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Published by natemeneses, 2019-10-21 15:21:39

Monster Manual

Keywords: Monster Manual,Monster,MM,D&D

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CREDITS I

D&D Lead Designers: Mike Mearls, Jeremy Crawford Additional Co~tri'Butors: Bruce R. Cordell, Kim 'Mohan, Chris

Monster Manual Lead: C.hristopher Perkins Dup1:1is, Tom La Pille, Miranda Horner, Jennifer Clarke Wilkes,
Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen,
Stat Block Development: Chris Sims, Rodney Thompson, R.A . Salvatore
'• Peter Lee
Project Management: Neil Shinkle, Kim Graham, John Hay
Story Development: Robert J. Schwalb, Matt Sernett, Production Services: Cynda Callaway, Brian Dumas, ·

Steve Townshend, James Wyatt Jefferson Dunlap, David Gershman, Matt Knannlein,
Editing: Scott Fitzgerald Gray Anita Williams
Managing Editor: Jeremy Crawford
Producer: Greg Bilsland Brand and Marketing: Nathan Stewart, Liz Schuh,
Chris Lindsay, Shelly Mazzanoble, Hilary Ross,
Art Directors: Kate Irwin, Dan Gelon, Jon Schindehette, Laura Tommervik, Kim Lundstrom, Trevor Kidd
Mari Kolkowsky, Melissa Rapier, Shauna Narciso
Based on the original game created by
Graphic Designers: Bree Heiss, Emi Tanji, Barry Craig E. Gary Gygax and Dave Arneson,
Cover Illustrator: Raymond Swanland with Brian Blume, Rob Kuntz, James Ward, and Don Kaye
Interior Illustrators: Tom Babbey, Daren Bader, John-Paul
Drawing from further development by
Balmet, Mark Behm, Eric Belisle, Michael Berube, Zoltan J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston,
Boros, Christopher Bradley, Aleksi Briclot, Filip Burburan, Harold Johnson, David "Zeb" Cook, Ed Greenwood,
Christopher Burdett, Sam B-urley, Mike Burns, Wesley Burt, Keith Baker, Tracy Hickman, Margaret We is, Douglas Niles,
Milivoj Ceran, Jedd Chevrier, Conceptopolis, Adam Danger Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams,
Cook, Julie Dillon, Dave Dorman, Jesper Ejsing, Emrah Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins,
Elmasli, Wayne England, Mike Faille, Toma Feizo Gas, and Rob Heinsoo
Emily Fiegenschuh, Tomas Giorello, E.M. Gist, Lars Grant-
West, E.W. Hekaton, jD, Jo·n Hodgson, Ralph Horsley, Kurt Playtesting provided by
Huggins and Zelda Devon, Lake Hurwitz, Tyler Jacobson, over 175,000 fans of D&D. Thank you!
Vance Kovacs, Daniel Landerman, Lindsey Look, Daniel
Ljunggren, Raphael Lubke, Titus Lunter, Slawomir Maniak, Additional feedback provided by
Andrew Mar, Brynn Metheney, Christopher Moeller, Mark Robert Alaniz, Anthony Caroselli, Josh Dillard, Curt Duval,
Molnar, Marco Nelor, Jim Nelson, Mark A. Nelson, Hector Sam E. Simpson Jr., Adam Hennebeck, Sterling Hershey,
Ortiz, Ryan Pancoast, Adam Paquette, Jim Pavelec, Kate
Pfeilschiefter, Steve Prescott, Vincent Proce, Darrell Riche, Paul Hughes, Doug Irwin, Ken J. Breese, Yan Lacharite, Tom
Ned Rogers, Scott Roller, Jasper Sandner, Mike Sass, Marc
Sasso, llya Shkipin, Carmen Sinek, Craig J Spearing, Annie Lommel, Jonathan Longstaff, Rory Madden, Matt Maranda,
Stegg, Zack Stella, Matt Stewart, Raymond Swan land, Paul Melamed, Mike Mihalas, David Milman, Daren Mitchell,
Justin Sweet, Anne Stokes, Matias Tapia, Cory Trego- Claudio Pozas, John Proudfoot, Karl Resch, M. Sean Molley,
Erdner, Autumn Rain Turkel, Cyril Van Der Haegen, David Sam Sherry, Pieter Sleijpen, David "Oak" Stark, Vincent
Vargo, Franz Vohwinkel, Richard Whitters, Sam Wood, Ben Venturella, Fredrick Wheeler, Arthur Wright
Wootten, Kieran Yanner, Min Yum, Mark Zug

ON THE COVER

Raymond Swan land illustrates the Xanathar
ambushing explorers in the darkest depths
of Undermountain, proving that the beholder
crime lord's interests run deep beneath the
city ofWaterdeep.

