300 SHADOWRUN: SIXTH WORLD able. Usually framed like a tarantula hawk wasp, Anthro
they carry an injector in the narrow abdomen with
GEAR // a single dose of something unpleasant (purchased Nissan Samurai/Oni
separately).
Two legs are not better than four when talking
Small Drones drone design. The Nissan Shogun first took the
niche fame of the Ares Duelist and made a design
Wheeled far superior, though still limited by its metahu-
man-like frame, but the Samurai and Oni blended
Chrysler-Nissan Pursuit V metahuman with…well, something else. The Sa-
murai falls in the medium-size category, while the
This wheeled drone’s design principles were Oni is large. Both are specifically outfitted when
low, flat, and heavy, all to allow it to run at For- ordered from Nissan with a quartet of retractable
mula One speeds, meaning nothing can outrun it. blades on the arms and heels, and each arm has
Outdrive it, sure and outgun it, yup, but for pure a standard weapon mount. Each of the Samurai’s
speed, there is nothing with wheels that matches arms can fit something SMG size or smaller with
the Pursuit V. fifty rounds of ammo; the Oni can hold a rifle and
one hundred rounds in each arm. The big design
Anthro advantage comes in terms of speed, but it sacrifices
some combat ability. These designs can bend for
Aztechnology Crawler four-limbed movement but lose access to all weap-
ons while doing so.
If you don’t have a fear of insects/spiders be-
fore you see a Crawler, you will after. Designed Rotor
for skittering up stairs, across floors, and through
the underbrush, the Crawler is a half meter wide, MCT-Nissan Roto-Drone
multi-terrain drone with a hearty (and terrifying)
design. MCT-Nissan got this right so long ago, they have
never changed it much. It has a rotor top over a lower
Rotor body designed for customization and easy repurpos-
ing. A camera drone can be swapped into an assault
Cyberspace Designs Quadrotor drone in under one minute. Treat its Body as 3 high-
er than its actual rating for determining how many
A small quadcopter designed for aerial surveil- weapon mounts or customizations it can integrate.
lance and monitoring, it uses lightweight parts and
a patented rotor design to get some of the highest Winged
altitude on the market. To keep the weight light,
the only weapon mount it can take is an air-pow- Federated Boeing Blackhawk
ered crossbow. (Projectile, DV 3P, Attack Ratings
2/10/4/2/—) It ain’t pretty, but it does its job well, and that
job is removing other aerial threats from the area
Winged of operations. Popular with Desert Wars teams, the
Blackhawk is an attack drone. The small profile
Lockheed Optic-X2 limits speed but makes it a hard target to tag. They
tend to fly in “packs,” orchestrating their fields of
The size of a cyberdeck with its wings folded up fire to leave no escape (count their number as 1.5
for transport, it deploys to the size of a large hawk times larger for grunt group attacks, and players
and launches with a simple arm toss, making it a can use the grunt attack style described on p. 114
VSTOL craft, but it can’t hover. Designed for sur- against the threat).
reptitious surveillance, it’s hard to track and spot,
making it a favorite of shadowrunners and securi- Large Drones
ty firms. Design and paint increase the Perception
threshold on the Optic-X2 by 1. Wheeled
Medium Drones Steel Lynx Combat Drone
Wheeled This is what people mean when they refer to
a “killing machine.” The Steel Lynx is armed and
GM-Nissan Doberman armored to the teeth, rolling wheeled death across
the field on four telescoping wheeled limbs al-
A tracked perimeter-patrol drone designed for lowing it to pop and shoot over cover. You gain a
day or night conditions with its solid sensor suite, bonus Minor Action when using the Take Cover
it is useful but unsuited for stairs. They come with Minor Action.
a standard weapon mount.
Anthro lines. It deploys to hang-glider size and is frequent- 301
ly spotted over urban and rural locations that have
Ares Packmule contracts with Lone Star or Knight Errant, as they SHADOWRUN: SIXTH WORLD
use them for patrol and surveillance.
Jokingly referred to as the “Hauling Ass,” the
Packmule is a four-legged cargo hauler intended Winged
for rough terrain where roads are rare and air-
space is dangerous. Spec-ops teams will often ditch Ares Black Sky
a centerline of pack boxes for a gyro arm under
an HMG used as a turret by the team’s support A black project for the longest time, the Black
specialist. Sky moved toward full production after field tests
during the Boston lockdown were a stellar success.
Rotor This drone is Ares’ latest in stealth air-to-ground
support. Able to drop supplies or rain down hell
Cyberspace Designs Dalmatian with minimal chance for detection, the Black Sky
will definitely be finding its way into the regular
Able to be folded down to lawn-mower size, this rotation for runners and smugglers alike.
VTOL recon drone is easy to haul behind enemy
vehicles
BIKES HAND (ON/ ACCEL SPEED TOP SPEED BODY ARMOR PILOT SENSOR SEAT AVAIL COST
OFF ROAD) 4 INTERVAL 2 0 1 0 2 2 3,000¥
Dodge Scoot 6 1 1 2
Harley-Davidson 5/7 16 10 80 7 4 1 1 2 2 14,000¥
Scorpion 2 1 1 1
Yamaha Growler 3/5 15 30 200 6 2 8,000¥
Suzuki Mirage 29 4 ARMOR PILOT SENSOR SEAT 2 12,000¥
3/3 20 180 4 2 1 3
2/6 30 260 3 1 1 4
1 4 3 2
CARS HAND (ON/ ACCEL SPEED TOP SPEED BODY 1 1 1 3 AVAIL COST
OFF ROAD) 20 INTERVAL 8 4 1 2 4 2 11,000¥
15 10 8 3 3 4 2 13,000¥
Chrysler-Nissan 3/5 24 15 160 6 3 115,000¥
Jackrabbit 12 7 10 3 4 8
9 11 2 20,000¥
Honda Spirit 4/5 18 20 150 14 ARMOR PILOT SENSOR SEAT 2 16,000¥
6 1 1 4
Eurocar 2/6 10 30 250 18 12 2 3 3 65,000¥
Westwind X80 10 4 4 2/10
16 2 2 7
Hyundai Shin- 3/5 25 200
hyung 20 160 ARMOR PILOT SENSOR 2/12
4 2 2
Ford Americar 4/5 SEAT
8 3 3 6
Saeder- 3/5 30 180 12 4 4
Krupp-Bentley 5
Concordat ARMOR PILOT SENSOR 8
Mitsubishi 4/6 10 160 1 2 1 SEAT 3 259,000¥
Nightsky 12 3 3
4
TRUCKS AND HAND (ON/ ACCEL SPEED TOP SPEED BODY 3 AVAIL COST
VANS OFF ROAD) 15 INTERVAL 12 2 25,000¥
Toyota Gopher 10 150 16 2 35,000¥
4/4 12 15 140 16 3 73,000¥
GMC Bulldog 5/7
8 10 18 2 68,000¥
Range Rover 4/5
Model 2080 20 160
5/7
Ares 10 120
Roadmaster
BOATS HAND (ON/ ACCEL SPEED TOP SPEED BODY AVAIL COST
OFF ROAD) 10 INTERVAL 6 2 25,000¥
Samuvani
Criscraft otter 4 20 15 90 10
Aztechnology 15 14
Sunrunner/ 3 20 120 3 39,000¥
Nightrunner 15 100 4 113,000¥
GMC Riverine 4
SUBMARINES HAND ACCEL SPEED TOP SPEED BODY AVAIL COST
3 13 INTERVAL 2
Proteus 5 18 6
Lamprey/Sea 10 60 2/4 15,000¥
Snake 3 110,000¥
YNT Delfin 10 70
// GEAR
vehicles HAND ACCEL SPEED TOP SPEED BODY ARMOR PILOT SENSOR SEAT AVAIL COST
INTERVAL
FIXED-WING 4 15 2 0 1 1 1 2 20,000¥
AIRCRAFT 5 20 25 150 8 2 2 1 4 2 150,000¥
Artemis Industries 5 30 12 4 2 2 8 2 300,000¥
302 Nightwing 25 250
Cessna C750 50 500
SHADOWRUN: SIXTH WORLD MCT-Sikorsky-Bell
Seahawk
ROTORCRAFT HAND ACCEL SPEED TOP SPEED BODY ARMOR PILOT SENSOR SEAT AVAIL COST
4 10 INTERVAL 12 10 2 3 2/16 2 360,000¥
Ares Dragon 3 20 12 14 4 4 4 423,000¥
MCT-Sikorsky- 3 25 30 260 10 8 3 3 8 3 93,000¥
Bell Wolfhound 2
Northrup Wasp 40 320
30 330
VTOL/VSTOL HAND ACCEL SPEED TOP SPEED BODY ARMOR PILOT SENSOR SEAT AVAIL COST
4 INTERVAL 12 2 2 2/8 3
Ares Venture 3 40 16 18 4 4 2/12 4 400,000¥
GMC Banshee 60 60 680 18 1,300,000¥
Federated Boeing 3 10/16 2/4 2/4 2/10 2/4
Commuter/ 90 900 350,000/
Osprey X 800,000¥
35 60/80 420 16
MICRODRONES HAND (ON/ ACCEL SPEED TOP SPEED BODY ARMOR PILOT SENSOR SEAT AVAIL COST
OFF ROAD) 5 INTERVAL 0 0 1 1 — 2 450¥
GMC Micromachine 4 0 0 3 2 — 2 900¥
Shiawase Kanmushi 3/6 6 5 25 0 0 2 1 — 2 850¥
Sikorsky-Bell 2/3
Microskimmer XXS 4 5 15 0 0 2 1 — 2 800¥
2
10 35
MCT Gnat 3 10 30
MINIDRONES HAND (ON/ ACCEL SPEED TOP SPEED BODY ARMOR PILOT SENSOR SEAT AVAIL COST
OFF ROAD) 8 INTERVAL 1 0 2 1 — 2 1,000¥
6 1 0 2 2 — 2 1,100¥
GM-Nissan Flip-Flop 2/4 15 50 0 2 2 — 2 2,000¥
15 1
Shiawase Inu 2/3 8 24 0 2 2 — 2 2,100¥
Horizon Flying Eye 3 15 40
MCT Hornet 3 20 15 35 1
SMALL DRONES HAND (ON/ ACCEL SPEED TOP SPEED BODY ARMOR PILOT SENSOR SEAT AVAIL COST
OFF ROAD) 30 INTERVAL 4 2 4 3 — 3 11,000¥
Chrysler-Nissan 8 6 2 2 2 — 2 4,500¥
Pursuit V 3/6 15 50 280 3 1 3 2 — 2 5,000¥
15 2 4 4 4 — 3 18,000¥
Aztechnology 3/4 10 30
Crawler
Cyberspace Designs 2 20 120
Quadrotor
Lockheed Optic-X2 4 30 140
MEDIUM DRONES HAND (ON/ ACCEL SPEED TOP SPEED BODY ARMOR PILOT SENSOR SEAT AVAIL COST
OFF ROAD) 10 INTERVAL 4 6 2 3 — 2
GM-Nissan 10 6/9 3 2 — 2 6,500¥
Doberman 3/5 20 15 100 5 6/10 3 2 — 2 4,500¥/
35 8 6 3 3 — 3 6,700¥
Nissan Samurai/Oni 3/4 10/8 30 6 5,000¥
SEAT
MCT-Nissan Roto- 3 30 160 ARMOR — 8,000¥
Drone 3 16 —
40 200 6 —
Federated Boeing 4 —
Blackhawk 10
LARGE DRONES HAND (ON/ ACCEL SPEED TOP SPEED BODY PILOT SENSOR AVAIL COST
OFF ROAD) 15 INTERVAL 12 4 4 4 25,000¥
Steel Lynx Combat 6 8 2 1 3 10,000¥
Drone 3/5 13 15 80 6 3 3 3 10,000¥
Ares Packmule 3/4 25 5 30 8 4 4 5 43,000¥
Cyberspace Designs 3 20 130
Dalmatian
Ares Black Sky 2 50 300
GEAR //
303SHADOWRUN: SIXTH WORLD
BIOTECH // SHADOWRUN
Index
