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Published by archangel777, 2022-10-03 17:28:36

HU - Villians Unlimited - 2E - PAL501P

HU - Villians Unlimited - 2E - PAL501P

per every 20 ftJ6 m area) . All the windows are triple paned with weapon storage . The outside walls and floor have an S . D . C . of
bullet-proof glass (S . D . C . 1 50 , A . R . 1 3 ) . A pair of specially 400 per every 20 ft (6 m) . The ceiling has an S . D . C . of 600 .
programem d FSR-2oo Sentry Robots with the advanced intelli­ There are no windows from this floor up .
gence and human speech features act as the Fabricator' s and
Voltaic ' s personal butlers . They even dress in a butler' s uniform The 47th floor houses the generators , life support systems ,
and have an English accent. One answers to the name Hershel, air-conditioning , heating , lighting and a mini-nuclear reactor
the other to Stewart. Of course , both are programem d for combat. which independently powers the Fabricators ' eleven floor head­
quarters . All the walls, floor, and ceiling have an A . R . of 1 5
The hallway outside the Fabricator's apartment is con­ and an S . D . C . of 500 per every 20 ft. The reactor i s situated
stantly guarded by two FSR-2oo Sentry Robots with the same off to the right and is enclosed by a superior containment
features as the butlers . Each is dressed to resemble a human chamber. The usual , extreme identifIcation process is required
guard and unless inspected closely , will be mistaken for a real to access the reactor area.
human . Both wear the FA-70 body armor for additional protec­
tion and are armed with a laser rifle and FW- 1 20 Electranet This entire floor is protected by twenty standard FSR-200
pistol . They are fondly referred to as Mike and Ike . The two Sentry Robots armed with laser rifles and pistols . An additional
robot guards and butlers obey commands only from the Fabricator ten concealed in the walls as reinforcements rely only on their
or Voltaic . built-in weaponry . The entire floor can be sealed and flooded
with knockout gas which obviously does not affect the robots .
Another ten standard FSR-2oo Sentry Robots with human
features are concealed behind two sliding doors in the hallway . The 48th and 49th floors are one big open area and house
All are armed with their standard weaponry . all the machinery and equipment needed to manufacture many
of the weapons , equipment, and components utilized by Fab­
Two elevators are in the hall outside the Fabricator' s apart­ ricators Inc . Engineers and technicians are busy working on
ment. The fIrst leads to the offIces and work areas on the floors every contraption imaginable . This area is always abuzz with
above . Sensors within the elevator will only allow the Fabricator activity, twenty-four hours a day . In the center of the room is
and Voltaic to use this elevator. Anyone else will alert security . the massive hydraulic helicopter pad . Usually the pad has two
The second elevator leads to a tunnel below the building' s helicopters waiting to be loaded, a Sikorsky CH-54 Flying Crane
basement. The tunnel i s an old subway shaft. Inside are two used to carry heavy loads , and an HH-3E Jolly Green Giant used
enclosed , double seated, electric sleds used by the Fabricator to carry lighter but still formidable loads . If the shipment is
and Voltaic to get outside without being noticed and for quick going out of state , the two helicopters usually carry their loads
getaways . Each sled is heavily armored , having an S . D . C . of to waiting aircraft at the local airport. All the walls, floor, and
350 and an A . R . of 1 6 . ceiling have an S . D . C . of 600 per every 20 ft (6 m) .

The tunnel travels for three miles (4 . 8 km ) and stops at another
elevator and an adjacent set of stairs guarded by two FSR-200
Sentry Robots . Both are dressed to resemble human guards and
unless inspected closely , will be mistaken for real humans . Both
bots are wearing FA-70 Body Armor and are armed with laser
rifles and FW- 1 20 Electranet pistols as well as their built-in
weaponry . As one might expect, the two robots only obey the
Fabricator and Voltaic . The Fabricator refers to them as Stan
and Laurel .

Another FSR-2oo Sentry Robot waits behind a sliding door.
It answers to the name Errol and looks and sounds completely
human. The robot is programmed to act as a driver and bodyguard
for the Fabricator and Voltaic . Both the stairs and the elevator
lead to a fortifIed parking garage with fIve different makes of
limos and four other nondescript, late model cars resembling
junkers . All of the cars are armored (S . D . C . 600, A . R . 1 6) ,
have special puncture resistant tires (S . D . C . 50) , and have tinted
bullet-proof glass (S . D . C . 50, A . R . 1 0) . Each is equipped with
a special computerized chameleon ability , allowing the cars to
change their paint colors and license plate numbers , the same
as The Masters of Speed' s truck. Voltaic also keeps his car, a
Ferrari Testarosa , here. Note: Only the Fabricator and Voltaic
know about the tunnel and the fortifIed garage . Not even Lazaris
is aware that it exists .

The 45th floor is where the organization ' s offIces begin. The
Fabricator' s offIcial offIce is the largest and like his apartment,
is lavishly furnished. Damon Lazaris' large offIce is also on this
floor and is equally lavish .

