Air (Effect) f
TransmuteBone To Steel Zombie Double' UndeadSummoning VI'
Trollish Fortitude Bum Path
Create Death Tyrant #
Bloodstoneb Spectral Steed Create Watchghost
Grimwald b Graymantle Deathshroud
Teleport Dead Ne(
Ne1 9th Level
Undead Regeneration' Ref ENERGDYRAIN
Undead Summoning IV' SPe Create Mini0--"'-
Life Force Iixchange
.. Yo1 Mass Blindless
Wail Of Tht!Banshee
Curse Of Lycanthropy 8th Level Death Ward
Dauntra's Cloak Disruption
CLONE Undead Creation
Distort Life 111 Undead Summoning VII'
Death Link
Fellblade .L.i.f.e.blend.
Defoliate Master Undead
Ghostgrail Fear Ward Pnsmal's Revenge
Tyranteyes#
Graft Ghoul Lattice'
Psychic Drain
Graft Limb*
Vampire Dagger
Heart Of Stone
7th Level Homunculus Shield
CONTROL UNDEAD
Life Force Transfer
FINGEROF DEATH
Enhanced Empathy Shadow Form
Harm* Abi-Dalzim b Hom'd Kiting
Suffocate
Bloodstone b FrighyUl Joining Create Spectral W a r d
Intensify Summoning
Undead Summoning V* Evolve
Wound Conferral'
Exchange *Wounds'
Graft Item
TemporaryResurrection #
UndeadAides'
Schools Of Effect Lists
These lists arc organized by specialty sch on western campaign spell (Oriental and
Arabian lists are in a later section). Each IM vrgnu~suoy ilivei arpnawacally, but each list is also divided by rarity
Common spells are listed fmt, in SMLL C m . Uncommon spells are in normal type.Rare spells are itolicired. Very
rare spells are .Any spell marked 'YI" has informationin the Nates section of the spell that should be consulted.
Spellsrestricted to specialists,as opposed to generalists, are followed by an asterisk (*).The fmal decision about spell
rxity, and whether a spell is available to player character wizardsrests with the DM.
I Air Improved Whispering Wind
Alamir S Fundamental
Is Ride The Wind Breakdown
FE Zevhvr
W .%write
Lasting Breath Damson's Cooling Breeze
Control Vapor Odeen's Magic Cloud 4th Level
Mordenkainenb Protection. SOLIDFOG
Fmm Avians 3rd Level Elemental Control
Murdockb Feathery Flyer CLGUDBURST
Otiluke b Bubbling Buoyancy Elemental Tuming
GUSTOFW m
2nd Level Protection From
FOG CLOUD WATERBFSATHWG Elementals 10' Radius
WIND WALL
STINKING CLOUD Airholt Protection From
WHlSPERMG WWD Ball Lightning Gas, 5' Radius
Filter Dispel Fog
Mist Magic Eagle %ion Wind Rreath
Protection From Birds Ground Fog
Hold Vapor
2 1114 \
5th Level 6th Level 8th Levi
AIRY WATER
DEATH FOG AIRBOAT
CLOUDKILL
CONJURE ELEMZNTAL EVAPORATEFLUID INCENDMYCLOUD
CONJURE ELEMENTAL--
Calm Wind SOLIDF m Airball
Ozone Cloud
7th Level Air Spiral
CONJURE GREATEERLEMENTAL 9th Level
Command Element
NIahalize Gas Elemental Aura
suiffocate Windwar
sum o n Wind
Cyclone Chariot
Barred Air Elementalist Earth TRANSMUTWEATERTo DUST
1st Level Protection From Claws Of The Umber Hulk
Fist Of Stone Elementals 10' Radius Ballant b Stonesplit
2nd Level Turn Pebble To Boulder 7th Level
FOOLSG' OLD Wall Of Sand CONJURE GREATEERLEM~NTAL
Pit
Maximilian S Earthen Grasp 5th Level STAlUE
Stone Sleep CONJURE ELEMENTAL
CONJURE ELEMENTAL-KM Command Element
3rd Level DISTANCDEISTORTION Hatch The Stone From The Egg
Alamir b Fundamental PASSWALL
STONE SHAF'E 8th Level
Breakdown GLASSTEEL
Maximilianb Stony Grasp TRANSMUTREOCKTo MUD SINK
Mordenkninenb PmfectionFrom Iron Body
WALLOFIRON
Insects And Arachnids WALL OF STONE nth Level
Ballanrb Stoneshength
4th Level Stone Drill ElementalAura
DIG
6th Level
STONESKIN GLASSEE
MOVEEARTH
Elemental Control STONE TO FLESH
Elemental Turning
Barred: Water Elementalists Fire FLAMEARROW
1st Level Circle Of Flame Animate Fire
A F ~ Z CNOT RMAFLIRES Combust Enchanted Torch
DANCINGLIGHTS Firestaff Melf's Minute Meteors
Fire Burst Smokescreen Mellix's Fire Mouth
Fire Quill
Flamespin Darsson's Fierv Cube Protection From Fire
Rainfire AIamir b Fundamental
2nd Level
FLAMINSGPHERE 3rd Level Breakdown
F'YROTECHNICS FIREBALL Animate Fire
Fire Phantom
Water (Effect) f
Searing Serpent 5th Level Flame Chase
Zikalon Firefom CONJUREELEMENTAL Incendiaty Entrapment
CONJURE ELEMENTAL-- Molec-Keth 5 Flome Fi.st
4th Level Fire Stones
FIRETRAP Produce Flame 8th Level
WALL OF FIRE Protection From INCENDIACRLYOUD
Elemental Control Fire Storm
Elemental Turning Fire, 15’ Radius ShootinaStars
Fire Gate Shroud Of Flame
Fire Lance
Protection From Fallion’s FabulousFireball
Elementals 10’Radius 6th Level 9th Level
Everlasting Fire Flameproof METEOR SWARM
Fire Aura Elemental Aura
Fire Woke Fire Eyes #
Forest 5 Fiefy Conshictor
hrebrand
Flamsterd‘s Flamestnke 7th Level
Sustain Fire CON- GREATEERLEMENTAL
Unbum
DELAYEBDLASTFIRBBALL
Command Element
Barred Fire Elementalists Water
Level 1 Ground Fog Rusting Grasp
Feather Float Watery Double Vile Venom
Lastmg Breath Wall Of Water Ohluke5 Polor screen
Liquid Orb Alamir S Fundamental WoterBomb
Metamorphose Liquids Calm Woter
Precipitation Breokdown
Woterv F o m Level 6
iW LOWERWATER
Zala’s Icejacket Level 4 PART WATER
ICESTORM
Level 2 WALL OF ICE TRANSMUWTEATERTo DUST
Create Water Control Fluid
Ice Knife Elemental Control Otiluke’s Freezing Sphere
Insatlable Thirst Elemental Turning
Mist Magic Protection From Level 7
Shark Bolt c0NJLP.E GREATEERLEMENXAL
Whispenng Tide Elementals 10’ Radius Acid Storm
Vitriolic Sphere Command Element
Level 3 Mordenkainen5 Pmtection From Whirlpool
CLOUDBURST
ICELANCE Slime Level 8
WATERBFSATHING Deep Delve
Airbolt AIRYWATER Waterspout
Dispel Fog CONEOFCOLD Abi-Dolnm S Horrid Kiting
CONJUREELEMENTAL
CONJUREELEMENTAL-KIP. Level 9
TRANSMURTEOCKTo MUD ELEMENTALAURA
- Force (Effect) I
Barred: by philosophy Dimension Mordenkainen’s Magnificent
Mansion
1st Level 5th Level Planar Door
ENLARGE CONTACT OTHER PLANE Otrluke’sDeaih Screen
GME REPLECTION DISTANCEDISTORTION
Detect Phase Improved Blink Translocation Shift
Leomund’s Secret Chest
2nd Level 8th Level
DEEPWCKETS --Otiluke ’s Radrant Screen
ROPETUCK MASS TELEPORTWrmom ERROR
Displace Self Question Ball
Warp Sense MAZE
6th Level Gateway
3rd Level Dimensional Blade
Cache Otiluke k Diamond Screen Telmrt Black
Random’s Commodious Pocket Otiluke 5.Excruciatins?Screen Transport
ProofFrom Teleportaiion
Murlynd‘s Void 9th Level
4th Level T e l alort Other GATE
DlMMslON DOOR WaliWith No Doors TIMESTOP
Phase Shift
DrawmiJS Instant Exit1 7th 1 ow01 Estate Transference
I... I _ . _ . Power Word, Banishment
Sphere Of Ultimate Destruction
DUO-DIMMSION wo
PHASEDOOR
s m w WALK
VANISH
Drawmij’s Instant Summons
Force
Barred: by philosophy
1st Level Improved Magic Mouth 6th Level
Otrluke’s Force Umbrella
MAGIC MISSILE REPULSION
PUSH Manyraws #
BMER REAVER
SHIELD 4th I Gauntlet Of Teeth #
Gauntlet # Otrlukek Orb Of Containment
Tenser’s Floating Disc Eludt
Otilul 7th Level
2nd Level Cali8 FORCECAGE
LEVITATE Monienkninen ’s Force Musiles Mordenkainen’s Sword
Battenng Ram 5th Level 8th Level
TELEKINESIS
Decastave WALL OF FORCE 9th Level
Flying Fist Si.ahina-Chain # BIGBY’SCRUSHING HANU
Skyhook Tenser i Desmrcrive Resonance
Forcewave
ThIh;ltaUn’!
mQuimby k Enchanting Gourmet Zala’s De(
Whirling Blade #
3rd Level
INVISIBLMEAIL
Airbolt
Cloak Of Wading
J\
1117
Mentalism
Note on Mentalists: Even though Alteration school spells are barred to this specialty, telekinetic
effects are specifically allowed. Barred by philosophy.
1st Level 4th Level 6th Level
E~ATHY CONFUSION GEAS
HYPNOTISM DETECTSCRWVG MASSSUGGESTION
PHANTASMAKLILLER Mordenkainen's Lucubration
PUSH Dispel E7cbaustion Psychic Drain
SPOOK Lesser G<:as Psychic Reversal
DlSarm ProtectioLn .F.m..m.. Rary5 PmfecfionFmm Scrying
Little Bird Possession, 10' Radius t-
Psionic Damper
- - - _)__,-.r'"Rary 5 EmpafhicPerception Psionic Tracer 7th Level
,^_l ENHANCEEDMTAW
Psychic Protection POWER WORD, STUN
I Rar)."5 Mnemonic Enhancer Descent Into Madness
R a qgk Memory Alferafion Major Domination
2nd Lwel Ran8 S Mind Scan Manor5 Mind Yision
Mordenkainen5 Penulfimafe
EMPATHIC CONTROL R a i OfOblivion
ESP WelEhtkare 8th Level
FORGET DEMAND
Death Recall Zala's Amberhelm
Detect PsioNcs MINDBLANK
Flying Fist 5th Level
Move Object DOMINATION 9th Level
FEEBLEMIND Dismind
Acogro 5 Ambush Mass Domination
MAGIC JAR Programmed Amnesia
Murmnnng Masses
Odeen's Sounding Stick SENDING
Ray Of Ondovir TELEKINESIS
Read Object
3rd Level
Manor k Mindsighf
EMPATHICLMK Mind-Conhol Invisibility
IRON MIND
Rary5 Mind Shield
SUGGESTION
Detect Charm Raryb Replay
Detect Illusion
Mental Transport R a y 5 TelepathicBond
MenfalBlock
rn+IEOEF..- I
Membl7T
- Shadow (Effect) I
Barred hy philosophy Shadow
1stLevel Lorloveim 5 Cweping Shadow ’shadow Play
CHILLTOUCH Mailed Miphf Zala’s Decepti
SLEEP
SWoK 4th Level 6th Level
Mmndow ENERVATION DEMISHADOMWAGIC
E v m ’ s BLACKTENTACLES SHADES
2nd Level FEAR Blackmantle
BLUR MINORCREATION Bloodstone’s Spectral Steed
DARKNESS1,5’ RADrUS SHADoW MONSTERS Lorloveim S Shadowy
RAYOFENFEEBLEMENT Shadowshield Transformation
SCARE Creare Darkenbeast Turnshadow
SPECTRAL HAND Gloom
Dancing Shadows WhisperBlade # Shadow Speak
Shadow Burst 7th Level
Wall Of Gloom Shadow Skeletim DUO-DIMENSION
PHASEDOOR
3rd Level Spectral Wings SHADOWWALK
NONDETECTION Shadowcat
PHANTOM STEED 5th Level
WRAITHFORM DEMISHADOWMONSTERS -~8th Level
Darhing Bolt MAIORC ~ T I O N
Paralyzation PASSWALL M+m
Shadow Blink SHAEOW Doon Shadow Form
Shadow Cloak
Spint Armor s m w MAGIC 9th Level
Create Darhness ENERGYDRAIN
Darksense SUMMONSHAWW Mass Blindness
Conjure Nightmare
Mordenkainen’sF a i W Hound
Phantom Blade
Shadow Heod #
.Common spells are listed first, in SMALCLAPS.Uncommon spells are in normal type. Rare spells are
italicized. Very rare spells are The ‘w” mark means check that spell’s Notes section. An
asterisk (*) means the spell is restricted to a specialist wizard.
