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Published by kalexismongare, 2019-12-01 17:46:25

Kenyas Games.0_clone

Kenyas Games.0

Kenya Alexis-Mongare
KINE1151-P05

Tues/Thurs 7-7:50am
September 16, 2019

Table of Contents

Warm Up: Two laps around the gym, then stretch to prepare muscles for
physical activity

Game I- Over & Under Page 1
Game II- Musical Chairs Page 2
Game III- Secure the Bag Page 3
Game IV- Blind Man’s Bluff Page 4
Game V- Silent Hot Lava Page 5
Game VI- Mafia Page 6
Game VII- “What Time Is It Mr. Wolf?” Page 7
Game VIII- Dragon’s Tail Page 8
Game IX- Sharks and Minnows Page 9
Game X- Green Clover Page 10
Game XI- Hula Hoop Pass Page 11
Game XII- Pass it Down the Line Page 12

Over & Under

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: The object of the game is for the group to pass back the ball

either over their head or under their legs, alternating methods with
each person (first person passes over their head, second person passes
under their legs, third person over their head and so on). When the last
person in line gets the ball, s/he runs to the front of the line and starts
passing the ball back again. Play until everyone reaches a finishing point
(the line should have moved up with each new start) or until a specific
number of turns.

Key Skills: Cooperation, coordination, teamwork

Fitness Component: Cardio (Running), flexibility

Space & Time: Full court, no time frame

Equipment Needed: Ball

Musical Chairs: Birthday Edition

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: Select a song to play and choose a leader to run the speaker.

As the leader plays the song, all players should walk around the hula
hoops with NO ONE touching any part of the hula hoops. At a surprise
moment, the leader will stop the song, and everyone should find a seat
within a hula hoop. The person left standing chooses any month of the
year. Whoever has a birthday in that month is eliminated from this
round. Remove same number of hula hoops as people eliminated.

Key Skills: Agility, coordination

Fitness Component: Walking

Space & Time: Half court, 5-10 minuets min.

Equipment Needed: Hula Hoops, speaker

Secure the Bag

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: Each team tries to take the other team’s bean bag and return

across the center line without being tagged. If a player is tagged while
on their opponent’s side, they are must go to the holding zone on their
opponent’s side. A player can be freed from the holding zone when a
teammate crosses the center line and tags the player; both players then
receive a free walk back to their side.

Key Skills: Cooperation, Strategic thinking

Fitness Components: Cardio (Running), stretching

Space & Time: Full court, 5-10 minuets min.

Equipment Needed: Bean bags, hula hoops

Blind Man’s Bluff

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: One player, designated “It”, wears a blindfold and spins in place

five times while the rest of the players disperse in search of a good
hiding place. When finished spinning, “It” yells “Stop,” and all the
players must freeze in place. It’s now up to “It” to use his keen sense of
hearing to track down the players, who may dodge “It” without moving
their feet or deceive “It” by making noises.

Key Skills: Listening

Fitness Component: Cardio (Running)

Space & Time: Full court, no time frame

Equipment Needed: Blind fold

Silent Hot Lava

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: Students will be divided into two teams. Each team will have

two hula hoops used as steppingstones. The goal is to reach the other
end of the court using the steppingstones, but in complete silence. If a
limb or any other part of the body touches the “lava” during the
process of getting across, you will not be allowed to use that part of the
body. If both feet touch the “lava” then you’re out of the game. The
first team to reach the other side, or the team with the most remaining
members wins.

Key Skills: Cooperation

Fitness Component: Stretching

Space & Time: Full court, no time frame

Equipment Needed: Hula hoops

Mafia

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: One person volunteers to be the narrator and everyone else

that sits in the circle are the townspeople. The narrator tells the
townspeople to “go to sleep” and chooses one member of the mafia
and one angel by tapping them a certain # of times. The narrator will
then say “Mafia, wake up”. The mafia opens their eyes and chooses
who they want to “take out”. After the narrator tells the mafia to go
back to sleep, the narrator will then tell the angel to wake up and
choose someone to save. After the angel goes back to sleep, the
narrator tells the townspeople to wake up. If the mafia and the angel
choose the same person, then that person is saved. The towns people
get three tries to guess who died. If they are correct, the mafia loses. If
not, the narrator will announce who died and a new round begins.

