L NETARY MAP
.. ,, .. OUTER-WORLD.. ARCTIC: ,. CAP a .- .. .
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m- i . ., e *' LANETARY MAP *. .. .
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. e Soitherp Fdlsr Gate
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1064 CAMPAIGN SET by Aaron Allston 7 7 7 THEKNOWN WORLD: L IT ISN'T FLAT, BUT IT IS HOLLOW! 7 Within the sphere of the Known World is another world, 7 the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Arcans, terrifying, warmongering natives whose taste for battle extends even into their favorite game-the losers always dieIn the Hollow World, the sun never sets. Magic works differently than it does and many more. Monsters abound as well, from dinosaurs to aurochs. \"outside\"-some spells don't work at all. And quite oft&, getting in is much, much easier than getting out. IN THIS BOX YOU WILL FIND: A 128-page Dungeon Master's Sourcebook, with everything the DM needs to run an exciting campaign in @e Hollow World. Also in this book are extensive entries on all the Immortals represented in the Hollow World: their interests, their allies, their enemies. A 64-page Player's Book, including how.to's for creating a native Hollow World character and ways to bring a Known World character into the Hollow World. In. cluded in this are new spells specifically for the Hollow World! J I A 32-page Adventure Book, containing several starter adventures and entries on the various monsters found in the Hollow World. Four full.size, full-color map sheets, showing the Known World and the Hollow World, and detailing the central, most 1 populous areas of the Hollow World. A Ways and means to adapt this material to the 2nd Edition game! L L IY