I\
1119
Alchemy (Thaumaturgy) f
Schools Of Thaumaturgy Lists
These lists are organized by specialty school. The elemental lists are based on Western conventions
(Oriental and Arabian lists are in a later section). Each list is organized by level alphabetically, but each
list is also divided by rarity. Common spells are listed first, in SMALLCAPS.Uncommon spells are in
normal type. Rare spells are italicized. Very rare spells are , Any spell marked "#" has infor-
mation in the Notes section of the spell that should be consulted. Spells restricted to specialists, as op-
posed to generalists, are followed by an asterisk (*). The final decision about spell rarity and whether a
spell is available to player character wizards rests with the DM.
Barred by philosophy Alchemy Physical Invisibility
Thunguul's Preservation
1st Level Dissipate Vapor
AFFECNT ORMAFLIRES Enchanted Torch 6th Level
G~ASE Hold Vapor DEATHFOG
FXOTECTION FROME m Melf's Minute Meteors EVAPORAFTLEUID
Adhesion Solvent Of Corrosion GLASSEE
Control Vapor Alamir 's Fundamental STONETo FLESH
Fire Burst Otilukek Orb Of Containment
Firewater Breakdown
Metamorphose Liquids Lubricity Metal To Rust
Ofiluke's Bubbling Buoyancy
Ofilukek S m o b Sphere Otilukek Acid Cloud 7th Level
Troll Repellenf STATUE
Lessen Gravil Acid Storm
2nd Level Remove Sme! Hatch The Stone From The Egg
DETECTPOSlON Neutralize Gas
FOOLSG' OLD 4th Level Dragon Breath
GLITTERDUST ENCHANTEWDEAPON Otrluke's Siege Sphere
PYROTECHMCS FIREC m
SENSE SHIFlINO 8th Level
STINKING CLOUD FIRETRAP GLASSTEEL
Filter INCENDIARCYLOUD
Melf's Acid Arrow Control Fluid
Preservation Protechon From Acid 9th Level
Enhanced Olfaction Vitriolic Sphere CRYSTALBRITTLE
Net Beltyn 's Burning Blood Glorious Transmutation
Otilukek Boiling OilBath Damson's Potron
Meraldk Mudemus Mkt
Drenal's Stone Flame Otilukek Steaming Sphere
3rd Level Gaseous Form
FLAMAERROW Murlynd's Ogre
PROTECTION FROM Spendelarde's Chaser
Vampire Mist
EVIL,10' RADIUS
5th Level
CLOUDKILL
FABRICATE
Protection From Acid
Rusting Grasp
Vile Venom
JL
1120
3 Artifice Artifice (Thaumaturgy)
Barred hy philosophy 4th Level Otiluke’s Orb Of Containment
ENCHANTEWDEAFUN Prisrnutic Eye
1st Level MAGICMIRROR R i m OfDisintemafion#
FARSEER Duplicate
MENDING Electrical Wards leconstluction
Divining Rod Rastor’s Mystical Spy Natchware, 30’ Radius
Protective Amulet Special Effects
Sharpen Thunder Staff 7th Level
Otto k Chime Of Release Vision Stone SMULACRUM
Drawmij’s Tool Box Gemlump
Odeen’s Magic Tailor Otto S Drums Of Despuir Steal Enchantment
Otto S Tin Soldiers Summon Wind
2nd Level Tenser’sStuffOf Smiting Hold Golem
Leomund’s Trap Otilukek Siege Sphere
M w n Rune Odeen’s Impenetrable Lock
Infratorch Prismal’s Handy Mirror Rebinding
Unpickable Lock Prismal’s Pictograph
Ramael’s Cyclical Light 8th Level
3deen’s Soundmg Stick Watchware GLASSTEEL
Portrait Life Force Transfer
Speed 5th Level
FABRICATE Icising Colossus ii
3rd Level Magic Staff
EXPLOSIVREm s Drawmij’s Flying Feu1 E;tatue Form
FMSPEAKER Motion
FLAMEARROW Otto’sGong Of Isohtion 9th Level
ITEM SHAPECHANGE
Melf s Minute Meteors Question Ball s_,,rr.o.a..
Preserve Wood
Snapping Teeth 6th Level Skycastle
Unmask ARROW OF BONE Tymessull’s Cerulean Traverse
I GLASSEE
I Dimensional Blade
I Recharge
.Common spells are listed first, in SMALLCAPSU. ncommon spells are in normal type. Rare spells are
italicized. Very rare spells are The “V mark means check that spell’s Notes section. An
asterisk (*) means the spell is restricted to a specialist wizard.
JL
1121
,Geometry (Thaumaturgy) I
Barred by philosophy Geometry
1st Level 4th Level 6th Level
ALARM FIRETRAP ENSNAREMENT
ERASE MINORGLOBEOF GUARDASNDWARDS
PROTECTIOFNROMEVIL GLOBEOF INwLNERABILlTY
SHIELD INVULNERABILITY
COPY GInrv.enatlenrenShiginl..i_tOvfT.,oS-ealing
Dictation RAINBOW PATIERN
Write Protection From Magical Weapons
Fire Quill Talnoo Of Power
Elementals IO' Radius
2nd Level Protection From Wizard Seal
HYPNOTIPCA"ERN
Due North Lycanthropes, 10' Radius 7th Level
Moon Rune Protection From PHASDECOR
Mystic Writing
Words OfFire # Possession, IO' Radius ...-SEQUESTER
Protection From
3rd Level CC" o-"*~-E,--o"*",
EXPLOSIVREUNES Thlmder Staff G
PROTECTIOFNROM
Pri!mal's Pictograph
EVIL,IO' RADNS
SECRETPAGE 5th 8t
SEPIASNAKES i c n C O N J U UE L ~ M E N I A L A N A L YULW~t U M t R
Lesser Sign Of Sealing
Moonglow Symbol CONNREELEMENTAL-- MAZE
Protection From Amorphs
Invulnerability To Normal SYMBOL
Odeen's Secret Word Fear Ward
Weapons Gunther k Kaleidoscopic Shrke
Symbol, Spell Loss
Khazid's Procurement
Protection From 9th Level
GATE
Fiends, IO' Radius SHAPE CHANGE
Mordenkainen j. Private Sanchrm Death Ward
rnVon Gasikk Refusal
bI-Iu'Irara.'s -Ma-p
;handad's Tracer
Common spells are listed first, in SMALL CAPS. Uncommon spells are in n o d type. Rare spells are
italicized. Very ram spells are . The 'W mark means check that spell's Notes section. An
asterisk (*) means the spell is restricted to a specialist wizard.
1 1122 L
Barred: by philosophy Song POWEWR ORD,BLIND
1st Level Otto’s Irresistible Dance
AUDIBLEGLAMER 4th Level Great Shout
CHARMPERSON CHARMMONSTER
9th Level
FIND FAMILIAR EMOTION MONSTERSUMMONIVNI1O
FNENDS MONSTER SUMMONING 11 POWER WORD. KILL
SLEEP
TAUNT SHOUT Bard
SootheThe Beast
Offob Dmms Of Despair Bards tmd to have spells on the
-Amplifv Otto’sSdver Tongue Song list. Spells that are univer-
Ono S Tonal Aftack sal for wizards are not universal
Drawmy S Light Step Off0 S Wading Tones far bards. The following lis1
Otto S Chime Of Release contains spells not generally
5th Level available to wizards.
2nd Level DISMTSSAL 1st Level
FORGET HOLDMONSTER
SHAITER MONSTESRUMMONINI1G1 *ALTER INSTRUMEM
Leomnnd‘s Lamentable *ANIMANLON-AGGRESSION
SUMMON SWARM
Belahorment SOUNDBUBBLE*
Ghost Pipes Calm Wind
Nature Call Ofto S Gong Oflsolation 2nd Lwel
Pacify Calm Water Silence 15’Rodius.
Tasha’s UncontrollableHideous 3rd Level
6th Level COMFORT*
Laughter MASSSUGGESTION IMPROVEMD AGICM o m
Drawmij b S w f fMount MONSTESRUMMONINIGV INST- AUDIENCE.
OttoS Soothing Mbratiom Brightsong
aeprivc Talon’s Soundmaster #
3rd Level 4th Level
COMFORT 7th Level Conjure Cabinet
HOLDPERSON 5th Level
MONSTESRUMMONING 1 CHAFMPLANTS
SUGGESTION SATIRE’
Improved Whispering Wind MONSTESRUMMONINVG
Otto ’s Crystal Rhythms POWERWORD,STUN
True Name
8th Level
MASS C W
MONSTERSUMMONIVNIO
The Harpers
This is a special organization and force for good in the FoROOmN REALMS setting.While not all Harpers are spell-
csters, some Harpers are wizards or bards. Special spells to which they might gain access me given below.
1st Level 5th Lwel 8th Level
Ghostharp
Phantom Blade heomerdeny
Laeral’s W m Fleshrhrver Transfamg Tune
Gamalons F~eryBacklash EaWs
Laeral’s Ragmg mffon ^(- Eye Of Power
4th Level Mehmder’s Harp
Laeral’s Aqueous Column
Iron Maiden 6th Level
AlusrrLelk Mantle STARHARP #
Golkynk Bolt Brrghtsong
Galather‘s Double Steel
Skeletal Bnde
JL
1123
-Wild Magic (Thaumaturgy) I
Barred: All except wild mages Wild Magic
1st Level FIREFLOW' 7th Level
H o r n t i ' s SURGSEELECTOR'
HOR"G'S GUESS' FOOL'S SPEECH' SPELLSHAPE*
NAHAL'SRECKLESS DWEOMER'
8th Level
PATTERNWEAVE* 4th Level
H 0 R " G ' S RANDOM
2nd Level THEREMOTTHE^*
DISPATCHER'
CHAOSSHIELD' UNLUCK' WILDZONZ*
HOR"G'S B m m 5th Level 9th Level
DEFLECTOR* STALIILIZE*
VORTEX* WILDFIRE'
WILDWIND'
NAHAL'SNONSENSICAL WAVEFORM'
NULLIFIER*
3rd Level 6th Level
ALTERNATREEALITY' WILDSHIELD'
WILDSTRIKE.
TABLE1:WILD MAGICLEVELVARIATION
TRle Die Roll (ld20)
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
I -I -1 -1 -1 -1 n o o 0 0 o n n o n +I +I +I +I +I
2 -I -I -I -1 -1 -1 o o o o n n n o +I +I +I +I +I +I
5 -3 -2 -2 -1 -1 -1 -I -I -I 0 0 + I +I +I +I +I + I i 2 i 2 +3
6 -3 -3 -2 -2 -1 -1 -I -1 -I 0 0 +I +I +I +I +I +2 +2 +3 +3
"1"-3
8 4 4 -3 -3 -2 -2 -1 --I -1 0 0 + I +I +I +2 +2 +3 1 3 +4 +4
9+ -5 4 4 -3 -3 -2 -2 -1 -1 0 0 +I + I +2 +2 +3 +3 +4 -4 +5
This table give a level variation for wild mages based an a Id20 mll.A boldface result indicates a
wildsurge: consult Table 2:Wild Surge Results.
TABLE2: WILDSURGERESULTS
dlOO dlOO
Roll Results
Roll Results 17 Colofi bubbles come out of caster's mouth in-
01 Wafloffoorce appears in fmnt of caster
02 Caster smells like a skunk for spell duration stead of words (wordsare released when b u b
03 Caster shwts forth eight nonpoisonous snakes bles pop); spells with verbal components cannot
becast for I tum
from iingeriips; snakes do not attack 18 Reversed tongues affectsall within 60 feet of
04 Caster's clothesitch (+2penalty to initiative) caster
05 Caster glowsasp" a right spell 19 Wall offire encirclesthe caster
06 Spell effecthas 60' radius centered on caster 20 Caster's feet enlarge,reducing movement to
07 Next phrase spaken hy caster becomes w e , half and adding +4 penalty to initiativerolls for
Id3 hMs
lasting for 1turn 21 Caster suffers same spell effect as target
08 Caster's hair grows on foot in length 22 Caster levitates 20 feet far Id4 tums
09 Casterpivats 18Odegrees 23 Causefear withina 60' radius centered an the
10 Caster's face is blackened by a small explosion caster; all in radius except caster must make
11 Caster develops allergy to his magical items; saving throw
24 Caster speaks in a squeakyvoice for Id6 days
cannot control sneeringuntil all magical items 25 Caster gains X-ray vision for Id6 rounds
are removed (allergy lasts Id6 tums) 26 Caster ages 10 years
12 Caster's head enlarges for Id3 tums 27 Silence, 15'mdius centers on caster 10' x
13 Caster reduces (reversed enlaqe) for Id3 tums IO' pit appears immediately in front of the
14 Caster falls madly in love with target until a caster, 5 feet deep per level of the caster
remove N I S ~is cast
15 Spell cannot be canceled at will by the caster
16 Casterpolymorphsmndomly
JL
1 I24
> Wild Magic (Thaumaturgy)
dlOO dlOO
Roll Results Roll Results
29 Rwerse gravi9 beneath caster’s feet for 1 66 Lighming bolt shoots toward target
round 67 Target enlarged
30 Colored streamers Dour from caster’s fm-wr- 68 Darkness centered on target
tips
31 Spell effect rebounds on caster 69 Plant growth centered on target
70 1,000 Ibs. of nonliving matter within 10 feet
32 Caster becomes invisible of target vanishes
33 Color spray from caster’s fmgeriips
34 Stream of butterflies pours from caster’s 71 Fireball centers on target
72 Target turns to stone
mouth 73 Spell is cast; material componentsand
35 Caster leaves monster-shaped fwtprints in-
stead of his own until a dispel magic is cast memory of spell are retained
74 Every within 10 feet of caster receives the
36 3-30 gems shoot from the caster’s fingettips; benefit of a heal
each is worth Id6 X IO g p
37 Music fills the air 75 Target becomes d i m for 2d4 rounds (4AC
7~6 .a.W.n.nd.l.TloH,fAfiCreOe,nccainrcnloetsctaarsgt estpells)
38 Cmatefood and water
39 All normal fires within 60 feet of caster are
extinguished 77 Target levitates 20 feet for ld3 turns
78 Target suffers blindness
40 (OOrnanneedmnoomargmliycaacllhitioetesmemnw)wiitsihthpinienr3m300afnfeeeenetttoloyffdccaraasistnete1rI:d(ran- 79 Target is charmed as per charm monster
41 Targetforgets
domly chosen) becomes permanently m;lgica~ 80 hTaalrfgnect‘>smfeaetlaenndlaardgdei,nrged+u4cpinegnamltoyvteomaellnitntom,a-
42 All magical weapons within 30 feet of ciaster 81
are increased by +Z for I turn tive IO11s for ld3 h m s
Smoke trickles from the ears crez,tures 82 Rustuionster appears in h n t of target
43 of all 83 Target polymorphs randomly
within 60 feet of the caster for 1 turn
44 Dancing lights 84 Target fails madly in love with caster until a
45 All creaNres within 30 feet of the tcoaTstHerI4be~gi0n mmowz curse is cast
to hiccup (+1 to casting times, -1 ) 85 Target changes sex
n(oinrmclualdidnogotrhso, sseeclroectkdeodoorsr,bpaorrriecdu)llwi!sieths,in 86 Small, black raincloud forms over target
46 All 87 Strnkhtg cloud centers on target
etc.
