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Published by kfunk.sc, 2020-09-25 20:45:48

Wayfinders Guide to Eberron

THE PATH OF LIGHT THE UNDYING COURT

• ?M TQ^M QV IV IOM WN LIZSVM[[ ?M U][\ ÅVL • Our greatest champions and sages will
the path that leads to the light. never be lost to us. Their wisdom guides us,
and their power protects us all.
• Act with compassion and courage. Each
noble act is a step on the path. • Honor our past. Respect our traditions.

• Hone your body and your mind. You are Perfect your skills and you may earn your
the tool you will use to change reality. place among the Deathless.

The Path of Light is the faith of the kalashtar and • Destroy those foul creatures that channel
the power of Mabar, for they consume the
has few followers in Khorvaire. A Lightspeaker
seeks to change reality—in the big picture by essence of our world.
ushering in an age of light, while on the small The elves of Aerenal refuse to allow their
[KITM Ja M`KQ[QVO VMOI\Q^M QVÆ]MVKM[ IVL greatest souls to be lost to Dolurrh. Using
performing good works. powerful magic, they raise these champions
While compassion is important, there are those as deathless, a form
among the followers of the Path of Light who of undead imbued
believe in taking surgical action to eliminate with positive energy.
sources of evil. Where followers of the Silver The Undying Court
Flame believe that all mortals can be brought to is a council of the
the Flame, some who follow the Path of Light deathless, ancient
JMTQM^M \PI\ Q\¼[ UWZM M`XMLQMV\ \W MTQUQVI\M IV elves who have guided
QVNMK\QWV IVL \W ITTW_ I [W]T \W ÅVL \PM TQOP\ QV Q\[ their descendants
VM`\ QVKIZVI\QWV for twenty thousand
years. As individuals, a
deathless councilor is
no more powerful than
a traditional lich. But
working in concert, the Undying Court creates
a pool of energy that empowers their divine
spellcasters.
Of all of these religions, the Undying Court
is the most grounded in reality. You can go to
Shae Mordai and seek an audience with the
Court. As a follower of the Undying Court,
consider why you are so far from home. Were
you sent from Aerenal with a mission? Is it for
the Court as a whole or are you acting as an
IOMV\ WN I [XMKQÅK KW]V[MTWZ¸XMZPIX[ aW]Z W_V
ancestor? Followers of the Undying Court despise
negatively charged undead, so without a concrete
mission, one should seek to destroy the undead
and the necromancers who rouse them.











CHAPTER 2 | FAITHS OF KHORVAIRE 51

DISTANT LANDS


This ?IaÅVLMZ¼[ /]QLM focuses on the continent of
Khorvaire and the city of Sharn. But Khorvaire
is only one continent of many, and in time
IL^MV\]ZMZ[ UIa _Q[P \W M`XTWZM LQ[\IV\ TIVL[
Here is an overview of the other regions of
Eberron. If you wish to know more, refer to the
[W]ZKM[ XZM[MV\ML QV \PM IXXMVLQ`


AERENAL

CULTS OF THE DRAGON BELOW 1V )MZMVIT aW] UQOP\°
• Consult an elven archmage who’s been
• There is a paradise within the world, a vale dead for twenty thousand years.
bathed in the light of the Inner Sun. Earn • Battle sinister forces that have crawled into
your passage with the blood of worthy foes. Eberron from a realm of eternal night.
• 7]Z M`Q[\MVKM Q[ I KPZa[ITQ[ [\I\M XZMXIZQVO • Learn secrets of arcane magic unknown on
us for transcendent immortality within the Khorvaire.
JW_MT[ WN \PM /QJJMZQVO 5W]\PMZ
The massive island of Aerenal is the ancient
• The Lord of Eyes sees all secrets. His kingdom of the elves. Its jungles are a source
gaze elevates the worthy and slays the of strange and valuable lumbers: the soarwood
unbeliever. Drive all doubt from your heart used for the hulls of airships, tough bronzewood,
and you will see reality through new eyes. even trees that remain alive after being felled.
The Cults of the Dragon Below are wildly Beyond this, the island is close to the planes of
diverse. The tenets above describe the beliefs 1ZQIV IVL 5IJIZ° ITTW_QVO \PM TQVM[ JM\_MMV
of three LQٺMZMV\ cults, and the image of the holy life and death to become blurred. This can be
[aUJWT Q[ WVM KWUUWV M`IUXTM¸I XQMKM WN dangerous, with dark forces creeping in from the
volcanic glass—not something shared by all plane known as the Endless Night. But it’s also
cults. There are warlocks who draw power from allowed the elves to perform feats of necromancy
demon overlords and daelkyr cultists who serve unmatched in Eberron. Among the Aereni elves,
UQVL ÆIaMZ[ IVL JMPWTLMZ[ 7\PMZ[ IZM [QUXTa the honored dead walk among the living. Heroes
driven by deep convictions that others see as who died in glorious battle return to serve the
UILVM[[ 7]\[QLMZ[ ][M \PM \MZU ¹+]T\ WN \PM Sibling Kings. And in the depths of Shae Mordai,
Dragon Below” as a blanket term to describe the deathless lords of the Undying Court study
all of these things, but the cultists themselves the shifting balance of the planes and the path of
don’t use this name or see themselves as part the Draconic Prophecy.
of a greater whole. New cults can spring up While necromancy is a pillar of Aereni
anywhere at any time, as a seed of madness takes society, it isn’t the dark force you’re used to.
root and spreads. The deathless undead of Aerenal are sustained
If your character is part of a cult, work with the by positive energy—the light of Irian and the
,5 \W LMÅVM aW]Z XMZ[WVIT JMTQMN[ ITWVO _Q\P devotion freely given by their descendants. The
the size and scope of your cult. Does your faith elves of Aerenal despise necromancy that draws
have wide support across the Shadow Marches? on the negative energy of Mabar, and agents of
Or are you and your family the only people who the Undying Court are charged to seek out and
share your particular beliefs? destroy vampires, liches, and other such undead.



