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Published by General GG, 2022-01-24 11:23:01

Middle-earth SBG - Rules Manual

Middle-earth SBG - Rules Manual

Keywords: Middle,Earth,SBG,strategy,battle,game,lotr,lord,rings,tabletop,wargame

WHAT’S NEXT?

WHAT’S NEXT?

So, you’ve read through this rules manual and begun to get your head around how the game works. By now you are
probably thinking ‘where do I go from here?’.

Well, the first place to look to are the two army books that cover all of the characters, warriors and creatures from The Lord of the Rings™
and The Hobbit™. From there, there are loads of other resources and places to get extra Middle-earth content from.

THE ARMIES OF THE LORD OF THE RINGS™

This manual covers all of the profiles for the characters from The Lord of the
Rings™ trilogy, from the noble warriors of Gondor that bravely fought against
the forces of Sauron, to the fighting Uruk-hai that were bred by Saruman in the
pits of Isengard to put an end to the race of Men.

The Armies of The Lord of the Rings™ is a 240-page hardback tome that contains
27 different army lists, representing factions from both the films and the books;
as well as 11 different Narrative Play Scenarios that faithfully recreate some of
the most iconic scenes from both page and screen.

The Armies of The Lord of the Rings™ is available now to help you begin, or
continue, your journey into Middle-earth.

THE ARMIES OF THE HOBBIT™

The Armies of The Hobbit™ covers all of the profiles for the characters depicted
within The Hobbit™ films and books, from the ragged and homeless militia from
Lake-town, to the fearsome and fully-armed legions that march upon The Lonely
Mountain from Gundabad.

This hardback manual contains 20 different army lists from The Hobbit™
trilogy as well as from the pages of the books. There are also 11 Narrative Play
Scenarios that allow you to play through your favourite scenes, enabling you to
recreate them with your own models.

The Armies of The Hobbit™ will be available in the coming months. In the
meantime, until it is released, you can use the profiles found in the Heroes and
Villains of Middle-earth download and The Hobbit: Motion Picture Trilogy™ There
and Back Again. There is also a free PDF download available on the Games
Workshop website that will provide you with the army lists, and what they
contain, as well as the Heroic Tiers and Heroic Abilities of all the heroes found
within The Hobbit™ to tide you over until The Armies of The Hobbit™ is released.

WEBSTORES

When looking to expand your collection of Middle-earth models, the Games Workshop and Forge World webstores
contain a huge variety from every faction in the game; making them the perfect place to expand your fledgling
collection into an army worthy of Mordor (other races are, of course, available)!

WWW.GAMES-WORKSHOP.COM WWW.FORGEWORLD.COM

Based in Nottingham, in the UK, Warhammer World is the global
headquarters of Games Workshop and has both a Warhammer
store and Forge World store that have on display, and keep in
stock, the entire range of Middle-earth models for you to buy. Not
only this, but there are exclusive models that can only be bought
at Warhammer World; whether these are returning classic models
or brand-new releases, any trip to Warhammer World would be
incomplete without picking these up.

Throughout the year, Warhammer World hosts a selection of
gaming events where fans of the Middle-earth Strategy Battle
Game hobby flock to play a series of games over a weekend. These
range from the Middle-earth Grand Tournament to the incredibly
fun Doubles Weekends, and all serve as a beacon of fair play and
good will that any Hobbit would be proud of!

There is even the world famous Bugman’s Bar on site that serves
all manner of food and drink throughout the day, with plentiful
portions that will satisfy even the hungriest of Trolls!

COMMUNITY WEBSITE WARHAMMER TV

Visit the exciting Warhammer Community page at warhammer- Subscribe to the Warhammer TV Twitch channel for regular
community.com. Every day there is a plethora of new and exciting content from across Games Workshop’s many games systems,
content from all aspects of the Games Workshop hobby – from as well as access to all of the previously uploaded content. With
painting tips to tactics to details on new releases. There is even a live battle reports, event coverage, painting tips, hobby ideas,
section dedicated to all things Middle-earth – the perfect way to interviews with designers and much, much more, Warhammer
grow your hobby knowledge or get some inspiration. TV is the place to watch the very best hobby content online.