60 feet of the caster swing open 88 Heaw object (boulder, anvil, safe, etc.) ap-
pears over target and falls far 2d20 points of
47 Caster and target exchange places feed of damage
48 Spell affects random target within 60 89 Target begins sneezing and i s unable to cast
caster
49 Spell fails but is not wiped from caster’s mind spells For Id6 rounds
90 tSIapl1i.elwl ie.tifhfienctshuaffse6r0th’eraedffiuecstc)entered on target
50 Monster summoning I I ~
51 Sudden change in weather (temperaturerise,
snow, rain, etc.) lasting Id6 turns 91 Target’s clothes itch (+2 penalty to initiative
for ldlO rounds)
52 Deafening bang affects everyone within 60 92 Target’srace randomly changes until canceled
feet; those who can hear must save vs. Spell or
be stunned ld3 rounds by a dispel magic
93 Target turns ethereal of 2d4 rounds
53 Caster and target exchangevoices until a 94 Target hastened
remove curse is cast
54 Gate opens to a randomly chosen Outer Plane; 95 All cloth an target crumbles to dust
96 Target sprouts leaves (no damage caused, can
50% chance for extraplanar creature to appear be pruned without harm)
55 Ssppeeull&fu‘enacivtieonnesss, but shrieks like a shrieker
56 (range, dmtioq mFaof e f f q 97 Target sprouts new useless appendage (wings,
arm,ear, etc.) which remains until dispel
damage,etc.)derreasesby 504h magic is cast
57 Spell reversed, if reverse is possible 98 Target changes color (canceled by disper
58 Spell takes physical form as free-willed ele- magic)
mental and cannot be controlled by caster; ele- 99 Spell has minimum duration of 1 turn (e.&: a
mental remains for the duration of the spell fireball creates a ball of flame that remains for
I Nm, a lighming bolt bounces and continues,
and its touch causes the spell effect (THACO possibly rebounding, for 1turn, etc.)
equal to caster’s)
59 All weapons within 60 feet of the caster glow 100 Spell effectiveness (range,dmtioG area of
for ld4 round
60 Spell functions; any applicable saving throw i s
not allowed
61 Spell appears to fail when cast, but occurs 1 4
rounds later
62 All magical items within 60 feet of caster
glow for 2d8 days
63 Caster and target switch personalities far 2d10
rounds
66 Slow spell centered on target
65 Target deluded
2L
1125
-AL-QAVIM Setting I
World-Specific Lists
AL-QADIMSetting
The wizards of the arabian setting use this basic spell list instead of the standard lists in the PHB. The
AL-QADIMspells listed as being “very rare” in other settings appear only io this list; (that rating ac-
counting for arahian wizards and those trained by them operating in a western campaign). These lists are
updated from the Arabian Adventures book and are organized similarly. Since the Elementalist spells in
this setting tend to be restricted to Elementalist wizards, the Elementalist spells (Flame, Sand, Sea,
Wind) are listed following the more general spells of each level.
1st Level SANOWHISPER SmGm
AVERT EVILEYE TRACELETSRSAVEL WEB
Burning Sands
ALARM Fist Of The Adder #
Sea
ARMOR COOLSTRENGTH BANISHDAZZLE
FLOAT ELEMENTAGLUIDE
CANTPJP SEASIGHT
CHANGSEELF WATERBANE FIRE ARROWS
CHARMPERSON WALLOF FOG
COMPREHEND LANGUAGES FLAMING SPHERE
DETECTMAGIC Wind SMELTING
DETECMT ETALASND MINERALS ALTERNORMALWINDS SUNDAZZLE
FINDFAMILIAR FEATHERFALL
FRIENDS WINO COMPASS Sand
GAZEREFLECTION WALL OF FOG DUST CURTAIN
GREASE ELEMENTAGLUIDE
HOLDPORTAL 2nd Level
HYPNOTISM BIND Ewr * D e = YnLrIoLr.\oI r C--IILoyIy r * n r o c
IOENTIFY BLINDNESS
Jmr BLUR PILLAR OF SAND
LIGHT CONTINUALILGHT SANDSHADOW
MAOICMISSILE DARKNESS1,5’ RADIUS
MENDING DEAFNESS Sea
MOUNT DEEPWCKETS DEPTHWARNING
PHANTASMFAOLRCE DETECTEVIL ELEMENTALGUIDE
PROTECTIOFNROMEVIL DETECTINVISIBILITY FOG CLOUD
READ MAGIC ESP TRUE BEARING
SHIELD FORGET
SLEEP IMPROVED PHANTASMAL FORCE Wind
SPIDER CLIMB 1NVlsIBnrrY ELEMENTALGUIDE
FOGCLOUD
SPWK KNOCK IFLYMG JAMBlYA
WALLAGAINSNTOISE
TAUNT KNOWALIGNMENT WHISPERING WIND
UNSEENSERVANT LEVITATE
VENTRILOQUISM &ATE OBJECT 3rd Level
Honor Mark MIRRORIMAGE
MISDIRECTION BLINK
AFFECTNORMALFIRES RAY OF ENFEEBLEMENT
B ~ N I NHGANDS CLAIRVOYANCE
DANCINLGIGHTS RAINOF BLOOD
F I R ET R U T H CLAIRAUDIENCE
ROPE TRICK CHASTISE
Sand
MOVESAND SCARE DELUDE
SAUDJAMBIYA SHATTER DEATHTALISMAN
D i s m MAGIC
1 1126 \
> FUMBLE AL-QADNSetting
HALLUCINATOTREY m
DISPELMIRAGE ~LLUSIONARYWALL 5th Level
IMPROVEIDNVISIBILITY
EXPLOSIVREUNES JACKAWL ARD -AnVANCED ILLUSION
Fwo WATER LIFESUXGE
MAGIC MIRROR AN.M...A.T.T.E- -. .-
HASTE MASSMORPH AVOIDANCE
MWORCREATION CHAOS
HOLDPERSON MINORGLOBEOF CLOUDKILL
INVULNERABILITY DOMINATION
INFRAVISION POLYMORPOHTHER DREAM
POLYMORPSHELF FABRICATE
INVISIBILI1T0Y‘ R, ADNS PROTECTIOFRNOM THE FALSVEISION
ITEM ELEMENTS FEEBLEMIND
LIGHTNINGBOLT RAMBOWPATTERN FLESHMIRAGE
NIGHT’SJAMSNA REMOVE CURSE HOLDMONSTER
NONDETECTON SHOUT MAGICJAR
PHANTOMSTEED VACANCY MAJORCREATION
PROTECTIOFNROM WIZARDEYE OATHBINDING
Geme Contract SEEMING
E m , 10‘ RADNS Mechanical Dismphon SENDING
RITUALSTRFNOTH(*SHAI’IR) SHADOWSTRIKE
Analyze Device # ELEMLNTAFOL RM TELEKINZSIS
Basket Trick ENHANCFEIRECREATURE TELEPORT
FIRECHARM WALL OF FORCE
:IREBALL FlRt SHIELD WALL OF IRON
FIRETRAP Guise Of The Yak-Man
’IRE ARROW SUNFIRE Heat Mirage
SUNSCORCH SUNWARP
‘iery Fists WALL OF FIRE m a e . . “ii ..,.,.,. , ’ , , ~
Sand Sand Conjure Elemental
CONJURE SAND LION Fire Track
%TOMB ELEMENTAFLORM
3ISSING SAND DIG Sand
Conjure Elemental
SAND SEAL SANDCONE Desert Fist
SAND SWORD Liquid Earth
SAND TOOLS STONESKIN Move Dune
Passwall
jANDSPRAY Sea Stoneshape
ELEME~TAFOLRM Transmute Rock to Mud
UHISPERINSGAND ICESTORM Wall of Stone
SHATTERHULL Waves Of Sand
Sea S o m Fffi
:ONVERSE W ~ T HSEA STRENGTHEYWATER Sea
Aity Water
CREATURES CREATURE Cone of Cold
STONE HULL WALL OF ICE Conjure Elemental
MATER BREATHING Shipshock
Wind Transmute Rock to Mud
Wind ELEMENTAFOL RM Water Blast
GHOSTRIGGING
>LY MIRAGWE ALL Wind
WIND BLADE
~ U S OTF WIND ,Airy Water
LEVEAL INVISIBLE 1127
NlNo SERVANT Conjure Elemental
NlND SHAWW Cloudkill
Death Smoke
4th Level Liquid Earth
CONFUSION
CONTAGION \
DETECTSCRVWO
DIMENSIODNCOR
DREADWHISPER#
EMOTION
ENCHAmD WEAPON
FEAR
J
AL-QADIMSetting 7th Level SCREEN f
6th Level DUO-DWSION SYMBOL i
TRAP THE SOUL
ANTIMAGIC SHELL FINGER OF DEATH
Hide Heart
CONJURAENIMALS FORCECAGE
CONTINGENCY 1INCENDIARY CLOUD
DEATHSPELL LIFEPROOF UNLEASH MONOLITH
DISINTEGRATE LDD WISH
ENCHANATN ITEM Sand
EYEBITE MASS INVISIBILITY C~LASTEEL
GEAS RIVEROF SAND
GLOBEOF INwLNERABLlTY s'l"PHASE DOOR SANDWORM
GUARDASND WARDS SINK
LEGENDLORE POWER WORD, UNLEASH MONOLITH
MASS SUOOESTION
MIRAGAE RCANA PRISMATSICPRAY Sea
MISLEAD ZLEANSEWATER
REVERSE GRAVITY
PERMANENT ILLUSION UNLFASH MONOLITH
PROlECT IMAGE SEQUESTER
REPULSION SIMULACRUM Wind
IUNLEASH MONOLITH
TATTOOOF POWER SUMMON SHA'R #
91th Level
n U E SEEING SPELTLURNING ENERGY DRAW
VEIL TELEFORWT mom ERROR F8ORESIGHT
I hllPRIs0"T
Animate Blood VANISH P8OWER WORD, KILL
VISION PMSMATIC SPHERE
FLAMEPROOF SWE CHANGE
SUMMOFNIREDRAGONS . SUCCOR
Flame Of Justice it TIME STOP
COMMAND E L E ~ N T
Sand ELEMENTAL ni E n u ,
GLASSEE n[ISH
MOVEEARTH TRANSMOGRIFICATION
PARTSAND SUN STONE CONFLAGRATTON
SANDSHROUD METEORSWARM
STONE TO FLESH Sand
COMMANEDLEMENT Sand
Dusts Of Death
CREATE SU4DE ~RYSTALBR~E
Sea
COMMANWDATERSPIRITS ELEMENTAL SAND FORM
LOWR WATER TRANSMOGRIFICATION
PARTWATER Sea
SHIP OF FOOLS RETURN TO SAND
TRANSMUTWEATERTo DUST J F E WATER
Sea
Wind COMMANEDLEMENT MAELSTROM
CONTROWL EATHER ELEMENTAL :reate Water
DEATHFOG
INVISIBLSETALKER TRANSMOGRIFICATION Wind
SUMMOWNINDDRAGONS WINDTOMB
WATER FORM
1
Wind
COMMANEDL=
CREATESOUNDSTAFF
ELEMENTAL
TRANSMCGRIFICATTON
8th Level
hTIPATHY/sYMPATHY
BODYLINK
CLONE
MDEASMSAcNDm
MAZE
MINDBLANK
PERMANENCY
POLYMORPHANY OBJECT
P O W R WORD, B L m
FWSMATIC WALL
1128
BIRTHRIGHSeTtting
In addition to the core rule lists, the Birthright campaign setting has spells of its own. A few of spells are
world-specific and cannot be used elsewhere, these are marked with an asterisk (*). The more generally
used spells, other than those that deal with bloodlines or local languages, have been integrated into the
other lists.