52 CHAPTER 2 | DISTANT LANDS

Aereni civilization is over twenty thousand ARGONNESSEN
years old. They’ve watched nations of goblins
and humans rise and fall, secure in their island In Argonnessen, you could...
sanctuary. The Aereni possess many secrets and • Clash with tribes of dragon-worshipping
powers the Five Nations have yet to discover. barbarians.
But the elves are more interested in practicing • -`XTWZM IV IVKQMV\ KQ\a WN LZIOWV[
and perfecting these ancient traditions than in
• Discover mighty artifacts and epic spells.
innovation and discovery. An Aereni wizard
UQOP\ [XMVL I LMKILM ZMÅVQVO \PM XZWV]VKQI\QWV Argonnessen is home to the oldest civilization
of a single spell’s incantation. For now humanity on Eberron. The dragons wield epic magic, and
can’t match the power of the elves. If that balance their homeland is shielded against divination and
begins to change, will Aerenal take action? teleportation. Tribes of barbarians roam Seren
Islands and the coastlines of Argonnessen; these
include members of almost every humanoid
race, perhaps collected by dragons in ages past.
These Seren barbarians worship the dragons
and protect the coasts from invaders. To date,
no one from the Five Nations has ever ventured
into the interior of the continent and returned to
speak of it.



CHAPTER 2 | DISTANT LANDS 53

No one knows just how many dragons there remain: the mighty empire of Riedra and the
are in Argonnessen, but people tell stories of mountain sanctuary of Adar. Riedra is ruled by
^I[\ KI^MZV KWUXTM`M[ ÅTTML _Q\P \PM \ZMI[]ZM[ the Inspired P]UIV[ \QML \W M`\ZIXTIVIZ [XQZQ\[
of fallen civilizations, of prisons holding bound and imbued with psychic powers. Adar is the
demons, of cities made from diamond and homeland of the Kalashtar. Riedra maintains an
adamantine. Is there any truth to these tales, or is endless siege of Adar, and both nations have little
it all myth? contact with Khorvaire.


EVERICE AND THE FROSTFELL XEN’DRIK

In Everice or the Frostfell, you might... In Xen’drik, you could...
• Discover an ancient civilization hidden • Seek to destroy ancient mystical weapons
beneath the ice. before they fall into the hands of villains.

• ;MIZKP NWZ \PM []Z^Q^WZ[ WN I TW[\ M`XMLQ\QWV • Battle savage giants in the ruins of their
• Find the source of a mysterious mystical ancient cities.
signal. • Match wits with cunning drow in the
depths of a primordial jungle.
The poles of Eberron are almost as mysterious
as Argonnessen. Some dwarves believe that
their ancestors originally came to Khorvaire
from the Frostfell, but there’s been no contact
with Frostfell dwarves in modern times. Legends
[XMIS WN ]VLMIL PWZLM[ NZMM ZWIUQVO ÅMVL[ IVL
terrifying monsters in these arctic lands.


SARLONA

In Sarlona, you could...
• 1VÅT\ZI\M IV MUXQZM Z]TML Ja
psychic overlords.
• Defend an ancient mountain
monastery.
• Disable a monolith used to control
the dreams of a city.
Tens of thousands of years ago, the
vast continent of Sarlona was the
cradle of human civilization. Three
\PW][IVL aMIZ[ IOW \PM ÅZ[\ P]UIV
colonists set forth from Sarlona,
setting in motion the events that
would shape modern-day Khorvaire.
Once Sarlona was home to over
a dozen distinct kingdoms, but
today only two established nations







