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Published by archangel777, 2023-05-31 16:40:25

[GRR 2501] Mutants and Masterminds [2E]

[GRR 2501] Mutants and Masterminds [2E]

250 INDEX MUTANTS & MASTERMINDSTM ROLEPLAYING GAME INDEX R Radiation ............................................... 168 Radiation Control ...................................97 Radio ....................................................... 104 Rage (feat) ...............................................63 Ranged Pin (feat) ...................................63 Range (extra) .........................................113 Range (flaw) ..........................................115 Range Penalty ...................................... 150 Rant .........................................................239 Rat ...........................................................232 Rave ........................................................240 Ready (action) ...................................... 158 Recovery ................................................. 165 Redirect (feat) ..........................................63 Refocus (action) ................................... 158 Regeneration ...........................................97 Reporter .................................................228 Restorative (flaw) .................................115 Reversible (power feat) .......................110 Ricochet (power feat) ..........................110 Ride (skill) ................................................53 Ritualist (feat) .........................................63 Robot, Colossal ....................................235 Robot, Medium .....................................235 Rule Number One ..................................... 7 Rush (action) ........................................ 158 S Savage Man-Beast ...............................222 Saving Throws .........................11, 32, 152 Scent ....................................................... 104 Scientist .................................................229 Search (skill) ............................................53 Sea Monster ..........................................235 Second Chance (feat) ............................63 Sedation (power feat) ..........................110 Seize Initiative (feat) .............................63 Selective (power feat) ..........................110 Selective Attack (extra) .......................113 Sense-Dependent (flaw) ......................115 Senses ..................................................... 103 Sense Motive (skill) ................................54 Sensory Shield .........................................97 Set-up (feat) .............................................64 Setbacks ................................................. 122 Setting ........................................... 184–186 Shaken (condition) ...............................171 Shapeshift ................................................98 Shapeshifter .............................................22 Shark .......................................................232 Shield .........................................................98 Shrinking ...................................................98 Sickened (condition) ............................171 Side-Effect (flaw) ...................................115 Sidekick (feat) .........................................64 Sinister Simian .....................................223 Size .............................................................34 Size Modifier (attack) ......................... 150 Size Modifier (defense) ...................... 152 Skeleton .................................................235 Skills ...............................................9, 38–55 Acquiring ..................................................38 Interaction Skills .....................................38 Manipulation Skills ................................40 Specialty Skills .........................................40 Untrained Skill Checks .........................38 Skill Mastery (feat) .................................64 Slam (action) ........................................ 158 Sleep (extra) ...........................................113 Sleight of Hand (skill) ...........................54 Slithering ............................................... 102 Slowed (condition) ...............................171 Slow Fade (power feat) .......................110 Slow Fall ................................................. 102 Snake (Constrictor) .............................232 Snake (Viper) ........................................232 Snare ..........................................................99 Sneak Attack (feat) ................................64 Society ...........................................205–207 Soldier .....................................................229 Sonic Control ...........................................99 Space Pirates .........................................242 Space Travel ..............................................99 Spatial Control ........................................99 Speak (action) ...................................... 