2021 SPECIAL TEAMS
PUNT
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PUNT KEYS TO SUCCESSFUL COVERAGE:
1. ATTITUDE. “This GROUP is on a Mission!”
PUNT RULES 2. EFFORT. “No one will get to the punter and I
• NOTHING DOWN THE MIDDLE OF THE
will be the first one down the field!”
FIELD! 3. TOUGHNESS. “I will be Nasty and Physical!”
• ALL PUNTS OUTSIDE THE NEAR HASH, 4. DISCIPLINE. “I will sell out to get to the ball!”
5. DESIRE. “No one will stop me from making
COFFIN CORNER OR OOB
this play!”
TARGET OPERATION TIMES: 6. MOJO. “A big play here can turn this game
SNAP-TO-PUNT: < 2.1 SECONDS around at any moment!”
7. COURAGE. “I may be afraid, but I’m going to
SNAP: < .90 SECONDS
PUNTER: HAND-TO-FOOT: < 1.2 SECONDS go 100% anyway!”
2020 GOALS & BENCHMARKS
• 35 Yard NET Average
• Track “Hidden Yards” +/- 35 yard NET
• Goal: 100 per game on ALL S/T combined
NEW in 2021:
• “ROCKET” RUGBY ROLL RIGHT
• “RED” PUNT -- MAYBE
GET TO KNOW OUR PUNT SCHEME. . .
The LOCO Punt:
• Spreads out the Punt Block/Return team, much like the Shield Punt, but, by taking a
member of the 3 man Shield out and replacing him with an eligible receiver at a WB spot,
it
• Gets another top athlete on the field
• Gets another athlete in coverage
• Creates better fake opportunities, which in turn creates less pressure on the P
• We take advantage of our Punter’s athleticism and ability to throw the ball on fakes
To take full advantage of all we can do out of this formation, 2 things must be present:
1. We must COMMIT to showing at least one fake out of it early in the season
2. We must COMMIT to viewing the fake options as an extension of our 4th down
offense
BASIC PUNT PERSONNEL
Getting the RIGHT players in each position is vital to our success.
We must be able to match skill-set requirements with skill-sets possessed by each player
GUNNER OT LS OT GUNNER
GUNNERS OG OG LOCO
SAFETIES/BIG CB’S/PHYSICAL WR’S
MUST RUN / OPEN FIELD TACKLE / CATCH OG/OT WB/”LOCO” BACK
ELIGIBLE JERSEY #’S LB’S / TE’S / DE / S’S OUR BEST OVERALL ATHLETES
SIZE/SPEED SPEED & ELUSIVENESS
MUST BE ABLE TO STALK-TYPE BLOCK GREAT HANDS
MUST BE SURE TACKLER ELIGIBLE JERSEY #’S
DISCIPLINED TO STAY IN LANE, THEN CLOSE ABILITY TO OPEN FIELD TACKLE
LEFT RIGHT
SHIELD SHIELD
2 MAN SHIELD
FB/LB TYPES
SIZE/STRENGTH/SPEED
ELIGIBLE JERSEY #’S
ATHLETIC
SMART – WILL CALL THE PROTECTIONS
AND FAKES
PUNTER
BASIC PUNT “QUICK HUDDLE”
NOTE: WATCH THE CLOCK! WITH A HUDDLE AND POSSIBLE MOTION
ACROSS THE FORMATION WE NEED TO BE AWARE OF TIMING
LS
5
YARDS
OT OG OG OT
GUNNER LEFT RIGHT LOCO GUNNER
SHIELD SHIELD
P
BASIC PUNT FORMATION
The WB is called the “LOCO” back; he will ALWAYS align to the WIDE side of the field and this
is AUTOMATIC, no need to call it.
Ball in the MIDDLE? LOCO aligns to OUR SIDELINE side.
SPLITS: LET’S START AT 2 YDS BUT BE OPEN TO WIDENING OUT TO 3 YARDS WITH THE OT’S
OT 2 YARDS OG LS 2 YARDS OG
GUNNER 2 YARDS 2 YARDS OT GUNNER
3 YARDS 3 YARDS LOCO
LEFT RIGHT
SHIELD SHIELD
P
14 YARDS
“ZIP MOTION”
WITH “ZIP” MOTION, TWO THINGS MUST OCCUR:
1 à LOCO STEPS UP ON THE LINE OF SCRIMMAGE; THEN AFTER HE IS SET,
2 à THE GUNNER ON THE LOCO/WIDE SIDE MOTIONS ACROSS THE FORMATION; THIS IS A
SUDDEN, FULL-SPEED SPRINT!!! SOMETIMES WE RE-SET YOU; OTHER TIMES WE SNAP DURING
THE MOTION
GUNNER OT LS OT LOCO GUNNER
OG OG 1 LOCO 2
GUNNER
LEFT RIGHT
SHIELD SHIELD
P
14 YARDS
TIGHT PUNT FORMATION
We SHIFT the GUNNERS in TIGHT to widen the edge; the WB goes to the BIGGEST THREAT side.