54 CHAPTER 2 | DISTANT LANDS

In the distant past, Xen’drik was home to the
civilizations of the giants. Now it is a place of EBERRON: ABOVE AND BEYOND
mysteries and ruins. The giants were destroyed
While planar travel is uncommon, it can help to
by the dragons of Argonnessen, and the epic
have an understanding of Eberron’s cosmology
magics unleashed in that battle warped the land.
IVL PW_ \PM QVÆ]MVKM WN \PM XTIVM[ KIV IٺMK\
Space and time are unreliable in Xen’drik. But
your story.
it is a land that holds untold treasures, and the
richest source of rare Siberys dragonshards. In
addition to savage giants, Xen’drik is home to THE MATERIAL PLANE
the enigmatic drow and many other races and
Eberron is the heart of the material plane. It
creatures never seen in Khorvaire. is surrounded by the Ring of Siberys, a band
The port city of Stormreach serves as the of golden dragonshards. Beyond this, twelve
OI\M_Ia \W @MV¼LZQS 1\¼[ XZW^MV LQٻK]T\ \W moons orbit the world. To date, no creature from
maintain colonies within Xen’drik, though the -JMZZWV PI[ M^MZ M`XTWZML \PM UWWV[ 6WVM KIV
end of the Last War has created a new interest in
say whether they are lifeless rocks or thriving
M`XTWZI\QWV worlds in their own right. Some sages believe that
the moons are actually connected to the planes,
WZ \PI\ \PMa UQOP\ M^MV JM XPa[QKIT M`\MV[QWV[ WN
øÊ㮑 Dƒ¦®‘͍ the planes, but this remains a mystery.
2QH LGHD VXJJHVWHG LQ WKLV FKDSWHU LV WKDW To date, no other planets have been discovered
H[SORUHUV FDQ GLVFRYHU P\VWLFDO VHFUHWV LQ within Eberron’s material plane. However,
GLVWDQW ODQGV %XW ZKDW GRHV WKDW PHDQ" the underworld of Khyber contains a host of
+RZ GR \RX JLYH WKH $HUHQL HOYHV RU JLDQWV LMUQXTIVM[" \QVa XWKSM\[ WN ZMITQ\a \PI\ M`Q[\
RI ;HQ·GULN VSHOOV QR RQH KDV VHHQ EHIRUH" within the underworld. As such, venturing below
6SHOOV DQG PDJLF LWHPV DUH FRQVWDQWO\ the surface of Eberron can lead you to a network
EHLQJ LQWURGXFHG LQ QHZ VRXUFHERRNV DQG WN KI^MZV[ IVL XI[[IOM[° J]\ QN aW] ÅVL \PM
RQOLQH FRQWHQW 2QH RSWLRQ LV IRU D '0 WR OLPLW right passage, it can take you to fantastic and
DFFHVV WR VRPH RU DOO RI WKLV QHZ PDWHULDO ,I LMILTa _WZTL[ QVPIJQ\ML Ja ÅMVL[ IJMZZI\QWV[
D SOD\HU ZDQWV WR XVH D VSHOO IURP ;DQDWKDU·V and other children of Khyber. This is one way
*XLGH WR (YHU\WKLQJ WKH\ KDYH WR ÀQG LW
:KHQ D FKDUDFWHU KDV DQ RSSRUWXQLW\ WR OHDUQ to adapt material from Out of the Abyss and
QHZ PDJLF³ZKHWKHU E\ VWXG\LQJ ZLWK D Mordenkainen’s Tome of Foes to Eberron. There
PHPEHU RI WKH 8QG\LQJ &RXUW RU UHDGLQJ WKH may be realms of demons and devils deep within
FUXPEOLQJ SDJHV RI D JLDQW·V VSHOOERRN³WKH 3PaJMZ TWVO PMTL I\ JIa Ja \PM QVÆ]MVKM WN
'0 FDQ DOORZ WKHP WR H[FKDQJH DQ H[LVWLQJ Siberys and the Silver Flame.
VSHOO IRU D QHZ VSHOO
7KLV DSSOLHV WR DUFDQH PDJLF DV ZHOO DV
GLYLQH 7KH 6LOYHU )ODPH LV ZRUVKLSSHG THE PLANES OF EBERRON
LQ PDQ\ GLIIHUHQW ZD\V DURXQG WKH ZRUOG The material plane is enfolded by thirteen
DQG WKH JLDQWV KDG WKHLU RZQ IRUP RI WKH XTIVM[ WN M`Q[\MVKM 5IVa WN \PM[M PI^M I[XMK\[
6RYHUHLJQ +RVW ZKLOH H[SORULQJ DQ DQFLHQW of both outer and inner planes. All of the planes
WHPSOH D FOHULF FRXOG OHDUQ QHZ ZD\V WR overlap with Eberron in some way, and they
LQYRNH WKH SRZHU RI WKH GLYLQH
QVÆ]MVKM IVL IZM QVÆ]MVKML Ja \PM UI\MZQIT
XTIVM <PQ[ QVÆ]MVKM _I`M[ IVL _IVM[# [KPWTIZ[
often depict the planes as orbiting Eberron,
though this purely a metaphor for their shifting







CHAPTER 2 | EBERRON: ABOVE AND BEYOND 55

QVÆ]MVKM ?PMV \PM QVÆ]MVKM WN I XTIVM Q[ Dal Quor: The Region of Dreams. With
especially strong it is said to be coterminous. I NM_ M`KMX\QWV[ []KP I[ MT^M[ SITI[P\IZ IVL
?PMV Q\[ QVÆ]MVKM Q[ _MIS I XTIVM Q[ ZMUW\M warforged), mortal creatures touch Dal Quor
These states can be important for epic rituals, when they dream. The outer fringes of the plane
the creation of eldritch machines or interaction are morphic and shaped by the memories and
_Q\P M`\ZIXTIVIZ MV\Q\QM[ <PMZM IZM IT[W UIVQNM[\ M`XMZQMVKM[ WN LZMIUMZ[ <PMZM Q[ I LIZS KWZM I\
zones: places in the material plane where the the heart of the plane, shaped by the nightmare
barriers are thin and where some aspects of a force known as the Dreaming Dark. For reasons
XTIVM KIV JTMML \PZW]OP /PW[\[ UIa TQVOMZ QV I unknown to the general populace, Dal Quor is
manifest zone to Dolurrh, while a manifest zone always remote and only touched in dreams.
tied to Lamannia might have wild vegetation Dolurrh: The Realm of the Dead. When
and enhance druidic magic. a mortal soul dies, it is drawn to Dolurrh. It is a
Daanvi: The Perfect Order. Daanvi XTIKM LMÅVML Ja LM[XIQZ IVL IXI\Pa# W^MZ \QUM
embodies the ideas of law and order, civilization memories are leached out of the trapped spirits
IVL LQ[KQXTQVM 1\ Q[ ÅTTML _Q\P XMZNMK\ KQ\QM[ IVL until only a husk remains. While this seems bleak,
KIZMN]TTa WZLMZML ÅMTL[ _Q\P QUUWZ\IT KW]Z\[ IVL most religions maintain that Dolurrh isn’t the
endless archives holding every law ever imagined. end; it is a gateway to whatever lies beyond. Such