159 Speed ...................................................... 100 Speedster ..................................................23 Spinning ................................................. 100 Split Attack (power feat) ....................110 Squid, Giant ..........................................232 Stable (condition) .................................171 Staggered (condition) .........................171 Stand Up (action) ................................ 159 Startle (action) ..................................... 159 Startle (feat) .............................................64 Starvation .............................................. 168 Stealth (skill) ...........................................54 Strength ....................................................28 Strike ....................................................... 100 Stun ......................................................... 100 Stunned (condition) .............................171 Stunning Attack (feat) ..........................64 Style ................................................186–187 Subtle (power feat) ..............................110 Suffocate .................................................101 Suffocation ............................................ 168 Summon ..................................................101 Super-Movement .................................. 102 Super-Senses ......................................... 103 Super-Speed ........................................... 104 Super-Strength ...................................... 104 Supporting Characters ...............226–229 Sure-Footed ............................................ 102 Surprise .................................................. 153 Surprise Attacks ....................................163 Survival (skill) ..........................................55 Survival Gear ......................................... 136 SWAT Officer .........................................229 Swimming .............................................. 105 Swim (skill) ...............................................55 Swinging ................................................ 102 Switch Array (action) .......................... 159 T Takedown Attack (feat) .........................64 Taking 1 .....................................................10 Taking 10 ..................................................10 Taking 20 ..................................................10 Taunt (action) ....................................... 159 Taunt (feat) ..............................................64 Teamwork (feat) ......................................64 Telekinesis ............................................. 105 Telepathy ................................................ 105 Teleport .................................................. 105 Temporal Movement ............................ 102 Terrorist ..................................................229 Thirst ....................................................... 168 Throwing ...................................................36 Throwing Mastery (feat) .......................65 Thug ........................................................229 Time Control .......................................... 106 Time Sense ............................................. 104 Tiring (flaw) ............................................115 Tools .........................................................137 Total Defense (action) ........................ 159 Total Fade (extra) ..................................113 Toughness Saving Throws ...................163 Tracking .................................................. 104 Trackless ................................................. 102 Track (feat) ...............................................65 Trance (feat) .............................................65 Transfer ................................................... 106 Transform ............................................... 106 Tremorsense .......................................... 104 Trick (action) ......................................... 159 Triggered (power feat) .........................110 Trip ............................................................107 Trip (action) ........................................... 159 Trying Again .............................................10 Turn Off a Power (action) ................... 159 Tyrannosaurus Rex ...............................235 U Ultimate Effort (feat) .............................65 Ultimate Mimic ....................................224 Ultra-Hearing ........................................ 104 Ultravision ............................................. 104 Uncanny Dodge (feat) ...........................65 Unconscious (condition) .....................171 Uncontrolled (flaw) ..............................115 Unreliable (flaw) ...................................115 Utility Belt ..............................................137 V Vampire Lord .........................................225 Vampiric (extra) .....................................114 Vehicles ..........................................142–145 Features ...................................................143 Powers ............................................ 