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Night Below An Underdark Campai - Unknown

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Published by archangel777, 2023-11-12 14:06:12

Night Below An Underdark Campai - Unknown

Night Below An Underdark Campai - Unknown

ADVANCED DLNG~NS & DRAWNS is a registered t The TSRlogo is'a trademark


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Snap 3 Generic Rach Dale Gattern


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Snap 6 The GarIstone mine (2Ipper Geuel) pare equals 20 f


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doc double dooi secret door locked door hill cav farmed hills forest stairway u forested hills spiral stairs depression stalagmite river stalactite darr cliff swamp rubble grassland sinkhole farmland altar road curtain/ tapestr. min furniture farn secret door town trap door in ceiling village cage fort fireplace ruins window


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Snap 22 ;. The Deran$e# Derra 1 square equals IO feet


3 Makeshift Camp I' .. I


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map 24 %lie Desperate marilitfi 1 square equals 10 feet


nap 26 The ancient TOlNfi 1 square equals 20 feet The Conclave


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The Hall of Endii map 28 ~6e Me of Sfia#ows 1 square = 10 feet


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L v - L 18h bedchamber 0 Pit Fiend's _I / w 18d Ground Floor 2nd Floor DarlakanjAltar of the Blood Queen M 1 square = 10 feet


Grounc 2nd Floor map 70.14 1 square = 20 feet iuuiiu riuui 3


4 -d Floor Rap 30.19 Tower of d (21b, 22b, 23b, 24hl 21d, 224 23d, 2-u) man 30T T!be Great Towers square = 10 feet -Q2 t


CLIMATWTEKMN Aquatic FREQUENCY: Very r& ORGANIZATION solitam ~~ ACTIVITY CYCLE: Any -' DIET: Nil INTELLIGENCE: NA (0) TREASURE Nil ALIGNMENT Ne&d NO. APPFARING 1 ARMOH CLASS: 3, IvtavEMwrr: 6, swim 12 HIT DICE 11 (so hp) TIEACO: 9 NO. QW ATIACKS 1 DAMAGWATTACK: SPEElAL ATTACKS: SPECIAL DEFENSES: XP VALUE 2d10 En@& wall of ice Immune to paralysis, poison, aad, cold, gas, caused wounds, Strength/ energy drain, sleep, charm, hold, and Elemental Water creatures, Nil L (lo' longbvide) Fearless (20) 6,008 spells, andeffects thgolpwareauni &alues,notunlike+v&r 90% likely to be mistaken for one). They are artifiaal watery constructs animated by a water elemmtal spirit, remaining &der the control of the Grand Savant or another savant aboleth. Combat: Shaboath golems are always encountered in water or on land within 60 feet of a pl or mm sizeable body of water They attack for 2d10 points of damage with a wavelike pseudopod prc- &usion from their amqhous bulk. The golem en& its target if it rolls either a nahual 20 or at least +4 above the minimum required on the attack d. An engulfed victim automatically suffers 2610 points of dmnming damage per mmd, minus 1 point of damage per point of Constitution above 12 (minimum damage 2 hp). A *uget ploteeted by an operative water breathing @ or a necklace $adqtation wiU not suffer fhis damage, but an airy wter spell provides no pmktion unless the golem fails its saving thmw vs. Speu (in which case the entrapped character can breathe normallx although the spell does not harm the golem). Engulfed maw are subject to attack from the golem in melee, though it usuallydirectssu~attacksatothertargets.ASha~thgolemcan S), four medium aeaturrs (size M), or one large target (size L). Once p" turn, a Shaboath golem can create a wnll ofice; it usually creates a horizontal wall in the air, dropping it on enemies not in water fob 3d10 points of damage to each. Shaboath golems are immune to all Elemental Water &e& and culd-based spells, to paralyzation, poisons of all kinds, acid, caused wounds, strargth and energy drains, and gaseous attacks. They cannot be polymorphed since they are themelves almost formless. Like all golems they are immune to any form of mindafkaing or mind-contrdling spells since they have no mind. They do have some we+, making all saving throws against 6re-based attacks at a -2 penalty. A transmute water to dust spell wili destroy a Shaboath golem utterly if it fails a saving throw vs. spell; if it succee(ts, the golem loses 3d6 hp or half its eurrent hp total, whichever is the water number. The golem AbWh oftheaty of shaboa engulf up to thirty tiny aeahues (size T), ten small creatlllw (size


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