56 CHAPTER 2 | EBERRON: ABOVE AND BEYOND

faiths assert that what appears to be dissolution is Shavarath: The Battleground. This is the
the natural process of the soul moving to a higher XTIVM WN _IZ IVL Q\ Q[ OZQXXML Ja I KWVÆQK\ \PI\
XTIVM WN M`Q[\MVKM \PI\ UWZ\IT[ KIV VM^MZ \W]KP" _QTT VM^MZ MVL )ZUQM[ WN ÅMVL[ IVL KMTM[\QIT[
joining with the Sovereigns, merging with the have fought in Shavarath since the dawn of time,
Silver Flame, or simply rejoining the cycle of life I[[MZ\QVO \PI\ \PMQZ [\Z]OOTM[ IZM ZMÆMK\ML QV \PM
in a new form. Nonetheless, Dolurrh is a gloomy balance of good and evil across all reality.
XTIVM ÅTTML _Q\P \PM TQVOMZQVO \ZIKM[ WN \PM LMIL Syrania: The Azure Sky. Crystal spires
When Dolurrh is remote it is impossible to ÆWI\ QV I XMZNMK\ JT]M [Sa .IZU[ IVL KITU
resurrect the dead. When it’s coterminous ghosts communities stretch across clouds. This is
become more common. Resurrection spells are \PM XTIVM WN XMIKM IVL ITT \PQVO[ \PI\ ÆW]ZQ[P
easier to perform, but carry the risk of bringing in times of peace. This includes commerce;
back unwanted spirits. the Immeasurable Market of Syrania draws
Fernia: The Sea of Fire. This plane merchants and travelers from across reality.
MVKWUXI[[M[ JW\P \PM ZI_ MTMUMV\IT NWZKM WN ÅZM Thelanis: The Faerie Court. Similar to
and the idea WN ÅZM" ÆIUM ][ML I[ I _MIXWV I[ I the Feywild of the core cosmology, Thelanis is
force that holds darkness at bay, as a destructive the plane of stories and the home of the fey. It
power and force for change. It is home to all is one of the easiest planes to reach, and many
UIVVMZ WN ÅZM MTMUMV\IT[ IVL IT[W \W KMTM[\QIT[ tales begin with a hero unintentionally crossing
IVL ÅMVL[ \PI\ MUJWLa \PM[M QLMI[ into Thelanis.
Irian: The Eternal Dawn. A plane of light Xoriat: The Realm of Madness. Xoriat is
and hope, Irian is the source of positive energy in alien, the plane of things that are fundamentally
Eberron. unnatural. It challenges ideas of what is possible.
Kythri: The Churning Chaos. The plane Some can look upon Xoriat and see it as a place
of chaos and change, Kythri is a morphic realm of revelations; but most mortals who come to
QV KWV[\IV\ Æ]` close to Xoriat fall prey to madness. Xoriat is
Lamannia: The Twilight Forest. While the source of many aberrations, along with the
Q\ Q[ KITTML I ¹.WZM[\º 4IUIVVQI MUJWLQM[ terrifying daelkyr.
primordial nature, and contains every possible
natural environment. It is home to massive ASTRAL AND ETHEREAL
beasts, lycanthropes, elementals, and other things
\PI\ ZMÆMK\ \PM XW_MZ WN VI\]ZM The planes of Eberron are bound together in
Mabar: The Endless Night. Mabar is the their own cosmology. But the astral and ethereal
darkness that hungers to consume light and life. planes surround and enfold them, functioning
It is the source of negative energy in Eberron, M`IK\Ta I[ \PMa LW QV \PM KWZM KW[UWTWOa 1N
and largely serves the same role as the Shadowfell you wish to facilitate contact between Eberron
in the core cosmology. and other settings, passage through the Deep
Risia: The Plain of Ice. The counterpart of Ethereal is the simplest way to accomplish it. The
Fernia, Risia embodies water, winter, and all the potential impact of contact between Eberron and
ideas that can be embodied by them. other realms is discussed in chapter 1.


















CHAPTER 2 | EBERRON: ABOVE AND BEYOND 57

CELESTIALS, GODS, AND FIENDS • Bel Shalor, the Shadow in the Flame.
A spirit of corruption, Bel Shalor is said
Eberron has no parallel to the gods of other to be bound in the temple-citadel of
settings. It’s possible that the Progenitor Flamekeep. It whispers to all those who
Dragons were such beings, but many assume follow the Silver Flame, trying to lead them
that the Progenitor Dragons are entirely astray.
metaphorical. As an Eberron DM, you decide
• Rak Tulkhesh, the Rage of War. The
the truth of this. embodiment of aggression, Rak Tulkhesh
The people of Eberron believe their gods are feeds of hatred and drives mortals to battle.
omnipresent—not bound to a single coherent
• Sul Khatesh, the Keeper of Secrets. A
form but rather present in all places at all times.
spirit of forbidden knowledge, Sul Khatesh
If you revere the Silver Flame, its power is
possesses a wealth of arcane secrets and
always with you. The Sovereign Onatar guides
PQLLMV SVW_TMLOM° J]\ PMZ [MKZM\[
the hand of every smith if they know how to
inevitably lead to tragedy.
listen for his voice, and Dol Arrah and Dol
,WZV IZM XZM[MV\ WV M^MZa JI\\TMÅMTL O]QLQVO ?PMV ILIX\QVO M^QT OWL[ WZ IZKPÅMVL[ \W
every soldier. Eberron, one option is to make them Overlords.
This means religion is driven by faith as .WZ M`IUXTM <QIUI\ KW]TL JM IV 7^MZTWZL
opposed to the concrete actions of deities. The embodying the pride and potential for evil within
faithful believe \PI\ \PMQZ \ZQ]UXP[ ZMÆMK\ \PM dragons, while Lolth could be an Overlord who
PIVL WN \PM LQ^QVM <PMa LWV¼\ M`XMK\ I OWL \W preys on the elves.
physically show up and solve their problems. The rakshasa are the most common native
.QMVL[ IVL KMTM[\QIT[ KMZ\IQVTa M`Q[\ PW_M^MZ ÅMVL[ <PMa [\QTT [KPMUM QV \PM [PILW_[ [MMSQVO
Some have powers rivalling deities in other \W NZMM \PMQZ 7^MZTWZL[ 0W_M^MZ IVa ÅMVL¸IVa
[M\\QVO[ -`\ZIXTIVIZ QUUWZ\IT[ IZM OMVMZITTa devil, demon, or other evil immortal—could be
invested in the own planes and have little a spawned by Khyber if it suits your story. Such
interest in Eberron. There are demons and ÅMVL[ UIa JM JW]VL \W IV 7^MZTWZL WZ \PMa UIa
archons battling in Shavarath, but they’ve been be independent incarnations of evil unleashed on
ÅOP\QVO WVM IVW\PMZ [QVKM JMNWZM P]UIVQ\a \PM _WZTL <PM UW[\ XW_MZN]T ÅMVL[ IZM JW]VL
M`Q[\ML IVL \PMa KIV¼\ TMI^M \PMQZ XW[\[ \W NWWT by the same powers that hold the Overlords at
IZW]VL QV -JMZZWV :IZM M`KMX\QWV[ WKK]Z bay, and interacting with or summoning such a
such as the Daelkyr or the Dreaming Dark, but creature requires the use of magic.
M`\ZIXTIVIZ QUUWZ\IT[ IZM UW[\Ta KWVKMZVML What about native celestials? The primary
with their planes. celestials of Eberron are the couatl. However, in
As such, player characters are more likely to the dawn of time the vast majority of Eberron’s
encounter native immortals on Eberron: spirits KMTM[\QIT[ [IKZQÅKML \PMU[MT^M[ \W JQVL \PM
spawned by Khyber or Siberys. overlords. This is why Eberron needs heroes.
The Overlords are the most powerful native The Silver Flame holds the essence of this power,
ÅMVL[ ) NM_ WN \PM JM[\ SVW_V 7^MZTWZL[" but it takes a mortal champion to wield it.


