SHIFT IN GUNNER 1 YARD OT 1 YARD OG 1 YARD LS1 YARD OG 1 YARD OT 1 YARD GUNNER SHIFT IN
TIGHT TIGHT
GUNNER GUNNER
3 YARDS 3 YARDS LOCO
LEFT RIGHT TO #1
SHIELD SHIELD THREAT
SIDE
P
14 YARDS
“SPREAD” PUNT
• “SPREAD” = LEFT SHIELD & LOCO SHIFT OUT HALFWAY BETWEEN GUNNERS & OUR TACKLES
• MUST ALIGN OFF THE BALL!
• THIS IS IMPORTANT SO ALL 4 PLAYERS SPLIT WIDE ARE ELIGIBLE RECEIVERS
• OL BLOCKING CHANGES TO INSIDE PROTECTION, WITH RIGHT SHIELD GETTING FIRST DANGEROUS RUSHER
• PUNTER à BE ALERT FOR UNCOVERED RECEIVERS
GUNNER OT OG LS OT GUNNER
OG LOCO
LEFT LOCO
SHIELD
LEFT RIGHT
SHIELD SHIELD
P
BASIC PUNT PROTECTIONS
WE WILL GAP PROTECT, NOT MAN
OT OG LS OG
GUNNER OT GUNNER
LOCO
LEFT RIGHT
SHIELD SHIELD
OLINE PROTECTION RULES: P
-- Our base protection is GAP/ZONE protection
-- OL will have INSIDE (ANCHOR) foot BACK
-- Shield will count the # of block threats on each
side of the LS
-- 3 or 4 is fine! Easy to handle!
-- 5+ on one side = OVERLOAD and LOCK
àShield SLIDES over one full gap to overload side;
à“Short” side now blocks MAN with INSIDE à
OUTSIDE rule
OVERLOAD PUNT PROTECTION
OVERLOAD SIDE: “NORMAL”
BACK SIDE: MAN, INSIDE
OT OG LS OG
GUNNER OT GUNNER
LOCO
LEFT RIGHT
SHIELD SHIELD
OLINE PROTECTION RULES: P
-- Our base protection is GAP/ZONE protection
-- Shield will count the # block threats on each side
of the LS
-- 3 or 4 is fine! Easy to handle!
-- 5+ on one side = OVERLOAD and LOCK
àShield SLIDES over one full gap to overload side;
à“Short” side now blocks MAN with
INSIDE à OUTSIDE rule
à The punter has the OPTION of pulling 1 or both
GUNNERS into protection, too
LOCO COVERAGE RESPONSIBILITIES
RULE 1: WE PUNT TO THE SHORT SIDE, AWAY FROM THE LOCO
RULE 2: KEEP BALL INSIDE & IN FRONT OF YOU;
RET
GUNNER OT OG LS OG OT
PUNT-SIDE GO & ATTACK GUNNER
GO & ATTACK
THE BALL! AWAY-SIDE
THE BALL! GO & ATTACK
KEEP IT INSIDE/IN KEEP IT INSIDE/IN LOCO
THE BALL!
FRONT FRONT GO & ATTACK KEEP IT
AT ALL TIMES THE BALL!
AT ALL TIMES KEEP IT INSIDE/IN FRONT
AT ALL TIMES
LEFT RIGHT
SHIELD SHIELD
PUNT-SIDE CONTAIN
OUTSIDE OF TACKLE AWAY-SIDE SAFETY; INSIDE/IN FRONT
DO NOT CROSS THE
AT ALL TIMES
P HASH; SQUEEZE
RETURNER BACK
INSIDE
½ FIELD / SAFETY
STAY “ON TOP” OF
THE RETURNER
OUR 2-MAN “SHIELD” RULES
• ALIGN WITH HEELS AT 3 YARDS, PROTECTING THE “A” GAPS OR ANY LEAKAGE
• 2 POINT, SHOULDER WIDTH STANCE; HANDS ON THIGHS; HEAD UP, SCANNING
• CALL PROTECTION TO YOUR SIDE! KNOW “YOUR” UNBLOCKED GUYS!