304 SHADOWRUN: SIXTH WORLD A Stick-n-Shock, 262 Attack hell hound, 218 forearm snap blades, 247
taser, 262 area-effect weapons, 114 vampire, 218–219 katana, 247
INDEX // Acid Stream spell, 132–133 types, 262 blast and scatter, 114–115 Awakened Outback, 33 knife, 247
Action Anchored rituals, 144 decrease, 136 Azanian Confederation, 32 polearm, 247–248
Anytime action, 40 gas, 116–117 Aztechnology, 23, 28 survival knife, 248
Anytime. See Anytime action Assist, 42 impaired, 76 Aztlan, 32 sword, 248
combat, 37 Avoid Incoming, 41 increase, 288, 290 table, 249
Edge, 47–48 Block, 41 Matrix attribute, 174 B Blast spell, 133
Initiative. See Initiative Block example, 41 multiple, 111 Bliss, 124
Major, 40, 42–44 Dodge, 41 off-hand, 110 Babysitting, 20 Boats
Matrix. See Matrix actions Drop Object, 41 spray, 117 Banishing, 147, 154 Aztechnology Sunrunner/
Minor, 40–42 Drop Prone, 41 tests. See Combat process Nightrunner, 297
sample, 40 Full Defense, 43 Conjuring example, 147 GMS Riverine, 297
Addiction, 74 Hit the Dirt, 41 Attack Rating, 39, 67 Barriers, 111 Samuvani Criscraft Otter, 297
Withdrawal Table, 74 Intercept, 41–42 gear, 245 table, 301
Adept, 66, 81 Arcane specialist, 59 range, weapon/armor, 108 ax breaking metal door Bodyware
centering, 167 Ares, 24, 28, 29, 31 example, 113 bone lacing, 286
mystic, See Mystic adepts Armor, 265 Attacker Bone Lacing Table, 286
power point, 156, 168 Attack Rating/range, 108 opponent damage by, 111 breaking through, 112–113 dermal plating, 286–287
Adept powers, 127, 156 Actioneer business clothes, 265 restrain and, 111 elbow breaking glass example, 113 fingertip compartment, 287
Adrenaline Boost, 156 capacity, 108 tackle opponent by, 111 explosives breaking plastiboard grapple gun, 287
Astral Perception, 156 chameleon suit, 265 example, 113 internal air tank, 287
Attribute Boost, 156 clothing, 221 Attribute, 37 full auto shooting at metal door muscle replacement, 287
Combat Sense, 156 Damage Value, 108 Boost, 156 example, 113 reaction enhancers, 287
Critical Strike, 156–157 defense boost, 108 character advancement, 68 full auto shooting at wooden skillwires, 287
Danger Sense, 157 Defense Rating, 108 combat, 49 door example, 112 smuggling compartment, 287
Direction Sense, 157 full body, 265 Decrease, 136 physical spell on, 141 table, 288
Enhanced Accuracy, 157 Hardened Armor, 224 impaired, 76 shooting gun at wooden door wired reflexes, 287
Enhanced Perception, 157 Hardened Mystic Armor, 224 increase, 288, 290 example, 112 Boosts, Edge, 46–47
Improved Ability, 157 jacket, 265 Magic, 49 Structure ratings, 113 Boston, 31
Improved Physical Attribute, 157 leather jacket/duster, 265 Matrix, 49, 174 Bear mentor spirit, 163 Bounty hunting, 21
Improved Reflexes, 157 lined coat, 265 Matrix example, 178 Better-than-life chips, 18, 174 Breaking and entering gear
Improved Sense, 157 Manipulation spells and, 140 Mental, 38 Bikes autopicker, 278
Killing Hands, 157 Mystic Armor, 158, 224, 226 metatype, 63 Dodge Scoot, 295 cellular glove molder, 278
Kinesics, 157 spell for, 140 Metatype Table, 64 Harley-Davidson Scorpion, 295 keycard copier, 278
Mystic Armor, 158 table, 266 Physical, 37–38 Suzuki Mirage, 295 lockpick kit, 278
Pain Resistance, 158 urban explorer jumpsuit, 265–266 ranges, 63 table, 301 maglock passkey, 278
Rapid Healing, 158 Vehicle Armor spell, 142 rigging, 50 Yamaha Growler, 295 miniwelder, 278
Spell Resistance, 158 vest, 265 skill advancement and, 69 Biloxi Technical Institute, 54 monofilament chainsaw, 279
Traceless Walk, 158 Armor mods social skills, 50 Binding, 154 sequencer, 279
Vocal Control, 158 chemical protection, 266 Special, 38 Biotech basics table, 279
Wall Running, 158 chemical seal, 266 antidote patch, 282 wrecking bar/chisel, 278
Admin, 178 Cold resistance, 266 Attribute-only tests biomonitor, 281 Breeder, 8
Advancement Electricity resistance, 266 Composure, 67 chem patch, 282 Bricked devices, 175
active skills for, 68 Fire resistance, 266 Judge Intentions, 67 disposable syringe, 281 Brisbane, 33
attribute and skill in, 69 Artifact assensing, 153 Lift/Carry, 67 DocWagon contracts, 281 Bug City, 29
attributes for, 68 Artificing, 151, 154 Memory, 67 medkit, 281 Build/repair
costs of, 68 focus crafting, 152 slap patches, 282 interval, 95
initiation, submersion and, 70 focus formula selection, 152 Audio enhancements stim patch, 282 thresholds, 95
knowledge skills and, 68 magical lodge, 152 select sound filter, 276 supplies, 281 Business Recognition Accords, 26, 28
new complex forms and, 70 reagent spending, 152 spatial recognizer, 276 table, 282 Buzz, 8
new spells in, 69 reagents and, 152 table, 276 tranq patch, 282
qualities and, 68–69 resist Drain, 152–153 trauma patch, 282 c
specializations, expertise telesma obtaining, 152 Auditory devices Biotech skill, 94
and, 68 Asamando, 32 directional microphone, 275 Bioware, 18, 291–292 California Free State, 31
Africa, 32 Asia, 32–33 earbuds, 275 adrenaline pump, 291 Caribbean League, 32
Agility, 38 ASIST, 17, 170 headphones, 276 bone density augmentation, 291 Cars
Aircraft (fixed-wing), 297–298 Aspected magician, 65–66 laser microphone, 276 Bone Density Ratings Table, 291
Artemis Industries Nightwing, 298 reagents preferred by, 153 omnidirectional microphone, 276 cat’s eyes, 291 Chrysler-Nissan Jackrabbit, 295
Cessna C750, 298 Aspected spellcasters, 159 table, 276 enhanced articulation, 291–292 Eurocar Westwind X80, 296
MCT-Sikorsky-Bell Seahawk, 298 Assensing, 159–160 mnemonic enhancer, 293 Ford Americar, 296
table, 302 table, 159 Augmentations, 39 muscle augmentation, 292 Honda Spirit, 295
Alabama Space City, 33 Astral plane, 159 grades of, 282 muscle toner, 292 Hyundai Shin-Hyung, 296
Alamais, 14, 22 assensing, 159–160 Grades Table, 282 orthoskin, 292 other makes and models, 296
Alchemy, 149–150 Assensing Table, 159 overdrive, 282 pathogenic defense, 292 Mitsubishi Nightsky, 296
Alcohol, 124, 662 combat, 161 surgery/recovery, 282 platelet factories, 292 Saeder-Krupp-Bentley
Algeria, 32 Combat Table, 161 skin pocket, 292 Concordat, 296
Algonkin–Manitou Council, 31 homecoming, 160 Augmented Reality (AR), 170 suprathyroid gland, 292 table, 301
Allergy, 74–75 mana barriers, 161–162 devices, 180 symbiotes, 292 Cash, 243
examples, 75 projection, 160 Initiative, 179 synthacardium, 292 Cat mentor spirit, 163
table, 75 astral signatures, 160 table, 293 Celedyr, 30
Allied German States, 32 tracking, 161 Australasia, 33 tailored pheromones, 292 Central America, 32
Amazonia, 32 Tracking Modifiers Table, 161 Autosofts toxin extractor, 292 Centurion, 15
Ammo Astral projection, Manifest action, 43 tracheal filter, 292 Character advancement. See
APDS, 262 Astral Reality, 127 clearsight, 201 Bioware (cultured) Advancement
assault cannon, 262 Astral skill, 93 electronic warfare, 201 cerebral booster, 293 Character
caseless vs. cased, 262 Athletics skill evasion, 201 damage compensator, 293 Attack Rating, 39
Costs Table, 262 climbing tests, 93 maneuvering, 201 pain editor, 293 Condition Monitors for, 38–39
explosive, 261–262 climbing thresholds, 93 stealth, 201 reflex recorder, 293 contacts, 39
flechette, 262 escape thresholds, 93 targeting, 201 sleep regulator, 293 Defense Rating, 39
gear stats, 245 escaping, 93 Awakened, 16–17, 32 synaptic booster, 293 gear and, 39
gel, 262 swimming, 93 Cleanse action, 43 table, 294 Initiative and, 39
injection darts, 262 Atlantean Foundation, 22, 33 implant avoidance by, 129 Black Lodge, 22 Lifestyle, 39
regular, 262 specialized traits of, 40 Blades, 247 skills, 39
Awakened critters combat axe, 247
barghest, 216 combat knife, 247
basilisk, 216
Cerberus hound, 216–217
cockatrice, 217
demon rat, 217
devil rat, 217
ghoul, 218
glitch rate, 217
traits, attributes. See Attributes damage in, 106 talismonger, 214 handblade, 291 combat process, 105 305SHADOWRUN: SIXTH WORLD
traits, specialized, 40 dice rolling, 105 Conventional explosives, 264 hardening, 291 Matrix, 175
Character creation Edge distribution, spending shock limb, 291 pools, 35 // INDEX
Attack Rating, 67 in, 105 detonator cap, 264 spurs, 291 retrying, 36–37
arcane specialist, 59 exotic weapons and spray Explosive Packages Table, 264 stats. 290 Sorcery test, 131
birthplace of, 60 example, 118 foam, 264 Cyber revolution, 17–18 Direct Neural Interface, 17
customization, 66 firearms example, 106 plastic, 264 Cybercombat, 179 Disenchanting, 153
Defense Rating, 67 grab dice, 104–105 Convergence Cyberdeck, 28, 174, 176, 177 Diversion, 20–21
drugs, alcohol and, 62 grenade launcher example, 116 example, 176 See also Commlinks/cyberdecks DocWagon HTR Officer, 207
face, 59 grenades example, 115 in Matrix, 176 Cyberjacks, 176, 177 DocWagon HTR Support Engineer, 208
feelings about dark side, 61–63 melee close combat and grunts Corp, 8 Cyberlimb accessories Dog mentor spirit, 163
finishing steps for, 66–67 example, 109 scrip, 20 attribute increase, 288, 290 Doors
gear purchasing, 66 step by step, 104 Corporate Court, 28, 33 gyro mount, 290 securing, 240–241
history, 60–61 step by step examples, 106 Corporate security, elite, 208 holster, 290 sensors, scanners, 241–242