The 46th floor contains the Fabricators Inc . ' s Liaison offIces,
teleporter, and other facilities for their needs . Also situated on
this floor is the base ' s defense computers and personnel defensive

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The 50th floor is the pilot prep area and where fuel for the Fabricators Inc . ---­
helicopters is stored in two armored (S . D . C . 500) and laser
resistant tanks off to the right. Additional manufacturing shops Weapons & Equipment
and engineering offices finish this floor.
Weapons , Body Armor, Robots, and Vehicles
On the far left is a defense station and situation room with
bullet-proof windows that look out over the floor. The guards The descriptions that follow are of items commonly available
wile away the hours , when not on patrol , by taking turns playing from Fabricators Inc . These products are only sold or traded to
cards or video games . On duty for shifts of eight hours are 20 known villains , criminal organizations and established clients
guards clad in FA-70FF body armor. Ten of the men are armed (which can include individuals , mercenaries , and governments) .
with laser pistols , VK-43 1 vibro sabres , FW- 1 70 air densifier They are NOT available to the average super hero or good guy
barrier wristbands and FW-255 Plume Cannons . The other ten organizations , including most democratic governments . Heroes
are armed with 9 mm sub-machineguns , billy clubs, and the who try to infiltrate the organization are likely to be discovered
FW-270 orbiting anti-grav jet ball lasers system and control and killed on the spot.
helmets . An additional total of 20 FSR-200 standard sentry robots
(they look like robots) are concealed in walls at four strategic These goods can be acquired by paying cash or trading ser­
locations (five robots per location) . They have their built-in vices. Fabricators Inc . sets the price and there is no squabbling
weaponry , a laser pistol , three knockout grenades and an elec­ or trying to wrangle for a lower price . What they ask for is what
tranet pistol . The robots are activated either by the security they get . Prices for each item falls under one of four price levels
system or a manual panic button . or can be set by the Game Master. ---

An armored storehouse (S . D . C . 600) holds spare amum nition G.M. Note about prices, payment and availability: Since
for the FW-50 1 WS Armored Jet Cycles, and for the roof de­ you are essentially Fabricators Inc . YOU decide on the final
fenses . In the center of the room is a large square hole for the price and method of payment or combination of payments , not
elevator helicopter pad to pass through . Overhead are two hyd­ the players or their characters . Not all items are in stock and
raulic armored doors (S . D . C . of 700 for each door) that slide the amount of time necessary to provide an item can vary dramat­
open to allow the elevator helicopter pad access to the roof. All ically . Also, depending on the client, payment in advance may
the walls, floor, and ceiling have an S . D . C . of 600 per every be a requirement. Some big ticket items are so expensive that
20 ft (6 m) . they demand a higher purchase price and may require a payment
level over a long period of time .
The roof. Radar monitors the air traffic within a 50 mile (80
km) radius . In case of attack by air, six combat pilots stand Example: The FW-270 Orbiting Anti-Grav Jet Ball Lasers
ready at all times . They fly FW-50 1 WS armored jet cycles. In and Neural Control Helmet costs 48 million dollars , falling under
addition, the roof is defended by four computer controlled rnini­ the Level One purchase price . One measly Level One murder
missile launchers . The missile launchers can rotate 360 degrees is not worth 48 million clams , so, Fabricators Inc . ups the price
and are hidden in retractable , armored metal housings resembling to three (3) Level One payments . That means the villain must
large air conditioners (S . D . C . 300) . Six laser turrets are also kill three important people or must comply with special demands ,
strategically placed about the roof. They are larger than the small like :
turrets described in the weapons section and have twice the range
and inflict an additional 2D6 damage . The roof is constantly 1 . Kill the head of a rival criminal organization .
patrolled by ten men . 2 . Steal a holo-imager from a much-feared super villain team,
or super hero team, or military facility , etc .
The sides of the building from the 38th floor up are defended 3 . Pay five million in cash .
against intruders trying to climb up the sides . At the 49th and
42th floors are little nozzles ringing the circumference of the If the organization demands the payment in cash, the purchaser
building . They spray out a special super slippery lubricant which must get the 48 million on his own .
makes climbing the building impossible (even characters with
the adhesion power must move at half speed and are - 50% to Product Price Levels
climb) . The lubricant can be made to cover all sides of the
building . It completely evaporates within one hour, leaving no Level One: This level is reserved for the most expensive
residue . Strategically placed motion and heat sensors indicate items , like vehicles and huge damage inducing weapons .
the presence of any climbing intruder, which releases the lubric­
ant and alerts security . Possible methods of payment include the execution of one to
four of the following services (varies with price of the item) .
All are extremely dangerous and difficult. (GM Note: They are
also good ideas and motives for adventures/conflicts . ) :

1 . Assassination/murder o f a high level government official ,
high ranking military leader (General or Admiral) , president of
a country , president/CEO or board of directors of a major corpo­
ration , the head(s) of a rival criminal organization , or killing an
extremely powerful hero(s) or villain(s) .

2 . Stealing information , or item(s) , or vehicle from an ex­
tremely powerful hero , team of heroes , government or military
facility , villain team or powerful criminal organization.

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