Key Skills: Listening, cooperation

Fitness Component: N/A

Space & Time: Half court, 5-10 minuets min.

Equipment Needed: None

“What Time is it Mr. Wolf?”

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: One person on the court will be Mr. Wolf with their back facing

the rest of the class who are the sheep. The sheep will ask Mr. Wolf the
time and whatever time he replies with is the number of steps they
must take forward. If any sheep surpass the line the wolf is on before
s/he calls lunch time, then they are safe. Anyone behind the wolf when
s/he calls lunchtime is a fair target. To be safe, the sheep must run back
towards the starting line before the wolf catches (tags) them.

Key Skills: Listening

Fitness Component: Cardio (Running)

Space & Time: Full court, no time frame

Equipment Needed: None

Dragon’s Tail

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: Everyone will form a line with their hands on the shoulder of

the person in front of them. The first in line is the dragon’s head and
the last person is the dragon’s tail. The dragon’s head then tries to
catch the tail by maneuvering the line around so that they can tag the
tail. All the players in the middle must do their best to hinder the
dragon’s head from tagging the tail without letting the line break.
When the head tags the tail, the tail takes the front position and
becomes the head while all the other players move back one position.

Key Skills: Cardio (Running), Cooperation

Fitness Component: Flexibility

Space & Time: Full court, no time frame

Equipment Needed: None

Sharks and Minnows

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: One runner will be the shark who is “It”. The shark will stand in

the middle of the court while the minnows line up on the far end of the
court. The shark will call out to the minnows, then they will run across
the court to try and reach the opposite side without getting tagged by
the shark. If the shark tags a minnow, that minnow becomes a shark
and tries to tag the minnows on the next round

Key Skills: Cooperation

Fitness Component: Cardio (running)

Space & Time: Full court, 10-15 minuets min.

Equipment Needed: None

Green Clover

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: Two teams line up opposite each other, no more than 30 feet

apart. The first team agrees to call one player from the opposite team,
and chants, “Green Clover, Green Clover, send (player's name) on
over!” The person called runs to the other line and attempts to break
the chain (formed by the linking of hands). If the person called fails to
break the chain, this player joins the team that called Green Clover.
But, if the player successfully breaks the chain, he may capture either of
the two players whose link was broken by the dash and bring them
back to his original team. Teams take turns calling out Green Clover and
challenging a player on the opposing team.

Key Skills: Cooperation, listening

Fitness: Strength

Space & Time: Full court, no time frame

Equipment Needed: None

Hula Hoop Pass

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: The students will be divided into two teams. Loop a hula hoop

over one player’s arm and have each team join hands to form a circle.
Without letting go of the other player’s hands, the player with the hula
hoop must step into and through the loop, so it rests on their other
arm. From there, the player must slide it onto the next player’s arm
who repeats the same maneuver. Whichever team can pass the hula
hoop around the fastest wins.

Key Skills: Cooperation, agility

Fitness Component: Flexibility

Space & Time: Half court, 5-10 minuets min.

Equipment Needed: Hula Hoops

Pass it Down the Line

Warm Up: Toe touches, standing front thigh stretches, arm

stretches, shoulder rolls, jumping jacks

Rules: Students will be divided into two teams. Each team forms a line

with all players facing forward and standing one arms-length away from
each other. The player in the back of the line begins by holding the
baton at the bottom in their right hand. On the start signal, the back
player swings their arm back and then as they begin to swing it forward,
they yell “stick”. As players hear “stick” they extend their left arm back
with their palm facing upward for the baton exchange. The baton is
then handed-off to the next player. Once a player received the baton,
they swing their left arm toward the front of their body and then
transfer the baton from their left hand to their right hand. The visual
cue again is a player “holding onto the handlebars” while passing the
baton from their left hand to right. The baton is then handed-off to the
next player. This cycle continues until the baton has been successfully
passed to each player in the team line.

Key Skills: Communication, cooperation

Fitness Component: Cardio (running)

Space & Time: Full court, no time frame

Equipment Needed: Baton


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