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Published by archangel777, 2022-05-24 20:05:19

Priest Spell Compendium Volume 3

Priest Spell Compendium Volume 3

fQuest Spells

he maintained by granting quest spells only in true such as in a large temple). If the hierarchy of a
catastrophes.
temple has been destroyed, then the best of the
Excepfionaland unique circumstances will arise junior echelons may he granted quest spells.
that will draw quest magic info the game. This may
include racial interests (for elves, dwarves, and so Some cases may not offer as many options as to
on) such as defense of the homelands or protection the recipient of a quest spell. If the nearest priest to
of great fortresses,or it may include communities of
exceptional artisans wishing to draw quest magic the site of a mission is of a lower level that priests
from Powers. The discovery ofan intensely magi- at a faraway temple, the chances are good that this
cal artifact or place important to the power may priest will be granted a quest spell rather than await-
necessitate quest magic to secure it. Establishing ing the arrival of a faraway superior.Similarly,ifthe
and developing a major sacred location may justify senior priests of a temple are too old to travel or are
the use ofquest magic (especially with spheres such needed to maintain order at the temple, a priest of a
as Creation, Guardian, Protection,and Wards). Such lower level may he granted the quest spell.
cases are individually determined by the DM as
major elements of a campaign story line. In some situations, a Power will recognize an
extremely devoted follower by granting a quest
Situations Unworthy of Quest Spells
What types of requests do not m a n t a Power spell, passing up older, more experienced col-
leagues. Age and experience do not indicate devo-
grantinga quest spell? Generally, a quest spell is not
needed for events that affect only a minor sphere of tion or worthiness. Prodigies exist in all walks of
interestfor the deity and events that are part of normal
PrimeMatedconflict;aseninrpriestheingkledby life; clerics are no exception.
an agent of an evil Power isn’t enough to justify the
use of a quest spell. Any problem that has limited Faithfulness and piety of the priest are impor-
scale or should resolve itself in time through the tant hut difficult to judge. The priest must be
normal effortsof priests does not need quest magic. unswerving in his or her alignment and have an
exemplary record of service to the Power. It is rea-
The DM mnst considers whether a problem is sonableto ignore an offense committed due to mag-
out of the ordinary. Only under extraordinary cir- ical influence even if atonement was required (or
cumstances should a quest spell he granted. If the voluntarily undergone) as a result.

DM is in doubt, a simple question may provide the Obviously, these criteria depend on DM judg-
answer: Could the problem have a fair chance of res- ment. The DM must remember that priests are mor-
tals-and mortals have weaknesses. While a priest
olution through the use of upper-level priest spells if who has not been zealous in defense of the faith is
wisely used? Only if the answer is “no” should quest a noncandidate for quest spells, a priest who is pure
magic he considered.
of heart hut who has made a few errorsmight still be
Which Priests Receive Quest Spells considered for quest magic. However, such a priest
Only true and faithful SeNantS of a Power who may he asked to undertake a preliminary quest to
prove his or her worthiness.This is especially likely
have successfully used powerful magic are eligible if there is no time pressure for the greater quest or
for quest spells. This limits quest spells to priests; if the priest has asked the Power for quest magic
although a paladin may he true and faithful, his or
her experience is not sufficient to command the rather than the Power commanding the priest.
magical energies of potent quest magic. A preliminary quest is not a trivial affair; it

Level limitations are important. It is very rare for should present a stiff challenge. In a campaign, it is
a priest of less than 12th level to he granted quest especially appropriate if such a quest doubles as au
magic. Priests of 9th level and lower cannot use opportunity to acquire a new resource (magical
quest magic; the strain of holding and shaping such items, henchmen, followers,NPC co-operation. and
magic is too great. so on) which might assistthe greater quest to come.

A priest mnst possess Wisdom of 17or better to How Is the Quest Spell Granted
cast quest spells. It is quite possible for a priest to he A priest must undergo specific preparations to
granted a quest spell hut not possess the wisdom to
cast 7th-level clerical spells; Powers sometimes receive a quest spell. Isolated prayer and medita-
work in mysterious ways. tion for 24 hours are required (double this if the
priest has Wisdom of only 17 or is below 12th
Under normal conditions, quest spells are level). If this period is interrupted, the priest must
granted to high-level priests rather than to their begin anew. Following this period, the priest needs
junior counterparts (when such an option exists,
one hour to establish an maintain a direct mental
link with the patron Power and receive the spell into
his or her mind. During this communion, the priest
is in a state of exultation and is oblivious to the ont-
side world. He or she cannot he roused from this

reverie. The DM may rule that specific ceremonies spell. The quest prayer overrides the ordinary
he carried out hy the priest during the time of med- prayer spell.
itation and the time of the granting of the spell.
Saving Throws: Target creatLlIes at whom quest
These ceremonies should he determined in accor- spells are cast are usually allowed no saving throws.
dance with the nature of the religion. The priest may Magical items that would normally protect against
he required to he in a major church or temple for the the type of effect (for example, a rinz offree action
ceremony. The presence of junior priests and against a holdparalysis effect) allow a weakened
saving throw of 18. Magic resistance functions, but
acolytes, perhaps united in mass prayer, may also he at one-half normal. If a quest spell has multiple
needed. However, these are only suggestions and magical effects, magic resistance checks must he
should not he rigidly enforced-a god of travelers made against each affect.

would not require a quest spell to be granted in a Faith Magic
temple, for example.
A unique feature of clericalmagic isfaith magic.
Introducing the Quest Spell Using this special category of priest spells, clerics
can create semipermanent wards, sanctify ground,
Bringing a quest spell into a campaign should he ensure good harvests, or even improve the health of
a major event. It should create a powerfa1atmosphere followers. In short, this amplified magic allows cer-
that includes elements of pageantry, solemnity, and tain clerical spells to be increased and intensified
ceremony to make the event come alive in the game. through the combined efforts of priests and wor-
Such considerations of staging and flavor are left to shipers. Range, area of effect, duration, and even
DM discretion and the demands of the campaign. damage can he altered through devotion and com-
bined spellcasting.
The Cost of Quest Spells
To gain this ability, priests and their worshipers
Quest spells are not granted without a price. A form groups to create faith magic. Priests of nearly
all religions seek out worshipers, estahlish temples,
priest receiving a quest spell is unable to memo- retire to monasteries, and establish seminaries.
While there are many practical reasons to form such
rize spells of the highest level he or she is allowed. groups, priests’ attitudes are also shaped by this
important difference between clerical and wizardly
Memorized spells of that level are lost (for exam- magic-the ability to combine magical power.
Wizard spellslack the properly to benefit from devo-
ple, a 13th-level cleric is unable to use 6th level tional power-wizards gain no magical benefits
from founding monasteries or attracting followen.
spells).
Devotional Powei
A cleric who has been eranted a auest svell does The core of faith magic is devotionalpower. This
I 1.
power comes from the dedication of ardent follow-
not gain the ability to automatically cast it again. ers and priests. It is not something that can he
manipulated directly (like a spell), although it is a
Each time a priest wishes to use a quest spell, the source of power for spells. Unlike magical energy,
devotional energy is not tied to a particular charac-
described procedures must he repeated. ter class. Ordinary people are as much a source of
this power as are adventurers. Only priests are sig-
Adjudicating Quest Spells nificantly different;their lifelong dedication to their
The rules that follow apply to all quest spells. god being the wellspring for even greater power.

The DM should avoid altering these rules, in order Not everyone is a source of devotional energy.
to use quest spells consistently and fairly Almost every character generates a small amount
of power, but only those persons dedicated in their
Components: Material components are not beliefs provide the amounts needed for faith magic.
needed for quest spells. All quest spells use verbal Even at this level, the total energy provided by each
and somatic components. Since this is invariant,com- person is very small. Thus, faith magic can be used
ponents are not included in the spell descriptions. only when large numbers of sincere worshipers

Duration: In the spell descriptions, the term

“day” is often used. “Day” means “until the next
dawn” if the priest casts the spell during daylight
hours and “until the next dusk” if the spell is cast
during nighttime hours.

Countering Quest Spells: Most quest spells
cannot he dispelled. Because of their semidivine
origin, mortal dispel magic spells simply do not
affect them. In most cases, only other quest magic

will directly counter quest magic.
This also applies to attempts to counter specific

elements of quest spells, For example, certain quest

spells include the effect of apruyer spell in the area
of effect of the quest spell. Such a pruyer effect
cannot he countered by the use of a mortal prayer

J 778 \

gather, such as particularly devout congregations, cast cooperatively @ut not necessarilymust be), are
monasteries, seminaries, and universities operated marked as well.
by a religious order. Sincere belief is the most
important factor. While persons attending a service Divine Intervention
may he numerous, casual followers do not con-
tribute to the effect. The gods are not unwilling to aid their wor-
shipen. The fact is, gods have so many worshipers
Before its power can be harnessed, the devo- that they prefer to give aid of a less specific and
tional energy of a groups mnst be gathered and con- more general nature-subtle aid that will help their
centrated toward a single effect. This is known as worshipers as a whole. This type ofaid often goes
focusing the effect. Once focused, the devotional unnoticed in the short run (except hy high level
energy provides power needed to maintain a spell priests, who know what to expect). Specific aid to
effect, increase its area of effect, or create a number individuals is extremely rare, despite the fact that
of other different results. A focus is created by this is the type of aid deities are most frequently
means of the 4th-level spellfocus. requested to supply.

Once the devotionalenergy has been focused the If the supernatural powers of the various Outer
priest or priests can cast the spell to be amplified. Planes could and would continuallyand constantly
Using the devotional energy gatheredby thefocus, involved themselves in the affairs of the millions
the spell’s area of effect, duration, or both can be upon the Prime Material Plane, they would not only
increased. The exact increasedepends on the level of he so busy as to get neither rest nor relaxation, but
the priest casting thefocus spell. Such amplified these deities would be virtually handling their own
spells typically affect a building (such as a church affairs and confronting each other regularly and
or hospital), group of buildings, or even an estate. often. If an entreatyfor aid is heard one time in 100,
surely each and every deity in the multiversewould
The spell remains in effect as long as thefocus be as busy as a switchboard operator during some
exists. This requires a minimum number of wor- sort of natural disaster. Even giving each deity a
shipers and periodic renewals of the spell. Since the nominal number of servants able to supply aid to
duration of a focus is long, these renewals often desperate adventurers, the sihlation would be frcn-
coincide with important festivals of the religion, zied at hest. Add to the effects of various spells-
when numerous worshipers arc present to provide commune, contact other plane, gate. It is obvious
devotional energy. that interventionby a deity is no hifling matter, and
it is not to be allowed on a whim, even if the char-
Cooperative Magic acters are in extremis!

Cooperative spells are unique to priests. These This is not to dictate that deities will never come
spells allow several priests to combinetheir abilities to characters. The mighty evil gods and fiends are
to create a greater effect. Combine (1st level) is one prone to appear when their name is spoken-pro-
type of cooperativespell. vided they stand the possibility of gaining converts
to their cause. The forces of good might send some
Cooperative spells do not require a focus or powerful creatureof like alignment to aid characters
devotional energy; all that is required are two or on a mission in their behalf. Certainly in the case
more priests of sufficient level to cast any coopera- of some contest between opposing deities, all sorts
tive spell. Casting times for cooperative spells are of interventionwill take place-but always so as not
much shorter than those required for quest spells or to cause the deities themselves to he forced into
faith magic, making cooperative magic useful to direct confrontation!The accumulationof hit points
adventuring priests. and the ever-greater abilities and better saving
throws of characters generally represents the aid
All priests who attempt cooperativemagic must supplied hy supernaturalforces. In most cases, the
know the spell to he cast and be of the same ethos. DM determines the involvement of deities as the
Generally, only priests of the same religion can use campaign develops.
cooperative magic. However, priests of deities
known to work in close harmony are sometimes Note: Deities will not intervene on theplanes that
able to use cooperative magic with each other. The are the habitation of other deities: the Outer Planes.
decision lies with the DM, since the relations Neither will they venture to involve themselves in
between different deities vary greatly from cam- the Positive and Negative Material Planes. Intcrven-
paign to campaign. tion in the Elemental Planes is subject to DM option

Note: In this series, cooperative spells are
marked with an asterisk(*).Those spells that can be

J 779 \

based on the population there (if there are elemental tary leaders, royal wizards, and so on. For example,
gods, the deities from the Outer Planes will not go if the average level of characters in the campaign,
there). Intervention occurs only on the Prime Mate-
rial, Astral, or Ethereal Planes in most cases. both player and nonplayer, is around 5th level, then
a candidate for ascension should be something like
- ." 9th or 10th level. If the average level is something
like 15th, then a character would have to he in the
General Intervention realm of 25th-30th level!
The followingguidelines can be used if a char-
Second, the character's ability scores must have
acter initiates the possibility ofdivine intervention.
If the charactcr beseeching help has been been raised through some mighty world-shaking
magic to be on par with the lesser demigods. Should
exemplary in faithfulness, allow a straight 10% such an act he lightly considered, remember that a
chance that some creature will be sent to his or wish spell is the most powerful magic that mankind
her aid if this is the first time the character has
asked for help. can control, and such an average increase in abilities
would literally take the power of dozens of wishes.
If 00 is rolled the deity itself may come (1%
chance per levcl of the character), and this Third, each personage must have a body of sin-
chance is modified as noted. cere worshipers, people convinced of his or her
divinity due to their witnessing of andor belief in
Each previous intervention on -5% the mighty deeds and miracles the character has per-
behalf of the character -5% formed (and continues to perform). These must be

Alignment behavior only medial genuine worshipers, honest in their adoration or pro-
pitiation of the person.
Alignment behavior borderline -10%
Fourth, the person in question must be and have
Direct confrontation with another -10% been a faithful and true follower of his or her align-
deity required by the situation
ment and patron deity. It is certain that any deviation
Character opposing forces of +I% will have been noted by the divine powers.
diametrically opposed alignment
If all of the above conditions have been met, and
Character serving deity proximately +25% the character has fulfilled a sufficient number of
(through direct instructions or by
means of an intermediary) divine quests, then the character's deity may choose
to invest the candidate with a certain amount of
It is incumbentupon the DM to prevent players
divine power, and bring the character into the ranks
from becoming too dependent on this rype of aid. of the god's celestial servants. This process of
A good default approach is to make sure that spu- ascension usually involves a great glowing beam of
rious calls for divine intervention ultimately cost
light and celestial fanfare, or (in the case of those
more than the beseeching character benefits. transmigrating to the lower planes), a blotting of
the sun, thunder and lightning, and the disappear-
Divine Ascension ance of the character in a great smoky explosion.