620A9218000001 EN CE Disclaimer: Any similarities between monsters depicted in this book and monsters that actually exist are purely
ISBN: 978-0-7869-6561-8 coincidental. That goes double for mind jlayers, which absolutely, utterly, and completely do not exist, nor do they
First Printing: September 2014 secretly run the Da[D team. Do we really need a disclaimer to tell you that? You shouldn't use your brain to consider
such irrational thoughts. They only make the mind cluttered, c~nfused, and unpleasantly chewy. A good brain is nice,
987654321 tender, and barely used. Go ahead, put down this book and watch some reality TV or Internet cat videos. They're really
funny these days. You won't regret it. We say this only because we love you and your juicy, succulent gamer brain .

DUNGEONS & DRAGONS , D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook , Monster Manual, Dungeon Master 's Guide, all other Wizards of
the Coast product names, and their re spec tive logos are trademarks of\vizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property
of Wizards of th e Coast. This material is protected•under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained

herein is prohibited without the express written permission of Wizards of the Coast.

©201'4 Wizards ofthe Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boechat 31,2800 Delemont, CH.
Represented by Ha sbro Europe 4 The SQuare Stockley Park lJxbrjdge Middlesex lJB11 lET UK PRINTED IN THE USA.
Please ·retajn company details for future reference.