WWW.WARHAMMER-COMMUNITY.COM WWW.YOUTUBE.COM/WARHAMMERTV

Every month, White Dwarf magazine is crammed full of hobby For fans of the Middle-earth Strategy Battle Game, most issues
goodness from Games Workshop, with something to interest will contain some form of Middle-earth related content. This
almost everyone within its hallowed pages. Each issue will have could include Narrative Play Scenarios, battle reports, galleries
all the information on the most recent releases, army showcases, and more – many of which appear exclusively first to White Dwarf.
battle reports, painting guides, articles and more, making
White Dwarf truly the number one Warhammer magazine
across the globe!

The Citadel Paint Range is an
essential element of the Games
Workshop hobby. With more
than 250 paints, shades and more
to transform your miniatures
into glorious, individual works
of art, ready to take to the
battlefield or pride of place in your
display cabinet.
Using the Citadel Paint system,
even a beginner can create
paint jobs to be proud of.

Your free guide to the Citadel
Paint System - a straightforward
and simple method for painting
miniatures that breaks down the
process into a series of easy steps.
Now includes The Hobbit™
and The Lord of the Rings™
miniatures painting guides.

INDEX

A C

Advanced Rules..................................................................108 Call Winds ............................................................................97
Alliance Matrix ..................................................................134 Carrying Objects ...............................................................109

Historical Allies.....................................................................................134 Carrying other Models.......................................................................110
Castles and Fortresses ......................................................121
Convenient Allies ..................................................................................134
Moving around the Fortress.............................................................121
Impossible Allies ...................................................................................134 Moving through Doors, Gates and Hatches...............................121
Moving within a Fortress...................................................................121
Allies and Bow Limit ...........................................................................134 Stairs..........................................................................................................121
Allies ....................................................................................133 Fighting on Stairs..................................................................................121
Anatomy of a Profile .............................................................8 Cavalry ..................................................................................56
Ancient Enemies (X)..........................................................103 Cavalry and Courage Tests................................................59
Ancient Evil ........................................................................103 Separated Mounts ..................................................................................59
Armour ..................................................................................91 Remounting...............................................................................................59
Cavalry and Fights ..............................................................62
Heavy Armour and Dwarf Armour .................................................91 Cavalry Charge .......................................................................................62
Extra Attack..............................................................................................62
Heavy Dwarf Armour ...........................................................................91 Knock to the Ground.............................................................................62
Army Bonus ........................................................................133 Strikes against Cavalry Models ........................................................62
Assaulting the Fortress .....................................................122 Fighting across Barriers.......................................................................63
Cavalry and Magical Powers .............................................................63
Attacking Gates (and Doors) ............................................................122 Cavalry and Break Points....................................................................63
Cavalry and Movement ......................................................57
Making an Escalade ............................................................................122 Cavalry and Difficult Terrain............................................................57
At the Double! ......................................................................70 Jumping and Leaping............................................................................58
Attacks.....................................................................................7 Descending ................................................................................................58
Aura of Command ...............................................................96 Stairs, Doorways and Water Features ............................................58
Aura of Dismay ....................................................................96 Cavalry and Shooting .........................................................60
Axes ........................................................................................87 Shooting at Cavalry ...............................................................................60
Hits on Riders and Mounts.................................................................60
B Cave Dweller ......................................................................104
Changing the Weapons on a Model ..................................86
Backing away (Loser backs away).....................................44 Characteristics.................................................................7, 15
Backstabbers ......................................................................103 Charging Enemies ...............................................................24
Bane of Kings .....................................................................103 Charges and Control Zones................................................................25
Bane Weapons ....................................................................103 Charging Multiple Enemies................................................................25
Banishment...........................................................................96 Defended Positions ................................................................................25
Banners .................................................................................89 Chill Soul ..............................................................................97
Barge......................................................................................79 Climb Table ..........................................................................30
Barriers .................................................................................48 Climbing ...............................................................................30
Clubs......................................................................................87
Hedges, Fences, Walls, etc. .................................................................48 ‘Cocked’ Dice .......................................................................15
Collapse Rocks.....................................................................97
Charging a Model behind a Barrier................................................48 Command .............................................................................97
Compel ..................................................................................97
Duelling across Barriers ......................................................................49 Control Zones ......................................................................24
Stuck in a Control Zone .......................................................................24
Making Strikes across Barriers ........................................................48 Courage.............................................................................7, 52
Crawling................................................................................32
Backing away from Barriers ..............................................................48 Crossbow ..............................................................................88
Bash .......................................................................................87 Curse .....................................................................................97
Battering Rams ..................................................................123
Black Dart.............................................................................96
Blades of the Dead.............................................................103
Bladewrath ...........................................................................96
Blessing of the Valar............................................................96
Blinding Light ......................................................................96
Blood and Glory.................................................................103
Blowpipe ...............................................................................88
Bodyguard ..........................................................................103
Bows.......................................................................................88
Broken Force ........................................................................54
Brutal Power Attacks ..........................................................77
Burly ....................................................................................104