1st Level 3rd Level FACET
KHlNASl TR4DE TONGUr FNllnN('1 BI (X)D A n i L i i v MASSMOLINTS
Khou BIo m mr DI RI\'.&TIOU ERIK'S QUILLS 6th I.evel
K N O W BL(IOULI\.E SlKENGTH SL'PPRFW RI OOD ARII.ITY SIDHELIEMNIEN
KNOW CERILIAN OrUGlN HAELYN'BSow SUPPRESBSLOODLINE
SIDHELIMBow ZIKALANFIREFORM
2nd Level 4th Level 7th Level
CALDER'S sT4RRY SKY IDENTIFYTIOIOHMAFVRIL RESISTMAGIC
FRSTSTRIKE* IMPROVED -OR* 8th Level
MASK BLOODLINE MIMICBLCODA n n m MAGICDRAIN*
MISFORTUNE Shaefpaete's Shadowy 9th Level
RUORML'TSRACKS Distinction BLCODD m
5th Level
DISGUISEBLOODLINE
In addition to the g d list, the following specialty spells CM be made availableto DARKSUNwizards.
1st Level 4th Level Psychic Reversal # ,v-,
ERDLUCLAW PSIOMCDAMPER lar 1
PETRIFY W O O D PSIONICTRACER#
7th Level
2nd Level RAZE C O N m GREATERELEMENTAL
DETECTPSlONlCS
Wakefulness TRANSMUSTAEND To Smm SANDS OF TIME
wOODIF.ON DOOMLEGION
sern,peman€ncy
SPIDER smND
spawn Heritage 5th Level 8th Level
3rd Level KrwK SHELL PROTECTTFORNOMTIME
FLEETFEET RENVENATE C R ~ AT~WEEOFL m *
REVERSFEOSSILIZATION Erdlu Egg
R4NlKE CLOUD 6th Level 9th Level
IMPROVEHDASTE Vampmc Youthfulness
Stoneiron IMPROVSELDOW
Erdlu Hide
Psychic Reversal
.Common spells are listed first, in SMALLCAPS.Uncommon spells are in normal type. Rare spells are
italicized. Very rare spells are The 'w" mark means check that spell's Notes section. An
asterisk (*) means the spell is restricted to a specialist wizard.
JL
1129
DRAGONLANSCeEtting
This setting uses the general list, and the special spells detailed below
1st Level 4th Level
Feather Float
Signam Sx
2nd Level 5th Level
Remove Disease
Dragon Knights
Inthe URAOONLANsCetEting, the DragonKnightsat a spe- Equipment: AmMI.is limited to chain mail, andtheydo
eial force of riders teamed with dragons who carry them not use shields or swords. They ean use any type of pole
into combatA 6th-level dragon knightwho was previously annor missile weapon
a wizardcan smi to learn spellsh m dragons,providedthe
knight is otherwise capable of learning these spells. "he SpecfalSki&
DM decides if and when a draeon offersa =ell (scellsare
most &en offered by the knight's parmer.'"he's&ls on At /st level, receive a proficiencyin Riding(Dragon) at
this list are unique to Dragon KnighWmrd$ and can be no at,ean use a lanceon dramnbackwith attack p.enalt.y
learnedby than in the usual way. due to flying, and h m e -&e to dragon awe.
1st Level 2nd Level 3rd k l AI 3rd lewl, can use a prefened missile weapon h m
Dragon Tongues DragonMessage Dragon Fall dragonbackwith no attack penalty due to flying,receives a
Eyeshield +I bonus to the dragon riding pmficiency, and becomes
Widgsff 1" immune to dragmf e w
Unlessotherwise noted, the Dragon Knightuses Fighter At 5th level, gain pmficiency in one dragontongue (the
class information. dragon patmerb, if not already Imown), and a +I attack roll
bonuswith the lancewhen fighting h m dragonback.
Alignment: Any
At 61h l a d , receive +I to dragon riding proficiency,
Abi/ftyScores; Sangth 9, (Prime Requisite)
Rnee/Class:Any Fighter and if previously a wizard ean stmi learning magic h m
Role: Seeksto maintain the Balance by shaping andmold-
ing the powerful forces of other alignments.Evny adon dragm.
of the pmnmder is justified in the interestsofpure new
mlity. Committing gwd or evil actions without consider- At 7th level, receive +I to hit with preferred missile
ing the effects on the Balance causes loss of stam and weapon when fightingh mdragonback
reversionto the fighterclass.
At 8th level, gains proficiency in one dragon tongue or
impmves a dragon tongueproficiencyby +I.
At 9th level, gain the ancient history proficiency at no
cosl(orimproveby +I i f h o r n )
HimfmncertAmmrislimitedto chainmail.Shieldsand
swords are not used. The Dragon Knight Stalls with three
weapon pmficiencies,me of whichmust be the lance.
FORGOTTERNEALMSetting
In general,the FORGOTEN REALMSspells have been integrated into the general spell list. However, some regions have
spells of their own. This section contains two representative samples, the Old Empire and Hal-, the Shining South.
Lists lists from the Realms given in the specialty wizard section include: the Bedine sorcerer,the Incantahix, the Seven
Sisters, and the Waterdeep Watch-Wizards Guild, with some specialty lists from individual wizards. Harper spells are
listed in the Song wizard section of the Schools of'lhaumahxgy.
Halruaan Spells
The spells of the Shining Southcome from the regionof Hdmaa in the F O K G ORE~ALMSsetting,and only m l y found
outsidethat region.
1st Level 4th Level 7th Level
INSULATION RAMAEL'S CYCLICALLTGHT NERVEDANCE
2nd Level 5th Level 9th Level
PROTECTIFORNOMB m s DARSSONM'Susic Box POWERWORD,BANISHMENT
DARSSONC'SOOLINBGREEZE Mycontil's Last Resort
DARSSONF'SIERYCUBE RAPID REFLEXlVE h S W N S E
3rd Level
SCMTILLAllNG SPHERE 6th Level
RING OFDIS~NTEGRATION
SUSPENSlON
1i
1130
Maaica Sening
Old Empire Spells
The Old Empireregion in the FOR^ REALMSSming is in Mulhomd, Unther,and partsof Chessenta. Theculhlre oftt
Old Empire resembled that o f h c i a t Egypt. The magic of the ana,written in Thoth moge-script since the rebellionof tt
Red Wizards of Thay, cannot be read by m a s s who have not been speeifieallyschooled in that at
1st Level Witchweed * Reverse M~ssrle*
BMER *
IGNITE FLAM*E Foothold * 7th Level
'RF.m S O 4th Level Time L*oop
Command Elemarals Tnck
Breathe
* ~ MAEGIC~ *
WLaadrdde*r Dune * Resut Injury *
ASlguimtabteerW*ounds *
2nd Level DD8teEhaVtLhAebvoSelTtl A**TE
Run * 5th Level
TMuomvbelOe *bject * Bombard
MSEDaTEunHmAdsEmTtoRHyrmECGABrU*eLAaA*tNiRoSnDH*MEN* T
Thunderball 9th Level
*
h Y*
6EWJatnvhofereLlseihenbivpl*ee*l* Call
3rd Level From Telekinesis *
hatectian
Target *
I
Maztica Setting
This setting is much like the New World in the 1500's; the native culture resembles the Aztec or Mayan
cultures. There are two special spell lists from this setting. Each is a separate magical discipline; these spells
cannot be learned by other types of wizards, nor can these spellcasters learn other general wizard spells.
Hishna Spells
This Martican spell list is based on animal magic
1st Level HUNTSMANC'SALL* 4th Level
CURSEDIMAGE'
CATCHARM' HYPNOSIS'
FIRE*
PROTECTION* SCALESNARE'
SENDING*
SNAKECHARM* SCROLLSEE*
5th Level
TALONBLADE' CREATTEALISMAONFHISHNA'
JAGUAFRORM*
DISGUISE' 3rd Level
2nd Level DROUGHT'
NET*
AMBUSH' PESTILENCE'
HEARTSENSE'
Pluma Spells
This Maaican spell list is based on air mu OIN magc.
1st Level BREATHSENSE* 4th Level t
ARROWFLIG~*
BIRDCHARMI' FISHER'SLUCK' ntm CHARM II*
COOL'
ELEVATIE* GT _U^A_R_D*IAN. WATERMOVE*
FEATHERWE. EAGLEFORM*
STONEFLIGH LILOSSOM"
WARMTH* ELEVATIEI*
WATERSUMMONING*
2nd Level W~RIDER.
BAFFLEMENT'
MYSTARSAetting
This adaptation of the D&D game's "Known World'' into the AD&D system adds a number of new spellsto the stan-
dard list. The naming conventionsafthe Known Worldsetting are very flowery;the Wmrd Spell Compendium trans-
lates these spell names for more general play.
1st Level 3rd Level 6th Level
DANCE MACABRE BRANNARTA'SCIDICGRASP BREACHDE?'ENSES
EMIRIKOL'SQUESTION CALLISTRAMG'OS NDQLA IIEMBANE
FILTH'SBANE CLOAK OF WARDING SEEKTELEFURTER
RELEASEWEAPON SPELL SENSE WALLWITHNo DOORS
SOWTHE THE BEAST SCALDING SWUT
SORCEROUSSCRIBE IMPROVEMDAGICMISSILE 7th Level
SPIRITSERSANT CONSUME KNOWLEEGE
Sunrc's SWT PERUSAL 4th Level DOUBLDEWEOMER
WANDBANE COUNTERSPELLh M U T I N GUARDIAMN ANTLE
ELUDEBLOW RODBAN(ENEW)
2nd Level EVERFRESENRTecon0
BALLIAIW'RS EJUVENATING WARD AGAINST CHARMS 8th Level
TOUCH 5th Level REVERSE mLEPORT
DETECTLYCANTHROPE JAGGAR'SSTRENGTHENED
DEGRAS'SPILF'EF3NG FINGERS SPELLDCOR
FLANN'SFINERY BASTION
LAPISBONDS 9th Level
PIERCEMAGICRESISTANCE ALYSSINDRAS'SUMMONS
MOWHAIL'SUNHOLYBLESSING PIERCEANYSHIELD
PILFER DWEOMER
SATHRATH'S INGENIOUS
RECOLLECTION
REDSTEELSetting
spells from this setting deal with the metal cinnahq4 which can stave offthe onset of the Red Curse, a debilitating
condition suffered by all who are employ magic in the region.
2nd Level 3rd Level 6th Level
MEASURCEINNABRYL INTERRUPTABLLIEGHT MAINTAIN
IDENTIFSSPECIES DEPLETCEINNABRYI.