Initiative, 67 Combat Sense spell, 135 Corporations, 22 hydraulic jacks, 290 Draco Foundation, 22
Magic/Resonance, 65–66 Comm, 8 Counterspelling, 142–143, 154 slide, 290 Dracoforms, 219
money, 66 Commlinks/cyberdecks, 174, 176, 177 boosted defense, 143 smuggling compartment, 290 eastern dragons, 219, 220
mundane, 65 accessories, 267–268 dispelling, 143 table, 289 feathered serpent, 220
Priorities selection, 63–64 AR gloves, 268 Covert-ops specialist, 83 Cyberlimbs sirrush, 219
qualities selection, 66 biometric reader, 268 Coyote mentor spirit, 163 arms, 288 western dragons, 220
racism, injustice and, 62–63 electronic paper, 268 Cracking skill, 94 cost, capacity, 289 Dragons, 22
role of, 58–60 printer, 268 Cram, 124 legs, 288 Dragonslayer, 163–164
skill, 65 satellite link, 268 Cred, 8 skull, 288 advantages of, 164
street samurai, 59 sim module, 268 Credsticks, 20 torso, 288 disadvantages of, 164
technology specialist, 59–60 simrig, 268 Crimewatch, 18 Cyberware scanners, 242–243 Drain, 127
trafficking and, 62 subvocal microphone, 268 Critter powers table, 243 Essence, 224
training, 60 table, 267, 268 Accident, 221 Cyberware, 18 resisting, 150, 152–153
wetwork, 61–62 trid projector, 268 action, 221 Value, spells, 131
Charisma, 38 trodes, 268 Animal control, 221 d Drek, 8
Chemical damage, 110 Communications/ Armor, 221 Drone casting, 18
Chemical detection systems, 242 countermeasures, 269–270 Astral Form, 222 Damage Drone rigging
Modifiers Table, 242 bug scanner, 269 Binding, 222 firearms example, 106 autosofts, 201
Chicago Containment Zone, 29 headjammer, 269–270 Compulsion, 222 Matrix repair, 175 combat example, 201
Chill, 8 jammer, 270 Concealment, 222 Matrix repair example, 175 Initiative, 201
Chip truth, 8 micro-transceiver, 270 Confusion, 222 Overflow, 121 Drones, 295
Chipped, 8 table, 271 Corrosive Spit, 222–223 status and, 51 micro. See Microdrones
Chrome, 8 tag eraser, 270 Dual Natured, 223 toxins, drugs and, 121–122 mini. See Minidrones
Chummer, 8 white noise generator, 270–271 duration, 221 Drones (large)
Clip, 8 Compensation, 243 Elemental Attack, 223 Damage types anthro, 301
Close Combat skill, 94 Complex forms Energy Aura, 223 Chemical, 110 rotor, 301
Clothing, 265 Cleaner, 190 Engulf, 223 Cold, 110 table, 302
electrochromic feature, 265 Diffusion, 190 Enhanced Senses, 223–224 Electricity, 109–110 wheeled, 300
feedback feature, 265 Editor, 190 Essence Drain, 224 Fire, 110 winged, 301
table, 265 Emulate, 190 Fear, 224 Drones (medium)
Clout spell, 133 Infusion, 190 Guard, 224 Damage Value, 35 anthro, 300
Clubs, 248 Mirrored Persona, 190 Hardened Armor, 224 explosives, 117–118 rotor, 300
blackjack, 248 Pulse Storm, 190 Hardened Mystic Armor, 224 gear stats, 245 table, 302
extendable baton, 248 Puppeteer, 190 Immunity, 224–225 weapon/armor, 108 wheeled, 300
sap, 248 Resonance Channel, 190 Infection, 225 winged, 300
staff, 249 Resonance Spike, 190 Influence, 225 Dandelion eater, 8 Drones (small)
stun baton, 249 Static Bomb, 190–191 Innate Spell, 225 Data bomb, 183–184 anthro, 300
table, 249 Static Veil, 191 mana or physical, 221 Data Processing, 174 rotor, 300
telescoping staff, 240 Stitches, 191 Materialization, 225 Dataslave, 8 table, 302
Cognitive fragmentation disorder Tattletale, 191 Mimicry, 225 Datasteal, 8, 21 wheeled, 300
(CFD), 30 Transcend Grid, 191 Mindspeech, 225 Deck, 8 winged, 300
Cold damage, 110 Con Mist Form, 226 Decker, 8, 84 Drug use, 18
Combat skill, 94 Movement, 226 Drugs
actions, 37 social test Edge, 98 Natural Weapon, 226 Matrix attributes, 174 alcohol, 62
astral, 161 Condition Monitor Noxious Breath, 226 Deckhead, 8 Duration, 121
Astral Combat Table, 161 damage and, 106 Paralyzing Howl, 226–227 Deep Space Exploration and Power, 121
barriers. See Barriers Physical, 38 Paralyzing Touch, 227 Colonization, 30 Speed, 121
cyber. See Cybercombat Stun, 38 Petrification, 227 Deepweed, 124 toxins. See Toxins
direct spells, 132 Condition status. See Status Psychokinesis, 227 Defender, break free, 111 types of, 123–125
drone. See Drone combat Confederation of American States range, 221 Defense vector, 121
environment and visibility, 118 (CAS), 31 Regeneration, 227 Dump, 8
explosives. See Explosives Congo Tribal Lands, 32 Sapience, 227 boost, weapon/armor, 108 Dumpshock, 8, 176
grunt groups, 114 Conjuring, 127 Search, 227–228 boosted, 143 rigging and, 198
healing, 118–119 banishing example, 147 Search Modifiers Table, 228 Rating, 39 Dunkelzahn, 14, 22
important attributes, 49 services, 147 Venom, 228 Rating, weapon/armor, 108 SINs and, 16
important skills for, 49 skill, 94 Weather control, 228 Delta Force Logistics and Support Dunkelzahn Institute of Magical
indirect spells for, 132 summoning, 146–147 Critter weaknesses Rigger, 209 Research, 22
Initiative. See Initiative Contacts, 39, 50–51, 211 Allergy, 228 Denver, 31 Dwarfs, 26, 53–54
mage, 82 bartender, 212 Dietary Requirement, 228 Detection spells, 134 decker. See Decker
needs in, 49 beat cop, 212 Essence Loss, 228 Analyze Device, 134 Metatype Attributes Table, 64
round, 107–108 building own, 238 Induced Dormancy, 228 Analyze Magic, 134 technomancer. See
sense, 107–108 earning contract, 238 Reduced Senses, 228 Analyze Truth, 134 Technomancer
spells, 132–133 fixer, 212 Uneducated, 228 Clairaudience, 134 weapons specialist. See
vehicle. See Vehicle combat gaining, 237–238 Vulnerability, 229 Clairvoyance, 134 Weapons specialist
Combat options, 110 Heat lowering and, 236–237 Critters, 215 Combat Sense, 134–135
attacker, 111 Loyalty from, 238 Awakened. See Awakened Detect Enemies, 135 e
defender, 111 Mafia consigliere, 213 critters Detect Life, 135
grapple, 111 mechanic, 214 mundane. See Mundane critters Detect Magic, 135 Eagle mentor spirit, 164
knockdown, 110–111 Metahuman Adjustment CS/tear gas, 122 Mind Probe, 135 Earware
multiple attacks, 111 Chart, 211 Cutters Data Harvester, 205 Mindlink, 135
off-hand attacks, 110 Mr. Johnson. See Mr. Johnson Cyber combat,178 Results Table, 134 audio enhancement, 286
Combat process scale to players, 237 Cyber implant weapons, 290–291 Detroit, 31 balance augmenter, 286
Condition Monitor, 106 street doc, 214 cyberjaw, 291 Deus, 29 cyberears, 286
hand razors, 291 Dharavi, 56
Dice, 35
Dice pool, 35
Dice rolling, 35
306 SHADOWRUN: SIXTH WORLD damper, 286 build/repair thresholds, 95 spell, 155 Device Rating, 246 cyberdeck, 283
select sound filter, 286 Engulf spirit, 155–156 Essence, 246 cyberjacks, 283
INDEX // soundlink, 286 weapon, 156 Legality, 245 Cyberjacks Table, 284
spatial recognizer, 286 air, 223 Frag, 8 modes, 246 datajack, 283
table, 286 earth, 223 Fragged, 8 mount, 246 datalock, 283
Echo Mirage, 28 fire, 223 Fuchi, 29 rating, 246 olfactory booster, 283–284
Echoes water, 223 vehicle, 246 simrig, 284
additional thread point, 195 Essence, 38 g Geek, 8 skilljack, 284
living network, 195 critter loss of, 228 Ghostwalker, 22, 31 table, 284
machine mind, 195 Ethiomalian Territories, 32 Gagarin Prime, 18 Ghoul, 218 taste booster, 284
Matrix attribute, 195 Etiquette, Edge and, 98 Gameplay, 35 Glitches, 44 tooth compartment, 284
NeuroFilter, 195 Europe, 32 basic, 233–234 ultrasound sensor, 284–285
overclocking, 195 Evo, 24 30, 32, 33 action timing, 40–41 critical, 44, 232, 233–234 voice modulator, 285
resonance link, 195 Gagarin Mars base, 33 actions, 40–44 driving, 234 Healing, 118–119
skinlink, 195 Exec, 8 character status, 51–53 gamemaster and, 232, 233 example, 120
Edge, 38, 44–45 Exotic weapons skill, 95 combat, 49 Matrix, 234 first aid, 119
Boosts, 46–47 Expertise, 68 contacts, 50–51 melee, 233 magic, 120
burning, Not Dead Yet, 48 Explosives dice in, 35 ranged, 233 medkit, 119–120
burning, Smackdown, 48 against personnel, 117 Edge and, 44–46 ritual, 144 natural recovery/medical
combat distribution of, 105 blast attacks and scatter, 114 glitches, 44 social, 233 assistance, 120–121
Con, 98 Close range Damage Value, 117 levels of, 63 spellcasting, 233–234 Overflow Damage, 121
Etiquette, 98 Damage Value, 118 lifestyles, 56–57 summoning, 234 rapid, 158
Firearms combat example, 106 directing, increasing effect of, 117 magic, 49 Go-gang, 8 Health spells
gaining, 45 gas, 114, 116–117 Matrix, 49 Grapple, 111 Antidote, 135
general, 98 spray, 114, 117 metahumans in, 53–56 Grapple gun, 280 Cleansing Heal, 135–136
Intimidation, 98 structural damage and, 117–118 rigging, 49–50 microwire, 280–281 Cooling Heal, 136
leadership and, 98 Extraction, 20 roles in, 34 myomeric rope, 281 Decrease Attribute, 136
levels of, 46–47 Extraterritoriality, 26–27 social skills, 50 stealth rope, catalyst stick, 281 Heal, 136
levels and combat, 105 Eyeware storytelling, 34–35 table, 281 Increase Attribute, 136–137
Matrix actions, 175 cybereyes, 285 tests, 35–36 Great Ghost Dance, 30 Increase Reflexes, 137
Matrix distributions, 175 image link, 285 wild die, 48 Great Wall, 32 Resist Pain, 137
metatype and, 63 low-light vision, 285 Gamemaster, 34 Grenades, 262–263 Stabilize, 137
Negotiation and, 98 ocular drone, 285 adventure knowledge of, 231–232 combat process example, 115 Warming Heal, 137