D G

D6, D3, 2D6..........................................................................15 Good versus Evil ..................................................................15
Daggers .................................................................................87 Good vs Good and Evil vs Evil ........................................137
Deep Water .........................................................................109 Great bow .............................................................................88
Defence....................................................................................7
Defended Positions..............................................................48 H
Defending Doorways...........................................................51
Defending Elevated Positions ............................................51 Hammers ..............................................................................87
Demolition Charges ..........................................................118 Hand-and-a-half Weapons .................................................83
Harbinger of Evil...............................................................105
Moving the Charge ..............................................................................118 Hatred (X) ..........................................................................105
Heavy Objects ....................................................................110
Detonating the Charge .......................................................................118 Heroes ...................................................................................64
Heroic Actions......................................................................68
Detonation Table ..................................................................................118
Heroic Combat ........................................................................................69
Desperate Detonations .......................................................................118 Heroic Move .............................................................................................69
Heroic Shoot.............................................................................................69
Attacking the Charge ..........................................................................118 Heroic March...........................................................................................70
Deploying a Siege Engine .................................................117 Heroic Resolve.........................................................................................70
Descending ...........................................................................31 Heroic Accuracy......................................................................................71
Difficult Terrain ..................................................................26 Heroic Channelling................................................................................71
Directly Away .......................................................................17 Heroic Defence ........................................................................................72
Dismounting .........................................................................60 Heroic Strike ............................................................................................72
Drain Courage .....................................................................97 Heroic Strength.......................................................................................73
Duel Roll ...............................................................................43 Heroic Challenge ....................................................................................73
Dwarf bow ............................................................................88 Heroic Tiers........................................................................132
Dwarf longbow.....................................................................88 Heroes of Legend..................................................................................132
Heroes of Valour ...................................................................................132
E Heroes of Fortitude..............................................................................132
Minor Heroes .........................................................................................132
Elf bow ..................................................................................88 Independent Heroes ............................................................................132
Elven cloaks..........................................................................89 Horse Lord .........................................................................105
Elven-made Weapons..........................................................85 How to Shoot ........................................................................35
Enchanted Blades ................................................................98 Hurl........................................................................................78
Enrage Beast.........................................................................98
Equipment ............................................................................89 I
Esgaroth bow........................................................................88
Expert Rider.......................................................................104 Immobilise ............................................................................98
Expert Shot .........................................................................104 In The Way ...........................................................................37
In The Way Chart ................................................................37
F Infantry, Cavalry and Monsters .......................................17
Instill Fear.............................................................................99
Falling ....................................................................................31
Fate.........................................................................................75 J
Fearless................................................................................104
Feint .......................................................................................87 Jump Table ...........................................................................28
Fell Sight .............................................................................104 Jumping .................................................................................28
Fight .........................................................................................7
Fight phase ...........................................................................42 K
Fighting Multiple Opponents over a Barrier..................50
Keywords ..............................................................................16
Reinforcing Defenders..........................................................................50 Knock to the Ground ..........................................................62

Multiple Fights on Both Sides............................................................50 L

Attacked from Both Sides ....................................................................50 Lances....................................................................................86
Firing the Siege Engine.....................................................114 Leader, The ........................................................................133
Leap Table ............................................................................29
Battlefield and Siege Targets ...........................................................115 Leaping..................................................................................29
Light Objects......................................................................109
Friends in Proximity and In The Way ..........................................115 Line of Sight .........................................................................16
Longbow ...............................................................................88
Rolling To Wound.................................................................................115 Loose! ....................................................................................69
Lying down ...........................................................................33
Injury to nearby Models.....................................................................115
Flails ......................................................................................87
Flameburst............................................................................98
Fleetfoot ..............................................................................104
Fly ........................................................................................104
Fortify Spirit.........................................................................98
Fury (X) .................................................................................98

