,Wind Insoumenu, Hom ofUncontroll.ble Striding and Springing r
of Uncontrollable Striding Any character whose group is unable to employ
and Springing a particular horn of Valhalla will be attacked by
the berserk fighters summoned when the charac-
XPValue: 2,000 G P Value: 20,000 ter blows the hom.
DuNGEON M.guine 30 Summoned figh ters are Annor Class 4, have 6
hit points per die, and are armed with sword and
This magical wind instrument looks like a nonnal
spear (50%) or battle axe and spear (50%). They
hunting horn but rad iates abj uration magic. Its gladly attack anyone the possessor oflhe horn
commands them to, until they or their opponentS
effects become apparent as soon as it is sounded, are slain, or six turns have elapsed, whichevcr
occurs first.
as everyone except the person using it must save
Fully 5U% of these horns are aligned and sum-
vs. spell or jump madly about the place for one mon only fighters of the hom's alignment. A rnd·
ical alignment difference will cause the horn
full round. Jumps are magically lengthened to let blower to be attacked by the fighters.
someone leap up to 20 feet from a standing start, At 5th level, bards can sound the brass hom, at
10th level the bronze horn, and at 15th level the
or 30 fet:l if running or walking. The direction of iron horn. Skalds (a bard kit) can play any of
these horns without penalty.
the jump is detennined at random by the OM and
In a D RAGONLANC£ Campaign : The horn of
may be vertical, horizontal, diagonal, or any other Valhalla is called the horn ofKiri-Jolilh on Ansa-
Ion. A ll warriors summoned by the horn arc
direction, as circumstances dictate. chaotic good.
The area of effect of the horn is a circle. 60 In Ravenloft: As usual, the horn blower sum-
mons berserkers from Valha ll a, who fight . In
feet in radius, centered on th e horn . Those Ravenloft, however, the berserkers break free of
the enchantment afte r six turns. They cannot
within the circle who save vs. spell are immune return to Va lhalla unless they fin d a normal
escape. The berserkers are never pleased about
to the effects of the horn unti l it is again winded. the summons. But if they have battled for a "wor-
thy" cause, the newly freed figh ters do not attack
Due to the quickness of movement of a viclim, the hornblower or his or her companions. Instead,
they simply leave as a group, in search of a route
Armor Class actually improves by I (for exam- home. If they have been ill used, or forced to act
in a manner they find distasteful, the berserkers
ple , a character with AC 10 becomes AC 9 attack the grou p.
while affected by a horn ofuncontrollable Slrid- When the hornblowe r and all companions
leave Rave nloft, they still may have to answer
ing and springing), but anacks made by a vic- for their actions. For each berserker summoned,
there is a I% cumulative chance that a greater
tim are at - I to - 10, based on a rol l made by the power from Valhalla wi ll appear before them-
that power de mands they j ustify thei r actions.
OM on IdIO. The power condemns them for manipulating the
berserkers and causing their entrapment in
The hom holds five charges, one of which is Ravenloft. The characters must make repara-
tions to the greater power, or suffer the conse-
expended each time the hom is blown. It may be quences.
recharged at a cost of 1,000 gp per charge, by any For every 25 fighte rs called, the re is a 1%
cumulative chance that the greater power appears
wizard of I I th level or greater using ajump spell. to the wielder in Raven loft. The greater powers
are not bound by the laws of Ravenloft. It claims
of Valhalla its fighters , takes the horn and vanishes back to
Valhalla. If the fighters were ill used, it may even
XP V a lu e GP Value punish the wielder of the ho m .
Brass: 1,000 15,000
Bronze: 2,000 30,000
Iron: 3,000 45,000
Silver: 1,000 15 ,000
DuNGEON MASTER Guide
There are fou r varieties of this magical device.
Each appears to be a nonnal instrument until its
command word is spoken. Then, each swnmons a
number of berserkers from Valhalla to fight for the
character who summoned them by blowing the
hom. Each variety of horn can be blown just once
every seven days. The type of horn, its pov.-ers, and
who is able to employ it are detennined by making
a percentile roll and CQrlSulting tilt; table below.
Horn Berserk Fighters
Roll Type Summoned Usable by
01-08
09-15 Silver 2d4+22nd-level Any
1 6 - 18 Brass 2d4+ 1 3rd-level Priest,
19---20 wizard,
rogue
Bronze 2d4 4th-level Priest,
warrior
Iron Id4+1 5th-level Warrior
/r--------------------------------------'~
1548
, rWind [nstf\lml:n1S, Hom of WIl
of Valor or lose control of the toads and be attacked by
them. Each use of the horn causes the sum-
XPVa]uc; 5,000 GP Value: 25,000 moner to save vs. spell or permanently lose
three Wisdom points. The s ummoner will no t
Tome of Magic notice the change until the Wisdom score drops
to 0 , when he o r she becomes a giant toad. The
This golden horn is indislinguishable from any cumulative changes are:
other magica l born until it is sounded. When
souDdcd, each uni t hearing it, that is allied with or
loyal to the character sounding the hom gains the
followi ng benefits. First , the unit gains a +2
bonus to its morale for 1d4 BATTlESYSTEM rules Total Wisdom
Points Lost
turns. Second, any routed friendly unit who hears 03 Effect
06 Glassy eyes, warts
it immediately makes a rally check with a bonus 09 Light green hair
Froglike facial features,
of2 to its morale (for that check only). The check 12 croaking voice
15 Dark green skin
is made when the horn is sounded-du ring the Bloated body, hunched back
magic phase-rather than in the rally phase. If
this additional check fails, the unit is entitled to a
second check in the rally phase, as normal.
Enemy units who hear the hom are also affected:
they suffer a - 1 penalty to morale for Id2 B AT- of Voices
nESYSTEM rules ' turns. XP Value: 500 GP Value: 2,500
Unde r normal condi t ions, the sound of the Reahnspate
horn can be heard at a range or240 feet. Unusual This item is used by the various cultures on the
conditions, such as a raging storm, can decrease planet Coliar as a way to projeci the voice to a
this range, but the hom can always be heard at a la rge area without the necessity of screaming to
range o f9O feet (unless the character blowing the be heard. Everyone capable of hearing is able to
horn is w ithin an area of magical silence, of hear the speaker from a distance up to one mile.
course). The voice is not overbearingly loud to those near-
The horn of valor can be sounded only once est to the hom. In fact, they hear the voice with
per BATTLESYSTEM rules turn, and no more than the same clarity a nd the same volume as those
three times in any 12-huu r pl:rioli. lfblow n a one mile away. The hom needs only to be placed
fourth time within this period, it becomes totally to the lips and spoken through. There are no com-
nonmagical for Id6 days, and any effects remain- mand words to activate the item. The only prob-
ing from earlier soundi ngs immediately termi- lem is that un less the horn is kept in an airtight
natc. Effects from multiple soundings arc not sack or box, it projects all noises to a distance of
cumulative. (Instantaneous effects such as the one mile without the owner's realizing it, making
automatic rally check for friendly units take place it impossible to s urprise a nything. Horns are
each time the hom is sounded.) priced at 1,250 gp on Coliar, and 5,250 gp every-
In Rave nloft: In Ravenlo ft, this item functions where else.
as described for mobs a nd crowds of villagers.
Th ey recei ve a + 2 bonu s to their mora le for of War
Id4xI0 rounds. Hearing it also enables a fleeing XP Value: 1,000 GP Value: 41,000
mob to roll a new morale check. If successful, the DRAGON Magazine 145
mob rallies and may once again approach mon- A horn of war is over 5 feet long , made of
sters and the like. If used for a group that stands roughly carved, gOld -colored stone, weighing
opposed to the mob, it lowers the mob's morale 120 pounds, and covered with thousands of
by I for Id lO+IO rounds. magical symbols and glyphs related to the arts
of summoning. Only a nonelf fighter of the 9th
of the Vast Swamp level or h igher (or a ranger of the 11th level)
XPValue: 1,000 GPValue: 2,500 with Constitution and C harisma scores of 14 or
GREYH,o.WK Adventures higher may sound a horn of war; a fighter of
This conch shell was enchanted by a renegade substandard level or with less than 14 Constitu-
wizard who was banished by the Count of Sun- tion passes out from the strain of attempting to
ndi for criminal behavior. The wizard sought to sound ii, and an elf or a fighter with substan-
gain power over the inhabitants of his new dard Charis ma is unable to command the crea-
home, though he paid a heavy price for it. The tures the horn summons. The great ca ll of a
horn summons Id6+6 giant toads. Any sum- horn ofwar carries for 5d4 miles in any weather
moner can command the toads for a number of conditions. It magically summons an army of
rounds equal to twice his or her level. A nonevil 1Od20 quaggoths, with 10 hp each, in 1d6 turns.
summoner must make a saving throw vs. spell The frenzied, battle-crazed mob may be com-
6311
1549
"",Wind Ins'ru~n'. Kantete (
manded only 10 attack, which the mons ters do listened to and learned with joy the songs of the
until destroyed. If not slain in baltle, the quag- elves. His fcllow humans, though, had no time or
goths serve for one hour per level of their sum- interest in such graceful skills. Determined to
mone r be f ore disap pearing. Quaggoths teach humankind the genteel arts of composition
summoned but not controlled run amok for 2d6 and song, the great Heward spent his years build·
turns, attacking everyone, before leaving. Three ing a device that would bring joy and wonder to
years must pass between each sounding of a the world. At last he fi nished his great creation-
horn o/war. Regardless of whether the quag- Heward's Mystical Organ.
goths are commanded or not, they will slay all It is said that the music Heward played on the
elves they see while carrying out the ir other organ was stolen from the voices of nightingales
tas ks. and that no man or woman who heard his airs
could remain unmoved. Even the reclusive elves
Kantele and the dour dwarves were lured from their hid·
XP Value: 8,000 G P Value: 40,000 den dens when Heward's fingers bent to the keys.
Gods, Demigods, & Heroes Of those who came to hear, some among them
This instrument, when played by Vainamoinen's we re inspired to spread the wonder they had
avata r, will summon to him all those lawful in heard. From Heward they learned the arts of haT-
nature withi n hearing distance. Let it be noted many, composition, and more-all the skills to
that the music will travel throughout Lapland in a make beautiful music. These men and women
period from 2d4 days and any hearing it have to went out among the people and so Heward
come (save vs. spell applicable). Also, all evi ls inspired the first bards. It is even said thaI when
that hear the music automatically fall asleep for Heward played, blighted soil blossomed, rain fell
Id4 days (save vs. spell applicable). Only in spe- upon command, and even the sun lingered a little
cial situations will the avatar play his kante/e. longer in the sky.
Heward's work did not pass unnoticed in the
Heward's Mystical Organ heavens, and among the divine powers some
XPVa)ue: - G PVa lue: - grew jealous of his skill. These gods spoke to
Book of Artifacts the m ice of Heward's hail, saying "Greal
Heward will !:Iume day call you vermin and U$e
sHeward Mystical Organ is a massive mush.:al
instrument fashioned to look like a partic ularly his music to drive you from this place. Go and
sublime pipe organ. The cabinet is a great horse- gnaw on his organ before this can happen," and
shoe arc with three full sets of keys; one of ivory the mice with their foolish little brains did as
and obsidian, one ofjade and lapis, and the third the gods suggested. Perhaps, as some say, it was
of steel and brass. Arranged in three banks, one to the elven gods who, fearful that their own songs
each side and anothe r ac ross the fro nt, are the would vanish, sent the mice- perhaps it was
organ's ivory stops, nine to a bank, 27 in all. Nine another. And so the songs of the organ changed
rosewood pedals sound the deepest o f the bass and as the soured notes were keyed, evil things
notes. stole their tones. T hus the harpies found their
The organ is more than just the cabinet though, voice and the sirens gained their power to lure.
for without t he pipes it would have no voice. Enraged at the treachery of the mice, Heward
Each pipe is sounded by a n ele mental s pirit. played one last song on his organ that forever
Made of gold a nd silver, some pipes are only cursed them to be lowly and meek. Then every-
inches in height while others stretch three stories thing disappeared without a trace. O r so the
high, almost to the ceiling. story goes.
Because the organ cannot be exposed to Ihe Heward's Mystical Organ is one of those arti-
elements (and it is in no way po rtable), il is facts best suited to a mUltipart adventure, since
always found housed in a cathedral-like building, several elements must be brought together before
not necessarily the same o ne each time. Some- the organ can be used. Because it is not a particu-
times the o rgan is discovered in the rui ned shell larly practical device (being impossible to trans-
of a temple, other times in a soaring cavern deep port and difficult to use), most characters are not
beneath the earth. Just how th is occurs is one of likely to seek out the organ of their own accord.
the mystical properties of the device. T herefore, the OM mUSI provide them with a
In a time long ago, when the Age of Elves was strong enough rcason, a threat tha t can only be
fad ing and the new Age of Man was just being foiled by the correct use of the device.
born, Heward, Patron of Ba rd s, despai red. Given the history and musical nature of the
Heward was a man more than a man, barely less artifact, a peril such as the loss of all bardic lore
than a dem igod, for it was a lime when men could or the evaporation of music throughout the world
rise to such greatness. For centuries Heward had is particularly appropriate. Once faced with the
""/r------------------------------------~~
1550
, rWind Instruments, Heward 's Mystical Org"iUl
problem, the characters must learn how the Organ The stops are noted by a coded sequence.
can help, find the correct tune to play on it, prac- There arc 27 stops lettered A-Z and one more
tice that tune (for it must be flawless), discover labeled "1." Each stop has e ight settings (1
through 8). The settings are noted as a combina-
the location of the organ, and finally, get there. tion of letter and number. For convenience, any
stop all the way in (set to I ) is ignored. Thus the
Of course, the agent or agencies behind this plot stop sett ing for a particular song might be A7,
G2, H3, IS, R6, 86, V2, and !3. The last sctting (!)
are not going to leave the characters unhindered. is important for, ifsct incorrectly, the organ's
Ever-increasing efforts will be made by the curse is automatically triggered. Once all the
enemy to stop tbem. Of course, along the way the stops have been set, the song can be played. A
characters gain hints to a few songs that just successful p roficiency check mUSt be made by
might be useful to them. one skilled in playing s uch an instrument. If it
fails, the character has erred during the course of
At the end of the adve nture, the characte rs playing, potentially triggering a bad effect.
could experiment with the organ, although this The effects of the organ's 23 songs are quite
would be most foolish. Alternatively, if the DM varied. A suggested breakdown is given here, or
the OM can create an effect that matches the goal
wants to remove the artifact, it can simply vanish of the adventure. The tables referred to are found
as soon as a song is poorly played. in the Artifact Tables in Volume 1. Roll on each
of the tables listed below to find the abilities of
Invoked Powers : To use the organ properly, the 23 songs:
characters must know two thi ngs; the exact song
to be played and the settings for the stops of the 5 abilities from Table 1- 21 : Persona l
Enha ncements Roll 5x
organ. Only specific combinations of a panicular
song and exact stop settings have any effect. 6 abilities from Table 1-00: Abju ration Roll 6x
There are at least 23 powers of the organ, requir- 6 abilities from Table 1- 11 :
ing 23 different songs. (More can exist if the DM
desires.) DMs can create their own list of tunes Enc ha ntment/C harm Roll 6x
J abilities from Table 1-01; Cat aclys lII Roll Jx
based on their own tastes in music. (It can be par- 3 abilities from Ta ble 1-03 : Conju ration Roll3x
ticularly effective to choose classical organ works
and then play them o n a stereo just as the pes
attempt the same.) It is generally a good idea to
mix up the selections so that players cannot guess
com:ctly, based on their knowledge of the OM. A
form is provided at the end of this entry for the
DM to record the settings.
mo
)
1551
"Wind Instruments. Heward's Mystical Organ II (
Iflhe song or selling is incorrect or if the play- 18 Create/ood/water (i /day)
ing is poor, the OM should roll on the table 19 Planar 1- 22
below, Bad Reviews. for a result. 20 Movement 1- 17
21 Death spell (llweek)
Bad Reviews 22 Power word, stun (llday)
Roll Result 23 Enchantment/Charm 1- 11
01-07 No result 24 Symbol offear (l/day)
08-09 Curse 25 Enchantment/Charm I- I I
26 Power word, blind (l /week)
10 Random effect 27 Portrait of Magus
Curse: It is said that only Heward cou ld play Suggested Means or Destruction:
the organ without fail. Should any character • The King of the Mice must be convinced to
trigger the curse, all those within the hall must
roll a successful saving throw vs. death with a lead his people in an attack on the organ, for
-4 penalty or be stricken mad, to rt ured by the only they can destroy the instrument's inner
screeching tones of the pipes. Those driven mad workings.
forever wander the world, unable to bear the • The worst composer in the entire world must be
slightest sound, yet unable to tolerate silence found to play the instrument. The cacophony
either. Mad characters lose all class abilities that results causes such a titanic explosion that
except saving throws and hit points and are con- the organ. its hall, and the surrounding area for
trolled by the referee. The madness can only be a half-mile radius are destroyed.
cured by a wish spel l. • The organ must be burned in a fire kindled
with a copy of every work that Heward ever
There is also the risk that a character will composed.
play the organ 100 well. Should the proficiency
check be a 1 (or less), the keyboardist has
played with near divine inspiration, worthy of
Heward himself. At the end of the piece, the
musician is instantly struck with melancholia,
knowing that this performance is never likely to
be matched. Those listening must roll checks
against their Wisdom, with those who fa il com-
ing to the same conclusion. (Wiser characters
are able to rouse themselves from depression.)
Stricken characters take no joy in life, for they
have heard the most sublime beauty and gradu-
ally waste away, unable to even motivate them-
selves to cat or drink.
Suggested Powers
P# Power or Table (Table #)
I Divination 1- 06
2 Minor Powers 1- 16
3 Conjure elemental (I /week)
4 Divination 1-06
5 Conjuration 1-03
6 Personal Enhancements 1- 21
7 Personal Enha ncements 1- 21
8 Shapechange (l /week)
9 True seeing
10 Major Powers 1- 15
II Mino r Powers 1- 16 Heward's Mystical Organ II
12 Divination 1-06 XPValue: 25,000 GPVa]ue: 125,000
13 Pcrsonal Enhancements 1- 21 DRAGON Magazine 29
14 Abjuration 1-00 As an answer to the limited information that
15 Offensive Powers 1- 18 Eldritch Wizardry gave on this wondrous artifact,
16 Offensive Powers 1- 18 a reader designed his own way of determining the
17 Divination 1-06
seffects and the songs of Heward Mystical
""~r------------------------------------"
.. 1552
, Wind tnstr\1l1lenll, Heward's Mymcal Organ ",-
Organ. His design is unique enough to warrant a 32 6th-level priest spell reversed:
separate entry> 33 2nd- level priest spell
He designed the organ with 7 usable stops and 34 6th-level wizard spell
6S working keys ( 15 black keys and 50 while 35 User shrinks 12 inches
keys). For the stops he used a simple binary code. 36 3rd-level druid spell
Each stop represents a number, the number of 37 2nd-level wizard spell
possible combinations for stop positioning is 128. 38 User polymorplled
This range is from ze ro to 127. See the example 39 4th-level wizard spell
given below 40 I st-Ievel priest spell reversed'
41 Table 4 monSler
I • the stop is in
0 .. the SlOp is out 42 7th-level priest spell
64 32 16 8 •2 I 43 Power recharge'
44 1st-level wizard spell
o0 0 0 oo 0-0 45 Organ plays itself
o0 0 0 oo 46 4th-level illusionist spell
oI I [ oo I- I 47 3rd-level wizard spell reversed'
oo
J0 0 0 1- 57 48 User's charisma - 10
rr II 1- 65 49 2nd-level priest spell
I 1- 127
50 8th-level wizard spell reversed'
Once the stops have been set, find out what the 51 7th-level wizard spell
results are. I f the player sets the stops at: I 0 0 0 52 User teleporterP
100, the result is 68. Referring to the stop result 53 10-80% users money gone
table indicates thaI 68 is a random 5th-level priest 54 4th-level priest spell
spell. 55 1st-level illusionist spell
56 Power recharge'
Stop Resu lts Table 57 5th-level wizard spell
o Attacked by five tanar'ri
15th-level priest spell 58 6th-level wizard spell reversed'
2 User killed instantly
3 3rd·1evcl wizard spell 59 Table 4 monster'
4 I51-level wizard spell 60 2nd-level illusionist spell
5 Organ plays itself 61 Gas clolld (roll lype)
67th-level wizard spell reversed'
7 1st-level priest spell 62 6th-level wizard spell
63 1st-level priest spell
64 Table 3 monster'
65 4th-level wizard spell
86th-level druid spell 66 Teleport to other plane'
9 Table 4 monster'
10 2nd-level druid spell 67 Organ plays itself
II Power recharge' 68 5th-level priest spell
12 3rd-level priest spell 69 Random teleport'
70 3rd-level priest spell reverse'
13 7th-level priest spell reversed' 71 2nd-level druid spell
14 3rd-level illusionist spell 72 Table 4 monster'
15 Organ plays itself 73 5th-level wizard spell
16 Table 6 monster'
7. Power recharge'
17 5th-level illusionist spell 75 Creates I magic itcm ( 1/wk)
18 User loses one level 76 3rd-Ievel wizard spell reversed'
19 1st-level wizard spell 77 4th-level druid spell
20 6th-level priest spell 78 User takes 3d 12 damage
2 1 Table 3 monster' 79 2nd-level wizard spell
22 Power recharge' 80 3rd-Ievel priest spell
81 Table 5 monster'
23 Table 2 monster'
82 6th-level illusionist spell
2. 4th-level illusionist spell 83 User takes 3-24 shock
84 9th-level wizard spell reversed'
25 1st-level priest spell
26 Table I monster'
27 5th-level wizard spell reversed' 85 9th-level wizard spell
28 7th-level illusionist spell 86 Isl-level druid spell
29 Table 5 monster' 87 User gels I d8 jewels (1 /~l:ek)
30 Organ plays itself 88 Table 6 monster'
31 3rd-level wizard spell 89 7th-level druid spell
"',/r--------------------------------~~~
1553
"Wind Instrument , Pipes ofAnimal Ann.ction (
90 Organ plays itself Co p p e r
91 Use r takes 6d 12 damage
92 3rd-level druid spell XP Value: 200 G P Value: 2,000
93 5th-level wizard spell
94 2nd-level priest spell reversed' The Book of Marvelous Magic
95 Table 3 monster'
96 2nd-level wizard spell These pi pes ap pea r ide nt ical to pipes ofpa~ .
97 Table 2 monster'
98 Jst-Ievel wizard spell However, when played, all metals withi n 10 retl
99 7th-level wizard spell
100 Organ plays itself turn into copper. Magical items are not affected
101 1st-level druid spell
102 4th-level priest spell reversed' but all nonmagical co ins, weapons, and other
103 User gets Id8 j ewels (l /wk)
104 4th level wizard spell forms of metal are immediatel y changed. They
105 Table 5 monster'
107 6th-level priest spell are nonmagical in their new copper forms, and
108 Organ teleports'
109 3rd-Ievel illusionist spell cannot be restored. The copper pipes are usable
110 4th-level wizard spell reversed'
I I I 5th-level priest spell once a day.
11 2 User teleported'
113 3rd-level wizard spell Damh 's
114 User loses 2d3 - I hp permanently
115 Power recharge' XP Value: 1,900 GP Value: 9,500
116 4th-level priest spell
117 Table 7 monster' Monster Mythology
118 Organ plays itself
J 19 8th-level wizard spell These magical pipes can cast charm person or
120 1st-level illusionist
12 1 6th-level wizard spell reversed' mammal. feor, or sleep in a 60-fool radius (at
122 2nd-level wizard spell
123 5th-level druid will). The a...atar must spend one fun round play·
124 loses I statistic point
125 6th-level wizard spell ing the instrument to generate the effect.
126 5th-level priest spell reversed'
127 Attacked by five baatezu Ga,
'Power recharge means the organ draws in al1
magical and priestly force within 100 fee t of it. XP Value: 250 G P Value: 2,500
Allieamed spells are lost (no saving throw). The Book or Marvelous Magic
' Reve rsed spell s are to be used as if a hostil e
caster was directing them at the user. These look and func tion like sewer pipes. How·
'The stops that produce teleport are to specific
places in the campaign. The OM should adj ust ever, whe n the creatures arrive, a green gas poul'$
these as he or she sees fit.
' W here a tab le mons ter is ind icated, use the out of the pipes. The use r mus t make a saving
dungeon mo nster tables. The attack is with sur-
prise from behind. throw vs. poison wit h a -4 penalty to the roll; ifil
fa ils, I d 10 points of damage are inflicted, and the
summoned crealUres allack the user. Ot h erwi~ ,
the creatures may be ordered about nonnally. The
pipes may be used once a week.
of Haunting
XPValue: 400 GP Value: 4,000
DUNGEON M ASTER Guide
These magical pipes appear to be a small set of
pan pipes. If checked, it fai ntly radiates magic.
Whe n played by a person s killed in music, the
pipes create an eerie, spellbinding tu nc. A listener
will thin k the source of the music is somewhere
within 30 feet of the musician. Those hearing the
tune and not aware of the piper must make a sa...·
ing throw vs. spell. Those who fai l become ner-
vous and scared . A ll mora le checks are made
wi th a - 2 penalty and the listeners suffer a - I
penalty to all surprise rolls.
When these powerful pipes are blown by a
bard, those who fai l their saving throws vs. spell
are affected as if s ubject to a fear spell. Those
Pipes of Animal Attraction who succee d on the roll still s uffer the - 2
XP Value: 400 GP Value: 2,000 penalty to mora le chec ks and a - I penalty to
D RAGON Magazine 73 surprise ro lls. The bard can choose to use the
A short hollow wooden tube with a slot cut out of pipes normally.
it. This whi stle attracts all animals o f a give n
type, usually some herd animal, wi thin heari ng.
~.
/r------------------------------------,~
1554
, Wind I"$!rumenl. Pipes ofSowldi"&r
of Pain Sewer
XP Vllue: - GPValu \!: 1,250 XP Value: 2,000 GPValue: 8,500
DUNGEON MASTER Guide DuNGEON MASTERGuide
These appear to be like any other standard o r These wooden pipes appear ordina ry, but if the
magical set of pipes with nothing to reveal their possessor learns the proper tune, he or she can
Irue nature. When played by a character profi- attract Id6xlO giant rats (80%) or 3d6xl0 nor-
cient in music, the pipes c reate a wondrous mal rats (20%) if either or both are within 400
melody, surpassing any sound ever heard. All fe et. For each 50 feet distance the rats have to
within 30 fect, including the piper, must save vs. travel, there is a one-round delay. The piper must
spell or be enchanted by the sound. So long as the continue playing until the rats appear, and when
pipes are played, no one will attack or attempt they do so, they are 95% likely to obey the piper
any action if affected. so long as he or she continues to play. If for any
As soon as the piping stops, all those affei:ted reason the piper ceases playing, the summoned
are stricken by intense pain at even the slightest rats leave immediately. If they are called again, it
noise, causing Id4 points of damage per round. is 70% probable that they come and obey, 30%
The pain lasts for 2d4 rounds. After that, the least thai they tum upon the piper.
noise causes the victim to wince, reducing the If the rats are under control of a creature such
character'S attac k and saving throw roll s by - 2. as a vampire, the piper's chance of taking over
The effect can be negated only by a/orget or control is 30% per round of piping. Once control
remove curse spell. is assumed, there is a 70"10 chance of maintaining
Because of the musical skills of bards, all wi thin it if the other creature is actively seeking to
60 feet are subject to the magic oftoose pipes when reassen its control.
played by a bard. Saving ~s are rolled with a - I When played by bards, these pipes actually tele-
penalty per three levels of the bard. port the rats from some unknown location. Thus, a
Pa n bard can summon rats even if located in an area
completely devoid of rats. Meistersingers (a bard
XPValue: 3,000 G P Value: 30,000 kit) can select whether giant or normal rats arrive,
The Book ofMarvclous Magic and have a + 10% bonus to any control rolls.
This nrrc itcm summons 3d6 woodland creatures o f Sewer II
various types, both humanoid and otherwisc-<:en-
taurs, elves, and the like-who appear after one XP Value: 1,800 G P Value: 8,000
tum of playing. If the command word is spoken, the The Book of Marvelous Magic
These pipes have no effect unless played within
pipes may be played again to produce one charm
monster spe ll per round, directed as the user 120 feet of a cave entrance or ruins and cannot
desires. Up to three spells may be cast per sum- function in daylight. Their music summons 2dl0
moning. The pipes may be used once a day. giant rats, 2d4 giant bats, and Id4 giant vampire
of Panic bats, which arrive after one tum of playing. The
c reatures understand and obey the user of the
XP Value: 3,000 GP Value: 30,000 sewer pipes and will travel far if so ordered. They
Tall Tales of the Wee Folk serve for three hours at most and then return to
These appear to be a norma l set of shepherd the cave, vanishing utterly when within its con-
pipes. But when properly played (requiring a fines. The creatures vanish before that time if
music skill check, if the skills system is used), slain or if struck by sunlight. The pipes function
once a week.
they may be used to the same effect as a wand 0/
of Sounding
/ear, e)(cept everyone within 120 feet ofthe musi-
cian is prey to the effect, if they fail their saving
throw- it is not selective between friends a nd XPValue: 1,000 GPValue: 10,000
foes . DuNGEON M"STEl Guide
A faun us ing pipes 0/panic need not use them When played by a character proficient in music,
solely for the evocation of fear, and can direct the these pipes can be used to create a va riet y of
pipes' effects at specific individuals (wi thin sounds. To a listener, the source of the sound
range). The magic ofthe pipes combines with the seems to be anywhere within 60 feet of the piper.
fau n 's ability so tha t targe ts must save at - 2 The possible sounds that can be created are: wind
(cumulative with any o ther positive or negative blowing, laughter, whistling, bird calls, moaning,
adjustments) to avoid the intended effect. footsteps, crying, mumbled voices, screams, run-
ning water, or creaking. (Note: The OM can rule
that other, similar sounds are possible.)
Bards are able to generate any sound with
~"
/r--------------------------------------,~
1555
,""Wind Instruments, Pipes of Speaking (
Ihese pipes, up to and including the volume of reed wit h 10 holes drilled into it. Unlike a flute, it
eight yelling men. The only limit is that the sound is held vertically and played by blowing into the
can't imitate any form of understandable, ve rba l open end.
communication. Charlatans (a bard kit), however,
can generate clear speech. O ver a century ago, the re lived an elf named
Ye'Cind. During the course o f his life he traveled
of Speaking throughout the country, comp il ing and creating
ballads and songs to tell the rich history of hi!
XI) Va lue: 320 GP Value: 3,200 beloved land. In lime he became rcnowned in all
of the lands. During a festi val in o ne small king-
The Book orMarveious Magic dom, Ye'Cind was ret urning to hi s bed late at
night when he witnessed the brutal slaying of the
These pipes enable the user to speak to and
king in the courtyard below. T hough he had seen
understand the speech o f all norma l animal s the crime, he could not identify the assailant By
with in 30 feet. Gian t size and magical animals morning, Ye'Ci nd had vanished, leaving behind
only blood on his sheets.
are not affec ted, but all others wi th in range are
Twen ty yea rs la ter, a t the an nual Festival of
calmed if hosti le, and attracted if frie ndly. They Life, Ye'Cind reappearcd in the fateful kingdom
with a recorde r in hand . He played strains of
can speak with the user of the pipes for up to one music to amuse and please the crowd. Lovers
held each o the r dearer when tcnder melodies
turn, olTering what information they can. They were played. For a crying child, Ye'Cind played a
tu nc that brought laughter to its lips. Making his
suITer no penalty to surprise rolls, however, and way to the center platfonn , Ye'Cind came face to
face with the king and began to play for him. A
are free to ignore thc pipes if attacked or threat- look of astonishment crossed the king's face as 20
years me lted away, and the king saw himself
ened in any way. The pipes may be used three stand ing in the courtya rd over his brother's dead
body, a bloody kn ife in hand. A smile crossed
times a da y o Uldoors, or o nce a d ay i ndoo rs Yt:' Cind 's face as he watched the guards drag
away the struggling king.
(whichever comes first).
This arti fact can be used by a ll character
Wate r classes . A possible adven tu re mig ht revolve
XP Value: 200 GP Value: 2,000 around a band of prophets taking the recorder to a
The Book of Marvelous Magic monarc h for delicate negotiations with a neigh-
boring kingdom. En route, the caravan is attacked
These appear identical to pipes ofpan and sum- and the recorder stolen.
mon IdlO of the same creatures. However, they Co nstant Po.....e rs: The recorder emits an ear-
piercing note anyti me anything of the PC's (includ-
also summ on rai n, which arrives at the same ing the recorder) is stolen within 30 feet of it.
time, s uddenly drenching the user and all wit hin Invoked Po.....ers: The recorder c an be com-
manded to play complicated melodies upon itself.
30 feet. The rain clogs the pipes, which cannot be Playing a sustained G reveals a sing le and impor-
tant trut h about a subject of the user's choosing.
used for on e turn th e rea ft e r. The creatures This truth is fC\.·ealed in the form of a shimmering
image, completc wi th visual and audible effects.
rcsponding may be hostile (-I penalty to reaction The truth is usually something o f profound sig.
n ifica nc e i n the subj ect 's life , althoug h the
ro lls), The wmer pipes may be used once a day. recorder does not reveal the same image more
than once for a single subject ( l/day).
Recorder of Recording
R a ndo m Powe rs : Three from Tabl e I - II:
XPValue: 1,200 GPValue: 6,000 Enc ha ntm e n t / C h a r m (notes A , C , and E),
The Complete Bard's Handbook three from Ta ble 1- 16: M Inor Po.....ers (notes B,
0 , and F).
This recorder has two magical functions. If, after
C urse: The music is so beautiful that the user
a melody is played, the bard says, " Play it again
becomes unabl e to hear anything e xcept the
when X happe ns," the recorder will magica lly recorde r withi n 2d4 weeks. All of the standard
penalties for deafness are suffered.
play the entire song over again any time condition
""
X occurs ("When Tarnak comes withi n 20 feet ,"
for example).
The othe r magica l function is ac tivated by
speaki ng the wo rd, "record," before play ing a
tune. At any later time, the bard can say, " play
back," and the recorder produces all sounds that it
recorded within 30 feet duri ng the song. Further-
more, these sound s are played back as if thc
recorder hadn't been making any noise at the
time. The recorder does not reproduce special
sound-based attacks of any sort.
Ye' Cind's
XPValue: - GPValue: -
Book of Artifacls
The Recorder ofYe 'eind is a musical instrument
made from an IS-inch piece of ho llowed-out lake
1556
, Wind lnslrumenU. Whistle. Dngoo WhiSll~
Suggested Means of Destructio n:
It must be bathed in the liquid essence of 100
windchimes.
The holes must be plugged with sovereign
glue.
It must he cast back into the lake where the
reed from which it is made originally grew.
Doom Tr umpet
XPValue: 900 G P Value: 5,000
DIt.o.GoN Magazine 91
This item is a magical hom, similar in appearance
10 a horn of Valhalla. Some specimens of Ihis
item appear to be battered, a few seemingly about
to fall apan: I(the doom trumpet is blown all
human, dcmihuman, and humanoid skeletons and
corpses within a 60-fool radius about the horn are
brought into unlife, as the spell animale dead. All
of the undead will obey the bearer of the horn
without question, to the utmost of their ability.