58 CHAPTER 2 | EBERRON: ABOVE AND BEYOND

CHAPTER 3: RACES OF EBERRON




<PM *IbIIZ QV ;PIZV Q[ ÆWWLML _Q\P UMZKPIV\[ ÅMZKM _IZZQWZ[ IVL \PM <ITMV\I PITÆQVO[ IZM JZI^M
IVL K][\WUMZ[ )V )MZMVQ MTN [KW_T[ JMPQVL I OWTLMV VWUIL[ _PW KZW[[ \PM XTIQV[ WV LQVW[I]Z UW]V\[
LMI\PUI[S I[ [PM IZO]M[ _Q\P I L_IZN UMZKPIV\ <PQ[ KPIX\MZ XZW^QLM[ IV W^MZ^QM_ WN \PM
)[ I <ITMV\I PITÆQVO UISM[ PQ[ _Ia \PZW]OP \PM common races and their role in the world. It
KZW_L XMWXTM [KZIUJTM \W OM\ W]\ WN \PM _Ia WN \PM IT[W XZM[MV\[ NW]Z VM_ ZIKM[ \PI\ _MZM WZQOQVITTa
LM^MTWXML NWZ \PM -JMZZWV KIUXIQOV [M\\QVO
JIZJIZQIV¼[ ZMX\QTQIV UW]V\ 7VM KZMI\]ZM PWTL[ PQ[
• Changelings IZM KTM^MZ [PIXM[PQN\MZ[ \PI\
OZW]VL¸I \ITT ÅO]ZM NWZUML NZWU [\MMT IVL TMI\PMZ
can disguise themselves as members of
_PW OTIZM[ I\ \PM PITÆQVO _Q\P OTMIUQVO KZa[\IT MaM[
W\PMZ ZIKM[ -`KMX\QWVIT [XQM[ IVL ZWO]M[
<PQ[ _IZNWZOML [XMV\ \_MV\a aMIZ[ WV \PM JI\\TMÅMTL \PMa TQ^M QV \PM [PILW_[ WN P]UIVQ\a
IVL Q\ PI[ VW NMIZ WN \PM PITÆQVO _IZZQWZ 6MQ\PMZ WVM
• Kalashtar IZM P]UIV[ JW]VL \W [XQZQ\[
VW\QKML \PM KPIVOMTQVO _PW [\WTM \PM PITÆQVO[ X]Z[M
NZWU \PM XTIVM WN LZMIU[ QUJ]ML _Q\P
J]\ [PM IT\MZ[ PMZ NMI\]ZM[ IVa_Ia \ISQVO \PM NWZU WN
_Q[LWU IVL \MTMXI\PQK \ITMV\
IV WTL UIV I[ [PM UW^M[ IZW]VL \PM KWZVMZ
• Shifters LZI_ WV \PMQZ LQ[\IV\ TaKIV\PZWXQK
BERRON CAN BE HOME TO ANY OF THE heritage to manifest bestial traits for short
creatures found across the multiverse XMZQWL[ WN \QUM ) LQ^MZ[M ZIKM [PIXML Ja
of DUNGEONS & DRAGONS. Humans, \PM JMI[\[ _Q\PQV \PMU [PQN\MZ[ WN\MV XZMNMZ
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demons and aberrations. The Valenar elves are






































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C C C C C C C CH
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C C C C C C C C C CH
C CH
C C C C C C C C CH
C C C C C CH
CHAPTER 3 | RACES OF EBERRONON
C C C C C C C C C C C C C C C
CH
C C CH
CH
C C C C C C CH AP TE R 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 | RA C E S OF E B ER R ON 59
C C C C CH
C CH
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RA
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CHANGELINGS


4WVO IOW \PMZM _I[ I _WUIV VIUML 2M[ IVL [PM PIL WVM P]VLZML
KPQTLZMV 0MZ ZQ^IT[ KWV[XQZML IOIQV[\ PMZ IVL [_WZM \W SQTT PMZ
KPQTLZMV 2M[ JMOOML \PM ;W^MZMQOV[ NWZ PMTX J]\ \PMQZ WVTa IV[_MZ
_I[ \PM _QVL IVL ZIQV 1V \PM LMX\P[ WN PMZ LM[XIQZ I TWVMTa
\ZI^MTMZ \WWS PMZ PIVL »1 _QTT XZW\MK\ aW]Z KPQTLZMV QN \PMa NWTTW_
Ua XI\P 4M\ \PMU _IVLMZ \PM _WZTL <PMa UIa JM [P]VVML
IVL NMIZML J]\ \PMa _QTT VM^MZ JM LM[\ZWaML ¼ 2M[ IOZMML IVL
\PM \ZI^MTMZ OI^M PMZ PQ[ KTWIS ?PMV [PM LZIXML Q\ W^MZ PMZ
KPQTLZMV \PMQZ WTL NIKM[ UMT\ML I_Ia IVL \PMa KW]TL JM _PWM^MZ
\PMa _IV\ML \W JM )VL [W Q\ ZMUIQV[ <PW]OP \PM +PQTLZMV IZM
[P]VVML Ja ITT \PM OQN\ WN \PM <ZI^MTMZ XZW\MK\[ \PMU [\QTT