It is remotely possible for mortals to ascend into Characters thus taken into the realms of the gods
the ranks of the divine. However, there are certain serve their patron as minor functionaries and mes-
requirements that must be fulfilled before such a
thing can happen. sengers. After several centuries of superior service

First, the character in question must have and gradual advancement, exceptional servants may
advanced to an experience level that is significantly be awarded the status of demigod, which includes
above and beyond the average level of adventurer- having an earthly priesthood and the ability to grant
type characters in the general campaign. This
includes all such nonplayer character types as mili- spells to the demigod's priests.
Naturally, ascension to divinity effectively

removes the character from the general campaign,
as he or she becomes a nonplayer member of the
DMs pantheon. The section on divine intervention
applies in general to these characters as well, as the
patron deity has more important jobs for his or her

servants than to continually send them when called
to interfere in worldly matters.

1 780 \

Animal Sanctuary (1)
Call Animal or Bird (1)

Hibernate (1)

BestowRemove Minor Curse (3)

Prepare Enchantment (5) Druid’s Decay (3)
BeFtowRemove Major Curse (6)
Insect Ward (3)
Invisibility To Animals, 10’ Radius (3)
Oxen Strength (3)
Protection from Insects (3)

INSECTPLAGUE( 5 ) SNAKE CHARM (2) \
Music of the Spheres (2)
Viper’s Bite ( 5 )
Dictate (3)
ANIMAL SUMMONIN11G1 (6) Emotion Control (3)
ANTIFANIMASLHELL(6) CLOAK OF BRAVERY(4)
FREEACTION(4)
Control Lycanthropes (6)
Gloomcloud (4)
CREEPING DOOM(7) FEEBLEMIN(6D)

RENCARNAT(7E) CONFUSIO(7N)
Finger of Death (7) EXACTIO(N7 )
Combat
Call Hunt (7) COMMAN(DI )
MAGICALSTONE (1)
Astral Aranen’s Divmational Armor (1)
Astral Celenty (1) AID (2)
Speak with Astral Traveler (1) SPIRJTUAHLAMMER(2)
Astral Awareness (2) Enhance Turning (2)
Ethereal B a m e r (2) PRAYER(3)
Astral Window (3) Unearthly Choir (3)
Etherealness (3) Heroim (3)
Join with Astral Traveler (4)
PLANESHIFT( 5 ) FLAMESTRIKE ( 5 )

Otherworld (6) WORDOF RECALL(6)
Word of Vengeance (6)
ASTRALSPELL(7) HOLYWOW (7)
Creation
Chaos LIGHT(1)
Battlefate (I) Holy Symbol (2)
Mistaken Missive (I)
Portent (I) 782
Chaos Ward (2)
Dissension’s Feast (2)
Miscast Magic (3)
Random Causality (3)

Spliffs Wonder Bubbles (3)

Chaotic Combat (4)
Chaotic Sleep (4)
Inverted Ethics (4)
Chaotic Commands ( 5 )
Entropy Shield (6)
Uncontrolled Weather (7)

Charm
COMMAY(D1)
REMOVEFEAR(1)
SANCTUARY (1)
DETECTCHARM(2)
ENTHRAL(L2)
HOLDPERSON(2)
MESSENGE(R2)

J

Find Water (1) Thunderclap (3)
Read Language (1)
Conjure Grcater Elemental (7)
Bat Sense (2)
Know Language (2) Sense Direction (I)

Find Portal (3) Warp Stone Or Metal (4)
Water Window (3)
Nature b Charm (Si
Alter Luck (6)
Divine ETent (6) Shatter Stone and Metal ( 5 )
Seal of Destiny (6) Sink into Earth ( 5 )
Scek (6)

Conjure Greater Elemental (7) Effervescence (4)

Elemental Fire T R A N S M ~RTOECKTo MUD( 5 )
Firelight (I)
Log of Everhuming (I) Cloud of Purification ( 5 )
FIRETRAP(2) Produce Ice ( 5 )
FLAMEBLADE(2) Nature's Charm (5)
HEATMETAL(2)
PRODUCFELAME(2) Geyser ( 5 )
F L A M EWALK (3)
PROTECTION FROM FIRE (3) P A ~ WT ATER(6)
TRANSMUTWEATERTo DUST( 6 )
Psychic Immolation (3) Conjure (Air or) Water Elemental (6)

PYROTECHNI(C3S) Guardian
PRODUCFEIRE(4) LIGHT(1)
Protection from Elementals, 10' Blessed Watchfulness (1)
Sacred Guardian (1)
Radius (4) SILENCE, 15' RADIUS (2)
Animate Flame (5) WYVERNWATCH(2)
WALLOF FIRE( 5 ) Iron Vigil (2)
C O N T N A L LIGHT(3)
Call Phoenix ( 6 ) GLYPHOF WARDING(3)
ABNRE (4)
CONJURFEIREELEMENTA(6L) Dnnensional Anchor (4)
FIRE SEEDS( 6 )
CHARIOT OF SUSTARRF (7) Lesser Guardian Seal (4)
Psionic Barrier (4)
FIRE STORM (7)
DISPELEVIL( 5 )
Elemental Water
CREATWE ATER( I ) Page Guardian ( 5 )
Precipitation (I)
Watery Fist (2) BLADEBARRIER( 6 )
Purr& Water (1) FORBIDDANCE ( 6 )
Pressure Resistance (2)
_. Imbue Purpoqe (6)
Hailstone (2)
Spring (2) SYMBOL (7)

WATERBREATHIN(G3) Healing
WAER WALK (3) CUXE LIGHTWOUNDS (I)
Cloudburst (3)
SLOW POISON (2) \
Water Wmdow (3) Cure Moderate Wounds (2)

Enhance Water Creahrre (4) 784
LOWER WATER (4)
REFLECTNPOOOL (4)
Pmtectronfiom Elementals, 10'

Radius (4)

J

Regenerate Senous Wounds (4)
CURE CRlTlCAL WOUNDS ( 5 )
Regenerate Cntical Wounds (5)

Regeneratwe Heal (7)

Resist Turning (2) Heal Plants (

Magic Creeper (1)
Nectar (1)
Ripen (1)
Banish Blight (2)

PLANT GROWTH (3) RESIST F I R E ~ S IC~OLTD (2)
SNARE (3) WITHDRAW(2)
SPIKE GROWTH (3) Resist Acid and Corrosion (2)
TREE(3) Pressure Resistance (2)
Slow Rot (3)
Shape Wood (3) Death Prayer
Protection from Charm (2)
Druid'\ Decay (3)
Ileal Trees (3) MAGICAVLESTMEN(T3)
Pass without Trace. IO' Radius 13) NEGATIVPELANE PROTECTION (3)
Splinter Wood ( 3 ) REMOVE PARALYSIS (3)
Line of Protection* (3)
HALLUCMATOFROYREST (4)
HOLD PLANT(4) Mind Cloak (3)
PLANT DOOR (4) Protection from Arnorph? (3)
SPEAKWITH PLANTS(4) Wind and Rain Protection (3)
STICKSTo SNAKE(S4)
Hunger (4) PROlZCTlON FROM EVIL,10'
Knurl (4) RADIUS (4)
Needlesform (4)
SPELLIMMUNIT(Y4)
Decompose (4) Profechonfrom Gas, S'Radius (4)
Profecfionfrom Lycanfhmpes, IO'
ANTIEPLANSTHELL( 5 ) Radrus (4)
COMXVVE WITH NATURE( 5 ) P m f e c k o n f i o m Traps (4)
PASS PLAhT ( 5 ) Protechonfrom Undead, 5'

Thornwrack (5) Hand of Fate (4)
Protcction from Electricity (4)
Animate Tree ( 5 ) Protection from Electncity, 10' Radius (4)
Stonenood (5)
ANTI-PLANSTHELL( 5 )
LIVEOAK (6) Impregnable Mind (5)
TRANSPORT VIA PLANTS( 6 ) Protection from Fiends, IO'
TURNWoo0 (6)
WALLOF THORNS (6) Radius (5)
Ivy Siege (6)
Adaptation (5)
Blossom ( 6 ) Protection from Petnfication, 10' Radius ( 5 )
Earthwrack (6)
Anti-Anunal Shell ( 6 )
CHANGESTA(F7F) Anti-Mineral Shell (7)
Tree Spinf (7) Impervious Sanctity of Mind (7)

Unwilling Wood (71 Sphere ofAdaptation (7)

Holly Dart (7) Summoning
Suitam's Transformation (7) Call Upon Faith (1)
DUSTDEVIL(2)
Protection MESSENGE(R2)
ENDUREHEATIENDURE COLD (1) Draw Upon Holy Might (2)
PROTECTION FROM EVlL (1) Summon Animal Spirit (3)
SANCTUAR(1Y) A B ~ U R(E4)
Ring of Hands* (1) Elemental Control (4)
Dimensional Translocation (5)
DISPELEVIL( 5 ) i

786

Warmth (3)

~

Dark Fire (2)
Pass without Notice (2)

Surelock (4)





DARKSUNSetting

This list is the complete DARKSUNspell index originally presented in Earth. Ail: Fire, and Wafer(#2422),
updated to include spells from the PLAYEROS mon:Spells &Magic hook. The “Cosmos” list is given first, fol-
lowed hy the elemental spheres of Air, Earth, Fire, Water and the quasi-elemental spheres of M a p a , Rain,

Silt,and Sun. In general, DARKS m spells from magazine sources have been included in the sphere ofCosmos.

