on
tant messages (whether letters, missions of communication,
Powers: Laying On of Hands verbal messages, codes,or threats) where they are supposed to con-
vey important letters or verbal
riest, three third-level priests, from one person to another...usu- messages to others. Often, they are
asked to act as negotiators be-
ally from one ruler or nobleman to tween two warring groups or na-
another. The priests take great tions.
pride in their role as neutral con-
veyers of information, and for the Weapon and Armor Restric-
reputation for accuracy and hon- tions Weapons Permitted: Club,
esty they enjoy. javelin, mace, maul, polearm,
quarterstaff. spear, trident. Armor
This god is also a favorite god of Permitted: All non-metal armor
heralds, spies, and bards, all of
whom have to perform messenger- and all shields. Oriental Cam-
duties at one time or another. paigns: Also bo stick, sai. All to-
gether, these constitute Medium
Messenger-gods are as likely to combat abilities.
be male as female.
Other Limitations: None.
The priests of this god are on Spheres of Influence: Major Ac-
good terms with the priests of cess to All, Charm, Divination,
Community, Mischief/Trickery, Protection, Sun. Minor Access to
Peace, Rulership, ’lYade,and War.
Elemental, Guardian, Necroman-
Alignment: The deity is true tic, Plant.
neutral. The priests may be true
neutral or neutral good; most are Powers: Language/Comm un-
fcation (as per the Designing
Faiths chapter): From 1st level to
8th, each level the priest receives
crafted goods as to their gold piece
one additional language (ora non- visits inspirations for beautiful ciencies Required: Warhammer.
weapon proficiency slot which metal goods upon lucky craftsmen. Nonweapon Proficiency Group
may only be used for languages): Crossovers: Priest, General, War-
the language chosen must be of a The priests of the god try to ad- rior.
sentient humanoid race. Soothing
Word (asper the Designing Faiths vance the art of metalwork at the Duties of the Priest: Guidance,
chapter). At 8th level: Charm/ mortal level. They do this by ac, Marriage. Education: '&aching of
Fascination (asper the Designing quiring as much information as metalworking to the flock: promo-
Faiths chapter). they can about smithcrafting and tion of weaponmaking, armor-
making, goldsmithing, jewelry.
Followers and Strongholds:The other metalwork, collecting it in making, and all other sorts of
followers are received at 8th level, metalwork in the community and
and consist of five third-levelpriests libraries, and distributing it to
and five first-level priests of the students and metalworking ap- society. Must participate in semi-
same order (most act as messen- prentices. annual events where metal goods
gers, too), one third-level bard and of all sorts are displayed and pro-
one third-level thief (whoact as fact- Lesser gods of this attribute will moted (beforethe throne or in mar-
finders and agents), and eight Nor- be gods of specific types of metal, ket). Investigation: These priests
mal Men and Women, all of whom working. One might be the god of
have the Readingwriting non- armoring, another the god of seek to re-discoverlost metalwork
weapon proficiency.The priest may swordmaking. techniques: this often leads them
take the following on adventures: into ancient sites on expeditions of
' h o priests, the bard, the thief, and The god of metalworking is discovery. These priests also en-
two Normal Men and Women of his male. courage competitive thinking be-
choice. The priesthood will pay for tween guilds, or between the
half of the cost of stronghold con- The priests of this god are on metalworkers of different cities.
struction at 8th level. The strong-
hold must be built with a large good terms with the priests of Arts, Weapon and Armor Restric-
library, where the accumulated cor- Crafts, Divinity of Mankind, Fire, tions: Weapons Permitted Club,
respondence and diplomatic writ- Literature/Poetry, MusidDance, mace, maul, morning star, war-
ing of the order accumulates. Race (Dwarf),Strength, and War. hammer, whip. Armor Permit-
Possible Symbols: Winged Alignment: The deity is good: at ted: All metal armor: all shields.
Creatures, Wings.
the DM's discretion, he may be All together, these constitute Good
Notes:When on duty. priests of chaotic good, neutral good, or law- combat abilities.
this order must always cany scep- ful good, but tends to be neutral
tres, staves, poles, or bannerdflags good. Regardlessof his alignment, Other Limitations:None.
on poles indicating their status. his priests may be of any good Spheres of Influence Major Ac-
When carryingmessages in their of- alignment. The flock may be of
ficialcapacity, these priestscarry no any neutral or good alignment. cess to All, Elemental (the priest
obvious weapons at all. However, may only use the spells whose
they can use a sceptreas a club and Minimum Ability Scores: Wis- names include the words Fire,
a staff or pole as a quarterstaff if dom 10,Constitution 12. Wisdom Flame, Heat, Pyrotechnics, and
they are attacked. or Constitution 16means +5%ex- the spell chariot OfSustaxre)),Sun.
perience: Wisdom and Constitu- Minor Access to Combat, Divina-
Metalwork tion.
tion 16means + 10%experience.
This god is the forger of weapons Powers: Analysis (asper the De-
and armor, and also the craftsman Races Allowed Dwarves, elves, signing Faiths chapter) of work-
of gold and silver treasures. He is gnomes, half-elves, halflings, hu- manship quality in metal goods.
worshipped by metal-craftsmen mans.
across the world, and sometimes The priest will be able to tell
Nonweapon and Weapon Profi- whether a metal craft-good is of
ciencies: Nonweapon Proficien- poor, average or superior quality.
cies Required: Any one from the
This giveshim a +2 to his Apprais-
followinglist -Artistic Ability (Je-
ing proficiency check if he has that
welwright, Goldsmith, Silver- nonweapon proficiency, but does
smith), Blacksmithing, Armorer, not give him the ability to rate
Weaponsmithing. Nonweapon per the Designing Faith- ,.hantd
Proficiencies Recommended: Any
of the others from the above list,
plus Fire-building, Reading/
Religion. Weapon Profi-
e of he does not have that non- plots, his followers must be brave perience;Wisdom and Intelligence’
n proficiency. Defiance of indeed. However, many cowardly 16means + 10%experience.
tion/Obstacle (as per the rogues do worship this god any-
Faiths chapter): The way, in admiration of his ability to Races Allowed: Dwarves, elves,
assunharmed through get out of rough spots without re- gnomes, half-elves, halflings, hu-
fire spell. Inspire Fear sorting to combat. mans.
er the Designing Faiths chap- His priests,in addition to extolling Nonweapon and Weapon Profi-
Permanent + 2 to hit and this god‘s virtues, also love demon- ciencies: Nonweapon Proficien-
ge with Warhammer, above strating cleverness. Some perform cies Required: Disguise.
d beyond all other bonuses. harmless pranks for comic relief. Nonweapon Roficiencies Recom-
llowers and Strongholds: Others become polished military mended: Dancing, Etiquette, Mod-
followers are received at 7th tacticians for armies. Others learn ern Languages, Readingwriting,
evel, and consist of two third-level Religion, Forgery, Reading Lips,
st and four first-levelpriests of nonweapon proficiencies that let Set Snares, Ventriloquism
same order, one third-level them become proficient trapsters or
hter and seven first-level fight- stage magicians. None. Nonweapon Proficienc
Group Crossovers: Priest, Gener
Ers to act as temple guards, and ’lb be a priest of this god, a char- Rogue.
acter does not have to be nasty or
wenty Normal Men and Women, mean to others. The priest might Marriage, Missions: Priests oft
ach of whom has an appropriate demonstrate his cleverness choose to go on adventures where
nd helpful nonweapon profi- through sleight of hand or by exe- they will have the opportunity to
iency (especially Blacksmithing, cuting clever plots that straighten
ire-building, Mining, and out problems rather than cause clever tactics. Vigilance against
eadingwriting). The priest may them. On the other hand, some forces (mostlyof society)that make
priests of this god arejust sly trou- people too responsible too young,
e the following on adventures: blemakers who create problems that mature them too quickly.
ne priest, one fighter, and four for everyone. That‘s a choice left to
ormal Men and Women of his the player of this type of priest. Weapon and Armor Restric-
hoice. The priesthood will pay for tions: Weapons Permitted: B1
alf of the cost of stronghold con- The god of mischief is male. gun, bows (all), cros
truction at 7th level. The strong- The priests of this god are on daggeddirk, javelin, knife,
old must be built with numerous good terms with the priests of
mithies and workshops, enough FortunelLuck, Messengers, Race swordhastard, swordllong,sword
t least for the priests who do (Gnome), Race (Halfling), Trade, rapier, swordsabre, swordshort.
Armor Permitted: All non-magical
~ War, and Wisdom. Priests of this non-metal armor: no shields. Ori-
god are sometimes allies of the ental Campaigns: Also bo stick,
etalwork, as well as the temple’s priests of the philosophy of Evil; chain, daikyu, sai,shuriken, waki
ormal Men and Women. this decision isup to the DM, based zashi. All together, these consti
Possible Symbols: Anvil, Ham- on how he perceives his campaign tute Medium combat abilities.
world. The priests of this god dis-
[er . like the priests of Strength. Other Limitations: None.
Spheres of Influence Major Ac
Mischief, Trickery Alignment: The deity is chaotic cess to Charm, Divination, Protec-
tion, Summoning. Minor Access t
This god delights in trickery for neutral. The priests may be cha- Animal, Elemental, Guardian,
rickery’s sake. He loves fooling otic evil, chaotic neutral, chaotic Plant.
good, neutral evil, neutral, or neu- Powers ChardFascination (
eople, animals, other gods - to tral good; evil priests have their
own sect and the other priests
how them how much more clever don’t have to tolerate them. The
e is,just to see the looks on their flock may be of any alignment.
for just about any reason. Minimum Ability Scores: Wis-
Naturally, this god is the favorite dom 12, Intelligence 12. Wisdom
f rogues, especially thieves. But or Intelligence 16 means +5%ex-
on’t think that he’s a god of cow-
ds: ‘lb pull off the best tricks and
I I 73
Detect Secret Doors (same as Elf Light, Magic, OracleslProphecy, Infravision(sameas the elf ability;
ability: Success on roll of 1on ld6 and Sun. an elven or half-elven priest of this
faith has Infravision of doubled
when passing within lo’, 1-2 on Alignment: The deity is true range, to 120’). A t 5th level: In-
neutral. The priests may he neu- spire Fear (as per the Designing
ld6 to find secret doors and 1-3on tral evil, true neutral, or neutral Faiths chapter). A t 10th level,
l d 6 to find conceded portals when good; evil priests have their own chariot of Sustarre: the priest can
actively searching: elven priests of sect and the other priests don’t use this spell once per day in addi-
this order have success on a roll of have to tolerate them. The flock tion to his other spells.
may he of any alignment.
1-2when passing within lo’,1-3to Followers and Strongholds:
Minimum Ability Scores: Wis- The followers are received at 9th
find secret doors and 1-4 to find level, and consist of one fifth-level
concealed portals when actively dom 10.Wisdom 16means + 10% priest, three third-level priests,
searching). A t 8th level: Shape- and six first-level priests of the
changing (as per the Designing experience. same order, one third-level mage
Faiths chapter; DM chooses the Races Allowed Elves, gnomes, and two first-levelmages who act
three animal forms, or can allow as consultants, and one third-level
the player to make the choice). half-elves, halflings, humans. fighter and two first-level fighters
Nonweapon and Weapon Profi-
Followers and Strongholds: who act as guards. The priest may
The followers are received at 9th ciencies: Nonweapon Proficien- take the following on adventures:
cies Required: Navigation.
level, and consist of one third-level Nonweapon Proficiencies Recom- ’ h o priests, one mage, and one
priest and seven first-levelpriests mended: Astrology, Reading/ fighter of his choice. The priest-
of the same order, one fifth-level Writing, Religion, Spellcraft. hood will pay for half of the cost of
thief and one fdth-levelbard (who Weapon Proficiencies Required: stronghold construction at 9th
act as assistant mischief-makers Nonweapon Proficiency Group level.
and accompany the priest every- Crossovers:Priest, General.
where), and one third-level fighter Possible Symbols: Chariot,
and seven first-level fighters who Duties of the Priest: Guidance, Moon (in any phase but new).
act as guards. The priest may take
the following on adventures: One Marriage. Education: These Notes: The bow, chosen as the
priest, the thief, the bard, and one priests help in the promotion and
fighter of his choice. The priest- teaching of magic. These priests weapon for this order, represents
hood will pay for half of the cost of the inspiration of light-shafts.
stronghold construction at 9th must participate in celebrations of
level. the god, which take place once Music, Dance
each moon (differenttemples may
Possible Symbols: Fox. celebrate on the full moon or the This god represents the perform-
new moon, at the DM’s option).
Don ing arts - vocal and instrumental
Weapon and Armor Restric-
This aeiry is a god of inspiration, tions: Weapons Permitted: Bows music, traditional and interpretive
magic, and mystery, and is closely (all), daggerldirk, dart, javelin, dance, even stage tragedy and
related to the god of Darkness (see knife, sling, spear. Armor Permit- comedy. He is closely related to the
above). ted: All non-metal armor; any gods of arts and of literature/
shield that is circular or crescent- poetry, and is the favorite god of
His priests celebrate the magics shaped. Oriental Campaigns: Also bards.
and light granted by the moon. daikyu, katana, shuriken. All to-
gether, these constitute Medium His priests are devoted to the ad-
In a fantasy setting, there could combat abilities. vancement of music and dance in
be numerous gods of the moon... the population. They organize
one for each of several moons the Other Limitations: None. events where music is played,
planet possesses. Spheres of Influence: Major Ac- dances are performed, and plays
cess to All, Charm, Divination. are enacted. Sometimes they tour
Most moon-godsare female. Summoning,Sun. Minor Access to as part of theatrical compan-
The priests of this god are on Animal, Elemental, Healing, Nec- ies, among bards and other per-
good terms with the priests of romantic. formers. Their quest is to bring
DarknesdNight, Dawn, Hunting, Powers: Charm/Fascination (as
per the Designmg Faiths chapter).