CONTENTS

Introduction .. . .. .. . .. ... ... .. ... 4 Gnome, Deep (Svirfneblin) . . .. . . 164 Revenant .. ... . . .... . .. ..... . .. 259
Aarakocra ............ . .. ....... 12 Goblins ................. . ..... 165 Roc ...... .. ......... . .. ... .... 260
Aboleth .. ..... . .... .. . .. .. .. ... 13 Colems ........ ...... . .. .... .. 167 Roper ....... . ......... .. . . . . .. 261
Angels ... .... . ..... . ....... .. .. 15 Gorgon ..... .... .. .. .... .. . .. . 171 Rust Monster . . . . .... . . . . ...... 262
Animated Objects ..... . .... ... . . 19 Grell ... ... ...... .. . . .. ....... . 172 Sahuagin ....... .... . ...... ... 263.
Ankheg ...... . .. . . .. . .......... 21 Grick . . ....... .. ... . .. ........ 173 Salamanders . ..... . .... ... . , .' . 265
Azer .......... ...... . . . ... . .. .. 22 Griffon . . ....... . ... .. .. . ..... . 174 Satyr . . .. ...... . ... ... . . ....... 267
Banshee ......... . . . . ...... . .... 23 Grimlock . . .. .. .... . ... .. . .... . 175 Scarecrow . .... .... . ..... . .... 268
Basilisk .............. . .. . . ..... 24 Hags ............. . ... . ... . .... 176 Shadow . .. . . .. .. ..... ......... 269
Behir . .. .. ................. .. . . 25 Half-Dragon .. . .. . ... . .. . ...... 180 Shambling Mound . .. . ... : . .'' .. ·. ~70
Beholders ........... . .......... 26 Harpy .. . . .. . .. .... ... . . .. ... .. 181 S hield Guardian . ........... ... . 271
Blights .. . ....... ............... 31 Hell Hound . .. . ....... . . . ... ... 182 Skeletons .. . . . .. .. . . .. . ....... 272
Bugbears ....... .. .............. 33 Helmed Horror .......... . . .. .. 183 Slaadi ............ . . ..... ·. .... 274
Bulette .. . .. . . ... .... . .......... 34 Hippogriff ............. . .... . .. 184 Specter ..... . . .. ....... .... . . . 279
Bullywug . ..... ......... . .. ..... 35 Hobgoblins . . . . ........ .. . .. . . . 185 Sphinxes .... .. .. . ... . ......... 280
Cambion .. . .. . ............ . ... . 36 Homunculus . .. ........ .. .. . ... 188 Sprite .. . .. ... . ..•.. . ...... ... . . 283
Carrion Crawler ................ 37 Hook Horror ... . .... .. ...... . .. 189 Stirge ............ . ......... .. . 284
Centaur ... . .. . ... . . . .. . . .. ..... 38 Hydra ..... . ... . ... ..... . .. .. .. 190 Succubus/Incubus .. .... ....... 285
Chimera ..... .. .......... .. ... . 39 Intellect Devourer ............ .. 191 Tarrasque ..................... 286
Chuul .. . .. ... . . .. .. ... . . . .... .. 40 Invisible Stalker .. ........... .. 192 Thri-kreen . ............ . ....... 288
Cloaker ...... . .. . ...... . .. . ... . 41 Jackalwere .... . .. . ....... ..... 193 Treant ...... . .. .. ..... . .. . ..... 289
Cockatrice .. . ... . .... .. .. .. .. .. 42 Kenku . . ..... . ........ . .... . .. 194 Troglodyte .. . .. . ..... .. . . ...... 290
Couatl . . .. .... . . .. . .. . . ........ 43 Kobolds ...... .. .. .. . ...... . . .. 195 Troll ...... . ..... . ..... . . . ..... 291
Crawling Claw .. .. . ... . . ... ..... 44 Kraken ....... . ... .. .... .. . . . . . 196 Umber Hulk ... . ............... 292
Cyclops ..... . .. . .. .. . ...... . ... 45 Kuo-toa ... . ....... . ...... . .. .. 198 Unicorn .... ................ . .. 293
Darkmantle ... .. ~ ..... . .. . ... .. 46 Lamia . .... . ....... . .. ... . .... 201 Vampires ....... . ............. 295
Death Knight .. . . ... ... . . . .. ... . 47 Lich . ......... . .. .. . ..... ... .. 202 Water Weird . .. . . .. ......... .. . 299
Demilich .. . ...... . .. . .. .. . . .... 48 Lizardfolk ....... .. .. .. ........ 204 Wight .. . .. . . . .. .. . ......... . . . 300
Demons ......... ·"· ... .. . .. . . ... 50 Lycanthropes .... .. .. . ... .. ... . 206 Will-o'-wisp . . . ... ....... .. -.... 301
Devils .. ......... : . .. . ..... . ... . 66 Magmin ................. . ..... 212 Wraith .. .. . . . ...... .. ....... .. 302
Dinosaurs . ............ . .. . ..... 79 Manticore ........... .. ..... . . . 213 Wyvern . . .. . .. ... . ..... .. ..... 303
Displacer Beast ........ ..... .... 81 Medusa ........... .. .. . ....... 214 Xorn ... . .. . .. . . . ..... . ........ 304
Doppelganger ........ ..... . ..... 82 Mephits . . ...... ... . ... . ...... . 215 Yetis .......... .. . . .. . ... .. ... . 305
Dracolich .. . .. .................. 83 Merfolk .......... .. . . . . ....... 218 Yuan-ti ...... . . . . ....... . ...... 307
Dragon, Shadow ... . ......... .. . 84 Merrow ....... ..... . .... ...... 219 Yugoloths .................. .. . 311
Dragons . . .. .. . .. ............. . 86 Mimic ........ . .. ... . .. ....... 220 Zombies ........ . . . .. .. .... .. .' 315
Dragon Turtle ............. .. . . 119 Mind Flayer .. . .... .. .. ..... ... 221
Drider . .. . .. ........ . ......... 120 Minotaur . .. . ... .. . .... ........ 223 Append ix A: Miscellaneous
Dryad . .. .... . ......... .... ... . 121 Modrons ........ . . .... . ..... .. 224 Creatures ........ ... ........ 317
Duergar . .. . .. . .. ............. . 122 Mummies ... . .... .. . . .... . .... 227 Appendix B: Nonplayer
Elementals ............. . .. .... 123 Myconids . ... . .... .. .. .. .. . .... 230 Characters ...... . .. .. . . ... .. 342
Elves: Drow .... . . . ....... . ... . 126 Nagas .. ...... . ... .. ...... . .... 233 Index of Stat Blocks .. .. .. . .... . 351
Empyrean ................. . .. . 130 Nightmare ..... .... ..... . . .. . . 235
Ettercap ...... . .. . . ..... . .. .. . . 131 Nothic .... ..... .. .. . ........ . . 236
Ettin .. ..... .... ... . . . .. . ... . .. 132 Ogres ... . . . . .. .. . ... . ...... ... 237
Faerie Dragon . ...... . . . . .. .. .. 133 Oni . ........... . .... . ...... . .. 239
Flameskull ........ . . . ... . .. ... 134 Oozes . .... . .... . .. . . . ... .. .. . . 240
Flumph . .. . . . . .. ...... . . .. .... 135 Orcs ... . ................ .. .... 244
Fomorian .... .. .. ..... . . . ..... 136 Otyugh .. . .. ......... .. . .. .... 248
Fungi ............ . .... .... . ... 137 Owlbear . ......... . . . ......... 249
Galeb Duhr ... . ..... . .......... 139 Pegasus . ... ........ .. .. . ...... 250
Gargoyle . .. ..... .. ... .. ..... .. 140 Peryton ....... .. . .. .. ......... 251
Genies . .. .. . .. .. ..... . . .... ... 141 Piercer .. .. . . ... . .. ........ .. .. 252
Ghost . .. . .... ...... . . .. .. . .. .. 147 Pixie . .. ..... .. . .. .......... ... 253
Ghouls ....... . ........... .. .. . 148 Pseudodragon ........ .. ... . . .. 254
Giants ........ .. .... . .. . .. . .. . 149 Purple Worm ..... . ... .. . ... . .. 255
Gibbering Mouther .... . ...... .. 157 Quaggoth .. . ......... ...... .. . 256
Gith ...... . .......... ..... ..... 158 Rakshasa ....... . ... .. ...... .. 257
Gnolls . . .. . .. . . .. ...... . . ..... 162 Remorhazes ....... ... ...... . .. 258