143–144 Vibration Control ..................................107 Villains ...........................................208–225 Villain Archetypes ...................... 211–224 Vulnerable (drawback) ........................127 W Wall-Crawling ........................................ 102 Water Walking ...................................... 103 Weakness (drawback) ..........................127 Weak Point (drawback) .......................127 Weapon-Master .......................................23 Weapons ........................................137–140 Melee Weapons ............................137–138 Ranged Weapons ....................... 139–140 Weapon Bind (feat) ................................65 Weapon Break (feat) ..............................65 Weather Control ....................................107 Well-Informed ...........................................65 Werewolf ................................................235 Whale ......................................................232 Wisdom .....................................................30 Wolf .........................................................232 X X-Ray Vision ........................................... 104 X-Traits .....................................................211 Z Zombie ....................................................235 Tables Archaic Armor ........................................141 Ability Benchmarks ................................30 Ability Modifiers .....................................30 Actions in Combat ............................... 154 Air Vehicles ............................................ 144 Attack Modifiers ...................................161 Attitude .....................................................46 Attitude ...................................................175 Basic Trait Costs ......................................24 Carrying Capacity ...................................36 Carrying Loads .........................................36 Concealing Weapons and Objects ...................................... 134 Concealment ..........................................161 Construct Trait Cost ............................ 148 Contents ........................................................ Defense Modifiers ................................161 Difficulty Class Examples ...................174 Difficulty Classes ...................................... 9 Doing the Math .......................................16 Drawback Value ................................... 125 Example Ability Checks ......................... 11 Extended Carrying Capacity ................37 Extended Range ......................................69 Feats .....................................................58-59 General Equipment ............................. 135 Grenades and Explosives ................... 140 Ground Vehicles ................................... 143 Hampered Movement ............................34 Headquarters Trait Cost ..................... 145 Interaction ........................................ 46, 75 Lethal Damage ......................................163 Melee Weapons .................................... 138 Modern Armor .......................................141 Opposed Check Examples ...................... 9 Power Level ...............................................25 Powers .......................................................73 Random Powerful Device Names ..... 130 Ranged Weapons ................................. 139 Sample Purchase Difficulties ............ 132 Shields .....................................................141 Size .............................................................34 Size Modifiers to Attack Bonus and Defense .......... 150 Skills ...........................................................41 Space Vehicles ...................................... 144 Special Vehicles .................................... 144 Starting Power Points ............................24 Structure Size Categories ................... 145 Substance Toughness ......................... 166 Time and Value Progression .................70 Toughness Saving Throw ....................163 Vehicle Size Categories ...................... 143 Vehicle Trait Cost ................................. 142 Water Vehicles ...................................... 144 Wealth Bonus ....................................... 132