Sphere of the Cosmos Level 2 Level 3
Aid (2) Accelerate Healing (3)
Level 1 Altruism (2) Adaptation (3)
Analyze Balance (1) Astral Awareness (2)
Augury (2) Animate Dead (3)
Animal Friendship (1) Aura of Comfort (2)
Barkskin (2) Astral Window (3)
Anti-Vermin Banier (1) Black Cairn (2)
Astral Celerity (1) Calm Chaos (2) Caltrops (3)
Choose Future (3)
Battlefate (1) Chant (2)
Bless (1) C h a m Person or Mammal (2) Continual Light (3)
Blessed Watchfulness (I) Cure Moderate Wounds (2) Control Animal (3)
Call Upon Faith (1) Detect Charm (2)
Calm Animals (1) Dissension’s Feast (2) Cure Blindness or Deafness (3)
Combine* (I) Draw Upon Holy Might (2)
Command (1) Emotion Perception (2) Cure Disease (3)
Courage (1) Enthrall (2)
Cure Light Wounds (1) Ethereal Barrier (2) Dictate (3)
Detect Evil (1) Find Traps (2) Dispel Magic (3)
Detect Magic ( 1 ) Efficacious Monster Ward (3)
Detect Poison (1) Frisky Chest (2) Emotion Control (3)
Detect Snares &Pits (1) Goodherry (2) ExtradimensionalDetection (3)
Hesitation (2) Feign Death (3)
Dispel Fatigue (1) Glyph of Warding (3)
Emotion Read (1) Hold Person (2)
Entangle (I) Holy Symbol (2) Helping Hand (3)
Hand of the Sorcerer Kings (1) Idea (2)
Invisibility to Animals (1) Hold Animal (3)
Invisibility to Undead (1) Iron Vigil (2) Hold Poison (3)
Know Age (1) Invisibility Purge (3)
Know Direction (1) Know Alignment (2)
Know Time (I) Lighten Load (2) Know Customs (3)
Messenger (2) Locate Object (3)
Light (1) Magical Vestment (3)
Locate Animals or Plants (1) Might of the Sorcerer-Kings (2)
Mind Read (2) Memory Read (3)
Merciful Shadows (I) Miscast Magic (3)
Mistaken Missive (1) Moment (2) Moment Reading (3)
Morale (I) Music of the Spheres (2) Negative Plane Protection (3)
Orison (1) Nap (2) Plant Growth (3)
Pass without Trace (1) Obscurement (2) Prayer (3)
Personal Reading (I) Protection from Orisons (2) Random Causality (3)
ProofAgainst Undeath (1) Ranike Cloud (3)
Protection from Evil (1) Resist Acid and Corrosion (2)
Remove Fear (1) Restore Strength (2) Remove Curse (3)
Ring of Hands* (1) Silence, 15‘ Radius (2)
Sacred Guardian (1) Remove Paralysis (3)
sanctuary (I) Slow Poison (2) Repair Injury (3)
Shillelagh (1) Snake Charm (2) Rigid Thinking (3)
Speak with Animals (2) Slow Rot (3)
Speak with Astral Traveler (1) Spiritual Hammer (2) Snare (3)
Weighty Chest (1) Trip (2) Speak with Dead (3)
Spike Growth (3)
Warp Wood (2)
Withdraw (2) Squeaking Floors (3)
Wyvern Watch (2) Starshine (3j
Strength of One (3)
Zone ofTNth (2) Summon Insects (3)
Telepathy (3)
Thief’s Lament (3)
Tree (3)

1 790 L







General (Uncommon) Spells

Purify Self (1)
Omen (2)
Continual Faerie Fire (3)
Glyph of Warding: Telatha (3)
Hold Metal (4)

Censure (4)
Control Giant Insect (4)
Float ( 5 )
Hard Water ( 5 )
Break Limb (6)
Create Lhdead Minion 17)



Intensify Sensation (3) Tempus Valkur
Kiss of Sharess ( 5 ) Holy Flail (3) Sea Legs (1)
Reiea1 (4) Weathertell (1)
Shaundakul Dance of the Fallen (6) Cure Scurvy (2)
Favor of Shanndakul(2) Bladebless (7) Swim (2)
Shadow Sword (4) Sacred Link (7) Home Pori (3)
Still Waves (4)
Gauntlet of Winds ( 5 ) Tom Favor ofValkur ( 5 )
Compel (3)
Shiallia Hand of Torm (4) Velsharoon
Ease Labor (3) Bolt of Glory (6) Claws ofvelsharoon (1)
Fertility (4) Swordward (6) Undead Form (4)
Endless Dance (6) Gaseous Form (5)
Tymora Velsharoon’s Death Pact (7)
Siamorphe Favor of Tymora (2)
Divine Bloodline (1) Feat (4) Waukeen
Unquestioning Obedience (2) Luckholt (6) Truemetal (1)
Loyal Vassal (3) Summon Lock Lurker (3)
Divine Investitwe (5) TYr Doublecoin (4)
Wolfjaws (2) Minor Wealthhvist ( 5 )
Silvanus Hammer of Justice ( 5 ) Wealthtwist (7)
Briartangle (4) Sword and Hammer (6) Wealthword (7)
Oakheart (4) Resplendence of
Smoke Ghost (4) Chultan Pantheon
Thorn Spray (4) Renewed Youth (7)
Fireward (5) Eshowdow
Mulch (5) Ulutiu Continual Shadow (3)
Death Chariot (7) Magical Tether (1) Summon Shadow Spirit (4)
Ice Walk (1) Wall of Shadow ( 5 )
Sune Protection from Cold (3)
Love Bite (2) Sseth
Rapture (3) Umberlee Snake Charm (of Sseth) (1)
Veil of Djalice (4) Speak with Drowned Dead (3)
Merge with Nature (6) Venom of Varae (3)
StrikingWave (4) Snake Skin (4)
Talona Oars to Snakes (4)
Poison Touch (2) Stormcloak (4) Ubtao
Cloud of Pestilence (4) Waterspout (6) Spirit Mask (1)
Free Will (2)
Touch of the Talontar (4) Maelstrom (7) Call Dinosaurs ( 5 )
Talona’s Blessing ( 5 )
Uthgar
Talos Fortitude of Uthgar (1)
Wind Lash (2) SummonAncestor (3)
Storm Shield (3) Spirit Quest (6)
Storm Cone (5)



,,

Beguiling (2) St. Cuthbert

Blackhand (3) Iuz
Bloodgloat ( 5 ) luz

Bolt of Glory (6) Heironeous
Bonechain (4) Iuz

Chain Madness (6) Iuz
Clawcloud (4) Iuz
Command Earth (6) Uiaa
Create Thassaloss (6) Iuz
Death Touch (6) Iuz

Disc of Concordant
Opposition ( 6 )Boccob

Dispel Darkness ( 1 ) Pho1iu.s

Ebony Tendrils ( 5 ) Neruii
Enmeshment (6) 1.stu.s

Footsore (4) Fhurlanghn
Glow (3) Pholtus

Henley's Digit of Disruption

(7) Iggwiiv*
Lifebane ( 5 ) Iuz
Meteors of Celestian (4)

Celestian
Plague (4) Incubulos

Priest Lock (2)

Protection from Misforhme

(4) Raiishaz
Reflect ( 5 ) Pholtirs
Screaming Skull ( 5 ) Iuz
Spittle (1) iuz
Stalk (2) Ehlonna
Stone Curse ( 5 ) Iuz
Summon Varrangoin ( 6 )Iuz
Sunburst (4) Pholtus
Turnbane (3)Iuz
Vampiric Mist (6) Iuz
Venomed Claws ( 5 ) Iuz
Vicissitude (2) Raiishoz

Oriental Priest Spells

The shukenja of this setting use this list instead of the standard priest spell list from the PHB. The oriental

spells are listed as being “very rare” in other settings, but appear in only in this list (accounting for shuken-
ja operating in a western campaign).The spells smoke bridge ( 5 ) and karma curse (7), appeared in the Horde

supplement, and have a Tibetan flavor. The spell, ancestral blessing (Z), appeared in Legends & Lore in the
Chinese section. The spell kami absorption ( 5 ) appeared in Legends & Lore in the Japanese section.

1st Level 3rd Level 5th Level
Animal Companion Castigate Advice
Cure Blindness Air Walk
Augury Cure Disease Atonement
Beneficence Death’s Door Commune with Greater Spirit
Bless Detect Curse Cure Critical Wounds
Calm Dispel Magic Dispel Evil
Cure Light Wounds Divination Mental Strength
Deflection Dream Vision Possess
Detect Disease Flame Walk Raise Dead
Detect Evil Invisibility to Spirits Remember
Detect Harmony Know Alignment Strength
Detect Magic Levitate True Seeing
Detect Poison Magical Vestment
Divining Rod Oath 6th Level
Know History Possess Animal Find the Path
Omen Prayer Force Shapechange
Purifv Food & Drink Remove Curse Heal
Resist Remove Paralysis Immunity to Weapons
Snake Charm Speak with Dead Inanimate Servant
Trance Substitution Instruct
Weapon Bless Invisibility to Enemies
4th Level Longevity
2nd Level Abjure Plane Shift
Aid Chant Cure Serious Wounds Quickgrowth
Commune with Lesser Spirit Detect Lie Smite
Create Spring Detect Shapechange Speak with Monsters
Detect Charm Endurance
Detect Life Exorcise 7th Level
Dream Sight Fate Ancient Curse
Enthrall Neutralize Poison Astral Spell
Hold Person Pacify Compel
Holy Symbol Penetrate Disguise Divine Wind
Know Motivation Polymorph Self Exaction
Messenger Protection from Evil 10’ Radius Gate
Obscurement Reanimation Holy Word
Protection from Spirits Remorse Quest
Request Reward Reincarnate
Slow Poison Snake Barrier Restore Spirit
Snake Summoning Speak with Plants Resurrection
Speak with Animals Spell Immunity Wind Walk
Warning Sustain
Withdraw Tongues

1 799 i



Savage Setting

This list is based on the Shaman (#9507), with a few from other sources. Deity-specific spells are not
included; for example, those of Ubtao and Nohanion from the FORGOTTERNEALMSsetting.

Level 1 Level 3 Perfect Perception (4)
Bind Fetish (3) Rending (4)
Hunt Nemesis (1) Call Pack (3) Transfer Curse (4)
Totemic Image (1) Chattel Spirit (3)
Voodoo (1) Cleanse Hearth (3 ) Level 5
Control Animal (3) Animal’s View (5)
Level 2 Create Mask (3) Bind Guardian (5)
Amulet (2) Haunting Notes (3) Call Ghost Pack (5)
Animal Spy (2) Lion’s Claws (3) Charm Spirit (5)
Boneiron (2) Resist Injury (3) Cleanse Community (5)
Bonewood (2) Revive Spirit (3) Converse (5)
Call Animal (2) SpiritAnimal Form (3) Create Jungle Minions (5)
Casting Out (2) Summon Animal Spirit (3)
Circle of Protection Transfer Offense (3) Level 6
WalkAmong Beasts (3) Beckon Spirit (6)
from Spirits (2) Jungle Avatar (6)
Command Another’s Pet (2) Level 4 Mortal Snare (6)
Contain Spirit (2) Bad Medicine (4) Reinvigorate Nature (6)
Create Spirithife (2) Tame Animal (6)
Death Candle (2) Conjure Jungle Minions (4)
Death Curse (2) Create Sanctuary (4) Level 7
Heal Spirit (2) Extract Spirit (4) Calling Melody (7)
Protection from Serpents (2) Lizard Limbs (4) Council of Spirits (7)
Sense Spirit (2) Locate Spirit Animal (4) View Animal Mind (7)
Understand Curse (2) Log To Lizard (4)

SPELLJAMMSEeRtting

Only a very few priest spells were created for this setting.Although these have small use in a game that does
not use this material, the list is provided as a summary of the spells that do exist currently

Create Air (1) Softwood (4) Flyfield (5)
Contact Home Power (2) Create Minor Helm (5) Create Abnosphere (7)
Debris Bamer (5)
Detect Powers (2)

Vedic Spells

These are based on traditional Hindu mythology. These spells originally appeared in a DRAGOMNagazine
article, hut the notes for reincarnationsight are from the section on Indian mythology from the Legends &
Lore hook.

Om (1st) That Art Thou (3rd) Call Avatar (7th)
Sanctify Ghi (1st) See All Faces (4th) Penetrate Cosmic Ignorance

Karma Sight (2nd) Conceal Lifeforce (5th) (7th)
Steep Soma-Juice (2nd) Pool of Deeds (5th)
Flame Walk (3rd) Reincarnation Sight (6th)

LJ 801

Rare (and VeryRare)
Dwarven Spells
Wedaon of the Earth
Detdct Harmful Cas ((~11),)

Enchant Runestones (2j

Forge Five (2)
M r k ofEroiherhood (2)

Earth Sense (3)

Lightning Water (3)
Pillar of Eomgar (4)

Restore Earth (4)

:3) Circle of Stone* ( 5 )

Commune with Earth (5)
Doom Curse ( 5 )
Mother Lode (5)
Create Muchine* (6)
Hand ?f Borogar (6)

Rennv Deposit (7)

Rune oCfhIamnpt r(e7)gnable
Rune

Definse* (7)
Rune ofPower (S)

Uncommon (or Rare) Spells
Camouflage (2)
Seelung (2)
Faith Arrow (2)
Faene Flame? (5)
Garments of Elvenkmd (6)

Uncommon (or Rare)
Drow Spells

Revenance (2)
Giant Spider (3)
Spellweb (3)
Venom Immunity (3)
Passweb (4)
Stone Walk (4)
Undead Regeneration (5)



Nonhuman Priest Spells

Generally few unusual priest spells have been recorded for nonhuman races. These are listed helow for all
races except drow elves, whose spells appear in the demihuman section. In addition, the original 1st Edi-
tion list for nonhuman tribal casters is reproduced here as well. Note that the dragon spells include only

spells granted to dragon spellcasten, as opposed to humans and nondragons who are members of a dragon-

worshipping cult.