ongoing confrontation and, 45–46 retinal duplication, 285 authority of, 231 Flash-Pak, 263 Heat, 233, 235, 236
prime runners and, 211 smartlink, 285 contacts and, 237–238 fragmentation, 263 advanced, 237
social test, 97–98 table, 285 Edge awarding by, 45–46 gas, 263 applications, 236
spending, 46–47, 105 thermographic vision, 285 game preparation by, 231–232 high explosive, 263 contact and, 236–237
spirits and, 147 vision enhancement, 285 glitches, critical glitches, 232, 233 launcher combat example, 116 effects table, 236
Edge actions vision magnification, 285 Heat and, 233, 235, 236 smoke/thermal smoke, 263 lowering, 236
Adrenaline Rush, 47 locked doors, other stun, 263 modifiers, 236
Anticipation, 47 f mechanisms, 240–243 table, 263 Positive Heat Modifiers table, 236
Big Speech, 47 Major Actions and, 42 Grid Overwatch Division (GOD), 17, Hell hound, 218
Bring the Drama, 47 Face, 59, 85 materials preparation by, 232 29, 172–173 Helmets, 266
Called Shot (Disarm), 47 See also Social skills player expectations and, 232, 233 Overwatch Score, 176 table, 267
Called Shot (Vitals), 47 qualities assignment and, 69 Grunts, 203 Hermetic magicians, reagents
by cost, 48 Fall guy, 237 Reputation and, 232, 235–235 beat cops, basic corpsec, 206 preferred by, 153
Fire from Cover, 47 Fire damage, 110 roles of, 230–231 combat and, 203 Hermeticism, 128
Knockout Blow, 47 Firearm accessories security zone ratings, 238–240 elite corporate security, 208 Hestaby, 14
Matrix Edge Actions, 175 style and, 231 elite special forces, 210 Hit, buying 36
Shank, 47 airburst link, 259 Gamma-scopolamine, 122 gangers, mob muscle, 204–205 Hoi, 9
Tactical Roll, 47–48 bipod, 259 Gangers, 204–205 groups example, 114 Hold-out weapons
Trip, 48 concealable holster, 259 Gas organized crime, 207 Fichetti Tiffani Needler, 251
Wrest, 48 gas-vent system, 259 attacks, 116–117 police/corporate SWAT, 207 Streetline Special, 251
Effect gyro mount, 259–260 grenade example, 117 professional gangs, Walther palm pistol, 251–252
Matrix, 176 hidden arm slide, 260 Nausea, 122 organizations, 205 table, 253
toxins, drugs, 121 imaging scope, 260 ranges, effect, duration, 116 professional rating, 203–204 Hong Kong Space Port, 33
Egypt, 32 laser sight, 260 Gases. See Explosives thugs and mobs, 204 Honorbound, 76
Electrical damage, 109–110 periscope, 260 Gear, 39, 244 special forces, 208–209 assassin’s creed, 77
Electronics skill, 95 quick-draw holster, 260 augmentations. See stat abbreviations for, 204 black hat, 77
Elemental armor shock pads, 260 Augmentations top-tier special forces, 209 Bushido, 77
Elemental Protection Table, 140 silencer, 260 breaking and entering. See Code Duello, 77
Manipulation spells and, 140 smart firing platform, 260 Breaking and entering gear h Khalsa, 77
spells, 140 smartgun system, 260–261 buying, 66, 246–247 white hat, 77
Elf/elves, 26, 54–55 spare clip, 261 clubs. See Clubs Hack, 182 Hoop, 9
covert-ops specialist. See table, 261 Concealability, 246 Hackers, 8, 19–20, 59 Horizon, 24
Covert-ops specialist tripod, 261 Concealability Thresholds Hacking Hosts, 185
Metatype Attributes Table, 64 Firearms, 251 Table, 246 hacking example, 178
Eliohann, 30 combat process example, 106 Melee, 247 host example, 178 IC types, 186–187
Employers, 21–22 light pistols. See Pistols (light) Miscellaneous, 39 resisting, 197–198 hacking example, 178
Enchanting, 127, 149 machine pistols. See Pistols size cost adjustments, 246–247 Hacking programs security, architecture, 185–186
alchemy, 149–150 (machine) standard, 246 Armor, 184 security and IC example, 188
artificing, 151–152 skill, 95–96 starting, 246 Biofeedback, 184 structure, 186
object choice, 150 Fireball, 133 survival. See Survival gear Biofeedback Filter, 184 Hualpa, 22, 32
preparation 150 Fire-bringer mentor spirit, 164 throwbacks, 247 Blackout, 185 Humans, 55
skill, 95 Firewall, 174 unadapted, 247 Decryption, 185 adept. See Adept
terminology, 151 Firing mode, 109 wireless. See Wireless gear Defuse, 185 Metahuman Attributes Table, 64
using, 151 First aid, 119 Gear stats Exploit, 185 rigger, 86
Enchanting preparation Fixer, 19 active program slots, 245 Fork, 185 street shaman. See Street
finishing, 150–151 Flamestrike, 133 ammo, 245 Lockdown, 185 shaman
making, 150 Focus (foci), 151, 154–155 Attack Ratings, 245 Overclock, 185 Humanis Policlub, 22
making example, 151 activate, deactivate, 40 Availability, 244 Stealth, 185 Human-Metahuman Vampiric Virus
resisting Drain, 150 crafting, 152 Availability Table, 245 Trace, 185 (HMHVV), 29, 32
spell choice, 150 enchanting, 155 Blast, 245 Halfer, 9
spell force, 150 formula choice, 152 Capacity, 245 Headware i
trigger choice, 150 Magical Goods Table, 168 Cost, 245 commlink, 283
Engineering skill, 95 metamagic, 155 Damage Value, 245 control rig, 283 IC types
build/repair interval, 95 obtaining ingredients for, 152 Defense Rating, 245 cortex bomb, 283
power, 155
qi, 155
acid, 186–187 Command Drone, 41 m Marine Corps Special Operations Megacorporations, dawn of, 26–27 307SHADOWRUN: SIXTH WORLD
binder, 187 Command Spirit Service, 41 Forces, 208 Melee
black IC, 187 dice in, 39 Machine guns Mars Base Gagarin, Monads, 30 // INDEX
blaster, 187 Move, 42 Ingram Valiant, 257 Material link, 144, 145 close combat and grunts
crash, 187 Multiple Attacks, 42 Panther XXL, 257 Matrix, 17, 170 example, 109
jammer, 187 Observe in Detail, 43 RPK HMG, 257
killer, 187 Pick Up/Put Down Object, 43 Stoner-Ares M202, 257 attribute example, 178 gear, 247–248
marker, 187 Quick Draw, 42 table, 258 bricked devices and, 175 Melee weapons
patrol, 187 Ready Weapon, 44 commlinks and, 177
scramble, 187 Reload Smartgun, 42 Mafia, 22, 25 Convergence, 176 bike chain, 249
sparky, 187 Reload Weapon, 44 Mafia Soldato, 207 Crash 2.0, 29 bullwhip, 249
tar baby, 187 Rigger Jump In, 44 Mage, reagents preferred by, 153 Crash of ’29, 28–29 knucks, 249
track, 187 Sprint, 44 Magic, 16–17, 20, 38, 126 cyberdecks and, 176, 177 monofilament whip, 249
Ice, 9 Stand Up, 42 cyberjacks, 176, 177 other, 249–250
Ice Spear, 133 Summon Spirit, 44 adept powers. See Adept powers daily life and, 171–172 Other Melee Weapons Table, 250
Ice Storm, 133 Take Aim, 42 astral reality. See Astral Reality devices, 174 shock gloves, 250
Icons, 170–171, 173 Take Cover, 42 character creation, 65–66 dice and, 175, 176 Mental attributes
changing, 180 Use Simple Device, 44 conjuring. See Conjuring dumpshock and, 176 Charisma, 38
tracing, 184 Use Skill, 44 Drain, 127 Edge actions and, 175 Intuition, 38
ID/Credit Injury, healing. See Healing Enchanting, 127 elements, digital landscape Logic, 38
certified credstick, 272 Injustice, 62–63 healing, 120 of, 173 Matrix Equivalency Table, 189
certified credstick table, 273 Intimidation, Edge and, 98 important attributes for, 49 grids, PANs in, 173 Willpower, 38
credit account, 272 Intuition, 38 important skills for, 49 history of, 170–171 Mentor spirits, 162
fake license, 273 needs, 49 hosts. See Hosts archetypes, 162–166
fake SIN, 272–273 j Object Resistance levels and, 129 important attributes for, 49 Merc, 9
table, 273 Perception, Intuition test for, 129 important skills for, 49 Metahumans
Illusion spells Jack, 9 recognizing, 128–129 link-locking in, 176 dwarfs. See Dwarfs
Agony, 137 JackPoint, 28, 29 resistance to, 129 Mental Attribute Equivalency elves. See Elves
Chaos, 137, 138 Jander, 9 skill, 127 Table, 189 humans. See Humans
Confusion, 137–138 Japanese Imperial State, 32 skill list for, 65 needs and, 49 orks. See Orks
Hush, 138 Jazz, 124 spells. See Spells noise in, 176 trolls. See Trolls
Improved Invisibility, 138 Jing, 9 technology and, 129 Overwatch Score in, 176 Metamagics
Invisibility, 138 Juryrigger, 72 traditions, 127–128 personas, attributes in, 174 adept centering, 167
Mask, 138 Magical goods repairing damage in, 175 centering, 167
Phantasm, 138 k enchanting foci, 294 repairing damage example, 175 fixation, 167
Physical Mask, 138 focus/foci, 294 special traits of focused flexible signature, 167
Sensor Sneak, 138–139 Kamikaze, 124–125 formulae, 295 characters, 40 masking, 168
Silence, 138 Karma, 243 metamagic, 294 technomancers. See power point, 168
Trid Phantasm, 138 power, 294 Technomancers quickening, 168
Imaging/optical devices, 274 cash and, 66 qi, 295 using, 175–176 shielding, 168
binoculars, 274 customization and, 66 spellcasting foci, 294 Virtual Reality in, 174 spell shaping, 168
camera, 274 Keeb, 9 summoning foci. 294 Matrix actions, 179 Metaspecies, 15–16
contacts, 274 Kenya, 32 sustaining foci, 294 Backdoor Entry, 180 Metatype
endoscope, 274 Keruba, 28 table 168, 294 Brute Force, 180 adjustment points for, 63
glasses, 274 Key locks, 240–241 weapon foci, 294 Change Icon, 180 Attributes Table, 64
goggles, 274 Keypads, 241 Magical lodges, 129–130, 152, 154 Check Overwatch Score, 180 Priority Table, 64
mage sight goggles, 274 Keys, transponder-embedded, materials for, 295 Control Device, 180 Microdrones
monocle, 274 240–241 reagents and, 295 Crack File, 180 anthro, 299