The grealer the number of undead animated,
howeve r, the shorter the time that they remain
active. If only one ske leton or zombie is ani-
mated, it remains active for 60 hours under the
horn blower's control. If two are animated, they
are active for 30 hours, three are active for 20
hours, and if 4 or more skeletons or zombies arc
activated, they are animated for only 10 hours If they stay, a good-aligned human or elf maiden
of pun: hea rt can ~ Tl emr' 10 l:lme one of them for
before they collapse again. The undead crealed by use as a steed. To the base 25% chance, add 2%
for each point of the character's Intelligence, Wis-
the doom trumpet may be commanded to "go dom, and Charisma over 15. Also, add the follow-
ing cumulative modifiers:
down!" (at which they disintegrate into dust) if
the use r of the horn wishes it; o the rwise, the
undead serve until destroyed, dispel/ed, or their
time runs out. Use of a doom trumpet is not con-
sidered to be a good act, though sounding it to The maiden is a ranger or priest +10'.4
test its prope rties is not evil. The doom trumpet She is not alone - 5% per companion
may o nly be sounded once per momh. Using it She was oncc evil-aligned - 20%
mon: often will produce no resu lts.
Axcwood Whistle Thus, a maiden ranger with an 18 Charisma
XP Va lue: 3,500 G P Va lue: 32,000 and one companion would have a 36% chance to
tame a unicorn (25 + 6 + 10 - 5 .. 36).
GREYHAWK Adventures
This silver instrument was created by elf wizards of Deafness
for use by young human and elf maidens. Anyone XP Value: - C P V.lue: 1,200
who successfull y uses the whistle gai ns the The Book of Marvelous Magic
respect of the demihumans of Axewood, while This item appears as a whistle ojtraining in all
any rumor of its misuse will draw the wrath of respects. Howeve r, there is a 30% chance that it
many angry elves, gnomes, and halflings. also makes the user deaf. This affliction resuhs in a
Once a month the whistle can summon Id4 +I - I penalty to surprise rolls and difficulty in com-
unicorns. The unicorns make a reacti on check munication. Hearing can be restored by a remQ1.'e
with the following cumulative modifiers: curse spell applied by a caster of 26th level.
The summoner is good-al igned + 10% Drago n
The summoner is human or elf + 10% XP Value: 200 C P Va lue: 2,000
The summoner is a sprite, dryad, etc. +30% Dragon Dawn
A dragon whistle is used by dragon knights to
Ifa summoner or companions are evil or if the summon their mounts and give fl igh t and fonna-
reaction is poor, the unicorns leave immediately. tion cues in aerial bailie, where the wind might
""/r--------------------------------------.~
1557
"",Wind Instrument s, Whistle, Gateway Whistle (
whip verbal commands away unheard. The device of Stopping
is a mundane whistle, enchanted with a dweomer XP Va lue: 950 G P Va lue: 7,(0)
that lets its sound carry for exceptionally long The Book of Marvelous Magic
distances. The pitch of a dragon whistle cannot be This whistle can be heard to 120 feet. If any mov·
heard by human ears, although sympathetic ing vehicles are within range, they stop for three
vibrations can be felt by anyone who is also car- rounds before resuming thei r original course and
rying one. Each dragon knight has one o r two speed. Both magical and nonmagical vehicles can
such whis tl es. They a re not essential for the be affected (cart, wagon, flying carpet, and so
knight to work with his dragon, but are a consid· on). Mounts cannot be affected but may be forced
erable help. to make the "whistle stop" ifpulling a vehicle.
A dragon whistle is carved of bone. It does not
The whistle can produce its magical effect once a
compel any dragon to answer, although a panieu- day and only on command.
lar dragon might appear when its knight's whistle of Summoning
is sounded. Such whistles have only curiosity
value to persons who are not dragon knights. XP Value: 800 GP Value: 4,(0)
The Book of Marvelous Magic
G ateway The sound produced by this whistle cannot be
XPValue: 6,000 GP Val ue: 40,000 heard by human or demi human ears. It summons
Dragon Dawn one an imal of a spec ific ty pe, if the animal is
The gateway whistle is a dragon whistle crafted wit hin a one-mile range. The crealure summoned
of crystal and enchanted with a special power. ap pears as soon as possible, approaching to
When this device is blown, a d ragon in flight, within 50 yards; reactions are then determined
with its rider, can pass between planes. The normally. Fantastic creatures are not affected. The
whistle must be blown by the knight for one full type of animal affected is different for each whis·
round preceding transition to another plane. At tie (bal, bear, boar, camel, great cat, crocodile,
the end of that time, a shimmering gateway elephant, horse, rat, or wolf). The whistle may be
appears in the air before the flying dragon. Only used once a day.
one dragon and knight can pass th rough th e of Training
portal opened by a gateway whistle. If Ihe pair
does not fly through immediately, the gateway XPVa lue: 400 G PValue: 2,000
closes after one round. The Book of Marvelous Magic
The whistle functions as an amulet of the The sound produced by th is whistle cannot be
planes, giving random access to the Outer Planes heard by human o r demihuman ears. It enables
un ti l the person blowing it experiments long the user to train a charmed animal. T he animal
enough to know what notes open which gateways. affecte d must be within 10 feet and must be
A person with a musical proficiency can figure out charmed before training is possible. Once acti·
the logic ofthis after three random resu lts. Other vated by the command wo rd, the whistle is
characlers must get 3d4 random results before they blown and a one-word instruction given; the ani·
can control the gateway whistle. mal understands and remembers the instruction,
obeying each ti me the word is spoken or when-
of Herding ever the whistle is heard thereafter. The whislle
XPVa lue: 700 GPValue: 3,500 can be heard for a range of60 feet . If the whislle
DRAGONMagazine 73 can produce more than one note, the animal can
A hollow wooden tube, closed at one end, with a be tra ined to respond to as many as five simple,
sIal in the side. This is a herding whistlc. Each type one-word commands, such as attack, defend,
attracts a different herd animal and has a distinctive felch , threaten; one command is keyed to each
notc. Whcn an animal of the appropriate species note or word.
hears the whistle (which is quite loud), it moves to Window
wi thin 25 feel of the whistler and maintains that
position, followi ng him or her if necessary. A magical window is si mply a small square or
rectangular wooden frame lacking glass, which
Rat ap pears identical to a normal window frame
XP Value: 500 GP Value: 2,500 except for its size. II may be as small as I inch
The Northern Reaches square or as large as 2 feet across. All magical
This item originally was used to summon pet rats, windows enlarge on command to a maximum of
but now summons wild rats (50% chance of IdlO 5 feet square and shrink back to original size with
giant rats). a second command word. A window may be held
in place for up to one hour per use. A window
""~r----------------------------------~(
1558
,
cannot be removed for at least onc round after use of Spying
or it will vanish. Windows have no effect on mag- XP Value: 2,000 GP Value: 10,000
ical doors or walls. The Book of Marvelous Magie
Display When he ld 10 Ihe surface ofa wall or door, this
window allows the user to see through the barrier
XPVaJu e: - GPValue: 1,000 into the area on the other side. It has no effect on
The Book of Marvelous Magic magical walls o r doors, can be blocked by any
This window appears to be and function s as a metal, and can see through up to 2 feet of wood
window o/peeping in all respects. However, if or stone at most. It reveals no sign of its use to
used to gaze upon a nonhuman creature hostile to those on the other side. The window ofspying can
the user (predetermined by a reaction roll ), the be used three times a day.
user becomes paralyzed (nv lI'ayin~ throw) a nrJ
XPValue: - of Visiting
stands holding the window. The paralyzed vic tim CPV.Jue: 1,000
does nOI fall over or lei go. Once the window has
trapped a victim, it cannot be damaged or moved 1be Book of MlITYeious Magie
but wi ll re lease its v ictim one turn later. The This window functions like a window ofpeeping
paralysis cannot be re moved unless a remove in all respects. However, if used to gaze upon a
curse is applied to the window (nol lhe victim) by nonhuman creature hosti le to the user (predeter-
acaster of 15th level. mined by a reaction roll), the user and the win-
of Dressing dow are drawn through the wall or door and
appear in the midst of the creatures seen (no sav-
XP Value: 1,500 GP Value: 7,500 ing throw). Only the user is affected.
The Book ofMarvelou5 Magic Wine of Eternity
This odd window allows the user to pUi on armor,
equipme nt , and other possessions in only two XPValue: 1,500 GPValue: 10,000
rou nds. When enlarged and viewed, the window The Ruins ofUndermountain
reveals a sma ll, other-dimensional cubicle. The This extremely rare, fell vintage was devised by a
user may step through while carry ing equipment, cabal ofrenegade illithid wizards an age ago.
take the time to put on the equipment (armor, They are all dead now; the secrets of enchanting
shield, weapons) and step back out of the cubicle, this dri nk are thought to have died with them. The
fully c lad, one rou nd later- regardless of t he values given above are for a single quart flask.
ac tual time needed to dress, Magic items do not The wine tastes fruity, like fermented cherries.
function wit hin the cubicle, and spells cannot be If even the slightest drop of this fine , dark-red
studied or cast. The window can be very useful wine passes the lips (or is spilled into a wound, so
during outdoor travel, as a c ha racter does not that it mixes wi th the blood) of a living creature,
wear armor while sleeping. that creature falls instantly asleep.
of Opacity Seven days after imbibing the wi ne, an affected
being is allowed a special saving throw. Ifit suc-
XP Value: 1,000 CP Value: 5,000 ceeds , the being awakens a nd is forever after
The Book of Marvelous Magic immune to the effects of the wine ofeternity. If it
This window does not permit viewi ng, instead fails, the next saving throw is allowed a year (to
producing the o pposite effect. When held to any the minute!) later. If that fails, another year must
normal or magical window or mirror, it causes pass, and so on. This cycle can theoretically con-
part of the other window's transparent or reflec- tinue for ages and beyond.
live surface to become misty and unusable. O nly The saving throw is a special one, calculated
the part covered by the window of opacity is
affected, and only while the two wi ndows touch. as fo llows: add the victim's c urrent Strength,
Constitutio n, Intelligence, and Wisdom IIbility
The window may be used only once a day. points. Roll percenti le dice; if the roll is equal
of Peeping to or less tha n the abi lity point total, the sleeper
awakens.
XP Value: 1,600 CP Value: 8,000 No known means short of a limited wish can
The Book of Marvelous Magic end the slumber early. The sleeping being does
This wi ndow looks like and functions as a win- nOI age, or even require food, water, o r air-
dow ofspying, but both the window and the user al though breathing (and snoring) continues. Hair
can easily be seen by those in the room. continues to grow, but nails do not, and most
other bodily processes (except healing) also seem
to cease. Cenain sleepers have even been known
to regenerate lost limbs and the like, without the
63S3
/r--------------------------------------,~
1559
r
(
use of a spell- something normally beyond the of Flying
powers of mere rest!
XP Value: 750 GPValue: 7,500
This vintage is believed the cause ofmany sleep-
ing knights found in tomhs throughout the Realms. D UNGEON M~STER Guide
Allegedly, the illithids tried to dose many of their
A pair of these magical wings looks like nothing
more than a plain cloak of o ld, black cloth. If the
foes-and after a time, sold the vintage to humans, wearer speaks a command word, the cloak turns
to use against rivals; the victims were eventually into a pair of gigantic bat wings (20-foot span)
laid to rest by those helpless to awaken them.
and empower the wearer to fly as follows:
Mind flayers, beholders, and drow are known 2 turns at speed 32
to be immune to the slumber-causing agents of 3 turns at speed 25
this magical wine, as are all undead. To drow, it 4 turns at speed 18
functions merely as an intoxicant; to mind flayers 6 turns al speed IS
and beholders. it functions as a powerful, regen-
erative healing draft, yielding ld12 resto red hit 8 turns at speed 12
points per cup. After the maximum number of possible turns
flying, the wearer must rest for one hour-sit·
No known written instructions exist of ils mak- ting, lying down, or sleeping. Shorter periods of
ing, and, accordin g to Elminslcr, many powerful flight do not requi re full res t, but only relative
wizards searched long and hard for a ny mention quiet such as s low walking for one hour. Any
or clue of it in all the libraries of the Rea lms.
flight of less than one turn's duration does not
Will!!S require any rest. Wings o/flying can be used
j USI o nce pe r day regardless of the length of
Wings are magical devices iliat generally allow the
.....earer to fly just like a bird. The user often cannot time spent flying . They can SUPPO" up to 500
pounds weigh t.
levitate or hover (unJess specified in the tex!), but Sigh Danovitche's Wings of Flying
must flap and move forward to stay a loft. Some
wings g raft themselves to the shou lders while X'PValue: 750 G PValue: 7,500
others must be strapped on like a backpack.
1992 Fantasy Colla:IOI" Card 27
These magical wings a re ab le to support up to
Dragon 500 pounds of weight. The cha racter who we~rs
XPValue: 10.000 G P Value: 50,000 them may continue to fly as long as he or she
Dragon Keep likes without tiring. The ir movemen t rate is a
Just prior to the Age of Might, a band of magic- constant 9. Sigh Danovitche swings 0/flying are
using silver dragons created dragon wings to not effective in combat si tuations-the wearer
share the g ift of flight with thei r huma n fri ends. can do nothing but concentrate on flying while
Dragon wings look like miniature si lve r dragon wearing them. If the flyer 's train of thought is in
wings about 2 inches long. any way interrupted, the wings convert back into
To ac tivate the dragon wings, the owner must a cape and the flyer fall s.
be in close physical contact with a silver dragon Wo-ha Ui-jllll!! .
o f the same sex (traditionally, the dragon
embraces the owner while pressing the wings XP Val ue: 1,200 GP'Value: 6,000
again st the owne r's back.) The owner fee ls a Kalll-Tur
burning se nsation that spreads from the neck The Wo-ha Ui-jung are 10 magical vessels that
through the shoulders and down the spine as the were fash ioned with arcane powers by the Han.
dragon wings are absorbed into the body. Each is carved in the s hape of a different ani·
The burning sensat ion continues for a full mal, and their powers have played a major role
minute, then a wracking pain shoots through the in Koryo·s past and present . There is a legend
owner's body. A Constitution check must then be that the man who gathers all the Wo-ha Ui-jung
made. If the c heck fails, the owner s uffers Id6 together again will be the first emperor of the
points of damage. If the check succeeds, he o r world! Here are the stati stic s and slat us of
she takes o ne point of damage. each:
The pain subsides in Id4 minutes, after which Standin g Monkey: This vessel cures blind-
a pair of g littering silver dragon wings blossoms ness, allows commune with lesser spirit to the
from the owne r's shoulders, spanning 12 feet unskilled, and handling it causes the spell of/ace
when fully extended. The wings are totally func- to be cast on the holder, as if it rubs off on the
tional ; with them, the owner can fly at the same wielder. Its magic is called by filling the deep cup
speed as II silver dragon. The wings remain in
place for 24 hours. They can be used only once. with ros e petal s. The king now possesses the
standing monkey, and he led an expedition to col·
lect three of these vessels. .m
/r------------------------------------,~
1'60
, rWorId-Sbield Ore
the hero Niofu Sangto, who defeated the Koza-
kuran navy in the Battle ofWui Eyong (Koryo
812). Obscure records list its powers, but there
are confusing accounts; it might cause baldness
and cure stricken crops or it could give the abi l-
ities to start fires wi th a gaze and sing a hyp-
notic song. The hero Niofu Sanglo had a fortress
on the coast somewhere east ofTu Pe, but it is
lost as well .
Standing Bear: This vessel too, is lost. II was
held for years by a powerful yakuza clan in 1'0
na 'ehee, Ihe YIO Dufong. It gave any drinker
from the chalice the strength of a bear (19) for
three hOUTS and a flushed, excitable nature. The
Yio Dufong would all drink from it before a bat-
tle, and to this day, they are st ill kn own as the
" bears." T he treasu re was sto len and has not
resurfaced.
Leaping Fis h: This one was last used by the
shukenja, PilaUa, whe n he cured mo'Ki of the
ivory plague infestation. It is thought he carried
it to Su'un and left itlhere. When this vessel,
the fish's mo uth, is filled with fine o il and lit, it
g lows pa le blue and the user can ask fo r one
wish to be fulfilled, as in the 9th-level wu jen
spell.
Laughi ng Hare: This is aClually a cup. It must
Squatting Toad: This one calls creeping dark- be filled with saki and drunk to initiate the
ness, makes the user grow Id4 inches taller, adds magic. The wielder's hearing increases, and he or
+I to Strength, +I Dexterity and - I Charisma, she can see objects twice as far away for haifa
and permanently bestows the ability to swim on day. The drinker can also conjure one earth ele-
the wielder. It happens upon drinking anything mental during that time. This cup only works dur-
from the cup. This only happens once, no matter ing the full moon.
how long the wielder attempts to recreate the cer- Dancing Harl : This figure holds a cup wilh its
emony. The king possesses this vessel, a gift from antlers. It is a losl relic and ils powers are
the people of Saishu. unknown, hut certain arcane records call for fill-
Sitting Monkey: The user must follow a regi- ing it with the blood of an enemy. Some believe it
ment of nightly ceremonies to keep the powers of is in the treasures ofToranu Gang-po.
this vessel. Incense must be burned in its cup al Coiled Drago n: A dragon surrounds this huge
midnight , and a peculiar chant is requi red. It vessel I foo t in diamete r, wide and shallow. It
raises the user's level +2, adds +20% to all char- must be filled with liquid silver (mercury) and
acters' ability to climb walls, and allows the han- one drop of blood from the user. Then that person
dIe r true seeing, the 5th·level shukcnja spell, can usc Ihe little pool as a mirror to view any
once per day. If the ceremony is continued over scene in Kara-Tur or the Heavens above. As long
six months, the manipulator's toes become pre- as the viewer concentrates, the little window may
hensile, making shoes uncomfortable, but allow- be moved anywhere on the wo rld the user wanls
ing the I,;haractcr to hold on 10 ledges, ropes, and to see, spying or searching. This relic was last
branches like a monkey. This change is the only carried by the Chin han people, hut it has been
permanent one. The sitting monkey is in the trea- losl for 2_000 years.
sure rooms oflhe king. World-Shield Ore
S itting Bull : This cup instills sure/ife in any
drinker of the cup, as in the 8th-level wu jen XPValue: - GPValue: -
spell, and a blanket protection from all disasters Nightroge
exccpt physical blows from anothe r character. This ore is not magical, rather it is st rongly
The cffect lasts one hour. The king possesses this an timagical. Still, its properties me rit discussion
object, and many believe he uses it. It can only be here. The metal forged from this ore can absorb
used once a day. magical energy harmlessly. Furthermore, it holds
Sitti ng Dog : This vessel is lost, lasl used by the magic intact on its surface, affecting those
""/r------------------------------------.~
1561
r
who touch it. healing magic, magical rings, and girdles are all
The ore's unique propert ies derive from its simil arly futile. Scrying and comm un ication
magic such as COfllacl OUler plane. legend lore,
source-the world-shield at the center of Mys- and clairvoyance also don't work . The wearer
tara's crust, which is impenetrable by any magie, cannot east magic from within the annOT, though
even that of the Immortals. The world-shield may he or she can usc magical items held outside of
be a "zone of influence" as opposed to an actual the annor.
barrier of rock; this remains unclear, for the evi-
de nce is conflicting. Perhaps its eons in the zone In theory thi s armo r should even protect
of influence have bestowed on the ore its strange against Immortal magic, since the world-shield
itself resists the Immortals. However, this could
power.;- easily prove too powerful for a campaign, so the
The world-shield ore, once forged, exceeds all DM has the final ruling on the effects of Immor-
tal magic on world-shield ore. (Note: If the armor
other minerals in strengt h and hardness. It is were built by an Immortal, it would be effecti vely
essentially indest ructible. Though conventiona l an artifact, and wo uld protect against Immortal
hard materials are also brillle, this ore is not. Few magic .)
blows can shatter it. However, its strength makes
the ore extremely hard to forge. Nothing but the When the armor is attacked magica lly, the
heat of the planet itself, as in a live volcano. can attack's magical power "collects" on the ore's
melt it. surface, suspended . This powcr automatically
attacks thc next pcrson or object that the armor
For game purposes, assume annor forged from touc hes. This target is affected just as if the
this ore gives the wearer AC - 2. Yet because of its spell had been cast directly on it. If the armor
lightness, it weighs no more than ordinary banded touches nothing for six minutes (s ix rounds),
mail. the suspended power dissipates harmlessly. If
the armor collects and suspends magic from an
The are, and items made from it. completely area-effect attack. it st ill on ly inflicts its dam-
blocks, negates, and neu tral izes all magical age on a single ta rget, by tou ch, and only as
e ffects. (This includes magical liquids poured much damage as the armor's wcarer would have
through cracks in the armor; the liqu id simply taken from the spell .
refuse s to work.) The armor totally sea ls the
",-carer from the effects of any magic, for better or No te that world-shield armor is unstable
wo rse. For instance, the wearer cannot become (unless an anifact). A month or so after forging,
invisible, be liftcd by telekinesis, travel through a its properties wear off, and the metal crumbles.
gate, be Ie!eported or charmed. Bless spells. So even if they manage to fil into Ihe armor suits.
the PCs can't be pennanently invincible.
Apparently only one factor governs the armor's
instability- the prese nce of a living wearer. The
act of being worn apparently saps the armor's
power. Armor forged and stored unworn may last
indefinitely, until wo rn. After one wearing, the
armor inevitably decays within a month. (At the
DM 's discretion, other factors can also make the
annaT unstable, such as exposure to light or cor-
rosive acids.)
.,,,
/r------------------------------------,~
1562
of Boar Harnessing
XP Value: 800 GP Value: 4,000
Moonshae
These rare devices are of druidic design and can
be used to harness a pair of boars or giant boars
to the will of the user. The boars can be harnessed
to a chariot, cart, plow, or carriage. Alternatively,
the harness can be separated into two pieces,
mastering two boars for riding purposes. Crea-
tures larger than dwarves or e lves can ride only
giant boars.
The harnessed boar responds to all of the com-
mands of the user, but it does not receive any
magical increase in Intelligence. Thus tasks that
could normally be learned by the creature can
automatically be performed while under the har-
ness, but the boar cannot perform unusually com-
plicated tasks.
of Flight
XP Value: 600 GPVa tue: 3,000
Moonshae
This large yoke can be used to harness a pair of
horses, When in use, the horses have the power of
flight and can pull a chariot through the air at a
speed of36.
To take off, the chariot must race in a straight
Xylograph line at a speed of at least 12. When the command
word is spoken, the vehicle lifts off the ground
XPValue: 1,000 GPValue: 5,000 and soars into the air. It must travel at least 12 per
The Book of Marvelous Magic tum to remain airborne; at a slower speed it auto-
This is a wooden slab, I-inch thick and a foot matically crashes. The chariot flies with Maneu-
square. Upon command, it transcribes the words verability Class E.
orthe user, carving them backwards as grooves in Landing requires a straight path at least 60
the wood. Upon a second command, the words yards long. It takes two rounds to slow down
fill with ink and the xyJograpn can then he enough to maneuver freely on the ground.
pressed against a wall , parchment, or any recep- of Irritation
tive substance, printing its message on the sur-
face. Once the words are primed, the xylograph XPValue: - GPValue: 1,200
returns 10 its original featureless state. After the The Book of Marvelous Magic
inilial command word, the user may also inscribe This item is placed on a beast's neck. Rather than
a drawing of some sort simply by using onc fin- controlling the animal, however, the yoke enrages
ger to trace the lines desired. The xylograph func- it and it attacks the user as best it can, The crea-
tions on ly once per day, and can become ture is nearly invulnerable wh il e wearing the
noomag ical if damaged by fire or if anything is yoke; only damage to the yoke is counted (treat as
carved or written on its surface without the use of AC 2, hp 20), and only magical damage applies.
the first command word. When the yoke is destroyed, the beast returns to
Yoke normal. A remove curse does not affect the yoke,
but a wish makes it disappear.
Yokes are devices that are used to harness large of Obedience
draft animals to the will of the owner. A yoke is
often attached to a plow, farm implement, or XP Value: 2,500 GP Value: 4,000
vehicle to harness a team of animals for labor. The Book of MarvelOlls Magic
When this yoke is placed on a creature's neck, the
victim is charmed and thereafter obeys the user's
spoken commands for as long as the yoke is
worn. The yoke disinteg rates 30 days after its
6172
/r----------------------------------,~
1563
...
,YOke. Practical r
first use. Onl y the user can remove the yoke
while the creature is alive.
Practical
XPValue: 1,200 GP Value: 5,000
POLYHEDRON Newszine 23
This item is used in the same manner as a yoke of
obedience. However, the user soon discovers Ihe
curse that comes with it. Anything the user sits
upon makes noise; the user's teeth tum black after
drinking liquids; and other similar effects may
occur (as created and applied by the OM). When
the yoke is removed, the curse departs , but it
returns each time the yoke is used.
of Underwater Action
XPValue: 2,000 GPValue: 10,000
Moonshae
This yo ke, like the yoke offlight, enables a pair of
horses to carry a char iot through a medium it
could not normally enter. In this case, the envi-
ronment is water. The horses can pull the chariot
at no rmal movement rates. The horses have no
difficulty breathing , nor do any riders wh o
remain in the chariot.
Yo-Yo of Fate
XPValue G PValue Roll String length
01-60 3 inches
3 inch: 1,500 18,000 61 -80
5 inches
5 inch: 2,500 30,000 81 - 90 9 inches
91 - 95 13 inches
9 inch: 4,500 54,000 17 inches
96-98
13 inch: 6,500 78 ,000 99-00 20 inches
17 inch: 8.500 102,000
20 inch: 10,000 120,000
D RAGON Magazine 134
This yo-yo looks like any normal yo-yo; it is a If a yo yo's string is too short to pennit the size
of the die-roll bonus asked for (a 2-inch string
bright che rry-red color, and its string glows cannot allow a +5 bonus on a die roll), then the
yo-yo grants the maximum bonus it can allow (in
faintly yellow. The yo-yo offate, however, adds a the above case, a +2 bonus) and vanishes forever.
No jester can usc or own more than one of these
+1 to all of a jester's (bard kit) saving throws and yo-yos at a time.
+2% to all normal jester abi lities when carried .
Most of the time, it functions as a normal yo-yo.
Howeve r, when the jester desires, the yo-yo
allows its owner to alter fate during the course of Zwieback of Zymurgy
a day. A particu lar Id20 die roll , made for that
jester's combat or saving throw purposes, is cho· XPValue: 100 GPViiue: 500
sen and altered (but only before the roll is made). The Book of Marvelous Magic
The jester then uses his yo-yo to "get lucky" This dry, crusty bread is magically useful in wine
When used to alter fate, the yo-yo's string perma- production. If dipped inlo a wineskin filled with
nently shorte ns by I inch for every + 1 bonus inferior wine, the liquid changes to an excellent
added to the die roll 10 be altered. Note that the beverage, which can be sold ror 10 times the orig-
yo-yo offote does not guarantee that a die roll inal price. The piece of zwieback disin tegrates
w ill succeed; it merely adds to the chance when used. Each package of zwieback contains
involved. The yo-yos come with strings of vari- 2d I0 pieces when found, which will keep indefi-
ous lengths. When such a yo-yo is found, roll on nitely unless moistened.
this chart:
~r------------------------------------,~
1564
",................................................................~,-
/r--------------------------------~~
1565
~\__________________________________________________. . I r
T he Lastword An Abbreviated Bibliography
And lien: "-e IU. four volu me•• lixt«n IwOOred .nd , ixty_ four Uneanbod Mu"""",, .•..... .. Ongon 191
plgu. and 4,032. 306. 315· magi~.1 itemiliter. We hl>pe you
Norunagical ilemll of value: . ..... Dragon 191
have enjoy<:d uading and u,ing the Encydl>JKdil Magdl- vGI- A Magici l Personality .
ume, as much .. we have enj<>yed bringing tllem tG you. A few Rokplaying hinu Ind idel. fl" spec;. list mages
word. need tG be !!l id in cGnclusiGn. so ifyou'll bear with us,
mysteOlIS will be unveiled. Sorcery ol Siralegy ..... ' .. .. Dragon lSI
Thi. figure, give or takea few hundred mous.nd. iu lalk'1 esti- Magical loctics OIIlhe flUllasy-gamc battlefield
male Gfthe 101<11 number I>fi tems that niSI or can be CUlled
by using tile Iabla and altcmlliVQ. Magi<:: Mansling Made Easy ... . .. Dragon 17)
TItow C.. rto.., JUIC.... Don't act n....t at IopCllcastert ... acl even
ThrouaJoout llie encyclopedia lliere are items muIted with aster- Treasur<:$ More Real _. . . . Dragon 168
m:isks. and many hive wrillen 100 called to whal arcane lruth i. 00 away wilb borilll draaon hoards.nd make players think
contained within IMm . Qujte simply.IMy arc -C'ouythina items,- W,zanl Klta . . . .. _11100 c."oIropiete 1Y<:.<U1U HallliRlook
Any item 10 ma.ked " n be tnnsilled intI> any other item. For
nample, I rillg offolly COIIld become a ~roffolly. I plir Gf Magiealltem aulion ............... .. T_ofMllJic
slippers. I brooch, . gem. or anything elM: a OM cares tG make Gf The ;"" OUII, and ~oonal NCrificcs of making magical itemS
it. This was done tG enable the OM II' ~USIGmi,.e ilem, spec ific 10
• n mpoign in which a lisled item mil)' not be appropriate. lledac W~ ,.. . Dragon 163
UapublbMd Works The I"",-Ievel maga ,,1lo make things ......,n:
T S R. loc . wonl Gn. two-year lead-limc . Occuionally Jdven-
t..us.nd I«'cssoriu an: wrinen Gnly II' be canceled when lbe Magic Gone Hlywi l'e . ..,. Dragon 16)
neccb Dr l sp«ific product line: chl nge_Tltosc who _.e ~ery
lien may ha\'e $pOlled item. from a I ~ SI'I'.U.J.O.MMElaccCUOf)' Magkal ilcm misfiring, in Ihe ADolD game
called IlIftlliry SpJ,tre. Don'I look fOl' it al )'OIIr k>clIl store, '"Pllry
Magic for Bcgillnert ........... _............ Dra8011 149
~ '""as dropped from thc: schcdule-bul ita ma,ical itcms arc
Create I II -new weapons- for ISI-lcvt"1 ~h:tral'tert
within Iho:JC pa,CI.
The o".,k GfManyThinp •..•......•... , ..... Dragoo 148
Etrltl
Glen Orbik was inadvertenlly left Dfflhc lisl DfcDlor plale art;". A canl-Slock i!\SCn Ortlle dc<;k II> be u.sed by playen.
in vGlume 11. JGhn and Laur. Lakey were lisled in vGlume JI tl>
e~llho: f.o;Il h.tthey . hould have been HOled in volume I. We Variety, The Spice ofMlp c. ... . .. Dragon 147
apoloai~e for lUIy ron f""il>n Ihi. may have cau.sed.
Alternale spell componenll
NOI Ern"
Plu" nole Ihilihe (1Cllhal an item Ippcl" in mo.e lhan One Gue IntO My Cryst.l B.II..•...•..•........ .. Dragon 141
place in IbelC volumes i. _ an error. In order to make th is pro-
j«! more USC1 frie ndly. cemoin itcmt wcn: duplicaled. FOI' Ulm- A look at tmpc., ~ devices and spell.
pie. £'I"~I ilemS IP~" u everylhing from earrinll lD Inkle
bracelcu. A single 1i5lina would have been more dilfocuh to find. Where Wizards Meet . . • . . • . . ... Dragon 139
10 we liSied £'IlilU under caeh oppIicabic Iype: . A few il<'nl'-...:re
jullaed to be: important enough II> waTTllntliSlinglMm 'i na ly and Magc""lm; A Wiurcb ' Guild
in cltegories. and some. lih Quirh. were rcdel ianed II> ma ke
lhem fil ' pecinc calegorie•• TrclSlIlHDftheWild.•......•... ....... Dragon 137
Sputal Thl nkl Natural treasurn in lhe AOolO pme
To LD.rain e Will i.ms for the format cGncept, which ;'" Vist
improve menl o n Ihe o ne s lade and [ ha d cnv;.il>ned; II> T im The Golem's CnA . . . .... DragOli 136
Brown, Rlllcr Moon:, 5Ie\'e Wintcr. I nd Bruce Hu .d for l id
under fin:; to Arnie S.." kd for hi. wondertulillustratoons Gflbe The expense and ri sk, involved in gGlem-makillJl
items Ind scenn in .1I fGII. vGlllmu; tG Ihe ADolO ProdUCI
Group fOl' proofrnding on short notice wilh even shorte. Ikarl- Bener Living Through Alchemy ........ Dragon 130
lina; tG I'qf,y Cooper fOl' fttTCIina 0111 obscure and Ind em color
Alchemists I nd their magicallrade. from potions 10 poi'lOttl
art; II> Bob OibiOn. whole crilique: of s lade 's I>r.Aoot< MIIIUiM
The Mystic CGlIege ..... . ..... , .. Dragl>n III
I rticle IIeI~d make tbe fGllowing lables belief Ihan Ihey wen:;
Ind tG. II GfYGU whG have wrilten and ci ll ed II' CXpn:1I Yl>ur Magicll ocadcmiq fOl' ADd: O game !IOI"Ceren
Ipp=il11on for Ihis pro;""I, we thank you. You. kindnel-l made
an impossible project mculy difficult. Fin: fOl' Effect ....... . ..... Dralon 123
Magical fi m I n: a 101 honer lhan you'd think
Good Sluff. for I Spell........... , ... Dragon III
Magic_fOCllSin, ilems
Welcome II> Malachi . .. . .. . . .•. Dragon I II
A game city designed with mask in mind
Blades with Pl:=rsona!i!y ... . •.. Dragon 109
Maaical s\O'Oi'd, ,hou ld have more than just statistics
The Well_Equipped ViClim .. , ............ DragGn lOS
A ","dom lreasure system forO-IC\lel encounters
Cha'llingl, n't Cheap ....... . .... ... .. Dragon 101
Ideas for crealing and fixina magical itenu
Tailor-MalkTrc3Suu .... . ....... Dragon 98
A draaon~ Mar<! ofVlluabies should be variable
Creati~ Magic Items_. . . . • • . . • . . • . . . . ....•. Dragon 98
Encnanted obfcctJ don't h'"'' 10 come from a book
The Legacy I>f Horus . . . . . ..... Ora&on 17
A harvest I>f unutua1 pl.nls
The Many F8CCts of Gems . . • Ora&on S3
~ and fDlklore about snauy Slnnes
Taking lhe Sling OUI Df Poison .... Ora&oo 81
A new poison system
/r--------------------------------------.~
1566
~~__________________________________________________.J'-
Appendix
Magical Item Random Determination TablesWhenever possible, experienced OM , sided dice, col1alin&lhe ",.uhs logt,he., 102- 10l ofthe Blxk Arts
,.1<1«1 1M mqical itetm thaI are 10 be u$ed and coming lip with. num1M:r from 001
BoItom 12<1
in lMi. campaisnl. Then:.", limel, how- (one) 10 000 (one thousand). h is JUI' IOS- I06 Bruno'tC_
ncr, whtn , . ndom cha't. un be of gesled llIal thue different colored dice be 101- 108 Buddha Type I
~ help, especially ..+.en ",!\Sid, U$Cd to make 1M rollin, easier.