INTRODUCTION WHAT Is A MoNSTER?

his bestiary is for storytellers and world- A monster is defined as any creature that can be
builders. If you have ever thought about interacted with and potentially fought and killed. Even
running a DUNGEONS & DRAGONS game something as harmless as a frog or as benevolent as
for your friends, either a single night's a unicorn is a monster by this definition. The term
adventure or a long-running campaign, also applies to humans, elves, dwarves, and other
this tome contains page after page of civilized folk who might be friends or rivals to the player
inspiration. It's your one-stop shop for characters. Most of the monsters that haunt the D&D
creatures both malevolent and benign. world, however, are threats that are meant to be stopped:
Some of the creatures that inhabit the worlds of rampaging demons, conniving devils, soul-sucking
D&D have origins rooted in real-world mythology and undead, summoned elementals- the list goes on.
fantasy literature. Other creatures are D&D originals.
The monsters in this book have been culled from all This book contains ready-to-play, easy-to-run
previous editions of the game. Herein you'll discover monsters of all levels, and for nearly every climate and
classic critters such as the beholder and the displacer terrain imaginable. Whether your adventure takes place
beast next to more recent creations such as the chuul in a swamp, a dungeon, or the outer planes of existence,
and the twig blight. Common beasts mingle with the there are creatures in this book to populate that
weird, the terrifying, and the ridiculous. In collecting environment.
.mons~ers from the past, we've endeavored to reflect the
multifaceted nature of the game, warts and all. D&D WHERE Do MoNSTERS DwELL?
monsters come in all shapes and sizes, with stories that
not only thrill us but also make us smile. If you are new to the D&D game, you might not be
If you're an experienced Dungeon Master (DM), a few familiar with the weird and wondrous places where
of th<'; monster write-ups might surprise you, for we've monsters can be found and fought.
gone into the Monster Manuals of yore and discovered
some long-lost factoids. We've also added a few new DuN GEONS
twists. Naturally, you can do with these monsters what When most people think of a dungeon, images of dark
you will. Nothing we say here is intended to curtail cells with iron bars and shackles spring to mind. In
your creativity. If the minotaurs in your world are the D&D game, the word "dungeon" takes on a broader
shipbuilders and pirates, who are we to argue with you? meaning to include any enclosed, monster-infested
location. Most dungeons are sprawling underground
>It's your world, after all. complexes. Here are a few other examples:

How TO UsE THIS BooK A ruined wizard's tower atop a lonely hill riddled with
goblin-infested tunnels
The best thing about being a DM is that you get to invent • A pharaoh's pyramid filled with haunted crypts and
your own fantasy world and bring it to life, and nothing secret treasure vaults
brings a D&D world to life more than the creatures • A lost city in the jungle, overgrown with vines and
that inhabit it. You might read a monster's entry and overrun with demons and demon-worshiping cultists
be spurred to create an adventure revolving around it, The icy tomb of a frost giant king
or you might have an awesome idea for a dungeon and A filthy, labyrinthine sewer system controlled by a
· need just the right monsters to populate it. That's where gang of wererats
the Monster Manual comes in handy.
THE UNDERDARK
The Monster Manual is one of three books that form There is no greater dungeon than the Underdark, the
the foundation of the DUNGEONS & DRAGONS game, underworld beneath the surface world. It is a vast
the other two being the Player's Handbook and the subterranean realm where monsters accustomed to
Dungeon Master's Guide. The Monster Manual, like darkness dwell. It is a place filled with lightless caverns
the Dungeon Master's Guide, is a book for DMs. Use it connected by tunnels that wind ever downward. One
to populate your D&D adventures with pesky goblins, could spend a lifetime (however brief!) exploring the
stinky troglodytes, savage orcs, mighty dragons, and a Underdark and find such places as the following:
veritable horde of creepy crawlies.
A mind flayer prison or asylum, filled with mindless
Guidelines for creating encounters with monsters can thralls and raving lunatics
be found in the Dungeon Master's Guide. That book also A lost dwarven necropolis containing row after row of
contains wandering monster tables and other goodies dusty tombs waiting to be plundered
to help you use the monsters in this book in interesting • A fortified outpost br-istling with armaments, guarding
ways, as well as advice for modifying monsters and the way to a magnificent drow city
A subterranean rift filled with giant fungi and ruled by
creating your own. a megalomaniacal beholder or mad fomorian king
If you've never run a D&D adventure before, we • A chain of rocky islands on a vast, sunless sea that's
home to aboleths and insane kuo-toa
recommend that you pick up the DUNGEONS & DRAGONS
Starter Set, which demonstrates how to take a bunch of
monsters and build an exciting adventure around them.

ThE WILDERNESS

Not all monsters lurk underground. Many of them
inhabit deserts, mountains, swamps, canyons, forests,
and other natural settings. The wilderness can be just
as dangerous as any dungeon, particularly when there's
nowhere to hide! Some wilderness locations are just as
memorable as any dungeon:

• A roc's nest made of shattered ship hulls, built atop a
lonely mountain or rocky hill
A vast arctic tundra that serves as a hunting ground
for berserkers and yeti
A primeval forest protected by treants or corrupted by
demon-worshiping gnolls
A fog-shrouded swamp haunted by lizardfolk that
worship a vile black dragon
A jungle island inhabited by dinosaurs and human
tribal warriors

TOWNS AND CITIES

Some of the best adventures unfold in the cradles of
civilization. Urban settings afford adventurers the
chance to rub shoulders with the rich and powerful, butt
heads with the dregs of society, and peel back the veneer
of civility to see the monstrous evil lurking beneath.
Within a medieval town or city are places as deadly as
any dungeon:

• A clock tower that serves as a base for a guild of
kenku rogues and assassins

• A slavers' den hidden in an orphanage run by a
rakshasa disguised as the headmaster
A wizard's academy rife with corruption and practi-
tioners of the necromantic arts
A noble's manor where rich, devil-worshiping cultists
gather to perform sacrifices

• A temple, vault, or museum watched day and night by
animated constructs

UNDERWATER

Not all adventures take place on land. This book casts
light on several creatures that haunt the oceans of the
world, from the devilish sahuagin to the peaceful aquatic
elves who loathe them. Within this aquatic domain are
many surprising adventure locations:

• A graveyard of sunken ships haunted by sharks,
aquatic ghouls, and angry ghosts

• A storm giant's coral castle, beautiful yet foreboding
• A lost city on the sea floor, encased in a magic bubble

of air and ruled by a medusa queen
A kraken's cave or bronze dragon's cavernous lair,
filled with ancient treasures
A sunken temple of Sekolah, evil god of the sahuagin

THE PLANES OF EXISTENCE

The Abyss. The Nine Hells. The City of Brass. Such
faraway places beckon high-level adventurers to their
doorsteps, defying the brave and the foolhardy to
overthrow their evil masters and unlock their hidden
mysteries. Many powerful, weird creatures live on other
























































































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