• “YOU ARE ON A CLIFF!” DO NOT, EVER, BACK UP
• DO NOT STRIKE THE RUSHER UNTIL YOU CAN SMELL HIS BREATH!
o Never lunge; blocking too soon will create vertical space to block the punt
• Smart teams will try to use TWISTS/STUNTS to confuse you; you are ZONE
BLOCKING; Just deal with the rusher who comes into YOUR zone/Gap. Period.
COVERAGE RULES/NOTES
-- WE COVER FULL SPEED EVERY. SINGLE. TIME. AS FAST AS YOU CAN POSSIBLY GO!
-- Never “follow color” & Stay 5x5 from the next guy.
-- Is your blocker OFF the LOS? RUN RIGHT AT HIM and make a move, the RESTACK ON HIM IMMEDIATELY!
BY POSITION, AFTER YOU PROTECT…
• LS GO! Force the PR to make a decision; in SOME cases you may be told to help block an A-Gap by the Shield
• GUNNERS GO! ATTACK! MAKE THE PLAY!! EVADE & AVOID ALL BLOCKERS, KEEING PR ON YOUR INSIDE
• G/T FAN out, maintaining your lane integrity; ATTACK! MAKE THE PLAY! Remember: Keep ball INSIDE and IN of you at
all times; SQUEEZE PR back inside;
• LOCO GO! ATTACK! MAKE THE PLAY!! EVADE & AVOID ALL BLOCKERS, KEEING PR ON YOUR INSIDE
• SHIELD AWAY-SIDEà FAN OUT, outside of our T’s; you have OUTSIDE CONTAIN and COVER responsibilities; DO NOT CROSS
THE HASH
PUNT-SIDE à YOU ARE THE SIDELINE CONTAIN SAFETY; DO NOT LET THE RETURNER GET UP THE SIDELINE
• PUNTER You are a SAFETY, and you are to drift to the punt-side gaining ground, staying exactly head-up on the returner at all
times
ROCKET FULL SPEED
RACE TO
RUGBY ROLL (RIGHT) THE BALL
• WHEN: WE WILL USE THIS PUNTING ON A SHORTER FIELD (FROM THE 50-IN)
• NOTE POSITION OF ALIGNMENT AND BALL IN RELATION TO THE HASHMARKS AND NUMBERS
• PUNT THE BALL “TO” THE GUNNERS DOWN THE NUMBERS
• GUNNERS RESPONSIBLE FOR DOWNING THE BALL OR CATCHING IT IN THE AIR
LOCO OT OG LS OG OT
GUNNER GUNNER
GUNNER
LOCO
LEFT RIGHT
SHIELD SHIELD
PUNT WHEN PRESSURED
P
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2 KEY READS TO DETERMINE VIABILITY OF OUR FAKE PUNT(S)
1) How does our opponent cover/treat our WB? GUNNERS? SHIELD? (All ELIGIBLE
receivers)
a) Are there any UNCOVERED?
2) How does our opponent respond to our GUNNER MOTION across the formation?
a) Travel with him?
b) Roll the coverage to the motion?
c) No response?
FAKE PUNT
“LETTUCE” – MIDDLE TRAP
WHEN: VS STRONG EDGE/OUTSIDE PRESSURES & < 5 YARDS TO GO
GUNNER OT LS GUNNER
OG OG OT LOCO
GUNNER
LEFT RIGHT LOCO
SHIELD SHIELD
EXECUTION:
• DIRECT SNAP TO STRONG SIDE SHIELD
• PUNTER IS “ACADEMY AWARD” WINNER FAKING BAD
SNAP OVER HIS HEAD
• LS BLOCKS DOWN ON STRONG-A-GAP DEFENDER
• WEAK GUARD PICKS UP FIRST LB
• STRONG GUARD PULLS/TRAPS WEAK-A-GAP-DEFENDER
P • “OTHER” SHIELD ATTACKS AND DOUBLES WEAK-A-GAP
DEFENDER
FAKE PUNT à ZIP TIGHT “BLUFF”
(Can also combine with Zip Tight Dive as a “CHOICE” call)
WHEN: TO DRAW A TEAM OFFSIDES; 4TH & < 5 YARDS TO GO;
INSIDE THE 50
GUNNER GUNNER OT LS OT LOCO GUNNER
OG OG GUNNER
LEFT P LOCO
SHIELD RIGHT
SHIELD
EXECUTION:
• ON “ZIP”
• GUNNERS AND LOCO EXECUTE NORMAL “ZIP TIGHT” LS RS
P
• LEFT SHIELD BURSTS UNDER CENTER AS IF THE QB
• RIGHT SHIELD BURSTS IN RIGHT “A-GAP”, 3-POINT
