per every 20 ftJ6 m area) . All the windows are triple paned with weapon storage . The outside walls and floor have an S . D . C . of
bullet-proof glass (S . D . C . 1 50 , A . R . 1 3 ) . A pair of specially 400 per every 20 ft (6 m) . The ceiling has an S . D . C . of 600 .
programem d FSR-2oo Sentry Robots with the advanced intelli There are no windows from this floor up .
gence and human speech features act as the Fabricator' s and
Voltaic ' s personal butlers . They even dress in a butler' s uniform The 47th floor houses the generators , life support systems ,
and have an English accent. One answers to the name Hershel, air-conditioning , heating , lighting and a mini-nuclear reactor
the other to Stewart. Of course , both are programem d for combat. which independently powers the Fabricators ' eleven floor head
quarters . All the walls, floor, and ceiling have an A . R . of 1 5
The hallway outside the Fabricator's apartment is con and an S . D . C . of 500 per every 20 ft. The reactor i s situated
stantly guarded by two FSR-2oo Sentry Robots with the same off to the right and is enclosed by a superior containment
features as the butlers . Each is dressed to resemble a human chamber. The usual , extreme identifIcation process is required
guard and unless inspected closely , will be mistaken for a real to access the reactor area.
human . Both wear the FA-70 body armor for additional protec
tion and are armed with a laser rifle and FW- 1 20 Electranet This entire floor is protected by twenty standard FSR-200
pistol . They are fondly referred to as Mike and Ike . The two Sentry Robots armed with laser rifles and pistols . An additional
robot guards and butlers obey commands only from the Fabricator ten concealed in the walls as reinforcements rely only on their
or Voltaic . built-in weaponry . The entire floor can be sealed and flooded
with knockout gas which obviously does not affect the robots .
Another ten standard FSR-2oo Sentry Robots with human
features are concealed behind two sliding doors in the hallway . The 48th and 49th floors are one big open area and house
All are armed with their standard weaponry . all the machinery and equipment needed to manufacture many
of the weapons , equipment, and components utilized by Fab
Two elevators are in the hall outside the Fabricator' s apart ricators Inc . Engineers and technicians are busy working on
ment. The fIrst leads to the offIces and work areas on the floors every contraption imaginable . This area is always abuzz with
above . Sensors within the elevator will only allow the Fabricator activity, twenty-four hours a day . In the center of the room is
and Voltaic to use this elevator. Anyone else will alert security . the massive hydraulic helicopter pad . Usually the pad has two
The second elevator leads to a tunnel below the building' s helicopters waiting to be loaded, a Sikorsky CH-54 Flying Crane
basement. The tunnel i s an old subway shaft. Inside are two used to carry heavy loads , and an HH-3E Jolly Green Giant used
enclosed , double seated, electric sleds used by the Fabricator to carry lighter but still formidable loads . If the shipment is
and Voltaic to get outside without being noticed and for quick going out of state , the two helicopters usually carry their loads
getaways . Each sled is heavily armored , having an S . D . C . of to waiting aircraft at the local airport. All the walls, floor, and
350 and an A . R . of 1 6 . ceiling have an S . D . C . of 600 per every 20 ft (6 m) .
The tunnel travels for three miles (4 . 8 km ) and stops at another
elevator and an adjacent set of stairs guarded by two FSR-200
Sentry Robots . Both are dressed to resemble human guards and
unless inspected closely , will be mistaken for real humans . Both
bots are wearing FA-70 Body Armor and are armed with laser
rifles and FW- 1 20 Electranet pistols as well as their built-in
weaponry . As one might expect, the two robots only obey the
Fabricator and Voltaic . The Fabricator refers to them as Stan
and Laurel .
Another FSR-2oo Sentry Robot waits behind a sliding door.
It answers to the name Errol and looks and sounds completely
human. The robot is programmed to act as a driver and bodyguard
for the Fabricator and Voltaic . Both the stairs and the elevator
lead to a fortifIed parking garage with fIve different makes of
limos and four other nondescript, late model cars resembling
junkers . All of the cars are armored (S . D . C . 600, A . R . 1 6) ,
have special puncture resistant tires (S . D . C . 50) , and have tinted
bullet-proof glass (S . D . C . 50, A . R . 1 0) . Each is equipped with
a special computerized chameleon ability , allowing the cars to
change their paint colors and license plate numbers , the same
as The Masters of Speed' s truck. Voltaic also keeps his car, a
Ferrari Testarosa , here. Note: Only the Fabricator and Voltaic
know about the tunnel and the fortifIed garage . Not even Lazaris
is aware that it exists .
The 45th floor is where the organization ' s offIces begin. The
Fabricator' s offIcial offIce is the largest and like his apartment,
is lavishly furnished. Damon Lazaris' large offIce is also on this
floor and is equally lavish .