10')-110 Buddha Type: II
mn"lI. facl .hal 1his encyclopedia con· Mill)' ;'..... li5lCd on tho: ",fermce tables 111- 112 Buddha Type: III
Ilins more lhln four bil/jo~ ilem •• tIM: on osu:risk I ftU the name. Ifill,s ~11 113- 114 of Bug RqlCllcncc
indllding all onbc varian! items. weaponl, is rolled. the OM iscncouraged 10 roll again Bull~
'"Jnd gUt lisled in Ihe pagt s and on Ihe on Ihallable, combining 'h. entries in'o a 116-117 ofBuoyal>Cy
tables On11 four volu.m:s. unique item. This can be done any number ".118- 119 Caloric Shield
1011"), ,,(,hc ;'cm, listed below ore;n or,;",.... bu, the OM mAY wi'" to I;m;, ,he C,,",A';on
numberofrerollll101hree. 120 121 ChorolalC
beIcIlypc. Tbe$c ~ unique itans and Ini. 122- 123 Cintronell.
Toble A: Moclul Llq lld, 124-125 Civil
facts !hal fil no specirlC ca1C~ so. Cleo May
127- 128
... i!'llmed lhem u!>der ..".,. un......1e....
..rlCl1ioM. This sySlcm nol only 111~
lOS 10 indllck every item. bUI also addJ I 129-130 of Cloaking
fie tor of true randomnen- be careful Roll Item J)lStO\-.rn 13 1- 132 of CorrunandinS
......., you wish for, you mighl noI like """"' " Enohanled Enhucc muI,· 133- 134 of Concen'ration
)ou sct. For exa mp le, under OeCi nle n 13S-136 of Confusion
02"'{)3 Arune Formul ae ror .
)'011 wi ll find Disimegm liOlt C/ramlJtr. and ",.'.-.".,, On colkh 137- 138 of Conqoeril\fl Glory
Horw a/Plewly illisted under Pollo ns. Of Arta ne }'ormul ae ror . Lloh '39 Controlling
rourse lhe I.>M ilalwayl free 10 throw OUI Cordial orthf O.,..d Elll ln
140-141 CrabApple
In)' resu lt he or s he feel s would innie t 03-09 of Addilional Weaponry 142- 143 ofCro$sing
10-11 of AII.1'utpoJc Hming 144-145 Cumin Seed
..we harm than sood to !he: campl'i",.
"."."-" ""'146-147
To randomly oelccl I ma,icll i'em. ",11 "U- 14 Di5lillale of'AA>lfobanc
OIITabie I btlow. Tobie I direcls Ihc: OM to GlilZ I! Klax 's 143-149 of Damnation
the specific calcgorics listed in Tlbltl A 1S-16 of Health '50
""""gh T. ,0-"17-18 of HtrOic Action 151- 152 Desi... Emc 's
Tlble I i, al~1 idcnl;c. IIO T. ble 81 ofKindncn 15)_[54 ofo..xlm.y
in the: DMG, exccpl lhal il inellllk. enlriel 21-22 of life 155- 156 of Di""ncbanllllcnl
157- 158 Doas b ay's
wfor humorous ilcmo. , n ifact•. relict. "24-25 oflllCk 1!l9- I60 Doo.tble CIOI5
of Madney
Please note that Tobie T, which tonllin!
the complete Jill ofanifac:IJ. is ucluokd No••"2(0...27 Ne~Tonic '" o"".,mof Dragon's Blood
wI'rom Table I d~ to tilt unique nature 28-29 162- 163
IK"''" of InifllCts. AnifKcs should never 30-31 of Obscuremen. 164-165 of!he: Dryad
be ,iven II ranOom treasure . Tl bl e T i. 32-33 of PlKMosynthc$i. 166-[67 of Elasticity
ilH:luded in order to give )'(MI • lil1 of the " Physical EnIwtccmcnt 168-169 of Elcmcmal h.vulnmbilicy
. rlif.ell ,vlil.ble in the ENCYCt..Ol'~1)IA 170-171 of Enc:hanllnenl
35-36 Quirb·
MAGlCAIIC«UOf)'. We do not recommend 31-38 Rainbow Bridge '" of Enchantment II
ils use II. random table. 39-<0 ofRedllttion
173- 174 ofElcmal Fin:
41-42 ofRevivka!ion 175- 176 ofEthen:alness
Table I, ~1a,IoIJ Itfms 0 -" ofS.nily 171- 178 Eucalyptus
"..". Rdcrm<e Skunk Wi ler
~hckai llt.. Cllrpy .'5.".-.<.,6 ofSunli&hl Resistance 179-180 of Eve
ofWeakntll
.. -.......GI-~ Miciell liquids "52'--5"3 ofYOUIh 181- [S2 oflhe: Evil Eyo:
"'-" ofloobo Fingm
......11-35 SaO" ,T"'" UHlIH . r Da rkncss 183- 184 Excisemml
R 5<-" lehor or " " odel tloD
.,.".,., w,... Liquid I"'D '" ofExodus
C ",~ I.Iquld Rood
MiscelLaIlOOllS: Books MI.t ofRl pt ure 186-187 of!he: Feasts
,0 6 1 ~2
Absinthe: ".IS8-I89 of Feather Fallin,
E .,......"'''63-<9 of Acid Rc,i5lance of Fiery Bumin,
.>-66 AfriCIII Ju JII 191>- 191 of Fire Slillins
G of AII"Ieunes.s 192_ 193 Five Finser Oray
H, 1"2'--1"3 ALlSJlict 194-195 Frangi Pani
41-48 Miscellaneous: Gems&. kwt:lry Allspice II ofFumblins
,,J 74-75 Anser 197- 198
.~'" Miscellarieow: C1o!ltillj 76-71 Animation 199-200 G~lanaak's
Miaccllaneouf: Boots A GIcMI '8-" Anioe
" - S2 Aphrodi.ia 201-202 Ganlmia
JJ Bon'"Miacc[Lanews: G~ A Helms .....""81-82 Arabian Nights
of Ariet """'"G.,.20).-21)4
"-JJ MiJcdLanews: Bapl!
20S-206
~ MitttlLanews: Dull a SIonu M
'" ofGrw~ion
Mitctlllncoos: HousthoId IlCms N
208-209 of Hair Replacement
,." Mitctllaneous: Music ImtlVll"ltfttJ 0 210-211 of High Conquerina
"., ,Misccllanr:ous: Weird SlUff
212- 213 oflhgh John lhe Conqueror
Mis<;cllaneo:>Q: HtmlOIOW Ilems' Q
214-215 HinduGra"
" ,61-77 AmI\lI" and Shiekl$
216- 217 Honey.uc kle
.... S
,5-06 of Armor '" of HorridlltOli
""""'This ItsUI! may be IC",lIed iflhe OM llal no
_of humor. 219- 220 Hypnotic
221 - 222 H",po
Once Ihc: senenl CllCgOf}' is dctmnined, 87-38 of Armor II 223-224 oflmrtl<Mlt>ility
8>-.. A".-..;Iion 22S-226 oflmpacr
cboo$e. specific item from the reference 91-92 Anrxtivencss 227- 22g !"",sibilily
~ giwn btl_. Elch i,em on the: refer- ,".".-.'.,, Bard's Aphrodisiac Inspiralion 229-230 of Invulnmlt>ilil),
mce lablet is glYm • die roll number 10 thal BIIs' Blood
the OM can WIec1 items randomly. oflkaut)' '" Jatnlk.
The die ",III for ,he"" tabln Ire dlOOO. ,8-99 BendOVi:r's 232- 233 Jannis's Arom. of Nightmare.
H4- 235 Ja:!pcr's of Permanent
Thil muns Ihe OM must roll three 10- 100-101 Berpmot's EtllCrealneH
) 1567 \..
....
" r
Oils 374.--375 or Far Seeing (Blue) 510-511 Cloy
236-237 k.£ebd 376-377 of Far Seeing (Bluish) 512- 513 Clean and Dry
238-239 of Jinx R~moving 37&-379 of Far Seeing (Clear) 514-515 Clearwat....
240-241 10', Liquid Road '"' offar Seeing (Copper) ".516-517 "fClimbing
of Controlling Damage
'" KhKlde 381- 382 of Far Seeing (Golden) 519--520 of Cold Resistance
383- 384 of far Seeing (Gmy)
243-244 Lavcll<kr
24S-246 ofLir. 385-386 of Far Seeing (Silver) 511 - 522 ,,(Confusion
Magical LIquids 387-388 of Far Seeing (White) 523- 524 of Contact Disruption
247_248 "flighting 389-390 "fFlying 52S-526 of the COITQ,;ve Touch
249-250 of lightning BoilS '" "f Healing 527-528 of Craftsmanship
251 - 252 Lily of the Valley 392- 393 of Healing II '" ofC"'.tion
'" of Lorn 394--395 Keoghmm) 530-53 1 "feu,," Disease
254-255 "fLuminescence 3%-397 of Mage Smelling 532- 533 of Curing Lycanthropy
256-257 Magnolia "".,."."398-399 Poison 534-~35 of Danger Detection
of Recovery
258-259 ...fManpower of Sear Removal 536-537 Dark Draft of the \obodoo
403-404 of Scarring
26(>-261 Maybel's I""""t Charm Mastors
".262- 263 of Mercury 538-539 of Deafness
ofMctal Fatigue
265- 266 Mojo 405-406 of Second Sight "" of Defense
407-40S of Soothing 541 - 542 ofDefiness (De~ 17)
267- 268 of MOllSter Repul$ion 409-410 Tannins 543- 544 of Oeftn= (Dex 18)
269- 270 Moo" 411-412 Padrlac', Porlable Pu rveyor 54S-S46 ofDefiness(Dex 19)
271-272 M. . Pu fum .. 547-548 of Defines« (Dex 20)
273-274 Narcissus 413-414 Aromaof~nt5 549-550 of Deftness (Dex 21)
27S-276 of Neutral Seent '" Curdled Death 551 - 552 of Delusion
'" of New life 416-417 Elyas '" ofDigestion
418-419 Essence of Darkness
278-279 Nine Mystery 554-555 of Digging
420-421 Murdod,'s Inse<:l Ward 556-557 of Diminution
280--281 Obo,'
,..282-283 of Obedience 422-423 Starella's Aphrodisiac 558-559 ofDir=tion
Olibanum
284-285 of Permanent Disenchantment PhHten 560--561 of the Dracolich
286-287 of Petrification
424-425 Aleese's ofOve'whelming U:we 562- 563 of Dragon Breath
289-290 of Phosphort:_nce '" ofBeauty '" of Amethyst Dragon Breath
427-428 of Drunkenness 565- 566 of Black Dragon Breath
291 - 292 of Phosphorus 429-430 of Drunkenness 1J 567- 568 ofBI"" Dragon Breath
293-294 of the Pickpocket 431-432 Durimal's Merry Blend 569-570 of Brass Dragon Breath
295-296 of Power 433-434 Durimal 's Potent Draft 571-572 of Bronze Dragon Breath
297- 298 of Preservation 435-436 Durimal's Sovereign Tonic 573-574 of Brown Dragon Breath
'" Primrose , ' ' -"7 ofGlibness m of Cloud Dragon Breath
300-301 Reptilla's Curdled Death 438-439 576-577 of Copper Dragon Breath
302- 303 of Revt:rsibility .......,~H< ' of Persuasiveness nS-' 79 of Crystal Omgon Brealll
304-305 of Romance 442--443 Quirks· 580-581 of Deep Dragon Brealll
306-307 Rosemary of Stammering and Stullering 582- 583 of Emerald Dragon Breath
308- 309 R~ Pi gmu lf (Pain,,) 584-585 of Gold Dragon Breath
'" of Rust Proofing 446-447 Bell's Palene of Identity '" ofGreen Dragon Breath
311-312 Sandal",ood ~. of Blackmoor (Red) 587- 588 of Mereury Dragon Breath
313-314 ofSeent. 449-450 of BlackmOOr (Blue) 589--590 of Mist Dragon Breath
315- 316 ofSeril>es 451-452 of Blackmoor (Green) 591 - 592 of Red Dragon Breath
317- 318 ofSe')'i ng 45}-454 of Blackmoor (Black) 593-594 of Sapphire Dragon Breatb
319- 320 of Sharpness 455-456 of Blackmoor (White) 595- 596 of Shadow Dragon Breath
321- 322 of Slipperiness 457-458 ofBlackmoor (Brown) 597- 598 of Silver Dragon Breath
m Snake ."459-460 of Longevity '" ofSt""l Dragon Breath
Nolzur 's Marvelous
324--325 Solomon's 462-463 Yellow Kohl ""'-", of Topaz Dragon Breath
326-327 Spikenard 602-003 of White Dragon Breath
328- 329 Spirit Potio ns "'-'0' ofYellow Dragon Breath
330-331 of Stillness ""-'" ofAbsorption -">7 of Dragon Control
332- 333 of Slone Passage 466-467 of Advanced Meditation ."608-609 of Dragon Control n
of Dragon Control 111
'" of Sulfur 468-469 of Agility 611-612 of Dragon Sight
335-336 ofTime 470-471 of Ageing
337- 338 ofTimel essness '" of Alt.rnate Profession 613-614 Dragon's Blood
339--340 Trinity 473-474 of Ambrosia 61S-616 of Dreaming
341- 342 of Unlocking 475-476 Amalg"mollS Type I 617-618 of Dream speech
343- 344 Verbena . ,477--478 Amalgamo". Type II 619-620 of Drunkenness
Amalgornous Type 111
'" ofVibration 479-480 ofAnimal Control '" of Elasticity
481-482 Antidote
346-347 Virgin Olive 622-623 of Elasticity JJ
348- 349 ,o,,f,,V<>isdioo<n> 624--625 of Elemental Conlrol
35G-351
41>4-485 of Anti-Magic 62H27 of Elemental form
J52-3~3 of Will Power ....."486-487 Anti_Sleep 628-629 of Enlightenment
ofAreane Comprehension
354-355 Wintergreen 630-631 of ESP
'" ofWishin8 "92'--4'9"3 of Archrnagcdom on of Ethereality
of Black Sight
357-358 Witch's 633-636 of Explosions
X"359--360 '" of Blending 637-638 Vial of Explosions
361- 362 YlanllYlang 495-4% of Blindness 6J9-64G of Extra-Healing
363- 364 Zodiac 497-498 ofBounei"g 641--642 of Fin: Breath
of Fire Resistance
365- 366 Zula Zula 499--500 of Bubbles "''"_",,8"--6"<7' of Fire Vulnerability
of FI~idness
O intm e nts 5GI - 502 of Chameleon ro.,,'Cr ofFlying
367- 368 of Blcssing 5GJ- 504 of Childishness
'" Counesan's Cream 50S-506 of Clairaudience 650-651 of Forewarning
370-371 of Far Seeing (Ashen) 5" ofClairv<oyanee
372- 373 of Far Seeing (Black) 652-653 of Foq;etfulness
508- 509 of Clarity
.J \..
1568
, r
PoIluDI ".. of P,in Suppreuion 937-938 nfT",gic Heroism
ofT...asun: Finding
65c4-(i55 of Forgetfulncn II 79S-796 of ~,,"ption ""'"941-942 of Truth
Truth Drug
6S7-(iS8 ofFonitudc 797-798 OfPeslilen~ ...,"-..,.<,,.3.".,, of Ugliness
of the Undead
..."...,,''..".."........,,..661-662 Foul Water ""-800 "fPetrificltion 9S0-9~1 ,,( Undead Comrol
of UncJer&n>und Awarmeu
ofFreedom ...".,..,,8,0'1--"$"2 ''".of Plant Control ".952-953 OfUKful Appendqes
offn:sh Air orVampirism
of Fright 806-801 of Plant GrowIh 9SS-9S6 ofVerlOlll
offrost Resistance 951- 958
off..,.Qrowth ofPoiIOll 959-960 nf~ntriloquism
961 _962
of Gaseous Form of Poison Negation 963- 964 of Visions
,,~"" ,,(Vitality
81H]] ofPol)'lTK.ll'ph Self
" '"-7969 Walloc5 ofSpeedcu1inS
67G471 of Genius 812-$13 of Wizard Pcower of Water Ad""nlUI'ing
970-971 of Water Breathing
672-473 ofGhos!li""ss 814-81S of Priest Power 972-91) of Waler Bradli.. II
974-915 of Waler BlQlhilll III
614-675 of Giant Control 8" ofROIIuC ~r 976-977 of Waler MOI\~mmI
817- 818 of Warrior Power ofWIZlU'dry
616-677 of Giant Conlrolll 978 of Worm CaUing
of Giant SlT<:nglh ""819-820 Zak's oflJMJI....rabilily
,,.8.1.8,, 97~80 Zombie Blood
(lli",& Kl &>.~ · 821-822 "r 1'ru<<CI1on fh.>m Immiscibi~ty Zombie Brolh
..6..8,,.1...~...2.. 823-824 oflhe Ptcudo Treant 981-982
of Gluttony ofF,.,. SeeinS
ofOolden Silence 82>-826 of Psionic Abilily S. I ,~, of Healing
of Good Humor
,,.'.".,,821-328 Psionics 800IIing (Gray) 983-984 "' ....ofSar Rm.....al
"'-<&I Gray Slumber Psionics BoosIin, (GfttII) 985-986
of Greensprouling Psionic& Boosling (Rod) Scn~rd8a Glut
"'"' -692--693 ofGrowIh 832-833 Psionic& Boos!ing (Silver) - ,987-988 U.I'~rsal Soh"ut
of Ilealing 98'
"'-", of Heroism 8J4.-335 Psionic, Boos!ing (VIOlet) Blessed
992-993 Golden
836--$37 Psionie, Boosling (While) Holy
-'"Watt r Wlnt of [ ternlty
696-<97 Hom of Plenly ...0838-839 Psionicslloosling (Yellow)
of 1M Psycholic Killer 9%-997
69'-'" of Housecal Conlrol 998- 999
100-701 of Human Conlrol 841-842 ofPutsuil 000
702 Humminsbird N«Ur ...3-8« Quirks'
703- 704 of Immunity ,,7-8<6 of Rage
~7-'" of IlI'IJIUIfIinIion From 847-848 Dr Rainbow Hues
Lycan!hropes .....70 ofRean
707- 708 of lnfnwision '" of Ref1edion
109-710 of Inner Sumgth 852-853 of Regenoeralion
111- 712 oflnsulation 8S4-85S of Regeneralion II
'" of ln!ensity 856-857 of RejuvCfUllion
714--715 of Invisibi lity 85S-8S9 orRest
716-717 of InvulnerabililY 860-a61 of RCSIDnllion
71&-719 of Iron HIlIIIIedneN .""".,,,'.."........"...,.&71-872 of Rcsuscitation
of Revene Ventriloquism
720-721 l$lar's Trulh of Ropo: Wisdom
".122-723 K_
Kur~ Drink of Safe Consumption T. ble B: Strolls
7U-726 of Language Leamin, ofScmI N....lnIliZlllion
of Saying Roll Item DlKO\~rtd
01 - 10 Enehanttd [.hln«nttnls·
727- 728 of Lethargy
729-730 of Levita!ion 873-87~ of Seeing hp<.
731 - 732 ofLichdom '" of StnlOl)' Enha....cment 11- 20 nfForms
733- 734 of Life Slealing 876-S77 of Shadow 21- 30 of Writing
735-736 of Life SUSpens'OIl 878-879 ofSh..pE)",s ,,-"Pflrthments
of Looping
m of Lightning Form 881)-881 ofSi",!
.....738-739 of Longevity 882-$83 Sin..... ,,-'"41 _~ of Monster HoIdin&
nf Sc:le<;tivc Readi"l
740-1~1 884-885 Skeletal
742- 143 of Luck ,..'."... ofSI«p Bestowing 61- ro Sc:lf.Pro!ecti...
7#-145 of Lyeanlhropy 8V-888 ofSI«p Breathing ,,-80 of Spell Sewi...
Sleq!ing
746-147 MaaeWinoe "....Scroll,
ofAnimal Growth
'" of Magic Blocki... 891-892 of Sleepy Bmuh 91 - 100 Balllnt's
7~!1-7~ of Magi<: Enhantcmcn! 893-894 of Snake: Crawling
7SI _752 of Magi, Peas 895-896 ofSobrie!y 101 - 110 of Communicalion
153- 754 of Magic ResiSlance '"S9S-899 of Soul-Chilling 111- 120 ofCrta!ion
of Speech
755-756 of Magic Resistance II 900-90, of Speed 121- 130 (ura!e"
or Spclljamming
m - 7S8 of Magie Shielding --..,902-903 of Spirit Binding """"''"" "131- 140
77' of Magnetism 141 - 1~
760-161 of Magnirw;ation 151- 160 Cuncd ofAmber
762-163 of Muter Thievery 906-907 of Spirit flip! 161- 170 of !be lXath Servant
764-765 of Merging ' " ofS...... Form 111- 1110 OrOd 01
766-767 of Metal Immunity "'-1"0 ofSlrength 1&1 _ 190 Domina!ion
76B-769 oflhe Midas Touch 91 1-912 ofSupnbcalins 191 - 200 of!be Efreeli
770 of Mind Dampening 913-914 of Superheroism 201 _210 ofEquipmem
771 - 772 of Mind Focusing 915-916 of Superheroism II 211 - 220 of Erasins
773-774 of Mind Restoration 917-918 of Superior Animal Control 221 - 230 ofFivc PrieS! Spent
775-776 Mirage 919-920 of Superior Healing 231 - 240 ofFi~ Pries! Spent II
777- 718 of Mirrorcd Eyes '" of Sus!en.aoce 241 - 250 of Fi~ Wizard Spell'
779-7" ofMiuile Prof«tion 922-923 SwtdW.ter 25 1-260 of Flame Map:
781 - 782
-.of Monster Creation 924-925 of Swimming 261- 270 of four Illusionist Spells
783
784-785 of Neutralization 926-927 Tclepona!ion 27 1- 280 Gry,h
716-787 of Noxious Rcsisla.....
788- 789 of Nutrition 928-929 ofThievery 2&1 - 290 ofHa Rahni
911)-931 ofThinneu 291 - 300 of Illumination
on Toad Skin 301- 31Q of Mapping
790-791 of Open Mind 933-934 ofTonsues 311- 320 ofMappin& II
792- 793 of Opposite Alignment 935-936 ofToughening 321- 330 of Mixed Priell Sphere, Spells
) '-1569
"..,.
,
'\ (
Strolls ,.., Admundfort orLadmbrp 285-287 ofFeaIher Falling
131- 340 of"miction
l41 - 3SO N.""Mond..so'sAutomated Spell 08- " of Anwi, 288-291 of fire !Wi_
JSI - l6O of Ani~l Control
361 - 370 ofPootals 12_ 14 292- 295 of Fire Starling
371 - 380 !"rial of M i~ed Sphcm 15-18 Animal Friendship
381 - 390 Pries! ofMj~ed Sphenls![ 19-22 296-298 of flying
391-400 of Priest Spells 23- 25 Animal Magnetism
4(11-410 26-29 299-302 Flynn's of Fire
411 ...... 20 of Prorection from At id 30-33 Ann ~lment
421 ......].0 of Protection from Air )OJ- 306 ofFoUy
4)1-440 of ProIoction from Baatezu ,.,3.'4,.--.3'.-,6, Anyth ing
441 ......50 of Protection from Cold of Apalhy 301- 309 ofFoniludc
of l'roIection from Divination 48- 51 of Appcamoce
4S1-460 of Prote<:Iion from 0rag0f1 !l2- $S ofAquatic Dcplh Location 310-3 13 of Free Action
461-470 ofArxhnid Control
471....ao B_ 6"0--<"1, Armor ofEclix 31 4- 317 of Freedom
431-490 of Protection trom Earth of Armoring
491 - 500 of l'n.IIection from Electricity .-67-10 of">'ian Control 318-321 of Gargoyles
SOI - 510
511 _52(1 of l'roIection from EIcmmtaI. 71 - 73 A' od•~ 122- 324 ofGwie Summoning
521 - 5)0
Sll - S40 of l'ToI«tion from felines ,..,14-77 ofBQuly 325-328 ofGIypIu
S41- S50 of l'rocec:Iion from Fire 8errvrwT......it.....'$ Sil.....
551 - 560 of Proctttion from Gas 82-'< of Detect Lies 329-3)2 Gold Sal of A1-K.Jim
S61- S7G of Protection from Qc,nics 85-38 ofThitf Negation
571 - 580 of Prvtcction from Hcal 33J-33S Golden of Healing
of Prlllcction from Illusion. ,...,89-92 ...Bl.oouming
S81-S90 of Protection from Ly<:anthropes 336-339 Gonion's Magic
of Protection from Magic 93- 95 Bl ink
S91~ of Mlgial Weapons f'roIoction 14U-141 oflhe Grasshclppn
of NOIIITII.gkat Wu,pon$ 100-103 Bl inking
601-610 ProIC(1ion \04- 107 ofBoccob J<<-J<< Halaster" Ttkponatiorl
611-62(1 108- 110
621-630 ofPtvlcctlon from ~ 111- 11<4 Browdow's o( Weapon Harm J.t7- 3SO of Hannlessness
6)140 of I'nlIecUon from Peuif>eatian 1IS-1I8
of ProIecrion from Plants 119- 121 '""""of Bureauocratic WLZIldry 3Sl - 3S-4 of Health
641"";SO ofProl«lion from Poison 122- 125
6S1-660 of Protection from Possession 1 2 6 - 12 9 ofCantrips 35S-357 of the Hin.,pl..,!!
661-671) 13G-tJ2 Cal's E~
671-680 of ProI~ion from 13)-1)(1 ofClwneIcon Power 3SS-361 of!he: Eanh Hianphanl
137- 14(1 ofCirulon
681-690 Shapcchansen Cilidarius's ofWaardry 362- 365 0(11... Air Hierophant
691 - 700 14 1- 143 of Clairaudience
701 - 710 or l'roCedion from Spirits 144-1 47 of Clear Thought 366-369 or ille fi n: Hierophant
111- 720 148-\S I ofCIoUC<I WIUI'dry and
721 - 1)0 of ProIcdion from Tana, 'ri Invi,ibility 370-372 oflhc Waler Hieroplwll
731 - 14(1 of I'roII/CI;OO from Traps l Sl-1~ of C1 ~msil\e$$
141 - 7500 of Protection from Mechanical ofthcComd 313- 376 Hoin~'s ofTl\lth
1S1- 760 IsS-IS8
761 - 770 Traps 159-162 Command ..377- 380 of Holiness
TII - 780 of l'rolccIion /rom Magical Tripi 163-166
781 - 790 ofProteclion from All TI1Ipi oreGnl in...' Churning 381-383 ofthc Holy Slayer
ofProtcclioo from Ulldead 167- 169 of Contrariness 3&4-387 .".,
&' '0-1<-30100 of I'roIcction from Water nO-I13 of Coolness 388-391 of Human ConIJOI
174-1TI Corkitron's of Hu.man
811-320 ofQues;lionina 17&-- 18 0 392- 394 of Human Innuence:
821 - 830 Quirks ' 18 1- 1&4 Infl~nc:e
831 - 840 1 8 5 - 18 8 39S-398 of Hunan Innuence
of R«OYery 189-191 ofCourtly Eliquene
841-3~0 '''"'''' orlor
of Repdilion 192- 19~ en",
851-36(1 ..HIlS oflccboll$
S61-370 ofRelum 1%-199 CursocI of Ibe G~ Kingdom <06-<09 of lmmWlity
871-3&0 200-202
Rhialle" 203_206 ore-. 4]0-413 of Impcnonalion
",-<00881-390 207- 210
"S.'." 21 1- 214 0.1_" of Hcaling 414-416 oflntnvision
901-910 2lS- 217
911-920 ofSc<:in8 218- 221 ""of OdusiOl\ 417-420 orlnfiavi'ion Ntg.Ilion
921-9lO of Seven Druid Spells
931-940 222- 22' of DepetriflCation 421-424 Intier's ofShooIing Stan
941-9SO of Seven Wizard Spc: ll. 226-228 of Disguise
229-232 of Oi stl'Ktion 42s-428 of lnvisibili ry
9~1-960 of Sheher 233- 236 ofDi u ines.
237- 239 of Djinni Summoni n8 429-43 1 ofl nvisibil iry Neg.uion
961-970 of Six Priest Spdls 240-243 Draupnir
97\- 980 2-44-241 Draupnir 11 .......,432-435 of hwulnm bility
98 1- 990 of Six Illusionist Spells orlbe [)row
of Six Wiuom Spells ,. '"251- 2S4 oflbe Eilglc 436-439 orl zmllf
99H'OO or the Ear of Jasmine Odor
- = .of Six Wizard Spc:lls lJ 255-258 of &lix «3-<<6 JhesW l's Silver
259-261
of Spell Clotching 262- 265 o'&lix II 447-4SO of Jolting
or the SICllar Path 266-269 of EIcmemal Adapwion
of the SICl1ar Path II 270-273 ofElnnentol CO!nI1laDd ...,..,..-.. ""'-'orl.anguages45 1-45)oofnJw,.n,.ping
274-276 of Earth Command
S\lggcstion 277- 280 ofAi r Command ....." ...,,=Lanolin" of""-r4~57
Tattoo 281 - 2&4 off;", Command
of Water Command 473-476
ofTrattilmUl.llion of Elemental Metomorphmi' 4SS-461 of Kings
of Tnopping ofEn<:'lIY 4TI-479 of Life
of ESP
of Truth of Faerie 480-483 of Life ProIection
of Wind Magic Famulus
of Fashion 484-487 of Light
Wizard of FcarlC$$IlCSI
48&--490 ofLightin8
ofWiurds
491-494 of Lighting Resistance
495-498 of Limited Telepathy
499-'01 of Liquid Identification
- " "S02- SO' ofthc Lin le Pwple
5 10-512 oorrL.o.l.t.h
31]-316 Lu<l<y orlbe Wild 0.-
' 17- '20 of Lycanthropy
521-523 of Magic Detection
524-527 of Magic Resistance
523-'31 of Mammal ConlrOl
532- 535 of Many W~shes
536-538 of Marking
'39-S42 of Matcrialiuotion
' 43-S46 or Mernor}'
547- 549 M ~II<
550-553 of Mind Shielding
SS4-SS1 Moodarvian of SighI
Table C: Rlngl SS8-S60 Moodarvian of Smell
Roll ilf m OIKO>Cnil ,,'-'"56\- S64 Mooda.r\·ilJl ofSound
0 1-03 Ea.:hantfd Enba~mtnls· MoodarvilJl ofTllSIc
./ \..
1570
.....
, r
RlDI I .......,.....79&-800 Samandcr'l 228- 242 oflX~!h
24J-257
569-571 Moodarvian ofTOUC:h "'-'II Saurian 258-272 Diplomacy of Furyondy
273-287 ofDi$tortion
!n-m Mordmorpn'l ofWomnb 112-815 ofSecina 288-303 DiviDCrofLife
ofMO"I'efrIetII 816-122 Scrten's Spell Immunity lO4-318 of Divining
..J76-S79 Moo 823-826 319-333 of Dominion
ofMuhiple Wishes 827-330 ofServiu.... 334- 348 of Electrification
"SI'O--,S8l 831 - 833 349-363 of Elemental Fire
ofShapechln,;na 364-378 ofEnU'apment
-834-831 379-393 of Equutria/15
lf1- S90 ofNature'l t.ove Sherry '" of Anima1 hiendship Elcellcm of Enlincering
591 - 594 of the Necronlllnc<:r 838-84] "_S'O-410- 424 of bpeditious Transport
842-145 Shield E..!endabIe Hand ofEnjoymml
42S-439 offlailin8
595-597 ofNeutraliution S49-aS2 ofShockin8 Grasp of G<:nen.llhip
8S}-8S6 455-469
6'90H2-O'"' orllle Nib<:h,ml"n 857-859 ofShooIin8 Stars 476-434 of Glyph C""li""
of Niglu 860-863 48s-499
....."606-608 Noon'lofDjinn Summoning ofSilenc:c SOO-SJ5 ofll~aJtb
......"864-t167 SI6-S3O
61~16 Nugpn'l~or~ ofSilencc II of Indestructibility
871-874 .S.3.1..-.5"4"5 oflncnia
61HI9 ,'OokOnyx of Nepli"" Plane of Spenbllt~ Iron ofParn
.8,7.S.-.8..7,8 ~1-S7S ofJusti«
62(Hl13 Protection ofSpell Elling ofladenhip
882- &85 576-590 Usbtnin,
_.ofOpposition 886-a89 of Spell Holding of Lordly Mi,bt
891)..S92 S91~ Malice'.! of R.incarnation
89.l-896 of Spell Storing 607~21 ofManyTltings
of Melling
.......,897-900 of Spell T\Jmins 622-636 Monadic DevI
oftbc Monolith
624-627 901 - 91}4 ofStonc 637~51
,'''''''ofQnn....lIl
62~3O ''oxxf""P""la''n""t Control ..... 11 ofSIfen&Ih 652-666
631~14 912- 915 667-081 of Parry in,
of Plant Control II 916-918 ofS..mv..1 ofPassase
63S-638 of Plant Control III 919-922 682~96 Quirk.!·
of Ice Panw:lcmenlal Command 923-926 of Sustenance Ranike
.......,...,639-642 of Ooze Panlc: lemental 697- 712 ofRaslinon
927- 929 of Sustenance II 713- 727
6~53 930-933 728-742 of Resurrccrion
934-937 of Swimming 743-757
9384W Tassleholf's Magic M~ 758-772 ofRuienhip
773-787 of Security
90'-9« ofTelekinesis 788--8(l2 Segojan EatlhcalltT's
90'-". 803-818 ofSingi"g
C"""""" ofTe10p0rtatlon 819-833 of Smiting
g.(9-952
6~56 of Magma PataclementaJ Thai 's of Mind Shieldin8 .-834-848 of Smiting 11
-.....,..9Sl--955 ofTIne WIShes ofSplcndor
""""""'"~,..., of Smoke I'anc:kmentaJ 849-863 ofTem:w
956-959 ofTlne Witches 860-878 of Victory
ofWeapooll)'
"...'._..., """"""'"ofPtwlIom Form 967-970 ofThunckr .~, ofWelkwood
of the Phoenix 971 - 974 Whisper'.! Lcssc:rof
975-977 To.,.'.! .....,,,91~24 T111n!IpofI.IItion
...." ofthe Pomarj Whisper's Gra.ter of
,.......978-981 ofTon8ucs 925-939 TnnsportIlion
672~75 of Projeclion ofthe Wynn
982--985 ofTrobriand 955-969
..,-.......676--678 of Pro,i«1ion II ""9,'9....._", Sa,"'"Tltrobriand'l Master oflhe 970-984
of Prolection ofTruth
."..., of Protcctiort from Channing "S-<SOO
of Pmtcction &om tbc Elemerus ofTrutlIll
- ,691~3 of Protection from Stone
Guardians ofTrutlIfull1C$l1
of Protection From Undead ofTruthlC$S1ICSI
oftbcYalilnl
of Vapors
698-701 P)'l'03'sofSpell Storing V.,-lo's of FealMr Falling
102- 704 ofAsh, QuuielementaJ
of the Vizier
-'" """"""'of Dusl, Quuielemental ofWmting
C""""""
of StoncJkin
709-712 of Lighming, Quuidemtal
of Warmth
of Water Adipll.lion
Command ofWalerWIlkin8
713- 715 of Mineral, Quasielemla l of WalCrWalking !l
Command ofWukneu
716-719 of JUdi. lI«!, Q!,IaJidemtai While Copper of Fire
720-723 C"""""" of Windwarding .
