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Published by archangel777, 2023-04-28 12:44:22

Sorcerer - Soul Weaver _ GM Binder

Sorcerer - Soul Weaver _ GM Binder

Sorcerous Origin Soul Weaver Not all souls are made equal, and a choice few creatures are born with a unique awareness and connection to their soul, and the souls of others. Some creature gain these powers through chance, others were born at the time when the ethereal plane was closest to the material, and others still through intense training and practice. No matter how you gained these powers, the actions you take with them can bring both beautiful creation and terrible destruction. Binding At 1st level, you learn to weave threads of your soul together with another creature. As a bonus action, you can bind your soul to one of a living creature you can see within 30 feet. This effect fails against undead and constructs that do not possess souls. An unwilling creature must succeed on a Wisdom saving throw against your spell save DC to resist this effect. You may choose one of the effects below when you first bond with the creature, and this effect cannot be changed until a new bond is made. Division: Whenever you or the creature with this bond option have their health reduced or increased, you can choose to have the healing or damage split evenly between both creatures, with any uneven remainder going to the original target. Leech Sheild: Whenever a creature bound through this option takes damage, you may gain 1d4 temporary hit points. The bond ends if you or the target end your turn more than 30 feet away from each other, a minute passes, you end it as a bonus action, or if the bonded creature dies. When a bond ends on a creature, they cannot be bonded to again for 24 hours. The number of creatures you can bond with at a time increases from 1 to 2 at 7th level, 3 at 11th level, 4 at 15th level, and 5 at 18th level. Disorienting Wave At 1st level, you can distort a creature’s soul, making them feel uneasy and uncoordinated. As an action, you point to one creature within range, forcing them to make a Wisdom saving throw. On a failed save, the target’s skill checks and attack rolls are reduced by an amount equal to your Charisma modifier till the end of their next turn.. Life Sense At 6th level, you have learned to feel for the presence of souls around you. As an action, you can detect the presence of any creatures with a soul such as spirits, some undead, and the living within 100 feet till the end of your turn. This sense goes through walls, but not into other planes. Creatures with artificial souls or constructs are not affected by this spell unless ruled otherwise by your DM. You know the exact location of the creature from this effect, but not their race, size, or other identifying features. You may use this feature a number of times equal to your Empowered Bond Also at 6th level, your ability to bind a soul has greatly improved, granting the following options to choose from when you use your Binding feature. Weaken: By choosing this effect, the bound creature takes an additional 2d6 Necrotic damage from attacks made by you. Rejuvenate: By choosing this effect, you may restore 2d4 hit points to one of the creatures bound by this option once per turn. Additionally, the range for Binding increases to 60 feet. Fascimile When you reach 14th level, you may spend 6 sorcery points an action to touch the intact corpse of a creature that you have seen at any point while they were living. You craft an artificial soul based on the shape of their own, awakening them at 1 hit point and changing their creature type to undead. An awakened corpse has all the knowledge that they held when they were living up until moments before their death and retains the same personality, desires, and affiliation towards the party as they did in life. The creature lacks any racial features and ability to cast spells if they had it before, and any physical damage dealt by them is halved, as their body is weakened from death. An awakened corpse may or may not be aware that they are undead, or that they ever died at all, as determined by the DM. This effect ends after 10 minutes, if the awakened corpse dies once more, or if you end this effect as a bonus action. Puppet Master Upon reaching 18th level, your mastery and efficiency at soul manipulation increases dramatically. Whenever you hit a creature with an attack, you can attempt to bind their soul, as described in the Binding feature. Whenever a soul bond ends on a creature, they can be rebound to after only 1 minute. Additionally, you gain the following effects as options that you can take on any creature you are soul bonded to, regardless of the effect you chose upon binding with them. Mass Leech: You may select any number of creatures you have bound as an action, dealing 1d8 damage to each of them, and gaining HP equal to that amount. After using this three times, you may regain its use at the end of a short or long rest. Mass Reduction: As a reaction to you or a creature you are bound to taking damage, you may spread the damage taken evenly between any number of creatures you are bound to. If the damage is not enough to affect all bound creatures of your choosing, the damage is negated. After using this once, you may regain its use at the end of a short or long rest. Created By: Underpaid_Golbin Art By: Jason Chan Published by: Re-brew Re-brew | Soul Weaver


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