periscope, 274 Kindred spirits, 148 Magicians, full, 65 Crash Program, 181 rotor, 299
scope, 274 Knockdown, 110–111 Maglocks, 241 cybercombat in, 179 table, 302
table, 274 Knowledge skills, 99 Magnetic anomaly detectors Data Spike, 181 wheeled, 299
Immunity advancement and, 68 (MADs), 242 Disarm Data Bomb, 181 winged, 299
aging and, 225 Kobun, 9 Mana, 126, 153 Edit File, 181 Millimeter wave detection systems, 243
normal weapons and, 225 Koshari, 22, 25 Mana barriers, 161–162 Encrypt File, 181 Mind Probe, 135
Indian Union, 32–33, 56 getting around, 162 Enter/Exit Host, 181 Results Table, 135
Industrial chemicals l Mana Barrier spell, 141 Erase Matrix Signature, 181 Mindlink, spirits, 148
glue solvent, 279 table, 162 Format Device, 181–182 Minidrones
glue sprayer, 279 Laesa, 25 Mana Storms, 33 Full Matrix Defense, 182 anthro, 299
table, 279 Language skills, 99 Manaball, 133 Grid Hop, 182 rotor, 299
thermite burning bar, 279 Launchers Manabolt, 133 Hack, 182 table, 302
Infected, 29 Manchuria, 32 Hash Check, 182 wheeled, 299
Influence skill, 96 Ares Antioch II, 258 Manipulation spells, 139–141 Hide, 182 winged, 299–300
Initiation, 70, 166–167 Armtech MGL-6/MGL-12, 258 Animate Metal, 139 Jack Out, 182 Minuteman Security Rigger, 206
Magic rating for, 167 Aztechnology Striker, 259 Animate Plastic, 139, Jam Signals, 182 Miracle Shooter, 18
metamagic and, 167 Onotari Interceptor, 259 Animate Stone, 139 Jump into Rigged Device, Mitsuhama, 15, 23, 28
metaplane access and, 167 table, 259 Animate Wood, 139 182–183 Mob muscle, 204–205
Initiative Leadership, Edge and, 98 Animate Wood example, 139 Matrix Perception, 183 Mobs, 204
Augmented Reality, 179 Legwork results, 50 Armor, 140 Probe, 183 Mojo, 9
character creation, 67 Lifestyles, 39, 56–57 Control Actions, 140 Reboot Device, 183 Monads, 30
combat round, 107–108 High, 57 Control Thoughts, 140 Reconfigure Attribute, 183 Mountain mentor spirit, 164
dice in, 39 Low, 57 Darkness, 140 Search, 183 Mr. Johnson, 9, 214
drone, 201 Luxury, 57 Elemental Armor 140 security in, 172–173 meeting, 19
example of, 107 Middle, 57 Elemental Armor Protection Send Message, 183 Mundane, 9
Matrix cybercombat, 179 Squatter, 57 Table, 140 Set Data Bomb, 183–184 Mundane critters
Minor Actions and, 40 Street, 57 Fling, 140 Snoop, 184 dog, 215
surprise, 108 Lightning Ball, 133 Focus Burst, 141 Spoof Command, 184 great cat, 215
rating, 39 Lightning Bolt, 133 Levitate, 141 Switch Interface Mode, 184 horse, 215
Teamwork tests in, 36 Link-locking, 176 Light, 140 table, 185 shark, 215
Virtual Reality, 179 Lofwyr, 14, 32 Mana Barrier, 141 Tarpit, 184 wolf, 216
Initiative Action Logic, 38 Overclock, 141 Trace Icon, 184 Mundane, 9
Activate/Deactivate Focus, 40 Lone Star, 31 Physical Barrier, 141 Matrix Perception, 178 Mystic adepts, 158–159
Astral Projection, 42 Combat Mage, 207 Shape Metal, 141–142 running silent, 178
Attack, 43 Patrolman, 206 Shape Plastic, 141–142 User, Admin access, 178 n
Banish Spirit, 43 SWAT Officer, 207 Shape Stone, 141–142 Matrix programs
Call a Shot, 41 Long haul, 125 Shape Wood, 141–142 basic. See Programs, basic Nachtmeister, 14
Cast Spell, 42 Low earth orbit (LEO), 33 Strengthen Wall, 142 hacking, 184–185 Narcoject, 122
Command DNI-Linked Device, 41 Lyonesse, 32 Thunder, 142 Meat, 9 Natural recovery, 120–121
Vehicle Armor, 142 Medical assistance recovery, 120–121 Nausea gas, 122
Volume Reference Table, 139 Negative qualities,
308 SHADOWRUN: SIXTH WORLD Addiction, 74 Piloting skill, 97 q Circle of Protection, 145 motion, 277
Addiction Withdrawal Table, 74 Pistols (Heavy) Curse, 144 olfactory scanner, 277
INDEX // Allergy, 74–75 Qualities failure of, 144 table, 278
Allergy Table, 75 Ares Predator VI, 253 earned, 69 glitches in, 144 ultrasound, 277
AR Vertigo, 75 Ares Viper Slivergun, 253, 254 negative. See Negative qualities material link and, 144 Seoulpa Rings, 25
Astral Beacon, 74 Browning Ultra Power, 254 positive. See Positive qualities Prodigal spell, 145 Seraphim Avenging Angel, 208
Bad Luck, 75 Colt Government 2076/ purchased, 68 Remote Sensing, 145 Seven-7, 123
Bad Rep, 75 Manhunter, 254 Renascence, 145 Shaanxi, 32
Combat Paralysis, 75 Ruger Super Warhawk, 254 Québec, 31 spell, 144 Shadowrunner, 18–19
In Debt, 77 table, 255 spotter, 144 compensation, cash, 243
Dependents, 75–76 Pistols (Light) r Ward, 145 compensation, Karma, 243
Distinctive Style, 76 Ares Light Fire series, 252 Watcher, 146 getting paid, 20
Elf Poser, 76 Beretta T-series, 252 Racism, injustice, 62–63 Rockets/missiles, 263–264 legwork, 19
Glass Jaw, 76 Colt America L36, 252 Range, spirits, 148 anti-vehicle, 264 making a living, 20–21
Gremlins, 76 Fichetti Security 600, 252 Rat mentor spirit, 164 fragmentation, 264 runs and, 19–20
Honorbound, 76, 77 Ruger Redhawk, 252 Razorgirl, 9 high explosive, 264 Shadowrunning, birth of, 28–29
Impaired Attribute, 76 table, 253 Razorguy, 9 Roke, 9 Shamanism, 128
Incompetent Skill, 76–77 Pistols (Machine) Reaction, 38 Rotorcraft Shamans, reagents preferred by, 153
Insomnia, 77 Ares Crusader II, 252–253 Reagents, 151, 153–154 Ares Dragon, 298 Shangui Corporation, 32
Loss of Confidence, 78 Ceska Black Scorpion, 253 MCT-Sikorsky-Bell Wolfhound, 298 Shark mentor spirit, 165
Low Pain Tolerance, 78 Steyr TMP, 253 alchemical preparation of, 154 Northrup Wasp, 298 Shattergraves, 29
Ork Poser, 78 table, 254 artificing, 154 table, 302 Shiawase, 23–24, 26, 28
Prejudiced, 78 Pixie, 9 banishing, 154 Russia, 32 Shibanokuji Free Fall, 33
Scorched, 78 Player. See Character binding, 154 Ryumyo, 14 Shields
Sensitive System, 78 Plex, 9 counterspelling, 154 ballistic, 266–267
Simsense Vertigo, 78 Poli, 9 magical lodge, 154 s riot, 267
SINner, 78 Policlubs, 22 ritual spellcasting, 154 table, 267
Social Stress, 78–79 Positive qualities, 68–69 spending, 152 Saeder Krupp, 23 Shotguns
Spirit/Sprite Bane, 79 Ambidextrous, 70 summoning, 154 Salish-Shidhe Council, 31 Defiance T-250, 255
Uncouth, 79 Analytical Mind, 70 Reflexes, increase, 137 Samurai, 9 Mossberg CMDT, 255
Uneducated, 79 Aptitude, 70 Renraku, 23, 29 Saotome Aquadomes, 33 PJSS Model 55, 255
Unsteady Hands, 79 Astral Chameleon, 70 Renraku Red Samurai, 208 Sarariman, 9 Remington Roomsweeper, 255–256
Weak Immune System, 79 Blandness, 70 Reputation Scanners table, 256
Negotiation, Edge and, 98 Built Tough, 70 changes table, 235 Simsense, 9, 17, 174
NeoNET, 28, 29, 30 Catlike, 70–71 gamemaster and, 232, 235 biometric, 241 vertigo and, 78
Neo-Tokyo, 32 Dermal Deposits, 71 Resonance, 38 cyberware, 242–243 SIN (system identification number),
Neu-Essen, 32 Double-Jointed, 71 character creation and, 65–66 cyberware table, 243 9, 15–16
Neuro-Stun, 122–123 Elemental Resistance, 71 skill list for, 65 for doors, 241–242 SINless, 9
Nigeria, Kingdoms of, 32 Exceptional Attribute, 71 RFID tags, 268–269 olfactory, 242 SINner, 9
Nitro, 125 First Impression, 71 datachip, 269 Scatter negative qualities of, 78
Noise, 176 Focused Concentration, 71 security/stealth tags, 269 blast attacks and, 114–115 Sioux Nation, 31
Non-governmental organizations, 22 Gearhead, 71 sensor, 269 at range, 115 Sioux Wildcat Combat Specialist, 210
Non-player characters (NPCs), 34, Guts, 71 table, 269 Screamer, 9 Sioux Wildcat Shamanic Support,
202–203 Hardening, 71–72 Rifles Scrip, 9 210
contacts. See Contacts High Pain Tolerance, 72 AK-97, 256 Sea mentor spirit, 165 Sixth World
critters. See Critters Home Ground, 72 Ares Alpha, 256 Seal Team 6 Counter-Electronics Africa, 32
dracoforms. See Dracoforms Human-Looking, 72 Ares Desert Strike, 257 Commando, 209 Asia, 32–33
grunts. See Grunts Indomitable, 72 Barret Model 122, 257 Seattle, 31, 32 Australasia, Oceania, 33
prime runners. See Prime Juryrigger, 72 Cavalier Arms Crockett EBR, 257 Seattle Arcology, 29 Bug City, 29
runners Long Reach, 72 Colt M23, 256 Seattle Underground, 56 Central America, 32
North America, 31 Low-Light Vision, 72 FN HAR, 256 Security cameras, 242 cognitive fragmentation
Novacoke, 125 Magic Resistance, 72–73 Ranger Arms SM-6, 257 Security devices disorder in, 30
Nutrisoy, 9 Mentor Spirit, 73 Remington 900, 256 key lock, 277–278 Crash 2.0, 29–30
Nuyen, 9 Photographic Memory, 73 Ruger 101, 256 maglock, 278 Europe, 32
starting, 67 Quick Healer, 73 table, 258 restraints, 278 history of, 25–26
Resistance to Pathogens, 73 Yamaha Raiden, 256 table, 278 issues in, 30–31
o Spirit/Sprite Affinity, 73 Rigger, 59–60, 86 Security zone rating, 238–240 Matrix Crash of ’29, 28–29
Thermographic Vision, 73 Armor program, 198 A, 239 megacorporation audit and, 30
Oceania, 33 Toughness, 73 command console (RCC). 197 AA, 239–240 megacorporations, 26, 28
Omae, 9 Toxin Resistance, 73 cyberware programs, 198 AAA, 240 North America, 31
Organized crime, 22, 25, 207 Will to Live, 74 Encryption program, 198 B, 239 South America, 32
Organlegging, 9 Preparation, 151 Rigger Command Console C, 239 space, 33
Orichalcum, 153 Prets, 9 Table, 197 D, 239 VITAS, 26
Ork, 26, 55–56 Prime runners, 63, 210 Signal Scrub program, 198 E, 238–239 UGE, 26
building, 210–211 Stealth program, 198 Z, 238 Skills, 39.