¸+PIVKM KPIVOMTQVO XZQM[\



A changeling can shift its face and form with a
\PW]OP\ 5IVa KPIVOMTQVO[ ][M \PQ[ OQN\ I[ I NWZU
WN IZ\Q[\QK IVL MUW\QWVIT M`XZM[[QWV J]\ Q\¼[ IV
QV^IT]IJTM \WWT NWZ OZQN\MZ[ [XQM[ IVL W\PMZ[ _PW
_Q[P \W LMKMQ^M <PQ[ TMIL[ UIVa XMWXTM \W \ZMI\
SVW_V KPIVOMTQVO[ _Q\P NMIZ IVL [][XQKQWV
MASKS

HIDDEN PEOPLE
AND PERSONAS
?PMZM^MZ P]UIV[ KIV JM NW]VL \PMZM IZM
changelings; the question is whether their In their natural form changelings are slender and
XZM[MVKM Q[ SVW_V XITM _Q\P KWTWZTM[[ MaM[ IVL [QT^MZ _PQ\M PIQZ
+PIVOMTQVO[ IZM JWZV \W WVM WN \PZMM XI\P[ ) KPIVOMTQVO KIV IT\MZ Q\[ XPa[QKIT IXXMIZIVKM
_Q\P I \PW]OP\ ?PQTM \PQ[ KIV JM ][ML \W LMKMQ^M
A few are raised in stable communities where
changelings are true to their nature and deal W\PMZ[ Q\ Q[ I VI\]ZIT NWZU WN M`XZM[[QWV NWZ \PM
WXMVTa _Q\P \PM XMWXTM IZW]VL \PMU ;WUM IZM KPIVOMTQVO ) KPIVOMTQVO [PQN\[ [PIXM[ \PM _Ia
WZXPIV[ ZIQ[ML Ja W\PMZ ZIKM[ _PW ÅVL \PMQZ W\PMZ[ UQOP\ KPIVOM KTW\PM[ ) KI[]IT [PIXM¸WVM
_Ia QV \PM _WZTL _Q\PW]\ M^MZ SVW_QVO IVW\PMZ KZMI\ML WV \PM [X]Z WN \PM UWUMV\ _Q\P VW LMX\P
TQSM \PMU[MT^M[ 7\PMZ[ IZM XIZ\ WN VWUILQK WZ PQ[\WZa¸Q[ KITTML I UI[S. A mask can be used
KPIVOMTQVO KTIV[ [XZMIL IKZW[[ \PM .Q^M 6I\QWV[ \W M`XZM[[ I UWWL WZ \W [MZ^M I [XMKQÅK X]ZXW[M
_PW SMMX \PMQZ \Z]M VI\]ZM PQLLMV NZWU \PM IVL \PMV VM^MZ ][ML IOIQV 0W_M^MZ UIVa
KPIVOMTQVO[ LM^MTWX QLMV\Q\QM[ \PI\ PI^M UWZM
single-skins. Some clans maintain safe havens in
UIRWZ KQ\QM[ IVL KWUU]VQ\QM[ J]\ UW[\ XZMNMZ \W LMX\P <PMa J]QTL IV QLMV\Q\a W^MZ \QUM KZIN\QVO
_IVLMZ \PM ]VXZMLQK\IJTM XI\P WN \PM <ZI^MTMZ a XMZ[WVI _Q\P I PQ[\WZa IVL JMTQMN[ <PQ[ NWK][ML
In creating a changeling adventurer, consider QLMV\Q\a PMTX[ I KPIVOMTQVO XQVXWQV\ I XIZ\QK]TIZ
\PM KPIZIK\MZ¼[ ZMTI\QWV[PQX[ _Q\P XMWXTM IZW]VL skill or emotion. A changeling adventurer might
PI^M XMZ[WVI[ NWZ UIVa [Q\]I\QWV[ QVKT]LQVO
them. Does the character conceal their true
KPIVOMTQVO VI\]ZM' ,W \PMa MUJZIKM Q\' ,W \PMa negotiation, investigation, and combat. Personas
PI^M KWVVMK\QWV[ \W W\PMZ KPIVOMTQVM[ WZ IZM \PMa KIV JM [PIZML Ja U]T\QXTM KPIVOMTQVO[# \PMZM
ITWVM IVL QV [MIZKP WN KWUXIVQWV[' UQOP\ JM \PZMM PMITMZ[ QV I KWUU]VQ\a J]\



60 +0)8<-: d +0)6/-416/;

_PWM^MZ Q[ WV L]\a _QTT ILWX\ \PM XMZ[WVI WN Size. AW]Z [QbM Q[ 5MLQ]U <W [M\ aW]Z PMQOP\
<MS \PM SQVLTa WTL UMLQK 8MZ[WVI[ KIV M^MV IVL _MQOP\ ZIVLWUTa [\IZ\ _Q\P ZWTTQVO I [QbM
JM XI[[ML LW_V \PZW]OP I NIUQTa ITTW_QVO I UWLQÅMZ"
aW]VOMZ KPIVOMTQVO \W \ISM IL^IV\IOM WN KWV\IK\[ ^ŝnjĞ ŵŽĚŝĮĞƌ с ϮĚϰ
M[\IJTQ[PML Ja XZM^QW][ ][MZ[ WN \PM XMZ[WVI
,ĞŝŐŚƚ с ϱ ĨĞĞƚ н ϭ ŝŶĐŚ н LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌ ŝŶ
ŝŶĐŚĞƐ