Beholder Elemental, Earth Sahuagin
Control Death Tyant (4) Earthenair (3) Gloom (2)
Create Death Tyant (7) Earthenport (5) Cmsh of the Depths (4)
Murk (4)
Dragon Elf, Drow
Eternal Sleep (1) See Demihuman section Yuan-Ti
Ecdysis (2) Histchii Brew (4)
Dire Chant (3) Elf, Sea Elf Venom of Varae (3)
Surface Sojourn (I)
Dwarf, Duergar Shark Charm (2) lkeant
Steal Psionic Strength (1) Cetacean Form (7) Command Forest (5)
Augment Psionics (2)
Deflect Psionics (4)

J 805 \

..
Witch-Doctor Spells

1st Level
Affect Normal Fires
Dancing Lights
ldentify
Push
Shield
Ventriloquism

2nd Level
Audible Glamer
Detect Invisibility
lnvisibility
Levitate
Magic Mouth
Scare

2nd Level Class Maximum
Bugbear
Gnoll
Kobold
Lizard Man

4th Level Class Maximum
Cavernan*
Goblin
Hobgoblin
Orc

New Spells
Hand Fire (1)
Scribe ( I )
Death Prayer (2)

Translate (2)

Detect Cursed Items (3)
Dismiss Undead (3)
Minor Ward (4)
Scroll (4)
Maior Ward 1_5) I
Communicate (6)



New Spells

Detect Untruth (1)

Read Language (1)
Know Intent (2)
Know Language (2)
Omen I (2)
Call Spirit (3)
Detect Spirits (3)
Divine Truth (3)
Sympathetic Magic I (3)
Omen I1 (4)
Psychic Impressions (4)

Greater Vision ( 5 )
Hidc (5)
Life Steal ( 5 )
Sympathetic Magic 11( 5 )
Divine Event ( 6 )

Memory (6)

Omen 111(6)
Recall Spell (6)

Seek (6)
True Name (6)
Divine Inspiration (7)

Spell Drain (7)



Priest Spell Index

This index contains the priest spells in the Priest's Spell Compendium books. arranged alphabetically.

including all spells in the appendices. The number in parentheses after the spell name is the spell level.
The following notations are also used Spells with text are given in normal type. Secondary citations are

.given in italics. O=Orison; Q=Quest Spell; *=Cooperative Magic; 8th 9th. and 10th indicate psionic

enchantments of those levels from the Dark Sun setting; "rw"=reversed form; "see"=a primary listing is

.given elsewhere. &a="also h o r n as" indicates an alternative. less common name

A Amulet (2nd)...........................

A Day in the Life .Halfling (5th) . . . . . . . . . . . . . . 10 Analyze Balance (1st) . . . . . . . . . . . 25

Ahbathor's Greed-Dwarf(3rd) . . . . . . . . . . . . . . .10 Analyze Contraption

Abeyance* (5th) . . . . . . . . . . 10 Analyze Opponent (1st)....................... 25

Ability Alteration (3rd) . . . . . . . . . . . . . . . . .I I Ancestral Blessing-Oriental (2nd). . . . .

Abjure (4th)................................ 1I Ancient Curse (7th) . . . .
Abjure -Shukenja (4th) ..................... 11
Abundmce(Q) ......................... Ancient Curse (R4VENLOFT)(7th) . . . . . . . . . . . . . . .27
Animal(0) ............................... 752
AnimalAnimosity(1st) ....................... 27
Accelerate Erosion (?-Seands of Time). . . . . . .
Animal Call (see CallAnimal or Bird)
Accelerate Healing (3rd) ...................... 11
Acid Rain (4th) ............................. 12
.Acom Barrage -Elf (2nd). . . . . . . . . . . Animal Command (0)

Accounts [E Ylak (.we [E 71aS Accounts) Animal Companion (1st) ...................... 27
Animal Eyes (2nd) .......................... 28
Adamantite Mace (4th) .......................
12 Animal Friendship(1st) . . . .

Adaptation (3.4 Sphere ofwar) . . . . . . . . . . . . . . . 768 Animal Growth (5th) . . . . . .

Adaptation (5th) . . . . . . . 13 Animal Horde (Q) .......................... 729
Animal Sanctuary (1st) ....................... 29
Addition (4th) . . . . . . . . . . . . . . . . . . . 13
Advanced Sunshine (4th)...................... 14
Animal Sight (4th). . . . . . . . . .
. . . . . . . . . . . . . . . . .2.9
Advice (5th) ............................... 14 Animal Speech (2nd)

Aerial Servant (6th).......................... 15 Animal Spy -Shaman (2nd) . . . . . . . . . . . . . . . . .3.0

Age Creature (6th) .... I5 Animal Summoning I(4th) .

Age Dragon (7th) . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

Age Object (5th) ............................ 16 Animal Summoning I1 (5th)

Age Plant (4th) ............................. 17 Animal Summoning 111(6th). . . . . . . . . . . . . . . . . . .31
Animal Transfer (6th) ........................ 32
. . . . . . . . . . . . . 17
. . . . . . . . . . . . .17
Animal Trick -Ranger (3rd) . . . . . . . . . . . .

Air Lens (3rd) .............................. 17 Animal Vision -Old Empire (4th) . . . . . . .

Air of Permanence (9th) . . . . . . . . . . . . . . AnimdBird Call (see CallAnimal 01Bird). . . . . . . . 90
Animal's View -Shaman (5th) . . . . . . . . . . . . . . . .33

.Akadi Wfnds of (see WfndsofAkndi). . . . . . . . . . . . .19 Animate Dead (3rd) . . . . . . . . . . . . . . . . . . . . . . . .34

Animate Dead Monsters (5th)

Akadi's Vortex (7th). . . . . . . . . . . . . . . . . . . . . . . . . . 19 Animate Flame (5th) . . . . . . .
Animate Object (6th)......................... 35
Alert Allies -Dwarf, Gnome (2nd) 20 Animate Rock (7th).......................... 36

AlenVigil (1st) . . . . . . . . . . . . . . . . . . . 20

Alicom Lance (2nd) ......................... 20 Animate Stalactite-Gnome (1st) 36

All-Seeing Crystal Ball (6th). . . . . . . . . . . . . . . . . . .21 Animate Statue (4th) . . . . . . . . . . . 36

Allergy Field (1st) . . . AnimateTree (5th) .......................... 37

Alter Climate (8th) . . Animate Weapon -D

Alter Luck (6th) ............................ 21 Anti-Animal Shell (6th)
Anti-MineralShell (7th) ...................... 38
Alteration Mantle. Aiuth5 Anti-Plant Shell (5th) ........................ 38

(see Amth 5 AlferationMantle). . . . . . . . . . . . . . . . 48

Almism(2nd) .............................. 22 Anti-Vmin Barrier (1st)
Amanuensis (3rd) ........................... 22
. . . . . . . . . . . . . . . .39

Amamator's Uncertainty (2nd) . . 22 Arboreal Scamper(1st) ....................... 39
Archer's Redoubt-Elf (3rd) . . . . . . . . . . . . . .
Amber Prison -Elf (4th) . . . . . . . . . . . . . . . 23
Amomhous Form -Drow (5th). . . . . . . . . . . . . . . .23

1 811 \

Arm Hammen .Old Empire (2nd). . . . . . . . . . . . . 40 Bomva,: Mantle o/(see Mantle ofBamvar) . . . . . .35t3
Barkskin (2nd).............................. fi5
Armor of Darloless(3rd)...................... 40 Barrier of Retention (5th) ..................... f

Armor; Segojan's (see Segojm 's Armor) . . . . . . . . . 535

Ammdino. Edge of (See Edge ofAnrmdina) . . . . . . 234 Bat Sense (2nd)

Asphyxiate (6th) ............................ 41 Bottle Blessing.
Aspiration(0) ............................. 748
AssessValue- Old Empire (1st) . . . . . . . . . . . . . . .41 (me Hoela's Battle Blesringi . . . . . . . . . . . . . . . . 316

BattleSang(2nd) ........................... 116

AssumeAmoThour Form (seeAmorphous Form) . . . 23 i6

Assume Gaseous Form (see Gnseous Form) . . . . . . 297 16

Assume Sylvan Form (see Sylvan Form) . . . . . . . . .629 17
Assume UndendForm (see Undead Form) . . . . . . .669
Bear Hug (4th) ............................. 517
5i8
Astaroth's Augmentation (3rd) 42 Beast Claw (2nd)

Astral Awareness (2nd) ....................... 42 BeastTattoo-Elf(lst) . . . . . . . . . . . . . . . . . . . . . . 118

Astral Celerity (1st) . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Beasmask (1st). . . . . . . . . . . . . . . . . . . . . . . . . . . . . f19

Astral Spell (7th) . . . . Beastspite (2nd). . . . . . . . . . . . . . . . . . . . . . . . . . . f19

Astral Window (3rd) . Beckon -Old Empire (1st) i9

Atonement (5th) . . . . Beckon Spirit (6th) . . . . . . . io
Attraction (2nd)............................. Beguiling(2nd) ............................. ft0
Attraction (mDeflection).................... 44 Benediction(0)............................ 7418
193 Benificence (1st) ............................ fio

Athmement -Draw (4th) .................... 45

AugmentArtistr-Elf(Ist) Bermnar; Succor of (see Succor ofBerronai) . . . . .612

Augment Psionics -Duergar Bnranar's Favor-Dwarf(5th) . . . . . . . . . . . . . . . .til

Augmentation.Astornth S Berserk (5th) ............................... C.1
Beshaba. Bane of (see Bane ofBeshaba). . . . . . . . . .;3
(seeAstaroth's Augmentation). . . . . . . . . . . . . . . 4.2 Beshabo. Dadfire of (see DarWm of Beshaba)

Auyry (2nd). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 12
Bestow Curse ( ~ Rmemove Curse). . . . . . . . . . . . .4.512
Augury-Shukenja(Ist) ..................... 46 Bestow Hit Points -Savant (5th) . . . . . . . . . . . . . . .C12
Aura of Comfort (2nd) ....................... 47
Aum ofDiseomfort (revAum of ComfortJ . . . . . . . . . 47
Bestow Major Curse (6th) ..................... t12

Avani's Resuscitation (Q) . . . . . . . . . . . . . . . . . Bestow Minor Curse (3rd) 14
Avamr Form (Q) ........................
Awaken Magical Item (7th).................... 47 Bind Fetish-Shaman (3 87
Bind Guardian (5th) ......................... 618
Bird Call (0).............................. 75'3
Awakening (4th) . . . . . . . . . . . . . . . . . . 48

Awakening (see Awaken Magical Item) Bird Call (see CallAnimal or Bird) '0

Axe S t a m of Clangeddin -Dwarf (4 Bird of Prey -Old Empire (3rd) 88

h t h ' s Alteration Mantle (6th). . . . . . . . . . . . . . . . 4.8 Biting Shadow (7th) ......................... 689
h t h ' s ExaltedTriad (5th) .................... 49 Black Cairn (2nd) ........................... 6.9

h t h ' s Fedefensor (4th) 50 Black Talon (2nd) 689
50 Blackhand (3rd)............................. 7'0
h t h ' s Firing Frenzy (6th) .................... Blacklight (3rd) ............................. 7'0
h t h ' s Immobility (5th) ...................... 50

h t h ' s Spell Shield (7th) 51 Blade Barrier (6th) . . . . . . . . . . . . . . . . . . . . . . . . . . 7'0
Bladebend-Drow (5th) . . . .
71
B Bladebless(7th)............................. 7'I
Bad Medicine (4th) .......................... 52
Bladedance-Dmw (3rd) .................... 71
Bad Weather (mGood Weather) Blaenther's Bowls (5th) ....................... 72

Bodberry (rm Goodberv) Blast of Pain (5th) 73

Badger Form -Halfling Blazing Sword - . . . . . . . . . . . . . . . .73

Bane -Old Empire (7th) ..................... 53 Bless Meal (0)............................ 748
Bless(Ist) ................................. 74
Bane. Death Symbol of
(seeDeath Symbol ofBane) . .
188 Blessed Abundance (5th) . . . . . . . . . . . . . . . . .74
Bane. Doom @(see Tbhe Doom ofBane) . . . . . . . . .640
Bane of Beshaba (2nd) ....................... 53 Blessed Craftsmanship-Dwarf (3rd) . . . . . . . . . . . 74

Blessed Forgetfulness-Archon (4th) . . . . . . . . . . . 75

Bane of the Defilers (7th) Blessed Warmth (4th) ........................ 75
Blessed Watchfulness (1st) . .
BaneYondalla - Halfling 75

Banish Blight (2nd).......................... 54 Blessing of Vhaeraun -mow (2nd) . . . . . . . . . . . .76

Banish Flame (1st) . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Blessing. p7la's (see Pj'loi Blessing) . . . . . . . . . 236

Bonirh Mimge (rev Create Mirage) 158 Blessing. Talonn's (see Tolono's Blessind . . . . . . . . 635