724-726 ofWinlC1'
of Salts. Q!,IaJklcmmtal
w~ 's orcoml"'lsions
c"""_"""""'"of Steam, Quuielemental
ofX.RayVilIion
Table E: SI"'H
727- 730 ofVaeuum, Quasielemlal
Command Ta ble D: Rods Roll h em D IKO\~nd
0[--07 [ndlanlW E nhanument.·
7JI- 734 Ring of Quick Aerion
C"o-.1"0 ofAle
7)5-73g of Qukknc$s Roll Item DlKO\~nd 15-2 1 ofArmamcnt
22- 28 of Blindntu
739-74 1 Quirts· 01-15 E..,hntnl E.hnet....."· 29- 35 ofDcIC<'tion
J..,J of StiITness
7.(2- 7.5 of!he Ram Moto Moia Rods -50 Wernick's of Striking
7-46-7.(9 of RandomnH.s 16-30 of Beguiling ,......Cllf. ofDoo:kinl
7SO-7S2 of Ran8e ElclCruion SI - S7 ofGalfn
753-7S6 of Rapid Re8cneration 31-45 of Concealmenl
OfSlrtngth 65-71 Gno ~ ~kfr
7S7- 760 of Readiness .,.._.'6-60 ofTltullderins Complian<:e " ~79
61 - 75 Sta,,.. Pharaoh 's C rook
761- 763 of Regeneration 80-86
87- 93 of Air and WIler
764-767 of Remedies ofAbtorplion 90- 100 Alar Cb'Aranol 's
101- 107 of Aquatic Wizmhy
768--771 of Resiswx:e 91 - 106 oftbcAerdiSea HI8-IIS Arclor's ofSwarmin8 1BSC<:IJ
116--122 Ari<:'IofPowcr
W""'"m -n4 of Resistance 10 Breath 107- 12 1 ofAImness of Bank:
775-778 ofRevenion 122- \36 Bample's of Distonion
\37- 151 of Beguiling
779-782 of Reversion II 152- 166 Blacutick
783-785 of Reversion III 167- 181 of Blind Wilking
786-789 ofRhymillj 182--188 ofBuiklinl
79<>-79' Rocckoe'l. of Burtlocntic 189·197 of Cano::elbtion
Wizardry 198-2 12 of Cancellation !l
_79' ofSafery 2\3- 227 ofOimbins
"-.J 1571
.....
" (
St., tII ofBanlc I[ 691-697 of the Priest Kings 257- 264 ,'''''
698- 704 Quirks '
12l-129 8 ~l:slaff 265-273 offellbm
IlO-Il6 70S-711 of~tI 274-28 1 Fire of SuloiS<'
137- 143 Caduceus 7 12- 119
.....- ISO ofCaracanomlJ05 72(}-726 Rmiloc 282-290 offill!
C.tslaff
151- 158 C.tsU!tT ll 727- 733 of Recording 2<.11 - 298 of fireballs
Rep!il.~ of!be Set-pcm 299-307 of Fireballs II
1 5~ 1 65 Cenlo:od ) 734-740 Rheddrian'l 308-3 15 of Flame Ex.ingui$hing
741- 747 ) 16-324 of Fog
166-[72 ofCirulon 748- 7S4 Rilanraver'l
of Human influence 755-762 325- 133 of Fog COlllrol
173- 119 of MamrnaliAnimal Cootrol Rohalan 334-341 of for«
763- 769 of the Sands
180-186 of PlInt Control 770-776 of Sa....... 342- 350 of Freshnes.<;
181- 194 of Commanding 777- 783 of Scrivcning
19S-:ro1 ofConjuruion JSL - J58 ofF""1
202- 208 of the COliaII '8<-790 oftMSea 359-367 Gremlin
791 - 798 of 1M SerpCnI )6$-)75 of Harnmerblows
209- 215 ""'..ofCurina
216-222 ....."799-10, Shant-Ii . 376-JS4 of HWUolk
223- 230 ofewing II l.c:sserofShock
23 1- 237 SI3-S19 ..,--JaS-J92 of1« SIorm5
238-244 oflkv<Mion 820-826 ~atcrofSboxk
245-lS1 Dionysus's 827-334 393-401 orlllwnination
252- 258 of Disjoining 835-841 Sbou Hsing's Walkins Slick
259-266 of Dispelling 842-848 of S i1encc of itluslon
267- 273 of DisplacemenI 849-855 ofSk.ll. 410-<4IS ,~
274-280 of Divergence 856-862 Skull·Staff of Hepmonaland
28 1- 287 Divi.-.cfof Lifc 863- 869 of Slinging 419--421 Kareli.'s of illusion
288-294 Dolmar's of Wilhering 870-871
295- 301 878-884 S"", ".....428-435 of Knock
302- 309 Druid 885-891 of L igln
310-316 of the Dnaids 892- 89S Snlke II 445-452 of Lightening
117- 325 ofiUI Elemenl of Spell Focusing 453-461 ofUghtning
326-334 oflhe ElemenlS:Eanh 899-905 ofSpberes
335-343 of lhe ElcmmlS: Air 906-91) Staff·Mace 462-469 of Lightning Bolts
J.4.oI-352 oflhe ElemmlS: Fi~ 914-920 Staff·Spear
of lhe EkmmlS: W.la 92 1-927 ofSlrlking 470-478 of Lightning Bolts II
353-~1 ofEIherWA(1ion 92S-934 ofSlT.kin, and Curing
~2 - )73 of lhe FIles 479--486 Lighlwand wilh Ring
Fimd 935-941 .of'Snmtins
)74-)81 of Flames 942-949 481-495 Li&h....-and wilboul Ri"i
382- 188 Fru·Urb- luu 's 9SO-956 ofSurpri _ 496-SO) ofLlOlh
of Fury 957-963
389-395 Gcb's Quarterslaff 964-970 ofS wuminglnsccu S04-5 12 MaWWand of Lighlnina
396-402 971 - 977 "".
403-409 ofCi lyph. 978-985 513-520 of Magic- Detection
410-417 ofCinmmarsh ofl'h.ncIer It LighminS 52 1- 529 ofMagital Mirrors
418-424 986-992 U.has's
425-431 ,....of lla""ing 993-000 of Vision 530-53S of Magic Miuiia
432-438 War cJNyrund 539-546 Meriadar's of Size AIIenIio.
439-445 oOIe. ling 547- 555 of Metal Command
of Homwood of!he: Whilc~lI 556-563 of Metal Deteclion •
- "453-460 564-572 ofMeul and Mineral ~
IXll ill",,'s oh""Winds 513-580 Mirynda 's of Polymorphin.
461-467 ,;" 581 - 589 of Misplace<! Objects
"'-'7< ofWi~ring
475-481 ofKilSyml1 59(1-597 Mi Sl leloc
482-<488 K..... Vin .. ~ff of Wil;lrdry
489--496 K'uej l!SinS's of II", Woodlands 598-606 Myslie
491- SOJ 607-614 N.bil's of Magic Missi les
5(14-510 K -"", fII·!Zu'J T.blt F: Winds
SI I- 511 KW1IOkami 's 615-623 ofNeg:alion
Ky Tn:ncha Ubng ,.,-,"'' Item DI,.,...~~
518-524 LaoTzu 's ",1'8---2""5 624-63 I Nidus' of EndICS15 Repelilion
525-S32 oftke Magi t:l.chnln1 E.hI.DHm t nu· 632-641) ofOblilenllion
5)3-539 Mngical Quarterslaff )5-42 Alrne.'s of IUumi....tlon
540-546 of Magius 43- 51 of Anmal Loation .,.....641-649 ofOehalor's Eye
of Magius 11 of Anmalion
,5,4.7-.,5.53, of lhe Magius Anything .,..." Odin's Rune
MMadar's Quanemaff of Arc Lightning ,"3_
561- 5611
ofMiracia 52- 59 ofArno<y ........,667-674 Orgel'J of Eartb Passagc
m-575 Mirandos's of 1r1SC'd CommanCI
ofMishabJ 60-<>' ofAIT.IOl')' 11 675-683 of Paralywion
'76-'82 ofMishabJ II
583-589 Monkey's 6!1-76 ofBaoishmem J>handorc'sofFi~
590-596 of II.. Moonglow
597-6/)3 oflbe Necromancer 77-85 of Be.uty and Ugli""", 692- 700 of Polymorph,ng
ofNiglu .6-93 8i _~1eofPeacc 70 1- 708 of Ponrailure
""-'" of1"" Ninja
Oberon 's 94-102 ~nd 709-717 of Prime Material Pocket
612- 6 18 ofOccalls 718-725 ofRt~aling
619-625 O. Kuni·Nushi.. 103-111 Buckl:r 726-734 Robin Goodfellow's
626-632 112- 119 735-742 Runeslkk
633-639 orOsiris of Burdening
64()-647 Osmal 's of the Woodlands 12U-12~ ol' Clwry 143- 751 ,~,
648-654 PalUuriti's Quarterstaff of Cold
129-1)6 of Color 152- 760 ofS.1l
655-661 , ' -Phar'llOb's Ruling 76 1- 768 Salhallarin's ofWoodor
137- 145
-662- 668 769-777 Seatolof Slonns
778-785 of Scert'l Door Dc1ection
669-675
.......'86-", ofSccm DIu &.Trap DeIoaiaa
676-683
79>-80' ofSecm Door andTrap
146-1S3 of Coajurallon 803-811 ofSizcAllmnion
154-162 of Coolinual Ughl 812-8 19 of Sleep
163- 170 of Corridors 820-828 of!he: Squid
829-836 of Slum and Vapor
171- 179 J)aJamar's oflighlfling 837-845 of!he: Sun
846-854 ofTeclh
180-187 Dm<. of lhe Sulhaul Mounlailll 855- 862 l'hilhion 's ofFi",
188- 196 ofDarlmess 863- 871
197- 204 812-879 Tilania ~
205- 213 ofDellh
ofDekllial;on 880-888 of Trap Deteclion
of lhe Underdark
214-222 of Displacement ....,n889-896 of Viscid Globs
ofWl!'ding
223- 230 of Earth .nd Slone 897-905 of Wacer.Finding
231 - 239 of Ele.,...nl Transmogriticalion
240-247 of E...my [)eleclion
248-2S6 ofEycs
.J 1572 \..
,r
lI'Indl j\bnu . J ~ 445-447 DilplacemcnlJ.nd Modding
914-922 443-451
ofWhip5 197- 200 Grim Orimoire 452-455 .....DWimuL:llion and Obsturalion
.-...,92J-930 Witch
ofWonOer 201 - 203 o f Puissant Skill .. Arms Ooon and Pa.uagcs Panlltl
931-939 of Wonder II
of Wonder III 20<-20' ofStnhhy Pilfering 456-458 Dylan I.on&branch's Spellboo1=
" of Wonder IV 208- 211 of SlntagtmS
of Wonder V (Altt,run e) 45~2 I'.cro .l R.e!oftan;x: ofo.a. \bid
ts1- %S l\bps
966-973 ofa Wonder
974-982 of Wondr<>IISMU 212- 214 Dane ", Version - ,463-465 Epic Saga of the Greal
983- 990 Coojurm
Y'Ii1 of Zooming 215- 218 ofDi'lonion Evolution of An;ane Will
"'-
21~222 oflilusionl
2ll-l2S oflilusions.nd &e.-et Ooon 471)-473 wiled Book of Etbnic: Humor
474-476 ExImTlC F't'Jo,as ofObocrvation
226-229 oflllusiom.ndTraps
230-232 of Magic: 477-480 E)'ft Vision and AreatII: Sithl
233-236 of Ml.jlc and Illusions 481-484 Frendomiroft on".'il...
485-487 FOJg~len Arts Oratory
TlbIt C: Boob 231- 240 o(Ml.jlic.nd S«m Doon
24] - 243 ofM3.JIlic.nd Traps Magnclilom
II f<:worth< names in this ~lion are 244-247 of Mapping 48&-491 Foundations of Secrt:! Authority
lborteMd 10 fit the formal. These lilies 248-251 ofMawing and Illusions 492-495 Gal.d.>Jler's Orizon
may easily be found by using 1M indt~ Of
~hing Ibe section .wlying 10 thai pu- 252- 254 of Mapping .nd Mogie ''''''' Gazelle oflbe NOf5C ClimateS
~ Iype book.
255--258 of Mapping and Seem. Doort 499--502 Glandar's Grimoin:
259--262 ofMappina and Trops - " "S03-SOS Glanvyl's WorItbook
Glyph Spdlbooks
26)-265 ofMisleadinJ 510-513 Grell P.rovosual Ema"..tioN
Roll H. mDi..,....'c~ 266-269 ofNavi&ation
01..(13 Enchanled Enh lnte mt nlS"
Boo• • 270-273 of Scad Doon 514-516 fbnd ofllelm
ofBindingSoub
0<-<>' Disks of MiJ/uIkal 274--216 of Sec rei Doon "ndTraps 517_520 Hillery of Evil Mages
08-" Disks ofMishaul 1i
11-14 of !be Enliglm:ncd Go<B 277- 280 ofTro." Appn:ncices
15--18 of Euhcd Docd$
19--21 ofGoIems S~ lI boo ks 521 - 524 HiSlery of Good Mages
ofMySlie.l Equations
,22'-- 2"5 of lhe Planes 281 - 283 The Akai'l.... App'efllica
Ravenloft Golem
30-32 Thuba's of Vile Oarkness 284--287 Alokkair. 52S-527 Book of Hopeful Deeds
of T"",I\"e Se. ls
"H - l6 ofVile Darkness 288-291 Alcemi..... oflbe Imrinsic: 528- 5JI Idioms ..t RN'e Cl)'JllOgraphs
41.-.4.3. Cut..cll ot Ntplh u Absolutes 512- Sl5 lnexplicabk RenCdions
....~, A"",lcc' or Map 292- 294 Allentions ofT.ngibles 536--538 Inn!>l:nce on Solid Corpu.s
", of the Black Hean 539-542 I nn!>l:nce~.nd Suggestions
Boccob~ Blessed Book 295--298 Arn:ient Cryptomancy
UbnlllJ Codex of the Infinite Planes
51 - 54 of ConsuuI:u 299--302 Anisht.'s 543- 546 Inccl1igenc:e Intuiti""
of Deslruetion Dominatioo
,S,S--S',8 of Evalu.otion 303-305 Arcanabull of Jumc:
of Gainful Conjuration 547- 549 lrid Newkar's
62~5 ofGolems _309 Arcane: Manipulations of
Cursed of Golems 550--553 JaIUSlC'f's Orizon
"-" Gollwn Construc:k2ion "'.....110-11J Arcane Puissance of Mernof)'
Grimoire of Arehaic Alchemy 554--556 Kerr's Book oflnfinite Spells
70-72 of ldentiT",. tion
73-76 of Ineffable o.mn..tion 114- 1 16 Arcane ResiSWlCe of I>warv(:, 557- 560 I.xnol's libram
ofKttpinJ
.....,n... of Lawful Good Legends 317- 320 A",hi'_ure $6t -~ Laey1\dr~ Hook of
of Lawful Neutral Legend!
11-83 of Lawful Evil legends 321 - 323 An of CommWli~tions and Mct.morpho&es
orNeuh'81Good legends
",,.,.88-91 Sigils 565-567 Utn:th~
.... orNeutral Legends
ofNcutral Evil Legends 324--327 Ashakat's 563--571 of Lathinl.1
99--101 ofOlaolie Good Legends
102- 105 of a.-ic Neutral Legends 328-331 Aubavrttr's Workbook 572- 575 Legendary of Great Arms
1()6--11)9 of a.-ic Evil Legends S76-5711 l.qJendary ofPhamoms;and
Libmn Orlne Planes 332- 334 A,'tlII GrcensIrider's
10-112 Mhuntul 's Runes G_
113- 116 J35--Jl8 Sarrit's
117- 120 of R.o""nloft GolelnS J)9-}42 Buhal's 5?9--5g2 lnicon of Spirits
121- 123 of Recording
12.... 127 343-345 Boot. Oraatl 583- 586 life or Nature h$ ,Secn:ts
121-131 ofSil\"tI" M' lIie .....,..-..,587-589
1l2- 134 of Study (Clu"uma) 346--349 Bigby's Lord Yaros's
11S-1l8 of Study (Con5litulion) 590-593 Lore of Fiendkind
139--141 of Study (Dexterity) 350-353 Book of Slack Ci",les 594-596 Lon: of Subtle Communication
142-]45 orStudy (Intelligence) Luminescence.nd COloralion
of Study (Strength) 354--356 Blessed Book of Cures 597~
146-149 of Study (WiWom) Mad Docof"'" Dest.1's
of Tedium 357- 360 Book of!hc Blind or. M.gil:-U..".
1~IS2 ofTelep<>rtalion An::hes
ofThoch 361- 364 Bosero "'" Orunlwd's
153- J56 ofTranslalion l65--l67 Bowgentk's Book
157- 160
161- 163 ofT_I",,~.I, 368-37 1 Bricb of the Spiritual "61"2--ti'1"5 The M.gistC'f
M.gnetic and Electric Wa'o"et
164-167 Fortification
168-171
172- 114 372- 374 Briel's Book of Shadows 616--618 Manor's ManuII of Sight
175--118 375- 378 Book oflht Bright Ages 619-622 Man",,1 of~rs Beyond Life
179--182
183- 185 """".379-382 Brother Rkhard the Flying 62)~26 Mefllallmprnsionsoftne
186--189
190-192 111)-385 Spellbook of(;abaJi$lK: J>ro. Relilll
193-196
t_ions 627-029 Minds of~U~
.ro-6l3 Mordenbinen's Spellbook
186--389 Cldcleiyn's Workbook 6}4--{;37 MuhipLeApplic.ation
390-393 Cham~lcon -~-638-640 Mylsibil's Code~ of
Contenlion
394-396 Chief Shaman's Spel1book
397-400 Book of Clouds and Fog ",,5'-«-, Nalhlum
Collap$ing Spellbook NchascT's Elyromancia
.......,.........".,.412-414 Components of Phosphorus 6411~51 Nonsub$tancc Encyd"pacdia
Cosnqony ofMagnr:tic: FlWds
Book oflbe Covtnant .S<-'"652-655 Book of N.... chc Mad
OenIunagit
4tS--4 18 Crealion and Modirlwion of
.,,-'"659-662 Occult Magnetism
MaltC'f o.:cult Observations on Fluids
419-422 Cud~p.
423-425 Cursed TOnie 667-ti69 On:Iinary Necromancy
,,...,,426--429 Oaimos's 670-673 Origins of Hour Glass
43G--433 Book of lhe ~rk Ages S""."."
Oark Sides of!hc Memory
674-fJn OIj.lun's ArMtel
437-440 Deq:I Fears of Humanity 678-680 PereJrin's Treatise on Filled
~,~ Detho's Librlm """"
.} 1573 \..
.....
"" 925-928 of Dogmatic Methods Jl (
Spe ll books E'soa H~hi
681 -684 Plants of AO!lmaner 929-931 of the Fool 100-101 of Ptrperual Youth and
68S--<i87 Polson Pages 932- 935 ofOainful Exercise ]II<xl""rienc:e
936--939 of Garden Flowers
688~1 Powers ofthc Spiritual Will 940-942 of Glowing Pages· 102- 103 Phclthong's
943-946 104-105 of the Planes
692--095 Raj"li"'s 941-950 of Hopeful Deeds 106-107 of"""~
696-698 Raisllin'sll of Hopeless Deeds 108- 109 of Proof VI . Detection ond
699-71)2 ofRalhdaen 951-953 of Humorous Ptrspec1ive
703-706 Red Book of War Loxalion
707- 709 Rep«1oire of Illustrious 95~57 oflmmoral Sanity 110-111 of Protection
oflnfinile Sl"'lI. 112-113 nf Protection \'$. Alignm<nl
710-713 Repertoire nf Subcorucious 958--%0 luiaLo"tanu
Change
714-717 Representations of Senlienl %'-OM ofU,admhip and ["nuenC<l 114-115 ofPrOleclion "I. Crystal Balls
%>-968 of Psionic lnteraction 116-117 of Protection from Good
Plane %9-971 of Quickness of Action 118-119 ofProleclion from Sleep
718- 720 Riggby's of Saintly Sanity 120-12! of Prote<:lion from Turning
721 - 724 Runo:s ofNorzahk 972-975 of Seven Fingers
976-979 of Understanding 122- 123 of Psionic Interference
•725- 728 RunC5 of Possession 980-982 Vacuous Grimoire 124--125 of Psionic Refleclion
983-986 Trlmla's C.tl lGgut of 126-127 of Psychic l'roIe<:IiOll
729-731 Sabiline's Specular 987- 991 Arti facts 128- 129 of Recall
732-735 Scalamagdrion 992- 995 130-131 Shakti
132- 133 Shell of f'rote<:tion fi'om
736-738 Scie""" of Met.enchanln,ent I 996-<>00
739-742 Science of Mctaenchannnent II '""'"134-135 Shield
743- 746 Selvar'.! Ineffabl. Conjuration~ T. bl. II: Gems and Je..·tl ry
747- 749 Sahtha'.! 136-137 of Sleeplessness
Roll Item Dbcon red 138-139 of Spinecasll.
750-753 Serpin Lexicon Enchanted Enhan« ments' 14{J-141 of tile Spirit
754-757 Senshock's "Amu lets 142- 143 Thtl ofPuh
02-{l3 of the Abyss 144--145 ofTimexceping
758-760 Serinda~ "..., Against ESP & Crys",1 San$ 146-141 of Transformation
761 - 764 Seven Skies of The Universe Against Disease
06-0' ofAmiability '" Two Fingers
765- 768 Shadowtome ofA=hnid Control
769-771 Shandaril's Workbook 08~ Silveroft!te Seast 149-150 of Undersea Friendship
772- 775 Sptllbook ofShangalar the 151- 152 ofVadarin
10- 11 Ivory of the Seas! 153- 154 Vulture
Slack 12- 13 of the Cairn Hills 155- 156 ofWeaktning
116-178 Book of the Sighted 14-15
16-1 7 Canograpller ~ Ankhs
779-7S2 Book of the SilverTalon 18-19 157- 158 ofUfe
783-786 SirCeledon Kierney~ 20-21 of Caterpillar Control 159-160 Nithian (lxion)
787- 789 Sir Oll,,),n Forest!riend'.! "rCI"",,, Re.i,llIl""" 161- 162 Nithian (Kagyar)
2 2- 2 ) ofChamting 163- 164 Nithian (pflarr)
790-793 Slack's Seamless of Cheetah Speed 16:";-166 NitlLi411 (R...!j""IU»
794-797 Spell s Written in Code' l4-25 of Communication 167- 168 Nithian (Yaleriu)
,,8-800 SpherogCll(:sis of tile 26-27 of Dragon Warding 169-170 off>o,.o.~
28- 29 of Dramatic Death
Multiverses Drasldlion'sofUfe ""171- 172
30-31 of Elemenul Command
801-s04 Studies on the Founh 32- 33 of Emotions 173-174 T~
34-35 of Extension Badgn
Dime",i"" 36-37 of Far Reaching 175-176 of Freedom
805-808 Subconscious Repercu ..ioru Fiend 177- 178 of Monster Control
8()1)..811 Sublimated Oneiromaney .3.8..-.3.9, of Finding Bracelets
812- 815 Sulphur Influenc. and Actions Furyondy's 79-180 of Charms
....,42-43 of the Golden Collar 181- 182 C"""
816-819 Talel.1 Hareidhin's Greenstone 183- 184 Dalamar'i
~, Hands of the Healing Spirit 185- 186 Equus
820-822 Tasso's Areanabula Hardwaler 187- 188 ofHog-Tyin8
'8-49 Healtb
823-826 Thoradodus's Cursed Health '"189-190
827--829 Thesi~ on Conditional Ruptures "5H2 of the Hero
831)-833 Theories on Con''''rging of Holy Thming 191- 192 Medegian of Lost Ships
53--54 of Hunling 193--194 IvyofScaly Command
Transitions 5:";-56 Cursed of Hunting 195-1% IV)' ofWisMs
57- 58 of Immunity to Charm
834-837 Theory ofth. Invisible Forces Brooch"
838- 840 Theory of Occult Visual Shock ,'-'" of Inescapable Location
of Insect Repellency '" Abhor AI:t's ofWarnin8
841 - 844 Theories on Petteplion 61-62 Kal,,<,n ~ Undead Stone
6>-6< of Lathander 19S-199 of8egoing
845-848 Book ofThoms 65-66 ofLeader.ihip 200--201 of Bones
67-68 of Life Protecrion 202- 203 Equus
849-851 BookofTime 69-70 of Magic. Resistance 204-205 of Falling
852--855 Tomorast's 71 - 72 ofMetaspell [nflue""" 206-201 oflmog
856-859 Trance o(the Intcllect 73-74 ofNeulrllllity 20S-209 oflmog 11
75-76 210-211 L _
860-862 Transccndental lmpmttrabiliries 77- 78 N== 212- 213 of Number Numbing
214--215 ofOhsidian Sbattering
863-866 Tyroessul 's Enchiridion of '9-80 Orcish 216-217 Pin of Communication
Travel 81-82 Cursed Orcish 218- 219 of Shielding
83-84 Palm Sign Clmeos
S67--869 800k of Unicorns 85- 86 of the Papyrus Scepter 220-221 of Appearance
87- 88 of Perpetual Youth 222-223 Equus
87O-S73 Unique Mageries 8'-'0 224-22S of Incompetence
91-92 C harm s
874-877 Universal Astronomy 9,-" 226-221 of Boot Rcstoo:ation
95-% 22S-229 of Distrac.tion
878--880 Unknown Movements of 97- 98 230-231 of Favor
Universe 232- 233 Hunling
99
881 - 884 Vaerendroon's Ineffable ~
Enchants
885-888 Vampire Book'
889-891 Variations on the Visual
Petteption
892-895 Weapons of tbe Ether
896-8~ Whi!e~ Codicil
900-902 Wiutd~ Workbook
903-906 Wyvemwater Cire l.
TO nles
907- 910 of Bodily Health
911 -9 13 Canon of Changes
914-911 Canon of Changes II
918-920 of Clear Though!
921-924 of Dogma\ic Methods
.J [574
It..,
, r
CWm. 3n- 378 ofPettir~I;OII .,.,....
n<-m L~k
379--380 ofTraldu 518-519 of Uoocrv,ater Sight
","D' orOpen Doors 3&1 - 382 ofVcc/lll 520-521 Troppenribbi
:!JI- 239 of Pesll"roIeelion 38)- 3114 Wink;", Ilurn
240-241 ofProlectioo from [)i5("aK EYfllauei 522- 523 Beat,nl
385- 386 of Areanis! 524-525 Chicken
241- 243 of~ion from Fin:
244-245 of Proteetion from Spirits 387- 388 of Arcanis! II 526-527 ..,.,of Hearing
'" of Protection from Theft 389-390 of "reanist J!l 528- '29 ,~
Sro-SJ l
241-248 Rabbit" Foot 391-392 ofEnhll>l'edVision S)2- SJ3 of Knproth
Sl4-S)S
149--2SO of RelOUrte '" ofSi,ht Lk",
1l1- 2S1 of Sym".tlletic Healing 394-395 ofT.... Seeing
253- 254 Tree Oimbi"l 396-397 Eyepllch ofTenh Sl6-S17 Shckinester's Crystalline
lH- 2S6 Wolfspaw .,....,G<m. ,.. 0";,"....HS- Sl9 ofStone
Cl~"'" 398- 399 of Atooanent lI oly Symbol.
Bimbomushi
lS7- 2S8 Black of Aenly 402~J of Bri&hlnCSl: ",,,3.-.,'".. """'''"s-I1-S42
"'-'" of Blackmoor Boapu'l; Emerald Cclestiatl 's
~, fIwI..."", 's
UH62 ofCorruption S47- S48 Lathander..
"',-<09.,...." 81... Cin<krgem
",.,'-.."".. H"_'"EmpC'fOl''I G.ftn Cindergem
410-411 Indigo Cindergem S49-SSO P'ladi.....
267- 268 4]2-413 Orange Cindergem SSI- SS2 Si lvanus "
SH- SS4 of Ravenkind
1~210 oflmperium
nI- 272 Iron oflile Bandit Kingdom 414-41S VlOlo:l Cindcrgem
21}-274 of Leadenhip 416-417 Yellow Cindergem 5SS-5S6 of Ravcnkil>d 11
I.ons
m - 276 Nonnal Nap 418-419 of Cu.inII H7- 55S ofChemos.h
277- 278 Aherinll Nlp 420-421 oflklusion
....""279-280Te!cpOninll Nap 422-423 Clear of Detedion 559-S60 oflile Raven
of Rulef$hip S61 - S62 ofTmth
211 - 282 424-425 ~ Red ofDctWion ofTmth II
2&3-284 Sil= of Ve!""", ,S,633--'~" lroll Pin oftht ley Stl
lU-286 426-427 Pale Olue of Detection J acint h of In.sllmablt
.S61- S68 IIHllty
"""'"2~91'- 2"92 428-429 Pale O=n of Detection Kua ..... Damns
m -2" 43()..<4)1 Pale ~ of Dctedlon ",-,ro
of Soul, 412-4)) Puny White of Detection
of SouIs II
N,..'" ofSIII'I 4~35 Pink and (men of Detcalon
436-437 Pink ofDtledion Lo~
'" oftheSws "'-",43S-439 Sclrkt and Olue ofDttec!ion S71 - S12 Book
Vibrant Purple Prism of H 3-S74
- " , of Swnmatlon of Colon
"'-m of tile Unicorns S7S-S76 of Crumbling
_301 WIVl:1 ." Detedlon S77- S7S En<;h&nted
ofo""ion
302- 303 of the Void « 3-«< ElvensW" 579-580 ofConvikTree
«3-«, Fire 5S I- 582 oOlilTree
304-305 ofYarus 5S3- 584 of KemisT=
Cryllal$ 441-448 of Foresight
306-307 Abelnl 449-450 0 ......1011'1 of Infravisioo SS5- S86 of Mis Tree
587- 588 of p.jonT=
308-309 of Awareness 451-452 of ldeu of F.ning
'"59G-591
111)...31 ] of Dc:ath Scryi ng 453-454 oflnoome N~
.....-.....45S--456 592-593
112- 31) of the EbOIl Flame of l nsigh1 ofWarmlh
451-458 Lo,_
314-3 15 PbQin& .,9-460 Ionian Mask.
316-3 17 SiJIIIlin& '61-'" Ionian Nonnal
EanillP Jewe-l of Artacks 594-595 of Activit)' DtIedlon
Jewe-l of Artacks Upon tho
318-3 19 of Alipunml Detection .......,596-597 of Bli""in,
320--321 <>mo
322- 323 ...orB~n, 598-599 of Charming
324-32S J~I of Flawlessness of Detection
of Defense
..,-<68 J~I of Nevuwintcr 602-603 of tile Eaale
~ 60<-60, Eye of I"" Easle
326-321 of l'anr.lyt ;' <69-<70 Jewel ofObseuion
60'_606-60, Evelyn'll ofSpWhuding
328-329 of Protection "m.471-472 Kuathoth'II J~I of FIT Seeing
61!)..611 orU shting
330-331 of lhc St. 473-474 6]2-613 of Minute Seeing
47S--476 ofU fe
332- 333 ofSumanship 614-615 of ~trificalion
334-H5 ofUnderslanding 477-478 of Magic Missile Protection 616-617 of~lrifiCl1 ion II
336-3)7 Eidolon ofKh. lk' RII 479-480 ofMk1$ini
''''38-339 ofAoxUJKY 481-482 Niah~ewel 618-619 of Renedion
4U-484 Opal ofOlfKtCJry Illusion 620-621 of RelllOU Viewing
J«>-'<I ofArik 48S--486 of Protedion
,.. .....,342- 343 AllllSlin's ......"487.....88 Purple of the VesVl: Forest 622-623 of Seeing
3<3-'" Blac:kOp.1 ofR,eW;'tlon
." ol lttlllnUnl 624-025 ofSpccd Reading
tl2t>-{121 or Subtitles
347- 348 Blac:kOp.1 1I 492-493 of Scroll Reading 628-<i29 ofTrlnSfonnatlon
of UIIn,ilion
349-3S4l ofCejilwoe 'll Il.& 494-495 ofSeein,
'"J0"-.6.J.'632-633 ofV.lllltlon
351- 352 ofClwminc 496-491 of Shielding
3H- JS4 ofDonoq;i .' .9,8.-.4"9,9 "'"Khan·Pew Star 634-635 of the Gmlt Kingdom
3SS-3S6 or"",
S(t2- S4l3 Mo- Pelar Star 636O-6J,37 ofNataw
"""".3S7- )S8 oftho Eaale
359-360 ofthc Immortals G"""i'-l-.'.'"" Shah·Pelar Star
ofWi,hes
361- 362 of Infnovision Medalllon i
J63-3" of levilthan 639-640 of theAltlic
641-642 ofJ)efense
36S-366 oflhe Leviathan S4l8-S09 Enla'li ng
. ,..... of F..mpathy
367- 368 Magical SI().-~11 or Dis1ant Vision
........ Equul
369-310 Melli ncur'llleft Gem S12_513 Joal" of Preserved Words
647-648 of ESP
371- )72 Mellineur" Right Gem 514-515 Loupe of Conna.:
. '-"" orEST
373-374 of Minute Seeing 516-517 of Preserved Word,
651-652 ofF,ith
)75- )76 ofNiaht
.J 1575 \..
-""
"'\ (
M « h ll ions Peril pll 926-921 ofElemcntaJ T..v~1
928-929
65),,(;54 HolyofAlmor 792- 793 of foul Rotting 930-9Jl orlhe Flerie
655-656 Locke's of ThoughI Projection 794-795 ofHc:allh 932 Fiend
933-934
657..(;58 ofMalog 796-797 of Proof Agli nst Poisoo 93S-936 Fiend JJ
93)1_-_93_8
.."66.56H,,9..1-..6~...6..2...0 of the Mirror 798-199 of Proof Apinst Sound Fire Ptpper
ofMissi leAnraction ",.....94 1-942
"67'1--"67"2 Pu's ofSpdl Exchlnge .,..." (If Prophecy Protection orllle Amber Golfm
"S-'"941-948 of Ilw:
of~ion .......,802-303 of Protection VI. Vampiric s.- Golem
biluchill 949-950 of!he Brome GoIcm
SoulseaR:he, of Wound C1osun: 95H152
95)-954 orlbe Obsidian Golcm
Soulscan:hcr I[ 95S-956
Phy laC:lerin of the Wood GoIem
Species Enemy "...,951--958
."'-"', ofB!1Iv(:ty ",9,6,'1.--9.'.6".2 orille Griffon
673-674 ofSpcll Exchange ,,'-'" of faithfulness 961-968 H"",s,a's ofMemonutioo
615-676 Slar of Celene 969-970
677-618 of Steadiness 810-811 Il aroiJlem's of Faithfulness 971 - 972 of Lawfulness
973- 914
ofThoughI Projection 12-813 ofl...ongYean 97S--976 Medicine Bundle
",...,681-682 ofTi.... 814-i15 of Monmous Auention ",-""977--978 of Memoriu tion
..,- Tusmil's Bailie C~", 816-317 of Rigllteousness '"To~ Mire
"HU M....kinc Bandit Prisms 9&2-983 Modiroed ofZqy
Monodes 9S4--98S
81HI9 ofOislrxtion Monkey Htad
. , fire-Eyt: m-,,,986--987
820-1121 ofOreyhawk 0of"P"ur'e'''Good
988-989
822-32J ofKushk
""99''2---9""93,,
688-689 ofM38ic 824-325 ofLia,h1 Splilling of Rahasia
,,0-000
i"i.. klat" 826-327 Sim'l of LiSI" Splitting Sacred Bundlt
""-", of Adaptation 828-829 P'Yfhometron ofi"it.ad om>!: Sphere
s.,a••b.