;ht to others through the per- Group Crossovers:Priest, General, stronghold constructior 7th
m i n g arts. Rogue. level. One of the elements of the
Lesser gods of this attribute con- stronghold must be a hall, includ-
Duties of the Priest: Guidance, ing a stage, where musicians and
centrate on only one of his aspects. Marriage. Education: These priests dancers from the surrounding
must encourage and support mem- area may congregate to practice
~ bers of their flcck (or the general their arts.
population) who show signs of tal-
One god might be the deity of vocal Possible Symbols: Any musical
ent with dance or music. instrument.
~ Weapon and Armor Restric-
Notes: The weapons permitted
music. another the deity of wild, tions: Weapons Permitted: to this priesthood are the w e a p p s
Daggerldirk, javelin, knife, lasso, best suited to inclusion in dan
~ quarterstaff, spear, stiletto, sword/
long, swordhapier, swordlsabre. I nis deity is related to the gods
frantic dances, another the god of Armor Permitted: None; no of agriculture and fertility. He's
ballet. shields. Oriental Campaigns: Also most similar to the gods of the
bo stick, chain, katana. All to- Earth, but is less concerned with
A god who encompasses all the gether, these constitute Medium earthly powers (like volcanoes)
aspects of music and dance is combat abilities. and more with weather and its ef-
fects on all living things.
~ Other Limitations: Priests of
this sect receive six-sided dice for The priesthood teaches the pop-
probably going to be male. Gods of ulation to worship the deity of na-
hit points, not eight-sided. ture, and to fear him. It stresses
~ Spheres of Influence: Major Ac- the fact that man is a small, insig-
nificant thing next to the grandeur
individual aspects are more likely cess to All, Animal, Charm, Sum- of nature and must recognize that
moning, Sun. Minor Access to the sentient species are just ele-
~ ments, ingredients, of nature. This
Divination, Elemental, Healing, philosophy doesn't sit well with
to be female. Plant. most of the sentient species, ex-
cept the elves, who are in accord
~ Powers: ChardFascination (as with it.
per the Designing Faiths chapter).
The priests of this god are on Soothing Word (asper the Design- Nature-gods may be male o
ing Faiths chapter, but at 5th level male.
~ can use the power six times per
day instead of three). 'hrn Undead The priests of this god are?
good terms with the priests of Arts, (same as the Cleric ability). good terms with Druids and the
priests of Agriculture, Animals,
~ Followers and Strongholds: Death, Earth, Fertility, Life-Death-
The followers are received at 7th Rebirth Cycle, Lightning, Race
Community, Crafts, Culture, Di- (Elf),Seasons, Sky/Weather,Thun-
level, and consist of three third- der, and Vegetation.
~ level priests and six first-level
priests of the same order, plus five Alignment: The deity is true
I vinity of Mankind, Light, first-level fighters to act as temple neutral. The priests may be true
LiteraturelPoetry, Metalwork, and guards and twenty Normal Men neutral or neutral good; most are
and Women, each of whom has a true neutral. The flock may be of
Alignment: The deity is good;at Nonweapon Proficiency appropri- any alignment.
ate to the temple (ArtisticAbility,
the DM's discretion, he may be Dancing, Singing, Musical Instru-
ment). The priest may take the fol-
cShuano.tic good, neutral good, or law- lowing on adventures: Three
~ ful good, but tends to be neutral priests (only one of whom may be
third-level),two fighters, four Nor-
~
mal Men and Women. The priest-
! good. Regardless of his alignment, hood will pay for half of the cost of
! his priests may be of any good
alignment. The flock may be of
~
any neutral or good alignment.
i Minimum Ability Scores: Wis-
i dom 12 and either Charisma or
1 Dexterity 14. If Wisdom or second
ability is 16, character gets +5%
~
i experience. If Wisdom and second1
i ability are both 16, character gets
+ 10%experience.
i Races Allowed: Dwarves, elves,
gnomes, half-elves, halflings, hu-
~
mans.
~
!i Nonweapon and Weapon Profi-
ciencies: Nonweapon Proficien-
cies Required: Any one from the
following list - Dancing, Singing,
~
i Musical Instrument. Nonweapon
Proficiencies Recommended: Any
i~
of the others from the list above,
plus Artistic AbilitylComposition,
Ancient History, Local History,
~
ReadinglWriting, Religion, Jug-
~
gling, Jumping, 'hmbling.
~
i Weapon Proficiencies Required:
Samnle Priekthodds
Minimum Ability Scores Wis- cess to All, Animal, Elemental, His priests pray to him for good
dom 9. Wisdom 16 means +IO% Plant, Protection. Minor Access to
experience. Divination. Healing, Sun, Weather. winds and good harvests of the sea,
and make s a d i c e s to him to keep
Races Allowed Dwarves, elves, Powers: Analysis, Identification him happy and calm. They also use
gnomes, half-elves, halflings, hu- (asper the Designing Faiths chap- their powers to savethe creatures of
mans. ter): The priest has no special de- the sea,especially creatures such as
tection powers, but when he sees a
Nonweapon and Weapon Profi- plant or animal he can identify its mermen and dolphins, from need-
species and whether or not it is less death at the hands of overzeal-
ciencies: Nonweapon Proficien- normal for this area. He can only ous fishermen. They are also great
cies Required: Agriculture. identify non-magical animals and explorers of the sea, and when a
Nonweapon Proficiencies Recom- plants: those with any magical priest of the ocean-god decides to
mended: Animal Handling, Fire- powers, including breath weap- hide from other men, only another
ons, are beyond his power. mrn
building, Fishing, Weather Sense, Undead (same as the Cleric abil- priest ofthe Sameorderor an experi-
Healing, Herbalism, Reading/ ity). At 5th level: Inspire Fear (as enced mage can find him in his un-
Writing, Religion. Weapon F‘rofi- per the Designing Faiths chapter). derwater haven.
ciencies Required: None. At 8th level: Shapechanging (as
per the Designing Faiths chapter): Lesser gods will be gods of indi-
Nonweapon Proficiency Group the DM can decide whether the
Crossovers: Priest, General. priest can turn into one animal or vidual rivers, lakes, and seas. In
three, and what species he may somelands, each of the continent’s
Duties of the Priest: Guidance, turn into. He may opt to let the thousands of rivers will be the do-
player make that choice. main of a lesser god or goddess.
Marriage. Vigilance against any
Followers and Strongholds: Sea-gods are just as likely to be
forces, gods, or mortals that The followers are received at 8th male as female.
threaten nature: If a god of fire has level, and consist of one fifth-level
gotten too happy and is burning priest, three third-level priests, The priests of this god are on
and six first-level priests of the good terms with the priests of Ani-
up great tracts of plain or forest same order, plus two third-level mals (aquatic animals only) and
during an overlong summer, if a rangers and four first-levelrangers Skymeather.
mortal civilization is destroying to act as guards. The priest may
wilderness by exploiting it or ex- take the following on adventures: Alignment: The deity is true
ltnro priests and two rangers of his neutral. The priests may be true
panding into it, priests of the god of choice. The priesthood will pay for neutral or neutral good: most are
nature are commanded (by their half of the cost of stronghold con- true neutral. The flock may be of
struction at 8th level. any alignment.
temple or by their god) to go forth
Possible Symbols: Mistletoe. Minimum Ability Scores: Wis-
and do something about it. dom 9. Wisdom 16 means + 10%
Weapon and Armor Restric- Oceans, Rivers
experience.
tions: Weapons Permitted: Club, This god is a god of large bodies Races Allowed Elves, gnomes,
scythe, sickle. Armor Permitted: of water. He doesn’t concern him-
All armor and shields. Oriental self much with mortal doings; sail- half-elves, halflings, humans.
Campaigns: Also nunchaku. All ors pray to him for mercy, and he Nonweapon and Weapon Profi-
together, these constitute Medium shows them mercy when he feels
combat abilities. like it, and shows them death ciencies: Nonweapon Proficien-
when he prefers. He is also a cies Required: Swimming.
Other Limitations: ’kmples op- storm-god, the deity of storms Nonweapon Proficiencies Recom-
upon the sea, and sailnrs fear him.
erated hy these priests must be mended: Fishing. Rope Use, Sea-
built outside city walls. Such manship, Weather Sense,
priests can sleep within city walls
(especially when travelling, when Navigation, Reading/Writing, Reli-
the city isunder siege, etc.),but his gion. Weapon Proficiencies Re-
quired: None. Nonweapon
permanent residence must be out- Proficiency Group Crossovers:
side the city limits. Tohave perma- Priest, General.
nent residence elsewhere is a
minor offense, as described in the Duties of the Priest: Guidance,
“Role-Playing” chapter under Marriage.
“Priests and Punishment.” Weapon and Armor Restric-
Spheresof Influence Major Ac-
76
tions: Weapons Permitted: Belay- Infravision of doubled range, to of FateDestiny in that he doesn’t
ing pin, bill, harpoon, javelin, net, 120‘,only underwater).At 5th level:
scourge, spear, swordlcutlass, tri- L.an@age/Communication (as per preach a doctrine of acceptance; he
dent. Armor Permitted: None; all the Designing Faiths chapter);from
shields permitted. All together, 5th to 8th levels, the priest receives just passes on the visions he has of
t h q e constitute Medium combat one extra language or communica-
abilities. tion (or nonweapon proficiency slot the future,and lets his followers and
usable only for languages) which
Other Limitations: None. can only be taken for aquatic beings those who beg his visions act on
Spheres of Influence:Major Ac- (aquatic elves, porpoises, mermen,
cess to All, Animal, Divination,El- etc.). At 8th level: Shapechanging them accordingly.
emental, Weather. Minor Access to (as per the Designing Faiths chap-
Charm, Combat, Plant, Protection. ter); the DM may choose for this to Priests of this god act as interme-
Special Notes: Within his Animal be one animal or three, and which
sphere, the priest can only cast animals it is (or can give those diaries between the oracular god
spells dealing with sea animals: he choicesto the player),but they must
can only make friends with, be- be marine animals. and visitors who come to receive
come invisible to, charm, speak
with, hold, or summon sea-life, Followers and Strongholds: his prophecies. See the paragraph
and cannot use the insect-related The followers are received at 8th
spells at all. Within his Elemental level, and consist of one fifth-level below on Followers and Strong-
sphere, the priest can only use priest, three third-level priests,
spellswith the word “water”in the and six first-level priests from the holds for more on this.
name; he can also use the earth- same order, plus five mermen and
quake and transmute rock to mud mermaids (total). (The DM may The oracular god is as likely to
spells; additionally, he can take a substitute any other intelligent
spell identical to the 6th-level con- aquatic race, as appropriate, any- be male as female.
jurefireelemental spellwhich con- where from 5 to 10 total HD of
jures water elementals instead. them: aquatic elves, water- The priests of this god are on
Powers: The priest can cast the nymphs, etc.)The priest may take
water breathing spell on himself the following on adventures: l k o good terms with the priests of
only, once per day, in addition to all priests of his choice. On water-
other spells: at eighth level, the du- borne adventures, he can take DarknesslNight, Dawn, Fatel
ration of the spellwhen cast on him- three of the mermen and mer-
self becomes 24 hours, and he is maids (orup to 6 HD of the substi- Destiny, Light, Magic, Moon, Sun,
then able to cast an extra water tuted aquatic races). The
breathing on others (asper the nor- priesthood will pay for half of the and Wisdom.
mal rules for the spell)in addition to cost of stronghold construction at
all other spells: the water breathing 8th level. Alignment: The deity is true
spell he casts on himself may not be
dispelled,and at 8th level automati- Possible Symbols: Dolphin, neutral. The priests may be true
cally renews itself at the end of the Fish, Octopus, mident, Ship,
24-hour period if the priest is still Wave. neutral or neutral good: most are
underwater and asleep, uncon-
scious, etc. Determine approximate Notes: The weapons usable by true neutral. The flock may be of
depth underwater on 1-4 on ld6 this priesthood are the weapons of
(similar to the Dwarf ability con- sailors and sea-gods. any alignment.
cerning depth underground). Infra-
vision (same as the elf ability, but Oracles, Prophecy Minimum Ability Scores: Wis-
only works underwater: an elven or
half-elven priest of this faith has This is a god who delivers broad dom 9, Charisma 11. Wisdom or
statements about the future to his
followers. He’sdistinct from the god Charisma 16 means +5%experi-
ence; Wisdom and Charisma 16
means + 10%experience.
Races Allowed: Dwarves, elves,
gnomes, half-elves, halflings, hu-
mans.
Nonweapon and Weapon Profi-
ciencies: Nonweapon Proficien-
cies Required: Astrology.
Nonweapon Proficiencies Recom-
mended: Ancient History, Ancient
Languages, Local History,
ReadinglWriting, Religion,
Weapon Proficiencies Required:
None. Nonweapon Proficiency
Group Crossovers: Priest, General.
Duties of the Priest: Guidance,
Marriage, Omen-Reading. Mis-
sions: Having passed on a proph-
ecy, the priest may choose to
accompany those who received
the prophecy. The priest may just
want to see how reality matches
the vision he received; however, if
77
the prophecy included options, vi- half of the cost of stronghold con- Community, Competitioh, Good,
sions of different ways the situa- struction at 9th level. Part of the Healing, Love, Messeng+-s, Pros-
tion could resolve itself, the priest stronghold must he an oracular perity, Race (Halfling), and
chamber or area where visitors RulershipKingship. The priests of
may b e a g g i n g alo& to help the may meet with the priests and re-
ceive oracles; the temple may this god dislike the priests of
Choose two from the following list charge a fee of money or goods for JusticelRevenge and War.