Note: The idenrifi species spell fails ifused against the aranea spidn-folk
J\
1132
- -OrientalAdventures
OrientalAdventures Setting
The wjen ofthis setting use this list instead ofthe standardone from the PHB. The oriental spells listed as being **very
rare” in other settings appear only in this list (that rating accounts for wujen) operating in a westem campaign.Thepar-
enthetical notes are from the original oriental list and serve as a guide to elemental specialties; a “Nature” mage should
be considereda Woad Elementalist,and “All” indicatesall Elementalists.This section includestwo smcial lists. one far
ninja spellcasters,and the other for an entertainervariant spellcaster,the geisya
1st Level STINKING CLOUD (AIR) POLYMORPOHTHER(NATURE)
ACC~CY STRENGTH POLYMORPSHELF
ANIMATE WOOD (NATURE) VOCALIZE
CHAMELEON WHIP QUELL
CLOUDLADDER(AIR) WIND BREATH(AIR)
COMPREHENLAONGUAOES WHISPERMWGIND(h) REMOVE CLRSE
DETECTMAGIC W u m LOCK REVERSEFLOW
DROWSYINSECTS (NATURE) Candletrick SHOUT
ELEMENTABLURST(ALL) Flashpuff SPECTRAL FORCE
FIERYEYES( F m ) TRANSFIX
GHOSTLIGHT 3rd Level VENGEANCE
f i L OF STONE (E4F.W) ~ T FIRE(EFIRE) WALL OF FIRE ( F m )
HOLDPORTAL CLOUDBUR(SAT I ~ A T E R ) Jest
HYPNOTISM COMMUNWE m LESSERS P Juggk
KNOWHISTORY DETECTSHAPECHANGER ~ !5th Level
MAGICMISSILE DISGUISE 41MING ATTHE TARGET*
MELT(FIRE) DISPELMAGIC ~ N I M A LGROW
MESSAGE FABNCATE ~ N I M A T EDEAD
PRESTIDIGITATION FACE :ONE OF COLD(WATER)
REA0 MAOIC FEIGNDEATH ZONJlJRE ELEMENTA(ALLL)
SECRETSIONS FIRERAIN (Fm) ~REEPINO DARKNES(SAIR)
SHIELD FIREWINGS (FIRE) Ik S M S S A L
SPIDERC L I M ~ I:IRE BREATH(FIRE)
STILLWATER(WATER) HASTE IRONWOOD (NA&)
VIAIOR CREATION
SWIM (WATER) HOLDPERSON a s s (EARTH)
ILLUSIONASRCYNPT IdETAL SKIN (EARTH)
UNSEENSERVANT IMPROVEFD’HANTASMAFLORCE
VENTRILOOUISM MAGNETISMEARTH) SPIKIT SELF
W4RPWOOD (NATURE) PROTECTION FROM NORMAI SHADOWDOOR
WATER mOTECTION (WATER) MISSILES SPIRITSELF
W u m MARK SCRY (ALL) STONE SHAPE (EARTH)
STATU(EEARTH) SWORO OF DECEPTION
2nd Level STEAMBREATH(AIR) TELEKINESIS
~ N I M A LCOMPANION STENCH OF DEATH T H O R W L WAnnows
~NIMATEWATER(WATER) SUGGESTION WALLo t B o w s
TONGUES WALL OF FORCE
~PPARITION WALL OF IRON
31ND WALL OF PAPER WALL OF STONE (EARTH)
WATERTo POISON
~ E T E C TEVIL WOODSHAPE(NATURE) (NATLTREANATZR)
13ETECT 1NvlSlBILl” Iron Kimono WOODROT(NATURE)
3SP
SNCHANTEDBLADE 4th Level 6th Level
I’IRE SHURIKE(FNIRE) BARGAIN AURA
CE KNIFE(WATER) CONFUSION CONTROL WEATHER
DANCINGBLADE DISINTEGRATE
NvlSIBlLlpi DIMENSIODNOOR(EARTH) ENCHANATNITEM
(NOCK DISPELILLUSION GAMBLERL’SUCK
DREAMVISION GEAS
IACATE OBJECT ELEMENTATL u m (A~LL) GLASSE(EEARTH)
IV~ISDIRECTION EMOTION LOWR WATER(WATER)
FIREENCHANTWE(NFTIRE) MASSSUGGESTION
>MEN IMPROVEIDNVTSIBILITY METALTo RUST(EARTH)
MELTMETAL(FIRE) PAIN
’HANTASMAL FORCE MINORCREATION
’ROTECTION FROMCHARM PLANTGROWTH( N A ~ )
‘ ~ ~ O ~ Z C H N I C(FSIRE)
LOPE TRICK L
;MOKE SHAPE (AIR)
1133
E~ M O K YFORM(AIR)
1
-Ninja Spells I
PARTWATER(WATER) LIMITEWDISH SUMMONINWGIND(Am)
PERMANENILTLUSION
PROGRAMMIELDLUSION OBEDIENCE SURELIFE
REPULSION POWERWORD.STUN
SPEAKW m DEAD REANIMATION SYMBOL
SPIRITWRACK TOOL
STONE TO FLESH(EARTH) VANISH WHIRLWLW(AIR)
WITHERING PALM
SWORD OF DARKNESS 8th Level Year
ANTlPATHY/SW A T H Y 9th Level
TRUE SEEING CALL
ASTRALSPELL
VEIL CRYSTALBRITT(ELAERTH)
VESSEL GATE
WARP STONE (EARTH)
7th Level
BODY OUTSIDE BODY
COMMUNE WITH G ~ A T ESRPMT
DUO-DIMENSION
ELEMENTASELRVAN(TALL)
ICEBLIGHT(WATER)
2nd Level 4th Level 1st Level DETECTTHELIVING"
CANDLETR~CJKEST FAC&BLUR* GREATEDRISTRACTION*
FALSETRACKS* 4th Level
FLASHPUFF JUGGLE FINDDIRECTION* IMQROVEFOEATHERFWT*
LESSERDISTRACTIOV* IMPROVEMDIRRORIMAGE"
THlJMP GREAT HUMP 5th Level
2nd Level SHAWW-FORM*
3rd Level 6th Level
SCARF DFFPFN s S A W W S * SENSETREAWV*
FEATHFRF~OT*
3rd Level
AGE To DESTRUCTION'
J
1134
- -PUNESCAPSEenine
PLANESCASPeEtting
These spells have k e n introduced in the PLANESCAsPeEtting
1st Level 3rd Level 7th Level
KNOWFACIION
6th Level . ...
2nd Level Spintwrack
GateWard
Warp Sense
These spells are know to the Blcaker faction m the P ~ N E X ASPeEthng
4th Level DESPAIR 6th Level: HOWLOF PANDEMONIUM
T%issetting has various unique spells, in additionto the standard list. A spells marked with an asterisk ( #) has the note
"Can be researched only on the Demiplane ofDread." Such spells appear on this list alone.The DM may allow Vistani
access to the Gypsy list, as well.
2nd Level Bone Form' 6th Level
IMPROVECDHILLTOUCH Bone Seize'
STRAHDB'SANEFULAITRACTOR* Improved Vampiric Touch* Bones Of The Earth'
Sinister Cantrip # Rain Of Terror'
7th Level
3rd Level 5th Level MISTYSUMMONS'
AUGMENTUNDEAD* STRAHD'S FRIGHTFULJ O m G *
GROUNDFffi SOUL ANCHOR 8th Level
Sleep Of Horror' Simulate S ! d *
SkeletalHand* STRAHD'S MALEFICMELD* Diw
TRANSMUSTNEOWTo STONE*
4th Level 9th Level
C O R ~ SWEHISPER Feign Undead*
EYES OF THEUNDEAD # Mass Contagion*
NEVERENDMNGIGHTMARE* Sinister Surroundings'
SUPPRESLSYCANTHROPY* Zone Of Despair*
S P E L U A M ~ SRetting
SPELJLAMMER Setting
These spells are used in additionto the general spells in a SPELLJAMMcaEmRpaign.
2nd Level 5th Level 8th Level
LOCATEPORTAL DESTROYMINOR HELM
CREATE PORTAL Create Atmosphere
3rd Level Collapse Portal
AIRSPHERE ENHANCEMANEWERABILITY
CHILLFIRE FLYFIELD
ENHANCREATING
6th Level 9th Level
4th Level Create Minor Helm DESTROYm O R HELM
READARCANE RUNES SUMMONCOSMICSTORM
SPARKBURST Disable Helm
ARCANERUNES
7th Level
Create Major Helm
TofhethseunSPmEaLLgeJAsMarMeEa^scpaemcipalagigrnouspetotifnwgi.znahredsswpheocialilvsepienlltsheoAf sthtreamSuunndMi Calguesstecra,nwhbiechcacsatnobnelyreainchtehde only by way
Cluster. Astromundi
8th Level: SWFLARE 9th Level: S~YGATE SUNSHIELD
SUNSTRIKE SWSCREAM
Savage Setting
Although there is no officialsavage setting,these lists can be use forhibal spellcastemany game world The following list in-
cludes the %bal spellcaster” lists from the 1st Edition DMG. Some spells ex found only in d c (A) orjunglesettings (J);
no singlecaster should have both.The DM should monitor spell selections for consistencywith the caster’s land of origin.
Savagemages don’thave access to compmd langmgu, holdpond. tdepon, or telepon without o r . Their reod magic is
oflennot compatiblewith standard read magic. If scmll-equivalmts are availableat all, they will be in the form of hotted
stringsor carved staves,which requires its ownversion of a read magic spell to unlack.
1st Level DETECTINVISIBILITY 4th Level
AFFECTNORMAFLIRES ENCHANATN ITEM
DANCINGLIGHTS INvlslBlLln
FROSTFINGER(SA) REMOVE CmSE
FROSTSHROU(DA) LEVITATE
LOCATEREMAINS MAGIC MOUTH WOODIRON
MAGICBOOMERAN#G SCARE Sinuous Horrors #
Misfortune
PUSH Nature Call # 5th Level
Protection From Charm # ANIMALGROWTH
SERPENMTISSILE# (J) Wt6Eii THROBBMGBONES
SHIELD Shock Shield #
SUMMOFNETISHSPIRIT 3rd Level
VENTIULOQUSM DISPELMAGIC 6th Level
WARD STONEIRON ARROW OF BONE
Petrify Wood Bone Club TATTWOF POWER
Mmor Malison
2nd Level Skullwatch 7th Level
AUDIBLEGLAMER G h a mH Bone Javelin
BONEIRON
BONEWOOD 8th Level
BONEBLADE
IVORLDOF GREYHAWSKetting
Nearly all spells h m this setting are in the general spell list. Mast are named far their mators, of whom Sigby,
Drawmij, Leomund, Mordenkainen, Mmlynd, NysNl, Otiluke,Otto, Rary, Serten,and Tmsa are the most prominent.
J\
1I36
3 LEI 1 f
Unllke most other ~pccmlfyuizards, including spell lins uFddted for this scnc1. the rhronommccr dhcipllne a l l o w
c c n m ~ p e l l ea m level Ihwcr than other 5pecnlner The camng timcs do not change and thcsc ~ p c l l solhclu lie function
a,,thm arc w m e n Core chmnvmlncer SKXII,,including the Icvcl-adluted v e m m r oforhcr spell,. arc bsmd to other
wizards, and are marked with an asterisk
Level 1 Plant Growth* Level I
DELAYIMAGE; Level 4
DETECT EMPORAALNOMALY' Prophecy. PPFERRMMANAFNNCEYNCY
Slow Metabolism' Wesley's Temporal Disjunction.
Precognitive Sense' Temporal Push" - -?T&EPMO&PORALE n '*
Lasting Breath Timeheal;
Level 2 TTTIM-nEDS<TT.A.A.W-S-..IS
Accelerate Plant Growth* Extension 'I Sands of Time #
Alternate Reality. Wesley's Delayed Damage'
Life Sounding' Slowspell, IO' radius
Preserve From Decay' Level 5 pri &W'-'*' * .
Timeslip' ACCELERAATENIMALGROWTH*
Alacrify' CREATESLIPGATE* Level 8
Haste* EXTENSION 111' ACCELERALTIEFELINE'
slow* TEMPORAWLALL' FORESIOHT'
Slowspell Articus's Devolutionary ITEMSUPERCHARGER.
Level 3 TEMPORASLTASIS*
Articus's Melee Manager' warrior* TIMEREAVER.
Life Tether' TIMESTOP*
Minor Paradox* Protectlon From Time #
Time Snare* wtterorap "n
Extension I*
Level 6 Level 9
CONCEALTEMPORAALNOMALY. MAJORPARADOX'
MAGIC~ N A G E R ' SEVERLIFELINE'
P4RAOoX* TEMPORASLHELL*
14:
Dream Mage
Most spells of the Dream Mage are h m the schoolso f enchantmenticharm, conjuratidsunItnoning, and divination;
barred schoolsare invocatiodevocationand necromancy; illusiodphantasmsare rare. Optionally, their spellsrequire the
rare blue lorus blossom as a material component.
1st Level SLEEP OF HORROR 6th Level
CHARM PERSON SLUMBER ALTER DREAM
HYPNOTISM SUGGES"I0N BLENDING
LIGHT WRAITHFORM GREATESRPELLDREAM
MOONOLOW TASIRM'SHAUNTED SLEEP MASSSUGGESTION
PHANTOM ARMOR 4th Level PROIECTIMAGE
PROTECTIOFNROME m CONIURE DREAMOBSECT TRUESEEING
SLEEP LESSERSPELLDREAM 7th Level
UNSEENSERVANT MAGICMIFXOR CURSEOF FORGETNLNESS
Detho's Delirium FEAR MINDSPM
PROTECTION FROM LULLABY
2nd Level SEQUESTER
BLLR POSSESSION10,' RADNs 8th Level
ECHOES SLEEPWALKING BINDING
ENTERDREAM TRUEDREAM ENDLESSSLUMBER
FORGET TRUENIGHTMARE MAZE
GLITTERDUST 5th Level 9th Level
P O ~WRORD,SLEEP CONIURE NIGHTMARE D~sm
SLUMBERWARD DREAM WElm
WAVES OF WEARINESS D w GWBE Phezult's Sleep ofAges
WHISPERING WIND MIND-CONTROINLVISIBILITY
PROTECTIOFNROM \
3rd Level
HEALINGDREAM ILLUSION1S0, ' RADIUS
PROTECTIOFNROM
READ OBIECT
EVIL,10' RADIUS
PROTECTION FROMILLUSIONS SEEMING
RAY OF PARALYSIS SLEEPLESSCURSE
J 1138
> Frost Mage
Deathmaster
‘The deathmaster i s m evil necromancer spcialist who must becomea lieh before achieving 2lst level. At 20th level the
rate of aging doubles.
1st Level 3rd Level MAGIC JAR
ANIMATSEKE.LETONS DELAYDEATH MUMMYPRODUCTION
ANIMATE ZOMBIES DEATHSIGHT
CAUSE LIGHT WOUNDS FEIGNDEATH 6th Level
FEATHEFRALL UNDEADSUMMONINIG DEATHFOG
PLANT DEATH PROl’ECTlONFROMGOOD, 10‘ DEATHSPELL
PRESERVDEEAD IMBUEUNDEADW m SPELL
PROTECTION FROMGOOD RADIUS
AslLlTY
SCARE RAY OF PARALYSlS
TONGUES TELEPORDTEAD
SHIELD
4th Level 7th Level
UNDEAD SERVANT CHARM UNDEAD CONTROL UNDEAD
DIG
WRITE FEA~ HARM
ICES m w
2nd Level LIFEFORCETRANSFER FDVOEORF DEATH
ATTRACGTHOUL MASK OF DEATH NEGATIVPELANEPROTECTION
DARKNES1S5’ RADIUS SHADOWSUMMONMO
DETECTGOOD WALL OF ICE 8th Level
DEATH&MOR DEATHLM
FINDFAMTLIA(RNEc.) 5th Level DEATHSHROUD
INVISIBILITY ANIMATEDEAD TRAPTHESour
MAOICM o m CLOUDKEL
PYROTECHNICS CONEOF COLD UNDEAD h E S
RAY OF ENFEEBLEMMT DEATHMASTERV’SIAL
GHASTCFSATION 9th Level
s m o CLOUD DEATHWARD
W m LOCK ENERGYDRAIN
M A S T E R UNDEAD
UNDEAD CFSATION
Frost Mage
Fmst mages M a combination of air, water, and mchanhnmtkharm magics,with a few ‘horthern lights.”