"'-69,692-693 ofAir B"'3thing of the Cry....1StalUC
ofAhoor
830-83 I Benson 's of Uncertain of the Iron Staille
.,..." of Alteralion f riendship of the Rock Statue
69.-699 of BadTlSIe .J<832-8)) of Death ofTongue5
C05(:lIe'l of DccepIion
-'"7"(1"2--'7"(13 835-836 ofUlti....te Evil
of Elegance 831-838
-"''-"m frigga's 8Lack Opal of EnnIging Enemies ofz,,1)'
Glittering .".......... ".",841442
710-7 11 of Greed of Golem ProtCClion 8denus's
of Harmoni. of l.....nity of Craftsmanship
of Life ofthe Goddeu
of the Gods
712- 713 of Lilith 845- 846 Mark 's Ofl'rolecTion of the Gods II
of the Gods III
714-71S Marv'sofMcmory 847-848 Mazrikoth 's of Death of the Gods It the Tor
of Stability
Displacement 849-1150 Mortot's Go1cm Valnamolnu's Tta.
85 1-852 of ~SI Protection
716-717 of Memory Enhancemenl
718-719 of Missiles "85,3.-.8.5,.4 of Protection
of Protection 11
72G-721 of Mystic EidoLons ".....8S7-858
CWICd of Protection II
722- 723 ofNigl!t Seeing 86 1- 8 6 2 o(Uncertainty
o(Venom
724-725 Noj'sofNot.so-Smart
M'Hi!es Table I, ClodoJdg
726-721 of~lrir..:alion
Sotpl. " Roll h em Dbco'...~
728-729 ofl'ra)'t'r Beads. 863-864 Blast OH)6 [""hanled [ nhnttmnt,'
730-731 of Protection +1 86S- 866 of Defense Cap..
732- 733 of Protection +2 867- 868 of Entrapment 07- 12 ofDi.sgui se
734-735 of Protection Against Charm 869-870 of the forgolltn City 1l-18 ofGoodH~
'" S~" 871-872 Jade of Defendi", 19-24 oCthe Homet
137- 738 of StrangJinJJ; 873-874 Jade of Defending II 25-30 ofHort\I
139-740 ofSlI'Iniulation 87S-876 "..of Life 31-36 ,~,
741 _742 Syranila's Opal
811-87S ofLia,hl )1-42 of ProIection
."..., ,,,,.....,,,,,-<0
74l-744 ofUgJ,ncss o f~_ ofRcck;ns
."881-882 S""""
745-746 VC1pdain 's of Truth Chlplet ofC..,ature
"""884-885
741- 748 of Water Breath,ns orCelcJli..l Analysis
Pelfl. Recogn ition
149- 750 Black C,lo,-dl"S
751 - 152 Dragon 886-887 RcdAirQwolity Lens ....6.,.'7-.-.-7."3,, ofAppearance
of Arachni(!'
753- 154 of the Ebbin8Tide ."-", "",888- 889 Yellow Ambient Tempcnlture
Blue Sentient Life Lens Anemus'l ofOilplKemcnt
755-756 of Enuance"",nt AtlnOSflherie
.."..-.".>.,,g92-893 ofSceins IbnvarC1oabhadow 's
757- 758 offlying S ~..d ofShleklinl
S pygl . . .
759-160 Giant Black
161- 162 GOd 92--91 of~8al
163-764 KaIhcna's of Wisdom 98-103 Banle
765-766 of _ .,..." Stir of the Bright Desert 104-109 Bear of ~ SulhaUl Mountains
767- 768 ofP",,'cr 11 T. lismans 110-115 of the Bquiltr
769-77(1 ofl'rotection from Fi", 000-00, Badger Beast 116-121 of Blackname
Brown Bear Beast
'"111- 712 ....-,,,902-903 122- 121 Bolder'. ofthe Rogue
,,' Decr Beast
773- 774 ofd", Risina Tide E.oigJe Beast 128- 133 ChamelCOll
""-'" Lynx Beast
775- 776 5efpcnt Spirit Porcupine: BeasI 134- 140 Chans·ling
910--911
117- 718 oflhe Sirincs 141 _146 Cheetah ofAmcdio
779-780 Storm Rider's 147- 152 of the Clouds
731 - 732 Travele,'s 912-913 S"'"'" .... 153-158 ofCamf....,
73)- 734 of Ultimate Wi$dom 914-915 ""f.... 159-164 of Deli&1M
916--917 of the 8easI
'" ofWisdom 165-110 DispLacer
786-781 Cursed of Wisdom 918-919 of Chaos Supreme 111- 116 ofOispLaccment
I"I'ndlntl 920-921 of the Chimera 177- 182 Black Dnlaon
788-789 Equus 922- '123 of the Cockatrice 183-18g Bluc Onson
790-791 Rahasia's 924-925 MOrea"", 189-194 B1'I.$lI Ongon
.J 1576 I...
~
, r
Ciol ks Bro~( Dragon Go..'n. 31)..)5 of Sinking
195--200 Copp« Orngon 6"),,6" Lorieli's of Sure FOOling
Gold Drngon 646-651 Sehaninc's 36-41
201~207 Green Dragon 652-657 Ncmean U()Il Skin 42-47 of Walking
Red Ong<ln R, , " ,
203-213 5i)"". Dragon Armband.
214-219 While Dragon 658-663 Aba orlh. Desen ,....48- 52
221)...225 ofEchO($ ofComfonofSleep
226-231 EI",," "'-", Aba of Di.'lpll cement 53- 58 ofDealh
232- 237 Elven 11 ofHoal;ng
238-243 ofElvenkind 670-675 Aba of Protection
244--249 of Etherealness 676-682 Evil orlb. Archmagi 65- 70 ofSalotation
2»-255 l'3J1gs
256-261 firebane " . -683-688 Good of the Archmagi 71-76 of Snake Changing
262-267 of Flame Neutral of the An:hmagi 77-82 ofS[re"gth
26&-274 GargQYle 695-700 of Blending UJ 83- 88 Troche,,!'. Warding
275-280 Guarding 701 - 706 Caftan c>f Protection 89-'14 of Variable Sirength
281-286 of Heal ing 707- 712 Diirinka's
287-292 of the Hdlfumaces 713- 718 of Drying ,B'a-n"dS Oflh.Arachnid
293-298 Ka1dair Swiftfoot's of Sir<! Restraint
299-3(14 K.alnaKaa's Black G"'_719-724 ofEres lOO-IOS oflXnial
305- 310 of lathandar 106--1 1I
311- 316 (>fLordliness 72S-730 Familiar Prntec1ion
317-322 (>f the Manta Ray 731-736 of Holding 112-117
323- 328 (>f the Manta Ray 11 737-742 I[,V~k'$ (>flmmediatc Access
Mantle of Cdeslian 118-123 Enhancement
1~33 4 Manlle of Mist 743-749 Jellaba of Concealment 124-129 Iron (>f Bilarro
Manl1e OClhe Mundane 750-755 Jel1aba nf EylS
lJS- 341 of Many Colors 756-76 1 Jellaba of Scintillating Colors \30-135 of Might
342- 347 Midnighl Slash..', 762-767 Kaftan of Ogrishness Boo ts of the Serpent
348- 353 Mummy'$ Clo;>ak 768-773 Marion's (>f Blending
ofthc One Plume 774-779 Mellifleur'sofStaJll 136-141 ofAura.lion
3S4-159 ofPassa8e 142- 147 of Balance
360-365 of Plenty 780-785 of Powerlessless 148- 152 of Carrying
366-371 of Poisonous~ss 153- 158 ofClunlil\eSS
372-377 of Prolec1ion 786-791 OfPr01e<:li<>n
378-383 of Relleclion 792-797 (>f Repetilioo 159-164 of Cloudwalking
384-189 Rhun's H<>med 165- 170 of Comfort
390-395 $had"",cloak 798-803 Rock 171- 176 ofConC<'aling
396-401 Shaman~ Mantle 804-809 ofScinli11aling Color
402-408 of the Shield 810-816 ofScinti11ali.g Colors 177-182 Cyria's Winged
of Stan Type 1 817~22 of Serration
"""'''415-420 of Stars Type 11 823~28 ofSt"'" 183-188 of Dancing
of Stars Type 111 829-834 SlOne 189-194 De<:eplOr ~
421-426 of Strength 83S-840 Sulmish of Magical 195- 199 Elven
427-432 Sumpko's Mantle
of Survival Enhancement 200-205 Elven 11
,4,3"3--4'3"8 of Symbi<>tic Protection 841-846 Tvashtri~ Gol<J.n 206-211 ofElvenkind
Tiger of Chalyik 847~52 or Useful hellll; 212-217 (>f FeatherFalling
445-450 Theodolus's of Arachnida 8S3~58 of Useful hems 11
451-456 ofWarmtb 859-864 of Useless Items 218- 223 Featherweigh1
457-462 of Weather 224-229 (>fGemle Thievery
463-468 Wi ngs oCthe Rakers 86>--870 of Vanishing
469-475 White of Charming 230-235 of Gentle Thievery 11
476--481 WolfofWegwiur 871--S76 of Veluna 236-241 (>f J<>gging
482-487 Zinzerena'$ 877~83 of Vermin
884-889 (>fWarmlh 242-246 ofLevitali<>n
.....",488-493 of Cleanliness 890-895 Wizard~ 247- 252 L<>I;i's
896-901 Yama'$
500-S0S Merchant~ 253- 258 Midnight Slasher's
506-51 1 Shirts 259-264 M<>eeasins of Free Movement
512-517 ofl'ufe<:1 Fir 902-907 War{AC I)
SI8-523 of Polishing 26S-270 of the North
524-529 of Polishing II 908-913 War(AC 2) 271 - 276 of Pinching
Sl0-535 277-282 Runjoye's Winged
Cloth S h ekinesle r ~ 914-919 War(AC 3)
536-542 920-925 War(AC 4) 283-288 Shalandain's of Starslriding
543-548 Steel
549-554 926-931 War(AC 5) 289-294 ofSp"ed
SSS-560 Fare ~ of ProteClion 932-917 War (AC 6) 295 - 299 Spider's of Stealth
561 - 566 Invulnerable of Am
567-572 Invulnerable of Amd Siockings 300-305 ofSlar Striding
(>f the Scas 938-943 ofElfSumrooning
573-578 944-950 ofMySlery 106-31! of Stomping
ofAmazement 951-956 Tabard of the Mystics 112- 311 ofSrridiog and Springing
eCHo IS of Protection
Tunk. 318-323 of Tracks
579-584 Anagakok 957-962 ofGI(>ry 324-329 of Traveling and Leaping
58S-59O ofElscwhere 963-968 Wizard'$
of Waml1h 969-974 Veil of X-ray Vision 330-335 of Varied Tracks
".-591-596 Zambi'$ofWanmh 336-341 Winged
\ 'elI l l
597-602 975-980 (>f Anraclion BrlCe n
342- 346 of Archery
60_ 981 -986 of Missile ProteClion 347-352 of AuraClion
Ve.lment.
610-615 353-358 of Blasting
987-992 Greater of Power 359-364 (>flhe Blinding Strike
'""616-621 "3-000 Lesser of Poo.-er 36S-370 of Brachiallon
371 - 176 of Brandishing
622-627 377- 382 of Cleanliness
628-633
634-039 383-388 oflXfense
389-393 of IXfensclessness
394-399 of Defle<:tion
401J..-.405 (>f IlWUlnerability
Tl ble J : Boot.. Clo,'e$., andAc«IOIIriu 406-411 of the Mermen
412-417 Noj's ofBraodishing
Roll lIem Discove red 418-423 P""ndoorl~
01-05 Enchl nled Enh ancemenls*
Anklets CI...·•
11&-11 Equus 424-429 ofM aSic Stealing
12-17 (>fGrowth
ofHobbhng 430--435 ofNezram
18-23 of Levitatior, 436-441 Noj's of Magic E~chao8c
24-29 442-4% Taloo Oflhe Dlnse Macabre
447-452 TalOll ofZal1e<:
.J \...
1577
.1111
" r
0 ...', 871-a76 o(Wllking 250-255 of Plionic Enh~!
453-458 Tw;slM Sh ~ of fharlaniJIn 2S6-261 of Underwater Spcc:ch
Hcrrll't Superb Shiny
45~64 Clu t, " rGrlpplng 877- 8&2 Iron ofVidar 262-267 ofthcWyrm
88M87 Sanda\$ of Speed.
Co ll u . ofWhitc Bronze 268--213 C.... I ,,(Wardlng
888--893 Woodland
46~-470 ofClwlgc Glrdlos
.,..."900-9<), Sahij... ,,(Spider Oimbing
471-476 ofChariJma 274-278 of Back Defense
....."Slippen "",MoH>."dn&
477-482 ofDisgui"" 279-2&4 of ~jnd
912- 911 of Drinking
"'-488 of"""'"' 91S-923 Ebomara" of Spider Climbing 28S-290 offcmininirylMasculinity
GI_
.,..."489-493 ofSlilfness 924-929 291 - 296 orfmtmeu
of StrangIi", 930-934 ,.by"rKicking
297-302 of Gender Ahcntion
935- 940 Ruby II
500-505 ofTusmil of S1owncss 303- 301 of GianI St=i!h
941-946 of Soft MoYcmcnt
506-511 Wnlf 947-952 of Spider Climbin& 308-313 Golden of Umu
Sno'Hh ~ orSptflIlnd
GnnUet, ",....9Sl-9S8 fuwll nll 314-319 Kensi s.. of Femininity
512- 517 Claw of tile Ik.r 96s-1110 ofOryneu 320-325 of tile Lions
971-916 ofS"",a!in8
S18- 523 ClaW¢<! 917-98 1 326-331 of Many Poo:he$
524-529 Climbin, "'..982-987 332- 336 of Priestly Mi&bt
H••
,"-'"SlO-S3S of Dexterity 988-9\13 ,r""""""
of Dexterity II 99<-000 )37-l42
S41 -~ ofEnuapmmt
""'")4}- l4S
SoI7- SS2 F~Cb""s
349--3S4 c,.......
SSl--SS8 Fjalar's 3SS-36(J of Differmce
559--$64 ofl'umbling 361- 366 ofDisil,lise
S65- 570 Olim..Qaun!le1 361- 371 ofDisSUise II
511 - S76 Hand of Remote A~!ion 372-317 of DislIuise III
S77- 382 of Hea! 378-383 Fez of Dis8uise
SSl--S8S of Holding .,,--384-389 offool.
Onaasll'l of Stupidity
.......,589--593 IronofUmst Table K: Gi rdles and HelmtU )91)...395 of Hairiness
396-<00 of Hairlessness
594-599 of Might
ofMoarKler
""-'" of Ogre !"ower 407-412 of Headlessness
612-617 of Ogre !"ower 11 Roll h em DIKO\~rH 41)..418 of Holdi..,
01--05 [ ""hanl'" ~ohan«men"·
(i18-(i2) of Polishing Boltl 419--424 of Impri$oomem
A~
624-629 of Proficiency 00-" 42s-429 ofOccupa!ion
12- 17 Black Elk Clan Ceremonial
630-635 RIZOr Claws ofChakyik Blue Elk Clan Ceremonial 431)....435 of Stupidity
18-23 00l\len Elk Clan Ceremon;'1
636-640 o(Specialization 24--29 Green Elk Clan Ceremonial Hu dbuds
J<>-J< Red Elk Clan Ccremon;'1
641-646 of Slicking 3>-«) While Elk Clan Ceremonial 436-441 ofllle Conask Mountau..:
of OobIinoid Proteetion
647-652 of Super Sncn,lh ,,-" Golden Serpcnl 442-447 or!he JOIeRli
I.cmmiltainen'l
.".,.......".65)-{i58 ofSwimmin, and Climbi.., 41- 52 Me,injarder 44HSJ HndclrftI o( I'HcrlId COfItI(!
ofTamus Serpe" of Swimming
O(lhe Valorous Sl--S8 Serpent Ho _
""H....". """"4S4-4SS ofAlipmml Chan~
Cr..u '<>-<;3 s""" o(Blondi..,
M-<>9 47]-416 of Brilliance
671-616 Bl""k Hand 7(}..7S Udo'l of Flying
7.... , V.inamoinen's
677-0&2 CIaw5 of Rakin, ZosterofZeal
-,.8,"",7 Zoster of Zoophobia
683-687 Cosmetology 417-482 ofCirulon
,.8,.-.9.2. ofAomor
688-693 of Evasion of Faulty Lockpicla 4S)..488 of Comprehending Languagl:S
lOS-] 10 of Lockpicks
694-<99 of[he Feline (LO) olOpenins .,.,......""',489--493 ofCualion
B<lddes of Prole<:l;on of Darkness
700-705 of!he Feline (LN) of Weaponry of Disgl,l1se5
] I ]- ] 16
70()..711 of!he Feline (LEl 111- 122 of the Begui]er
123- 127 C\IrKd s';hool
1 ]2-711 of the: Feline (NO) Dream ofVduna ~511 of OnJOf!'
128-131 ofEvi]
718-123 of!he Feline (N) 134-139 Healin,ofVduna 5]2- 517 Dragonbelm
NighlClJI of Sleep
724-129 of!he Feline (/'IE) C.,.]4()-145 Nighleap of Vi,ion S]8-522 EnIi1"1
School
730- 135 oflM Feline (CQ) 146-15] of Sleep 523- 528 OoIo'lorTelepathy
152- ]56 of Telcponauon
736-140 of !he Feline (CN) IS1- 162 of V i$ion 529-5lo! Griffon MaM
16l-- ]68
741 - 746 of !he Fe]ine (CEl 169- ]74 oflhe Adoler SlS- S40 HIlTO"'1lelm
Coronet ofCommunieation
147_752 FiJ! 17S-180 Dalvan'l S41 - S46 ofche Insecl
18] - 18S Dilfkm of Disenc:hanunen!
153- 158 Golden Dilliem of Doom SoI7-5Sl Joukahloincn'lOo lden
186-191
7$9--764 Helping Hand 192- 191 Co'''''Golden ofGreyh3wlt. SS2- 5S1 of Liaison
198-203
765-770 of]nlen:ep!ion 204-209 558-563 of Ligh! Seein8
Clrdell "'-'" ofOppolitt Alignmmt
771- 776 of Lightning 2](}"21 4
570-575 of Reading
777- 782 of Missile Snarins 2]S-220
221- 226
78l--787 of !he Ottopo.q 227-232 576-581 ofSabrcathinl
233- 238
788-793 ReglM'$ of Frealom 239--244 582-586 of Underwater Aerion
M'"- " , Keglar"s of FreedOm ~'rom 245-249
587- 592 ofSe]nor
800-80S orThi~
59l--S98 of StIlIOf)' l'roIedion
806-811 Thor's Miiical of !"ower '''"'''' Shukenjl
n and. 6(JS-6]O Skull of Dealll
611-615 of Subterranean Sagal';ly
812-817 Bal~cer's 616-621 ofTelepathy
818-823 of Harrowing 622-627 ofTelepoNlion
..,....82"-'29 Helping 628-613 of Underwaler Action
HolyofB&ne of UndcTwaltt Vision
,83,0'--8'3"4 TomoQsflLd ....,.......'.".634-639
of VaLor
841-&52 , r _Tomorast'l Righi ofWatmkep
".....853-358 Wonderful 6SI~S6 of40 W,n Brill iance
Htel ofReun lon
657-6(;2 orweapOnry
f'f1:le~
663-US Wyrmhelm
669-673 HOI'K! of 8e....hude
865- 870 of 1mmurk the IlWinciblc
./ "1578
Ir..-
...
,r
Masks Air "«'H-'J, Ever-Full of Seeds 3 11 - 314 of Delicacies
ofAttractiveness ofEy",
67~79 ofCombal 48- 51 315- 118 of Ship Sinking
of Comedy 52- 55 Feedbag of Plenty of Watery Death
.".'-.'>"" Death 56-58 Food Pouch ..,.319-322
59-62 Henry's Carpctba~ ofH(llding Burglar ik1c.:lion
692~7 Death of Ptah 63-<6 323- 326
ofDisguisc 67- 70 Heward's Handy Haversack 327- 330 D<od
698-703 ofDisguisc II 71 _74 of Holding 331 - 334
104-708 of Infinite Wealth 335- 337 of 0.1i8111ful Trampor(~
109-714 Faceless 7$-78 Jasper Thundcrhand's 338-341
71S-nO fanged 79-82 Haversack 342- 345 Dido's FlallNJx
721 - 726 O"'enftUsk with Eyes of 83-86 Kangaroo I'Quch 346-349 Face of Xenow;
721-732 Khalid's Pouch ofAccessibility
73],-737 Channing ...."83..., l5()...J53 flatbox
Greenmask with Ey<:s of the orMany Bags Goc:rl's Tackle and Ponable
738-74] Eagle ,>">, Nithian Saddlebags
Gr••nmaSk with Gue Noj's of Misplacing C. ~
744-749 Rencclion 99-102 Pictish of Fiends
Normal GRenm:ssk 103- 1(16 of Plenty oflloat;ng
7S0--155 Homed 107- 110 Pro!e<:tion Pouch
7S6-161 of Jealousy I I I- Ill Pouch ofACoe$Sibility 354-357 lu
J62- 166 Johy&e's 114-117 Pouch of Holding 358- 361 of Many Holdings (Ixlxl)
767- 712 of Knowledge 118-121 ofRetuming 362- 365 of Many Holdings (2X2X2)
773- 718 Kyrie's of Disguise 122- 125 Pouch of Security 366-369 of Many Holdings (3):3:<3)
179-184 ofLigll1 126-129 Seed Satchel 310--313 of Many Holdings (4x4x4)
18S-190 ofL)'Cllnthus 130--133 Si lent Pur$(: 374-171 of Many Holdings (5x5xS)
791 _195 Magem:ssk 134-137 Sk.oin's Satchel
796-801 of Magic Sleeping Bagof Armor 378-381 of Message Sending
802-807 Magical 138- 141 NullifICation 382- 385 Mo"")l Chan8er
8OIl-fIll ofMemmy 142- 145 ofTe1epo1'tation
814-1119 Mirror 146-149 of Transmuting 386-389 MysticII Brown Coating
820-825 Monster 150--153 ofTraveling 390-]9] Ohm's Black
826-830 of NighI 154-157 of Trick. 394- 396 of Presc:rvation
831-836 of Protection 158-161 of Useful hems
837-842 of Scowling 162- 165 of Vanishing '01_397-400 of Preservation Jl
&43-848 of Silence 166-168 of Wind Rtldra's of Cloning
84<}-f154 of Silence Jl 169-172 Wind Pouch
855-1159 Skull 173- 176 of the Woodlands 405-408 Strongbo>c of Immobility
860-865 Skull II 171- 180 Zadron's Pouch ofWondm
866-8 71 of Smiling lagyg's Spell c.:.mponent 409-412 Tamate,Bako
Spirit BI ...,I,
~n-ll77 of Stealth 18 1-184 "'~" Braziers
of Stealth II 18S-188 413-416 of Commanding Fire
878-883 ofTragedy 189-192 of Hiding
884-888 ofTrickery 193- 196 hzpi~c's Col lapsible Elementals
889-894 ofTwilight 191- 200 Nev=nding of Grog 417-420 Hu'i Wing
»5-900 Veil 201 - 204 Nev=nding of Salt Pork
9111-9<16 of Winds ofPoveny 421-424 of Sleep Smoke
907-912 of Winds n Basin ' of Rolling 425-428 Buckel or Fire Snuffing
9ll-917 Win8ed 20S-208
91 8-92) Winged n 209-212 of the CG Angel Cabinel.
924-929 oflhe Wraith 213--216 of the LG Angel
930-935 217- 220 oflhc NG Angel 429-432 of Air Restoration
936-941 of Fire Resistance 221 - 224 of Hidden Dange... 4]3-436 H'Veyk's Cl ve1'1lOU$
942-947 of Heat Endurance Bea kt... B..kI!l of Devouring
oflmmolation 225- 227 437-440 of MinisIe ring
Suh" Shimmerins 2S - 231 of Cures 441-444 ofSe<:urity
"8-952 Su rf of the Dry Stepp" 232- 235 of Plentiful Polion.
953-958 Bedroll ofDc,'n", C. . . .
959-%4 feather Bonl" 445-448 of Carrying
96S-970 of Multiplication 236-239 ,=" 449-451 of Entrapment
971 -976 of Silence 240-243 452-455 of Shelter
Tltrb. nl ofTusmil 244-247 of Containment 456-459 String
971-981 248- 251 Efrecli Ca ns
982-987 252- 255 of Evapontion
988- 993 256-259 Eversmoking ,"-",",1-'63 ofCant
260-263 ofFirenies of Moonlight
"..,., 264-267 Graffili 468-471 of Preserving
268- 271 of Pleasanl Odors 472-475 of Spinach
272- 275 of Preservation 476-479 of Worms
276-279 of Refreshmenl 480-483 Zwann's Irrigation
Safety 484-487 Zwann's W3terin8
2~282 Tempemtu«:
Thought C. nllle..
283- 286 Thuba's EfRett
287-290 of Trapping 488-491 of Condiments
291 - 294 Undead
295- 298 492-495 of Curses
Bo..Is of Blood
299-302 Calabash of Plenty ,"-'"C.nt« n.
303- 306 of Commanding Water of Coolness
301- 310 Elemental•
c._500-50l Erdlu
504-506 of Purification
507- 510 of CompreS$ion
Table L: Bags.& rrell, Bontes.and &!ilru 511 - 514 Exalted Component
51 S-518 of Document TmnsmiS$ion
Roll h em D1scowred 519-522 of Scroll Holdi ng
OI -{J3 Enehlnl'" Enhuce menu ' 523--526 Tenser~ I'oItmanteau of
8"1~-'", Backpack ofllolding Frugality
of Beans
08-11 ofBcans 11 Ca,k.
12- 15 Bcltpouch of Disappearance
of Bones 527- 530 Everfull
"16,-.1"9 Bueknard'$ Everfull Pur$(: 531- 534 of the Wind Spy
of Devouring
24-27 Devouring Pooch Cnld ro n.
28- 31 of Duplicalion
32- 35 S3S-538 ofAmbrosia
539-542 Archdruid
36-39
543--546 of Blindness
547- 550 of Creature.
551 - 554 o'Doom
55S-558 of Entrancement
559-561 of foretelling
562- 565 of fresh Water
..J 1579 \....
...
" r
Cou ld ro", 322425 of Comprehension 35-36 of Karma
826-829 of Pn:scl"II;na 37- 38 of Response
"'-'" of Healillj
JU I" ......"'4H2--4',3' OfS~Of
~7G-"3 of Healins
""riG of i'ny1I:r [J
S74-Sn lubadan'l 8lO-313 ~ 8... ofo.... SU .... nil J,riIy
49-50
"'$-SI I Mordom'tofAi. 8l4-837 Bonts Fireberries
5&2- SlS Magical
of PI~y .....,.-..'".. """"""838-841 ,3-"51-52
586-589 Red of Dytina; ofAnimation
of Restorin, Frnhness BI... ofDyeing ..., "55-57 of Bruisi",
""...'9G-59l Warming ofJI& C",,",
Ctgjlu nt'. Iron POI ",,'--'", HI .chlins Dnlaon
,.....,594-597 84'1-352 of JO$I;nl Very Yo.ma Dragon
,>-<6 Young Dragon
.......C....n 853-8S6 Loui. o..Lama'J Akltcmy Juvenile Dngon
67--(;8 VOllna Aduh Dragon
602-", ofCondl,ll;l ""Ults ofB.ull\ina Aduh OnIOll
ofControl],,,, Ai. Elemental• of DnlInmi1l& 69-" Mall"'", Aduh Dragon
610-613 of(;Qmroll'" Air EIcmcnIab II ........,........"..857-860 71 - 71 Old DrIp
E~ ifulSoup 74-75
614-617 of Summoninillostilc V~ Old Draaon
ofFilh 1,.6.-.7.7,
-""'~"""""" 0....,
Elomentals 81l--876 Milhryl 'J Everbountiful So\Ip ..."..88.1.-.-8.i2,.
G~II Wynn Dragon
618-620 ofTha umalu'll)' 877-880 LNmund'1 Labile l.ocbr ..." ofSlay,n&
Candles of Tumin&
ClI. IIr. . MUll Bulltreop's Bouquet
92-93
62l-(i24 of Colors .......-.'."..881-884 Uomund'l Black
ofPlcnty "'-" Blinkilll
.,..."625-628 ofContinual W1Iler ofWarmil\i
of Detection 97- 98 ,,~
PII ~ ~~n 99- 100
m_m-<J6 Eucharisiic 101- 103 of 8 rilliance
Holy Gnoil 89)-896 ofBlmdina ofCbarrnina
104-105 Cor1¥ocalion
~ , - of ldemilie'lion 897- 899 ofCootinuow Wiler 106-1(11
M..... of!~rsjbj!ily 101-109 o.r.~
900-90, Porl . ble lloit
649-652 of liquid Food 110-112 o.f_
p ",,~ I>i$Nplioa
11l-114 Divinllion
613-656 of PWw" TrI""] ......" """...." Casldlan'l Magj~ 11S-116 of Evcrbuming
657-660 117- 119 ofEvocalion
of Poison 912- 915 orZalia 120-121 Explodi ng
"",.........C.QI. of 1bc: Shield Lands 122-123 fireball
Silver 91~19 oflalYl
....."673-(;75 124--12~ ""'"
ofDn"'lrs Sclbbn ds """' ""'"""'" Anow
.............,,676-679 FOOl SI001 126-12S
920-923 of Holdina 129-130 0 ". .
0,.," 1l1- 132 oflnvacal;on
924-927 of Poison MClhven
Quanemwler) Ill- US Noora's of Propitiousness
ofSiqcs S bulh, 136-137 of Powerlessness
138-1)9
....." C\Irscd orSicges 928-9]1 ofF.... 140-141 of PropiI~
14 2 - 144
......692-#J5 of.zor.thus .......,9)2-935 ofSmall_ --.".,of P'rvIeaiou
14.s-146
co mll. 936-939 z...icft'.l I'oiton 147- 148 of PnKcction 11
Castel of Furyondy Slftpln aallofArmor 1 4~ISI I'yroIechnil:
......, l'I'ulllflc.,lon
100-703 of Creation • 152- 153 'ro
rubs 154-155
7G4-707 Crystal ofFal 156-158 Rdl«Iion
948-951 of"'"
Con'al at n Bathtub 1 5~160 Shiel d " "
9~2-9S4 Smoke OeIeaion
108-1ll Fi1't'pJOOf 9~S-9S8 T.,.,ofSoili", 161- 162 of Spells
9~9--962
712_115 W~tatight 163-164 S""""
1M-!61
716-119 C ruclbl, or !Iohhlnl: %3-%6 ofWash;", 168-169 ofTransference
110-171 Unf.i!in, Light
120-723 CuporWl n~ Um . 172- 174 ofVl1"'l'"
Visibility
Dtc:l nttn 967-970 ofAslin 17.s-176 Yellow
117- 178
124-727 Cam.gue's of Endless Steam 971 - 974 of Awakening of"",",
97.s-978 ofC~, 179-180 of ViIeOdon
728-130 of Endless Wlter Cb_ eo.lofw".mth
ISI - I83
1Jl- 7J4 of Endless Water II 979-982 of Hi...uliin 1&4--185 ofAbsorption
186-187 ofAdhcrin&
7J.s-n8 I>l:slnltgnlllOD C hlOm"'. '",....983-986 ofWater Purifocatiou Dllst AlleIjY
13~142 [UnidImensional Safe 188- 190 of Appearanoe
987-990 V.mpln Shu th ofS landnt$$
FlI,,"," ofD.._ VII I of Durance 19 1-192 of PiqlWltneSS
74l-746 ,"S-<lOO W"'lenkin or Pourlnl 19l - 194
141- 1SO of Dimunition ,...,,,1 9~ 1 96
751 - 754 ZaGYS's Flowina T",ble 1101: Ou. ' . nd Sllmn 197- 199
FlukJ
75.s-758 Copper "..,RoU Ut m OIK",~ffd
of",""
-.75~762 EIIC'hulfli E.hlOlI«_nuo
,~
163-766 Al.Spo....
767- 770 V""Iron ofT..emy "'" Men:iles$
nI -774 03-0< AirS~
0>-06 Chandruaklr'a
77.s-178 of Glory Appl"
77~782 of the Gn:. , Kingdom 07-0'1 of Brag;
-_m,78l-786 Leomund's lG- l! ofo.o.
Manas of Sleep
117- 789 Manas of Death s...ds
790-79' Manas of Fiution
Hold or lI oldln& ,.."12- 13 of Ac:ctnCY
H~. 14-16 E><
17- 18
ofo..
of For«
802-805 Cornucopia 21 - 22 o"'f~Oblivion
2l-2S
806-809 NSORa of Fin: Resist.aocc
810-813 Ngona ofSilenl Moving 26-27 ofAlOIIerMnt
of Damnation
'.n814--817 Ngona orUnclmtoalcr Bn:athina ,,3..-"" """' ...29 of Hindnnce
811-82 1 Boricnin'JofStnm
.) '-
158 1 J
-
" r
D UJI 374-315 She ll of I'roIcction va. Birds MublH
202- 203 ofBleooing 376-377 Shell of 1'roIe<:!ion va. S34-S3S Cat's Eye
204-206
207- 208 "'""ofD;!lappear.rnc:e """~)78--380 She ll of Protection vs. Evil 536-538 ofClean1incIU
209-210
211 - 112 of Dryness 539-540 Granite
213- 215 ofDull ncss
216-217 381 - 382 Shc lJ ofProcection vs. Fknds """'"'541- 542
2 13- 219 """"Feniliul;on
22()-221 383-3&4 Shell of ProIcclion VI. Good 5<6-," W'"S4l-S4S
223-224 """'"of Forgetfulneu Sweet Onion
385-381 Shell of Pn:Mection VI.
225-226 Green SlccpinS
227- 229 of JUusioo Humanoids ''''543-549 offour-o.l'wmIy B~
230-231 Leech
232- 233 Malto 's of Mind Dulling 388-389 Slw::11 ofProrol;tion .... Humans
234-235 of Mind Dullinll
236-238 of Opposition 390-391 Shell ofl'rotection v,. SS(l-.5S1 ofRaspbmies
239-240 Paralyzation
24 1- 242 Rc-uling Lyeanlhropcs SSl-S54 Rhubarb
24J-24S
246-247 R~ 392-393 Shell of F'rolC'Ction VI. Planan 5SS- SS6 Plum• •tont
24&-249
ofSlfeping 394-396 Shell of Protection VI. f'o,o,den
2So-m 51",
Small Bird RtP'l I.ion 0\J.s1 391- 398 Scalekind S57- SS8 Ab$inthc
252- 254 Sneevng
Sneezing II , -401~3 SonShell of Protection VI. Undud 559-561 African Ju Ju
255- 256 of Sneezing and Choking - ,""-", Boiled
257- 258 Stingin, Cloud ",-.'.'-.""",.562- 563 Allspice
259-261 -Spalkling - ,''''"''''fn thtn Turquoise "'l1spi~ II
262- 263
o fT~l essness Etenll l'H aut A"",
264-265 Anise
ofTnil Dispersion
' '''266-267 VIOle! Dindowa' 'so( 511 - 572 Aphrodi....