J 7812

Blight (rmBlossom) Call Upon Gargauth(7th) ..................... 95

Bliss (2nd) Call Woodland Beings (4th) . . . . . . . . . . . . . . . . . . . 95
Calling Melody- Shaman (7th) . . . . . . . . . . . . . . 9.6
Blistering Rays (rev M e ~ i f uSl hadows). . . . . . . . . .403
Blood Bank (4th)............................ 76 Calm (1st) . . . . . . . . . . . . . . . .
Blood Bond (1st) . . . . . . . . . . .
Calm (rev .Effewescence) . . . .
Blood Link (7th) . . . . . . . . . . . CalmAnimals (1st) .......................... 97
Calm Chaos (2nd) ....................
Blood Lust (2nd) ............................ 78 97

Blood Mantle (4th) . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Calm Water (5th) . . . . . . . . . . . . . . . . . . 98

Blood Rage (4th). . . . . . Calm Winds (4th) ........................... 98

Body Blades (2nd)........................... 80 Canticle (0)............................... 750
Body Clock (4th)............................ 81

Caress. Loviatar's (see Loviafor'sCoress) . . . . . . . .383
Castigate (3rd).....................
Bone Bite (2nd)............................. 82 100

Bonechain (4th)............................. 83 Casting Out (2nd) . . . . . . . . . . 100

Boneiron (2nd) 83 (mv CureBlindness 01Deafness) . . . . . . . . . . . .169
Bonewood(2nd) ............................ 83 Cause Critical Wounds(mCure Critical Wounds) . . 169
Boon of Fortune (3rd) ........................ 84
Cause Disease (PW Cure Dim@ . . . . . . . . . . . . . 169
Boon of Lathander (4th . . . . . . . . . . . . . . . . . . . . . . 84
Cause Fear (roRemove Feai) . . . . . . . . . . . . . . . .493
Boon of the God (4th) . . . . . . . . . . . . . . . . 84
omgar). . . . . . . . .318 Cause hsoniv (mCure Insnnityl . . . . . . . . . . . . . 170
Bomga,: Hand @(see
Bowls. Blaenther's (see Bloentherk Bowls) . . . . . . . .72
Cause InfermediateWounds

Bramblestaff (3rd) ........................... 85 (mCure ModemteWounds) . . . . . . . . . . . . . . . . 171
Bmndobae's Stealth (seeSteolth ofBmndobaris) . . 596
Break Camp (rev Create Campsite). . . . . . . . . . . . .153 Cause Light Wounds (rev Cure Light Wounds). . . . .171

Cause Modemre Wounds

Break Limb (6th)............................ 85 (rev Cure M o d a t e Wounds) . . . . . . . . . . . . . . .1.71
Breath o/Deofh fmBreath sfLife) . . . . . . . . . . . .8.5
Cause PnmIysis (rev Remove Pamlysis)

Breath of Life (7th) . . . . . . . . . . . . . . . . . . . 85 Cause scurvy (rev Cure SC"r!,y) . . . . . .
Breath of the Elements (4th) . . . . . . . . . . . . . . . . . . .86
(aka Inflict Scurvy)

Briartangle (4th) ............................ 86 CauseSerious Wounds
Brighhnantle -Dwarf(2nd) . . . . . . . . . . .
(ro,CureSerious Wounds)
Cause Rash (0). . . . . . . . . .
Burning Rays (rev Healing Rays) Celestial Protection (6th)..................... 101
Celestian.Meteors of (seeMeteors sfcelestim) . . 406
B m w -Gnome (2nd) . . . . . . .

C Censure (4th) . 101
Ceremony-Cleric(1st) .................... 101
88 OTHERCLEFXPL CEREMONIE.S. . . . . . . . . . . . . . .1.04
Ceremony- Druid (1st)..................... 104
88 OTHERDRUIDICCEREMONI.E.S. . . . . . . .

....................... 88
Call Animal -Shaman (2nd). . . . . . . . . . . . . . . . .8.9

Call Council ofspirits (see Council of Spirits) . . . .150 Ceremony: Oath (0)

Call Dinosaurs (5th) . . . . . . . . . . . . . . . . . . . . . . . . . 90 Cetacean Form -Sea Elf (7th). . . . . . . . . . . . . . . .107
Call Follower -Ranger (3rd). . . . . . . . Chain Creation (5th) ........................ 108
Call Ghost Pack (5th) . . . . . . . . . . . . . . Chain Madness (6th) ........................ 108

Call Hounds -Halfling (4th). . . . . . . . . . . . . . . . . .92 Champion's Strength (5th)
Call Hunt (7th) ............................. 92
Call Lightning (3rd) . . . Changestaff(7th). . . .
Channel Flame (4th) . . . . . . . . . . . . . . . .
Call Pack (3rd)
Channel Stench (2nd) 110
Call Phoenix (6th) ........................... 93 111
Call Spirit -Savant (3rd)..................... 94 ........................... 111
Call Stone Guardian -Gnome (5th) . . . . . . . . . . . .94 rd) ........................
ChaosWard (2nd) ..........................
Call the Council of Spirit$ (see Council of Spirit$ . . . 150 Chaotic Combat (4th) ....................... 112
Call Upon Faith (1st) ......................... 95
Chaotic Commands (5th) 112

Chaotic Sleep (4th) ......................... 112
Chariot of Sustarre (7th) ..................... 113

J 813 L

Charm of Brandobaris .Halfling (2nd). . . . . . . . .113 Commune with Greater Spirit (5th) . . . . . . . . . . . . .I:
Charm of Isis -Old Empire (3rd) . . . . . . . . . . . . .114
Commune with Lesser Spirit (2nd) . . . . . . . . . . . . . I ?
Charm Person or Mammal (2nd) . . . . Commune with Name (5th) . . . . . . . . . . . . . . . . . 1.:12
Charm Shark (aka Shark Cham) . . . Commmicate (6th) . . . . . . . .
. . . . . . 1:i2
ChmSpirit(5th) .......................... 115 Compel (3rd) . . . . . . . . . . . . . .1:13
Chattel Spirit (3rd) ......................... I I 5
Chatterbark -Ranger (3rd) . . . . . . . . . . . . . . . . . .115 Compel -Shukenja (7th) .................... 1:13
Chill (0). . . . . . . . . . . . . . . . Compulsive Order (4th)...................... 1: 14
Conceal (mReveal) . . . . . . 13

Conceal Fire (mWatchjim) . . . t9
Conceal Item -Drow (3rd)
14

Chilling Scythe (2nd) ....................... 116 Conceal Lifeforce -Vedic ( 14

Chimes of Finding (4th) . . . . . . . . . . . . . . . . ConcenlMotivation (rev RevealMotivation) . . . . . .3t58
. . . . . . 21
Choose Future (3rd) . . . . . . . . . . . . . . 117 (see also Empathy) . . . . . . . . . . .
Conceal Riches -Dwarf(4th) . . . . . . . . . . . . . . . .1:
Conformance (Q) .......................... 7.31
Circle of Privacy (4th) ....................... 118 Confusion (7th) ............................ 1:15

Cinle of hotection from Spirits (2nd) 118 16

Circle of Secrets* (3rd) ...................... I18 Conjure Air Elemental (7th)

Circle of Stone* -Dwarf(%) . . . . . . . . . . . . . . .I I9 ConjureAb or Water Elemental (see ConjureAir
Circle of Sunmates (Q) . . . . . . . . . . . . . .
Clangeddin.Axe Stom of Elemental; see Conjure Water Elemental) . . 136. 1'10

Conjure Animals (6th) . . . . . . . . . . . . . . . . . . .1:16
16
/ s e e h e Storm of Clongeddin) Conjure Aunvnvorax -Gnome (5th)

Clawcloud (4th) . . . . . . . . . . . . . . . . . . . 119 Conjure Earth Elemental (7th) 17

ClawsofThardHarr-Dwarf(Ist) . . . . . . . . . . . .120 Conjure Elemental -DAPX S 17

Claws ofvelsharoon (1st) . . . . . . . . . . . . Conjure Fire Elemental (6th) . . . . . . . . . . . . . . . . . .I:17
Conjure Greater Elemental (7th) . . . .
Clean (0). . . . . . . . . . 1:18
Cleanse (10th) .............................
158 Conjure Greater Elemental -DARKS m (7th) . . . .1:19
Conjure Jungle Minions (4th) . . . . . . . . . . . . . . . . .1:39
Cleanse -Old Empire (1st) . . . . . . . . . . . . . . . . . .I20 Conjure Lesser Elemental -DARKS w (3rd). . . . . 1:39
Cleanse Community (5th) . . . . . .
121 1'10

Cleanse Hearth (3rd) . . . . . . . . . . . . . . . .I21 Conjure Nahlre Elemental (7th)

ClearAir(4th) ............................. I21 Conjure Water Elemental (6th) . . . . . . . . . . . . . . . .1'10
consecrate (0)............................ 1'19
Clear Path (5th) ..................... Consequence (5th). . . . . . . . . $1

Clear Water (2nd) . . . . . . Contact Home Power (2nd) . . 11

Contain Spirit -Shaman (20 12

Cloak $Fear (rev ClookofBmveryl . . . . . . . . . . .123 Contaminate Water (rev Pur{& Water). . . . . . . . . . . 4 75
Cloak of Gaer- Drow (7th). . . . . . . . . . . . . . . . . .124
.Continual Faerie Fire (3rd) . . . . . . . . . . . . . . . . . . 1. 12
Cloud of Pestilence (4th) . . . . . . . . . . .Continual Light (3rd)........................ 113
13
Cloud of Purification (5th) . . . . . . . . Continual Shadow (3rd). 14
Cloud of Putrefaction (5th) . . . . . . . . . . . . . . . . . . .125 Contract of Nephthys -
Cloudburst (3rd) . . . . . . . . . . . . . 1.14
125 ControlAnimal (3rd) ........................ 1.15

Cloudscape (5th) . . . . . . . . . . . . . . . .126 ConholArotha (aka Control Giant Insectj

Clues ofAsh (2nd) ......................... 126 Control Death Tyrant -Beholder (4th) . . . . . . . . . 1.15

Clutter Path (rev Clear Path). . . . . . . . . . . . . . . . . . 122 Control Giant Insect (4th) .................... 1.15
.Control Lycanthropes (6th) . . . . . . . . . . . . . . . . . .1..16
Coalstone (Zostj . . . . . . . . . . . . . . . . Control Temperature, 10' Radius (4th) . . . . 116

Control Vapor (5th) . . . . . . . . . . . . .1.$6

Cold Hand (5th)............................ 127 Control Weather (7th) ....................... 1.$7
Combine* (1st) ...................... Control Winds (5th)......................... 1.48
128 18

Comforts of Home -Halfling (1st) . . . . . . . . . . . .128 49
...................... 128 Converse with Sea C r e a m s (3rd)
. . . . . . . . . . . . . .1.49
t- Shaman (2nd) . . . . . . .129 Corpse "lisper (3rd)

Command Earth (6th) ....................... 129 50

Command Forest -Treat (5th) Council of Spirits -Shaman (7th) . . . . . . . . . . . . .150
. . . . . . . 7'69
Command Monster (6th) ..................... 130 Courage (1st). . . . . . .

commune (5th) . . . . . . . . . . . . . Crawling Darkness (6th) ..................... 151
Create Air (1st) ............................ 151
Commune with Earth -h a r f ( 5 t h )

7814

Create Ancient Dead .Old Empire (6th). . . . . . . .152 Curse afthe Choking Sands (4th) . . . . . . . . . . . . . .173
CreateAtmosphere (7th) ..................... 152 Curse ofthe EverbleedingWounds-Gnome (6th) . . 173

Create Baneguard (6th) . . . . . . . . . . . . . . . . . . . . . . 153 Curse of the Revenancer.Drow (6th) . . . . . . . . . 174

Create Campsite (3rd) . . . . 153 Curse ofTongues (1st)....................... 174
Curse ofYondalla(7th) ...................... 174
Create Crypt Servant (7th). . . . . 154
Cyrrallalee, Seal of (see Seal of Cyrrollalee) . . . . . 529
Create Crypt Thing (7th) ..................... 154
Create DeathTVant -Beholder (7th) . . . . . . . . . .155 D

Create Direguard (7th). . . . . . . . . . . . . 155 Dance of Life’ -Old Empire (6th) . . . . . . . . . . . .176

Create Food & Water (3rd) . . . . . . . . . . . 155 Dance of Pain (3rd) ......................... 176
Creole Holy Symbol (see Holy Symbol) . . . . . . . . . .337
Create Ibrandlin (6th) ....................... 155 Dance of the Fallen (6th). . . . .