AFTERWARD MUTANTS & MASTERMINDSTM ROLEPLAYING GAME AFTERWARD 251 A F T E R W A R D How do you sum up the work of a lifetime in a few hundred words? I asked that question in the Afterward of the first edition of Mutants & Masterminds, and it’s even more relevant here, because I think, in many ways, this book is the answer. I’ve been playing roleplaying games for a long time now (never you mind how long). I’ve been reading superhero comic books even longer than that, making superhero RPGs my favorite kind to play or run. Being involved in creating, and now developing and refining, a superhero game has been a dream come true for me. Dreams are a big part of roleplaying games: the opportunity to play a character that’s larger than life, with powers and abilities far beyond those we mere mortals possess, the chance to create your own worlds of wonder and imagination. I know of no genre of roleplaying that exemplifies this better than superhero games like Mutants & Masterminds. In a superhero game, your hero can have abilities truly beyond those of mere mortals: able to lift tanks, bounce bullets, and fly through the air. It can be a real rush, but more importantly, it offers you the opportunity to decide what to do with all that power. You might play a true hero who believes that “with great power comes great responsibility,” dedicated to the ideals of truth and justice, but you can just as easily take a different approach. Maybe your hero is a vigilante; acting as both judge and jury to handle the crimes and the criminals the law cannot touch. Maybe your heroes have the power to truly change the world, making it a better place, at least as long as they’re successful. The choice is up to you; the options are endless. That’s one of the other appeals of roleplaying games: the opportunity to create and tell your own stories. Millions of people have thrilled to the adventures of comic book superheroes over the years, across a multitude of genres and styles. How many of us have wondered what might have happened if our favorite stories had ended differently, or if some particular heroes or villains encountered each other? How many discussions have there been about how we would write our favorite comic books, given the opportunity, how many arguments about which character would win in a fight if they ever happened to meet up? Mutants & Masterminds lets you create your own heroes and villains, your own fantastic places, and your own superhero adventures, which can be as thrilling to you and your friends as your favorite comic books. You have the chance to be the hero (or the villain!) and to decide how things are going to go. Best of all, you create the story with your friends, so nobody knows exactly how it’s going to go until it’s all done. This book represents hundreds of hours of work by many people, along with the feedback, input, and interest of countless M&M players and fans. It’s intended to provide you with a vehicle you can use to create stories where you are the hero of your imagination, and you have the power to defeat the villain, save the day, and protect the world. It gives you the power to create your own stories, your own worlds, and your own heroes. I’ve always been a fan of comic book stories featuring “parallel Earths,” the idea that there is a “multiverse” of infinite parallel worlds, each with its own history, heroes, and villains, each with its own stories to tell. I hope Mutants & Masterminds leads to the creation of an all new “multiverse” of superhero worlds: all the many worlds and stories that you, its players, create and enjoy. Our work on this book is done. The power is in your hands now. Use it well, have fun, and remember to always use your power for good! Now get out there and save the day. The world is waiting for heroes. — Steve Kenson


252 CONTRIBUTOR BIOS MUTANTS & MASTERMINDSTM ROLEPLAYING GAME CONTRIBUTOR BIOS CONTRIBUTORS Steve Kenson, Designer & Developer: Rocketed to Earth from a dying world orbiting a pink sun, Steve was adopted by kindly parents who raised him in places all over the United States, showing him the diverse nature of his new home. Under Earth’s yellow sun, he developed amazing powers of comic book trivia and game design and worked on over eighty different roleplaying game products. In 2002, Steve designed the first edition of Mutants & Masterminds, followed by Freedom City and the design and development of Blue Rose and True20 Adventure Roleplaying. He became Green Ronin’s Mutants & Masterminds Line Developer in 2004. Steve maintains a mild-mannered identity in New Hampshire with his partner, Christopher Penczak, and has a website at www.stevekenson.com. Hal Mangold, Graphic Design & Art Direction: Hal has been involved with roleplaying games since he was 9 years old, and shows no sign of stopping now. His graphic design skills have been applied to over well over sixty gaming products, and he’s written material for Pinnacle Entertainment Group, White Wolf Publishing, Atlas Games, Twilight Creations, and Green Ronin Publishing. Hal resides in Alexandria, VA. Jon Leithauser, EdItor: Jon edited the book you’re holding and he enjoyed every minute of it. He’s worked in every tier of the gaming industry, plays a lot of games, and reads a lot of comics. He currently lives in Bellevue, Washington and works at WizKids as the Director of Game Design and the HeroClix Game Designer. He likes to keep busy. ARTISTS Attila Adórjány, Art: Comicbook creator and sci-fi/fantasy artist Attila Adórjány was born in Canada. He spent many years in Australia before