STANCE, AT THE HEELS OF THE QB
• PUNTER BURSTS UNDER CENTER AS QB
• P/QB MAKES SURE EVERYONE IS SET AND USES SHARP,
LOUD CADENCE TO DRAW DEFENSE OFFSIDES
• THERE IS NO SNAP! WE ARE EITHER DRAWING THEM
OFFSIDES, TAKING A DELAY OF GAME, OR CALLING A
TIMEOUT
• KEY: SUDDENNESS OF OUR ZIPS AND CADENCE
FAKE PUNT à ZIP TIGHT “GOOSE”
(Can also combine with Zip Tight BLUFF as a “CHOICE” call)
WHEN: TO DRAW A TEAM OFFSIDES; 4TH & < 5 YARDS TO GO
GUNNER OT OG LS OG OT LOCO GUNNER
GUNNER GUNNER
EXECUTION: LEFT P LOCO
• ON “ZIP” SHIELD RIGHT
• GUNNERS AND LOCO EXECUTE NORMAL “ZIP SHIELD
TIGHT”
• LEFT SHIELD BURSTS UNDER CENTER AS IF THE QB LS RS
• RIGHT SHIELD BURSTS IN RIGHT “A-GAP”, 3-POINT
STANCE, AT THE HEELS OF THE QB Progressions out of this:
• PUNTER BURSTS UNDER CENTER AS QB • Naked Boot the QB off this
• QB MAKES SURE EVERYONE IS SET AND USES • Option (Speed/Triple)
• Boot Pass
SHARP, LOUD CADENCE TO DRAW DEFENSE
OFFSIDES…PAUSES…THEN GOOSES CENTER FOR
SNAP AND SNEAKS IT WITH WEDGE BLOCKING UP
FRONT
• KEY: SUDDENNESS OF OUR ZIPS AND CADENCE P
• NOTE: TO PREVENT AN ILLEGAL SHIFT/MOTION
PENALTY, EVERYONE MUST BE SET FOR AT LEAST A
SECOND BEFORE THE SNAP
FAKE PUNT 2
“PATRIOT” (PASS; NO ZIP)
5 YARD OUT 1
WHEN: IF WB IS UNCOVEREDL OR IF WB HAS CLEAR
AND DRASTIC MISMATCH (I.E., DL COVERING HIM
OT OG LS OG OT
LOCO
GUNNER GUNNER
EXECUTION: LEFT RIGHT
• SNAP TO PUNTER WHO ROLLS TO WB SIDE SHIELD SHIELD
• OL ZONE BLOCKS TO WB SIDE AND CANNOT GO
DOWNFIELD
• SHIELD ROLLS TO PROTECT PUNTER/PASSER
• PUNTER MUST READ THE JAMMER;
• IF HE STAYS WITH THE GUNNER, HIT THE
WB/LOCO
• IF HE PICKS UP THE WB/LOCO, HIT THE
GUNNER IMMEDIATELY, BEFORE RETURNER
JUMPS HIM
P
FAKE PUNT 1
“PATRIOT ZIP” (PASS)
READ
OT OG LS OG OT LOCO
LOCO
GUNNER
GUNNER GUNNER
2 LEFT RIGHT
SHIELD SHIELD
EXECUTION: P
• SNAP TO PUNTER WHO ROLLS TO WB SIDE
• OL ZONE BLOCKS TO WB SIDE AND CANNOT GO DOWNFIELD
• SHIELD ROLLS TO SIDE AWAY FROM THE MOTION JAMMER
• PUNTER MUST READ THE JAMMER;
• IF HE STAYS WITH THE GUNNER, HIT THE WB/LOCO
• IF HE STAYS HOME, HIT ONE OF THE GUNNERS
FAKE PUNT
“RAIDER ZIP (POWER) STRONG”
WHEN: IF JAMMER TRAVELS WITH GUNNER MOTION ACROSS FORMATION
OT OG LS OG OT LOCO GUNNER
LOCO
GUNNER
GUNNER
EXECUTION: LEFT RIGHT
• SNAP TO PUNTER SHIELD SHIELD
• SHIELD PLAYERS ARE LEAD BLOCKERS AT THE EDGE
• EVERYONE ZONE BLOCKS TO THE FORMATION SIDE
• P SPRINTS TO THE HASH, THEN GETS IMMEDIATELY
UPFIELD
P
FAKE PUNT VS RAMPART
“RAIDER ZIP (POWER) STRONG”
OT OG LS OG OT LOCO GUNNER
GUNNER
GUNNER
LEFT RIGHT LOCO
SHIELD SHIELD
P
FAKE PUNT
“RAIDER ZIP (POWER) WEAK”
WHEN: IF JAMMER DOES NOT TRAVEL WITH GUNNER MOTION ACROSS FORMATION
GUNNER OT LS GUNNER
GUNNER OG OG OT LOCO
LEFT RIGHT LOCO
SHIELD SHIELD
EXECUTION:
• SNAP TO PUNTER
• SHIELD PLAYERS ARE LEAD BLOCKERS AT THE EDGE
• MOTION GUNNER DOUBLETEAMS WITH OT ON EMOL
• WEAK SIDE GUNNER CRACKS 1ST DEFENDER INSIDE
• EVERYONE ZONE BLOCKS AWAY FROM THE FORMATION
SIDE
P • P SPRINTS TO THE HASH, THEN GETS IMMEDIATELY
UPFIELD
“SPREAD ZIP” PUNT à “HOT”
IF NO UNCOVERED RECEIVER…PUNT IT
UNCOVERED?