M Paralyse .................................................................................99
Passengers ..........................................................................111
Maces.....................................................................................87
Magical Power Durations ..................................................95 Mounting .................................................................................................111
Dismounting ...........................................................................................111
Instant .........................................................................................................95 Hitting Passengers ...............................................................................111
Temporary.................................................................................................95 Passive and Active Special Rules.....................................103
Exhaustion.................................................................................................95 Picks ......................................................................................87
Magical Powers....................................................................92 Piercing Strike .....................................................................87
Magical Powers List ............................................................96 Pikes.......................................................................................85
Make Way .............................................................................46 Poisoned Weapons.............................................................106
Master-forged Weapons .....................................................85 Priority phase ......................................................................20
Master of Battle .................................................................105 Prone Models .......................................................................32
Matched Play .....................................................................128 Control Zones ..........................................................................................32
Mauls .....................................................................................87 Prone Models and Line of Sight .......................................................32
Measuring.............................................................................16 Charging Prone Models .......................................................................33
Might .....................................................................................66 Jumping over Prone Models ...............................................................33
Modifying Dice Rolls.............................................................................66 Protection of the Valar........................................................99
Can I Use Might? ....................................................................................67
Might, Will and Fate .......................................................7, 65 R
Mighty Blow .......................................................................105
Mighty Hero .......................................................................105 Re-rolls ..................................................................................16
Missile Weapon Chart ........................................................88 Recording Wounds and Removing Casualties ................40
Missile Weapons ..................................................................88 Refreshing Song...................................................................99
Models and Bases ................................................................17 Reinforcements ....................................................................33
Monsters ...............................................................................76 Rend.......................................................................................77
Monsters and Cavalry ........................................................77 Renew ..................................................................................100
Monstrous Charge.............................................................106 Resistant to Magic.............................................................106
Most Important Rule, The .................................................14 Resisting a Magical Power .................................................95
Mountain Dweller .............................................................106
Move ........................................................................................7 Resisting Powers with No Target......................................................95
Move phase...........................................................................22 Resisting Powers with Multiple Targets ........................................95
Moving and Shooting..........................................................36 Resolving a Fight .................................................................43
Moving Models ....................................................................23 Duel Roll ....................................................................................................43
Models unable to Move ........................................................................23 Drawn Combats ......................................................................................44
Moving the Siege Engine ..................................................113 Multiple Attacks......................................................................................44
Multiple Combats................................................................47 Prone Models ...........................................................................................45
Duel..............................................................................................................47 Winner makes Strikes ...........................................................................46
Loser Backs Away...................................................................................47 Multiple Attacks......................................................................................46
Winner makes Strikes ...........................................................................47 Striking a Trapped Model...................................................................47
Multiple Attacks......................................................................................47 Remove Casualties .................................................................................47
Remove Casualties .................................................................................47 Rolling Dice..........................................................................15
Rolling to Hit........................................................................36
N Models In The Way................................................................................37
Moving and Shooting ............................................................................39
Narrative Play ....................................................................124 Rolling To Wound................................................................40
Natural Rolls ........................................................................16 Rule of One, The ...............................................................131
Nature’s Wrath.....................................................................99
S
O
Sap Will ...............................................................................100
Objective Markers.............................................................130 Scatter Table ......................................................................115
Obstacles...............................................................................27 Scenarios.............................................................................138
One Ring, The......................................................................90
Domination .............................................................................................139
Wearing the Ring ....................................................................................90 To the Death!..........................................................................................140
Invisible ......................................................................................................90 Hold Ground ..........................................................................................141
Removing the Ring.................................................................................90 Lords of Battle .......................................................................................142
Sauron’s Will ............................................................................................90 Reconnoitre.............................................................................................143
My Precious!.............................................................................................90 A Clash by Moonlight .........................................................................144
Open Ground .......................................................................26 Seize the Prize........................................................................................145
Open Play ...........................................................................126 Contest of Champions.........................................................................146
Orc bow.................................................................................88 Capture and Control...........................................................................147
Heirloom of Ages Past.........................................................................148
P Fog of War................................................................................................150
Storm the Camp ....................................................................................151
Pairing off Fights .................................................................26 Scourges ................................................................................87
Panic Steed ...........................................................................99