Metatype Attributes Table, 64 Edge and, 211 Toolbox program, 198 Seducer mentor spirit, 165 attribute and, 69
combat mage. See Combat Priorities Virtual Machine program, 198 Seelie Court, 32 character creation and, 65
mage selection of 63–64 Rigging, 49–50, 196 Sensor Incompetent, 76–77
face. See Face examples of, 64 basics of, 196–197 alarms, 241 knowledge. See Knowledge skills
Outdoors skill, 96 Priority System, 63–64 of control rigs, 197 array, 276 language, 99
Outsider, 178 Private individuals, 25 drone. See drone rigging capacitance wire, proximity list of, 92
Overflow damage, 121 Programs dumpshock and, 198 wire, 242 magic, 49, 127
Oyabun, 9 hacking. See Hacking programs important attributes of, 50 for doors, 241–242 Matrix and, 49
rigger, 198 important skills for, 50 housing, 276–277 rigging and, 50
p See also Software for Matrix, 197–198 motion, 242 social, 50
Programs (basic) needs of, 50 packages table, 277 weapon, 109
Pawns, 9 Browse, 184 vehicle. See Vehicle rigging pressure pads, 241–242 Slang, 8–9
Paydata, 9 Baby Monitor, 184 Ring of Fire, 30 single, 276 Sleaze, 174
Pepper Punch, 123 Configurator, 184 Ritual spellcasting. 143, 154 table, 277 Slot, 9
Perception skill, 97 Edit, 184 foundation setup for, 143 trip beam, 241 Slot and run, 9
Personal area networks, 171, 173 Encryption, 184 offering for, 143 wire, 241 Snake mentor spirit, 166
Physical attributes Signal Scrubber, 184 ritual leader for, 143 Sensor functions, 277 So ka, 9
Toolbox, 184 ritual performance in, 143 atmosphere, 277 Social skills
Agility, 37 Protection detail, 20 sealing, 143–144 cyberware scanner, 277 important attributes of, 50
Body, 37 Proteus AG, 33 selecting, 143 Geiger counter, 277 important skills for, 50
Improved Physical Attribute, 157 Psyche, 125 Rituals laser range finder, 277 needs and, 50
Reaction, 38 Public sector, 22 anchored, 144 MAD scanner, 277 Social test, Edge, 97
Strength, 38 Pueblo Corporate Council, 31 Circle of Healing, 145
Con, 98 registering, 191, Summoning, 154 Transportation, 21 Wall 309
Etiquette, 98 registering example, 192 Surprise, 108 Transys Neuronet, 29 Running, 158
general, 98 technomancer link, 192 Triads, 22, 25 Strengthen Wall spell, 142 SHADOWRUN: SIXTH WORLD
Intimidation, 98 Sprite powers example of, 108 Trideo, 9
Leadership, 98 Camouflage, 194 Survival gear Trog, 9 Watchers, 145–146
Negotiation, 98 Cookie, 194 Troll, 26, 56 Weapons, 39
skill levels for, 98 Diagnostics, 194 chemsuit, 279
Software Electron Storm, 194 climbing, 279 Metatype Attributes table, 64 ammo. See Ammo
activesofts, 272 Hash, 194 diving, 279 street samurai. See Street Attack Rating/range for, 108
agents, 271 Override, 194 flashlight, 279 samurai blades. See Blades
autosofts, 271 Phantom, 194 gas mask, 279–280 Trucks/vans, 297 blast, 114
datasofts, 271 Stability, 194 gecko tape gloves, 280 Ares Roadmaster, 297 Capacity of, 108
knowsofts, 272 Suppression, 194 hazmat suit, 280 GMC Bulldog Step-Van, 297 clubs. See Clubs
linguasofts, 272 Trap, 194–195 kit, 280 Range Rover Model 2080, 297 cyber implant. See Cyber
mapsofts, 271 Watermark, 195 light stick, 280 table, 301 implant weapons
programs, 271 Sprite tasks magnesium torch/flare, 280 Toyota Gopher, 297 Damage Value for, 108
shopsofts, 271 remote, 192 microflare launcher, 280 Tsimshian Protectorate, 31 defense boost for, 108
skillsofts, 271–272 re-register, 192 rappelling gloves, 280 Tusker, 9 Defense Rating for, 108
table, 272 standby, 192 respirator, 280 exotic, 95
tutorsofts, 272 sustain complex form, 192 table, 280 u firearms. See Firearms
Sons of Sauron Brute, 205 Sprite type Swag, 9 firearms accessories. See
Sorcery skill, 97 data, 193 Sweetwater Creek (Atlanta), 56 UGE, 26 Firearm accessories
Sound detectors, 242 fault, 193 United Canadian American States firing mode, 109
South America, 32 machine, 193 t (UCAS), 31 focus, 156
Soykaf, 9 courier, 193 gas, 114
Space, 33 crack, 193 Ta’ren, 32 Bug City and, 29 grenades. See Grenades
Special weapons Squat, 9 Talismonger, 69, 151 User, 178 hold-outs, 251–252
Ares S-III Super Squirt, 258 Squishy, 9 Tasers launchers. See Launchers
Parashield Dart series, 258 Star (Lone Star), 9 v machine guns. See Machine guns
table, 258 Static, 9 Defiance Super Shock, 251 melee, 249–250
Specializations, 68 Status table, 250 Vans. See Trucks/vans natural, 226
Spells, 126–127, 130 Blinded I, II, III, 51 Yamaha Pulsar I/II, 251 Vatjob, 9 rifles. See Rifles
adjusting, 131 Burning, 51 Tasking skill, 97 Vehicle rockets/missiles. See Rockets/
casting, 131 Chilled, 51 Teamwork tests, 36 missiles
category of, 131 Confused, 51 Technology specialist, 59–60 Armor spell for, 142 shotguns .See Shotguns
Combat spells, 133–134 Corrosive, 51 Technomancer, 65, 89 bikes. See Bikes skill and, 109
Detection spells, 134–135 Cover, I, II, III, IV, 52 complex forms of, 70, 189–191 interface for, 295 special/exotic. See Special
direct Combat spells, 132 Damage, 51 echoes and, 195 modifications for, 295 weapons
Drain Value for, 131 Dazed, 52 functions of, 189 movement example of, 199 spray, 114
duration of, 131 Deafened I, II, III, 52 living persona of, 189 stats, 246 submachine guns. See
Health spells, 135–137 Fatigued, I, II, III, 52 Matrix attributes, 174 trucks, vans. See Trucks/vans Submachine guns
Illusion spells, 137–139 Frightened, 52 shadows, 188–189 weapon mounts for, 295 tasers. See Tasers
indirect casting example of, 132 Hazed, 52 sprite link, 192 Vehicle combat throwing/projectile. See
indirect Combat spells, 132 Hobbled, 52 street, 188 using vehicle as weapon, 201 Throwing/projectile weapons
learning, 130–131 Immobilized, 52 submersion. See Submersion weapon use in, 200 Weapons specialist, 90
Manipulation spells, 139–141 Invisible, 52 Telesma, 151 Vehicle rigging, 198–199 Wetwork, 9, 21, 61–62
new, 69 Invisible (Improved), 52 obtaining, 152 of Ford Americar, 199 White hat, 21
range and, 131 list, 51–52 Tests, 35 meters per combat turn, 200 Wild die, 48
resistance, 158 Nausea, 52 attack. See Combat process modifications for, 200 Willpower, 38
shaping, 168 Panicked, 52 attribute-only, 67 tests and driving, 200 Windows, securing, 240–242
sustained cost of, 132 Petrified, 52 Edge social, 97–98 Vibration detectors, 242 Wired, 9
type of, 131 Poisoned, 53 Extended, 36 Video games, 18 Wireless gear
Spellcasting ritual. See Ritual Prone, 53 Opposed, 35–36 Villiers family, 30 bonus for, 247
spellcasting Silent, 53 Simple, 35 Virtual Reality (VR), 170–171, 174 turning off, 247
Spinrad, Johnny, 14, 30 Silent (Improved), 53 Teamwork, 36 cold-sim, 174, 179 Wireless Matrix Initiative, 29
Spinrad Global, 24, 30, 32 Stilled, 53 Thievery, 21 devices, 180 Wise Warrior mentor spirit, 166
Spirit Wet, 53 Threshold Guidelines, 35, 36 hot-sim, 174, 179 Wiz, 9
air, 147 Zapped, 53 Throwing/projectile weapons Initiative and, 179 Wizard, 9
beast, 148 Stealth skill, 97 bow, 250 Visual enhancements Wizworm, 9
earth, 148 Storytelling, 34–35 crossbow 250 eyeware. See Eyeware Wolf mentor spirit, 166
Edge and, 147 Street samurai, 87, 59 injection arrow/bolt, 250–251 flare compensation, 275 Wuxing, 24
etiquette, 149 Street shaman, 88 knives, shuriken, 251 image link, 275
fire, 148 Strength, 38 table, 250 low-light vision, 275 x
focus and, 155–156 Structure ratings, 113 Thugs, 204 magnification, 275
kin (kindred), 148 Stun Condition Monitor, 38 Thunderbird mentor spirit, 166 smartlink, 275 Huh?
mentor. See Mentor spirit Stunball, 133 Tír Ghost, 209 table, 275
mindlink and, 148 Stunbolt, 133 Tír na nÓg, 32, 54 thermographic vision, 275 y
range and, 148 Submachine guns (SMGs), 254 Tír Tairngire, 31, 54 ultrasound link, 275
types of, 147–148 Colt Cobra TZ series, 254 Tools VITAS, 29 Yak, 9
water, 148 FN P93 Praetor, 254 facility, 273 emergence of, 26 Yakuza, 22, 25
Spotter, 144 HK-227, 254 kit, 273 Vladivostok, 32
Sprawl, 9 Ingram Smartgun XI, 254 shop, 273 Vory v Zakone, 25 Blademaster, 207
Spray, 114 SCK Model 100, 255 table, 274 VTOL/VSTOL Yomi Island, 32
Spray attacks, 117 table, 255 Toxic Wave spell, 132–133 Ares Venture, 298–299
example of, 118 Uzi V, 255 Toxins Federated Boeing Commuter/ z
exotic weapons example of, 118 Submarines antidotes, 122 Osprey X, 299
Sprite(s), 191 Proteus Lamprey/Sea Snake, 297 concentration, 122 table, 302 Zaibatsu, 9
characteristics of, 192–193 table, 301 duration of, 121 V-World, 18 Zen, 125
compiling, 191 YNT Delfin, 297 effect of, 121 Zork, 18
compiling example 192 Submersion, 70, 195 Power, 121 w Zurich Orbital Habitat, 33
decompiling, 192 example of, 195 Speed of, 121
decompiling example, 192 increased Resonance and, 195 types, 122–123 Wagemage, 9
vector, 121 Wageslave, 9, 18
Trafficking, 62
// INDEX
TABLES
THRESHOLD GUIDELINES (p. 36) actions (p. 40) MAJOR ACTIONS
Assist
1. Simple task, only slightly more difficult than walk- MINOR ACTIONS
ing and talking. Shooting at a nearby building. Activate/Deactivate Focus Astral Projection
Attack
2. More complex, but still in the range of normal ex- Avoid Incoming
perience. A task an average person pulls of regularly. Block Banish Spirit
Shooting at a nearby building while running. Cast Spell
Call a Shot Cleanse
3. Normal starting point for Simple tests. Complicated Change Device Mode
enough to require skill. Shadowrunners are expected to Counterspell
be more competent than normal people, which is why Command Drone Full Defense
game thresholds are based here. Shooting a window out Command Spirit
of a nearby building. Dismiss Spirit Manifest
Observe in Detail
4. More difficult, impressive enough to accomplish. Shoot- Dodge Pick Up/Put Down Object
ing an enemy in the window of a nearby building. Drop Object Ready Weapon
Drop Prone Reload Weapon
5. Tricky, the sort of thing only accomplished by those Hit the Dirt Rigger Jump In
who have worked on their skills. Shooting an enemy
in the window of a nearby buiding at minimum range. Intercept Sprint
Move Summon Spirit
6. Elite-level accomplishment, something that few in Use Simple Device
the world could pull off with any degree of regularity. Multiple Attacks
Shooting an enemy in the window of a building at far range. Quick Draw Use Skill
7. Standing out among the elite, demonstrating very Reload Smartgun
rare ability. Shooting an enemy in the window of a Shift Perception
building at far range while running.
Stand Up
edge actions by cost (p. 48) Take Aim
Take Cover
1 Edge
Shank (Melee Attack) Trip
Sudden Insight (Any)
Tactical Roll (Hit the Dirt) legwork results (p. 50)
Tumble (Melee Attack)
HITS RESULTS
2 Edge 0 No useful information.
Bring the Drama (Use Skill [Con]) 1 Basic, broadly available background information
Fire from Cover (Ranged Attack, must be in Cover IV) 2 A few nuggets of information gleaned from casual study
Knockout Blow (Melee Attack, Information from previous coursework or loose professional
must have spent at least 3
1 Edge in previous action) knowledge
Wrest (Block) 4 More esoteric knowledge, some whispers of gossip.