(DM chooses based on other attrib- this service, so the stronghold
utes or characteristics of the orac- must also have large, commodious Alignment: The deity is lawful
ular god): Bows (all), crossbow, storerooms for these goods. good. The priests may o n b be law-
daggeddirk, dart, handthrowing ful good. The flock may ndt be cha-
axe, harpoon, javelin, knife, lasso, Possible Symbols: Bow, Bra- otic or evil, but may be of any
zier. alignment not including those ele-
net, sling, spear, staff sling, sti- ments.
Peace
letto, whip. Armor Permitted: Minimurn Ability Scofes: Wis-
None; no shields. Oriental Cam- This god is devoted to the cause dom 10,Charisma 12.Wisdom or
paigns: Also included among of peace. He prefers for allconflicts Charisma 16 means +5%experi-
choices are daikyu, shuriken. All to be settled non-violently. ence; Wisdom and C h a s m a 16
together, these constitute Poor means + 10%experience.
combat abilities. His priests, in turn, work to keep
things peaceful. They intercede Races Allowed: Elves, ;gnomes,
Other Limitations: None. between nations which are on the half-elves, halflings, humans.
Spheres of Influence Major Ac- brink of war. They suggest com-
cess to All, Divination, Elemental, promises and nonviolent ways of Nonweapon and Weapmn Profi-
Healing, Summoning. Minor Ac- settling important issues. They do ciencies: Nonweapon Proficien-
cess to Charm, Creation, Necro- their best to keep things calm and cies Required: Etiquette. Nori-
mantic, Sun. civil. weapon Proficiencies Recom-
Powers: Language/Commun- mended: Modern Languages,
ication (as per the Designing Remember, though, when role-
Faiths chapter); from 1st level to playing such priests, that they Singing, Local History, Mcsical In-
8th, the priest receives one extra don’t have to be played as stupid.
language per level (or one extra Nor do they have to presume that strument, RadingNVriting, Reli-
nonweapon proficiency slot which every fight can be avoided; when
may only be used for taking lan- it‘s obvious that a situation will de- gion. Weapon Proficiencies
guages);these languages may only scend into violence regardless of Required None. NonweaponProfi-
be those of sentient humanoids. their best efforts, they don’t have
Prophecy (as per the Designing to continually badger other play- ciency Group Crossovers: Priest,
Faiths chapter). ers into not fighting. They do have General.
Followers and Strongholds: to try to preserve peace when it
The followers are received at 9th can be preserved, and to prevent Duties of the Priest: Guidance,
level, and consist of one fifth-level unnecessary violence when possi- Maniage. Missions: The priest of-
priest, three third-level priests, ble. A player who takes a peace-
and six first-level priests of the priest character would do well to ten accompanies parties of war or
same order, plus five second-level becomeparty spokesman; this will groups of adventurers to try to
fighters who act as guards. The allow him to do all the party’s ne- bring about peaceful solutions to
priest may take the following on gotiations and thus head off com- as many situations as possible.
adventures: Three priests (not in- bat situations on a more frequent (Note to the D M You don’t’want
cluding the fifth-level priest, and voice. thig priest as a player-chwacter in
may only include one third-level your campaign unless mqst of the
priest) and two fighters of his A god of peace is as likely to be other players, too,prefer ;peaceful
choice. The priesthood will pay for male as female. resolutions to various situations. If
they prefer fighting things out,
The priests of this god are on they’ll resent the priest of peace
good terms with the priests of and it will result in major annoy-
ances in your campaign.) Vigi-
lance against forces or individuals
who seem to stir up trouble contin-
ually and needlessly.
Weapon and Armor Restric-
tions WeaponsPermitted: as so.
net. Armor Permitted: All non- The god’s priests spend a lot of cher, net, picks (all),spear, trident.
magical armor and shields. All to- Armor Permitted: All non-magical
gether, these constitute Medium time dabbling in trade and teaching armor and non-magical shields.
combat abilities. Oriental Campaigns: Also chain.
the childrenof noble families how to All together, these constitute Me-
Other Limitations: Priests of dium combat abilities.
this sect receive six-sided dice for manage their money wisely,to build
hit points, not eight-sided. When- Other Limitations: None.
ever they appear in public they businesses from the ground up, to Spheres of Influence: Major Ac-
must wear clothing or badges cess to All, Animal, Creation,
which display their status as improve their communities Plant, Summoning. Minor Access
priests of the god of peace. to Guardian, Healing, Necroman-
through the careful, studied appli- tic, Protection.
Spheres of Influence: Major Ac- Powers: Detection (as per the
cation of money. They are not Designing Faiths chapter) of trea-
cess to All, Charm, Creation, Divi- sure and objects of value: the
nation, Protection. Minor Access priests of greed and avarice, though priest can detect treasure when he
to Animal, Guardian, Healing, is within 10’of it, even when it is
Necromantic. the occasional priest will end up be- concealed (5‘if it is behind a thin
wall, or 2’ if it is behind a heavy
Powers: Charm/Fascination(as ing a greedy man. / wall or buried): however, he can-
per the Designing Faiths chapter). not divine its direction through
L.anguage/Communication (asper The god of prosperity is male. this power, and must move around
the Designing Faiths chapter): to get a fix on the treasure. The
from 1st level to 4th, the priest re- The priests of this god are on power does not tell him what sort
ceives one extra language per level of treasure it is, and even if it’s of a
(or one extra nonweapon profi- good terms with the priests of type he does not desire (such as a
ciency slot which may only be small bag of coins)it will alert him
used for languages); the language Community, Peace, Race (Half- to the treasure’s presence. The
chosen must be that of a sentient power is next to useless when the
humanoid race. Soothing Word ling),and ?f-ade. character is among allies (their
(DesigningFaiths chapter). At 5th coin-pouches will set it of& so he
level:LayingOn ofHands(sameas Alignment: The deity is good: at must walk alone to be able to use
the Paladin ability). it. Determine approximate depth
the DM’s discretion, he may be underground on 1-3on ld6 (same
Followers and Strongholds: The as Dwarf ability; dwarf-priestsand
followers are received at 8th level, chaotic good, neutral good, or law- gnome-priestsof this faith succeed
and consist of one fifth-level priest, on a 1-5on ld6).
three third-levelpriests, and sixteen ful good, but tends to be neutral Followers and Strongholds:
first-levelpriests of the same order. The followers are received at 8th
The priest may take the following good. Regardless of his alignment, level, and consist of one fifth-level
on adventures: nYo priests of his priest, two third-level priests, and
choice. The priesthood will pay for his priests may be of any good four first-level priests of the same
half of the cost of stronghold con- order, plus one fifth-level fighter
struction at 8th level. alignment. The flock may be of (bodyguard), one fifth-level bard
(the priest’s personal bard), and
Possible Symbols: Dove, Olive any neutral or good alignment. ten Normal Men and Women
Branch. (good-looking,high-charisma men
Minimum Ability Scores: Wis- and women with no perceivable
Prosperity skills or source of income who are
dom 11.Wisdom 16means + l o % attracted to the priests of fortune
This is a god of riches and
wealth. He may be a god of rich experience.
treasures from under the ground,
or of riches of herds, or of any sort Races Allowed Dwarves, elves,
of prosperity.
gnomes, half-elves, halflings, hu-
mans.
Nonweapon and Weapon Profi-
ciencies: Nonweapon Proficien-
cies Required: Appraising. Non-
weapon Proficiencies Recom-
mended: Mining, Modern Lan-
guages, Reading/Writing, Reli-
gion, Gaming, Gem Cutting.
Weapon Proficiencies Required:
None. Nonweapon Proficiency
Group Crossovers:Priest, General,
Rogue.
Duties of the Priest: Guidance,
Marriage. (Note:The priests of this
sect do not encourage members of
their flock to marry for love if it
means alienating the families and
living in poverty.)
Weapon and Armor Restric-
tions: Weapons Permitted: Bill,
harpoon, javelin, lasso, mancat-
Sample Priesthoods
and luck).The priest may take the Bickery, Peace, Prosperity. (Hu- Marriage. Vigilance against ene-
following on adventures: 'Ityo mans) Divinity of Mankind, mies of the race and their plots.
priests, the fighter, the bard, and RacelHalf-Elven.
all the Normal Men and Women. Weapon and Armor Restric-
The priesthood will pay for half of Alignment: The deity is good; at tions: Naturally, Weapon and Ar-
the cost of stronghold construc- the DM's discretion, he may be mor Restrictions vary from race to
tion at 8th level. chaotic good, neutral good, or law- race. Broken down by race, they
ful good, but tends to be neutral include:
Possible Symbols:Bull, Chest. good. Regardless of his alignment,
Notes: The weapons chosen for his priests may be of any good Dwarves: Weapons Permitted:
this priesthood were chosen based alignment. The flock may be of Battle axe, club, crossbow, flails
on association with the earth, as any neutral or good alignment. (both), handthrowing axe, mace,
the source of precious metals, and maul, morning star, picks (all),war-
those which can grab, capture, Minimum Ability Scores: Wis- hammer. Armor Permitted: All ar-
harvest the bounty of the seas, etc. mor and all shields. All together,
dom 12. Wisdom 16 means + 10% these constitute Good combat abili-
Race ties.
experience.
This god is the mentor of a spe- Races Allowed: Only dwarves Elves:Weapons Permitted: Bows
cific sentient race (dwarf, elf, (all), daggeddirk, javelin, knife,
gnome, halfling, and human, and can be priests of the god of the lance, quarterstaff, spear, sword/
even half-elf if there enough half- dwarven race, only elves can be short, swordllong. Armor Permit-
elves that they are recognized as priests of the god of the elven race, ted: All non-metal armor; any
being an actual species). Usually, etc. The only exception to this pat- metal armor made by elven crafts-
the god is the one who, in the leg- tern is the half-elf.A half-elf can be men; all shields. Oriental Cam-
ends, created the race in question a priest of the god of the elven race, paigns: Also bo stick, daikyu. All
of the god of the human race, or of together, these constitute Good
- or at least nurtured and edu- the god of the half-elven race (as- combat abilities.
suming that the DM even has a god
cated the race in difficult years. of the half-elven race).If a half-elfis Gnomes: Weapons Permitted:
Naturally, there is a separate the priest of the god of the elven Bows (all)/short, crossbowllight,
race, he follows all the guidelines hand/throwing axe, javelin, sling.
race-god for each race. (inthis priest description)for those Armor Permitted: All armor and
The gods' priesthoods are dedi- priests instead of half-elven shields. All together, these consti-
priests; if he is the priest of the god tute Good combat abilities.
cated to staving off threats against of the human race, he follows all
the race, persuading members of the guidelines for those priests in- Half-Elves: Weapons Permitted:
the race to achieve their maxi- stead of half-elven priests. Bows (all), daggerldirk, knife,
mum potential and destiny, and to lance, lasso, swords (all). Armor
preventing members of the race Nonweapon and Weapon Profi- Permitted: All armor and shields.
from betraying the race (or,for that ciencies: Nonweapon Proficien- All together, these constitute Good
matter, the world, or all life on the cies Required: Ancient History. combat abilities.
world). Nonweapon Proficiencies Recom-
mended: Local History, Reading/ Halflings: Weapons Permitted:
A race-god is as likely to be male Writing, Religion, (Dwarves) Club, daggerldirk, dart, hand/
as female. Blacksmithing, Armorer, Moun- throwing axe, javelin, knife, sling,
taineering, Weaponsmithing, staff sling. Armor Permitted: All
The priests of this god are on (Elves)Animal Handling, Animal armor; no shields. All together,
good terms with the priests of An- Lore, Bowyer/Fletcher. Dancing, these constitute Medium combat
cestors, Birth/Children, Commu- Running, Tracking, (Humans)Rid- abilities.
nity, Culture, Good, and Marriage. ing Land-Based, Navigation, Her-
Also: (Dwarves)Crafts, Fire, Light- aldry. Weapon Proficiencies Humans: Weapons Permitted:
ning, Metalwork, Thunder. (Elves) Required: None. Nonweapon Profi- Bows (all), daggerldirk, knife,
Animals, Crafts, Nature, Race/ ciency Group Crossovers: Priest, lance, spear, sword/long. Armor
Half-Elven. (Gnomes) Mischief/ General, Warrior. Permitted: All non-magical armor
'R-ickery. (Half-Elves)RacelElven, and shields. All together, these
RacelHuman. (Halflings)Mischief/ Duties of the Priest: Guidance, constitute Good combat abilities.
.
80
Other Limitations: Whenever chapter).At 5th level: LayingOn of first-level fighters of his choice,
they appear in public, these priests and his fifth-level bodyguards.