1st Level PROTECTIFORNOMCOLD 6th Level
COLORSPRAY Cloudburst CONTROWL EATHER
FROSTFINGEKS Hold Vapor DEATHFOG
FROSTSHROUD Dissipate Vapor INVISEILESTALKER
Gemidan’s Icicle Remove Smell Otiluke’s Freezing Sphere
Precipitation 4th Level
Snilloc’s Snowball ICESTORM 7th Level
Zala’s Icejacket RAINBOW PATTERN DRAWNBREATH (WHITE)
2nd Level SOLIDFOG ICE BLIGHT
DENY COLD WALL OF ICE husMAnc SPRAY
FOG CLOUD Bands Of Ice PROTECTIONFROMHUNGER
RAYof ENFEEBLEMENT Leomund’s Secure Shelter AND T ~ S T
WHISPE~WWGIND 5th Level SIMULACRUM
Frosttire CONE OF COLD VISION
Ice Knife PROTECTION FROM WARDMIST
Snilloc’s Snowball Swarm
Mist Magic COLD15‘ RADIUS 8th Level
3rd Level Mind Fog LIOHTNINSGm m
ICELANCE Calm Wind POWBR WORD, BLIND
LIGHTNINBOOLT Mind Conml Invisibility
Ohlukek Polar Screen SINK
9th Level
CRYSTALBRII~ZE
GATE
GYPSY
Gypsy spellcasterstend to he women.In addition to the spells listed, the spells from the schoolsofEnchantmentlCharm
and Divination are favored. Spells from this list might also be allowed to the Vistani in the IL\yENLoFI.setting.
2nd Level 3rd Level 5th Level
NATURECALL CURSE OF THE GYPSIB’ CHARMANIMALS’
DETECTLYCANTHROPE
SUMMON EQUINEBEINGS* HEALINGDREAM
ESP (WITCH’S)
HEARTCALL
LOVECHARM
Healer Mage (Optional)
Wizardswith these skills are not recommendedfor general campaign settings,but a DM may wish to includethem in al-
ternative settings. Their spell list CM be built from the priest spheres of Healing and Necromancy,except that the re-
versed, harmful effects are not available. Schools barred include alteration, conjuration, greater divination,
illusiodphmtasm, invocatiodevocation, all spells of necromancy Save those that have healing or cuing effects, and all
other speciallyschools. Universalspells are allowed.
1st Level 3rd Level 5th Level
BLCOM CALM BONEGROWTH
CURE LIGHT WOUNDS C m BLINDNESSIDEA~NESS C m CMTICAWL OUNDS
DETECTDISEASE HOLDPERSON DISPELEVIL
EMPATHY HOLDPOISON Nulathoe’s Nineman
FRIENDS RAY OF PARALYSIS
LIGHT REMOVE PARALYSIS 6th Level
PROTECTIOFNROM HEAL
MENDlNG RAISE DEAD
EVIL,10’ RAonrs STONETO FLESH
PROTECTIOFNROM EVIL
SLEEP 4th Level 7th Level
CHARMMONSTER BANISHMENT
2nd Level CURE SERIOUS WOUNDS RESTORATION
BLOODBRIDGE NEUTRALIZPEOISON
CONTINUAL LIGHT 8th Level
CUREMODERATWEOUNDS PROTECTION FROM ANTFATHYISYMPATHY
DETECTPOISON
DETECTE m POSSESSION10,’ RADIUS REGENERATE
FORGET E ~ ~ P A T HWIOCUNDTRANSFER
PRESERVATION UNFAILINEGNDURANCE
RESTORESTRENOTH
SLOW POISON 9th Level
RESURR~CTION
LIFEWATER
Common spells are listed first, in SMALCLAPS.Uncommon spells are in normal type. Rare spells are
. The “#” mark means check that spell‘s Notes section. An
italicized. Very rare spells are
asterisk (*) means the spell is restricted to a specialist wizard.
\ Hedge Wizard
Hedge Wizard
The hedgewizardis usuallya minor loedNPC wizardof 9th level or less. No spell of 5th level or high= is Universal f athem.
Theirspellstypically c m e fromthe enchantmentkhm end divktianschools, alterationsofthemore c m o nsoriand con-
j m t i o d s m m i n g spells of 3rd level or less. The 7th level spell, rebinding,is probably the peak of their powers. The DM
might allow 9th-level hedge wi2ards to duplicatethis spell as an ad ofmagical fabrication,fallowing thegenerald e s forCIB
atingmagical items from the DMC.
1st Level 3rd Level 5th Level
AI'FECT NORMAL FIRES BEWILDER DISMISSAL
CALM ENHANCPELANT
AI.ARM FABFXATE
CIW G E SELF MINOR MALISON FALSEVISION
CIF ARM PERSON HEEGEENCHANTMENT*
DIWING ROD PLANTENTRAPMENT MAGICSTAFF
MEND PHANTOMSTEED
PROTECTIOFNROMCOLDITIRE 6th Level
FTSAGF SUGGESTION BLENDING
WIZARD SIGHT RECHARGE
PROTECTIWAMULET WOOD SHAPE WIZARD SEAL
SHARPEN
Emirikol's Question 4th Level 7th Level
DETECTSCRYING CHARM PLANTS
2nd Level COUNTERSPE1-LL
EVERWATCHISNKGULL FIRECHARM REBINDING
DEEPPOCKETS FIRETRAP
FOROET FUMBLE
GLITTERDUST MAGICMIRROR
INSAXABLE THIRST PLANT GROWTH
IRRITATION Leomund's Tiny Hut
SEALMOUTH %ion Stone
Nimodes' Major Delousing'
Nimodes' Unseen Butler*
Incantatrix
This extremelyrare human or half-elf specialtywizard fromthe ForgottenRealms setting focuses on metamagic,magic
that affectsmagic. The specialty requires a minimum Intelligence of 13 and Wisdom 12, This list contains only the spe-
cialty spells. Barred schools include those spells of conjuratiodsummoning,illusiordphantam, invocatiodevocation,
and necromancy,save those emsslisted with the schools of abjuration, alteration,or on this list
the Dragon (preparedconcurrently with this volume). Spells listed there and available too late for this volume include
the following:
3rd Level: CHARMTHWART 6th Level: DISPELPOSSESSION
~ T LHEVEL:FORCEFEND DWEOM€RBURST
SAWMASTERC’SONJUNCTION
1st Level 5th Level SPELL T W . ” O
COPY DISMISSAL STEALENCHANTMENT
SHIELD EXTENSIOIN1 STEALSPELL
Otto’s Chime Of Release FAR REACHING I11 WEIRDSHIELD
FEEBLEMIND Mordenkainen’s Penultimate
2nd Level
FORGET LOWER bSISTANCT Cogitation
Simbul’s Synostodweomer
KNOCK MAGIC STAFF
8th Level
SENSE h F l ” O PIERCE MAGIC RESISTANCE MAZE
MYSTICSHIELD
3rd Level WALL OF FORCE
ALACFZTY PERMANENCY
AUGMENTATION 1 Bigby’s Interposing Hand
DISPELMAGIC Jonstal’s Double Wizardry PRISMATIWCALL
FARREACHINGI Mordenkainen’s Involuntary
ABSORPTION
AOWkVMkK Wizardry
YIO Level
MIN3IR MALISON Rary‘s Mind Shield CHAINCONTINGENCY
SQUiUUNG THEClRCLE
Dra\vmij’s Marvelous Shield 6th Level comm
AUGMENTATIIOlN
4th ILevel CONTINGENCY DISRUPTION
DILA,TION 1 DILATION 11 MYSTICSPHERE
EXTiINSION I DISPELPOSSESSION PIERCAENYSHIELD
FAR REACHINGI1 DWEOMERB~ST POWER WORD BANISHMENT
GRE,9TER MALISON EXTENTION111 PRIshwnc SPHERE
MmiJR GLOBEOF GWBEOF hVULNERABlLrrY SPELLSTRKE
Jonstal’s Improved Double TRIADGEM
IT. lvuLNERABlLrrY
mi3R SPELL TlIF34MG Wizardry UNBlNDING
SPELLTOUCH Mordenkainen’s Lucubration
Mor(denkainen’s Celerity Rary’s Urgent Utterance Algarth‘s Embattlement
Raw.’s Mnemonic Enhancer Allisandro’s Binding Curse
R W,’s Spell Enhancer 7th Level Mordenkainen’s Disjunction
BANISHMENT Sathrah’s Ingenious Recollection
CmSE OF FORGETFULNESS
DRAINCONE
FORCECAGE
INTENSIFSYUMMONING
PPOEWRESRISWTOERNDCsEl”
RUBY RAY OF REVXMAL
SEMIPERMANENCY
J\
1142
3
Nature Ma.e.e
If lhe DM allows this rype of wizard. a specially rprll lists can he hwlt fmm the pncst sphcrcr of Animal and Plant.
R a m d schools include c o n p r a t m smmunrng Ism e spclls availahle through the Animal Sphere), gmcalcr divination, il.
lusion phantasm,mvwation cwcanon. and necromancy In addition, the Yarurc wimrd IS alloued 0nlyAl1cration spells
that transt6m creatwcs or that are aI,u allowcd to tlcrncntal u ~ z m l us t'air,e m h , or water
1st Level WATERBREATHING 6th Level
ANIMALSANCTUARY WOOD SHAPE BLENDING
BLACKTHORNS Leomund's Tiny Hut CONNRFANIMALS
BIOOM Maximilian's Stony Grasp CONTROWL EATHER
CHARMPERSON Mordenkainen's Defense DEATHFOG
DANCINLOIGHTS Against Nonmagical Reptiles LOWER WATER
FISTOF STONE
MOONGLOW And Amphibians PARTWATER
PRECIPITATION Mordenkainen's Protection From S m m To FLESH
SOOTHTEHEBEAST
Murdock's Feathery Flyer Insects And Arachnids Drawmij's Merciful
Tenser's Eye of the Tiger Nystul's Golden Revelation Metamorphosis
2nd Level 4th Level 7th Level
ACCELERAPTLEANTGROWTH CHARM MONSTER CHARMPLANTS
CAT'SGRACE FEAR CONTROLLYCANTHROPE
D E T EP~OISON HALLUCINATOTREYRRAIN SUMMOWN IND
ENHANCEODLFACTION MASSMOWH PROTECTIOFNROMHUNGERAND
FOGCLOUD PROTECTIOFNROM
INSATIABLE THIRST THlFST
MIMICRY LYCANTHROP1E0S' ,RADIUS
MOONRUNE VIPERGOUT
NATURCEALL PROTECTION FROM VISION
PLANTS, 10' RADIUS SEQUESTER
PlT
PROTECTION FROMB l m s SOLIDFOG 8th Level
PROTECTION FROMPLANTS hTIPATHY/sYMiATHY
SUMMON SWARM SUMMON LYCANTHROPE RISWG coLossus
WAnO AGAINSCTHARMS SCREEN
Maximilian's Earthen Grasp Laeral's Aqueous Column STORM
Ivy's Irresistible Scent
3rd Level SUNBURST
DETECTCHARM 5th Level
CLOUDBURST ANIMALGROWTH 9th Level
DISPELFoo CALM WIND IMPRISONMENT
EAGLEVISION CHARMANIMALS SHAPE CHANOE
LIGHTNINGBOLT ENHANCE- SUCCOR
PLANT ENTRAPMENT HOLDMONSTER
RehfoveSMELL INSECTSIGHT
SPEAK WITH PLANTS
TRANSMUTEROCKTo MUD
WATERBOMB
Common spells are listed first, in SMALCLAPS.Uncommon spells are in normal type.Ram spells are
. The "#" mark means check that spell's Notes section. An
itolicized. Very rare spells are
asterisk (*) means the spell is restricted to a specialist wizard.
1L
1143
- Sea Mage
Savant
Savanban wise and p o 4 Npcs.Theirprimary function is to act as sages and mentors far player c h c t m . They
should be tnated as GRater Divination specialist wkads, in addition to their specialized areas of Imowledge. Savantsan
samewhatlike bards in that potentially no spell is outside the ability ofan individual Savant to master, thoughmost tend
toward the schmlsof ahjuratioR enchanhnentlcharm,and in ra~ecases, n e c r m c y All named spells are uncommon, all
the rest arc common
1st Level SEE HIDDENb R S 7th Level
COMPREHENLDANGUAGE TONGUZS DUO-DIMENSION
DETECTUNTRUTH FaBINDING
ERASE 4th Level SPELLDRAIN
IDENTIFY DIVTNATIOENNHANCEMTNT VISION CRYSTAL
MESSAGE PHASE SEUFT Drawmij's Instant Summons
WRITE ULTRAVISION
WIZARDEYE 8th Level
2nd Level 5th Level DEMAND
DETECTE V I L / ~ D MINDBLANK
ESP CONTACT ol'X3R PLANE SCREEN
KNOWALIGNMENT
KNOWFACTION FALSEVISION SYMBOL
LIFE STEAL
KNOW INTENT &AD OBJECT 9th Level
PROIECTEMDAGNIFICATION FORESIGHT
3rd Level 6th Level P O W R WORD, BANISHMENT
CONTINGENCY Mordenkainen's Disjunction
CLA~RAUDIENCE LEGENDLORE
CLAIRVOYANCE TRUENAME
IIWAVISION Mordenkainen's Lucubration
MATERIAL
SECRETPAGE Sea Mage
Sea mages an wizards fmm sea-going cultures.Unlike a water elementalist,a Sea Mage is concerned primarily with the
sea: its creatures, its hazards,and those who sail w o n it. Their m o n ~ f esrumrnonina srrells can be used only to s m o n
aquatic creams.