Create Jungle Minions (5th) . . . . . . . . . . . . . . . . . . 156 Dance of the Unicorns (5th)
Dark Aura (4th) . . . . . . . . . .
Create Machine* -Dwarf (6th) 157 Dark Embrace-Drow (4th) . . . . . . . . . . . . . . . . .178
Create Mask -Shaman (3rd). . . . . . . . . . . . . . . . .158
Create Minor Helm (5th)..................... 158 Dark Fire (2nd) . . . .
178

Create Mirage (2nd . . . . . . . . . . . . . . . 158 DarkPath(Ist) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Dark Promise (5th) ......................... 179
Create Oasis (8th) . . . . . . . . . . . . . . . . . . 758

. . . . . . . . . . . . . . . . . . 159 Dark Road (6th). . . . . . . . . . . . . . . . . . .
Create Shrine (7th) ......................... 160

Create Smoke (3rd) . . . . . . . . . 160 Darkfire -Draw (2nd)...................... 181

Create Spiritknife-Shaman (2nd) 160
Create Spring (2nd)......................... 161
Dork$m (ah Darkfire ofBeshaba) . . . . . . . . . . . . . 182

CreateThassaloss (6th) ...................... 161 Darkfire of Beshaba (2nd). . . . . . . . . . . 182

CreateTreant (7th).......................... 162 Dorhness (rm Light) . . . . . . . . . . . 374

Create Tree of Life (6th) . . . . . . . 163 Daydream -Halfling (1st). . . . . . . . . . . . . . . . . . 1.82

Create Undead Minion (7th) . . . . . . . . . . . . . . . . . .163 Daythief (Q) .............................. 732
Create Water (1st) .......................... 163
Creamre of Darkness (4th) . . . . . . . . . . . . . . . . . . .164 Dead Magic Shield (5th) . . . . . . . . . . . . . 183
Dead March (4th) . . . . .
Creeping Doom (7th) ................ I64

CrocodileTears -0 (2nd) . . . . . . . . . . .165 Denden Sensation (rev lntensta Sensation) . . . . . . . 355

C m m of Brilliance -Archon (6th) . . . . . . . . . . . . 165 Deadly Dance (4th) . . . . 183
Deafening Clang -Gnome (1st) . . . . . . . . . . . . . .184
CrownofFlame-Archon(5th) . 165

Crown of Glory -Archon (7th) . . . . . . . . . . . . . . . 166 Death Candle-Shaman (2nd) . . . . . . . . . . . . . . . . 184
Death Chariot (7th) ......................... 185
Crown of Radiance -Archon (3rd) . . . . . . . . . . . . 862
Crumble (5th) ............................. 166
Death Cune (2nd) . . . . .

Crush afthe Depths -Sahuagin (4th) . . . . . . . . . . 166 Death Dragon (6th)

Crushing Walls (6th)

Death Pacl, Ellshamon’s

Crystallize (2nd) ........................... 168 bee Yelshamon’sDearhPact . . . . . . . . . . . . . . . . . 677
. . 187
Crystallomanq- Elf (5th) . . . . . . . . . . . . . . . . . .168 Death Prayer (2nd) . . . . . . . . . . . . . . . . . 1.88
Cure Blindess (see Cure Blindnessor Deafners). . . 169
Cure Blindness or Deafness (3rd) . . . . . . . . . . . . . .169 Death Symbol ofB
Cure Critical Wounds (5th) . . . . . . . . . . . . . . . . . . .169
Death Talisman (2nd) . . . . . . . . . . . . . . . . . . . . . . . 188

Death Touch (6th) . . . . . . . 189

Cure Disease (3rd). . . . . . . . . . . . . . . . . . . . . Death’s Door (3rd) . . . . . . . . . . . . . . . . . . . . 189

Cure lnsanily (4th) . . . . . . . . . . . . . . . . 170 Debris Bmier (5th)......................... 189
Decay (3rd) . . . . . . . . . . . . . . .
Cure lntennediate laced) . . . . . . . . . . . 171 . . . . . 190

Cure Light Wounds (1st) ..................... 171 Decay (see Druid S Decay) . . .

Cure Madness -Elf (2nd) . . . . . . . . . . . . . . . . . . . 171 Decay (aka Greater Decay, see

Cure Minor Wounds (0) 749 D e c o ~Dolomus (see Dolorous Decoy). . . . . . . . . .219
Deceive Prying -Drow (6th). . . . . . . . . . . . . . . . .191
Cure ModerateWounds (2nd) . . . . . . . . . . . . . . . . .171 Decompose (4th)........................... 191
Cure Rot (5th) ............................. 172
Cure Scurvy (2nd).......................... 172
Deep Breath (1st) 191

Cure Serious Wounds (4th) . . . . . . . . . . . . . . Defensive Harmon . . . . . . . . . . . . . . . 192

Curse (mBless) ...................... Defile (mSanctifi). . . . . . . . . . . . . . . . . . . . . . . . . 520
Defiler Scent (4th).......................... 192
Curse (see Remove Curse). . . . . . . . . . . . . . . . . . . . 492

Curse of the Black SandISilt(3rd). . . . . . . . . Deflect Psianics -Duergar (4th) , . . . . . . . . . . . . . 192

Deflection (1st) ...................... 193 (see Henleyk DigitofDisnrption) . . . . . . . . . . . .329
DimensionalAnchor (4th) .................... 2806
Degenemte Critical Wounds 06
DimensionalFolding (4th)
(rw Regenemte Critic01 Wounds) . . . . . . . . . . . .486
DimensionalTranslocatio 07
Degenemte Light Wounds
Dire Chant-Dragon (3rd) . . . . . . . . . . . . . . . . . 2.'08
(rev Regenerate Light Wounds) . . . . . . . . . . . . . .486 Disbelief (6th) . . . . . . . . . . . . . . . . . 08

Degenerate Serious Wounds Disc of Concordant Opposition (6th) 09

(rev Regemrate Serious Wounds) . . . . . . . . . . . .487 Discern Elven Influence (1st) . . . . . . . . . . . . . . . . .2'09
Degenerative Harm (rev RegenerativeHeal). . . . . .487 Disdain (-Attraction) ....................... ,44
Dehydrate (7th) ............................ 193 Disentangle-Dwarf(2nd) . . . . . . . . . . . . . . . . . .210
Demagnetize (mM o p a i m ) . . Disguise Scent (0) . . . . . . . . 53

. . . . . . . . . . . . . . . . 193 69

Disguise (5th) . . . . . . . . . . . . . . . . . . . . . .751

Desecrate Chi (rw Sanctifi Chi). . . . . . . . . . . . . . . 521 Disinfect (0)

DestroyAtmosphere (rev CreateAtmosph DismissAir Elemental

Deshqv Bloodline (rev Restore Bloodline) (rev ConjurPAir Elemental) . . . . . . . . . . . . . . .1386

Deshqv Crypt Thing (rev Create Cypt Th Dismiss Earth Elemental
Derhqv Water (vev Cmote Water). . . . . . . . . . . . . . . 163 ( r e Conjure Earth Elemental) . . . . . . . . . . . . . . 137

Destroy Magedoom (7th). . . . . . . . . 194 Dismiss Fire Elemental 137
(- Conjure FireElernentol). . . . . . . .
Desmrction (rwResurrection) . . . . . . . . . . . . . . . . 502
Dismiss Greater Elemental
Detect Ambush (3rd) ........................ 195 (rw Conjure Greater Elemental). . . . . . . . . 138, 139
Detect Animal Attacker (4th). . . . . . . . . . . . . . . . . .195
Detect Balance (1st) . . . . . . . . . . . . .
195 Dismiss Lesser Elemental . 14309
. . . . . . . . . . . . . . . . . .196
Detect Charm (2nd) (rev ConjureLesser Elemental).

Detect Curse (akaDetect Cursed Item) . . . . . . . . . .196 Dismiss NafureElemental

Detect Curse -Old Empire (3rd). . . . . . . . . . . . . . 196 (rev ConjureNature Elemental) . . . . . . . . . . . . .1

Detect Curse -Shukenja (3rd . . . . . . . . . . . . . . . .196 Dismiss WaterElemental

Detect Cursed Item (3rd). . . (- Conjun WaterElemental) . . . . . . . . . . . . . .140

Detect Disease (1st) . . . . . . . . . . . . . . . . 197 Dismiss Undead -CloisteredPriest (3rd) 210

Dispel Darhess (1st) . . . . . . . . . . . . . . . .210

DeteaD-es-Dwarf(Ist) . . . . . . . . . . . . . . . .198 11

Detect Enemies -Dwarf(lst) . . . 198 11

Detect Evil (1st) ........................... 198 11
Detect Good (revDetect Evil) . . . . . . . . . . . . . . . .1.98 Dispel Magic (3rd)
. . . . . . . . . . . . . . . .211
12
Detect Harmful Gas-Dwarf(1st) 199
Dispel Ward -Old Empire (2nd) . . . . . . .
Detect Harmony (1st) 199 Disruption (9th). . . . . . . . . . . .

Detect Illusion (3rd) ........................ 199 13
Detect Lie (4th) ............................ 200 Dissension's Feast (2nd)
Dissipate Smoke (mCmzte Smoke) . . . . . . . . . . . .1
Detect Life (2nd)........................... 200 Divination (4th)............................ 2
Detect Living (1st). . . . . . . . . . . . . . . . . . .
Detect Magic (1st). Divination- Shukenja(3rd) . . . . . . . . . . . . . . . . 2. 14
Divination (ah Lair Divination). . . . . . . . . 370

M , G n o m e ( I s t )....................... 201 Divine Bloodline (1st) . . . . . . . . . . . . . . .214

Detect Poison (1st) . . . . . . . . . . . . . . . . 201 Divine Curse (6th).......................... 214
Divine Event (6th). . . . . . . . . . . . . . . . . . 15
Detect Powers (2nd) . . . . . . . . . . . . . . . .201
15
. . . . . . . . . . . . . . . .203 Divine Future (seeDivine Event)
Divine Inspiration (7th). . . . . . . .
Detect Psionic Use (1st) ..................... 203 16

Detect Shapechanger(4th) 203 Divine Investihlre (5th) ...................... 216
Detect Snares 81 Pits (1st) .................... 203
Divine Past (see Divine Event) . . . . 15

Detect Spirits (3rd) ......................... 204 Divine Present (see Divine Event) 15

Detect Unhuth -Savant (1st) . . . . . . . . . . . . . . .2.04 DivinePurpose (3rd) ........................ 217
Divine Romantic Interest-Elf (1st) . . . . . . . . . . .2 18
Detect Weapons-Dmrf(Ist) . . . . . . . 204 DivineTruth (3rd) .......................... 218

Determine Final Rest (3rd) . . . . . . . . . . . 205 Divine Wind (7th) . . . . . . . . . . .

Dictate (3rd) . . . . . . . . . . . 2 18

Dictate -Harmonium (2nd). . . . . . . . . . . . . . . . . .205 Diviniol Amor: Aranen 's

Dictation (1st) . . . . . . . . . . . . . 206 (seeAnnenb Divinial Armoi) . . . . . . . . . . . . . . . . 39

Digit of Disruption. Henley S DiviningRod (1st).......................... 219

71 816

Djaiice. Yeiiof (see Yeii of Djolfce) . . . . . . . . . . . . . 677 Elemental Contml(4th) ...................... 238
Elemental Forbiddance(5th) . . . . . . . . . . . . . . . . . .238
Dolorous Decay . . . . . . . . . . . 219
. . . . . . . . . . . . . . . . . 2.19
Doom Curse -
Doomhound- Halfling (3rd). . . . . . . . . . . . . . . . .220
Doomtide (4th) ............................ 220 Elemental SShwielmd ((09)) . . . . . . . . . . . . . .132
Elemental

Doublecoin(4th) . . . . . . . . . . 221 ElsewhereChant (7th)....................... 239
Embattlement(3rd) ......................... 240
Doubt (rev Leadership) . 773 Emotion Control (3rd)....................... 240

Dowse (0) ...................... 749

Dragon Scales (4th)......................... 221 Emotion Perception(2nd) . . . . 170
.................... 241
Dragonbane (6th)........................... 221 Empathy(1st) ............................. 241
Enchant Phylactely (5th). . . . . . . . .
Dmin Undeod (EVLindeadRegenemtion) . . . . . . . 669

Draw Upon Holy Might (2nd) . . . . . . . . . . . . . . . . .222
Dream Sight (2nd).......................... 222
Dream Vision (3rd) . . . . . . . . . . . . Enchant Runestones -Dwarf(2nd)
223
Enchant Stones (5th) . . . . . . . . . . . .
..................... 223 Endless Dance (6th) ........................ 243
Dmidsight (2nd) ........................... 224 Endurance (4th). . . . . . . . . . . . . . . . . .
Dry(0) .................................. 751
Endurance of Ilmater (4th)
Endure HeatLEndureCold (1st) . . . . . . . . . . . . . . . .244
Dv Spring (rev Create Spring) . . . . . . . . . . . . . . . 1. 61 Enduring Ward -Old Empire (6th) . . . . . . . . . . . .245
Energy Dmin (KVRestomtion) . . . . . . . . . . . . . . . .500
Duplicate (4th) ............................ 224
Dust Devil (2nd) ........................... 225 Enfeeble Water Crzoture
Dust Shield-Old Empire (3rd). . . . .
(mEnhance Water Crzatue) 246
Dweomer Divination (7th) Enhance Blood Ability (2nd). . . . . . . . . . . . . . . . . .245
EnhanceTurning (2nd) ...................... 245
Dweomettlow (4th) . . . . .
Dying Curse -Old Empire (6th) . . . . . . . . . . . . . .227 EnhanceWater Creahre (4th) 246

Enmeshment (6th) . . . . . . . . . . . . 246
Entangle (1st) ............................. 247
E Entangle. Improved (see Sheelnk entangle) . . . . . . .540
Earth Anchor (2nd) ......................... 228
Entangle, Sheeiak (see Sheelnk entangle)

Earth Sense-Dwarf(3rd) . . . . . . . . . . . . . . . . . . .228 Enthrall (2nd) . . . . . . . . . . . . . . . . . . .247
Enthrall -Sh
Earth Walk-Dwad(6th) 228

Earthenair (3rd) ...................... 229 Entrench (4th) ............................. 770
Entropy Shield (6th) ........................ 247
Earthenport (5th)........................... 229
Emthmaw(4thO ........................... 229
Earthquake (7th) ........................... 230

Earthshake' -Old Empire (5th) Eternal Sleep -Dragon (1st) . . . . . . . . . . . . . . . . .249

Earthwack (6th) . . . . . . . . . . . . .