returning to Canada to attend OCAD. Since 1995 He has worked as an illustrator, conceptual artist, graphic designer and sculptor. He has worked in all areas of the print and entertainment industries from magazines, gaming and comicbooks to film, TV and Video Games. His credits include work for Dungeon Magazine, Wizards of the Coast, Image Comics, Udon Entertainment, White Wolf, Warner Bros, Mirimax, Sony Entertainment, EA Games, and BBDO. His upcoming comic projects include Breathe, and the Night. Attila collaborates regularly with his friends Tom Fowler, Eric Kim and Ramon Perez in a group called the Hive. They can be reached at www.enterthehive.com. Attila’s website can be found at www.600poundgorilla.com Balaskas, Art: Balaskas is a freelance artist living in Brooklyn, NY. He lives on manga, coffee, four hours of sleep, and spends weekends in a coma. CB Brett Barkley, Art: Brett Barkley has always been driven to create. As a boy, drawing and writing occupied the majority of his energies, as a long list of disappointed teachers will attest. As he grew, he explored building and working with his hands. Today, a professional comic artist, illustrator and writer, as well as having served in the television and print advertising industries, he pulls from a wide spectrum of life experience and interests.From working on the home he and his wife share, to restoring his ‘67 Camaro RS, to building computers, illustrating and coloring comics, and through his writing, Brett seeks to discover the inherent expression of the Lord’s work. It is his sincere hope and ambition this search can be evidenced in all he does. BB Greg Boychuk, Art: Born and raised in Toronto, Ontario, Greg Boychuk is a graduate of the Sheridan College Illustration programme. Having worked in various industries as an illustrator and designer he tuned his attention to what has always interested him the most; fantasy and sci-fi art. He currently works providing illustrations for a variety of role playing games and is an artist for an ongoing monthly comic. He is also a member of the artist collective Hive. GB Eric Canete, Art: Eric Canete is an accomplished illustrator, designer, and storyboard artist. He began his career as designer and board artist on Peter Chung’s highly-acclaimed MTV series Aeon Flux, currently in development as a live-action feature at Paramount with Terminator producer Gale Anne Hurd. He has since provided concept art, designs, and boards for projects including Men In Black, Godzilla, and Starship Troopers at Sony and the Cartoon Network’s revival of He-Man and the Masters of the Universe. Select comics credits include Mr. Majestic and Cybernary 2.0 at DC Comic’s WildStorm imprint, Superman , and Marvel Comics’ Deathlok (which is also in development as a feature at Paramount). He is once again working with director Peter Chung, this time on a brand new animated franchise at Universal Pictures. For more of Eric’s talent and imagination, please visit his studio website at http://www.blackvelvetstudios.com. EC Jeff Carlisle, Art: Jeff Carlisle has designed and illustrated for magazines, roleplaying games, collectable card games, video games, and entertainment environments for clients such as Alderac Entertainment Group, COSI Studios, Green Ronin Publishing, Lucasfilm, Ltd., Paizo Publishing, Presto Studios, The Scarefactory, Inc. and Wizards of the Coast. His work has appeared in Dragon, Dungeon/Polyhedron, and Star Wars Gamer magazines as well as the Warlord CCG, Legend of the Five Rings CCG and the Star Wars: New Jedi Order, Star Wars: Power of the Jedi, and Mutants and Masterminds Annual sourcebooks. He lives in Columbus, Ohio with his wife and cat. JC Sean Chen, Art: Although he studied Industrial Design and most of his family works in the medical field, Sean opted instead for drawing pictures of everyone’s favorite flying shell-head, Iron Man, and that short Canadian with the bad attitude, Wolverine. His recent work includes X-Men: The End for Marvel Comics. CHEN Steve Cobb, Colors: Steve Cobb triple majored at the Art Institute of Phoenix in sleep, college girls and beer drinking. After sleeping in most of his classes, graduation time finally came and steve was not even sure what state he was in. I think he colors comic books now or is a test subject for the tobacco industry. COBB Steve Conley, Art: Eisner nominated and Eagle Award winner Steve Conley is a cartoonist, self-publisher, and online pioneer. He has written and illustrated his online and printed comics series Astounding Space Thrills since 1998, and has run the award-winning design studio Conley Interactive since 1996. In addition to his co-creation COMICON.com, Conley owns and manages such comicsrelated web sites as iCOMICS, BLOOP.tv, and The Pulse, a popular daily comics news site found at www.comicon.com/pulse/. He currently serves as Executive Director of SPX, the Small Press Expo. His most recent mainstream comics work was penciling, inking, lettering and coloring the 38-page “Escapist 2966” story In Michael Chabon’s Amazing Adventures