268- 270 Amimagic S7J-S74 Arabian Ni&lm
271 - 272 Apprtmic.'s
27J- 274 Black 4 1~12 Fu.thenoken S7S-S77 Attraction
27S-277 Clourlkill
218-219 ofDesin: (Block) 41J-41 4 Lapland "8- 579 Bats' Blood
2&0-231 of Dc:!Iin: (Bone)
2tl_2tl ofDesin: (Crystal ) 415-416 Plumlliner S80-S81 Ikn~r ~
ofDesin(GoIden)
,...284-236 411-41 9 Quill's Tokens 582-583 Seriamot't
ofDesire(ScuId)
""237- 238 Disin1egJll1ion 420-421 QuIa!'s M)"'tical Tok..., 584-586 Black ArIlI
of'Distraction
291 - 293 F1n lt" S87- S88 of the BI..::k Veil
294-295 of' Hatchl in& DnI&on Breath
296-297 422-423 orCommanding 589-590 Bonom ll2(l
298- 299 of Very youn&Drap Breath
of Young DraSOn Brel th 42"-'425 ordw: M_nucr S9 L-S93 Bruno\Curse
300-302 of JUv<:nile DragOtl Breath
303- 304 of Young adult Dra,on Breat h 426--428 Thumb o(the Master Th~r S94--S9S S\ICIdha l)tpc I
305- 306 of Adult Dragon Breath
of Man,", adult Dragon Breath 4 29-<1)0 f1l1r .... Uof Rending 596-591 Buddha Type II
307- 309 of Old Dragon Bn:. lh S9S-S911 Buddha Type III
ofVay Old Onion Breath 43 1-<132 fo ur-Lu f Clan ,..
310-)11 ofVcnerabIc: Onp Breath ".""..'''.-.__.-.,61(H;11 Bull 's
ofWynn Onp Brnlh or43l-43S Gil Dru dful SlHp Carnation
312- 30 436-431 C ... hu <If Discomfort Chocolate
of Grnol Wynn DnI&on Breath Citronella
314-316 Intt nM'
317- 318 Dreamhold Cive\
Egg offasdnalion 438-439 of M~;tatiQfl
319-320 Flame
321 - 322 FogClood of Obsession 6 12-613 CleoM.y
323- 325 Golden Shahpcsb's of Obsession "r614-016
326-327 Gold of GhasllLr ev..ul~LIun
328-329 Obsidian ofG hasur """'"'-"loun Slo....
330-332 Gold of Ghasw Balian's Yellow "...,. """""""''''617-613 of Comclinen
Jl3- 3l4 SilYC1"ofGhastar
31S-336 ".,,,.-.'.",. Blue-<irftn Spindle 621-622 Conuntntioa
337- 338 ""'Guardian
339-34 1 -.....,..449-451
l42- l4} HmI·Boilcd 452-453 Briaht SilYC1" Cylinder 623-625 Confusion
}44-345 Imprisonment
346-348 Incubalum 454-<455 I)riaht White Re<;tan&le 626-627 Conq~rin& Glory
Khmel 's Philosopher's
l49-350 Mishakal's Token 456-458 Brown Rhomboid 628-(;29 Controllin,
35 1- 352 Muhicolor
35)-354 Philosopher's 459-460 Cerulean Blue Rhomboi d 61(H;32 CrabApple
orllle Phomi~ 1
3SS-3S7 Pink --""46,'1.--.4".6..,2 Cleat Pink Sphere 633-634 Ctmsin,
353- 359 Cleat Prism
""rnofReuon 470-471 CIarSp/IeK 635-636 Cumin Seed
3~361 Coppc1' Re<;tangle
ofShauerin, [)eq> Block Sphere 637-638 C"...""
362- 364 Shell of l'ro1ec1ion Damnalion
36$-31i1i 4n-474 I)cqI Purple PtUm "......,642-643 Desire Erne's
367- 368 Doas lsay's
369-370 47S-476 [)eq> R~ Sphere ..,..,..'..-..'..'..',.'651-652DoubleCrou
371 - 373 Dnlgon 'i Blood
471-4 78 f1ickeri"ll White Snowflake '''m653-654
Dypshe~'I oflhe Black Veil
"'-480 Gol d Ellipsoid
481-483 Gf«n Sphere
484-485 Incandestent Blue Sphere 655-657 Elixir
486-437 Li ght BI"" Prism " , -"65"8--(";5,9 Enchantment
488-490 Maroon Star ,,'-'" ,,,Eucalyptus
491-492 OnnJt'Cubc ""'-''-''' Evil Ere
Exciscmml
493-494 Pale Gnm Ellipsoid 671 -673 ",",W
Fi~ finger Grau
49S-496 Pale Llvcnder Spindle
497-499 Pale Yellow loungt 674-675 Frangi Pani
l'!:arty Whilt Pmm
300-"" Pink Ell ipwid 67H77 Gl lon",lt's
Pink II. Gf«n Ellipsoid
,"'-""502-5(13 PuceCubc 678-680 Gardenia
507-5(18 ..,,..3,..-.<...8.,.,68 1-682 GCUlIW}' 's
509- 510 Pul .i"ll Red Star GoodT~
511- 512 Ptm: While 0ctaMdr0n G""
5 13-5 15 Rainbow Ellipsoid PowdcroflM Hero's !lean
510-517 Rainbow Spindle
518-519 Scarlet &. Ill"" Spbere ."..'.-..,,......" Hiah Conqumn,
High Joim the Conqueror's
5W-522 SilYC1" Rod
Hindu Grlu
523- S24 Si[YC1" Sphere
52S-S26 Sil""')' MirrotCubc 697-@8 Honeysuckle
527- 528 Soft Bh..;k Rectangle "'-'00 Hypnotic
529-S3I Yellow Sphere 701 -703 H,"",
532-533 Kulwl'Tam's fruit of H",Un, 704-705 Powder of Ima,es
./ 1582 \..
i
"\ r
I'!Iwd(n 87] - 872 Trollflowcr 18-19 A rmor 8 • •h
,...'"706-107 Jamaica 87)-874 ofweolth An
Je:zebel
JIG-7l2 Jinx RmI(III'inS SmGu 2G-21 Blue 01\ Bronu
S""87'-'" of Fitt Qumching
22-23 Dnosoond-by·!he-Cliff
818-&79
713- 714 ,," p. " The GIad;'I"",
"'''''''7lS- 716 2S-26 Glorindel'll GlIes
880-881 of AMlion 27- 28 Glorindel~ Living Pain.;n,
"'""'"117- 719 Life 882-1183 "fWashina
721}-721 li ly oClhe Vi lley 29-30 18r1ine~ I'orIrai!
Ston... BeaW"Cgard'likautiful Bauble
722- 723 -of Magic Dete<:lion Bimbomushi 31 - 32 Nor\'al'llTimely Ponf1l;t
......881--388 BIoocIstclM of FisWxIantilu:s
724-72~ Magnoli. Owdol,. 33- 34 ""-Pigments ofLongnily
.....,.891-893 of Cold ImmWlily
726-728 """""""""'"' of Conlinual Lia1n 3S-36 Ponr:oilun: by Magic
729-730 ......."...." ofCo' l!n)liillj ElnlI Elemental. Widow'lWal1:
731- 732 "~ 3,97--«3>11
"~. 898-&99
moons A..'1t
Nan;isawl
736-737 41-42 Full
718-739 4 3-44 ot Hole runehing
740-74 1 New life 900-90' ecru,kiln ,>-4. '""47-48
90'-"" Coned Well
742- 744 -""","Nine MYltery "=Ballnre S.,.les
90>-906 0..=
7. 5-746 Oak';n-Acom '""-"52- 53
747- 748 of Obsession 907-909 ofEvnbumina of Conver$ion
749-751 Olibanum
9l0-911 Findtt'l "f Harmony
m -753 " ' -PurificaTion "fJudgment
7S4-7SS 912-913 Glowstone "'-" , , -Banntrs
756-757
758-760 914-916 of Good Luck
761 - 762 Puchezma's of Edible Objects 917-918 N_ofGulllldThiondat .....,56-57 of Attraction
919-920
763-7~ ~\ofthcHcro'sHea<1 921-922 Honing 5&-59 ofBrIVff)'
923-925 My,IC's ,,( Mixed Luck
.....6.2.-.<.3,, c....r
76S-767 Quirt.. 92~21 of Mystniowi Sounds
,,-<9 Dnlaon Flail
768-769 Reversibility 923-929 Oval ofT:wIo'l Guardian ofFaocily
FI.a& of Unl""" Colors
' - . . ,no-m 9~)2 Philosopher's Flyinlj
m _174 R~ 93)-934 PhiloSO!lher'sll
77S-176 9JS- 9J6 o(Sampling 10--71 ofFricndsbip
"""'''''''''777-118 Smoke 937-938 of Shielding 72 Holy
7l-74 oflnsults
779-780 Snake 939-941 "fSilence
....,7S-76 MIJic Shield
781 - 7&3 Solomon's "'-",942-943 Sponac5lO/lC I'I:qnant of Bravery
TTwo,,,1 ,.....77- 78
784-785 Spikenard
........ WW""'""'_949-950
,"-'"786-181 Srp_irit or..., ofPri.....:y
951-952 of Warmth
791 - 792 Trinity ,,-".s-as of Protection
OfProtec1ion II
793 - 794 V"",," 953- 954 ,,(Weight .....87-88 or Renown
ofTcl1"Of
79S-796 Vibration ,...,,,9SS-9S7 ofthcWcll
797- 799 Virgin Olive 958-959 Tn8~fool
Tan,levlne RDOI
802-&0, Vision 91-92
",',--Tub ofAccusation
802-803 of Enticemmt "'"Behold~r Moulhpkks
,3-9< Fanapi<;k
....... """"Will Pvwtr
.....",.740& Wintef&l"CC'l ,,.,. AbIorbin,
Wishin, 967- 968 oft Summec'Jlny Bell......
811 - 812 Witch'.!
969-970 Tho", ofSIH p " ofB"'llh
m-81~ X" Tooth 98- 99 ofBr'ffzcS
816-817 Y]ang Ylan8
971-973 of I)ahlveNw 100-101 of Roanna
V...,,SI$-819 Zo«K
Zula Zul. -~s _974-97~ Be~( hH
976-977 ]02- ]03 of En=nbnnce
.,.."!2Hl' Poppy ....tty Warn 104-]OS of Lo:viuotion
Ibka,laTn ](16-]07 of Ramming
978-980 of Carefill Hcarina
lQS-]09 BI..,k ""'a1l
'KU 981-982 Ceiling
827-828 Death of the Daf1ld S'tin 983-984 ofFabritlltion Bl . ~ke ts
829-83 I Ke'r'ffnyaga 98S-986 o f H eari n, 110- 111 ofComfOM
987- 989 Sea lin,
, -8J2-8J3 p. of WInina 112- lll of DomJuring
,.)-,orWeeds
8:w-a)S of EIcmaI Slumber ....= 114-11S of l'rot«Iion
992-99) 116-111 Silk C~ of WarmIII
oftbe Wil/;h
836-3)8 Wraith of Roles of Etemal --." '" Z ...lebuk or Zymurv 118-119 of SIHpi",
,,'-"" Slumber . ~~
S ...h of RoHo of E,m>al
84]-842 S lum ber '" o{Atoin..tcd",oack
of Rovenloft
-S,.",84)-84S of Forgetfulness l21 - 122 of Blindness
Sand ofTMIl1t 123- 124 of Fly ina
Tible N: HOIIHhoid lIems 12S-]26 of ServinII
......, Dragon Lily Roll I temOlK~1't'd 127- 128 ofS~n8
......., Enchanted 0Imy Pits{Brown) "'2-<fl [MilanI" [RhnHmnll· 129-nO of S...-pint II
Ab..,. . ofC.klll.I"'~
Ami ls Brusttn
a~24S-4 ErK:hantod Cherry Pits (Gold) '*'"06-0' Higll of the C>warvft 13 1- 1l2 "eoron
[ron orthe Armies
133-114 ofDetanalina
85S-SS6 Enehantod Cherry Pits (Rod) 13H36 ofGroom ina
.............,, N_8S7-8S8Fi",zced ,,-09 orthe Lortmil Mountain~ 137- 138 Vladium'J Fabulous Equine
of Growth
8~9-86 1 Damage Curill8 Apro~ s Bultllns
Disease CuriIl8
862--863 lO-II of Comfort 139-14D of BiasI ina
12- ]] ....."'"FIandaI Sttel!Jr.in" 1~1 - ]42 ofConfu.ion
......" S~ l"' l ~ Al"lbeI'J UII".bI~ Bear 1~3-I44 DiKIII
16-17 '" of FutenillJ
...J 1583 \..
""' r
BunoaJ 275---276 Fanning <00-40, Shapeshilkr
146-147 of Rosy Vision
271-218 five Fire 402--403 ofSi1tocc
CM ndlc Snuffers 279-280 Wind «J4.4O' Silver ,,(Portll.
143-149 ofDealh 28 1-282 FlIhl ng Lu", ..."..'.."«>6-<0' of Sirdan
of DoIlsing Skek:ton
ISO-]~1 Flshl" , Poles
, - ,of Exploding Skelclon II
152- IS3 283-284 of Angling 41\-412 Spider
1S4-ISS 28.$-.286 of Eujgcration
1S6-IS1 "fServing 2V- lSS of Levilalion 413-414 "fStonge
CI'1If'1t 41s--<416 orTranalation
158- 159 A~_ '89 of Monster Fishing
290-291 "fRescue 417-418 of Unlockin,
160-161 orD;ving 292- 293 ofTreasuR Fishing 419-420 Wizard.,
162- 163 "fFighting 294- 295 .'Ol'll' "fMe'a' ProitcUOn Ll ddcn
."orks
164- 165 of Flying 421-422 of Balance
166-167 ofFryinli 2%-297 Planar 423-424 Benhi's ExprelS
'"169- 170 Leonardo'. of FlyinS 298-299 "fTravel 425-426 of Climbing
RUI of MOIl>crlna
17l- L72 Rug ofSmoIhnina 31)0-;1(11 GaULt 01Appuranoe ...,'"421-428 of Inwimablc Length
113_174 C••·cls
RugorWdc~
302- 303 of AlICtions 42~30 of Candlcmakin,
175- 176 SclfCieanin, 304- 305 of AUlhority 431-432 of CurillJl
In - 178 SoIomon'1 Magic c-.306-307 ore,,,,, <3, ofDrinkillJl
119-180 Ca..-in&orR",lful Slftp 301H09 Cuntr'l Tools orSllnndl 434-435 of Duplication
Chain G..pplin K lronl "'m"
ISI - IS2 of Amoesia 310-311 Eochamed 436-437 Bashal) To:ndrilipl
183- 184 oflhe Aocellors -,m Oargoyle 438-439 Byubo) ofAudacity
185- 186 of EXira Scalins 313- 314 OrifTon's Claw """'''442-443 ofCominual Lipl
Shullered of Conlinual Lipt
187- 188 ofHelpltssoeSi 31S-316 of Luckless Relurning ................,,"3-«,of """""
HamnlockJ Onjoo
189-190 ofRelaxill8 317-31S of Enullpmeru "'"4.50-451
319--320 ofthc Four Winds
191- 192 ofRenieval 321 - 322 of l'roIcction
'" ofSccin,
194- 195 ofTrav.1
196-197 of Ugliness
Hl ndktrdl-ef. 452-453 ofthc: Genic$
198- 199 Couc:h ofCornfortable !;ul;ng 323- 324 ofLenglh ,,"_.4S4-455 Goldmane) Dazzler
200-201 Cloak CII.p of lI oldln, 325- 326 ofSne<:<tillJl 457-45S ofGrey.....k
111m. . ., ., 459-460 of Honesly
Cords 461-462 Hurricane
of l,"ilion
202- 203 of Binding 327- 328 ofSl:ker
204- 20S ofEkbir 329--330 Spider
206-207 Faithful Knol Hlsp. 46)-464 lila,) Abomillllblc Beacon
C.,208- 209 Kybal's 3lL-132 of Lockin, " ' _. . . . .70 of Infinile Burnin,
Krill..) Bluer
333-334 of Reloading 471-472 of Li&hlillJl
47l-474
210-211 ofEntrll~ HlnC" of Lona Bumin,
of Lona Bumi", 11
212- 213 of Rest1 _ 33S-336 ofOpening
214-215 of Suspension '" ofShrieking
C ur lalns 338-339 il ook /If Adh..~""e . ,475-476 Magic
ll ourglIJHt M. lthrox 's Shadowcll$lC1
'" ofOC'lth 477-478 Messakk 's E)'"
340-341 Auquhol'sTypel 479-480 of Mullichromllicism
217-218 of Scenery
219--220 of Spying 342-343 AuqullOl's Type II
"''',221- 222 Cu. hlon of R.voerilion 344-345 Auquhol's Type III 482-483 of Plant Growth
223- 224 of RUludying 34&-347 Brirw,llelOple 's Time Bomb ''''-484-485
34$-349 of fin: and Icc 486-487 ofSpyina
22S-226 ofSludying 350-351 Obcdi.nl 488-489 of Summonin,
490-491 Thcssall ~ Wayguidcr
227- 228 Dlcfrion of Upt and 152- 353 ofScein,
""'. I). runs 1S4-3SS 'Jimqlass of the Wozard ....492-493 ofTtmed li&hli",
229-210 Magital 356-357 ofTimekeepin8 494-495 Lwnbkln Ikd
l~k>o' flll ~
231 - 232 Arulhlr); Livin, 358--359 of Concealmenl 496-497 Nohc's Locks and Bolli
233-23~ M '" Evcfull L",~98-499 Skic's LockJ and Bolts
235 - 236 Black Cryslal 361 - 362 of Sc:ollmaking 500-501 of Bumin,
Combinalion
231- 238 of Oisappearaoee Iron. SOl-SOl
239--240 of Displacement 363-364 of Jmprisonmenl
'" ,~, 36S-366 ofOpenin, '" offloali",
242- 243 ofGuardin, 367-368 orsl..... "S-S<l6 of Ramming
244-245 RCYOlving 369-310 Throwin, "'-'" ofRqx1ili'IC Bumina
171 372 of T.....fC1'aKC
246-247 Lcun ofTeleponalion SQ9--j l0 or Roll~I"
248- 249 Greater ofTd.portation 373- 374 KI)'I.n '. Wood. n Tray 5 11-512 of Snoring
2so-m ofT~ "'"31S- 376 Courier Mllchn
252_2S3 Trick
377- 378 Dowsing 51)-51 ~ Masical
254-255 D..,...r of Easy Rt lrlnll 51S- 516 of Many liahll
256-2S7 Ema ofWI. h... 379- 380 of Entmncc Mlrron
258--259 Epos'. lron Rations 381 -3 82 G.~ 5J7- 518 .C".,'....,Baltron) Hand
519--52tl
260-261 ("f",I" n TO>o'tI )83- 384 of Inquiry 521 - 522 Barlilhian's My.. i~
("f.du,p Spon ~ 52l-S24
",262- 263 faltbfu l Knot Ma,. .,~
52S-526
.',"S 38S-387 ofOpcning
388--389 ofQuinarost
265-266 ofClwming 390-391 ofQuin.l'OSI lI 527-S28 of Curina
267- 268 a.b 392-393 ofQuinarost lll '29 ofDuplicalion
BO-SJI Empoo<'
269- 270 Cooling 394-395 of Reunion
532-S33 ofEnli&htenment
27 1- 212 ofDaoeing 396-397 RO&lI.)
273- 214 Fanfare 398-399 Saddle 534--535 Evem's ofEnvi.ble lmagc
.J 1584 \..
..
"' r
Mlrron 66'__ Pipe of Ih l lt d Wind 795- 796 of lnlemmem
797- 798 Spade of CoIoml Elo.eaval;on
S~S37 ...fFear Pt.,"
799-SOO Sl.,. or Idutlflntlea
S38-539 f1amilli ofT""h 669-<>70 Book
""-'" of Flattery 67 1-6n of CoImterf"il:in, SmokhlC PlPQ
SoI2- 54l Hssstbak'lof Si&ln and Sound '" " ' -674-075 .........." 801-802 Aromatic
.....,,'"'-'" oOrnate! 676-677 Pl aner of Purity 80'-80< Bubble
oflmprovedTravcl 80>-806 Challed EVffSIlIOI:ing
SolS-54? of Lakes 678-679 Plane, ocrurily n
807- 808 Elminster's Evusmoking
WI- 5St ofLif. Sav ini Poku 809-810 Permanent Evcf'5moi:ina
'" of Life Trappina 68()-681 On. 81 1-1112 llolnin,
682-683 of Fire Con\J'(ll
5H- SS4 Malto's of Reccnt;on 813-8 14 Lulillj
-.., o(Searing
SSS-SS6 of M....tal Prowcu ......., o(Summoning 81S-8 16 o( Puckering
5S1-S58 Mwty Pol of PlIn! PI'OIKlion 817 Self- Lightin,
8111-819 o(Smoke Rings
SS~S60 NQt-So-FWlny Funhowe ...-Prism.'" URful Enchuifli Gur
S61- S62 N...,. D'Ap'Jof LifeTrappi", 820-821 o(Smoking
822-823 of Snake Summoning
563- 564 o(Opposition .,..." Bloc:k andTlCklc
S6S-S66 of the Put .9U9'692-693 Fish Hookt ."-'>,Spinning Wh...I,
Flin. C.,.,
'61- '68 of Portal s '"697-<9. Grappling Hook
Musical MilUlnl
56')-570 Readil\i 699-700 &26-827 Spinning Wh«1
701 _702 -,-Piton
'71 - 572 .'"of Recall Spoons
57l-574 703- 704 Weaponblac:k
m - 576 ofRenectina "Hl' Binh
o fRetet.li on
m l)G-lIll ofEa.i",
832- Ul of Medica,ion
578-579 of RC'Versal Quill Pens 8l4-glS ofMixil\i
mH81 ofSeeini]
705- 706 of Copying 836-837 Murlynd ~
S82- 583 ofSendina 707- 108 ofErasil\i g38-&3 9 M..sical
S&4-5SS of Simple Order K_,109-11Q ofFooiery "" ofSlicking
586-5i7 ofSophisticalion 1 11- 712 841-342 ofStirring
"8-5g9 Spell 71l-7] 4 .r ... ".'..-.. ofSUning li
ofSupr
S91)...591 of Spirit Seeing 7 ]S-716 of Longwn.ing SI.ln
S92- 593 ofTravel 7]7-1]8 of Ne<:romancy
S94-59S ofTruth 7]9-720 Po...:upinc 847-348 of AlI«nding
596-597 ofV.nity '" of Pyrophilius 849-850 of Oreakina
...-598-599 Yefar's Mlgk 722- 723 of Scribbling 851-852 Cold
600 Yin-Yanl
Monan a nd PHlln 724--725 of Scroll Crnlion 853-854 of Descend;ng
SS5--3S6
601-602 E~ina R~ 726--727 of Swill Wriling 8S1-8SS o"f"Ju'd~gmmt
~im 'sObsi di.an 128-729 ofTranscriplion ,,9-860 ofSlippinS
Musk: So>: 1lO-7lt ofTrulh ..,186""1"-8"62 of Auachment
Mu r .d n of Lashina
732- 733 Windscribc 863-864 of Pearl.
....."607-<0. of Lycanlhrope CO!l1rol of Sbacklel
ofM~ulinH 7l4-715 Wondrous Writins Set 8'66HH669' Tangk: of
611-6]2 ofTrainin, 736--737 Zello!'s of Law
738- 739 Rig of Drying
Ra kn
Nllb 740-74 1 of Climbina
61l-614 BiasI Spike ,«742_743 ofl..... 87O--i71 of Warding
of Retrieval
"".61$--616 ofBuilding 872-873 St)'lul of Serib1ag
611-618 74S-746 Ship Sundial.
619-620 Finger
747- 748 ofSmooIhins 874-875 ofDi=tiOl1
621-622 ofPointi", 749-750 ofTracking 876-877 ofTimek"ping
""n871H179
."623-624 ofSecuri", Ruo,",
of Silence .............,,&82-8113
626-627 Ten-Pmny 75 1-752 Baltron 's o fBa"'lUCI ,
of Contents
Nft'dIH .....15)--754 ofClose Shlving oflhe Ekments
ofPlen1)l
"8-<29 of Death 755-756 ofT"""
630-631 ofLivc:lyT.tIOOI ...886--181 Writing
757- 7S8 ofOimbin8
632-633 Magical DarninS 759-760 OfConMClion T),blf<lolh s
761 - 762 ofEnlll1g1emeni
634-635 ofRep.air 763_764 Urulgin 's of Entanglement Augri~l'OI1e's
Inf",jte
......,636-637 ofSewina 765- 766 Tlilin':l Tia,htrope 889-890 ofFeast;n,
767- 168 Sah-n .fGrowlh
638-639 ofSewil\i II Tlblels
N~fradln." Idendfltr '69 ofCull;n,
642-6043 Ndradln. 's ]IIIp....." Sm of Mia,hty Cunin& ,,'-'"891--892 MyricuJ 's ofF, 1(
ofSnorin8 of Spiril Summoning
Idealir..,r 770-771 Sellt ofWtlglllng TapulriH
"'--.,PUI o.u of Utllint 772- 773
of Dc«plion 895--396 of Disc&$e Wanling
...........,~ of Cooking 774-775 of Yigor
ofSpidng 776--777 Seal,fBa rw: .",--908 ""..897-898 ofEkbir
.....", Stals of Folded lixislcJlCC
of Excellenl:e 778-719 EICrnal Salt .99-900 of Rooms
180-78 1 Hugnn 's Spice 901-902
",..651--652 ofSwill Writ;ng 182_183 Tt i l M'aical RakasWl
of Anim,"ion
653-654 ofTruth Shaken of Diuin, . .>-906 TtlJ.d of Skill u d G ,,«
784-785 Cwxd of Dilling
655-6S6 of Earth Paning 786--78 7 of Gra~iuing ......"TtltK(>pu
ofF.nlaSlic Vision
657-658 CI1rSC(! of Earth Parting S ho~l . 9 11--912 of True Vi,ion
,,'-'"rill. 788-789 Tonls
Desalination Tablet 790-791
........661-662 of Hangover Relief '" ofClplivily
'92
66'-'" o f Plmliful Water 9 14-91 5 D<w
PIII_ of R~nelll iion 79l-794 916-917 of LIIJ""y
918--919 Mist
.J 1585 \...
...:::
" r
T~ n! $ 109-113 Chime of InterTllprion <69-·m Doss Lute
921)....921 Polychromatk 114- 118 Chime orOpening 474-477 Lute of LocI
922- 923 "'"of Sheller 119--122 &bast;an', Chirm of Opening 478-482 Singalong Lute
924-925 of Standing 12J.-127 Chime ofTime 483-487 Skywal ket lute
of Warning
92~27 123--132 .... -Chime ofVisitol'$ 488-491 Woodwalking Lute
13l-137
928- 929 138- 141 Chime ofWarning 492-496 Building Lyre
142- 146 Cymbal of Crashing
930-931 X 147- 151 Cymbal nfSymbols 497- 501 Canailh Lyre
152-156
T hread J Drum of Deafening ~02-S06 eli Lyre
932-933 of Aging 507- 510 Dorus~ Lyre
934-935 of Cornm.ands SII-SIS "Fu"H"sLin"g.':.l Lyre
516-520
936 of Embroidery 157- 160 Lei Kung's Drum
Thron es 161- 165 Drum of Mena<:<: S21 - S2S Loquacious Lyre
937- 938 of Death 166-170 Native Drum 526-529 Lyre of the Spheres
939-940 Hlidskialf 111- 175 Drum of Panic S30-S14 Lyre of Wounding
941-942 of Incineration 116-179 Drum of Silence 53S-539 Canaith Mandolin
943--944 of Puwer 180-184 Snare Drum 540-543 Cli Mandolin
94S-946 of Summoning 18S-189 Tabcle 544-548 Pick of Propitiousness
941-948 ofTransfonnation 191)-193 Dnun ofThunder 549-553 Pick of Strumming
Tool ~t. 194-198 DughaI\ Pm:ussion J/lSlnlments 5S4--558 Qanum of Quiet
949--950 Gcmcutter's of Sunndi 199--203 Butler Summoning Gong 559--562 Qanum of the Spirits
951-952 Thieve!)' of Stealth 204-208 CbainGong 563- 561 Rab<lbah of the Dao
953-954 Woodwor1<.,.'s of Dyvel"$ 2(19...212 Gong of Dispelling 568-572 ' Ud of~ Marids
Ton:h.. 213-217 Gong (If Earthquakco 573-571 Extreme Violin
95S-956 of Continual Fire 218-222 GongofFisbing 578-581 Game Violin
957- 958 Continual 223-227 Ricking Gong 582- 586 Saxon Violin
of Control
-,959--960 Gruumsh's Ev<:rouming 228-231 Gon8 of Stunning 581- 591 Unnecessary Violin
961
of Cleanliness 232- 236 Goog of Sununoning ,"-""592- 595 Violin Rack
U t~nsll s of the Cultured Pal.te ZitbcrofSpeed
237- 241 Gong of the Whirlwind
962-963
242- 245 Gourd ofTm.v<:1 601-«15 Zither of Zombie Control
246-250 Ranle of Death 606-<10 Zi~r of Zombie Proteclion
966-96' of Etiquette 25J - 255 Ranle of Exorcism 611-614 Takbt "ftbe Jann
Va n..
256-260 Rattle ofShakinglJld Rolling Wind Inl trumentl
968-969 Greater of Location 261 - 264 Rattle of Summoning 61$-619 Aimlis's Shining Hom
970-971 lesser of Location 26S-269 Ranle ofYouth 620-624 Amplification Hom
Wind",... 270-274 Riqq of the Efrect 62$-629 Animal Attraction Pipe:
972- 973 Display Slringed Instruments 630-633 Animal Calls Hom
974-975 ofOressing 27S-279 Fochlucan Bandorc 634-638 Axewood Whistle
976-971 of Opacity 280-283 Biwa of Calming 639-643 AZUre Sea Hom
978-979 "f,,"ping
281- 288 Bi....... ofCh=ning 611- 648 B.>rri.r Peab Hom
980-981 of Spying 289-293 Biwa of Discord 649-652 Baubles Hom
982- 983 of Visiting 294-297 MacFuinnidh Cinem 65)-6$7 Black Ivory Hom
984-985 Xylograph 298-302 Dughal'l Musical Instrumem 658-062 Blasting Hom
\'o\;t!)
303- 301 Anstruth Harp 663-<66 Bone Flute
986-987 of Boar Harnessing 308- 312 Azler'sHarp 667-67 1 Bubbles Hom
988-990 of Flight 313- 316 Bragi's Harp 672-676 Collapsing Hom
991 - 993 of Irritation 317_321 Bm.gi's Harp of Calm 677-681 Command Hom
99_ of Obedience 322-326 Broken Harp 682-685 Confusion Bagpipes
997- 998 Practical 327-331 Harp ofCharming 686-690 Copper Pipes
999--000 of Underwater Action 332- 335 Harp of Channing n 691-695 Courage Fl ute
336-340 Harp of Channing lJ 1 696-700 Cymholi's Pipes of Sounding
341 - 345 Damh's Harp 701 - 71)4 Damh's Flute
Ta ble 0 : l\Iu, k alln SlrumeD IO 346-350 Defender's Harp 705- 709 Damh's Pipes
351 - 354 Harp of Discord 710-714 Dang.,. Flute
Roll 110m Di""o...., ~ 35S-359 Dove\ Harp 715-718 Deafness Whistle
01-<1< EnchantC'd Enh l ncements' 360-364 Esbcen's Il arp 719--723 Death's Head Hom
0'""' [ • •trumpet 36S-368 Harp of Fingerbreaking 724-728 Dismissing Flute
11}-14 La !,)"n. of Deafe ning
369-373 Fochlucan Harp 729-733 DjinnNay
Pen:u$s lon Inn rumonts 374-378 Harp of Gold 734-737 Dolphins Hom
1S-18 Bell of Alann 379--383 Handharp 738-742 Doom Pipes
19-23 Bel!ohhe B.ll 384-387 Harp of lIealin8 743-747 Doom Trumpet
24-28 BeUofCalling 388-392 Jhantn\ Harp 748-752 Dragon Whistle
29--33 ChoirBdl 393-397 MacFuinnidh Harp 753-756 Droning Bagpipes
34-37 Churth Bell 398-402 Marks Harp 757- 761 Dughal's Bagpipes of Fear
,'-',38-42 Cow Bell 403-406 Methild's Harp 762-766 Dugal's Musical Instrument
Bell of Discord
407-411 Murlyn's Harp of Channing 767-770 Faerie Flute
,3-"48-52 Bell of Doom 412-416 Nithanalor's Harp 771-775 Fear Bagpipes
Bell of Freedom
417-420 Ollanth Harp 776-780 Feline Atmtction Bagpipes
57-61 Golden Bell of BIasling 421-425 Questing Harp 781- 785 Fog Hom
62-<6 Bell of Lament 426-430 Rhingalade's Harp - ' "786-789 Fog Hom II
Gas Pipes
67-70 Pavlov's Bell ........431-435 Harp of Spirit Rest""'tion 79S-799 Gateway Whistle
71 - 75 Bell of Protection 436-439 Stonn's Harp of Methild
Throbbing Harp
'0-110 Bell of Ringing 800-804 Gjaller
81-85 Bell ofTre""hery 445-449 Valardc: 's Harp 805--808 GoodnC'SSiEvil Hom
80-11, Bell of Warning 450-454 Zunzalor's Harp 809-813 Hard Heam Hom
90--" BellofWamingll 45S-458 Lyron'll Harpsichord of 814-8 18 Haunling Pipes
95-99 Alexand.,.\ Chime of Opening Commanding 819- 823 Headache5 Bagpipes
100-104 Featherchime 459-463 Building Liar 824-827 Herding Whistle
10S-108 Chime ofHun8er 464-468 Cool Hand Lute 828-832 Hom of the GI'lI)' Waste
..J 1586 \.
r ,
"Yll nd Inl lruments 7:l-74 Cami>'OrOllt "'"'225- 227
83l-817 Kankle
V ..... , Luck Flute 75-77 of Containment 228- 229 M.gital
842-846 Pain Pipn 78-79
&41-851 !'an Pipes ...... ...W"'87-88 ofTnwlinsHOI Air 2JG-2Jl M.rbol'.
,0-8,82-83
m - 8SCi Panic: Pipes 89-00 ""~',~ 232- 233 ChIJJingSn...~
"'WM
SS1-860 Peace Shakuhaci Cftlo.