Ease Labor (3rd) ........................... 232 Ethereal Barrier (2nd) . . . . . .
Easy March (5th)........................... 232
Etherealness (3rd)
Easy Road (1st) . . . . . . . . . 233
Ethenvalk(Q) ............................. 733
. . . . . . . . . 233
EbonyHand(1s Evade Tmth (rev Detect Untruth) . . . . . . . . . . . . . . 204
EbonyTendrils(5th) ........................ 233
Ecdysis -Dragon (2nd)..................... 234 Everbleeding Wounds

Echolocation (5th) 234 (see Curse of the Everbleeding Wounds). . . . . . .173
Edge o f h m d h a -Gnome (2nd) . . . . . . . . . . . .234 EverchangingSelf (6th)...................... 250
Everfull Quiver- Elf (3rd) . . . . . . . . . . . . . . . . . .251
Edible Plant (0)............................ 753 Exaction (7th) . . . . . . . . . . . . . . .
Effervescence(4th) ......................... 235
Exaltation (3rd)

Efficacious Monster Ward (3rd) Exalted Triad.A

Eilistraee's Moonfire (2nd) Excessive Indulgence(1st) . . . . . . . . . . . . . . . . . .2.52
[E'lla's Accounts (2nd) ...................... 235 Exorcise (4th) ............................. 253
[E'lla's Blessing (2nd)....................... 236 . . . . . . . . 253
Exorcism-Savant (2nd)
Exuact Spirit-Shaman (4th) . . . . . . . . . . . . . . . .253
Eidath. Water of (see Water of Eidath) . . .691 ExtradimensionalDetection (3rd) . . . . . . . . . . . . . .253
Eldatht Tranquility(2nd) .................... 237
Elder Eye -Dmw (5th) ..................... 237
ExtradimensionalManipulation (5th) 254
ExtradimensionalPocket (5th). . . . . . . . . . . . . . . . .254
Elemental Bonding (1st 237 Eye of Fire -Old Empire (3rd) . . . . . . . . . . . . . . .255

Elemental Breach (7th) 238

iJ 817



Genius (4th). . . . . . . . . . . . . . . . . . . . .299 Hand ofTorm (4th) ......................... 320
Handcandle(3rd)........................... 320
Geyser (5th)............................... 299 Handfang(2nd) ............................ 321
Ghost Knight (4th) ......................... 299 Handfire (0).............................. 751
Ghost Pipes (2nd) .......................... 300

Giant Insect (4th). . . . . . . . . . . . . . . . . . . . . . . .301 Hard Water (5th) . . . . . .
Giant Spider -Drow (3rd) . . . . . . . . . . . . . . . .301
Giantsize -Halfling (5th). . . . . . . . . . . . . . . . . . 3. 02
GifiafSpeech(2nd) ........................ 302
Harm Plants (rev Heal Plants) . . . . . . . . . . . . . . . . 324
Glass Storm (7th) . . . . . . . . . . . . .
Gloom -Sahuagin (2nd) . . . . . . . Harm Trees (rev Heal Tree$) . . . . .

Gloomcloud(4th) .......................... 303 Harp of War (7th) . . . . . . . . . . . . .
Glow (3rd). . . . . . . . . . . . . . . . Hasten Crops (8th) ......................... 760

Glowglov-Dwarf(3rd) . . . . Hathoc Horns o f f i e Horm ofHothor) . . . . . . . . . 340

Glyph of Revealing (2nd) .................... 304 HauntedVisions (3rd) ....................... 323
Haunting Notes -Shaman (3rd) . . . . . . . . . . . . . .323
Glyph of Warding (3rd) ...................... 305 Haze(0) ................................. 749
Glyph ofwarding: Telatha (3rd) . . . . . . . . . . . . . . .305
Goad of Misfomme (6th) . . . .
Golem (5th). . . . . . . . .
.Gond, Fist of fsee Firt ofGon4 . . . . . . . . . . . . . . . 275
Heal Trees (3rd)............................ 325
Good Medicine (rev Bad Medicine). . . . . . . . . . . . . 5. 2 HealingHand (4th) . . . . . . . . . . . . . . . . . . .
Good Weather (5th) . . . . . . . . . . . . . . . . . . . . . .307 Healing Rays (4th).......................... 325

Goodberry (2nd) . . . . . . . . . . . . . . . . . Health Blessing (Q)......................... 734

Gorm. Fire Eyes s f ( k Fire Eyes of G Hear Heartbeat (2nd)........................ 325
Gom. Senny of(see Sentry of Gonn). . . . . . . . . . . 536

Gmce. KelernvorP (see Kelemvork Gmce) . . . . Heart Blight (4th) . . . . . . . . . 326

...................... 308 Heart Call (5th) ............................ 327
GravityVariation (6th)....................... 771 Heart of Ice (7th)........................... 327
Heartseeker (6th). . . . . .
h a t Circle' (The) (6th)..................... 308 Heat Exhaustion(3rd) . .

Greater Creamre of Darkness (6th) . . . Heat Metal (2nd) . . . . . .

Greater Guardian Seal (6th). . . . . . . . . Helm. Sentry of(8ee Senhy ofHelm). . . . . . . . . . . . 536
Helping Hand (3rd) ......................... 328
GreaterMantle of Mysw (6th) . . . . . . . . . . . . . . .3.10

Greater Shield ofLathander (7th) . . . . . . . . . . . . . . 311
GreaterTouchsickle (5th) .................... 311
Henley's Digit of Disruption (7th)

Greater Vision -Savant (4th) Heroes' Feast (6th) . . . . . . . . .
Heroism (3rd) . . . . . . . . . . . . .
Greed.AbborhorS (see Abbotho Hesitation (2nd)............................ 331

Greenw.ood(3rd) ........................... 312
GroundTrace (4th) . . . .
312 Hibernate (1st). 331

Grounding (5th)............................ 313 Hidden Hatred (rev F o eight) . . . . . . . . . . . . . . . . . 280
Hide -Oracle (5th) ........................ 332
Group Mind (6th) .......................... 313
Guardian Hammer -Dwarf (4th). . . . . . . . . . . . . .3 13 High Silt Tider (mSilt Tides) . . . . . . . . . . . . . . . . . 544
Guardian Mantle- Dwad(7th) . . . . . . . . . . . . . . .314
Higher Consecration (6th)
Highway (Q) . . . . . . . . . .
Guidance (lost) ............................ 314 Histchii Brew-Yuan-Ti (4th) . . . . . . . . . . . . . . . .333
Gull-Gnome(2nd) ....................... 315
Hoor. Hond?f(seeHandofHooi} . . . . . . . . . . . . . 319

H Hoar's Revenance (6th)

Haela's Battle Blessing -Dwarf (2nd). Hold Animal (3rd). . . .
Hold Metal (4th) . . . . .
Haelyn's Wisdom (Q). . . . . . . . . . . . . . Hold Penon (2nd) .......................... 334
Hailstone (2nd) ............................ 316

Hallucimtcq Forest (4th) Hold Plant (4th). . . 335
Hold Poison (3rd) .......................... 335
Hamatree-Elf(5th) ....................... 317
Hold Undead -Savant (3rd) . . . . . . . . . . . . . . . .3.35
HammerofJustice(5th) ..................... 318 Hold Wave (4th) ........................... 336

Hand Fire (see handfire) . . . . . . . . . . . . . . . . . . . . . 321
...... 318
Hand of Borogar -Dwarf(6th) 754

Hand of Fate (4th) .......................... 319 Holly Dart (7th)............................ 336
Hand of Hoar (4th) ......................... 3 19 Holy Flail (3rd) ............................ 336
Holy Might (6th) ........................... 337
Hand of the Sorcerer-King (1st) . . . . . . . . . . . . . . . 319

J 819 L



Know History (1st) ......................... 368 Loviatar's Caress (2nd) ...................... 383
Loving Pain (5th)........................... 383
Know Intent -savant ( Lower Water (4th) . . . . .
. . . . . . . . . . . .368 Loyal Vassal (3rd) . . . . .
Know Language (2nd). .

Know Motivation -Shu

(see also. Empatlty) Luckbolt (6fh) ............

Lungs ofwater (4th) ........................ 385
.. ... . . 385
Lure (3rd)

Kciesha's Cursed Quest (Q). . . . . . . . . . . . . . . . . . .736 M

L Maelstrom(7th)............................ 386
Magefire'(5th) ............................ 387
Laeme's Emissary (Q) . . . . . . . . . Magic Creeper (1st)......................... 387
Lair Divination (4th) ........................ 370
MagicalTether (1st) ......................... 389
LondLegs (rev Sea Legs . . . . . . . . . . . . . . . . . . . . 529 MagicalVeshent (3rd)...................... 389

Land of Stability (6th) . . . . . . . . . . . . . . . . . .3.70 MagicalVestment -Shukenja(3rd) 3W

Lathander: Boon o/(see Magma Blade (4th) . . . . . . . . . . . . .
Lathander GmoferShield qf Magma Jet (3rd) ...........................

(see Greater Shield oflofhonder). . . . . . . . . . . . 311 Magnetism (4th) ........................... 391
Maintain (3rd) ............................. 392
Larhonder. Shieldof (see Shidd o/Larhwde~j. . . . 542 Major Cwsc ( a h Bestow Mejw Curse) . . . . . . . . . .62
Laughing Water (3rd) . . . . . . . . . .
LeadershipDoubt (4th) . . . . . . . . . Major Curse -Old Empire (5th
Leaf Into Dagger (1st) ....................... 371
Legal Thoughts (6th) ........................ 372 Major Ward (5th). . . . .
Make Real (7th)............................ 393
Lesser GuardianHammer -Dwarf (3rd) . . Malediction(0)............................ 749

Lesser Guardian Seal (4th) . . . . . . . . . . . . . . . . . . .372 Mantle of Mystra (4th)
Lesser Spellsong -Dmw (4th) . . . . . . . . . . . . . . .373
Levitate -Shukenja (3rd) . . . . . . . . . . . . . . . . . . .373 Mark of Brotherhood-Dwarf(2nd) . . . . . . . . . . .394

Life Drain (3rd). . . Mark ofthe Hunted (6th) . . . . . 395
Mark Path (0)............................. 754
Lifebane (5th) ............................. 374 Marthamor's Intuition -Dwarf(2nd) . . . . . . . . .395
Lift Doom (rev Doom Cursej. . . . . . . . . . . . . . . . . .219 Marthammor's Thunderbolts-Dwarf(3rd) . . . . . .395

Light (1st) Mask of Gargauth(3rd)
Lighten Load (2nd) ......................... 375
Master Rune (7th) .......................... 397
LighrmngLance (4th) ....................... 375 Measure Cinnabryl (1st) ..................... 398
Lighming Water (3rd) ....................... 376

Line of Destmction (wv Line o/Pmtecfionj

Line of Protection* (3rd)..................... 376
Lion's Claws (3rd) .......................... 377

Listening Shadow (3rd . . .

Livwak (6th).............................. 378
Living Ward (5th) .......................... 379

MebhaighlTouch (Q) . .
Meditation (0). . . . . . . .
Locate Animal Follower -Ranger (2nd) . . . . . . . .379 Meld(5th) ................................ 398
Locate Animals or Plants (1st). . . Meld into Stone (3rd) . . . . . . . . . . . .
380
Locate Object (3rd) ......................... 380 Meld of Lolth -Drow (6th). . . . . . .
Melisander's Harp (5th) ...................... 399
LocatePlant (xeeLocalednimols or Plonls). . . . . . 380 Memory (6th) ............................. 400

Locate SpiritAnimal (4th).................... 380 Memory Read -Savant (3rd) . . .