Sentries ...............................................................................111 Tremor.................................................................................101
Sentry Chart.......................................................................111 Turn Sequence .....................................................................18
Set Ablaze ...........................................................................106 Turns................................................................................15, 19
Shallow Water ....................................................................109 Two-handed Weapons.........................................................83
Shatter .................................................................................100
Shields ...................................................................................91 U
Shieldwall ...........................................................................106
Shoot Phase ..........................................................................34 Unarmed Models .................................................................84
Shooting at Models Engaged in Combat..........................39 Unyielding Combat Stance ..............................................107
Shooting from Behind Cover .............................................38 Uruk-hai bow .......................................................................88
Shooting from Behind Friends ..........................................38 Using Magical Powers ........................................................93
Short bow..............................................................................88
Shroud of Shadows............................................................100 Who can use Magical Powers.............................................................93
Siege Engine Crew.............................................................116 When can you use Magical Power?..................................................93
Who can you Target? .............................................................................93
Untrained Crew.....................................................................................116 Check Range and Line of Sight.........................................................93
Making a Casting Roll..........................................................................94
Courage Tests.........................................................................................116
Siege Engine Upgrades .....................................................119 V
Siege Engines......................................................................112
Venom..................................................................................103
Attacking the Siege Engine ...............................................................117 Volley Fire...........................................................................114
Siege Ladders .....................................................................122
W
Fighting up Ladders ............................................................................122
War Beasts ............................................................................80
Pushing down Siege Ladders ...........................................................122 War Beasts and Movement .................................................................80
Siege Veterans ....................................................................113 War Beasts and Magic ..........................................................................81
Sieges ...................................................................................120 War Beasts and Shooting.....................................................................81
Single-handed Weapons .....................................................83 War Beasts and Combat.......................................................................81
Slingshot................................................................................88 War Beasts and Damage ......................................................................81
Sorcerous Blast ..................................................................100
Spears ....................................................................................84 War Drum (X) ......................................................................89
Special Rules ......................................................................102 War Horns ............................................................................89
Special Strikes................................................................84, 87 War Spears............................................................................85
Special Weapons ..................................................................84 Warbands ............................................................................130
Stab ........................................................................................87
Staff of Power.......................................................................86 The Captain............................................................................................130
Staffs......................................................................................87 Followers ..................................................................................................130
Stalk Unseen.......................................................................106 Wargear and Bow Limit .....................................................................131
Stand Fast! ............................................................................55 Water Features ...................................................................109
Standing up...........................................................................33 Weapons & Wargear............................................................82
Strength ..................................................................................7 What is a Cavalry Model? ..................................................57
Strengthen Will..................................................................101 Which Models can Ride? .....................................................................57
Stun........................................................................................87 Who Sees – Rider or Mount? .............................................................57
Survival Instinct ................................................................107 What Wargear does a Model Have?..................................83
Swift Movement .................................................................107 When to Fight.......................................................................43
Swim Chart.........................................................................109 Whip ................................................................................86, 87
Swords ...................................................................................87 Whirl......................................................................................87
Sworn Protector.................................................................107 Who can Shoot? ...................................................................35
Missile Weapons......................................................................................35
T Picking a Target ......................................................................................35
Line of Sight..............................................................................................36
Take Aim! ..............................................................................71 Measure Range........................................................................................36
Taking Courage Tests .........................................................53 Will.........................................................................................74
Cast a Magical Power ...........................................................................74
When to Test .............................................................................................53 Resist a Magical Power.........................................................................74
Pass a Courage Test ...............................................................................74
Taking Multiple Courage Tests.........................................................54 Will of Evil ..........................................................................107
Taking Shots Together ........................................................41 With Me! ...............................................................................69
Terrain ..................................................................................26 Wither..................................................................................101
Terrifying Aura ..................................................................101 Wrath of Bruinen...............................................................101
Terror ..................................................................................107 Woodland Creature...........................................................107
Throw Stones .....................................................................107 Wounds....................................................................................7
Throwing spear....................................................................88
Throwing weapon................................................................88 Y
Thrown Rider Table............................................................61
To Wound Chart ..................................................................40 Your Staff is Broken ..........................................................101
Transfix .................................................................................98
Trapped.................................................................................45

“I think I’m quite ready for another adventure.”

- Bilbo Baggins ,™ The Lord of the Rings: The Return of the King .™




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