1st Level 3rd Level NAUTICALBALLLIGHTNING
FEATHER FLOAT DISPELFOG MONSTERSUMMONINI1O1
HOLDPORTAL
GREASE GUST OF WIND 6th Level
LIGHT CHAINLIGHTNING
MONSTERSUMMONINGI CONTROWL EATHER
MENDINO NAUTICAILRONWOOD b W E R WATER
PRESERVWE OOD OARSTo SNKES
OILSKIN PROTECTIOFNROMNORMAL MONSTERSUMMONINNG
SPIDERC L M MISSILES PARTWATER
WEATHERTELL WATERBREATHING WOOD ROT
WALL OF FOO WATERYFORM
WIND SERVANT 7th Level
2nd Level MONSTERSUMMONINVG
BIND 4th Level
CONTINUAL LIGHT ELEMENTACLONTROL SUMMON WINO
FIREPROOF TONGUES
Foc CLOUD MONSTERSUMMONINGI1 WHIRLP00I
SARGASSO
KNOCK SOLIDFOG 8th Level
Evard's Black Tentacles DEEPDELVE
LEVITATE MONSTERSDMMONINVGI
MASSJUMP 5th Level WATERSPOLTI
SHARKBOLT AIRYWATER
WEB CALMWATER 9th Level
WHISPERINTGIDE CALMWIND MAELSTROM
Calder's Stany Sky CLOIJDKILL MONSTERSUMMONINIVG
Imrnurk's Distraction C O N m ELEMENTAL(WATER) TIDALWAVE
FABRICATE
-The Seven Sisters I
The Seven Sisters
These spells an used by the Seven Sistersand their apprentices. Unmarked spellshave been shared wttitmh ceearntsaitnheHasrppeelrlsi.s
An asterisk (*) means only the Seven Sistersand their apprentices have the spell.A double dagger
unique to the individual
1st Level Galather’s Gnostic Chain Simbul’s Spell Sequencerti
GHOSTHARP Galkyn’s Bolt Simbul’s Spell Supremacy’
TURTLSEow* Laeral’s Gesture’
Laerel’s Dancing whip Om’s Mask‘ Simbul’s Synostodweomer
Storm’s Frozen Moment’
5th Level 8th Level
2nd Level FLESHSHIVER DWEOMBRDENY
Ahstriel’s Fang MOONCLOAK
Laeral’s Cutting Hand F’HANTOM BLADE LIGHTNLVO RING
Laeral’s Disrobement NET OF STARS’
3rd Level Melisander’s Harp Laeral’s Invisible Blade
LIGHTNINROEFLECTION’ Storm’s Spell Thrust’
Elminster’s Multiple Mouths’ Simbul’s Skeletal Deliquescence
Laeral’s Raging Griffon 6th Level
Storm’s Swordfire’ Sylun6’s Absolute Immunity
DOUBLSETEEL
4th Level 9th Level
BLOODLIGHTNING* SHAEOWSTEAL
IRONMAIDEN SKELETABLRIDE EYE OF MYSTRA’
SHAooW DANCE’
SWORDSHUN* 7th Level EYE OF POwER
Ahstriel’s Mantle ANTICIPATION RINGWTAVE*
Alushiel’s Improved Mantle
Alushiel‘s Sword Of Stars SpELLsmRM* Touch tt
Laeral’s Crowning
Simbul’s Spell Sequencertt
Storm Mage
Storm mages are wizards who specialize in the study, creation. and control of storms and their effects. They tend to be
solitary and found mostly in wilderness or savage settings.
1st Level 4th Level 7th Level
DANCINLGIGHTS
CONFUSION CYCLONCEHARIOT
~ClPlTATlON REVERSEGRAVITY
ICES m m
SHOCKING GRASP
MAGICMISSILE HAncoNE RUBY RAY OF REVERSAL
WEATHERTELL
PROTECTION FROMELECTRICITY SUMMON WIND
2nd Level
LIGHTNING sTF3KE SHoCK SHIELD Lysander’s Bladestorm
-E THEWIND
F’YROTECHNICS THUNDERSTAFT
STINKING CLOUD
WIND BREATH 8th Level
3rd Level
BALLLIGHTNING 5th Level INCENDIARCYLOUD
CLOUDBWT LIGHTNING STORM
DISPELFOG
FLY CHAOS SHOOTINSGTARS
GUSTOF WIND CONEOFCOLD STORM
LIGHTNINBGOLT
CONJURE ELEMENTAL WATERSPOUT
(~ATER) 9th Level
Tenser’s Primal Fury
6th Level MAELSTROM
SKYCASILB
CONTROL WINDS
CHAIN LIGHTNING SUMMON COSMICSTORM
TIDALWAVE
LIGHTNINGCLOAK
PROTECTON FROMELECTRICITY:
10’ RADIUS
1L
1146
- -Watch-Wizards Guild
Weather Mage
Weather mages tend to come from more civilized or agrarianm a s . They study weatherin general, and a m @to master
the full range of nahlral effects. In general, they mnot as wild as storm mages.
1st Level SKYWRITE I N V ~ S ~SLTAELKER
CONTROL VAPOR PROTECTION FROMELECINCITY,
FROSTFINGERS WlND WALL
FROSTSHROUO IO' RADIUS
PRECIPITATION 4th Level STATICFIELD
WALLOF FOG GASEOUFSORM TRANSMUTWEATERTo DUST
WEATHERTELL GLOOM WOODROT
Nystul's Dancing Werelight Otiluke's Freezing Sphere
Nystul's Flash ICESTORM
PROTECTION FROM ELECTRIC^ 7th Level
2nd Level CYCLONP CHlwOT
CONTINUAL LlOrn m o w PATTERN ELECTRIBCow
DENYCOLDDENFY m NEUTRALIZGEAS
FOGCLOUD SOLIDFOG
INSATIABLE TBIRST VAMPIRME IST SUFFOCATE
INvlsmnm'
MISTMAGIC WALL OF ICE SUMMON WIND
MOONR u m W m BREATH
&DE THE WIND 8th Level
WHISPERNO WINO 5th Level AIRBOAT
ZEPHYR LIOBTNINSGTORM
CONKRE EL-& (h) SCREEN
3rd Level THROBBINBGONES STORM
CLOUDBURST WATEFSPOUT
GROW FOG CALMWATER
GUSTOF WIND 9th Level
DISSIPATVEAPOR CALM WINO DRAGONSHAPE
LIGBTNINBGOLT ELEMENTAALURA
PR0"ECTION FROM FIRE/COLD, INTENSIFNYATURE
Windwar
15' RADIUS
Otiluke's Polar Screen
6th Level
CHAIN LIGHTNING
CONTROWLE AT HE^
CONTROWL m s
DEATH FOG
Watch-Wizards Guild Of Waterdeep
The Watch-Wizards Guild of Waterdeep prevents spellcasters from getting out of hand in that city. In particular,they
mchargedwith stopping wizard duels and other acts of magical myhem in the principal city of the Realms.
1st Level GemidanS Paralytic Missile 4th Level
LIGBTNINGBUG Wound Bind Duhlark's Long Reach
Life Field
TREMBLINHGORN 3rd Level Lue Boh
FEAWlRE
Disarm LIOHTNMRGOD
Slingstar Healing Touch
Gamalon's Fiery Backlash
2nd Level
BATTERNRGAM
NET
Common spells are listed first, in SMALLCAPS.Uncommon spells are in normal type. Rare spells are
italicized. Very rare spells are . The 'w" mark means check that spell's Notes section. An
asterisk (*) means the spell is restncted to a specialist wizard.
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1147
Witch
Witch
Many witches are evil NPCs m by the DM, otherwise, witches have much in common with hedge wizards. Witches
sometimesform covens of nine or thirteen members, and some spells require the entire coven. If witches are allowed
other spells, their favored schools are conjuratiodsummoning,enchanbnent/chann, and greater divination.Also, good
witches tend toward abjuration, Neutral witches tend toward illusiadphantasm, and Evil witches tend toward neero-
mancy. Optionally, good witches might be allowed to cast the reverses afthe harmfulnecromancy spells.
1st Level CONTINUADLARKNESS SEDUCTIOVNI
STONETo FLESH
CHANGSEELF DISSIPATVE APOR WARDS OF DEFENSE*
CHARMMANI INVISIBILITY 7th Level
CONTROLLYCANTHROPE
CONTROVLAPOR LIGHTNING BOLT CURSE OF FORGETFULNESS
CAUSE LIGHT WOUNDS MYSTICROPE HARM
FINDFAMILIAR PHANTOLMIGHT LlMlTED WISH
MAGIC DISK PLANT ENTWMENT LOVE
MENDING SEDUCTIOI1N1 SEDUCTIONVI1
VISION CRYSTAL
MINORQUEST
8th Level
PHANTASMFAOLRCE 4th Level CHARMMANI11
DISPELENCHANTMENT
PROTECITVAEMULET CHARMMONSTER SEDUCTIOVNI11
WITCH’SDEATHSPELL
REFLECTEIMD AGE CONTROFLLUID
YOUTH
SEDUCTIOI N FIRE TRAP
Mass Polymorph
Nystul’s Dancing Werelight HALLUCNATOTREYRRAIN Rusting Touch
2nd Level PLANTGROWTH 9th Level
CIRCLE OF BLINDNESS*
POISON COMBINE
DISINTEGRAFTLEESH
CHARhlMANII SHCCK INTENSIFNYATURE
REFLECTION
DETECTGOOD SUMMON SPIRIT SEEK
SOLIDIFAYIR
DETECITNVISIBILITY SEDUCTIOINV PARALYZING FIELD’
PARALYZING PIT*
ESP’ VAPOIUZE
HOLDPERSON VOLCANIC CIRCLE*
LOCATOE BJECT 5th Level WEIGHCTONCENTRATION’
WITCH’S BANISHMENT;
CAUSECNTICAWL OUNDS
NATURE CALL CHARhlANIMAL
PACIFY CONTROL UNDEAD’
h T IMMUNITY TO POISON AND
SEAL MOUTH DISEASE’
SEDUCTIOI1N PRODUCEF m *
SPEAK IN TONGUES SEDUCTIOVN
WITCH’GS LAMOR SPIRITFORM
WEA~SS
3rd Level
CALL SPIRIT 6th Level
CALM EVXPORAE FLUID
CLAIRVOYANCE GEAS
CAUSEBLINDNESOSR DEAFNESS LEGENDLORI
COMFORT TRUESEEING
REMOVE LIf%LEVEL
Common spells are listed first, in SMALLCAPSU.ncommon spells are in normal type. Rare spells are
italicized. Very rare spells are . The ‘YI” mark means check that spell’s Notes section. An
asterisk (Im)eans the spell is restricted to a specialist wizard.
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1148
3 Spell Lists by Race
Spell Lists By Race
Thcrc spells are generally reimcted by race (marked *) Creatures with these spells can usually draw from the
commonspell, ofthc gmrral hst as well A spell marked ("I hac additional information m the Note \cclion ofthc spell
tcxi. Most ut there ncer have ~CCIISP IO h e common spells fmm the general list as well
Alhoon Dragon Drow
(Undead mind flayers.) Spells seldom found as innate 1st Level
spell-like abilities;these are used CLING
1st Level by rare individual dragons that Spidereyes
DEFLECTION' have wizard abilities. hmnunity To Adherence*
DETECTLIFE' Masque Mask*
1st Level
2nd Level 2nd Level
DELAYELDIGHT* SHARPTOOTH*
FANGFIST* CIRCLEDANCE
POISONSTAR* 2nd Level Skyhook
MINDMANTLE* CALM* Immunity To Spider Venom'
HAND* Improved Spider Climb*
3rd Level Aenal Acceleration'
IMTROYEDMINDMANTLE' 3rd Level
Aura Of Terror* CLOAKOFINSANITY
4th Level HAND OF DAFXNESS'
DANCINWG EAPON 3rd Level Create Darkness
FINDFAMTLIAR~ Dark Wings"
5th Level VENOMDUST* Venom Bolt'
DARKBOLT* PSEUOODRAOON* Aruchnophobia
Arcane Blast Jewel* 4th Level
ACIDBOLT
These are the mysterious traders 4th Level
from the SPELUAMMsEeRtting. Focus Fear' I
Hoadguad' ;PIDERLEAP
1st Level Firetrod* ipider Shape
REA0 ARCANE RUNES
5th Level ith Level
4th Level Razorfangs'
ARCANREUNES VONDEWORM
Beholder 'ASSWEB' ARMOR
4th Level IPIDERCLOAK
CONTROL DEATH TYRAN#T
7th Level :'tmh LaevnelSpider
8th Level Contact Archetype.
CREATE DEATHTYRAN#T Door Of Death. 7th Level
\'ipergout
8th Level
Cold C w n ' 8th Level
I:IEATH SPIDER
9th Level
WEB OF SHADOWS*
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1149
Elf Genie 3rd Level
BACKBLAST'
1st Level GENIEC o m r r DWEOMEVRORTEX*
BLOOM SUMMONSHA'IR.
4th Level
2nd Level Ghul FORCELASH'
CAMOUFLAGE SPELLFANGS.
Seeking These desert ghouls are found in WEAVE MVTHAL
Speedmount the AL QALXMsetting.