Log of Everburning (1st) Memory Wrack (5th). . . . . . . . .

Log To Lizard (4th) . . . .
Lolth. Meldof (seeMeld sfLolth) . . . . . . . . . . . . . . 399
Longevity (6th) ............................ 382 Mend Limb (revBreakLimb). . . . . . . . . . . . . . . . . . .85
Mending-Dwarf(lst) ..................... 402
Mental Domination (4th)..................... 402
Lose the Path (rm Find [he Path)

Love Bite (2nd) . . . . . . . Mental Prowess (3rd). . . ..403

1 821 \



Omen I1 (4th) ............................. 438 Prsyer (3rd) ............................... 455
Omen 111(6th)............................. 439 Precipitation(1st) . . . . . . . . . . . . . . . . . . .456
OmniscientEye (4th). . . . . . . . . . . . . PredictWeather (1st) . . .
orison (1st) . . . . . . . . . . . . . . . . . . Prepare Enchantment(5th) . . . . . . . . . . . . . . . . . .4.56
Othertime (5th) . . . . . . . . . . . . . . . . . . . . . . . .4.40 Preservation (Q) ........................... 739
Olhenvorld (6th) ........................... 441 Preserve (0). . . . . . . . . . . . . . . .
Pressure Resistance (2nd) .................... 457
Oxen Strength (3rd). . . . . . . . . . . . . . . . . . . . . . . . . 441

P Prevent WoodRat (rev Woad Rot)

Pride of Nobanion (4th). . . . . . . . .

......................... 442 hiest Lock (2nd) . . . . . . . . . . . . . .
ProbabilityControl (4th) ..................... 458
Page Guardian (5th)......................... 442 Probe Enemies-EElf(3rd) . . . . . . . . . . . . . . . . . .4.58
Parch (0). . . . . . . . . . . . . . . . . . . . . . .749 ProbingArm (5th) .......................... 458

Part Water(6th) ............................ 442 Prod (0) ................................. 755
Pass Plant (5th) ............................ 443
Pass without Notice (2nd) .................... 443 .................... 459
Produce Fire (4th)

Pass without Trace (1st) ...................... 444 .................... 459
Produce Ice (5th)........................... 460
Pass withoutTrace, IO‘ Radius (3rd). . . . . . . . . . . .444 Prolific Forestation (10th).................... 164
Prolific Vegetation (9th) ..................... 764
passage (lost) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444

Passweb(4th) ..................... .ProofAgainst Undeath (1st) . . . . . . . . . . . . . . . . .4.60

Penetrate Cosmic Ignorance -Vedic (7th Pmtectlonfmm 4cid

Penenate Disguise (lost) . . . . . . . . . . . . . . . . . . . . . 445

PenetrateDisguise (4th)...................... 445 (aka ResistAcidnnd Corrosion). . . . . . . . . . . . . 498

perfect Perception-shaman (4th). . . . . . . . . . . . .445 Protectionfmm Air Elementals

PermanencyPrayer (7th) . . . . . . . . . . . . . (SeePmtectionfrm Elementals. 1O’Radius) . . . 465

Protection from Aging -Elf (2nd). . . . . . . . . . . . .461
Pmtection fmm AI1 Elemenrals

Pet(0) ................................... 755 (reePmtertion.f i r n Elemenlals. IO‘Rodius) . . . 465
Petition(0) . . . . . . . . . . . . . . . . . . . . . . . . . . . .749
Petrification l a b P e t ~ fWi ood). . . . . . . . . . . . . . . .441 Pmtectton fmm All Lyconthropes (see Protection
Petrify Woad (1st) .......................... 447
Phantom Plow (3rd)......................... 447 fmm Lyconthropes. IO’Radiux) . . . . . . . . . . . . . 468
Physical Mirmr (6th)........................ 448
Pillar of Borosr- Dwarf(4th) . . . . . . . . . . . . . . .448 Protech‘onfromAll Traps
Pixie Dust -Elf (5th) ...................... 449
Plague (4th)............................... 449 (seeProtectionfmm Traps. 5’Rndius) . . . . . . . . 412
Plague Cune (4th).......................... 449
Planar Quest (Q) . . . . . . . . . . . . . . . . . Pmteclion fmm All Undead
Planar Vassal (10th). . . . . . . . . . . . . . .
Plarre Shift(5th) ........................... 450 (3ee Pmlectionfrom Urndead. 5’Rodius) . . . . . . 472
Plane Shifr -Shukenja (5th) . . . . . . . . . . . . . . . . .451
Plant Door (4th)...................... Protection fromAmorphs (3rd) . . . . . . . . . . . . . . . .461
Plant Grm& (3rd).......................... 45I Protection from Animals (2nd) . . . . . . . . . . . . . . . .462
Plant Lance (4th)........................... 452 Proteetian from Breath Weapons. . . . . . . . . . . . . . .462
Plant Renewal (2nd) . . . . . . . . . . . . . . . . . Protection from Chaos (1st) . . . . . . . . . . . . . . . . . . 4.62
Protection fmm Charm (2nd) . . . . . . . .
Plunge (rev N o d ) . . . . . . . . . . . . . . . . . . .
Pmlectionfmm Cold (see Resist F i d C o
Pocket Dimension (9th) ...................... 763
Protection fiom Cold (3rd) . . . . . . . . . . . . . . . . . .4.63
Poison (rev Neutmlize Poison). . . . . . . . . . . . . . . . . 433
AO/ec/iozf m m Cormsives
Poison Touch (2nd) . . . . . . . . . . . . . . . . . . .
Polish (0). . . . . . . . . . . . . . (.we Reskt Acid and Cornsion . . . . .
PolymorphPlant (3rd) ....................... 453
Polymorph Self (4th)........................ 453 Protection from Death (7th). . . .
Pool of Deeds -Vedic (5th). . . . . . . . . . . . . . . . . .454
Protectionfrom Demons
Port. Isri3hioS (see Istishid Po?/). . . . . . . . . . . . . . 360
Portent(1st) ............................... 454 (seePmtectionfmm Fiends. 10’Radius) . . . . . . 466
Possess (5th) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Possess Animal (3rd) ........................ 455 .Protectionfrom Devils
(seePmtectionfmrnFiends 10’Radius) . . . . . .466
Protection from Dragon Breath . . . . . . . . . . . . . . . .464
hotectian from Earth (3rd) . . . . . . . . . . . . . . . . . .4.64

Pmterfionfiom Earth Elementals

(see Protectionfrom Elemenrals. IO’Radius) . . . 465

Protection from Eleemcity (4th) . . . . . . . . . . . . . . .464

Pmtectionfmm Electricily

(see also. Pmteetionfmm Lightning) . . . . . . . . . 468

Protection from Electricity, 10’ Radius (4th). . . . . .464
Protection from Elementals, IO’ Radius (4th) . . . . .464

J 823 \



RenewedYouth- Elf (3rd). . . . . . . . . . . . . . . . . . 4. 95 Ripen(Ist)................................ 508
Ripen Plant (2nd) ........
Renoved Youth. Resplendence of Rising Rot (5th) . . . . . . . . . . . . . . . . . . . 508

(see Resplersdence o f R m m d Youth). . . . . . . . . 499 Rites of lstishia (3rd)........................ 509

Repair (see Repair Item) ..................... 496
Repair Injury (3rd) . . . . . . . . . . . . . . . . . . . 495 Ritual ofTrausference’ (7th). . . . . . . . . . . . . . . . . .510
Repair Item (5th)........................... 496 Roar ofthe King (4th). . . . . . . . . . . . . . . .
Robe of Healing (9). . 511

RepeatAction (5th) . . . . . . . . . . . . . . . . . . .496 . . . . . . . . . . . . . . . .740
Repel Insects (0). . . . . . . . . . . . . . . . . . . . . . . . . .341
Rock Shield (rev HurlR
Repel Insects (4th).......................... 497 Rockburst (2nd)............................ 511
Repulsion-Drow (7th) . . . . . . . . . . Roots of the Assassin (6th) . . . . . . . . . . . . . . . . . . 5.12
Request (2nd) . . . . . . . . . . . . . . . . . . . . . . .497 Rosemantle (1st) . . . . . . . . . . . . . . . . .512
Resist (1st) ............................... 498
Rosetouch (2nd) ........................... 513
Resist Acid and Cormsion (2nd) . . . . Rosewater (2nd) ........................... 513
Resist FireiResistCold (2nd) . . . . . . . Royalberry (5th) . . . . . . . . . . . . . . . .
Resist Injury (3rd) . . . . . . . . . . . . . . . . . . . . . . .499
Resist Magic -Old Empire (6th). . . . . . . . . . . . . .499 Ruby Axe -Gnome (3rd) . . . . . . . .
RuneChant-D~warf(7th) . . . . . . . . . . . . . . . . . .5.14
Resist Turning (2nd) . . . . . . . . . . 499 Rune of Impregmble Defense* (7th). . . . . . . . . . . .514

Resplendence of RenewedYouth (7th). . . . . . . . . . .499 Rune ofpower -Dwarf(5th) . . . . . .

Rest. Dumathoin 3 (see Dumathoin’s Resfl . . . . . . .224 S

. . . . . . . . . . . . . . . . 5.00 SacredGuardian (1st) ....................... 518
Restore Bloodline (6th) ...................... 500 Sacred Link (7th)........................... 518
Sacred Smke (4th).......................... 518
RestoreRune(6th) ......................... 501 ...................... 519
Restore Spirit (7th) ......................... 502 ...................... 519
Sanctified Mark

Restore Strength (2nd). . . . . . . . Sanctify* (2nd) ............................ 520
Sanctify Crypt -Old E m p k (7th) . . . . . . . . . . . .521
Restore Youth (revAge Creahwe)

Resurrection (7th) .......................... 502 Sanotify Ghi-Vedic(1st). . . . . . . . . . . . . . . . . . .521
ReswrectionS h u k e n j a (7th) . . . . . . . . . . 503 Sanctify Sacred Site (7th) .................... 521
Sanctify Spirit Host -Old Empire (6th) . . . . . . . .522
Awmi’sResiucitaUon). . . . 730 Sanctuary (1st) ............................ 522

..................... 503 Sand Blade (6th) . . . . . . . . . . . . . . . . . .523
..................... 503
Reveal (4th) ............................... 503 . . . . . . . . . . . . . . .523
Reveal Form (mHailucinotoly Forest) . . . . . . . . .316 SandWarriors (4th) ......................... 523
Sands ofTime (5th) ......................... 524
ne) . . . . . . . . . . . . . . . . . 397 Sandstom (5th) . . . . . . . . . . . . . . . . . . .524
.................... 504
.................... 739 Sap-EElf(1st) ............................ 525
Revealing Dust (rev Pixie PlStJ . . . . . . . . . . . . . . .449 Sarcophagus of Death -Old Empire (3rd).
Scent of Vengeance (2nd) . . . . . . . . . . . . . .
Revenance -Draw (2nd) .................... 504
Kevenance. Hoar’s(see Hoar’sRe,enenonce). . . . . . . 333 Sciroeco (akaSirocco)....................... 547

Reverse Bone (muBane) . . . . . . . . . . . . . . . . . . . . . . 53 Scorching R q p (rm Heoling Rays) . . . . . . . . . . . . . 325

Reverse Fossilization (3rd) . . . . . . . . . . . . . . . . . . 5.05 Scourge (5th).......................
Reverse Time (6th) ......................... 505 ScouringWind (5th) ........................ 527
Reverse Winds (8th) ........................ 765 Screaming Skull (5th) ....................... 528
Reversion (Q) ............................. 740
Scribe (1st) ............................... 528
RevitalizeAnimal -Ranger (1st). . . . . . . . . . . . . .505 Scroll (4th) ............................... 528
. . .506 Sea Form (4th)............................. 528
Revive Spirit -Shaman (3rd) . . . Sea Legs (1st) ............................. 529
Reward(4th) .............................. 506
Khondong. Shades of (see Shades ofRhondang) . . . 531 Sea Mount (6th). . . . . . . . . . . . . . . . . . . . . .529
Rift(I0th) ................................ 766
Seal of Cyrrollalee -Halfli
Right of Might -Old Empire (5th) . . . . .
Seal of Destiny (6th) ........................ 530
Righteous Wrath (of the Faithful) (5th) . . . . . . . . . .774 Searing OFb. Sol’s (See SOIS Searing Orb) . . . . . . . 558
RigidThinking (3rd) ........................ 507 . . . . . . . . . . . . . . . . . .5.30
Searing Song (4th).
Seclusian(6th) ............................ 530
RingofHands*(Ist) .................. 508

King of Woe (rev Ring ofHands) . . . . . . . . . . . . . . .508 See All Faces -Vedic (4th)
Seed of Moander (5th)....................... 531
Ripen(0) ................................ 755


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