of the Escapist #4 (Dark Horse Comics). SC Storn A. Cook, Art: Freelanced through art school, Columbus College of Art and Design, due to an insane love of Role Playing Games. Which I’ve been involved in since 1978. I strive to be a little bit better every day. I continue to freelance, wishing to get my artwork in every superhero (or villain) RPG possible. SAC Talon Dunning, Art: Talon Dunning is a fantasy illustrator in the great Southern metropolis of Atlanta, Georgia where he was born in 1972. A survivor of both Auburn University’s Fine Art school and White Wolf’s intern program, he is now known as an illustrator for the Ravenloft 3rd Edition Roleplaying Game as well as a regular in other RPG projects. He’s also done work for West End Games (D6, Star Wars, TORG Revised), Wizards of the Coast (Legend of the 5 Rings CCG), Eden Studios (All Flesh Must Be Eaten, Terra Primate), Kenzer&Co. (Kingdoms of Kalamar) and, most recently, Green Ronin (Thieves’ World, Mutants & Masterminds). Talon is also an avid roleplayer, comic book collector, movie-buff and all around nice-guy. Ask anyone. They’ll tell you. (And yes, that IS his real name.) TD Tom Fowler, Art: Tom Fowler is Canadian. Very Canadian. Tom is a member of the artist collective The Hive, and has worked on a wide variety of RPG and comics projects. Currently he has a regular gig working on Green Arrow for DC Comics. Did we mention he was Canadian? TF Cully Hamner, Art: Cully Hamner is chiefly known for critically-acclaimed projects like: Batman: Tenses for DC Comics; Red for DC/Wildstorm; and The Ride for 12 Gauge/Image Comics, as well as more recent fare like Spider-Man Unlimited, Metal Hurlant, Star Wars Tales, and others. He is again working with Warren Ellis (along with fellow Gaijin alumni Tony Harris) on Down for Top Cow/Image. He brings the ruckus. CH Tariq Hassan, Art, Colors: Tariq Hassan or Riq is an illustrator and designer, working commercially with ad agencies and design firms. He is currently working on the comic Arkadian, out in January 2005. For more of his work go to RiqArt.com. TH Scott James, Art: Scott graduated from Northern Illinois University in 1995, and hasn’t looked back since. He began freelancing right out of collage. He began working for Fasa’s Battletech, Shadowrun, and Earthdawn. At this time he began to do work for White Wolf and Pinnacle Entertainment Group as well. He then began doing work for AEG, which he parlayed into a part time staff position for a year working on all their game lines. Aftre that, he did conceptual design for Hasbro on the movie Small Solders doing character designs, and creating the look for the toy and computer animated cartoon Action Man. He continues to freelance for a multitude of companies, along with teaching collage art classes. SJ Georges Jeanty, Art: Georges is celebrating his 10th year in comics and in that span has done a plethora of work for a host of independant books and most of the major companies including Wonder Woman, Superman, Superboy and Green Lantern for DC and long stints on Bishop The Last X-Man, Deadpool, Weapon X and Gambit for Marvel. Legion of SuperHeroes for DC and Majestic for Wildstorm are among Georges’ current work availible this summer. GJ Christopher Jones, Art: Christopher Jones is the penciller of The Batman Strikes for DC Comics, and the co-creator and artist of Dr. Blink, Superhero Shrink with John Kovalic. Visit his web site at www.ChristopherJonesArt.com. CJ Melissa Kaercher, Colors: Melissa Kaercher is the colorist for Dr. Blink, Superhero Shrink, and an accomplished web designer. Her work in both fields can be seen at www.DrBlink.com. MK


CONTRIBUTOR BIOS MUTANTS & MASTERMINDSTM ROLEPLAYING GAME CONTRIBUTOR BIOS 253 “Rey” Lewis, Art: Corey Lewis, “the rey,” was born in Los Angeles, California in 1982. He relocated to Bremerton, Washington quickly thereafter. He spent about 21 years there learning how to live, and how to love. He lives a relatively peaceful life as a comic artist and illustrator and sometimes writer in Seattle, WA. He self-publishes his own comics and draws big, important things for big, important people. Soon he plans on unleashing a magnum renaissance opus of stories to totally blow your brain out the back of your skull. RL Axel Ortiz, Art: A Latin boy who got out of Art Center College of Design and went out to the cruel world, Ortiz works at Sony Picture Family Entertainment. Axel has contributed conceptual designs for Steve Johnson’s XFX, and Creature Effects Studios for small movies and videos. Lucky number 13, Axel also has contributed work to many Wildstorm Studio’s projects. AO Tony Parker, Art: Tony Parker is a Phoenix, Arizona based artist. He still loves giving hugs. TP Ramon k Perez, Art: The majority of Ramon’s artistic catalogue can be found in Role-Playing Games, Collectible Card Games and related publications. A veteran of the industry he has worked on Rifts, Mutants & Masterminds, and Star Wars amongst many others. He is also a regular contributor in the pages of both Dragon and Dungeon