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Published by archangel777, 2022-09-24 14:49:49

Sorcerers' Revenge

Sorcerers' Revenge

Warning!

Violence, War, Magic & the Supernatural

The fictional World of Rifts® is violent, deadly and filled with supernatural monsters.
Other-dimensional beings often referred to as "demons," tonnent, stalk and prey on humans. Other
alien life fonns, monsters, gods and demigods, as well as magic, insanity, and war are all elements
in this book.

Some parents may find the violence, magic and supernatural elements of the game inappropriate
for young readers/players. We suggest parental discretion.

Please note that none of us at Palladium Books® condone or encourage the occult, the practice
of magic, the use of drugs, or violence.

An epic adventure sourcebook for the Rifts® series.
Compatible with the entire Palladium Books® Megaverse®!

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Dedication

To Bill Coffin. A heck of a writer. An asset. And my friend.

- Kevin Siembieda, 2000

Coming Soon
Rifts® Coalition Wars™ Four: The Cyber-KnightsTM
Rifts® Coalition Wars™ Five: Shadows of Evil™
Rifts® Coalition Wars™ Six: Final Siege™
The Rifter™ Sourcebook Series
Rifts® Australia Two
Rifts® Australia Three
Rifts® Anvil GalaxyTM (a Phase World® sourcebook)
... and more

Available at stores everywhere

The cover: SAMAS power annor troops face off over the wreckage of a Death's Head Transport against Shadow
Dragons, the savage id creations of the Dragon Kings. By Dave Donnan.

First Printing - October, 2000

Copyright 2000 Palladium Books Inc. & Kevin Siembieda

All rights reserved, worldwide, under the Universal Copyright Convention. No part of this book may be reproduced in part
or whole, in any fonn or by any means, without pennission from the publisher, except for brief quotes for use in reviews. All
incidents, situations, institutions, governments and people are fictional and any similarity, without satiric intent, of characters
or persons living or dead, is strictly coincidental.

Palladium Books®, Rifts®, The Rifter®, RECON®, Phase World®, The Mechanoid Invasion® and Megaverse® are reg­
istered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.

Coalition States, Coalition War Campaign, Coalition Navy, Chi-Town, Free Quebec, Old Bones, Lazlo, Tolkeen, Free­
hold, Northern Gun, Manistique Imperium, Iron Heart, Triax & The NGR, Lone Star, Psyscape, Federation of Magic, Glitter
Boy, Skelebots, Xiticix, Dog Boy, Dog Pack, Techno-Wizard, Temporal Raider, Ley Line Walker, Shifter, Headhunter,
Cyber-Knight, Psi-Stalker, Simvan, Mind Melter, Burster, Zapper, Juicer, Crazy, 'Borg, 'Bot, 'Burb, D-Bee, Cyber-Doc,
Dragon Kings, Shadow Dragons, Emperor Prosek, Joseph Prosek the First, Joseph Prosek II, Erin Tam, Robert Creed, Corin
Scard, Splugorth, Splynn Dimensional Market, Tundra Ranger, Iron Juggernauts, Daemonix, D'norr, Lannac, Auto-G,
Brodkil, Black Faerie, Witchling and other names, titles, character names, character likenesses and slogans are trademarks
owned by Kevin Siembieda and Palladium Books Inc.

Palladium On-Line: www.palladiumbooks.com

Rifts® Coalition WarsTM: Chapter Three is published by Palladium Books Inc., 12455 Universal Drive, Taylor, MI
48180. Printed in the USA.

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Palladium Books® Presents:


Rifts® Coalition Wars™


TM

Siege on Tolkeen Three


Sorcerers· R e v e n g e T
'

Written by: Kevin Siembieda

Additional Text & Ideas: Bill Coffin
Editors: Alex Marciniszyn

Wayne Smith
Proofreader: Julius Rosenstein
Cover Painting: Dave Dorman
Interior Artists: Kent Buries

Wayne Breaux Jr.

Scott Johnson

Ramon Perez Jr.

Freddie Williams II

Michael Wilson

Art Direction, Keylining & Maps: Kevin Siembieda

Typography: Maryann Siembieda


Based on the RPG rules, text, characters,

concepts and Megaverse® created by Kevin Siembieda.


Palladium Books On-Line: www.palladiumbooks.com

Special Thanks to Bill Coffin for his contributions, ideas and support. All the artists who breathe life
into my world and enchant my imagination. Last but not least, to Maryann for her love and hard work,
and to Alex, Steve, Wayne, Julius, Adam and the rest of the Palladium wizards.