"_"-..."91--9'3,
......"161-865 PI-rinS FlIIIC 2J<-2J• ofAlmor
Plenty Hom Billon Sl<ull T(llt m l
871-875 Rat Wbistle 237- 238 Bloodcoin
876-879 Recording Reoordn ....., Bison Skull Totem
881).88-4 Reviving Bugle " - '239-24(1
....98-99 ~Ikil's E,ii
88s-889 Sacred Grove H()nI 241 - 242 C\Ir$ed Copper Piece
89G-89l $cpu:mber Hom
894-898 Sewer Pipes 243- 245 Eight Diagram
'''-'OJ Se-.wrPipesU
246-247 EI~
....."9IK-9O. Shanmng Bagpipes
Shoo Hom 248-249 G"'ol.d~
913-917 SigNling Hom 250-25l
9]8-922 Silver flllle
252- 254 of luck
923-927 Sleeping Bugle
92&-931 Sounding Pipes 255-256 Penny "fluck
932-936 Speakin" Pipes 100-102 Airboat IS1- 2SS Platinum
937-941 S~opp;ng Whistle
942-946 Summoning Whisllc 103-](14 ea.- of f',)nage 259-261 Rli.ilin'sCuncd Money
947- 950 Tnoining WltUtle
951-955 Tricoos' Hom 10000106 Canoe ofT:we1 262_263 Rccumin& Pauly
,'".,.-.,''.','J<-960 UDCOnlmlw.le Saidin" Hom ""'"]07-108 264-265 Silver
V.lhallaHOI'II
109-111 Small Fold:na; 266-267 COM ofC.mmunk.t\cl..
Valor Hom
112-113 Larp Foldin, 268-270 C"o'lnn l U ght Rd lft t....
"..". Vast Swamp Hom
97S-979 Voices Hom 114-115 Foldin" Conocl( ,271 - 272 Co ntrol 0011
980-983 Waking Bugle 116-118 'roo CI'}'IC. I Bi ll .
27)-274
984-988 War Hom 119-120 Goerl'J Portable Canoe/Tac:klc
'89-99J Waler Pipes
" . . . , Wind Dancing Flu~e """121- 122 Hasty Bara:e ofNyr Oyv "275-276
123-124 H_ 277- 279 III
284)...281 ,V
125-127 ,~ 282- 283 .....:<: Clai",udic()f;C
128-129 Joukahaif!en'l 2"-'" H~u
llO--llI Joukahaincn's l1 287- 288 E~ oftbe Gods
132-133 Mittboec 289-'" Mom11in's
\3.4-136 i'I'>rtIblcCmoe 291 - 292 CI)'st. 11'a.1'Ot
137- 138 Qua.al 'J M~~ical ~alh« CI'}"su l Warriors
Token 29)-295 Diamond
139-140 Scmekhtec Barge 296-297 Olass
141-143 SmUKiler's 29S-299 Jade
144-145 Storm Ride:- ofllle Oeamat Sea ".by300-301 Por<:clain
146-147 Theon'J Fokling 302- lG4
C.....
Table p , W~rd !;1.1f 14&-149 TUb of Sai"ns
150-152 U...... 305-306 of Abilities
Roll \lem DiKO>-ered 153-154 u....... 307- 308 Bullion
01-<>2 Enclllnttd Enll'lKemntl*
155-1S6 Vainamoinon'l 309-3 10 ofCallin8
AIK~o n
157-1 58 Xiplloid X.bee: 3 11- 313 Cubie N>oc
OJ.,.03-<1< Aerial
Aerial II 159-161 Bra" l1o....m.a 314--315 CubicOlle
,,-<J9 Fi.hing Brldl~ . 316-317 Cubic Yan!
10- 11 Hold Fast 162- 163 of Acquiesce 3 18- 320 Dacm's lnstan~ Fortrns
12- \3 Moo
14-15 St-.faring 164--165 ofCon~rol 321 - 322 of Disabiliti es
16-18 Cursed of Staying 166-167 of_ofControl II 323-324 ofF=<
168-170
19-20 Greater of SIIyi.., 171-172 Golden 325-326 ooffF""""'"", II
173-174 ofLislmi", 327- 329
21 - 22 lesser ofScaying PI..... Sllifl..
330-331 of Frost Resistance
23-24 of Weight
175-177 332- 333 'ttG'~
25-27 A ntt on.e ofTiilnl ulat lon 334- 33S
J8-" App. ...tu. of K...11111 17&-179 of Sptakina Khu~g" Copper
Arms 336-338 of liquid Coolin.
184)...18 1 of Taming 339- 340
30-31 of Doom
32- 34 Silver of Ergoth 182- 183 of Win" 341 - 342 of Luck
184-186 C• •ragUt', Iron Goltm
35-36 Silver of Erz«b 11
A,lrol.btI Carts 343- 345 ofSweem.ss
37- 38 Celestial 187-188 ofConvmi.nce Dtduo of C.nls
J.... of Hcnrik
41-"3 of Entrapment 189-190 ofDc.:k$ 346-347 ofa.....
"...-..',,Halb l'H- ln Moo. 348-349 DoIlY
of Avian Attrxtion
B_ Castles 350-351 ofOttking
193-195 CIood 352- 3501 Fon..... Ttlliog
196-197 CCIeoleosdtl". l PI. nllpht n: )55-3S6 of 111.........
198-199
3S7- 358 of Illusions 11
Cblln, 359- 360 Jancan" ofM;my Thi""
361- 363 of Many Things
200-202 Daisy
48-49 of Cosmecology 203- 204 Danleor's Dungcon 364--36S of Many Things II
SO-52 Coo
53- 501 Elcmmtal (Earth) 205--206 ofTranspol'l 366-367 Q -
Elemental (Air) 368-370 ,~
.....,SS-56 Elemental (fire) C hariolS
Elemental (Water)
H - 59 207-208 ofFl&meI 371- 372 Tarot Deck ofManyThiftp
,,-2(),}-211 franklyn " bcrediblc 373- 374 T~,
212-213 37S- 376 of Wondrous Power
"62--<',3 of Endless Suing 214-215 Myl's MOIM \)f\"l<a
Fool
....'".8..I.I.C.H)n. 0.". 216-217 of . . 377- 379 - " ,
of_
218-220 Undo:no-ater 384)...381 Time Joumeyinl
22 1-222 ofVix O'tt
382- 383 of Certain Wagmng
Cb.... Glme
71- 72 Air 23-224 I'extlft 384-385 of CbancelessllCS5
.J 1587 '--
....
""" ...-691-692 (
Dilks B8-S4(I --.<moo 693-694 of Di,wlI Vrewinl
$4] - 5042
386-388 of the Azun: Sea Ki_ .,,-69>-<96 ofDrlconic Influence
543- 544 Lifcjammer
389-390 Displacer S4S-S41 ,,",00
$48-S49 """
391- 392 of HistOl')' SSO-S51 ofDragonkiDd (Hatchlillg)
552- 5S) Radilnt of Dl'agonlcind (DngcntIIe)
393-394 TenSl'f'J Tlnlalus 554-556 Series
395-)97 Dome or Sha p" 700--101 of Dragonkind (Dnop)
702_703 or~ (Great •...am)
.-,,--J9S-J99 D.-conk le'. Uar!:>or Clulns
Dunhlll 'J S~IIJ.mmlnl 704-705 ofDng.mkind (Eldest Worm)
""-", App...tus
Dyumo of n ylng 557- 558 Major 706-708 of Golden Death (Smoky)
""-<0, [ d u 'u x lr 559-S60 Minor 709-710 of Golden Dalh (CamcliaD)
[lI'mtnUoI Comp." S61- S61 Ultinuotc 111- 712 of Golden Dealh (Gamtt)
H OrKIh Dft 713-7 15 I
Figu..,hndl %3-565 of FlffUlns 716-717 Qflloliness
566-567 of flying
- " c.,,,,,,ofBlcl'linli 718- 719 of ....
4 1 1 - 4 13 568-569 ..fthe Ony Waste 720-721 ofRidiance
4 14-115 of I'rouClion H0-572 ofL""k 122- 724 of Remole Action
4]6--411 of I'rokction II
573-574 Ob$idian nS-126 orthe Si1ver Dragon
418-041 9 ,,(Wondrous P\:Jwer(Auack.) 575-S76 of Pelrificalion 127- 728 Orll'ry ofth~ Inntr PIa,,"
420-<422 of Wondrous Power(Dislluise) S77- S78 of Speed f ' f l I e " a l.
423-424 of WondroIIs Power (Speed) S79-'8 1 oft Zephyr 729-730 Diamond ofBlyphian
Fi g wrin H I5I11"2"- SII] BaNY"P" 73 1- 733 Gold of Blyp/lian
42S-426 Alabuc.,. Griffon SU--'8S Spirit ....,.7l4-73S Plank
427-429 Amber Monkeys 736-737 Piumllltttr
430-<431 Cat of Felkovic Idol.
432-433 CoralOrJ.iOll '86-'87 Camelian 7311-740 Dimellllional
434-4)5 Dori .. Obsidian Steed 588- '90 oflolth 741 - 742
70- 744 Go,,"'"
"......4)6.....438 Emcr.okl Fros 591 - 592 Quentin .. 745-746
Jade Snake 593- 594 Intfl"ll.1Co~iantlu [ nfl ne 747- 749 Mdl«lea .. 1'I>rIaI
441-442 Moonstone Rabbit 750-751 ofTtan
595- 597 Ipslulmo'. Black G _ 752- 753 Port.blt Bridge
754-755 Port l bho Shadow
" 3 _ Onyx Panlher .,....,KIIH Port"ble Sprinl
Rudd~n Prwthcsi.
""H.-<,' Opal Cau 598- 599 of Lightninll
SilwrC..-p 756-758 ofGuidanc:c
450-4SI T<IUI1TIa.line TUnic ....... of Recoruuoissance 759-760 ofGuidaocc II
761- 762 ofMancuvenobility
452-454 of Wondrous Power 602-603 of Sipling 763-764 of Mancuvenobilily II
upludWooi 765-767 of Propulsion
""45S-456 Cold 607-608 -,Lardu of Holding 768- 769 of Propulsion I[
609-610 770-771 ofSpced
4S7-4S8 om 61 1-612 LLghtholl te Siddies
1.ltboctntrk hnduhlm 772- 774 of Flying
G"..... r.o.:l'on 775-776
6 1 ) - 6 15 777- 778 of~Rid;"II
.--461-463 Foldi_g 1\1011 779- 780
, F1ylnl Rocklnghont 61 6-617 Planc1ary 781 - 783 oflM Spirit Hone
7&4-785 ofSubilily
Founl.rns 618-619 M l chln e ofLum lilt M id Slib ofT.minl
786-787 TorLoch"ofComforu
......., Lasko's MaaicaJ 62{)-(i21 MIgHI., 788- 789
790-792 SlKkofSchNi
Alitml" Worid Gllft 622-624 M lck Mluile Dt\'lft 79)_794 Invisible
ofMancuvel1lbility
Blackjack Misis ...,..-.."193-1% SI'1:0"0 Oet,..,tor
Shld<t of the S hld<)'!O
...-470-472 I..asef PiSlOl 625-626 Half Ships
797- 799 Eonh "'" Sa
473-474 LUle 627-628 Pon.ble
."...." ,."
.,.....,475-476 Medal 629-631 MasChud of Du nbllli,.
802-803 Galley oflhe Gods
477-478 Pocket Tool Mkr ....." Halroan Skyship
of"'"
S~ 632-631 '-"'-;nl SJJ-&12 Plweship
634-635 813- 814
482-483 VIOlin CIK """MIghty ~"'lI nl of I.tuk"() ,..Ship-in-l-Bonlc
..,-,-636-637 Sk lli ls
484-485 G. I~"" y of Symmetry Mlllof Sampo 815-817 S hip's Wh«1 of Mutuver-
486-488 Gin:tanl', Rldlng Ta~ k of 638-640 Mill)lI Q 818-319 Ibll ll,.
641-642 820-321
......'" Flight MobliH Diamond and Silver Mcz,iQ'\o
Gliltrrtodt'l BlaH'll Ony~ and Slee! ....,..822-324 Singing
S k )' h o o k l 647-649 Rub)' TUrquoise and Emerald Spirit
82S-i26 Talking
Globes
491-492 ofBaulrshroud Gas
49]-494 ofCirulon NH IS
495-497 Glowi", .,..." ofEyn
498-499 Glowinlll .,...,.652-653 of Invulnem,ilily
ofUre
500-501 Merv«:'\o Gucou.
S02- S03 of Purification 657-658 NUhl a n MonolUh
S04-Soti s..m,;nn." of P~trifi<:ation 659 660 Nllhl.n Studud
S07- S08 ofScrcnily 0 ..
S09-SlO VISion 661-662 "",,
Sll- 51l of Wisdom 66H6' of Rowing
Blue ofGrcyhawk
514--SIS Goldbu g _66'Or.rlts
516-517 Gold en .-Joor
518--519 Gu.rdlnT. 1I 668-669 Brown of Oreyhawk
520-522 Gn~llIr Sllhlllnt' 670-671 ~ofGl'C)'howk
SpclljammlBg Iltlm, 672-674 Onmge ofGKyhawk 127-328 Joukahoi...n'\o GOOIen
829-830 Vainamoinen's
523-S24 -BardK: 675-676 Red ofGll')'hawk 831 - 833 Soundtr
SptUJ am mtr Del«tor
525-526 Alann Ikacon 677-678 Vioici of Greyhawk 8l4-S35
527- 528 Cloakin8 S pM..... ofAMihiJation
529-531 0"", 679-681 Yellow of Oreyhawk 8]6-337 of Darkness
532- 53) of False Callins
,~ Orhs 838-339
Sl4--S35 8<0-8<2
682-683 ofAlignmenl
"'-68, orellt Black S....mp
536-S37 Gnomish ......81 Cryslal
.J 1588 \..
, r
Sph ~1U ,",ion contains random cham lhat detail
other cypes of equipment for instance. if
MJ-«< Gu" of Annihilation Table Q: ll ulllOroou Items
41)<1 W&$ rolle<! on T.bk RI and 14 00
M'-"6 GI.i"" Cryml
Table R2 . "rtIW<' +} is the ",sull. Now, if
&47-&48 Klmrohb'l"iry Roll Ile m DlscO>'trtd you turn 10 page 69 and roll again, a
["chuted [nh an~mtnlJ · player could be ,iven • /OI"ko 5i!gm~nla
S49-iSl Micral's SWlit ,,-01- 20 App. n '", "' Splk", OWftS +1. plm. "1,,11 +1. Of ltIy numberof ocbcr
8S2-8S3 Thad(li,re" " Glowglobes pOl5libili 'ies ralherlhan gcncric armor +2.
8S4-3SS of Warn ing 41 -61 Ard...b n ', Refnll h.
".....,856...."8 Spldcr'WlIlktr Simulu.um
S prln~ rle
62- 8] Armband 01Music
&61 - 862 Sll ndlnll Stont
82- 102 Arrow o( Slelghlng Ta ble R.I: Gr ne.'" MllIkl lArmor
Stl tU t i 103- ]22 A" l o(the Aoo~
"'-'" Boli 123- 142 ",..'I Q ut 001-491 A _
~'-", Corellon'll Crystal 143- 163 0.0..'11,,&B,II 492- S27 &o:Ii",
.,..." Go'''"'-'"
In-m Old Salt of Po7Ner 164- 183 Blrftl onl.n ~1 ".... ""'""S2S-S39C. . . . . . .
Sc:orpion WanI Shield
,"'-20< Bw..'IU ,,( Wild Emotio ns S40-S76
205- 224 Bou le . r a - 571-952 Special (Roll ""Table Rl)
V...." SinJina BI. shphor's B. ",. C...~ Prod ucts
.....,m-nB
SinJina II 22S-244 Mliical Diapen
"'-"" Stone Hone (Courser)
24S-265 Crib or Pushtnl T. ble Rl : AC Adjul CmenC fOl" Armor
881-883 Stone Hone (Desuier)
266-285 Bwhpbor's Ctadle
ofSubscicution
286-306 Bwhphor'& Diapers Roll
-,01..{)2
"03- 10
.",11_ 14
.,1S-17
..,.18-19
AC AdJ XP V. luc CP V. lut
"'-'" Xanthippe of AIlIIO)III\Ce 307- 326 Blalhphor'a Nursery
883-889 Stick of SI. ndlng 327- 346 B...n ln of Dt-fense .,00 H,OOO
+ 10,000
890-892 Stirrups M lIor",mnshlp 347- 367 Ba.. ln gCI ~ -+1.000
-+I,SOO + 15,000
893-894 TImbtrb' M 's Chop"" .... .'.2-9-4<.368-387 Ill ndkt ",h"'f of Flirting +2,000
+),000 +20,000
Rip per 388-408 Holy Ttrror lIoc kry Slick +}O,OOO
409-428 It oop oflhe Roller Hooptn
Traa. porl adon "T.bIe Rl: SI'«II I M.gieaIArm....
Lb r of Building ,.,-., Item DlKO.·eml
".."..''..--..'8.0."',~s-8" Clw:mcheaux Teleport Pad Mt rty's "'.. ~Iou' Mar1ctlplace " E. f hlnttd E....«n>t.ts·
Tt leportllion Chambtt
T..nsponer Pad Mliieal Macken
T. . .. , . s p r i nl " ' " 0--89 Ml&;nitlf;C1lt Mattress
490-510 Marvelous Marble
""-'<I' G~' 511-530 Masculine MacI!(). M...Ji: of V.lor
of Malice
"'-'" of tile ~OO\IJ 531- 550 Masterful M~mer 07- 12 O...nt1et of Valor
'ilI»-910 of l),lCI\dinglamtntation 551- 511 Miraculous Mistmaker 1)-18 Vambncc orVaIor
911- 912 of-/ mom
572- 591 MudMasqut 19-24 Cooter of Valor
913-91 4
592-612 Multipl.1W Mushroom 25- 30 Ren:bDce of Valor
Tur" " 613-632 Munificent Match 31 - 36 I'auldron of ValOf
915-917 LIght
918-9 19 Medi um 633-652 Muslca! Menagerie 37-42 Rcn:bIacc uPhl..,..
920-921 Heavy
922- 92) T>-.,hl rl's Pln.. heel 6S3-673 Mysterious Mug 0-48 Vambracc (If Valor
924-926 TWlo's GII. rdlan 674-693 Mystic Mustard .9-,.ArnlOr
Abbathor'&
921-92g UnSetn Ship en.. 694--71 4 Mythic Muslrntlon
Wf lh 71S-734 Onlt lel .. fc h Planes ,S-<O of AbiorpI:ion*
92'}-930 oro...m. 73S-7S4 MinionIons of Stt ,,-<6 of Acidic Seemi",,*
931-932 of Many Worlds 15S-175 Ring of S~I "Tuntillg~ 67- 72 Anything
93l-935 SumbarOrKk
WIIftI. 716-195 Robe of BleDding II 7)- 78 Aqllllic'
936-931 of Buming "'-'" Robe of Blending " - " Aql.lallc With Fra: Aainn'
938- 939 Fairy's
817416 Rod of Cu«lb tlon ,,-".~ A_
on·ire ArYorecn"s Chain
8374S6 11111Seed
,".,.,.''"",,'-'" ofFloating
or FOf1UIle &57477 /ll OU III.l a SHd 97- 103 Aslyftrund's
947-94& lIas1y 178-397 Ski tes MChr Roller H ~n II)4...IW of Blacknamc
949-951 of Kee ning
952-953 ofli&hting 898-9lg Sli ff of Strlking II 11G-115 of Blending'
9S4- 95S of MalleuVCl1llbi lity
956-957 of MisfOfiulle 919-938 S" UI. ull 116-121 Blue of Ihe Crystalmm
,.,..,..958-960 Sq~. 939-9S8 S..-ord of Babent "'flelsCrom Mountains
961 - 962 Wind Fire 9S9-919 S....,rd of U.de~.. 122- 127 B..dl ie~ l eather
Wlnellof I'l:wou S n l l c hln g 128-133 Ci llarduran SmooIhhands"s
96S-06' Wind lI....d.h
WI. " 980-000 Vo-Yoof F. le Chain
""""068-060 134- 139 of Charm '
on-on"...", of Flying 14()-I~S ofComforl '
Sip Danovitche'& of Flying
T. ble R: Armor I nd Shields 146-ISI of Command '
Wo-hl UI-junC
To randomly armor. roll on first on Tltble IS2- 151 of Concealed Wizardry'
974-976 Standing Monkey
971-978 SquattingToad RI to determine the type. [fthe result i, 158- 163 of Continual CIean!iness'
979-980 Sitting Monkey Sp«iDJ, roll on T.bk RJ ; for anyOiber
OIIlcome, roll on T.bIe It.2 10 find !be 164- 169 of Coolness'
981 -9&2 Siuing Bull
bonus or penalty. In many cases, the 170-175 Meure Wounds '
983-9B5 Sining Dog dcsc:riplion of. ~ial piece of InlIOI'
rolled on T.b!t RJ gives the item a prtde- 176- lgl of!be Desert Evening
986-9B8 Standin, Bear
tcrmined bonllJ, If this il noI the cwe, the """"""'"182- 187
989-991 leaping Fish
00'_ laughing Hare OM $hould roll on Table IU to find the ""="""'"'188-193
00>-00' Dancing H,,, mlgic.1 bonus CJ<' ~nalty of the item wilen
008-<'00 Coiled Dragon used in defense. Even if the item has I !94-199 ofuli~
pn:delerm ined bonul or penalty. the OM 200-206 of Elttlricity
may roll on T. blt IU inordcr to . chieve 207-212 Elvcn Chain
true JaOdomncss, 211-2 18 of EIICfJ)' Dnlin'
Whether the II'TTIOr il generic or special,
219-224 of Ethen:ali'Y '
OM, are encou~ to lurn to the section
in the ~~ M'-GICA detailing 22S-nO of EtherealllCSS
tbatlp«ific item. Each weapon and annor
231 - 236 of Etherealness II
237- 242 WhileDn,on
241-248 Black Dragon
249-254 Oreen Dnogon
25S-260 BlueDnp
.J '-1589
" (
A rm or 103-709 Dnaonxa1e 101- 102 ,.,.Arrowhead
711)...7 15 103-1 43
261 - 266 RN Dfagon Dnaonshiekl ,_.Balli$lae
716-72 1 Dz:Ince~ Guardian 144-- ] 4 6
267-272 ofFut' 722- 727 of Eleetricily Battering Ram
of Ent.ty Drain 147- 148
2H-218 ofFur IJ 728-733 of Energy Drain 11 """'bon!
734--139 14~I S I
279--2$4 of Ri,ru ' 741)-745 of E'ht~a1ity """Crossbow
'"153- 206
285-290 ofOa5COUl Form' 146-751 Fire 's C....pull
752-751 207- 213 Club
291- 296 Onarldan " 758-763 .r", 214-21 6 Do_
764-169 Don
297- 303 "rHUIC ' 770-775 of Gaseous Form 217-223
176-78 1 Goblin oflhe Pomarj 224-)02 HFlail_ ,
304- 309 of Hn ling' 782-7&7 ofGfqllawk
788-793 Orimjpo 303-332 ....""""J.velin
)14)-) 15 IIcimdaU's 794-799 of Hl$lc 333-143
800-805 HMuezini . . l44-112 ,Jo:nison
)16-)21 Heirmbll 's While 806-812 H.wkltonc'J. Bulwuk
813-818 m ..."~
322-]27 o fH(lrUf 819-824 Holy
825-830 orllle Holy .. .....374-380 Mattock
328-333 Tlneval.. Red OWn 8J I-33{j of Huma
831-842 ofl nvisiblliry ". ,381-381 Q"u"ive~r
l34-139 lndn\Golden 84}-.848 Kirilh_Kanoi
849--8S4 441-442 Si~ kle
- ' " of Invisibility' Llduguer" 44)...473
.,......"'-U6S>'"""" LK...I.. Spe ll 474-505 Sling
346-351 Keolish Plate O( l!te Se., S06---SLJ SlinS Bullet
352-357 Kumakawa 867-372 of Lorin 514-522 SlinplOM
173-87& Magle.1 Ocfense 523-526 Sp"
,....'"358-363 Uenll's Storm Medi<:ine
Lemmikainen" ",..." ofMedu sac ''""529-SSS s _Spelljalnminl RIm
370-J1S of Mi$siIc:Anrxtion' 891--896 MIssile Atuactor
897-902 Missile Ocflector SS6-SS9 Throwing Stars
316-331 Mourner.. Noj" Missile Atuactor Whip
903-90'> of Olynlhos "',"..",'.'.' Special (Roll on the Table 53)
382-3 87 0y00 Ortlloe Unknown warrior f'l:lrified '
9 1 ~15 of Proof Against . 961-974
.,......388---393 Plal.ofSolamnus of Proof against Cold 915-000
9 16-921 of Proof against El«tricity
394-399 of Possession ' 922-927 of Proof agoi_ Fi..,
of PreJC""e 921-933 Quirkl '
934 919 Raji~ of the HoI)'
407-412 Quirk ' or Rc ll e<: 'ion
-""-'"9~51
41 3-418 of RiSC - ,""""""ofRemove Curse
952-957
419-424 Rlinbow 958-963 RepLar.. Wall
ShDon" Buckler
42S-430 Rlji"oflht- DeJCrt Evening 970-975 Slicky
976-981
431-436 Red of the Hellfuma«s 982-987 TOO1OiJC
988---993 Thillonrian of Berserking
437-442 Red Onl"" Scale 99<-000 White
Wood·lron'
443-448 ofR.nection' Yondalll'll
",....449-454 Remove Curse' Table S2: Allafk AdJlIstmtnu for
Seal. of Uorus
<6 ....66 Skoriaan~ [)row Chain
,,....,,467-412 of Solamnia Wu p o. .
411-478 5uru~ Iron w,.Swonl xr
of Swimming' ..., -.,15-17 C.
"Rull AOJ
4R~-4QO ofT"mperS'''''' Con'rot' -, "" -, "" '"01~2 .oj
..,, ..,, .,.. "03-10
491-4% Tulen'i l'la,e of EThcrea ln<:S$ .,..11-14
",..""497- 502 of the Undead " 5.1)X1
of Underwater AClion '
511)-515 Voice of Heron .800 "5.1)X1
.,18---19
, .,JO "1,400 "1.000 "10.000
516-511 ofVIII".....bility· "2.000 +1.000 +IO,I)XI
"3,000 +2,000 +2O,1)XI
522- 527 of VIII".....!>ility II'
528---533 ofWarmlh '
534-539 While of lbe GriffMoonl.i", Tibif SJ, Spedll M.gic Wupo nl
a n dlng
541}--S45 oflkeepliveTraw:1 Roll lI~m I>IStO\·n ed
[ lIehllltd [llIlIIft""," II'
546-55 1 ofEalyTrave! A_""03 . Wupoa Enllnul1H'lIl"
"03 Atttkn lor
552- 557 ofFli"'t
06 Abaril~
558---563 Maaica! Tablf S! Wupont
To JCle<;la wcapon .. random. roll on "08 Acid
"'-'" ofMilSile f'roICClion Tablf 51. If $p«itJ/ is noIlhe mull. roll or Aggravation
on Table SIlO find the bonus or pemoJty. .09 Anl;mag;c
511)-575 MOfJIII 'I Hone IfTabl. S I, S~;QI. i.!he resull. roll on
Table SJ. In many cases, !he dc5(!riplion " Apollo~
8onn~lS
ofa special weapon on Tabie SJ has a pre- ..""". of AllrXlion
S76-5SI Hom delcnni!lCd bonus. If thi. is not the cue, of Biting
or you wi", • !nil)' unique mult. roll on 17- 18 Black ofluz
S82-587 W" n . . 51 10 findlbe magictl bonus or of Blindin8
Caparison. penally for the i,em. "'2""J orBlinkin8
Boll ofLis)uni"8
A"'"'"588---593 Always rum 10 !he section ofthc mcyck> 23 of Bow-Breaking
ofBuming
594-599 of Comparison peru.. that detai ls Iha1rypc of~. At "l> of Charming
"""" of Charming II
""""'" orEnsIl_ the beginning or each major entry is a ran- ofClaira"",",,"
<lorn clwt lhal names oilier varieties orlha1 ofClai""'}'.".,.
607""-;12 orf'rolection particular weapon. For insunc:e. if you ofOimbing
613-618 ofSikl1C!e rolled 352 01\ TlbieSI and IS on 1"abkSl, of Conneclion
• .\0.......". +]_ ibo n:suIt. If you rum 10 of CUring
61~24 of SU!I.nanc:C
page 551 and roll apin. you eoold give the .orf "De"to"na"T"ion
Shield pLoyer a ...allel ..] Of .1p'Ud-bod; zt¢'Iill
+1. There ~any nwn1:>crofpouibi litiH. of Dircctioo
625-630 Abbal hor~ of Disuming
631-636 of Disintegration
of Absorption
.."...,......."...617-642 Mlis \..
Aeli, 1I
Athena..
of Blow TumillI
66'-666 of Charm T. ble 5 1, GtllUIe Magical WUPOOI
667""-;72 ofCon«aled Wizardry
673..(;78 Roll A_Centric Magic We.pon
C""'"of Cure WooOOs
".".-.'.-..-.697- 702 01-97 Q\laml (Boh)
[)calli Wa~h Beetle 98---100
DiJCIIf
of Ongon ProIection
./ 1590
~
, r
,~. of Dispelling 123''''''''''''""""-""""""""124 Briha.spati's l\U'''''"""-""195 "rVampi,., Slaying
of Distance of Brotherhood
"""Jl Callarduran SmOOlhhands'l Heracles"
"35-36 ,,=of I)ra(,onian Slaying Cursed Battle Hiale"s Long
Ice Fang
..""""""""""" of Enclumtrnent orCutting Illusory
of Explosions lodfll's
"""52- 53 of Extended Range Dcathstriker
"" Faerie Fin: Ortlte O....arvish Lords "''"". Iron of Gescn
of Fire Joukahainen \; Crossbow
56 Fin: Soe<.l orEnchantmcmt ~LSbot
Fin: Trap Frostre.VCT of Levitation
.."SO flaming Gar! GHncrgold's Baule
of Flying '" nfliT
" of FOI'te Onarldan's Banle
"" '" of Marksmanship
"fHarm Hastsellsi's Hand of Nevcrending Arrows
63 of Holding HaslSerini's Hand
''"",OJ Oberon's
""""68 of Hold ing II '" of Hurling ''"''O""""S Odin's
of lce '"""211- 212
"70-71 of Illumination '36 Loru:'s Banle Phantom
73 lIIusory Missile m Maglubiyet~ Rud,... ..
of Justice
73 of Law ''"" Might of Heroes Samgc
of light Molydeus'l Shieh; 's Daikyu
"73 of lighting DO M"",,~
of lightning ''"" Nanna Sin's Black SoIOl\Ol'Thclandira's
76 l yeanthrope Slayer Nomog-Geaya's Hand of Speed
77 Maglubiyet's Wounding B3 Pickaxe of Pi=ing Underwat.... Crossbow
78
79 of Misdirection '''''''""""""" T_141- 142 Roc:bpliner 3D of tho Unicorn
80 Missile Weapon of Aeruracy Sampsa's Golden
Missile Weapon ofDistanceo Shag's Ranle Valis's
"""""86 of M ultiplicity Sulwud's of Vampire Slaying
Nilbog Thor's Kiss
,88-78, Oberon's ofSubduing Throwing '" of Warning With Curse
Oberon's ofSlaying Thumb Height Man's ''"" of Warning Without Curse
90 of Paralyzation
of Pl:netrating '"Clt. pUUS
.""93 of Pl:netratioo ''"" light
of PerseVCTIUICe Ba '''''ll"""""i . t.e TUMell'\UlMr'~ MediU/l1
"9"7 ofPie",ing 320 H,."
Withering Picwe Clubs
98 of Polymorphing of the Woodsman
ofPur!;uit Zebulon's ofLeaving '" Aegit's
'"''"'""'J' Qua... lofBiting(Aeid)
Qua...1of Biting (Normal) Z='sofSnoring m Bf'Oru'ewood Cudgel
''''.1uO_S-106 Quarrel of Biting {Poison) Daghdha'l
Rod H~.,
'07 ofRefllling '" Druid's Cudgel
ofReruming '" light Fire's
'OS ofRoc:k Piercing '" Medium
of Roping ''""m'36 Great Stone
''"" ofScenl Detection '"Ba n trlng Ri m, lirotanlOl''s
of Screaming
of Screaming II ''"" Bigby's Demanding '" Crut~h of Ughtning
ofSttking Magical
ofSttking 11 BI0'00·8un$ Dawn
229- 230 Abbathol''s
of'" of AccUJ1lCY
ofSignaJing '" Alignment Delection
ofSilencc '" of Distance
ofSinking m Aphrodite's
of Slaying '" Hawk 333 Armor Piereing
of Slaying 11 Bomb. rd
of Slaying 111 ''"" Baravar a,,"k~hadow'l
."'''."" Aasimon of Blackflame
so.f.S..la,ying IV
'"158-n9 of Accuracy 33' Blade nfBanishing
of Speaking 337 BI.adeslaf
Stun Bolt ,. Ajagava
ofStunn;ng 338 Brandobaris's
Stirge's Bite
ofTeleponing 33' BtlCkle Knife
ofTransponing 24''''7'''""""""-"248
of Anshan Bw:klr:r Knife
W"""'" Ceremonial
'" Black Chih-Nii's
of Wounding '" Brihaspati'l
Arrowhead of Mlrkin& '" oflhe Centaurs Chill Blade
of Com::ealment
Agni's Red '" Corellon's Long of Dcfiantt
Ama-Tsu-MIU1I's VorpaJ Dolphins' Bane
'" Crossbow of AccUJ'ItCy of Doomwarding
Arwndina '" Crossbow of Angling
Azuredge Dr'agon Fang
"'". Crossbow of Distance
'" Ongonfang
'" Crossbow of Enchantment
'" E!ven
no Cl'OSIlbow of Klee
'm" Crossbow of Multiplication '"m of the Evil Eye
Crossbow of Speed Evisc.....tor
m
C.""Crossbow of Speed II ',",. Fang
''""176--177 Fang of the NosferaN
of Distance
of Doubling '" Flying
'78 Eagle '" Flying II
Freya'l Fiery
'" of Enchantment
'" Frigga's
'80 F;rebow
,''."". (iolemblight
FireTedh ''"" Grim"",ld's
Guardian Blade
of the Forest
263 Has~ll$i'sThfOW;ng
''"" G,m
'" Goblins' Bane 264-265 Hecate's
'" Hastsczini's '" Homblade (Knife siu)
'" H~k
'" Heartseeker 36' Homblade (Dagger .iu)
"'". of Heartseeking '" of Illusory Metal
.) 159 1 "-
.....