Hands (same as the Paladin abil-
must wear clothing or badges ity). A t 8th level: llzrn Undead For HalfElfpriwts, the followers
which indicate their status as (same as the Cleric ability). consist of: One m - l e v e l priest, one
priests of the race. Important Note: third-level priest, and two first-level
There is no limitation on whom Followers and Strongholds: priests of the same order; two f f i -
these racial priests can heal. A The followers are received at 8th level half-elf-fighters who act as
dwarf-race priest can heal anyone level. The priesthood will pay for bodyguards: and ten flrst-level half-
half of the cost of stronghold con- elf-fighters, each with a Nonweapon
he chooses - humans, half-elves, Proficiency appropriate to the tem-
struction at 8th level. ple (reading/writingespecially).The
gnomes, halflings, even elves. Of For Dwarfpriests, the followers priest may take the followingon ad-
course, racial prejudice might
prompt the priest to deny healing consist of: One fifth-level priest, ventures: ' h o priests and two fmt-
to those of another race... but one third-level priest, and two first- level fighters of his choice, and his
that's his individual choice, not a level priests of the same order: two
requirement of his faith. fifth-level dwarf-fighters who act ffi-level bodyguards.
as bodyguards; and twenty first- For Halfling priests, the fol-
Spheres ofInfluence: level dwarf-fighters, each with a
Nonweapon Proficiency appropri- lowers consist of: One fsth-level
Dwarves: Major Access to All, ate to the temple (blacksmithing priest, one third-level priest, and
Combat, Protection. Minor Access and mining especially).The priest two first-level priests of the same
to Divination, Healing. may take the following on adven- order; two fifth-level halfling-
tures: ' h o priests and two first-
Elves: Major Access to All, Plant, level fighters of his choice, and his fighters who act a s bodyguards;
Summoning. Minor Access to fifth-levelbodyguards. and ten first-levelhalfling-fighters,
Healing, Sun. The DM may, at his each with a Nonweapon Profi-
sole discretion, substitute Major For Elfpriests, the followers con- ciency appropriate to the temple
Access to Animal sphere for the sist of: One fifth-level priest, one (agriculture and readinglwriting
Major Access to Summoning third-level priest, and two first- especially). The priest may take
sphere: alternatively. he may give level priests of the same order; two the following on adventures: ' h o
the player the option of choosing fifth-level elf-fighters who act as
Animal or Summoning. bodyguards: and ten first-level elf- priests and two first-level fighters
fighters, each with a Nonweapon of his choice, and his fsth-level
Gnomes: Major Access to All, Proficiency appropriate to the tem- bodyguards.
Plant, Protection. Minor Access to ple (animal lore, bowyedfletcher,
Divination, Healing. hunting, set snares, and tracking For Human priests, the followers
especially). The priest may take consist of: One fifth-level priest,
Half-Elves: Major Access to All, the following on adventures: ' h o one third-levelpriest, and two first-
Healing, and player's choice of one priests and two first-level fighters level priests of the same order: two
from the following list: Animal, fifth-level human fighters who act
Plant, Protection, or Summoning. of his choice, and his fsth-level as bodyguards: and ten first-level
Minor Access to Divination, Necro- bodyguards. human fighters, each with a Non-
mantic. weapon Proficiency appropriate to
For Gnomepriests, the followers the temple (ancient history, local
Halfings: Major Access to All, history, and readinglwriting espe-
Creation, Divination, Guardian, consist of: One fifth-level priest, cially).The priest may take the fol-
Protection. Minor Access to one third-levelpriest, and two first- lowing on adventures: ' h o priests
Charm, Healing, Necromantic, level priests of the same order: two and two first-level fighters of his
Sun. fifth-level gnome-fighters who act choice, and his fifth-level body-
as bodyguards: and ten first-level guards.
Humans: Major Access to All, gnome-fighters, each with a Non-
Divination, Healing. Minor Access weapon Proficiency appropriate to Possible Symbols:(DwarfJAxe,
to Necromantic, Sun. the temple (mining, set snares, Warhammer, Anvil: (EM0 Tree,
and tracking especially). The Bow: (Gnome) Throwing Axe;
Powers Incite Berserker Rage priest may take the following on (Half-Elf)Crossed Bow & Sword:
(asper the Designing Faiths chap- adventures: ' h o priests and two (HaMing)Low Hill With Windows:
ter). Inspire Fear (as per the De-
signing Faiths chapter). Soothing
Word (asper the Designing Faiths
82
(Human) Crossed Sword & Shield good. The priests may be any sort The followers are received at 9th
or Spear & Shield. of good alignment. The flock may level, and consist of three 3rd-level
be of any neutral or good align- priests and six 1st-levelpriests of
Notes: The DM can create many ment. the same order, plus five 3rd-level
more racial priesthoods based on fighters who act as guards. The
the above examples,to reflect varia- Minimum Ability Scores: Wis- priest may take the following on
tions within races. He could have a dom 9. Wisdom 16 means + 10% adventures: Three priests (only
racial priesthood for the Aquatic Elf, experience. one of which may be third-level)
similar to that of the Elf but using and two fighters of his choice. The
the weapons which the priests of Races Allowed: Dwarves, elves, priesthood will pay for half of the
oceans and rivers can use. He could gnomes, half-elves, halflings, hu- cost of stronghold construction at
have another for the desert-dwellin; mans. 9th level.
human where sabres, horse-back
riding, desert survivaland no armor Nonweapon and Weapon Profi- Possible Symbols: Silhouette of
are the order of the day. ciencies: Nonweapon Proficien- kneeling supplicant.
cies Required: Religion. Non-
The DM should be careful when weapon Proficiencies Recom- Rulership, Kingship
letting race-oriented priests in his mended: Readingmriting. Weap-
campaign. It’s not difficult for new on Proficiencies Required: None. This god is a god of authentica-
or inexperienced players to misin- Nonweapon Proficiency Group tion: He bestows his blessings on
terpret this class as a priesthood of Crossovers: Priest, General. the kings of various cities or coun-
prejudice, which is not the intent at tries so that all will know the god
Duties of the Priest: Guidance, supports that king and his family.
all. These priests are supposed to Marriage. Missions: These priests Usually, the god provides the king
are often dispatched on missions to with some artifact indicating his
support and celebrate the virtues of persuade sinners and evildoers to
their own race,but notto be nasty to repent their misdeeds. Therefore, approval... and magically takes
other races, contribute to stereo- on adventures, these priests prefer
types about them, exalt in jokes to capture the chief evil-doers alive back the artifact when he with-
about them, etc. There may be and give them the opportunityto re- draws his approval. (Theartifact is
priests like that in any order, but cant and make reparations. When usually a crown or a sceptre; these
they should be NPCs who are not the evildoers are unwilling to do so, are two near-universal symbols of
liked or appreciated by their fellows. the priests are perfectly willing to let kingship.)
normal or even vigilantejustice take
Redemption its course. The god’spriests are advisors to
kings. They analyze politics and
This god takes the stand that all Weapon and Armor Restric- make recommendations. They in-
opponents to a specific cause are tions: Weapons Permitted: Lasso, tensively research the genealogy
evil and must be converted, re- mancatcher, naul, net, polearms, and history of the king’s families,
scourge, whip. Armor Permitted: the better to authenticate his hold
deemed ... or destroyed. There All armor: no shields. All together, on the throne. A t their god’s be-
these constitute Good combat abil- hest, they may participate in the
could be more than one god of re- ities. overthrow of a king. Many of these
demption, one for each different priests do travel, in order to ac-
cause sufficiently important to Other Limitations: Priests of quire more information about the
warrant one. In this respect, they this sect must always wear clothes king or to head off plots against
are much like the gods of Culture or badges indicating their priest- him.
(andtheir priests much like priests hood when appearing in public.
of the gods of Culture),but are pri- In a male-dominated society,
marily soldiers for their cause. Spheres of Influence Major Ac- this deity will be male. In a female-
cess to All, Charm, Combat. Minor dominated society, this deity will
The god of redemption is male. Access to Divination, Healing. be female. In a more equal society,
The priests of this god are on the god may be of either sex.
good terms with the priests of Powers: Inspire Fear (asper the
Good. The priests of this god dis- Designing Faiths chapter). At 5th The priests of this god are on
like the priests of Evil. level: 7In-n Undead (same as the good terms with the priests of
Alignment: The deity is neutral Cleric ability).
Followers and Strongholds:
83
Community, Culture, Messengers, Weapon a n d Armor Restric- ‘arons
Peace, and War.
tions: Weapons Permitted: One This god celebrates the chang-
Alignment: The deity is true ing seasons, and so is related to the
type of bludgeoning weapon (the gods of agriculture and time. His
neutral. The priests may be neu- priests maintain the calendar and
tral evil, true neutral, or neutral DM chooses one from the following are often find astronomers.
good: evil priests have their own
sect and the other priests don’t list, choosing the preferred bludg- Lesser gods of this attribute
have to tolerate them. The flock would be gods of individual sea-
may be of any alignment. eoning weapon of the culture: sons: the god of spring, the god of
summer, the god of winter, and
Minimum Ability Scores: Wis- Club, flails (both),mace, morning (where applicable) the god of au-
dom 10, Charisma 11.Wisdom or tumn (not all regions recognize a n
star,warhammer),and one type of autumn season).
Charisma 16 means +5% experi-
sword (DM chooses one type from The gods of seasons are usually
ence: Wisdom and Charisma 16 female.
means + 10%experience. ollowing list, choosing the prefer-
The priests of this god are on
Races Allowed Dwarves, elves, .ed sword of the culture: Bastard,
gnomes, half-elves,humans. good terms with Druids and the
xtlass, khopesh, long, rapier, sa- priests of Agriculture, Earth, Ele-
Nonweapon and Weapon Profi- mental Forces, Fertility, Life-
ciencies: Nonweapon Proficien- r e , short, or two-handed). Armor Death-Rebirth Cycle, Nature,
cies Required: Etiquette. Non- Skymeather, Time, and Vegeta-
weapon Proficiencies Recom- ’ermitted: All metal armor. all
mended: Heraldry, Ancient His- tion.
tory, Ancient Languages, Local shields. Oriental Campaigns: Also
History, ReadinglWriting, Reli- Alignment: The deity is true
ratanaand wakizashi added to the neutral. The priests may be true
gion. Weapon Proficiencies Re- neutral or neutral good most are
quired: None. Nonweapon Pro- ist of sword choices. All together, true neutral. The flock may be of
ficiency Group Crossovers: Priest, any alignment.
General. hese constitute Good combat abil-
Minimum Ability Scores: Wis-
Duties of t h e Priest: Guidance, ties. dom 10.Wisdom 16means + 10%
Marriage. Missions: When a ruler experience.
sees opportunities to strengthen Other Limitations: None.
his throne or eliminate problems Races Allowed Elves, gnomes,
that might endanger his throne, he Spheres of Influence: Major Ac- half-elves, halflings, humans.
often asks for priests of this sect to
accompany the adventurers he :ess to All, Charm, Elemental. Mi- Nonweapon and Weapon Profi-
dispatches; the local temples usu-
ally cooperate and provide adven- ior Access to Healing, Protection. ciencies: Nonweapon Proficien-
turer priests to accompany those
parties. Vigilance: These priests Powers Soothing Word (as per cies Required: Weather Sense.
are required to stay alert against Nonweapon Proficiencies Recom-
forces which threaten the local b e Designing Faiths chapter). In- mended: Astrology, Agriculture,
Navigation, R e a d i n e r i t i n g , Reli-
thrones. This includes foreign in- I t e Berserker Rage (asper the De- gion. Weapon Proficiencies Re-
trigue and even internal problems: quired: None. Nonweapon
if a local king has become corrupt signing Faiths chapter). A t 8th Proficiency Group Crossovers:
and tyrannical, and the local popu- Priest, General.
lation is edging toward rebellion, level: Inspire Fear (as per the De-
these priests may put pressure on Duties of the Priest: Guidance,
signing Faiths chapter). Marriage.
the king to shapeup...or may even
Followers and Strongholds: Weapon and Armor Restric-
oppose or depose him, so that the tions: Weapons Permitted Club,
throne will remain strong under a The followers are received at 9th quarterstaff, maul, polearms,
scythe, sickle. Armor Permitted:
ew, better ruler. level, and consist of one fifth-level All non-metal armor: no shields.
priest, one third-level priest, and
two first-level priests of the same
order, plus three third-level fight-
ersand six first-levelfighters to act
as guards: each fighter must have
one of the following Nonweapon
Proficiencies: etiquette or her-
aldry. The priest may take the fol-
lowing on adventures: ?tvo priests
and three fighters (only one of
whom may be third-level) of his
choice. The priesthood will pay for
half of the cost of stronghold con-
struction at 9th level.
Possible Symbols: Crown,
Sceptre. ..