Deep academic familiarity, strong professional knowledge,
4 Edge 5
Anticipation (Multiple Attacks, Ranged Attack) behind-the-scenes familiarity
Big Speech (Use Skill [Influence]) 6 Knowledge of secrets and hidden information
7 High-level information, solid understanding of history
5 Edge 8 Almost encyclopedic knowledge, including some deep secrets
Called Shot—Disarm (any attack) 9 Rare knowledge only available to a select few
Called Shot—Vitals (any attack) 10
Deep secrets others actively try to hide
Note that knowledge of one level comes with knowledge of all the levels with fewer hits.
reputation changes
table (P. 235)
ACTION REPUTATION // INDEX
CHANGE
Engaged in public violence that kills a bystander –1
Engaged in public violence that
kills multiple bystanders –3
Seen killing law enforcement officer –2
Known to have harmed people in need –1
Kidnapped or tortured an innocent –1
person to further their ends
–1
Renege on a deal with Mr. Johnson +1
Seen giving medical aid to injured bystanders
+1
Shared some of their wealth
with downtrodden citizens +1
Discounted their services when
working for people not in power +1
Kept a long-standing promise without payment +1
Defused potentially violent situation +2
Rescued a popular, famous person from peril
matrix actions table (p. 185) TABLES
MINOR ACTIONS MAJOR ACTIONS
Change Icon Brute Force
Enter/Exit Host Check Overwatch Score
Matrix Perception * Control Device
Reconfigure Matrix Attribute Crack File
Crash Program
Send Message Data Spike
Switch Interface Mode
Disarm Data Bomb
Edit File
Encrypt File
Erase Matrix Signature
Format Device
Full Matrix Defense
Hide
Jack Out
Jam Signals
Jumped into Rigged Device
Matrix Perception
Matrix Search
Probe
Reboot Device
Set Data Bomb
Snoop
Spoof Command
Tarpit
Trace Icon
*With cyberdeck or Resonance rating.
SKILL LEVELS (p. 98)
Note that the numbers in this table refer to skill rank plus specialization or expertise.
RANK EXPERTISE
0 Untrained: You’ve never tried to do the thing you’re about to do, at least not seriously.
1 Novice: You’ve taken a few lessons, done some reading, but you’re still pretty new to this area.
2 Advanced beginner: You’ve put in some time and practice, and it shows, but you know many people could easily outpace you.
3 Journeyman: Your skills are starting to be recognized. Your accumulating experience is clear.
4 Professional: When people are hiring for this particular skill, they look for someone like you.
5 Advanced professional: Even other pros realize that you’ve raised your game, and if they don’t hustle you’ll leave them behind.
6 Local legend: You haven’t hit the big time, but people who know you speak of your skill with great respect.
7 Elite: Now you’re making it toward the top. With this level of skill, you outpace the vast majority of the rest of the world.
8 Elite pro: Not only can you make money in this skill, but you’re recognized as one of the best by your peers.
9 National elite: You’re one of the best in your entire nation in this area.
10 Multinational elite: Your skills go beyond your national borders, and they are good enough to excel even in international competition.
11 Global elite: If there were Olympics for this skill, you’d be considered a gold-medal contender. If there are Olympics for this skill, you should
probably enter them.
12 GOAT: When people talk about the Greatest of All Time, your name is in the mix, if not at the top of the list.
INDEX //
TABLES
SKILL LIST (p. 92) build/repair THRESHOLDS (p. 95)
Skill Untrained? THRESHOLD RESULT
Basic threshold 3
Astral No
Athletics Yes Item is …
A consumer vehicle
Biotech No An industrial vehicle +4
A military vehicle +6
Close Combat Yes +8
Con Yes
Conjuring No A consumer electronic —
A cyberdeck +2
Cracking No A restricted electronic +1
A forbidden electronic +2
Electronics Yes
Enchanting No
Engineering Yes
Exotic Weapons No Used widely —
Of specialized use +1
Firearms Yes
Influence Yes build/repair interval
Outdoors Yes
Perception Yes INTERVAL TIME
Basic interval 1 hour
Piloting Yes
Sorcery No
Stealth Yes Damage is …
Tasking No Straightforward —
Complicated x2
Extensive x4
Total x10
Note that all intervals assume needed parts and tools are available.
social test edge (p. 98) EDGE TO LISTENER
general Listener has been warned about the talker
Talker belongs to a group listener has significant prejudices about
EDGE TO TALKER Talker does not look like their claimed role at all
Talker is introduced by trusted person Listener has strong personal dislike of talker
Listener is disposed to listen to people like the talker Listener sees steep risk in what talker is saying
Talker’s appearance is perfectly suited for their role
Listener has romantic attraction to talker EDGE TO LISTENER
Listener sees clear gain from what talker is saying Listener is in secure position and is risk averse
Listener’s thoughts and/or emotions are being controlled by magic
Talker has been caught in clear lie
con
EDGE TO LISTENER
EDGE TO TALKER Listener has significantly more life experience in this area
Listener is desperate
Talker has convincing support for claims Talker is associated with people the listener dislikes or distrusts
etiquette EDGE TO LISTENER
Listener is clearly more powerful than talker
EDGE TO TALKER
Talker has significantly more life experience in this area Listener knows help is on the way
Talker is introduced by trusted person
EDGE TO LISTENER
intimidation Listeners have clear reasons to distrust talker
EDGE TO TALKER Listener outranks talker
Talker is clearly more physically powerful than listener
Listener has no easy ways to leave EDGE TO LISTENER
Talker lacks experience or expertise for the job
leadership
Talker shares information that is useless or detrimental to listener
EDGE TO TALKER
Talker has trust from people they are trying to lead
Talker outranks listener
negotiation
EDGE TO TALKER
Listener is desperate
Talker shares critical information listener did not know about
// INDEX
TABLES
heat modifiers HEAT ROLL EDGE IN COMBAT (p. 105)
table (p. 236) MODIFIER
1 Edge
POSITIVE CIRCUMSTANCES +1 • Reroll one die (Post)
+1 • Add 3 to your Initiative Score (Any)
Session involved intense violence +1 • Use an Edge Action (Pre)
Session involved murder
+1 2 Edge
Session involved hostile contact with • Add 1 to a single die roll (Any)
wealthy and/or prominent individual +2 • Give ally 1 Edge (Any)
• Negate 1 Edge of a foe (Pre)
Session involved direct contact +1 • Use an Edge Action (Pre)
with a lesser dragon
+1 3 Edge
Session involved direct contact • Buy one automatic hit (Any)
with a great dragon • Heal one box of Stun damage (Any)
Session involved media coverage 4 Edge
(including Matrix stream) of runners’ actions • Add your Edge Attribute as a dice pool bonus to your roll,
and make 6s explode (Pre)
Team has one or more runners with a • Heal 1 box of Physical damage (Any)
Reputation above 10 or below –10 • Reroll failed dice (post)
• Use an Edge Action (Pre)
NEGATIVE CIRCUMSTANCES HEAT ROLL
MODIFIER 5 Edge
The runners performed illegal • 2s count for glitches for target (Pre)
actions without attracting notice –1 • Create special effect (Any)
• Use an Edge Action (Pre)
Mr. Johnson used connections to –1
hush up aspects of the run heat effects table (p. 236)
–1
The runners provided sufficient
bribes to keep things quiet –1
The runners made or used a connection in law –1
enforcement who will help keep the heat off
–1
The runners have sufficient goodwill to overcome
rumors about their involvement in bad events
Team has one or more runners with a Reputation
under –5 and no runners above 5
meters per combat HEAT EFFECT
round (p. 200) 0–3 No effect
4–6
METERS PER KPH MPH 7–9 Law enforcement response times are cut by 25 percent
COMBAT ROUND 10
12 7.4 Law enforcement response times are cut by 50 percent
10 24 14.8 11–13
20 36 22.4 Once runners hit this level, the lowest-rated SIN held be the
30 48 29.8 14–16 team is burned, marked as criminal, and will set off alerts
40 60 37.3
50 72 44.7 17+ when used.
60 84 52.2
70 96 59.7 Two extra law enforcement officers respond to any call
80 108 67.1 involving the runners.
90 120 74.6
100 132 82.0 The runners are on a Most Wanted list of law enforcement,
110 144 89.5 one of the Big Ten, or a major nation, meaning they regularly
120 156 96.9 have to avoid pursuit by those personnel. This pursuit may
130 168 104.4 happen across national and corporate borders, depending on
140 180 111.8
150 192 119.3 international/intercorporate agreements.
160 204 126.8
170 216 134.2 The pressure from the entity on the previous level intensifies,
180 228 141.7 so elite troops (such as the Red Samurai or Sioux Wildcats).
190 240 149.2
200 The pursuit happens across any borders, as the pursuers
operate as deniable assets.
concealability
thresholds table (p. 246)
INDEX // SIZE THRESHOLD EXAMPLE
Large 0 Assault Cannon
Bulky 1
Tuckable 2 Assault Rifle
Pocket Size 3 SMG
Palm size 4
Slim palm size 5 Light Pistol
Palmable 6 Deck of Cards
Small 7 Single Card
Mini 8
Fine 9 Lighter
Microscopic 10 6 sided die
Stealth RFID Tag
Powder traces
A flea on your shoulder
noise (p. 177) TABLES
PHYSICAL DISTANCE TO TARGET/OBSTACLES NOISE LEVEL
Directly connected (any distance) 0
Up to 100 meters 0
100–1,000 meters 1
1,001–10,000 meters (10 km) 3
10,001 meters to 100 km 5
Greater than 100 km 8
Dense foliage 1 per 5 meters
Faraday cage no signal, action blocked
Fresh water
1 per 10 cm
Jamming 1 per hit on Jam Signals actions
Metal-laced earth or wall
1 per 5 meters
Salt water 1 per centimeter
Spam zone or static zone
Wireless negation (e.g., wallpaper or paint) Rating
Rating
availability table (p. 245)
RATING CIRCUMSTANCES
1 These items can be found just about anywhere. If you’re in a relatively civilized area, just walk a few blocks, and you’ll find a place that sells this.
2 These items are a bit more specialized, but that mainly means you’ll have to seek out a store that focuses on this type of merchandise,
rather than finding it in your local Stuffer Shack or whatever.
3 These are starting to be boutique items, the type of things aficionados seek out, or things that are made in relatively small batches. They’re
not the rarest items, but they’re also not sitting in a ton of stores across the sprawl.
4 Now we’re getting into specialty markets. These are things not intended for mass markets, and their specialized function isn’t for everyone.
Few people in any given sprawl carry them, and their supplies are limited.
5 True specialty items. These may be collector’s items or things deliberately made for a niche audience, but they are not at all easy to find.
6 These are quite rare, often hand-crafted items. Small workshops and specialty manufacturers make them, and you’ll never find them at a
major retailer. Work hard, and you might track a by-appointment seller who will sell you one.
7 These items are not available off-the-rack. They are specially ordered and custom-made.
8 Same as 7, but you have to make an appointment to order one, and you may be subjected to a background check based on whatever obscure
criteria the manufacturer has decided to assemble.
9 The most rare items money can buy—you just have to find the person who will take your cash. Owning one of these marks you as a member
of the elite, and selling one of them brings in extra cash due to their scarcity.