5th Level
3rd Level 5th Level BLASTCLOAK*
DEATHBUMP* MISSPELML ANTLE*
4th Level 6th Level 6th Level
Fatigue CGNSTRUCUTNDEAD. CRUSHING SF'HERE*
Sunbolt HEALSELF'
Neogi VAMPIRL~ACSH'
5th Level
Maximum Damage Thesearachnid slaversare found 7th Level
Conduit in the SPELUAMMsEetRting. Dmcom*
Dirmrd WEIRDSHIELD'
2nd Level
6th Level VNOMB m * 8th Level
CONSTRUC~ON SPIDER &UT* LIFEDRAIN'
Antimagic Aura MYSTICSHIELD^
3rd Level
7th Level ARACHNOPHOBM 9th Level
GULLSHIP DRAMDOOM'
Faerie &on2 4th Level MYSTICSPHERE'
_.~.r:h-e.s.e9 _.s.^pI elhls,naCre IDENTIFY RACE* Reggelid
available t o
5th Level These Elf-like defilers are found
.I :. in the Jagged Cliffs region of the
Lethal Hatchling' DARKS m setting.
defense of the elf homeland.
8th Level 3rd Level
8th Level Death Spider ORQAND~CISRWTON
CALL OF DESPAIR*
DRAOONFWX* Phaerimm Undead
LEVIATHAN* meseweid,aliencRabpesare Some spells can be cast only by
NYMPH'ASURA" foundmtheAMurochregjonofthe undead spellcasters.
SONG OF BATTLE* FORWTTERNEAuls satingaswell
asMythDramKn:7he spell wemre 2nd Level
9th Level my%halisuniversalf o r t h a Greater Detect Undead' #
CELESTIAALRMY* 1st Level 4th Level
GIFTOF LFE* DANCINGF m * Undead Masrer'
FOGBOLT'
SOULFREEDOM* 8th Level
2nd Level
WRATH OF THEJUST* DETECTR r o u ~ m * GRAFT ITEM*
TOOTHEDTENTACLE*
GRAFTL I ~ *
Galeb Dhur
6th Level
Stone Bam'er'
An AD&D Glossary
Ability: Any ofthe six natural wits that define aplayer ckoroc- Inltlative: The right to attack first in B -bat m u d , usually
f e r These basic character traits are Strength. Dexterity, determined by the lowest mli of a IO-sided die.
Intelligence (abbr. 0:An obility score representing memoly,
Conrtimtion,Intelligence. Wudom.and Ckorbmo.
Ahlliry check A Id20 mll againsf an ability score (with pos- reasoning,and learningability
sibie modifiers.A result quai to or less than the ability score is Level: A measure of relative power oe I. Aplqyer character in
his class. 2. A spell effect (highm indicatesgreater power).
B SYCCCSS.
Ability reom: Thhe numerical rating for an obilify. Human M Abbreviation for material component.
normsrangefmm3to 18.withtheavcragcbeing8to 10. Mage: A wizard who stodiesall magic in general.
Maneuverability clans (abbreviated MC): A ranking for flying
A C Abbreviation far Amor Closs.
AlignmmL:A character's basic altitude toward society and the creatures from A to E, reflecting their ability to hlm easily in
forces of the universe. The character has one of nine possible aenal combat. "W i s UT0 movement, while "E" is extremely
alignments defined by Law-Neuwl-Chaos and Good-Neuhal- clumsy and c~nmanmvnablc.
Ma1erl.l component (abbr. M):A specific item that must be
Evil ( l a a good, chaotic wil,e*.).
Ama of effect: The area in which a magical spell or a breath handled in some way during the casting of a magicalspell.
Melee: Hand-to-hand combat.
weapon works on creams unless they m&e a saving tkmw.
Armor Class (abbr. A C ) A rating for the pmtntive vsluc of M l d e combat: Ranged combat with hand-hurled missile or
a r m m , h m 1O(noarmor)mO(fullplate)orwen-10(thcbesf devices such as bowsand mossbows.
magical m o r ) . Movementrate (abbr. Mv): Anmbmnpresmting how farand
Attack mll The 1420roll that dstmnines ifan attack succeeds. fast a character can move in B round. A h W of 6 is 64feet per
If so, a second roll followsfordomage. round in a dungeon.
Breath wespon: The ability of a dragon or other c r e a m to Nonplayer ehsneter (abbr. N P Q a n y character contmlled by
spew a subsmce out of its mouth, without making an attack the DM instead of a player.
mll. Those in the ana of effect must mll a saving throw. Opposition school: A schwl of magic that is directly opposed
Charisma (abbr. Ck):An obilih score representing personal to a specialist's school of choice; opposition school spells
magnetism, persuasiveness, and ability to lead. carnot be learned by a speciolisf wizard
Clsss: The specializedprofessionof aplqver chorocter Pomntilr dice: See d100.
Constitution (abbr. C):An abilip score nprewnting general Player cbametei (abbr. PC):Aeharaeter in a mle-playinggame
physique, hardiness, and State of health. controlled by a player.
d: Abbreviation for dice or die. A roll for 2d6, for example, Poison: A special attack form requiting a savingthmw.
means that the playermlls two six-sideddice.
PrOflCIenCy:A skill, not defined by a class. that can be learned
dJ: Roll ld6, reading I and 2 as I, reading 3 and 4 as 2, and by a character. The use ofpmficiencies is optional.
reading 5 and 6 as 3. Pmflcirncycheek A mll of B 20-sided die to see if a character
d4, d6, d8, d10, d l l , .ad d 2 0 Respnfively,-a four-sided die, succeeds in doing a tuk. Success i s a roll equal to or less than
six-sided die, eight-sided die, ten-sided die, a twelve-sided die, the relevant ability score,adjusted by any modifiers that a ~ l y .
and a twenty-sideddie. Race:Acreature's species: human, dwarf, elf, orc, etc.
d 1 W Either an actual IM-sided die or two diff-t-colored Revcnlblo: Thhe ability of a spsll to be cast "backwards," to
ten-nided dice to be mlled as percentiledice. achime the opposite ofthe usualeffect.
Round In combat, about 1 minute, during which a character
DMC: A reference to the DUNGEON MASTER Guide.
Damage: The effect of a successful attack or other harmful can accomplish one basic action.Ten rounds equal a turn.
effect, measured in hit points. S: Abbreviation for somatie component.
Demihuman:Aplayercharacterwhoisnothuman:adwarf,clf, Saving t h m : A die roll that allows a character to nsisf special
gnome, half-elf, or halfling.
attecks: poison, paralyzation, spells, breath weapons, and the
Dexterity (abbr. D): An ability score npnsmting agility, n- like. A dZ0 i s mlie4 with a high roll successful.
flexes, hand-eye cwrdination, and the like. Sehwl of msglc: One of nine different typs ofmagie, based on
Dungeon Muter (abbr. OM):The gamejudge, who modnates the magical energy used. Wizards who conemhate on a single
play and fakes the mle of ~ r e a m t ean~d W C s sncouterrd by ~chooalre called spciolisr~.
the p l o y - characters. Somatic component (abk. S):Gemm used by a spelleastcrtu
Enrumbnnec: The amount, in wunds, that a character is cur- cast a specific spell.
rently carrying. This is an optional rule. Swdaiist: A wizard who concenwtes on a specific school of
Enrrgv drain: The aLbility of a creature, especially undead, t0 magic, as opposed to a rnnge. who stodies all magic.
_.drain energy in the form of Elass levels fmma character, in addi- Strength (abbr. S):An obiliry xore representing muscle power,
-.fion to causing the no#maloss of hitpoints. endurance, and stamina.
Expsrlencspoints(a L.,",.L I..r.y":y".,".-s"-c-> c , . ~ ~ ~r-,,.LL.,.,.~s-.&. Surprise mll: A d10 mll made by the Dungeon Masterto deter-
ventures, for solving problems. and for class-related activities mine if a characteror gmup takes another by surprise.
System ahaek A p e n t a g e chance that a character survives
Aecmulated XP allow t
elms, becoming more p'
major magical effects, such as being petrified.
THACO "To Hit Armor Class 0," the number mlled on Id20
attack simply by making cyz confact with the victim. thatacharacterneedstohitatvgetwithAC0.
Hit Dke: The dice mlied to defermine a cream's kitpoint: Turn:Appmximately 10 minutes (ormundr)in game time.Six
Player choraerers usually receive one Hit Die per lweithey a(I- tomsequal one hour.
vance in their class, up to a certain level. Turn ondead An ability of B cleric or paladin to torn away an
Hit Points: A number reDresmtine: 1. How much damace a undead creature, such as a skeleton or a vampire.
,ha;cter can take before'being kiied (see Hit Dice).Th; hit
Fmints lost to injury can be regained later by rest or healing: ;!. Verbal component (abbr. 0:Specific wards or sounds that
7%e damage an altack docs. (determinedby weapon or monnteT
.....t@+this must be uttered while casting a spell.
Wisdom (abbr. w):An abilihxom repwnting intuition, judg-
Imm_.-.m-Ax_.":"_:_.-.
is subwcted fmm the character's total. u,a~ni-, ment, commonsense,and will power.
l l l r i x.L"i"s":y ...."1r rrrMl:.ll C r s L~~ l l ~ SL" s~ss ~:m. 1.°C XP: Abbreviation far erpeiencepoinrr.
lnfravisian range is usually 60 feet.
51
Errata for WizardSpell Compendium Volumes 1 to 3
These errata are for the first printings ofthese volumes. Lvsondermlls (all) have PLANESCAPicEons
Volume 1: ...
Andrui‘r Bnneful Backfire is from the WORLDOF
MeV‘sMinute Meteors frequency is common or uncom-
GREYHAWseKtting,add to Notes: (WOO.
Articusk Melee manager and Aiticusk Devolutionary mon.
Wam’oorkquency is common or uncommon. Memo?y delete Menidism school.
Accelerate Metabolism should precede Accelerate Plant MetolSkin deleteAlchemy school.
Metal to Rust delete Alchemy school.
Gmwth.
AfyssindmbSummom frequency in the M Y S T s~etting is Volome 3
Table of Cnocn5tye8n2t;siDo&aee numbers: Inuo 5 67190;Hoow63507;9I;
common. ~qe 583; MO 585; N
Balliadk Reiwenotinz Touch fresuencv in the M Y S ~ 651; Q 120; R 723: S 760; List 862.
(WoG). be noted on page 742.
Binding is !mown to be in the Demonomicon of Iggwih, Sond G e m Note: change ‘Known” to “Reshined”. Delete
(WoG). “virmally ...”
Blocknantle is also Shadow xhaal, uncommon.
Blwdline Corruptionhas a B R ~ O HicoTn Sandswallow Note: change “Known” to “Restricted”.
Blwdrtonek SpectralSteed is also Shadowschool,uncom-
Delete ”virtually...”
mon orrare.
Blur is also Shadow xhool, common. Seduction-Mtch, para 2 In 2, change“give”to “gives“.
BrannartkAcidic Grip frequencyinthe M u s r m settingis S i p r u r e Sigil has the DRAWNLWCEicon.
Silence 15’RodiusBordhas no icon.
common. Spirit Annor is restricted to necromancers and Shadow
Callism’s Gondolafrequencyin the MY ST^ seithg is Mages; uncommon.
common or uncommon. Pmtection FmmFiends IO’RodIw: (Add)
“...Thisspell fails instantly if the enahlre it is centered on
tlngis common or uncommon. crosses a dimensional or planar boundary of any soti; for
Dmtmy (indead has a R A ~ OicoTn. orample,plone shS3tel&rtation, phaseshiitin;, entering
D&mplion coI 2, In 3, replace “demction” with “disrup- 01 leaving an extradimensional space, or using a dimen-
sional gate or portal.”
tion.” Add:Rem- GateWard Rewrsedf o r , see gate ward.
Dismirsol andDolor at known to be in the Demonomicon
OfI@l” (WOG).
Drownrib Imtont Summons frequency is common or un-
common; all other Drmvmq spells at uncommon or
m.
Rip Table: Replace entries in column 1as follows:
Leather: “IN’ to “15”
Paper: “19” to “20”
h g h t -Hishno has Manica icon Woad,thick “8” to “10”
“MoSiCommon”list should be includedin futureprintings.
Volume 2 at a rargetcreahlre(usuallya hmna% demihuman,orhu-
Emirikolk Questionwas omitted (it appearshere). manoid), and asks a single question. If the creamre
Empathic G n h o l . Empothic Link and Empothic Seizure knows the answerand fails the saving throw, it instantly
givesthe answer as briefly and quicklyBS possible. The
are alsoNerromancyschool. soell fails if the creature does not understand the o m s -
Enhance is renamedEnhanceAbiliry andthe 5th pmgmph tion Note that a bnef answer might be meanrngless to
the caster This spell willnot overcomea sealing spell of
is deleted(it duplicates the 4th). higher level.
EnhancedEmpathy is also Necmmancy schwl.
Evnrdk Black Tentacler frequencyis e m o n or uncom- Notes: Common or uncommon in the MYSTAU
setting, othenvlse. very rare
mon.
Ghoul Touch,para 1, line3. Change“ahalfling”to “orhalf-
IinE”.
Itembone frequencyin the MYSTAMsemhg is common.
Jazzark Strenmhoted Bmtion freouencv in the M u s r m
I is ~ or . I
setting common uncommon.
Jongok Jewel optional school is “Artifice”.
Khozid’sP-wment frequencyis uncommon or r a t
Lesser Sign qfSealing is 3rd level.
LifeForce Transferoptionalschool is “Artifice”.
Lifitenl is listed asLif Steol.
1152