I
"" r
Daggers Bargrivyek's 423-424 True Drngonlancc
Battle Star
'" nflmpaling ''""I\t.CH v_
''"" ofthe Desen Kings
270 Iyarim~ Flying Wind's
'" Dragonnail
'" Jump '"m Flee!ing Astral Dcva
m Kiaransalee's '" Morning Star of Detection '" Bael's Morning Star
m Knife ofConlinual Sharpness' Bem,lnar Truesilve,'s
353- 354 Multiple Rod ofDandng
'" Knife of Sharpness O!;iris's Royal ''"" Black
'" ofCrushing
m Koalinth Slayer '" Pharaoh's '""2 ofDark~s$
''",'m''""".""., Diamond
27' Loki's E.nV<'nomed '" Gnomi.h S....eper
' "II ammers -441-442 of Disruption
'" U>nglOOth '50 Aegis_Fang Driver
'«««««",,.,, Expeller
m Mageslayer 35' Air Great Golden of lhe Nonh
,.,27' of the Magius ColgQmere's ofThunderbolts Greal Holy leon
Hruggck's Morning Star
280 Mervie's '" Delzoun's Fisl
Nut's Black DwarfTIuower lroR$tar
Mace-Wand
282- 283 ofOuickoess ''"",OJ DwarfThrower 11 Memnor's Morning Star
Muamman Duathal's
'" Rabbilsla~ 36' Flandal Sledskin 's Ncbelun's
Nighlbringer
2" Random Targe! '" Gaerdal [ronhand's of Pain
286 Resoura: Raiden's
36' Goibhniu's War Shadowcasler
'" Rust Blade
2S' Rullcrkin Sling Blade
28' Sahuagin Dolphin '" Hephaestus's
290 of~t
'OS Ko!;tchtchie's
'" ''''',,'ofSouorling 369 Kostchlchie'sl1
'" Speaking 17t}-371 of Life ''"" S~ull
'"2" Spider Faog of Spellwarding
m MalielofL""k
295 Sung Chiang's m Maul of!he TitaM "2 OrSl. CUlhbert
2% of Throwing '" Mjolnir II
m of Nailing
'" ofThrowing II '" Nai No Kami's
orsl. Cuthbert II
2" Throwing of Returning m ofPcnel,.,lion
'" Tooth ofTonn ''"" Runehammer '" OfSl. Cuthbert III
ofSil.nce '" Staff·Mac.
300-301 ofTrulh
"2 Tufala'sJambiya 'SO Slorm '" Storm Star
'""" Tvashlri's '" Tadrond's
of Vengeance '" Stronmaus's of Thunderbolts
303 of Venom '" Undeadbane
"2 ofThunderbollS ,,'-"'" Undeadbane II
Werebanc ''"" Varuna's
ofVengenee Wantar of the Manticore
'" XochiquelUlI's Mattocks
'" ofVilrOin
'"308 Yama's '" Whelm
DariS '",86 Winged '"'" Dumalhoin's
llarpoon of the Titans
NelS
''"'3"""D" of Biting '" Magical Ashley's of Entrapment
of Blinking
''""'" ofBnonding H elm ~ke" '" Om.
of Charming 38&-389 Aceeie,.,tor '" of Entnopment
317- 318 of Climbing "'" ofFishing
ofOJring 390 Ballista '". H,.Hiatea's ofWeak...ss
Death
Death II '''''9""""5 Bombard '" Hiatea's of F..blemind
of Disarming Catapult '" Hialea's ofPeuific.ation
J ••~lIns Great Bombard
Greek Fire '" of Landing
Jenison Medium
'" Loyal of Resullint
'" of Dispelling ,% Co"" '"m ofPlenly
32' of Flying ''"" of Distance
'" of Homing Hruggek's of Lightning
476-471 ofProfil
322 ofthel1ornet,' Nest "9 Huitzilopochlli's
3D Illusory Missiles of Lightning
''"" of Light "" of Pitreing Safety
of Lighting
32' ofPcnel,.,ting '""2 Sunboh '" of Snaring
'" of Refilling ....Jettisons
." Light Magical '" of Snaring n
328 ofs.:",aming Medium Magical o f S n. .ring
no of Seeking ''"""2 of Spirit Snaring
Webnet
''"" of Sinking ." Heavy Magkal
of Slaying '" Webnet!!
""-"', light Magical!! '" of Worth
m orSpea~ing Medium Magical II
''"" ofSmnning ""'"" Heavy Magical II NOistSOme Splrll CIlaKr
Svirfnebli
33S-336 ofTel.porting La nces ''""Paddleboard
''""Flo!!." Magical
Anhur's of Wondrous Transformalion
ofTransporting '" Copper '" Flash
'" ofWounding ''"" "',.Footman Dragonlonee '90 Flash 11
m .., ps ofDis~nc h l nlm . nt '."" Mounted Dnogonlance Po IU rml
'',.""E~pIO\lI". I>f:vloes of Fire '''"""494-495 Baphom(1's Bardiche
, Dimensional Mine !kHal's Military Fork
' " Hastsezini's Lance of Blessed Tridenl
Dimensional Mine II '" I~nagi 's of Commanding Water
'" Ellister's Dimensional Mine "'" Lesser Footnun's Dragonloncc Crealures
'" Helm Bomb . Lesser Mounted Dngonlancc
',«" Spelljamming Mine '" Fisher'sTrident ofFish
'" W. thilion', Time Bomb '" of Pie",ing Command
'" Puchan's Gold"" '" Fork ofJabbing
Fla il Wnpon $ '""2 Tribal
'" Bael's Morning Star
./ 1592 \.
10..-
, r
PoIe.rml ''"" S_on ofQblilmltion OS, Clall1Ol'll<lr
FodorT",,,,,l of Panic
",,.,.,.,. "'...ofa~inl
"'". """"'''''Mephistopheles.. FOI"k of Paralysis of Cold
S7S Re1umi~g '" Companion
'''' Niordi Greal Trident '" Corell""..
'76 Sllarksbane '" Conhalis
""SOl O'W...·Tsu-Mi'sJacle Tricknl '"OS, Cowuin
SO, Persan:a'll Tridcnl sn
Spadling
SO,SO< Pitchfork ofPencTnuion 660 ofCov.'ardice
Poseidon i Tridtnt '" ofVix
'"'80 OrYlng
'S"O. Reptilcbane ,,~ , C"""",
SO, Runcrltin Polearm '"Spdljlmm llll RamI '" C""",,,
Cuprumbanc
Saw-Toothed Glli"" 582-S83 Blunt
''"" Co""
S09 Trident of ElementlJ Death ,. Grappling '" Cursed II
'"666
m"''-""S.l] Trident offish Command '" Pien:ing
'''''''S"""""2""2 Trident ofFish Control " ' ' ' ' ' -Cuuer
TridenllMiliwy fork S" lI1'd1 ."66. orC~mrych Hug/l
Trickn! of the Oljlll Sea
Trident of tile PhJo&Ucon SO, ....aslmon
Triclcm of SubmiNion
Trident of Waming of Abool'ft'l\(',C! ofShapc .'"" "",Cyric'.
Trident ofYeaming '" Adjltha the Drinker 671 -{,n ofDanc:in&
Ululh'pk'sGythka ''"" Dancing of13ronu
". """""....Ibruin Dancing ofLighlning
Water Elemental Slayer
'" Amatsu·Mikaboshi's m Darius's
w.~ I)cluh.to-Monstcfl
''"" A_Aoouvu
Zezen Wasruo's Tridenl '76 Deep Suheln's
'92
A~ "'33. Defender
'" Iksnt Blade
,'",. A~llIer
QIoI",n "')."'''"''""-".""".."" TlleA~rer '10 Dnpbait'J Holy Avtflgtr
'" ofArrow SIOrina; TIle AI\S'A.Ua' II (Rebutter)
TIle AnS\Ol:rer III (Seltller)
m Black ThcA~rer IV (Replier)
...'"'" of Ehlomuo The A~rer V (RetQrter) ,'"..'1268' Dragon Claw
Frier'J Mqical TheAII$W'Om"VI (Squek1>er) Dragon Crippi(r
''""S2!J-5JO NCYtrEmpty TheAMWtr'CI"VIl (Backuolker) Dn.&on Silly"
'" o(ReTurning Anton 's Vorpal Blade
ofAm On.gonsbyer II
of WronS Reluming '" of Dragon Slaying
Rlilltrkln Sup-TonI
68' Orain Life EntTg)'
""''""". A1Wne'J of Agility '" Drax.aJon Dcfendtr of
"''''''"""""". Elmarin Cannorl Call (0..$1) 61"''''''''8""""""""~"19 Ar'O!>d'ghl Feminine Virtue
Elmarin CIJIIIOO Call (Rina) ArY(Oreen's 688-689 t)re.msinaer
..."54'7'"''''''"""""""-"548 Elmann Cannon Call (S-) '20
E1marinCamon CallI! (Shaner) of Arvoreen '" Ougrnaren BrighTman11t~
Elrnarin Cannon Call 11 (Skunk) ''6""2J of AssassinaTion Broad S\O'OI'lI
Elmorin Cannon Call It Aziza's Scimitar o(Dancing Durandan
(Ttrmite)
EbnarinCannon CaillU (Warp) ofAwr'alq '"'92 I)yerwaen
Elmann Cannon C.UIII o( Bacltsubbina of 111e EbofT Flame
(Shrapnel) Balisarda
Bllmung '."" E""""""TIle Edge
Ah10's Balor ,'" ofErree1' SI.ying
Black Bamboo Seimitar
Cronus 's Bane of Enchan1ed Bcinp '",, Elkbom's
Gaea's Black Bane: of tile Nonh _,"''''""''O""""""'"..J Elqillar
Go"'" Bamus's Gnomcbane 'm''"""
of the: Harves! o( Bast El"trl
of Ly~11tropy Elven II
Scythe of Pain Bclenus's Emperor's
o(dle BclieveT Enchanted of Syiaile
Equalizer of Gran M~h
",Slonp Black.linS Benn Griff's EversTrikin8
Bolai of Sunlight Evil Wyml$layer
'SO Finniginn's '" BcI'1el"k Dancing Evithyan's Blade
of Seeking ''"" """621 Black Fbme w.libur
S!''''"""""an SlIn& 81111d of Impu t ". Blackflame E~calibur II
Slingitont ofPu l~ rlzl ng Excalibur III
of Blackfl.mc Farrinae
r.,e's 1'romi",
'" Blackjamrncr's CUlJ_
'" Blacluuor Fiendbone
'"6J2 Blade of Black lee '" Final Word (Answmr)
6JJ Blade of Corusk
'" Final Word (Ba<k....,ker)
A,,,,", ofAm.Irac:y ,',", DINe of t..tho.nckr
'" Final Word (Concluder)
'" Athena's 6J~36 Biadelo:ss '" Finol Word (l.lutquip)
Blood Drinktr '" Final Word (RcbilT1tr)
"'". Backbiter '" filLll Word (Replier)
Black Kumade ''3389 Bioodlener
'"no filLll Word (Rttocur)
'" Demeter's """"""""Blue Dragon Bane '''"""724-72~ final Word (Seather)
Final Word (Squelchcr)
'" GIC Boig "" Brightbladc finder
'" Goibhniu's Fionnah...ia's
'",OJ G""""",, '" Clltrtn-Uroth
'" Gungnir '" Calathang.u
''"" "Ca'p-tl"in's ~'iS1 of Odin
56S-566 GUManir 11
Hadrian's '" Cu.... '" Flambc'lc
'" flame Blade
'" HeartleCktr '" Celati. 1Fury '" Flameoflho: North
'"no FlilMCTonpe
'" Heart$Cl:ktr 11 ..'.",. Chlinsword '" Flame. on Command
'" Heanwood of Charm ~rson
''"" Hi.tea's '" Chopping
.J 1593 \..
" r
S..·oNh Flaming ".812-a IJ LafanlliM's .''"" Scimilaf ofSpecd
lancelin"
"'7"J.) ...Flaming 11 " p~ ''""9OM<>' . . . . . .M
"'m",
'n"o Floo.linll Blade orSh," lu '" lassivircn's Soourge of Regtl>Cfl,tors
Flyin, Scimiw ofThsmit Se:rpmt Slicer
"0 '"an lemmikainen's $ess'innek'l T.....,. Handed
,~ Seu'irmek'lOne- lIandtd
741-742 ." li(e~
focfindcr Life SICaI,ns 902 Seventh Blade
,"«3
,,,,,F<meti's '"620 Life Taker 903 """""'-"
''''''m'""""""" ." ofLigh\
Frey's n 62' Lightnin, Blade '" Shalandain's Holy Avenger
"m.
Frey'JlWo-Handcd 90' of Shame
7S''''9""""-760 F~"1\o.o-Handtd 11 8)0'''''''2"-"""""3$31 locale Object 906 Sun 81*, Sh'arim
76' Freya's Frost Brine! Elvmof Luck
'62 ofFriendlhip Luck Blade 90' ofSlwpneu
763 frost Brand Lydia 'l Broad swon:I 90S Shanellim
76. Galanti of Lyons
Gemsword Malign 909 Shiehi .. Kalina
'"76' Genic Slayer
Genie$' Bane Modo<' '" SlIimmerinll Blade ofShill.
76' Genie$' Bane (DI;o) II Mamluk of CM>edience Ginsen
'68 Genies' &lme (Ojinn) II '''''''"""""""918-919 Shina_T5\I. Hiko's
Genicl' Bane (Efreel) 11 '32 of Mammal Sbyin&
7n6o' Genies' Bane (Mandl II Mantooch Shock Blade
Genieblight Shu'll
'"772 .'" Mantooth II Sir.
GeniescC>llrge M_ Singillfj
nTI.l MII)'I)I1ab'l Silva- ~ Si...... SCirniw
Giani SIIyer of Skewerina
m of Giant Siayinil '" Melior Slayer
of the GianlS .''"" Me~in'l Luck Blade
'76 GithYl\nki Knishl's Silver Mimung '" s_S........
1 n- 778 Gilhyanki Leader's Sil_ '" Snow on 1M Moun\IIin
Gloriu$ '" Mitra's ofLishl '" Soulblade
'79 GoblinWlJem .' Monster Slayer '" ofSouis
"0 of the Golden Gulf " Moon Blade
GolembMe ." M..., Sou l~er
''7'"""8' Gom
"''7"8".' Grankhul's ...". MOYa/lie DcVI. ''"" Special
Graz'iIi1's ,.''""1147-848 Naesowcn (Ghost Blade) '" S..-,
''"90 Nagelrina '" Sptllbinder
""""'"''''Gregory's HolyMenie. ."''K"""H. NatnanI Nevcnleep '" Spcllb1ade
"''""3 N«br '""0 SUllke.
Gnnlhane Nepanlh ''''J"""< Suorfall
794-795 Guanlian Blade
Hachiman's of NishI '"9)6....937 _rw
'''9""8 HadeJ's NishlWloU:1\er
Harmoniu. Nighlwind Storrnbringe.
'"8SO00, Nine Lives Stealer SWI BI.1ie
Harpo" Orc.s~r S""""",
......."80' ','",", Nine Steps Onining
Hawk.blade NOI1lO&~aya\ Broad sword Surtr's Flaming
''."", Hurtof Stono: ""'~,
of Odin .''."". Surya's ofUglll
SO, H~'" Susanoo's Blue
'" Odin.. S"",
''"" Hciln(!,JI 's .'''"."". T_Sylabn.
lIel's .'"" ......,"""0'86' ofOlynlhoi Synr's Silver
Ho Muum'\; TlfI Va/loYild.'s Sun Slide
."863 !'artisan TefnUI's
Hofud
... ~aco:maker '" Tideripper
Ho' ''"" r......."
Holy Avenger ."...."" """'"'"Peregrine..
86' Philipplln ..,. T"'~
Holy Revenger Pierce• Tri·Enlity
of Honor ." P"""0 '''"""9S3-9S4 Troll's Bane
lIomhl,de of the Planes Twinkle
ofllorull '"872 PoiSOl\Sword l'yI''sofSlwpnen
.'"" - ,Purta Blue'l Undead Sillycr
I"" CLaw 87S of Quickness
IIbnotha (Mi5l~ of Bani..) ..."".'" Ram's Unnl1l'l
an
Jlncval's Broad sword '78 Red Robin '" V.inamoinm's
RedS.hre '" V.inamoinen's 11
" -IncID's FLam,nll '79 Redeemer '" Vampirie RescDeTalion
Rei ASIf1In of Enmity '" Vanya's W...th
oflnsanily ..'."".883-$84 Ren'l of Dancing '" "",0Vcrgadain'l S.oad ....ard
oflnlCrtession Reptiliu Lc8ionnaire
lronf.... ......"',".""".".,,. "_........mRetaliator ''"" - ,'62
RctIIl;"tor ll
....,Jaysen" Magebane ''"" -,Vorpal ll
Runeridn Flatchc:1 Warbrinaer
JO)Ieusc of the Sands
JI15\k:cr ''"" ......Warlord Blade of the Shield
SaU>'Ipnc Weasel
Kaldoir SwiftfOOl'l Savitn'l
Kali '! Scalc Clea_ '" Whirlwind Blade
Karali 's Silver sw.., of Justice '" White
Kimn'l FfOSIbrand '""0 ofthe Wild Coasl
Kullel'VQ'J 91 1-912 Willow Wand
Kura (Tho: Dari<nfts) of Wishes
KUSW>O&i no T$W'Up (Gf1\t$
Quellin&) ''""'" W""""'"()fWoundin8
.J 1594 \.
"S.'Onil r
Wymlcleaver 195-199 C up OfAl'Ak bu ' ' ' - Queen EhUna" NI,hlln","
200-21lS Daoud's Wondrou s LIInlhroa n
'" w,"'".... 206-21 ! ,>6-66,647~SS Qu ~n" E~
212- 217 Ou th Rock JUinbow &ar1ofSlnbld
'" WyrmsOOne II 21S-223 Diamond Orb of'Jycbe
'" """",b", 224-229 [bonbln. II 663-669 Rtd C~Uiol erAco!
'" Wyrmsvcnln 230--235 EU oflhe Pb~1I1s II
'" Xiphoid Xebec 236-241 67G-fj76 RpCalll of MiChl
242-246 Ere (lrv",,, II
YondaU.'l; 247-252 Rrplbo of Mizhlll
253-258 f1try Bnnd of M...a....
''"""J Zet.::hoo Katana 259--264 founlli . (lfnme ,,3-68,677~2 CruwnofEvil
265-210 fOllntll. atTomorrow Crown of Good
... Zinzerma's 27]-276 Girdle of AllIIld. .......J Crown of Neutn.lity
277-212 Girdle of De ' Rah
nTOYllnc S".. 28.3-288 Golden Clrdd II ......" OrbofEvil
289-294 lI.mmtr ..rCe~n
'OS ofOjy-do 295-299 Hl mmtr of Khans 1OG-l05 QrbnfGood
lOO--305 Hud ofV«n II
..,""''.""..,,...,WbLpI orReturning lO6--311 H t l _ of HIIIV 106-1 11 Orb "fN.uuality
3 12-317
ofArnam HtI_ Dr~no 712- 7 17 Seepler of Evil
318-323
,Brll"o"r "", 324-329 H~nold ofMd Lu,C 718-723 Scepter of Good
H......rd·' M)"111c11 Orpa
of Frost Fire and Far 330-335 1I _I.d·1 M)'111c11 Orpa II 72....729 Scepler ofNeulrahly
Furies"(AIC(:Io"j 336-341
342-346 Uoly Cnoll II 7»-735 Rlfl SpaIIMr
347-352 110m of Chlnge
)53-358 Humbl bl', Cllnnc Eye 7l6-740 Rlacof C..
359-364 Hymlr's Slumlng Cauldron
36S-370 Icoll of HI I... 741_746 RiaCofCln
371-376 loon of~lno
"J Furia's(Megarea"J 377-382 InnlMrab!e CHt IIfAnod II 147- n2 Rod of!inT. hrll
383-388 ImaBowofGtanll
'"", K h _,Furies's (Tisipbone"j Ima fll' k otl'ottnty II 753-758 Rodof ~uh rt' ll
"''"". Moloch's 389-393 Ivory Chalo of ho
394--399 Ivory Plumt of MUI 7S9-764 Rod orTHth
Purpose .......", Jaclnlh ofin nll mable
...... 11 Btluly II 765-770 Slcred Cro.-e Horn
ofSummonin8 412-417 Joh)'dH', MI. k II
S u p lt n
'" T..... Chaotic CrealU~ . ,-418-423 "urolh', Quill II
Ubram of brgos 771 _776 ofChaolic Evil
00II ofZcif 424--429 Mace of 51. CUl hbert IV
430-435 Machine of Lum 1M Mad II 777- 782 ofChaolicGood
436-441
M lJkofBac:~O"K.s 783-787 of Chaofic Neulrll
447--452
MUltrfla.. 788-793 ofLlwfuI Evil
" . -4S3--458 MIChty Sen...1of ....uk-O II
MUenl. n Sctpl~' - " , of LlwfuI Good
465--470 MI.rtll'5hl.ld ofRbcddnln
TlbltT: ArllfKtI 471--476 Mlolnlr 8I11I-8II, of l..rNful NnotnIl
The followilll is I list oflhe anifac:ll Monkt)' nil ofH .'ohao
0,'" Monodt ofBllllh. los 8116-811 ofNeulral
_i"'hIe in the ENcYCLOrEOI" MAGIC" N~dtlac:t of Ulutlu
Volunw:s. While they are pre$Cnlcd in. 477--482 Oboldlln 1\1.. ofUrik 812-817 ofNeulral Evil
table format. they are not designed 10 be ..4..8..3..-..4..8""8 ofChaotic Evil 818-823 of Neulral Good
ai~n out u random treasure, The;. power of Chaotic Good
500-50S of Chaotic Neulnl 824-829 oflhe Son:t.er·Kina
and corruption are far 100 arell. A ca.clell 506-511 of Dragonkind II
mtrodl.lC1ion of lhese items inlO an ongo- 512-517 orlh. DraIlDn 830-834 Seal of Jd., al-Slmll
ing campaign is practically glllTlnIee.:i to 518-523 of lbe Drall"nellt
destroy il. 524-529 oflbe Drake "'-"'<I Shadow Belt
530-535 of t"" Elder Wyrm 841--846 Shl dooo'"a lT
536-540 of the EtcnIIl Dragoo
541-546 ofthe Fimin.kt 847-852 Shard ofSo kknod
of the Gold-Hoarder
R," Artlflol Nam~ )47-3~Z of the Gn:aI Serpenl ."...,85,3'--8'5"8 SIb)'Wae Book
Aoom ofWo Mil ohhc: HllohUnll
01-05 AI-Azid', CbOilly f l ilu S53-558 of the Scaled '"871-876 Su.attl" of Bodllll
116-11 Alchemlsl'1 Applnolu, 559-564 of!he: Serpent SloDt Sctpttr of S~lh
12- 17 AII-K..owIng Eyt ofV.lmln 56S-570 of ibc: Wyrmkin -,871-882
18-23 571-S76 ofltwful Evil SUrya 'l Chlnot
Sir. 577-582 ofLowfu l Good 883-887
24-29 App...IUI of D....dful S83-588 ofltwful NeulrIl 888-893 "IiS..ord of ".1
Co n, lruolion 589-593 ofNeuual 894-899
"'-J3 Arllle] byWI)".lnd 594--599 ofNeulnl Evil S..'ord of II
ofNt.....lGood TIlIsmu of AI·A kb.r
36-<, Arllfumlce 600-6II, On..II ', LaIlU of Doom
42-47 Almodeu.'s Ruby Rod ""-'II ~Iurul ~na pl offu ThtApp""ul
Au oftht D....rr lordi Plltu. T"" CIUDIIt'I
....,,3-"48-52 612~17 l'iI'l'btr1o', Card.. Pool
Au of Iht Emptron Pynlmld E..treY 906-911 T"" Sonllnt!
65-70 Bab. Vap's HUI II 618-623 QUHn [hlllu', Nightin gale
71 - 76 Blatkjamm~.'s C Ull . " 624--{i29 912--917 Thront of Ibt Cods
Book ofAmon
.....77-82 "......63().-63S ,"-",918--923 Thmnt oftb. Codl ll
Book ofbrc'" llmtpltu of IOorr
83-88 Book With No End ,30-93< Tomt ofStu-1\I1
Bnnger of Doom
,'-" Ca"..n 'J Bell 93S-940 Toolh of D.I"'.......ar II
C.n ·nOak
10 0 - 105 Cla.... of MICllly Sh. u.... 941 -~ Tne of LIfe
106--111 t;Odu onb~ Inll.llt t'lann
11 2- 111 947--952 Tne of LIft II
II
118-123 Coin of Jilin tht Bountiful Tnld or Btlny.1
124-129 Comb oflht "orrlgo n,
"......953--958 Circlet of Iktrny.1
Cro.m, ofChaolicEvi l Coin oflktl'ly.l
of Chaotic Good 965--970 Dagger of Ikll'lyal
136-135 of Chaotic Ncuual
136-141 of Lawful Evil 971--976 \'~nllllldl 'J In,"lodbir
142- 147 of Lawful Good
148-152 of Lawful Neutral HOIlf"ClI"
153-158
1S9-164 ofNCUU'II 977-981 Wd ofAll Huls
16S-170 ofNelllnl1 hil
171-176 ofNeUlJ1l1 Good 982-987 wu. or 11"'0' I...n
177-182 Cry.tl l of Llgbt
183-188 Cry. t.1 oflhe [bon Fl l mt II 988-993 World-Shltld Ore
189-194
" . . . , Vt'CIDd '. RffOrd""
.J 1595 I....
.....
~\______________________________________________________- J r
/r------------------------------------~~
1596
' \ \ .. . . . . . . . . . . . . . . . . . . . .I.n. .d. .e.x. . . . . . . . . . . . .. . . . . . . . . .JI'
'*"TIriI indc:x it .. OO<I'II)~. !iinIdly...... AtonI PowOO. Oak"....... ...... 906 II>d WI!Cf AdiplO!.... Rm, of ...... 9S9
n one<fIR ..f.......,.o;t .. _could make illf..
Ac,,"~, Bridle of . . ..... 223 and WI"". SIII'I"of . 1m 1271
has ....... !han kim in ill _ . the Airbolo' . • . . • .
A<1Io. . .. In
irem will normally k fOUDCl W>de. eacb or
Ihnn. For e><ampl~, T1HI GItosI/y 1'b/1lCC <>/11/. Elixir, Hemic ........ . ..... . ... 442 Airol;' ~ Sh.inin. II.,.., of
bidi. listed WlderAI-Azid, Ghostly. and
Hand of Remot• ................. 5<15 TenThousancl Winc1< ..•. . ..• . .. 1542
PoI_ MiI1)' Items hove rubhndinp-nor-
mal,cW'SC<l: red, b~k-and the$e ~ also II.IIM. of UnderwalOr . . . . 594 Airy Sphere, Kunrohb~ .. . .. . . 1271)
included. •Wthcrm<>r<. some itemJ, particu.
Iarly IhoJe from DRAoo!<I..ANCII prod..:ts, Orb of Remote ......... . . .... .. 798 Ajlgo"', . ... 202
hmI: altemlOlC names and these are also
Rin80fFr« ... 953.964 AI·Akbar. Cup of . . . 3S2
~. Spells <X>nI&i""" in the -00 Ring of Quick . .. 990
IpCllboob t.ow DOt bern l~ it only A I·Akbar. Tl lismanof . . . .. .. . 1419
IOIDUC~_ . S!&1f of E!heral ....... ... ...... 1280 A I·A~~ Ghostly Palac:c . . . ...... 26
TomeofQuicknessof . 144<1 AI.Kalim, Gold Seal Rilla of . . .. 967
yok.ofU...se.......tor .....•...•... 1564 Al..s.mal. Sal ofJ.f.. . .. 1087
ActionJ. SulplNr Inn.....,. and ...... 124-4 Abbwer Gnff"" F"";,," .. . ....... 471
Ac1ivity Det«rion. Lens of •..• 6S3 AlIrCb·AmIoI " SlIff ............. un
Adamamioe SK-kle • I II 5 Alarm 8eaeoa .l1jammill3 Helm ... 514
A Ad lP!I !Io. AIann.. Bell o f.................... all
NecklKeof. . .............. 746 A]bnti", S""""' ....... .. 1)37
,.Aas;,-, Bow Ri.,. of Elemental . . . 9 59 Akaiucr, The .................... liB
........•... . • 202 WeapOol of.. .. 15<11 Aldxmist~ AppanlUl . . . . 53
" ..imon Sword ••• , , . lJ.16 Adder. Circl<1 oh,," ...........•...• 289 Akhrnry. Grimo". ofA..haic: . . . 663
wille Dexn ............. . ... .. 1009 Adder, SlJ.I'I"ofthc ... 12<J) Alct>emy J"i' • . . • . . . 62.,626
Addi!ionIl W.lponry, Elixir of ....... 441 A10/1'lO~ Whip ... . .. .•. IH3
ofOiSp\a«m...u . . ... .... 1009 Adhe~nce. llook of. ....... . ....... 599 A1ene~ Phil!.,. of()vmo.-helmina
or Pmleetlon , . . . 1009 Adberini. Dus! of . .. 41 4 t.a.e . . ... 821
Adjltha (The Orinkr) .. . 1136
AbacUI "fCal\:ulalion .• . .2S Alenness. Rod uf ..... ... .. .. 1022
AAbbabr.i.,,',I,A,.r.r.ow . So! AdmundfOrt Rinli of t.e.dership . 941 "I..ander.. a.i.... ofOpenill3 ..•. .. . 816
Ad......:ed Meciilllion. Potion of.. 854 Allcorr\l, UteS of . . . . . II 5l
Armor .•. . .... 69 Ad.,.".,1IIIin&. PotiOII of WI"". . 897 A II. anlta !
. .. 356
Do"" ... Aep-)O"" ....... . ....... )1• Cban&e, Amulrll'rolectioll from ..... 39
... 1093 .. 1093
""'.Abhor A4) Btooc:h ofWlmi... .... 225 AcP. .... ... Charl&e, Helmet of . . .. S84
AbdaaI 0ysW , •...••.. '" MJjs-F*'I ... . .. S51 DelcaIOll Daaa ... ... lSti
,...Abhorm>ce ofShape Chodaers, ... 13l6 MOl..... Bat: of . .. 119 De1«rion. £ani.,. of . 425
Aordi Sea. Rod ofthc . . ........ 1022 HtlmclorOppoai.. . ......... 59]
I""'lIil¢'ll """opOII • . •. lSI S, ma
Aerdy, 8lac:k Croom of •...••..••..• 332
Abili!)!, Pol;"" of Psionic . .. 883 Aerial Anchor • . . • . ... • 5 Orb of . . ...... . ...... 7tl
Abishal., Bl.ck , ....... . ..•... 1192 Ami<1ion. Rm, of . . . . 947 POOon ofOppoai!. .. . .. no
Abishal G....... , •... . 1192 African Ju 'U ....... 763. 899 Swoni . . .............. 1399
AbJuntlon Age, Cane of.... .... ... .. 2., Ali8""'<na.. Combinill3
Am ictiQn,Ri"iof . .,947 ARIBi Ke&llr. of Various ...•. . • .. ... . . 944
AI\·Kt>owina Eye ory.....in Si... . 451
Curxd, School Cap or . . ... ... . . 2$ll Potion of . . . 854
ResiStanCe, Rlni0f. ,... . . . 994 Potion ortmmunity!o .... ..... . . . 873 AIl.Purpose lI..linS Elixir 441
School ell' of , 2S 1 T h r. .d o f. . . ..... 1431 AI1·Sc-einIThrone .... .. .. ... . . ... 1434
Abominable Oeoc:on Lam:p, 1lI.,~ .... 6042 A~Ieune-... Oil of.. .. 763 V.f.......Al1e'IYDuSl .. . ..... .. .. . .. . 4 14
7)6
AbaYc. Awl of the . . ....... ... . 110 Agel. BooIt of!he 8riKh! .. . 1154 All Seein. Min-or.
Abm...... Soop of. . 1126 Ajes. Book of!he Darlt .•. . . . . . . . . . I I62 AllspK-e•••••••••••••.••. . .•.• 763, 1199
At..mlhe .,....... .. 763,899 ....,......1...... Arrow of. . . . . .. H ,,-Almon" Wand oflU.....m.tion ...... 141l
AbAoIl>Ie$, Aloentiouofthe A&ility.Arttonc'sS""",,,of. . 1342
IDIriftlic .. .•... 1117 AJility. Potiorl of .. . 854 Comor .. . ll'
Holy Medallion of.
Abooobina Bcholcln Moutbpck..••... 166 ARiWor ••••••••• (See ROOt-. ofm-S;q) .m
"btorpIloa Api, Red CharioI of . . ........ 280 Noi:klaceof.•..•. • .... 746
Mmorof
.. . fh Api ) Red Axe .. III Alokbir) .lIboo1< ............. L1l1
o..sr or. .. ..414 . ... 15<17
AJI<InIIhoI*: Weapon . Aln rall",
Porion of . . ...... . ...... .. 853 ",AhlO) Sickle.... . ... 1114 Ami.,ion, Rina of ......... . ..... 9011
Ada{l!a!ion. Rln, of . . ....... . . 959
Rod of . . ...... 1021 Curxd School Cap of ..... 250
Shi.1d of 1093 Girdle ofGcndcr ... . .... ... ..... ~l4
Aby..,Am" I.! of!1le .... . . 21 Balloon . . . . 151 NO/I'klac:e of.. . ... 141
",=I.nIlOf . . .......... .. ... .. 25.596 8~a!hi"" NO/I'kl..,. of. .... . .. . 146 ReJiJlaIlCe. R1na of. . . 994
Ac~na.. Sword . . 1136 Commlr.d, Ri.,. of ........ .. .... 960 School Cap of. . . 251
AceQ$, H'WyI:~ Robe ofl!TllllOdialO . . 1011 Control. Potion ofEI.menlll .. ..... 866 WandofSi................ . .... 14901
Acc:euibility, KhIolid ~ Poo.o;:h of.. 136 Elemmlll Ball .................. 1.9 AhenuiOllJ ofT&nJibies
AC<>ONibili!y, Pouch of.. •......... . . 131 ElomenWl, CenJc.. ofCoouollin3 .. 270 II>d InWlCiblea . . 1ll7
A«. ncy ElemenWl, Ctnser AI....'iont of .... Inlrinsi<
IurowIBolt 01 . .. 92 HierophInI, RlIIaoflbe ... . .. 969 ,-~ . 11)7
AI"""" Nap Croom .• . ..... l34
Ikld of ..•... .. .•... .•.. .•.. 163 11Ml1ner3bilily, Oil ofElemmlal .... 761
Blo.,pof...• ... .... .... . 116 lcAcrTl lismanof ... .. 1.21 Alle"",le
&wof .• I'rofwiool. PoIiorl of
m M.. ................... . JHl .. as.
Ctuabowof ..... . .•.. .••. 203 Mewn.otphocll,Rin$of.••. _...• 961 Wand of Wonder V . ..... ISOIl
Eyoof . .'."" MonIom) C...1<koo of . . ... 261 World G.oe ..... 5<11
Missil. """apOol of . 1129 Poc:kCII. ao.k of ........... . .... 296 AllCmIlina l1l"",ina!ioo. W~ of . 1514
~... of..
Potion of Freoh ..... "' .. . . 869 Alz'l 8""",h ofWlnling.Abbof. 225
Accursed Carpet .. ....... .... 256 Quality (AQ) LenJ. Red . . .. . ... 1067 A....·TIU·MI.... Vor;>ol Axe . .112
".A"",,"!ion, Tar! of . 1428 ReSlOnuion. C.bi",,! of. . . .. 233 ArruolglmOUS l'oIion. ... . . . 854
Scroll of l'ro!CClion r.-om . . . 1077 Amasil, Rina of . . . 947
itnil!&ntt, Oil of .... . ... . . . .. .. 763 Sporn .... . 26 .......w, Whi~ of. . . . ..... 1512
Scroll ofl'ro!enion from ........ . 1076 SlIlfoflhc: Elmlents: ............ 1219 AmI!$lI·Mikabo$hi"SWOfd .. .. •. . . 1319
Shield of Proof "'pinst....... . ... 1101 SlIlfof . . .. 1278.1279,1280 ArnIu....nl, Dreuof........ . . . . . . (1)
A""", ofWo tolli ................... 25 Summonina liOSlile E........IIls ..... 271) AmlziDjMic:e .•. .. ...•. 719
/r--------------------------------------~~
1597