CHANGELING NAMES tĞŝŐŚƚ ŝŶ ƉŽƵŶĚƐ с ϭϭϱ н ;ϮĚϰ п LJŽƵƌ ƐŝnjĞ
ŵŽĚŝĮĞƌͿ
) KPIVOMTQVO UQOP\ ][M I LQٺMZMV\ VIUM NWZ Speed. AW]Z JI[M _ITSQVO [XMML Q[ NMM\
MIKP UI[S IVL XMZ[WVI IVL ILWX\ VM_ VIUM[ Shapechanger. )[ IV IK\QWV aW] KIV KPIVOM
I[ MI[QTa I[ \PMa LM^MTWX VM_ NIKM[ <PM \Z]M aW]Z IXXMIZIVKM IVL aW]Z ^WQKM AW] LM\MZUQVM
VIUM WN I KPIVOMTQVO \MVL[ \W JM [QUXTM IVL \PM [XMKQÅK[ WN \PM KPIVOM[ QVKT]LQVO aW]Z
UWVW[aTTIJQK# PW_M^MZ \PMZM IZM WN\MV IKKMV\[ coloration, hair length, and sex. You can also
\W I KPIVOMTQVO¼[ VIUM \PI\ IZM M`XZM[[ML ILR][\ aW]Z PMQOP\ IVL _MQOP\ J]\ VW\ [W U]KP
\PZW]OP [PIXM[PQN\QVO [WUM\PQVO [QVOTM [SQV[ \PI\ aW]Z [QbM KPIVOM[ AW] KIV UISM aW]Z[MTN
_QTT TQSMTa UQ[[ ;W \_W KPIVOMTQVO[ UQOP\ PI^M IXXMIZ I[ I UMUJMZ WN IVW\PMZ ZIKM \PW]OP
the name 2QV, but one is 2QV _Q\P ^Q^QL JT]M MaM[ VWVM WN aW]Z OIUM [\I\Q[\QK[ KPIVOM AW] KIV¼\
and one is 2QV _Q\P OWTLMV KPMMS[. L]XTQKI\M \PM IXXMIZIVKM WN I KZMI\]ZM aW]¼^M
+PIVOMTQVO[ PI^M I Æ]QL ZMTI\QWV[PQX _Q\P VM^MZ [MMV IVL aW] U][\ ILWX\ I NWZU \PI\
gender, seeing it as one characteristic to change has the same basic arrangement of limbs that
IUWVO UIVa W\PMZ[ aW] PI^M AW]Z KTW\PQVO IVL MY]QXUMV\ IZMV¼\
Changeling Names: Bin, Cas, Dox, Fie, KPIVOML Ja \PQ[ \ZIQ\
0IZ[ 2QV 4IU 5I[ 6Q` 7\ 8IQS :]b ;QU AW] [\Ia QV \PM VM_ NWZU ]V\QT aW] ][M IV
Toox, Vil, Yug. IK\QWV \W ZM^MZ\ \W aW]Z \Z]M NWZU WZ ]V\QT aW]

die.
Changeling Instincts. AW] OIQV XZWÅKQMVKa
CHANGELING TRAITS _Q\P \_W WN \PM NWTTW_QVO [SQTT[ WN aW]Z KPWQKM"

,MKMX\QWV 1V[QOP\ 1V\QUQLI\QWV IVL 8MZ[]I[QWV
Your changeling character has the following
Languages. AW] KIV [XMIS ZMIL IVL _ZQ\M
traits.
+WUUWV IVL \_W W\PMZ TIVO]IOM[ WN aW]Z
Ability Score Increase. Your Charisma
[KWZM QVKZMI[M[ Ja 1V ILLQ\QWV WVM IJQTQ\a [KWZM choice.
WN aW]Z KPWQKM QVKZMI[M[ Ja
Age. +PIVOMTQVO[ UI\]ZM [TQOP\Ta NI[\MZ \PIV
P]UIV[ J]\ [PIZM I [QUQTIZ TQNM[XIV¸\aXQKITTa I
KMV\]Za WZ TM[[ ?PQTM I KPIVOMTQVO KIV \ZIV[NWZU
\W KWVKMIT \PMQZ IOM \PM MٺMK\[ WN IOQVO IٺMK\
\PMU [QUQTIZTa \W P]UIV[
Alignment. Changelings tend toward
XZIOUI\QK VM]\ZITQ\a IVL NM_ KPIVOMTQVO[
embrace evil.














+0)8<-: d +0)6/-416/; 61

KALASHTAR


1 IU SITI[P\IZ JWZV WN \_W _WZTL[ 7^MZ I \PW][IVL aMIZ[ IOW Ua
IVKM[\WZ JW]VL PMZ JTWWLTQVM \W \PM [XQZQ\ 3I[P\IQ IVL 1 IU I KPQTL
WN \PI\ ]VQWV 3I[P\IQ UW^M[ _Q\PQV UM 0MZ UMUWZQM[ KWUM \W UM QV
LZMIU[ IVL I\ \QUM[ PMZ ^WQKM _PQ[XMZ[ QV \PM [QTMVKM WN Ua UQVL )[
TWVO I[ I\ TMI[\ WVM WN Ua [Q[\MZ[ Q[ ITQ^M 3I[P\IQ _QTT []Z^Q^M¸IVL
I[ TWVO I[ [PM TQ^M[ [PM _QTT ÅOP\ QT 4I[P\I^IZ