Samnle Priesthoods
Oriental Campaigns: Also bo things which dwell there. Because the priest will be dispatched to
stick, nunchaku. All together, of this, the priests seldom leave help straighten out the situation.
these constitute Medium combat those sites, and so this is not usu-
abilities. ally a good choice for a player- Weapon and Armor Restric-
character. Only when the site is tions: Weapons Permitted: One
Other Limitations: None. threatened by distant powers is lesser weapon from the following
Spheres of Influence: Major Ac- the priest allowed to leave the site list (Club, daggerldirk, hand1
cess to All, Creation, Elemental, for adventures. throwing axe, javelin, light cross-
Protection, Weather. Minor Access bow, mace, short bow,
to Animal, Divination, Healing, Site gods are as likely to be male warhammer) and one greater
Plant. as female. weapon from the following list
Powers: Immunity (as per the (Battle axe, heavy crossbow, long
Designing Faiths chapter, auto- The priests of this god are on bow, morning star, polearm, quar-
matically successful saving good terms with the priests of An- terstaff, spear, swordllong). (The
throws) vs. all priest spells of the cestors and Community. DM makes this choice based on the
elemental sphere, and all wizard history and attributes of the holy
spells with coldness and heat (not Alignment: A deity who is the pa- site: often, the choices will be
fire!) as one of their components or tron of a single site will probably be paired, such as dagger and long
effects. true neutral: his interest is in the sword or throwing axe and battle
Followers and Strongholds: survival and veneration of the site, axe.) Armor Permitted: All non-
The followers are received at 8th with little interest in the doings of magical armor and shields. All to-
level, and consist of three third- men. Their priests may be of any gether, these constitute Good
level priests and eleven first-level neutral alignment, but neutral evil combat abilities.
priests of the same order, plus ten priests gather in one cult,while true
first-level fighters who act as neutral and neutral good priests Other Limitations: None.
guards. The priest may take the gather in a second they won’t be Spheres of Influence:Major Ac-
following on adventures: Three friendly to one another. The flock cess to All, Healing, Protection. Mi-
priests (only one of whom may be may be of any alignment. The DM nor Access to Animal, Plant.
third-level) and four fighters. The can decide that a particular site de- Powers: Inspire Fear (asper the
priesthood will pay for half of the ity is neutral good, in which case Designing Faiths chapter); this
cost of stronghold construction at there will be no evil priests or flock; power is granted by the god to help
8th level. or that he is neutral evil, in which the priest keep the site clear of those
Possible Symbols: (Spring)Sap- case there will be no good priests or who would harm or despoil it.
ling, (Summer) Sheaf of Wheat, flock. Followers and Strongholds:
(Autumn) Leaf, (Winter) Leafless The followers are received at 8th
P e e , (EntireYear)All of the Above. Minimum Ability Scores: Wis- level, and consist of three third-
dom 1 2 , Strength 1 0 . Wisdom or level priests and six first-level
Sites Strength 1 6 means +5% experi- priests of the same order, plus one
ence: Wisdom and Strength 1 6 fifth-level fighter, two third-level
These gods are much like gods of fighters and four first-levelfighters
communities,but the sites they rep- means + 1 0 % experience. who act as guards for the site and
resent don’t have to be occupied. A the chief priest. The priest may
site-god could be the deity of a Races Allowed: Dwarves, elves, take the following on adventures:
mountain, a cave, a plain, or a val- gnomes, half-elves, halflings, hu- Three priests (only two of whom
ley. These are usually minor gods, mans. can be third-level)and one fighter
one god to a site. Generally, the sites of his choice. The priesthood will
are famous because they are the Nonweapon and Weapon Profi- pay for half of the cost of strong-
dwellingsof gods: however, the gods ciencies: Nonweapon Proficien- hold construction at 8th level.
seldom let themselves be seen. cies Required: Local History. Possible Symbols: A silhouette
Nonweapon Proficiencies Recom- representing the site: if it’s a
Priests of these gods are protec- mended: Religion, Reading/ mountain, it would be the silhou-
tors of the sites, and all living Writing. Weapon Proficiencies ette of the mountain, for instance.
Required:None. Nonweapon Profi-
ciency Group Crossovers: Priest,
General.
Duties of the Priest: Marriage.
Missions: If the site is threatened,
.
85
Sky, Weather Nonweapon Proficiencies Recom- of competition) and war.
mended: Religion, Reading/ ~
This is a god of the atmosphere Writing. Weapon Proficiencies
in all its manifestations, from the Required: None. Nonweapon Profi- The strength-god i s ~ m 4 e .
most clear and still to the most ciency Group Crossovers: Priest, The priests of this go0 are on
stormy and tumultuous. It is this General. good terms with the pbiests of
god that determines how much Competition, Divinity of @ankind,
rain will reach the soil: it isthis god Duties of the Priest: Guidance, Guardianship, Lightnink, Metal-
that occasionally goes a little crazy Marriage. work, Thunder, and war. The
and storms until all the living priests of this god didlike the
things in the area are terrified. He Weapon and Armor Restric-
is a wild and powerful god, and a tions Weapons Permitted: Battle priests of Death, Disease, and
very necessary one. axe, bows (all), club, hand/ MischieflTrickery.
throwing axe, javelin, spear, war-
His priests primarily work to en- Alignment: The deit)! is true
sure that he receives the worship hammer. Armor Permitted: All neutral. The priests man be neu-
that he is due. Beyond that, they non-metal armor, all shields. All
may do much as they please, serv- together, these constitute Medium tral evil, true neutral, ot neutral
ing individual communities or ad-
venturing as they choose. combat abilities. good; evil priests have &eir own
Other Limitations None. sect and the other priejts don’t
Lesser gods of the sky attribute Spheres of Influence: Major Ac- have to tolerate them. The flock
simply embody one aspect of the may be of any alignmefit. don’t
sky or weather. The gods of Light- cess to All, Astral, Elemental (the like priests of the god of;disease,
ning. Thunder, and Wind de- which is a god of wealme+.
scribed in this section can be priest can only use spells with the
considered lesser sky- and words Water, Air, and Wind in Minimum Ability Scores: Wis-
weather-gods. their names, and the spell chariot dom 9, Strength 15. Wibdom or
of Sustarre), Protection, Weather. Strength 16 means +54a experi-
The sky-god is almost always Minor Access to Combat, Divina- ence; Wisdom and Strehgth 16
male. tion,Plant, Sun.
means + 10%experience]
The priests of this god are on Powers: Inspire Fear (as per the
good terms with Druids and the Designing Faiths chapter). Races Allowed: Dwarves, elves,
priests of Agriculture, Earth, Ele- half-elves, humans.
mental Forces, Fertility, Life- Followers and Strongholds:
Death-Rebirth Cycle, Lightning, The followers are received at 8th Nonweapon and Weaph Profi-
Nature, OceansIRivers, Seasons, level, and consist of one fiith-level ciencies: Nonweapon Pboficien-
Thunder, Vegetation, and Wind. priest, three third-level priests,
md sixteen first-levelpriests of the
Alignment: The deity is true
neutral. The priests may be true same order. The priest may take
neutral or neutral good; most are the following on adventures: Any
true neutral. The flock may be of .hree priests of his choice. The
any alignment. xiesthood will pay for half of the
:ost of stronghold construction at
Minimum Ability Scores: Wis- 3th level.
dom 10,Constitution 12. Wisdom
Possible Symbols: Dome,
or Constitution 16 means +5%ex- Sloud, Raincloud.
perience: Wisdom and Constitu- itrength
tion 16 means + 10%experience. This god celebrates physical
rtrength, and nothing but
Races Allowed: Elves, gnomes, rtrength.
half-elves, halflings, humans.
His priests promote physical fit-
Nonweapon and Weapon Profi- less, contests of strength (such as
ciencies: Nonweapon Proficien- weight-throws and wrestling, in
cies Required: Weather Sense. Issociation with priests of the god
Other Limitations: None. good terms with the priests of Arts, shields. Oriental Campaigns:
Spheres of Influence: Major Ac- Crafts, DarknesslNight, Dawn, El- Also daikyu, shuriken. All to-
cess to All, Combat, Healing. Mi- emental Forces, Fire, Healing, gether, these constitute Medium
nor Access to Elemental, Hunting, Light, LiteraturelPoetry, combat abilities.
Necromantic. Magic, Metalwork, Moon, Music/
Powers: Immunity (as per Dance, and OracleslProphecy. Other Limitations: None.
the Designing Faiths chapter):the Spheres of Influence: Major Ac-
priest is immune to undead life- Alignment: The deity is good: at cess to All, Divination, Healing,
draining and paralysis, and to the the DM’s discretion, he may be Necromantic, Sun. Minor Access
spells chill touch, energydrain, en- chaotic good, neutral good, or law- to Charm, Elemental (the priest
ervation, ray of enfeeblement, and ful good, but tends to be neutral can only use spells with the words
vampiric touch. n r n Undead good. Regardlessof his alignment, fire, flame, heat, and pyrotechnics
(same as the Cleric ability). At 5th his priests may be of any good in the names),Plant, Protection.
level: Incite Berserker Rage (asper alignment. The flock may be of Powers: Detect Secret Doors
the Designing Faiths chapter). At any neutral or good alignment. (sameas Elf ability: Successon roll
8th level: Inspire Fear (as per the of 1 on ld6 when passing within
Designing Faiths chapter). Minimum Ability Scores: Wis-
Followers and Strongholds: dom 12, Intelligence 12. Wisdom lo‘, 1-2on ld6 to find secret doors
The followers are received at 8th or Intelligence 16 means +5%ex-
level, and consist of three third- perience: Wisdom and Intelligence and 1-3on ld6 to find concealed
level priests and six first-level portals when actively searching:
priests of the same order, plus one 16means + 10%experience. elven priests of this order have
ffith-level fighter, two third-level success on a roll of 1-2when pass-
fighters, and four first-level fight- Races Allowed: Elves, gnomes,
ers, all with a Strength score of 16. half-elves,halflings, humans. ing within lo‘, 1-3 to find secret
The priest may take the following
on adventures: Three priests (only Nonweapon and Weapon Profi- doors and 1-4 to find concealed
one of whom may be third-level) ciencies: Nonweapon Proficien- portals when actively searching).
and four fighters of his choice. The cies Required: Healing. Non- Infravision (sameas the elf ability:
priesthood will pay for half of the weapon Proficiencies Recom- an elven or half-elvenpriest of this
cost of stronghold construction at mended: Herbalism, Navigation, faith has Infravision of doubled
8th level. ReadinglWriting, Religion, Spell- range, to 120’). m r n Undead
Possible Symbols: Human Sil- craft. Weapon Proficiencies Re- (same as the Cleric ability). At 5th
houette Holding Up Mountain or quired: None. Nonweapon Pro- level: Laying On ofHands (sameas
‘Emple. ficiency Group Crossovers: Priest, the Paladin ability). At 8th level:
General, Wizard. Prophecy (Designing Faiths chap-
Sun ter). At 10th level, chariot of Sus-
Duties of the Priest: Guidance, tarre; the priest can use this spell
This god is a god of magic, heal- Marriage. Education: Priests of this once per day in addition to his
ing, inspiration, and life, some- sect promote the study of magic. other spells.
times of madness and heatstroke. Vigilance: The sun-god is a god of
He is an enemy of dark creatures, observation,of keen eyesight, of vig- Followers and Strongholds:
especially the undead. ilance in general. Therefore, all his The followers are received at 9th
priests are commanded to keep level, and consist of three third-
The priesthood of this god exists their eyes open and learn as much level priests and six first-level
to promote all those traits among as possible about what is going priests of the same order, plus one
the flock,and to celebrate the daily around them at all times.What they third-level fighter and two first-
blessing that the sun-god shines do with that knowledge, outside the level fighters to act as guards, one
down upon the world. context of helping their temple and third-levelmage and two first-level
preserving the worship of the god, is mages to act as consultants, one
The sun-god is usually male. up to them. third-levelbard and two first-level
The priests of this god are on bards to act as personal bards. The
Weapon and Armor Restric- priest may take the following on
tions: Weapons Permitted: Bows adventures: Three priests (only
(all), crossbow, daggerldirk, dart, one of whom may be third-level),
javelin, knife, spear. Armor Per- plus one fighter, one mage, and
mitted: All metal armor and all
87
Sample Pries1 Bods
1
one bard of his choice. The priest- mean + 10%experience. the will of individual gods, but the
hood will pay for half of the cost of Races Allowed: Dwarves, elves,
stronghold construction at 9th inevitability of change brought on
level. gnomes, half-elves,humans.
Nonweapon and Weapon Profi- by time.
Possible Symbols:Sun (Withor
Without Rays);Chariot. ciencies: Nonweapon Proficien- His priests preach the philoso-
cies Required: Weather Sense.
Notes: The weapons permitted Nonweapon Proficiencies Recom- phy of patience to the flock, and
for this order are those which mended: Reading/Writing, Reli-
strike from afar, like the inspira- gion. Weapon Proficiencies Re- help all the members of the flock
tion (or heatstroke) of the sun. quired: Warhammer. Nonweapon
Proficiency Group Crossovers: adapt themselves to their chang-
Thunder Priest, General, Warrior.
ing bodies, lifestyles, and needs as
The thunder-god is very similar Duties of the Priest: Guidance,
to the lightning-god;in campaigns Marriage. they go through life.
where they both exist, they will
probably be related, even broth- Weapon and Armor Restric- The time-god is male.
ers. He represents the fearsome- tions: Weapons Permitted: Club,
ness of nature, natural forces at mace, maul, morning star, war- The priests of this god are on
their most frightening, and so is a hammer. Armor Permitted: All ar-
god of terror and fear as well. Like mor and shields. All together, these good terms with the priests of
the lightning-god, he is also a god constitute Good combat abilities.
of storms. Death, Elemental Forces, Fate/
Other Limitations:None.
Also as with the lightning-god, Spheres of Influence:Major Ac- Destiny, Seasons, and Wisdom.
the thunder-god is not very con- cess to All, Combat, Weather. Mi-
cerned with the affairs of mortals; nor Access to Divination, Alignment: The deity is true
he lets them worship him and Protection.
grants power to his priests, but Powers: Incite Berserker Rage neutral. The priests may be true
otherwise doesn’t interfere much (asper the Designing Faiths chap-
in mortal affairs. His priests pro- ter). At 5th level: Inspire Fear (as neutral or neutral good; most are
mote worship of his power and per the Designing Faiths chapter).
fearsomeness, especially as traits Followers and Strongholds:The true neutral. The flock may be of
which the followers wish to use followers are received at 8th level,
against their enemies. and consist of three third-level any alignment.
priests and six first-level priests of
The thunder-god is male. the same order, plus three third- Minimum Ability Scores: Wis-
The priests of this god are on level fighters and sixfirst-levelfight-
good terms with the priests of Ele- ers to act as guards. The priest may dom 12.Wisdom 16 means + 10%
mental Forces, Lightning (espe- take the following on adventures:
cially), Nature, Race (Dwarven), l k o priests and two fighters of his experience.