- Kevin Siembieda, 2000

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Combat Training: Hand to Hand: Basic
Special Abilities: Sense Elementals within 120 feet (36.6 m),
Attacks Per Melee: 6 hand to hand or two by spell.
Sense Chosen Element (70%), See Invisible Elemental
Combat Bonuses: +1 on initiative, +3 to strike, +4 to parry and (80%), Summon Lesser Elemental (45%), Summon Greater
Elemental (23%). Instinctively Perform Holistic Medicine
dodge, +2 to damage, +2 to roll with punch/faIVimpact, + I to (50%), Identify Plants & Fruits (65%). Recognize Minerals
disarm, +2 to save vs Horror Factor, + I to save vs magic, +2 (80%), Sense Danger Within the Earth (68%), and Unerring
to save vs psionic attack, and + I to save vs possession. Sense of Direction (98%).
Other Combat Info: Karate kick (204), critical strike: 19-20,
body throwlflip. Spell Knowledge: Chameleon (5), Dust Storm (5), Rot Wood
Weapons: (4), Grow Plants (8), Hopping Stones (6), Wall of Clay (8),
TX-5 Pump Pistol: Mega-Damage: 406. Rate of Fire: Stan­ Wither Plants (10), Animate Plants (10), Encase Object in
dard. Range: 800 feet (244 m). Payload: 5 rounds loaded Stone (10), Wall of Stone (15), Quicksand (15), Sand Storm
manually, one at a time. A speed loader will load all five (15), Wall of Thoms (I5), Chasm (25), Close Fissures (30),
rounds in four seconds (one melee action). Travel Through Wal.ls (20), Clay or Stone to Iron (40/60),
TX-16 Pump Rine: Mega-Damage: 406. Rate of Fire: Stan­ Mend Metal (30), Travel Through Stone (35), Wood to Stone
dard. Range: 1,600 feet (488 m). Payload: 16 rounds loaded (30), Petrification (40), River of Lava (50), Wall ofIron (45),
manually one at a time. A speed loader will load 8 rounds in Create Golem (80), Earthquake (50), Transference of Es­
four seconds (one melee action). sence and Intellect (50), Suspended Animation (80)
Heavy Fragmentation Grenades (4): Mega-Damage: 306
M.D. to a 20 foot (6.1 m) blast radius. Combat Training: Hand to Hand: Basic
Vibro Sword: Mega-Damage: 206 M.D. Attacks Per Melee: 6 hand to hand, or two by spell magic.
Combat Bonuses: + I on initiative, +3 to strike, +4 to parry and
Extra Ammo: 10 TX-5 speed loaders, 10 TX-16 speed loaders.
Bushman Body Armor: 60 M.D.C. Mobility: Good; -10% prowl dodge, +4 to damage, +2 to roll with punch/faWimpact, + I to
disarm, +2 to save vs Horror Factor, + I to save vs magic, +2
and movement penalty to save vs psionic attack, and + I to save vs possession.
Other Equipment: NG-S2 survival pack, backpack and satchel, Other Combat Info: Karate kick (204), critical strike: 19-20,
body thrOW/flip.
canteen, wine skin, binoculars, tinted goggles and air fil­ Weapons & Armor: Identical to brother Joromir.
ter/gas mask, flashlight, first-aid kit, flint and charcoal,
wooden cross, two small, clear diamonds, elemental symbol
and some personal items.

Rusemel, Earth Warlock

Race: Human
Alignment: Aberrant
Attributes: I.Q.: 17, M.E.: 18, M.A.: 9, P.S.: 15, P.P.: 19, P.E.:
15, P.B.: 12, Spd: 28
Hit Points: 50; S.D.C.: 32
Weight: 180 pounds (81 kg). Height: Six feet (1.83 m).
Age: 30
P.P.E.: 194
Disposition: Rusemel is a stoic and endurant individual, capable

of bearing the greatest of hardships with minimal complaint.
He is fond of saying, "The rocks do not complain when the
wind and rain beat upon them, so neither shall!." As the war
in Minnesota grinds on, the horror and hardship of it all have
little effect on this stalwart figure, who shall continue to op­
erate at his peak efficiency, even if the scene becomes in­
credibly grim.
Experience Level: 9th level Earth Warlock.
Skills of Note: Speak Elemental (98%), Speak American (98%),
Speak Oragonese (98%), Speak Gobblely (98%), Literate in
American (80%), Lore: Demons & Monsters (90%), Lore:
Faerie Folk (90%), Land Navigation (78%), Wilderness Sur­
vival (85%), Pilot Hover Craft (95%), Running, Body Build­
ing, Swimming (90%), Climbing (80%/70%), Prowl (65%),
First Aid (85%), Holistic Medicine (70%), Tracking (70%),
Wilderness Survival (85%), Radio: Basic (75%), Radio:
Scramblers (65%), Cryptography (40%), W.P. Sword, W.P.
Automatic Pistol, W.P. Semi- and Automatic Rifles, W.P.
Energy Pistol, W.P. Energy Rifle.

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