GUNNER OT OG LS OT GUNNER
OG LOCO
LEFT LOCO
SHIELD
LEFT RIGHT
SHIELD SHIELD
P
“TROJAN” IS OUR
QUICK-KICK WEAPON.
WE RUN THIS OUT OF OUR “32 DIAMOND” QUICK-KICK
SET SO WE GET A FULL BOX, WITH AS MANY
DEFENDERS AS POSSIBLE CLOSE TO THE
L.O.S. TO PLAY RUN
TE LT LG C RG RT TE
Q
TB TB
P
NOTES: 1) QB MOTIONS OUT TO WIDE SIDE AND YOU ARE A BACK-SIDE SAFETY ON THE HASH; 2) DIRECT-SNAP TO DEEP BACK
(PUNTER); 3) PUNTER TURN YOUR BODY AND PUNT TO SHORT SIDE, AIMING AT THE BACK ENDZONE PYLON WITH A HARD
LINE DRIVE – DRIVE THE BALL; 4) OL ZONE BLOCK TO SHORT SIDE; KEEP GOOD SPACING, KEEP THE BALL INSIDE & IN FRONT
OF YOU AND SPRINT INTO COVERAGE; 5) TB’S ARE CONTAIN OUTSIDE THE TE’S; 5) EVERONE NEEDS TO COVER THE KICK!
PUNT TEAM DRILLS PUNTER PUNT TEAM
o DROPS-ON-A-LINE Can run most ACROSS the field, ON the lines
o ONE-STEPS
o 5-5-5 (LEFT-MIDDLE-RIGHT) o CSUP 3-ON-3 EXPOSURE DRILL
o HIT THE PYLON o CSUP INTERSECT DRILL
o “FG” PUNTS & UPRIGHT PINGS o CSUP LOBSTER & WHEEL DRILL
o DOWN-THE-LINE PUNTS (Across field or o COMPRESSION TACKLING DRILL (2-MAN)
o 1:1; 2:2; HALF-LINE PROTECTION & COVER
on sideline)
o NUTHIN’ BUT HANG-TIME (W/WO “FREEZE”)
o “TIGER-DRIVES INTO THE WIND”
o RUGBY INSIDE-THE-10 PUNTS o FAN-OUT COVER LANES (W/WO “FREEZE”)
o PASSING DRILLS FOR FAKES o SHIELD: FEET-ON-THE-EDGE PROTECTION
o GUNNERS RING RELEASE & TOWEL PICKUP
SNAPPER o STACKING DRILL
o OVERHEAD SNAPS o PULL-THRU DRILL
o PROGRESSIVE LONGSNAPS 5-10-15-18 o “PIN-‘EM-DEEP” DRILL (1 MAN/2 MAN)
o FITNESS BALL/TACKLE WHEEL OPEN FIELD
YARDS
o SNAP & PROTECT LEFT/RIGHT TACKLING
o ANGLE/OFFSET SNAPS
o HARD TURNS
o CROSS FACE
o INSIDE/INFRONT DRILL
o SPECIAL TEAMS TACKLING CIRCUIT
o “ROUND THE LOOP & CHASE”
o CONFRONT/RUN THRU/RUN AROUND DRILL
MISCELLANEOUS
• FITNESS BALLS & TACKLE WHEEL for tackling
• FINISH with a STRIP
• GET JUGGS MACHINE WORKING FOR PUNT COVERAGE