SkyIWeather, and Strength. choice. The priesthood will pay for
Alignment: The deity is true half of the cost of stronghold con- Races Allowed: Dwarves, elves,
neutral. The priests may be neu- struction at 8th level.
tral evil, true neutral, or neutral Possible Symbols: War- gnomes, half-elves, halflings, hu-
good: evil priests have their own hammer; Warhammer Across
sect and the other priests don’t Mountain. mans.
have to tolerate them. The flock
may be of any alignment. Time Nonweapon and Weapon Profi-
Minimum Ability Scores: Wis-
dom 10, Strength 12. Wisdom or This god is the deity of the ciencies: Nonweapon Proficien-
Strength 16 mean +5% experi- march of time. He represents inev-
ence; Wisdom and Strength 16 itability - not destiny based on cies Required: Ancient History.
Nonweapon Proficiencies Recom-
mended: Local History, Reading/
Writing, Religion. Weapon Pro-
ficiencies Required: None. Non-
weapon Proficiency Group Cross-
overs: Priest, General.
Duties of the Priest: Guidance,
Marriage.
Weapon and Armor Restric-
tions: Weapons Permitted:
Scythe, sickle. Armor Permitted:
All non-magicalarmor; no shields.
All together, these constitute Me-
dium combat abilities. ~
Other Limitations:None.
Spheres of Influence:Major Ac-
cess to All, Astral, Divination,
Healing, Necromantic. Minor Ac-
cess to Plant, Protection, Sun, and
Weather.
Powers: Identification (as per
the Designing Faiths chapter) of
88
the current time and day; regard- have to tolerate them. The flock the languages chosen must be
less of how long the priest has been those of sentient humanoids.
underground, unconscious, or may be of any alignment. Soothing Word (as per the Design-
otherwise unable to observe the ing Faiths chapter).
passage of time, he’ll know Minimum Ability Scores: Wis-
roughly what time it is (within the Followers and Strongholds: The
hour) and exactly what day of the dom 12, Charisma 13.Wisdom or followers are received at 8th level,
year it is.At 3rd level: Laying On of and consist of three third-level
Hands (same as the Paladin abil- Charisma 16 means +5%experi- priests and six fust-level priests of
the same order, plus three second-
ity). A t 5th level: mrn Undead ence; Wisdom and Charisma 16 level bards and two second-level
thieves to act as agents (eyes and
(sameas the Cleric ability). means + 10%experience. ears) and one fifth-level fighter (to
Followers and Strongholds: act as guard). The priest may take
Races Allowed: Dwarves, elves, the following on adventures: Tivo
The followers are received at 8th priests, one bard, and one thief of
level, and consist of one fifth-level gnomes, half-elves, hafllings, hu- his choice, and the fighter. The
priest, five third-level priests, and priesthood will pay for half of the
ten first-level priests of the same mans. cost of stronghold construction at
order. The priest may take the fol- 8th level.
lowing on adventures: Tivo priests Nonweapon and Weapon Profi-
of his choice. The priesthood will Possible Symbols: Ships
pay for half of the cost of strong- ciencies: Nonweapon Proficien- Coins.
hold construction at 8th level.
cies Required: Appraising. Vegetation
Possible Symbols: Hourglass,
Scythe. Nonweapon Proficiencies Recom- This is a god of nature who is de-
voted specifically to plant-life. He
mended: Etiquette, Modern Lan- is an admirer of vast forests and
plains and all sorts of plant
guages, Riding Land-Based, growth, especially that which is
wild and not fettered or trimmed
ReadingIWriting, Religion. or tamed by mankind.
Weapon Proficiencies Required: Priests of the god try to make
sure that there are always tracts of
None. Nonweapon Proficiency wilderness in abundance for the
god to admire. They work hard to
Group Crossovers:Priest, General. keep civilization from making in-
roads too deep into wilderness.
Duties of the Priest: Guidance, They do this by spreading tales of
the forest as a deep and dangerous
Marriage. place. They often sneak around in
the wilderness using their spells
Weapon and Armor Restric- on travelling city-folk,or stock the
forest with dangerous animals, in
tions: Weapons Permitted: Bill, order to reinforce this impression.
They do not impede those who
Trade daggeddirk, dart, handlthrowing know the forest (elves, gnomes,
rangers, hunters, trappers, woods-
This god loves bargaining, and axe, javelin, knife, main-gauche, men), but will terrorize innocents
and city-soft travellers.
loves characters who bargain well. stiletto, swordlrapier, sword/
Vegetation-gods are as likely tn
He also promotes the exchange of sabre, swordlshort. Armor Permit- be male as female.
ideas between cultures through ted: All non-metal armor: no
trade. And these, too, are the traits shields. Oriental Campaigns:
of his priests, who try to keep trade Also shuriken, wakizashi. All to-
routes between nations open, free gether, these constitute Medium
from excessive taxes, and mutu- combat abilities.
ally profitable. Other Limitations: None.
The god of trade also likes the Spheres of Influence: Major Ac-
god of mischief and trickery, and cess to All, Charm, Divination,
he is a suitable deity for the wor- Guardian, Protection. Minor Ac-
ship of thieves and bards. cess to Combat, Healing, Sun,
The trade-god is male. Weather.
The priests of this god are on Powers: Immunity (automati-
good terms with the priests of cally successful saving throw, as
Community, Crafts, Culture, per the Designing Faiths chapter)
FortunelLuck, Messengers, vs. all spells with the word charm
Mischief/?f-ickery,and Prosperity. in the name. LanguagelCom-
Alignment: The deity is true munication (as per the Designing
neutral. The priests may be neu- Faiths chapter); from 1st level to
tral evil, true neutral, or neutral 4th, the priest receives one extra
good; evil priests have their own language per level (or one extra
sect and the other priests don’t nonweapon proficiency slot which
can only be used for languages):
89
The priests of this god are on ing Faiths chapter); the priest can Community, Culture, Guardian-
good terms with Druids and the pass through overgrown areas like
the druid, but can do so at 1stlevel. ship, JusticelRevenge, Messen-
priests of Agriculture, Earth, Fer- gers, Metalwork, Mischief1
tility, Life-Death-Rebirth Cycle, Followers and Strongholds:The
'nickery, and RnlershipMingship.
Nature, Seasons, and Sky/ followers are received at 8th level, The priests of this god dislike the
and consist of one fifth-level priest,
Weather. three third-levelpriests, and sixteen priests of Peace.
Alignment: The deity is true fist-level priests of the same order.
The priest may take the following Alignment: The deity is true
neutral. The priests may be true on adventures: ?tnro priests of his
choice. The priesthood will pay for neutral. The priests may be neu-
neutral or neutral good: most are tral evil, true neutral, or neutral
true neutral. The flock may be of half of the cost of stronghold con- good: evil priests have their own
any alignment. structionat 8th level. sect and the other priests don't
have to tolerate them. The flock
Minimum Ability Scores: Wis- Possible Symbols: Single plant may be of any alignment.
of any sort (except domestic
dom 9. Wisdom 16 means + l o % grains). Minimum Ability Scores Wis-
experience. This god is the deity of combat dom 9,Strength 13. Wisdom or
Races Allowed: Elves, gnomes, and warfare. He exists only to pro- Strength 16 means +5%experi-
mote and participate in bloody ence: Wisdom and Strength 16
half-elves, halflings, humans. battle.
means + 10%experience.
Nonweapon and Weapon Profi- Each nation has priests of this
god, and in each nation the priests Races Allow& Dwarves, elves,
ciencies: Nonweapon Proficien- constitute a separate cult; they do gnomes, half-elves, halflings, hu-
not cooperate with one another in
cies Required: Herbalism. Non- times of war, especiallywhen their mans.
armies are opposed. They help
weapoh Proficiencies Recom- train new warriors, teach battle- Nonweapon and Weapon Profi-
field tactics, and make records of ciencies: Nonweapon Proficien-
mended: Agriculture, Reading/ the most valiant fights of any war cies Required: Blind-fightbg.
Writing, Religion, Mountaineer- or battle.
ing, Survival, lkacking. Weapon Nonweapon Proficiencies Recom-
In painful times of peace, these mended: Animal 'Raining, Her-
ProficienciesRequired: None. Non- individual sects may cooperate
weapon Proficiency Group Cross- with one another. However, they aldry, Riding Land-Based,Healing,
overs: Priest, General, Warrior. usually only do so to conspire and ReadinglWriting, Religion, Ar-
start up another war.
Duties of the Priest: Guidance, morer, BowyerlFletcher. Cha-
Marriage. Lesser gods of war will be gods of
somesecondaryaspect.One might riateering, Hunting, Tunning,
Weapon and Armor Restric- be the god of Berserker Rages, an-
tions: Weapons Permitted: Club, other the god of Battlefield Terror, Qacking. Weapon Proficiencies
quarterstaff, scythe, sickle. Armor another the god of Confusion, an- Required: No specific weapon re-
Permitted: No armor; all wooden other the god of Tactics, another quired,but priest must choose one
shields (no metal or leather). Ori- the god of Cavdry... and so on. weapon from the list of weapons
available (below)and specialfze in
ental Campaigns: Also nunchaku. The chief war-god is male, but
All together, these constitute Poor lesser war-gods are as likely to be that weapon according to normal
combat abilities. female as male. weapon specialfzation rudes. He is
Other Limitations: Priests of The priests of this god are on the only priest who can take any
good terms with the priests of weapon specialization. Non-
this sect may not wear leathers or
furs in their clothing. weapon Proficiency Groyp Cross-
Spheresof Influence Major Ac- overs: Priest, General. Wwrior.
Duties of the Priest: Guidance,
c e s to All, Divination, Healing,
Plant, Protection, Summoning, Marriage. Missions: The priests
Weather. Minor Access to Animal,
want to and are requiredto accom-
Combat, Creation, Guardian, Nec- pany armies on the march of war.
romantic, Sun.
At every war, priests of this sect
Powers: Analysis. Identification will be in attendance on the om-
(asper the Designing Faiths chap- cers and rulers of both sides. Vigi-
ter):the priest can identify plants of lance: The priests of this sect
any sort with perfect accuracy.&fi- must keep their eyes open against
ance of Obstacle (asper the Design-
90
complacency and the tide of phi- ships wildly off-course. paigns: Also chain, daikyu, shuri-
losophies of peacefulness; if a land The priesthood of the god of ken. All together, these constitute
is too peaceful for too long, they Good combat abilities.
must shake things up and get a winds makes these prayers for
war, even a small one, going. friendly winds, and tries to make Other Limitations:None.
sure that the wind-god gets his due Spheres of Influence: Major Ac-
Weapon and Armor Restric- of worship;but these priests other- cess to All, Elemental (the priest
tions: Weapons Permitted: Battle wise are left much to their own de- can only use the spells dust devil,
axe, bows (all),daggerldirk, knife, vices, and many are adventurers air walk, chariot of Sustarre, and
lance, mace, maul, polearm, spear, and hero-sailors. wind walk), Protection, Weather.
swords (all), warhammer. Armor Minor Access to Divination,
Permitted: All armor and shields. Lesser wind-gods will be gods Guardian. The priest gets an extra
Oriental Campaigns: Also katana, representing specific types of major access to make up for the se-
wakizashi. All together, these con- winds: The cold north wind, the vere limitation imposed on his Ele-
stitute Good combat abilities. balmy southern wind, the terrify- mental sphere access.
ing typhoon or hurricane, the in- Powers: At 3rd level: Shape-
Other Limitations: None. credibly destructive tornado. changing (as per the Designing
Spheres of Influence:Major Ac- Faiths chapter),into one bird form
cessto Combat, Healing. Minor Ac- Wind-godsare male. of the DM’s choice (theDM may al-
cess to Necromantic, Protection. The priests of this god are on low the player to choose the bird
Powers: Incite Berserker Rage good terms with the priests of Sky1 form, if the DM so wishes). At 8th
(asper the Designing Faiths chap- Weather. level:The priest can cast one aerial
ter). At 5th level: Inspire Fear (as servant spellper day, in addition to
per the Designing Faiths chapter]. Alignment: The deity is true all his other spells.
Followers and Strongholds: neutral. The priests may be true Followers and Strongholds:
The followers are received at 8th neutral or neutral good: most are The followers are received at 8th
level, and consist of one fifth-level true neutral. The flock may be of level, and consist of one fifth-level
priest, three third-level priests and any alignment. priest, three third-level priests,
six first-level priests of the same and six first-level priests of the
order, plus two fifth-level fighters Minimum Ability Scores: Wis- same order, plus ten first-level
who act as guards. The priest may dom 9, Dexterity 12. Wisdom or fighters to serve as guards. The
take the following on adventures: Dexterity 16 means +5% experi- priest may take the following on
Three priests of his choice, and ence: Wisdom and Dexterity 16 adventures: Any three priests and
one fighter. The priesthood will four fighters of his choice. The
pay for half of the cost of strong- means + 10%experience. priesthood will pay for half of the
hold construction at 8th level. The cost of stronghold construction at
stronghold must include a large Races Allowed: Elves, gnomes, 8th level.
armory chamber. half-elves, halflings, humans. Possible Symbols: Birds: Sails
Possible Symbols: Sword Filled With Wind.
Across Banner; Polearms In For- Nonweapon and Weapon Profi-
mation. ciencies: Nonweapon Proficien- Wisdom
cies Required: Weather Sense.