The 46th floor contains the Fabricators Inc . ' s Liaison offIces,
teleporter, and other facilities for their needs . Also situated on
this floor is the base ' s defense computers and personnel defensive
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The 50th floor is the pilot prep area and where fuel for the Fabricators Inc . ---
helicopters is stored in two armored (S . D . C . 500) and laser
resistant tanks off to the right. Additional manufacturing shops Weapons & Equipment
and engineering offices finish this floor.
Weapons , Body Armor, Robots, and Vehicles
On the far left is a defense station and situation room with
bullet-proof windows that look out over the floor. The guards The descriptions that follow are of items commonly available
wile away the hours , when not on patrol , by taking turns playing from Fabricators Inc . These products are only sold or traded to
cards or video games . On duty for shifts of eight hours are 20 known villains , criminal organizations and established clients
guards clad in FA-70FF body armor. Ten of the men are armed (which can include individuals , mercenaries , and governments) .
with laser pistols , VK-43 1 vibro sabres , FW- 1 70 air densifier They are NOT available to the average super hero or good guy
barrier wristbands and FW-255 Plume Cannons . The other ten organizations , including most democratic governments . Heroes
are armed with 9 mm sub-machineguns , billy clubs, and the who try to infiltrate the organization are likely to be discovered
FW-270 orbiting anti-grav jet ball lasers system and control and killed on the spot.
helmets . An additional total of 20 FSR-200 standard sentry robots
(they look like robots) are concealed in walls at four strategic These goods can be acquired by paying cash or trading ser
locations (five robots per location) . They have their built-in vices. Fabricators Inc . sets the price and there is no squabbling
weaponry , a laser pistol , three knockout grenades and an elec or trying to wrangle for a lower price . What they ask for is what
tranet pistol . The robots are activated either by the security they get . Prices for each item falls under one of four price levels
system or a manual panic button . or can be set by the Game Master. ---
An armored storehouse (S . D . C . 600) holds spare amum nition G.M. Note about prices, payment and availability: Since
for the FW-50 1 WS Armored Jet Cycles, and for the roof de you are essentially Fabricators Inc . YOU decide on the final
fenses . In the center of the room is a large square hole for the price and method of payment or combination of payments , not
elevator helicopter pad to pass through . Overhead are two hyd the players or their characters . Not all items are in stock and
raulic armored doors (S . D . C . of 700 for each door) that slide the amount of time necessary to provide an item can vary dramat
open to allow the elevator helicopter pad access to the roof. All ically . Also, depending on the client, payment in advance may
the walls, floor, and ceiling have an S . D . C . of 600 per every be a requirement. Some big ticket items are so expensive that
20 ft (6 m) . they demand a higher purchase price and may require a payment
level over a long period of time .
The roof. Radar monitors the air traffic within a 50 mile (80
km) radius . In case of attack by air, six combat pilots stand Example: The FW-270 Orbiting Anti-Grav Jet Ball Lasers
ready at all times . They fly FW-50 1 WS armored jet cycles. In and Neural Control Helmet costs 48 million dollars , falling under
addition, the roof is defended by four computer controlled rnini the Level One purchase price . One measly Level One murder
missile launchers . The missile launchers can rotate 360 degrees is not worth 48 million clams , so, Fabricators Inc . ups the price
and are hidden in retractable , armored metal housings resembling to three (3) Level One payments . That means the villain must
large air conditioners (S . D . C . 300) . Six laser turrets are also kill three important people or must comply with special demands ,
strategically placed about the roof. They are larger than the small like :
turrets described in the weapons section and have twice the range
and inflict an additional 2D6 damage . The roof is constantly 1 . Kill the head of a rival criminal organization .
patrolled by ten men . 2 . Steal a holo-imager from a much-feared super villain team,
or super hero team, or military facility , etc .
The sides of the building from the 38th floor up are defended 3 . Pay five million in cash .
against intruders trying to climb up the sides . At the 49th and
42th floors are little nozzles ringing the circumference of the If the organization demands the payment in cash, the purchaser
building . They spray out a special super slippery lubricant which must get the 48 million on his own .
makes climbing the building impossible (even characters with
the adhesion power must move at half speed and are - 50% to Product Price Levels
climb) . The lubricant can be made to cover all sides of the
building . It completely evaporates within one hour, leaving no Level One: This level is reserved for the most expensive
residue . Strategically placed motion and heat sensors indicate items , like vehicles and huge damage inducing weapons .
the presence of any climbing intruder, which releases the lubric
ant and alerts security . Possible methods of payment include the execution of one to
four of the following services (varies with price of the item) .
All are extremely dangerous and difficult. (GM Note: They are
also good ideas and motives for adventures/conflicts . ) :
1 . Assassination/murder o f a high level government official ,
high ranking military leader (General or Admiral) , president of
a country , president/CEO or board of directors of a major corpo
ration , the head(s) of a rival criminal organization , or killing an
extremely powerful hero(s) or villain(s) .
2 . Stealing information , or item(s) , or vehicle from an ex
tremely powerful hero , team of heroes , government or military
facility , villain team or powerful criminal organization.
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