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CU4 Digital teaching - Infographic ,Infogram

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Published by erinalifestyle, 2023-12-03 01:37:06

CU4 Digital Teaching TVET-i

CU4 Digital teaching - Infographic ,Infogram

Keywords: CU4 TVET-i

DIGITAL IMPLEMENTATIONThe learning outcome for this course is to make the participants conduct the class withthe digital material in teaching delivery, setting, and applying the e-assessment inaccordance with the CBT learning process.


Pendaftaran Peserta


1. The participants should be able to implement the process of e-learning management.2. The participants should be able to manage and develop the e-learning content. 3. The participants should be able to implement e-assessment. CLASS OUTCOME


TRAINING SCHEDULE


Infographic Infographics are graphic visual representations of knowledge, information, or statistics that are meant to convey information quickly and simply. Theycan increase cognition by using visuals to strengthen the human visual system's capacity for pattern and trend recognition.


Type of application


sample infographic


Infogram A web-based platform for infographics and data visualisation called Infogramenables users to create and share digital maps, charts, and other visualrepresentations of data. With the help of an easy-to-use editor, Infogramtransforms user data into infographics that can be shared, published, orembedded. Users of this technology, which does not require coding expertise,include newsrooms, marketing teams, governments, educators, and students.


Work with live data


Short Video Using Editing Software


Short Video Using Editing Software Choose an online video maker. Select a video maker that offers templates for producing short films. Make a flow or script. Design the story board with creative ideas. Keep your visuals consistent. Use a single colour scheme, a maximum of two fonts, and a consistent animation and clip style. Brand your video. At the start and the finish, add your logo. All along, use the colours of your brand.


Create an assignment in Google Classroom and publish it to students.Students Create A Simple Video And Turn It InTeacher Check And Give Mark To Student Build a simple video for 2 minutes


e-note / e-book An eBook is a book that has been converted into a digital format that is noneditable and reflowable so that it may be viewed on any digital device, including computer displays and mobile devices.


Ebook with anyflip


Ebook with anyflip


Ebook with anyflip


MAIN POINT a. Finding the PDF note b. Convert to AnyFlip for digital reading. c. Create material in Google Classroom and share the link with students.


Gamification assessment development The Quality assessment may be raised with the use of gamification in assessment and psychometrics. While the majority of adults view games with suspicion due to their negative impact on children's developing minds and potential for addiction, they may really be incredibly helpful for learning and assessment if used carefully. Gamification aids in the development of digital literacy skills, which are crucial in today's society and offers students several possibilities to learn in context.


Gamification assessment development STUDENT ASSESSMENTS FORMATIVE SUMMATIVE


Gamification assessment development


Gamification assessment development


MAIN POINT a. Setup only 5 questions using Kahoot's gamification. b. Select Teacher Lead Mode c. Copy the link and share it with students.


APPLY THE E-CONTENT IN LESSON PLAN 1. Preparation Step ● Google Meet / Google Classroom 1. Presentation Step ● Google Meet / Short Video / Digital Poster 1. Application Step ● Google Meet / eBook / Kahoot 1. Confirmation Step ● Google Meet / Google Form or suitable apps for exam


END


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