Wind Nonweapon Proficiencies Recom- This is a god of common sense.
mended: Riding Airborne, Wisdom is distinct from, though
This god is related to the god of Readingwriting, Religion. Weap- normally compatible with, formal
sky and weather, but he is devoted on Proficiencies Required: None. education and conventional learn-
only to winds. Sailors, especially, Nonweapon Proficiency Group ing; but it is not the same. It con-
pray to these gods, praying for Crossovers: Priest, General. sists merely of having sense
good winds to take them in the di- enough to know what it otherwise
rection they wish to go. Wind-gods Duties of the Priest: Guidance, takes experience or an education
are playful and sometimes mali- Marriage. to learn. The learned man knows
cious, and may choose to blow
Weapon and Armor Restric-
tions: Weapons Permitted: Blow-
gun, bows (all), crossbow,
daggerldirk, dart, handlthrowing
axe, javelin, knife, lasso, mace,
net, scourge, sling, spear, staff
sling, whip. Armor Permitted: All
armor: no shields. Oriental Cam-
91
from experience when his words this sect believe in education for its ist. The priesthood will pay for half
own sake, and work to provide of the cost of stronghold construc-
will provoke a fight: the wise man teaching to all the flock and even tion at 9th level.
the general population (when pos-
knows it intuitively. instinctively. Possible Symbols: Owl, Raven,
sible). Vigilance: These priests try Vulture.
The priests of this god promote to act asadvisors to rulers, in order
to keep them from making deci- Combining Traits in One
sensible solutions and actions on sions in a too-hasty or foolish fash- Priesthood
ion. Local rulers often do give
the part of the flock. They suggest them posts as advisors. It may be that one god has sev-
eral different attributes. In real-
compromises and alternatives. Weapon and Armor Restric- world mythologies, many, many
tions Weapons Permitted: Bows gods possessed many different
They plan future events. The look (all), daggerldirk, javelin, knife, traits all at the same time.
picks (all), quarterstaff, spear,
for trouble in upcoming events swordllong, swordlshort. Armor Which leads to the question:
Permitted: All armor and shields. When one god possesses several
and try to head it off. But this isn’t attributes, which priest class do
Oriental Campaigns:Also bo stick, you use for his priests?
a god of peace, and so the priests of daikyu, katana, nunchaku, sai,
wakizashi. All together, these con- There are two ways to answer
wisdom will often be advisors to stitute Good combat abilities. that.
military officers, helping them Other Limitations: None. Multiple Priest Classes
plan effectivestrategies. Spheres of Influence: Major Ac- One way to do this is to let the
god simultaneously have several
The god of wisdom will be fe- cess to All, Charm, Divination. Mi- appropriate priesthoods. They
nor Access to Healing, Sun. would actually constitute a single
male. “priesthood” with several differ-
Powers: Immunity (as per the ent “orders” in it, each order dedi-
The priests of this god are on Designing Faiths chapter) to con- cated primarily to one of the god’s
fusion and feeblemind spells. attributes.
good terms with the priests of Di- Soothing Word (asper the Design-
ing Faiths chapter). At 5th level: That way, if a specific god (let‘s
vinity of Mankind, Good, Inspire Fear (asper the Designing call him Kyros the Storm-Shaker)
Faiths chapter). A t 8th level: is a god of both War and Sky, two
LiteraturelPoetry, Mischief/ Prophecy (as per the Designing characters becoming his priests
Faiths chapter). could do so in different ways. One
’Rickery, OracleslProphecy, and character can become a priest of
Followers and Strongholds: the war-god; another is a priest of
Time. The priests of this god dis- The followers are received at 9th the sky-god.But they belong to the
level, and consist of two third-level priesthood of Kyros, each serving
like the priests of Evil, whom they priests and four first-level priests the god in a different way.
of the same order, plus one fifth-
do not consider sensible. level fighter, one third-level Let’s take an example from real-
fighter, and two second-levelfight- world mythology. In Greek myth,
Alignment: The deity is good: at ers to act as guards, and one third- the god Zeus was a deity of many,
level mage, one third-level bard, many different attributes. These
the DM’s discretion, he may be one second-level thief, and one were some of those attributes:
chaotic good, neutral good, or law- second-level illusionist to act as Fertility
consultants. The priest may take Lightning
ful good, but is probably neutral the following on adventures: ?ko Oracles/F’rophecy
priests (onlyone of whom may be
good. Regardless of his alignment, third-level, plus two fighters of his
choice, and two from the following
his priests may be of any good list: mage, bard, thief, and illusion-
alignment. The flock may be of
any neutral or good alignment.
Minimum Ability Scores: Wis-
dom 13.Wisdom 16means + 10%
experience.
Races Allowed Dwarves, elves,
gnomes, half-elves, halflings, hu-
mans.
Nonweapon and Weapon Profi-
ciencies: Nonweapon Proficien-
cies Required: Religion.
Nonweapon Proficiencies Recom-
mended: Modem Languages, An-
cient History, Ancient Languages,
Local History, ReadinglWriting.
Weapon Proficiencies Required:
None. Nonweapon Proficiency
Group Crossovers:Priest, General.
Duties of the Priest: Guidance,
Marriage. Education: Priests of
-
RulershiplKingship and the goddess of War is any sort Nonweapon Proficiency Gr
Skymeather of Neutral alignment. Therefore, Crossovers are obviously Pr
Strength our combined Community/Love/ General, and W v ’ n r
Wisdom War goddess averages out to be
neutral good. Her priests should Duties of the Pries
Therefore, in a campaign where also be neutral good.
Zeus is a god, a character created W i n g the duties from the three
to be a priest of Zeus could be any Minimum Ability Score types of priesthoods which are
one of those seven types of priests. most appropriate to this combined
The goddess of Community re- class, we get:
In your own campaign, you can quires W10, Ch12. The goddess of
define any god as having two or Love requires W10, Ch13. The Guidance, Marriage.
more attributes, and therefore two goddess of War requires W9, S13. Education in the history of the
or more different classes of priests Wisdom and Charisma are obvi- city.
can serve that god. ously the leaders here: the priests Vigilance ’Rying to preserve the
of this goddess must have Wisdom opportunities for romantic love-
That’sthe simple way to do this. 10, Charisma 13,andreceive +5% matches and marriages in the com-
experience if either ability is 16or munity, but also recommending
Revised Priest Classes better, or + 10%ifboth abilitiesare marriages which will ally strong
16or better. familiesand benefit the city.
The hard way to do this is to cre- Missions of defense when the
ate an entirely new priest-class. Races Allowc city is threatened by attackers.
Use the Faith Design Sheet from
the previous chapter to work such None of t h u~see priest Llaases Weapon and Armor Restrictions
a thing up. (Community,Love, War) excludes
any race. Therefore, this com- The Community goddess’
First, look over the priest class bined class allows priests who are
rules for all the classes related to dwarves, elves, gnomes, half- priests can use dagger and knife,
the attributes you want the god to elves, halflings, and humans.
contain. Then, choose the ele- and two weapons representing the
ments from each you like. Remem- Nonweapon and Weapon
ber to balance your choices of the Proficiencies city. The Love goddess’priests can
priest’s combat abilitieswith those
of his available spheres of influ- Community requires Local His- use bow (small),club, lasso, man-
tory. Love requires Herbalism. War
ence so that he will not end up sig- requires Blind-Fighting. None of catcher,and net. The War goddess’
these seems to apply especially ap-
nificantly stronger or weaker than propriately to this combined god- priests can use battle axe, dagger/
any other priest class. dess: since she was originally a
goddess of Love, with the other at- dirk, knife, lance, mace, maul,
Let’screate such a class asan ex- tributes added in this one city, the
ample. Let‘s say the goddess Mele- default should be Herbalism. polearm, spear, swords (all), war-
beth is the goddess of Love, but in
the city of Askarth she is also the %king the most appropriate hammer.
civic deity and is known as “The Nonweapon Proficiencies Recom-
Girder-On” because she is said to mended, we get Heraldry, These are three pretty incompat-
arm the city’swarriors for combat: ReadinglWriting, Religion, Riding
she is therefore a goddess of Love, Land-Based, Healing, Blind- ible setsof permitted weapons. But
Community, and War. What does Fighting, and Local History.
her priesthood look like? since this combined-attribute god-
Most of the three original classes
Alignment require no specific Weapon Profi- dess will be using weapons mainly
ciencies, so we’ll follow that pat-
The goddess of Community is to defend her city, we can elimi-
probably true neutral, but may be
nate the comparatively weak
of anv alignment. The goddess of
weapons of the pure love-goddess:
let us settle on the weapons of the
Community goddess’ priesthood.
This will include dagger and knife,
and (forthe city of Ashkarth) bows
(any)and long sword.
As for armor: The Community
goddess’ priests could use all ar-
mor and shields, the Love God-
dess’ priests could use no armor or
:I:shields, and the.. War Goddess‘, ..
,. C ’
1,. . .. . .
,
z . j. :; , , ’~*
:I,
.
priests could use all armor and cided above, has Good Combat Iguards, and five levels of Normal
shields. It sounds, by weight of Abilities, the priesthood will have
numbers, as though the priests Major Access to the All sphere and Men and Women with appropriate
should be able to use all armor and two other spheres, and Minor Ac- Nonweapon F’roficiencies.
shields. Between the superior ar- cess to two spheres. Let’s choose
mor and the two good weapons the most appropriate ones. ~
they can use, these priests have
Good combat abilities. This means Therefore, the priests of this The goddess of war :gets 20
they will have very limited magic. combined-trait goddess get: Major levels of priests and 10 Levels of
A C C Wto All, Charm, Healing. Mi- rightedguards.
Other Limitations nor Access to Combat, Protection.
Averaging this out soinewhat,
sts of the civic goddess must Powers the priest of our combindd-aspect
s wear priestly garments in goddess should get 15 levels of
Priests of the community- priests (three third-level priests
iests of the love goddess goddess get Incite Berserker Rage,
d hit dice and must be Soothing Word, and Zbrn Undead. and six first-levelpriests),:lolevels
time they reach 8th
Priests of the love-goddess get 3f fighters (twothird-level fighters
level; priests of the war-goddess CharnUFascination, Incite Ber- and four first-level fighters to act
o other limitations. serker Rage, Inspire Fear, Sooth- as guards),and five levels bf mage/
combined-goddess’ priests ing Word, and Zbrn Undead: these
retain the limitationof wear- priests received extra powers Iconsultants (one third-level mage
partly because they had only four-
ing priestly garments whenever sided hit dice, a condition that the and two first-level mages). On ad-
they’re in public: these priests are priests of this combined goddess ventures, he can take three priests
still priests of a civic deify,after all. do not share. (asusual,only one can be third-
level: the remaining two third-
And since the goddess is still a Priests of the war-goddess get In- level priests run the temple in the
deity of love, the marriage restric- cite Berserker Rage: At 5th level: character’s absence), thrke fight-
tion should remain. Inspire Fear. ers (ditto), and one mage of his
choice.
But since this goddess is a %king the common threads
fighter, let‘s drop the four-sidedhit from these three goddesses,we de- M ssCharacters
dice limitation: priests of this cide that priests of the combined-
priesthood receive eight-sided hit attribute goddess receive: 1, ,YYydefor demihqmans -,
dice like most fighting priests. be multi-class combina4ions in-
Incite Berserker Rage, Zbrn Un- cluding the priest character
Spheres of Influence dead, and, a t 5th level, Inspire classes above.
F€--
The priests of the community- On the chart of the Player‘s
goddess get: Major Access to All, :rs and Strongholds Handbook, page 44,showing the
Creation, Healing. Minor Access to possible multi-class combhations,
Combat, Protection. The goddesses of Community substitute the word “priest” wher-
and Love both get their followers everyou see “cleric.”Those are the
The priests of the love-goddess at 7th level, the goddess of War at possible combinations.
get: Major Access to All, Animal,
Charm, Healing, Necromantic, 8th. so we’llsettle on 7th level,and The only limit the charqcter pos-
Protection, Summoning. Minor sesses on which type of $nest he
Access to Creation, Divination, also at 7th level the priesthood will may be is the racial lihitation
Guardian, Plant, Sun, and pay for half of the stronghold con- posed for each priest-clay above.
Weather. structions. If a priest-class says +at elves
can’t belong to it, then o~viously
The priests of the war-goddess The goddess of community gets an elf can’tbe a multi-clw fighter/
g e t Major Access to Combat, Heal- 15levels of priests and 15levels of priest of that type of priesthood.
ing. Minor Access to Necromantic, fighters.
Protection. Multi-class priest characters fol-
The goddess of love gets 15levels low all the rules for m+lti-class
Since this pries of priests, five levels of magel characters, from pages 44 and 45
consultants, five levels of fighter/ of the Player’s Handbook.;
I Priest Kits
1 In the last chapter, you were con- (For example, if a character has campaign. For example, an Out-
been a perfectly ordinary priest law Priest of the God of Love would
1ronted with over sixty different until now, he should not take the have a very different campaign
riest character classes to choose Outlaw Priest kit; it‘s not appropri- role than the Amazon Priestess of
rom. Certainly, that range of ate.) the same god.
hoices will make it easy for your Once a character has taken a Secondary Skills: If you’re us-
o individualizeyour pnest charac- Priest Kit, he cannot change it to ing the Secondary Skills rules
another Priest Kit. He can, how- from the AD&D@ 2nd Edition game
er - to make him different from ever, eventually abandon it (see rule books, then your kit may re-
“Abandoning Kits” later in this quire your priest to take a specific
the rest of the campaign’s clerics. chapter): having abandoned a kit, skill instead of choosing or
1 In this chapter, we’ll make that he will not be able to take another random-rolling his Secondary
one. Skill. However, even more so than
k e n easier. in The Complete Fighter’s Hand-
If you want to inject the choiceof book, we’re recommending that
i You can further customize your the Priest Kit into the character you use the Weapon and Non-
creation process, you’ll first want weapon Proficiency rules instead
iest by taking a priest kit for to determine your character’s of the Secondary Skill rules.