agazines. Currently, Ramon is making his move into mainstream comics with his current monthly book Spell Game for Speak Easy Comics as well as his creator owned Butternutsquash. Other projects have seen him work on Marvel’s elusive Hulk: Gamma Games and such high profile projects as The Incredibles for Dark Horse Comics. Check out his work at calaverastudio.com and butternutsquash.net. RP Conley Philpott, Art: Conley Philpott is a desert storm veteran and 10 year professional tattoo artist with a love of tanks, hockey, on the budding young artist’s psyche. Against the urgings of much saner voices, he chose to pursue art as a career. Stumbling into professional work at a very young age, Craig has made a living of sorts at drawing for the better part of the past two decades. His work has spanned the black and white boom at Aircel and Malibu to a long residency at WaRP Graphics working on the ElfQuest titles. Craig currently works in TV Animation, RPG Illustration, and selfpublishes Wahoo Morris through his company Too Hip Gotta Go Graphics. He splits his time between work with an unhealthy obsession for comic books, old records, and hammocks. JC Udon with Chris Stevens, Art: Udon is a collective of artists formed in 2000 based out of Toronto, Canada. Udon provides top quality artwork and creative services to many fields including gaming, comic books, toy design, video games and advertising. Chris Stevens is a veteran Udon illustrator working out of Winterville, North Carolina. His detailed line work and dynamic action scenes have graced role-playing game books for White Wolf, Paizo and Hero Games as well as comic book series for Marvel and Devil’s Due Publishing. UD Dexter Vines, Art: Dexter Vines is best known for his inks for Marvel and DC Comics, working with the likes of Ed McGuinness, Leinil Yu and Joshua Middleton. Dexter lives in Atlanta with his wife Nikki. DV Eric Wight, Art: Before venturing into RPG illustration, Eric Wight worked as a professional animator on such projects as Superman, Batman Beyond, and the proposed Buffy the Vampire Slayer cartoon. In addition, his art has been featured on The O.C. and Six Feet Under. In 2004, Wight won the Russ Manning Award for Most Promising Newcomer, and his contribution to Dark Horse Comics’ Amazing Adventures of the Escapist helped the book garner a 2005 Eisner Award for Best Anthology. EW The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. 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CP Brian Reber, Colors: Brian Reber, or Kaiju as he is known on the Internet, is from sunny Orlando, Florida. Before working in the industry he was a technical analyst for a major corporation. After combining his computer skills with his traditional art talents, Brian was discovered on the Internet after roughly 4 months of coloring. He has been in the industry for five years now, and has worked with Image, Tidalwave Studios, Marvel Comics, and others. BR Steve Scott, Art: Steve Steve Scott got his start as a sequential illustrator in the mid-nineties working for Malibu comics, but he was probably best known for his work on Razor for London Night. During this time he also produced a large body of work for other publishers such as; Avatar, Brainstorm, Chaos!, Image and others. He has since gone on to work on various projects for Marvel and DC Comics. Some of these include; New Warriors, Hourman, JLA, and various licensed projects. Steve is currently wrapping up the first of a series of portfolios for Nebula One and his latest work can be seen in the pages of ATP Presents for Across the Pond Studios. Also, for Across the Pond, Steve is collaborating with writer Stephan Nilson on the science fiction comics epic, Metal Locus, Hard Drive. SS Kevin Stokes, Art: Kevin Stokes has been published under various small press comic companies along with a short series under Image called Shut Up and Die!. He has assisted with the inks on Batman books while working on his own projects and cartoons for a local newspaper. KS Craig Taillifer, Art: Born November 29, 1968 in Ottawa Canada, Craig was raised on a diet of crayons, play-doh, and comic books. An early exposure to Uncle Scrooge, Asterix, Turok Son Of Stone, and the works of Edgar Rice Burroughs left an indelible impression of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. System Reference Document, Copyright 2000, Wizards of the Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Modern System Reference Document, Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. Mutants & Masterminds, Copyright 2002, Green Ronin Publishing; Author Steve Kenson. Advanced Player’s Manual, Copyright 2005, Green Ronin Publishing: Author Skip Williams. Silver Age Sentinels d20, Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. Mackinnon, Jeff Mackintosh, Jesse Scoble. Mutants & Masterminds, Second Edition, Copyright 2005, Green Ronin Publishing; Author Steve Kenson.


JUST ANOTHER DAY IN THE BIG BAD CITY… FREEDOM CITY, SECOND EDITION A U T U M N • 2 0 0 5


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