Structure RATINGS (p. 113)
RATING TYPE RATING TYPE
Wood door with metal core or shell,
1 Paper (thin) 11
armored glass
2 Glass (thin) 12 Brick, large tree
3 Paper, stack (1 cm) 13 Kevlar wallboard
4 14
5 Glass (1 cm) 15 Plascrete
6 Plaster, hollow wood door, furniture 16 Concrete
7 17 Security door
8 Plastiboard 18 Metal beam, thick metal plates
9 Solid wood door/furniture 19 Depleted-uranium plating
10 Electronic equipment, chainlink 20 Reinforced concrete
Ballistic glass, sheet metal Blast bunker
Densiplast, small tree
// INDEX
TABLES
professional rating (p. 204) assensing table (p. 159)
Rating 0 (Untrained): These guys aren’t real com- # OF HITS INFORMATION LEARNED
batants. They might know how to use their weapons, but 0 None
they’ve never trained as a unit. Their reactions tend to 1
be clumsy, slow, and a bit chaotic. If somebody in their 2 General state of subject’s health (whether they are healthy or ill)
group goes down, the rest tend to turn tail and run. Ex-
amples include mall cops and random street mobs. 3 General emotional state of subject (happy, sad, angry, etc.)
Ratings 1–4 (Semi-trained): These grunts have had 4 Whether the subject is mundane or Awakened
some training and can work a little better as a team, but
don’t have a lot of field experience. They can follow a 5+ The presence and location of any cyberware implants
plan, but they have a hard time keeping their cool under
fire. If they lose more than a quarter of their number, The general class or type of magic that is active (fire spirit,
the team will stop fighting and make a retreat. Examples manipulation spell, power focus, etc.)
include rookie beat cops, low-end gang members, and
basic corporate security teams. If this aura has been seen before, it may be recognized,
even if hidden or disguised, with a Memory test (p. 67)
Ratings 5–7 (Trained): This is where the trouble
starts. At this point they are well trained, have seen a The presence and location of alphaware implants
fair amount of combat, and have earned the coolness
of the veteran. If they take casualties over half of their Whether the subject’s Essence and Magic is higher, lower,
number, they’ll make a tactical withdrawal. They don’t or equal to the viewer’s
run. They run and gun. Examples include professional
bodyguards, HTR and SWAT teams, mercenary units, and Whether the subject’s Force is higher, lower, or equal to
top-tier corporate security forces. the viewer’s
Ratings 8–10 (Elite): These are the best of the A general diagnosis of any maladies the subject is
best, often better than most runners. They live to bring experiencing, such as illness or the effect of toxins
the fight. As top-tier professionals, they will not break.
They’ll fight to the last person or until they get orders to Any astral signatures present on the subject
withdraw. Examples include military special forces units
and fanatics and madmen who would die before failing The presence and location of bioware and betaware
their cause. The fanatics and madmen are interesting implants
because they often lack the training and skill but don’t
stop coming, even though they die in droves. The exact Essence, Magic, and Force of the subject
The general cause of an existing astral signature (combat
spell, air spirit, etc.)
The presence and location of deltaware implants, gene
treatments, and nanotech
An accurate diagnosis of any disease or toxins affecting
the subject
The fact that the subject is a technomancer
object resistance table (p. 129)
TYPE OF OBJECT RATING
Natural objects 3
Trees, rocks, soil, wood, metal cold-worked by hand, unprocessed water
detection spells Manufactured low-tech 6
results table (p. 134) objects and materials
Brick, glass, leather, paper, simple plastics
NET HITS RESULTS Manufactured high-tech 9
objects and materials
1 General info without details Advanced plastics, alloys, concrete, electronic equipment, firearms,
sensors
Examples: Two life forms are present, it’s a
medical device, some sort of spell is active Highly processed objects 15+
2 More information about form and function Commlinks, cyberdecks, drones, vehicles, complex toxic waste, Cheez-Bitz
without specifics
Examples: Both lifeforms are animals, it’s a tool for
diagnostics, the spell is an Illusion spell
3 Specifics become more detailed Matrix/Mental Attribute
Equivalency table (p. 189)
Examples: The animals are dogs, the device develops an
internal scan of possible injuries, the spell is Mass Confusion
4 Critical details are provided, including emotions DEVICE RATING RESONANCE
and functions Attack Charisma
Sleaze Intuition
Examples: The dogs are angry and hungry, the device seems only Logic
partly functional, the spell was cast by a powerful caster. Data Processing Willpower
Firewall
INDEX //
TABLES
advancements costs (p. 68) astral combat table (p. 161)
TYPE KARMA COST TRAINING TIME Attack Rating Magic + Tradition attribute
Active skills 5 x new rank (new rank) months Defense Rating Intuition + innate armor
Specializations Initiative Logic + Intuition +2D6
Expertise 5 1 month
Attributes 5 2 months dice pools
Knowledge skills 5 x new rank (new rank x 2) months
3 1 month Unarmed combat
Weapon foci
Purchase positive 2 x normal cost 1 week Spellcasting Astral + Willpower
quality 2 x normal cost 1 week Defense Close Combat + Willpower
Eliminate negative Damage Resistance Sorcery + Magic
quality Intuition + Logic
damage values
New spell 5 per spell 1 week Willpower
New complex form 5 per form 1 week Unarmed
Initiation 10 + Initiate Grade (Grade +1) months Weapon focus Tradition attribute/2 (round up)
Submersion 10 + Submersion Level (Level + 1) weeks As weapon
scatter at range (p. 115)
RANGE DISTANCE IN METERS (THROWN) DISTANCE IN METERS (LAUNCHED)
Close 2D6 – (net hits + 4) 2D6 – (net hits – 2)**
Near 2D6 – (net hits + 2) 2D6 – (net hits)
Medium 2D6 – net hits 2D6 – (net hits – 2)
Far* 2D6 – (net hits – 2) 2D6 – (net hits – 4)
Extreme* 2D6 – (net hits – 4) 2D6 – (net hits – 6)
*Note that most characters will not be able to reach these ranges with a thrown weapon.
**Most launchers will not fire in this range as the safety settings don’t allow it.
metatype attributes table (p. 64)
Metatype Body Agility Reaction Strength Willpower Logic Intuition Charisma Edge
Human 1–6 1–6 1–6 1–6 1–6 1–6 1–6 1–6 1–7
Racial Qualities: None 1–7 1–6 1–6
Dwarf 1–7 1–6 1–5 1–8 1–6 1–6 1–6 1–6 1–6
Racial Qualities: Toxin Resistance, Thermographic Vision 1–6 1–6 1–6
Elf 1–6 1–7 1–6 1–6 1–6 1–6 1–6 1–8 1–6
Racial Qualities: Low-light Vision
Ork 1–8 1–6 1–6 1–8 1–6 1–5
Racial Qualities: Low-light Vision, Built Tough 1
Troll 1–9 1–5 1–6 1–9 1–6 1–5
Racial Qualities: Dermal Deposits, Thermographic Vision, Built Tough 2
Attribute and Skill Advancement (p. 69)
Current 1 Desired Rank
Rank
0 5 2 3 4 5 6 7 8 9 10
1 —
2 — 15 30 50 75 105 140 180 225 265
3 — 10 25 45 70 100 135 175 220 260
4 — — 15 35 60 90 125 165 210 250
5 — — — 20 45 75 110 150 195 235
6 — — — — 25 55 90 130 175 215
7 — — — — — 30 65 105 150 190
8 — — — — — — 35 75 120 160
9 — — — — — — — 40 85 135
— — — — — — — 45 95
— — — — — — — — 50
// INDEX
TABLES
CONTROL RIGS (p. 197) CLIMBING THRESHOLDS (p. 93)
REGULAR ATTRIBUTE JUMPED-IN ATTRIBUTE THRESHOLD RESULT
Body Willpower Base threshold 3
Charisma Surface is slick +1
Strength Logic Surface is smooth +1
Agility Intuition Surface is greased* +1
Reaction Surface has clear hand/footholds –1
escape THRESHOLDS (p. 93) *This includes any deliberate treatment to make the
climbing surface difficult to negotiate.
RESTRAINT THRESHOLD Gas Ranges, Effect,
Rope, plastic cuffs 2 and Duration (p. 116)
3
Metal cuffs 4 RANGE ROUNDS ROUNDS ROUNDS ROUNDS
Straitjacket 5 WITH FULL WITH HALF WITH WITH NO
Containment manacles +1 Range EFFECT
Reinforced material Range x 2 EFFECT EFFECT QUARTER
Range x 3 EFFECT 11+
SITUATION ADJUSTMENT Range x 4 1–5 6–8 9–10 9+
Character is being watched +1 — 1–5 7+
— 1–3 6–8 6+
Character is being restrained by See Grapple (p. 111) — —
another character 5–6
1–5
mind probe (p. 135)
NET HITS RESULT astral tracking
1–2 The subject can read the target’s surface thoughts only. modifiers table (p. 161)
3–4
The subject can find out anything the CONDITION THRESHOLD MODIFIER
5+ target consciously knows and view the target’s Each hour passed since +1
astral link was active
recent memories (up to 72 hours). Target behind mana barrier + (Force of barrier)
+2
The subject can probe the target’s subconscious, Tracking master by spirit
gaining information the target may not even
be consciously aware of, like psychological quirks,
deep fears, or hidden memories.
INDEX //
®
CHARACTER___________________________________________________________________________________________________
PLAYER_____________________________________________________________________________________________________________
NOTES _______________________________________________________________________________________________________________
personal data core combat info
NAME/PRIMARY ALIAS Primary Armor Rating
Extreme Ammo
Metatype Ethnicity Primary Ranged Weapon
Height DV Mode Close
Age Sex Heat Weight Near Far
Reputation Misc Primary Melee Weapon
DV Close
Karma Total Karma
attributes Essence condition monitor Stun Damage Track
Magic/Resonance
Body Physical Damage Track
Agility Initiative
Reaction Matrix Initiative -1 -1
Strength Astral Initiative
Willpower -2 -2
Logic Composure
Intuition Judge Intentions -3 -3
Charisma
Memory -4 -4
Edge Lift/Carry
Edge Points Movement -5 Characters have 8 + (Will ÷ 2, round up) boxes on
Defense Rating the stun damage track; black out extra boxes.
Unarmed -6
For every 3 boxes of damage on any one
skills Skill RNK ATT Type Characters have 8 + (Body ÷ 2, round up) boxes on the damage track, the character takes a –1 Dice
physical damage track; black out extra boxes. Pool modifier on tests; these modifiers are
Skill RNK ATT Type cumulative within and across damage tracks.
qualities
Notes Type
Quality
IDs / LIFESTYLES / CURRENCY contacts
Primary Lifestyle Name Loyalty Connection
Nuyen Licenses
Fake IDs / Related Lifestyles / Funds / Licenses
© 2019 The Topps Company, Inc. Shadowrun is a registered trademark of The Topps Company, Inc., in the United States and/or other countries. Permission given to copy for personal use.
// INDEX
®
CHARACTER___________________________________________________________________________________________________
PLAYER_____________________________________________________________________________________________________________
NOTES _______________________________________________________________________________________________________________
ranged weapons melee weapons
Weapon DV Mode Close Near Far Extreme Ammo Weapon DV Close
armor matrix stats
Armor Rating Notes Attack Sleaze Data Proc. Firewall
Devices/DR
Programs
Matrix Condition Monitor 1 2 3 4 5 6 7 8 9 10 11 12
augmentations vehicle
Augmentation Rating Notes Essence Vehicle Handling
Acceleration Speed Interval
Top Speed
Armor Body
Sensor Pilot
Notes Seats
gear SPELLS / PREPARATIONS
RITUALS / COMPLEX FORMS
Item
Rating S/P/R/CF Type/Target Range Duration Drain
ADEPT POWERS OR OTHER ABILITIES
Name Level Notes
© 2019 The Topps Company, Inc. Shadowrun is a registered trademark of The Topps Company, Inc., in the United States and/or other countries. Permission given to copy for personal use.
INDEX //
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®
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in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in China.