A kit is a collection of skills, Ability Scores (Player3Handbook
ciencies, restrictions, benefits Chapter l),Race (Chapter2).Class Weapon Proficiencies: The
hindrances which give the (Cleric or Druid from Chapter 3 of priest-kit could require the priest
the Player3 Handbook, or one of to take a specific weapon profi-
est more background and per- the priest classes from the pre- ciency. This is one of the factors
further define his role in vious chapter of this book), and that makes it impossible for some
paign and in the cam- Alignment (Chapter 4). priest classes to take some priest
kits; obviously, no priest class
s cultures, and give him ad- It‘s at this point that you choose which cannot use a weapon re-
ges and disadvantages to your priest kit. quired by a kit could take that kit.
I( him more colorful. After that‘s done, and the infor- Nonweapon Proficiencies: A
its and the Priest Classes mation recorded on your character given priest kit may require the
sheet, you can proceed to Profi- priest to have a specific non-
A kit is more of a cultural de- ciencies (Chapter 5). Money and weapon proficiencies: however,
cription than anything else. Equipment (Chapter 6).etc. unlike the situation above with
Weapon Proficiencies, these are
Fherefore, most kits are allowed to The Priest Kits bonuses. If a kit requires that the
nests of mostfaiths. There are ex- character know Riding (Horse),
eptions, of course: for example, a Each priest kit consists of the fol- then the character gets that profi-
riest of the god of Peace may not lowing elements: ciency free, above and beyond the
w e the Fighting-Monk kit. Wher- slots he is normally granted. Some
Description: This paragraph proficiencies might be granted
wlever such an exception occurs, it talks about what this type of priest from other than the Priest or Gen-
ill be mentioned in the text. is to the culture. It also lists any re- eral groups, but this doesn’t mat-
quirements necessary for the char- ter: if a proficiency is given free,
Kits and Character acter to take the kit; for instance, then it is free.
Creation to be aSavage Priest, the character
must have been born among or If the Priest Kit grants a profi-
No priest character has to take adopted by a savage tribe. ciency that the priest has already
any priest-kit. It’s not necessary. had granted to him because of his
it‘s not required: It‘s just a way of Barred This paragraph details specific priesthood, the character.
adding detail to the character. which priest classes (plus cleric instead of receiving that profi-
and druid)may not take this priest
A priest character may only take kit. ciency again, receives one extra
lone priest-kit. He should take It free nonweapon proficiency slot
when he is first created. In cam- Role: This kit describes the role
paigns which began before you got of this priest in his society and
The Complete Priest Handbook,
the DM should allow characters to
‘take priest-kits, but only ones
which are appropriate to the char-
acters’ actions and deeds so far.
he may spend as he pleases. can’t take a specific kit), that will Dungeon Master’s Guide, page
e proficiencies will merely be noted here. 103, don’t add the bonus (+) or
subtract the penalty (-) from the
ot given to the charac- DM Choices die roll. Do it the other way
around Subtract the bonus (+)
‘t if he doesn’t want to. If Before allowing his players to
acter decides to take this choose kits for their priests, the and add the penalty (-1. If the
apon proficiency, he uses DM should look over the priest-kits character has a Charisma of 16,
appropriate number of his and make some decisions. and thus gets a +5reaction adjust-
ment, you subtract that number
the way their priests acquire For each Priest Kit, the DM has
to choose: from the 2d10 die roll. Otherwise
paragraph will deal with it. the more charismatic or appealing
ecial Benefits: Most priest ( 1)If he will even allow this Kit in a PC is, the more vigorously all the
s include special benefits that his campaign. (It could be that the NPCs and monsters would dislike
priest-character receives. Of- kit is inappropriate. If there are no him!
,they’re definedasspecial reac- Amazons in his world, he
shouldn’t allow the Amazon Amazon Priestess
lasses of society, special rights in priest-kit.)
ertain cultures, etc. Description: Amazons are
(2)What additional information women warriors in a world where
priest kit carries certain dis- he needs to give the players ahout most cultures are male-dominated
ntages which hinder the each Kit. (DMs will probably want or ruled more or less equally hy
to elaborate on the priest-kits to fit men and women. The Amazon civ-
them better into his campaign.) ilization is different from the cul-
tures of the rest of the world in that
(3)What changes he might wi women occupy all the most impor-
to make to each Kit. (If, for exam- tant occupations and positions in
ple, our conception of the Barbar- their society: men are either
ian doesn’t match the DM’s, he second-class citizens,,or are all
might wish to change the benefits, kept ak slaves, or are exiled from
hindrances, or other factors to the culture altogether. Amazons
match his conception.) continually have to defend them-
selvesfrom the effortsof surround-
An Important Note ing civilizationsto “return them to
normal:’ and therefore they are
Several Priest Kits get reaction
bonuses and penalties as part of
pent at the beginning, and the charisma, he gets what is called a (The deity does not have to be fe-
emainder of starting gold re- “reaction adjustment.” (See the male; in classical mythology, for
instance, the Amazons’ patron
ned to the priest‘s superiors. Player’s Handbook, page 18.) was Ares, the very male god of
hers let the priest “keep the When the character has a high War.)
ange;” still others have limits charisma and receives a bonus, it’s
the amount that can be spent expressed as a plus: For example, The priestesses of this god inter-
+2. When he has a low charisma pret the god’s will for the Ama-
Races: If a particular priest-kit and receives a penalty, it’s ex- zons, fight alongsidethem in times
scriminates among the demihu- pressed as a minus: For instance, of combat, perform the usual serv-
an races (for example, if an elf -3. ice of guidance (and even mar-
riage, if this is still a function of
But here’s a special warning: this specific Amazon society):and
sometimes travel through the
When you roll the 2d10 for
Encounter Reactions (see the
outer world in an effort to learn above are as highly-regarded as lowing choices only: Shield,
the warrior, and the warrior is the leather, padded, studded leather,
what they can of the world of most-admired type of Amazon. brigandine, scale mail, hide,
men-in order to protect them- Outside the Amazon lands, among
selves from it, or to educate them- banded mail, bronze plate mail.
selves and the outer-worlders to male-dominated civilizations, the Once she has adventured else-
reduce misunderstandings be- priestess is looked on as an even where in the world, she may pur-
tween the cultures. more unnatural sort of unnatural chase other types of armor
woman. In cultures where men according to her priest-class limi-
There are no special ability- and women are approximately tations.
score requirements to be an Ama- equal in influence, the Amazon is
zon. looked on as a curiosity, and may Special Benefits: Male oppo-
even (at the DM’s discretion) be nents from cultures where women
lb abandon this kit, the charac- looked down on as a representa- fighters tend to be rare will be
ter would have to renounce her tive of a race that hasn’t yet come
to the conclusion that neither gen- amused, rather than cautious, the
Amazon citizenship... meaning der should oppress the other. first time they confront an Ama-
zon. Therefore, in a fight where
that she would have to identify Among player-character adven- such a warrior runs up against an
herself more strongly with another turers, the Amazon-priestess is Amazon for the fust time, the Am-
culture. likely to prove herself to be a
doughty fighter and an effective azon gets a +3to hit and +3 dam-
Barred: The DM will decide spellcaster. If the priestess charac-
which gods act as patrons for the ter starts out suffering a bit of dis- age on her first blow only This
Amazon civilization: most Ama- crimination when she’s intro- reflects the fact that her oppo-
zon priestesses will serve those duced into the campaign, that nent‘s guard is down.
spec? gods. However, not all Am- may be normal according to the
azo priestesses have to serve culture but the DM shouldn’t en- This bonus doesn’t work on any
those specific gods. An Amazon couragethis attitude, especiallyaf- Warrior character of fifth level or
culture could have as its patron ter she’s proven herself in higher, or a character of any other
the gods of War and Moon, for in-
stance, but a specific Amazon dangerous situations. Even if the class at 8th level or higher: in spite
priestess could serve another god. campaign’s main culture is dis- of any prejudices he might bear,
(Since each attribute has its own criminatory, the PCs should dem- this character is too seasoned an
role to play in any civilization,few onstrate a little more flexibility in adventurer to let his guard down
gods are really inappropriate.) their attitudes based on their ad-
Note, though, that no Amazon venturing experiences. that way.
priestess can serve the gods of Dis- At the DMs discretion, he can
ease or Peace. Also, since Amazon Secondary Skills: Required:
warriors must know the use of the Groom. give a w q , suspicious NPC a n In-
spear and long bow, an Amazon telligence check on a successful
priestess who cannot use those Weapon Proficiencies: Re- check, he will seethe attack coming
weapons will be looked down quired: None. Recommended: and deny the Amazon the bonus.
upon, and won’t command the re-
spect of priestesses who can. Spear, long bow: if possible, vari- The bonus won’t work on any
Therefore, an Amazon will com- ous axes and swords. male fighter who comes from a cul-
mand less respect unless she is a ture where women do regularly
priestess of one of the following Nonweapon Proficiencies: Bo- fight, or who has had fighting-
gods: Community, Competition, nus Proficiencies: Riding (Land- women comrades or faced
Elemental Forces, Good, Hunting, Based), Animal TTaining.
Light, MischieflTTickery, Moon, Recommended: (General) Animal fighting-womenopponents before,
Handling, (Warrior) Animal Lore, or even who has seen the Amazon
OracleslProphecy, Race (Human), Armorer, BowyerlFletcher, Hunt- hit someone else with this bonus
SkylWeather, Sun, War, Wind, Ing, Running, Survival, ’Racking. earlier.
Wisdom.
Equipment: When an Amazon It doesn’t work on player-
Role: Among the Amazons, the character is first created, she must characters unless the player is
priestess-types listed immediately buy her armor from among the fol- role-playing honestly enough to
admit that his character would un-
derestimate the Amazon.
Once the Amazon hits a charac-
ter with this bonus, the target (ifhe
!
rvives)will never fall for it again. one-on-onefighting but poorer at SkylWeather, Thunder) or other
can only be used successfully formation combat than those of barbarian attributes (Strength,
nce per victim, ever. But if the the “civilized”nations. These war- War). Gods of the “softer” attrib-
azon misses a target with this riors may, in fact, be berserkers utes (Arts,Love, Music, etc.)would
w, she continues to receive it (see The Complete Fighter Hand- be represented but their priests
book).They are still more in touch
t this target until she hits with nature and the world than the would be much rarer. No priest-
people of civilized lands. They hood is barred among the barbari-
id Hindrances: The Ama- may have very different customs ans, however scarce.
eceives a -3 reaction roll ad- from civilized folk.
R o l e In the campaign, the bar-
from NPCs from Priests of this community per- barian priest is a spooky, danger-
inated societies. Player- form the same functions as priests ous figure. Like barbarian
haracters do not have to demon- of civilized lands. However, bar- warriors, he’ll be grim and a little
this hostility unless they barians have more respect for the alien to his allies from civilized
o do so for role-playing pur- gods than civilized folk, and lands. First and foremost, he’s a
oses, and even then it should fade priests also are well-respected. defender of his people, and he’ll
s they come to respect her. most often be found wandering in
Wealth Options: The Amazon Kings and war-chiefs of their cul-
ets the ordinary 3d6x10 gp as ture listen to their counsel. In their lands other than his own because
culture, those who disagree with of some quest set him by the gods
: None are excluded. Hu- them do not insult them or their or some mystery he’s encountered
,elvish, and half-elvish Ama- guidance, and it is forbidden for a that requires him to travel in order
warrior to attack a priest of his cul- to solve it. When he finds his own
are most appropriate. ture (though defending himself tribesmen captured or enslaved in
es would substitute battle the outer world, which might be a
and warhammer for their from attack is all right... if he can common occurrence, he must do
apons and swine for their pre- his utmost to free them and return
red mounts. Gnomes would prove that it was defense, not ag- them to his own land, which can
ubstitute throwing axe and short
and would ride ponies, and gression). .imperil other goals he and his
have Racking and Survival There are no ability require-
ir Bonus Nonweapon Profi- player-character allieshave. .but
cies. Halflings would substi- ments to be a priest of a barbarian
javelin and sling for their or berserker tribe. The warriors of as a leader and protector of his cul-
ons, and Endurance and Set the tribe must have Strength 15,
es for their Bonus Nonweapon and priests will be most impres- ture, this is a duty he cannot
sive if they can approximate or refuse. (If he were to do so, the god
U C ~ C U ~ U W : I L U ~ p ~ e s its the match that score... but it’snot a re- would take it as a betrayal of goals:
halfway between quirement of the kit. see the Role-Playing chapter.)
hat we think of as civilized and As with the Amazon, abandon- Secondary Skills:The main oc-
His people live at the very ment of this kit means that the cupation of the barbarian’s tribe
character renounces his allegiance determines what sort of secondary
dge of or beyond the borders of to his tribe or clan and accepts citi- skill he knows. If the tribe raises
main zenship in some ,other culture. and sells horses, then the Groom
This means that he must now per- secondary skill will be known by
arriors, and tend to be deadlier in form his priestly duties in the fash-
ion of the priests of that culture. all tribesmen. Ask the DM what
the tribe’s main occupation is and
Barred Barbarian tribes tend to that will determine the required
have one or two patron gods, and Secondary Skill.
most of their priests will serve
those gods. These tend to be gods Weapon Proficiencies: Re-
of natural forces (Agriculture,Ani-
mals, DarknesdNight, Earth, Ele- quired: None. Recommended:Bat-
mental Forces, Fertility, Hunting, tle axe, swordhastard, bow (any),
Lightning, Metalwork, Nature, sling, warhammer. Naturally, the
priesthood may limit the priest’s
choice of weapons and not allow
him to learn all these.
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