¸4ISI[P\IQ [MZ^IV\ WN \PM TQOP\


<PM SITI[P\IZ IZM I KWUXW]VL ZIKM KZMI\ML
NZWU \PM ]VQWV WN P]UIVQ\a IVL ZMVMOILM [XQZQ\[
NZWU \PM XTIVM WN LZMIU[¸[XQZQ\[ KITTML Y]WZQ
3ITI[P\IZ IZM WN\MV [MMV I[ _Q[M [XQZQ\]IT XMWXTM
_Q\P OZMI\ KWUXI[[QWV NWZ W\PMZ[ *]\ \PMZM Q[
IV ]VUQ[\ISIJTM ITQMV Y]ITQ\a \W \PM SITI[P\IZ
I[ \PMa IZM PI]V\ML Ja \PM KWVÆQK\[ WN \PMQZ
W\PMZ_WZTLTa [XQZQ\[
<ƒ½ƒÝ«ãƒÙ Yç®Ù»Ý
BOUND TO SPIRITS 1d10 YƵŝƌŬ
ϭ zŽƵ ƚƌLJ ƚŽ ƵŶĚĞƌƐƚĂŶĚ ƚŚĞ ŵŽƟǀĞƐ ĂŶĚ
-^MZa SITI[P\IZ PI[ I KWVVMK\QWV \W I [XQZQ\ WN ĨĞĞůŝŶŐƐ ŽĨ LJŽƵƌ ĞŶĞŵŝĞƐ͘
TQOP\ [PIZML Ja W\PMZ UMUJMZ[ WN \PMQZ JTWWLTQVM Ϯ zŽƵ ƉƌĞĨĞƌ ƵƐŝŶŐ ƚĞůĞƉĂƚŚLJ ŽǀĞƌ ƐƉĞĂŬŝŶŐ
3ITI[P\IZ IXXMIZ P]UIV J]\ \PM [XQZQ\]IT
ĂůŽƵĚ͘
KWVVMK\QWV IٺMK\[ \PMU QV I ^IZQM\a WN _Ia[ 3 zŽƵ ĨĞĞů Ă ĚƌŝǀĞ ƚŽ ƉƌŽƚĞĐƚ ƚŚĞ ŝŶŶŽĐĞŶƚ͘
3ITI[P\IZ PI^M [aUUM\ZQKIT [TQOP\Ta IVO]TIZ
NMI\]ZM[ <PM MaM[ WN I SITI[P\IZ WN\MV OTW_ _PMV ϰ zŽƵ ĂƉƉůLJ ĚƌĞĂŵ ůŽŐŝĐ ƚŽ ŵƵŶĚĂŶĞ
ƐŝƚƵĂƟŽŶƐ͘
it is focused on a task or feeling strong emotions.
<PM SITI[P\IZ KIV¼\ LQZMK\Ta KWUU]VQKI\M ϱ zŽƵ ĚŝƐĐƵƐƐ ƚŚŝŶŐƐ ŽƵƚ ůŽƵĚ ǁŝƚŚ LJŽƵƌ ƋƵŽƌŝ
ƐƉŝƌŝƚ͘
_Q\P \PMQZ Y]WZQ [XQZQ\[ ) SITI[P\IZ UQOP\
M`XMZQMVKM \PQ[ ZMTI\QWV[PQX I[ I [MV[M WN QV[\QVK\ 6 zŽƵ ƐƵƉƉƌĞƐƐ LJŽƵƌ ĞŵŽƟŽŶƐ ĂŶĚ ƌĞůLJ ŽŶ
IVL QV[XQZI\QWV LZI_QVO WV \PM UMUWZQM[ WN ůŽŐŝĐ͘
\PM [XQZQ\ _PMV \PMa LZMIU <PQ[ KWVVMK\QWV 7 zŽƵ ĂƌĞ ƐƚƌŽŶŐůLJ ŝŶŇƵĞŶĐĞĚ ďLJ ƚŚĞ ĞŵŽƟŽŶƐ
OZIV\[ SITI[P\IZ UQVWZ X[QWVQK IJQTQ\QM[ I[ _MTT ŽĨ ƚŚŽƐĞ ĂƌŽƵŶĚ LJŽƵ͘
I[ XZW\MK\QWV NZWU X[aKPQK I\\IKS[ )TT WN \PM[M 8 zŽƵ ƉƌĞĨĞƌ ƚŽ ĮŶĚ ŶŽŶǀŝŽůĞŶƚ ƐŽůƵƟŽŶƐ ƚŽ
LZMIU [XQZQ\[ IZM ^QZ\]W][ J]\ [WUM IZM _IZZQWZ[ ƉƌŽďůĞŵƐ ǁŚĞŶĞǀĞƌ ƉŽƐƐŝďůĞ͘
IVL W\PMZ[ IZM UWZM KWV\MUXTI\Q^M ?WZS 9 zŽƵ ĂƌĞ ĚƌŝǀĞŶ ďLJ Ă ǁĂƌƌŝŽƌ ƐƉŝƌŝƚ ĂŶĚ ǁŝůů
ĮŐŚƚ ĨŽƌ ĂŶLJ ŶŽďůĞ ĐĂƵƐĞ͘
together with the DM to determine the nature of
\PM TQVSML [XQZQ\ <aXQKITTa I SITI[P\IZ SVW_[ \PM ϭϬ zŽƵ ĂƌĞ ŽďƐĞƐƐĞĚ ǁŝƚŚ ƌĞĂŵŝŶŐ ĂƌŬ
VIUM IVL VI\]ZM WN \PMQZ [XQZQ\ J]\ NWZ [WUM¸ ĐŽŶƐƉŝƌĂĐŝĞƐ͘
NWZ QV[\IVKM IV WZXPIV SITI[P\IZ ZIQ[ML IUWVO
W]\[QLMZ[¸UIa SVW_ VW\PQVO WN \PMQZ [XQZQ\ WZ \PM HUNTED BY NIGHTMARES
[W]ZKM WN \PMQZ X[aKPQK OQN\[ <PM ^QZ\]W][ [XQZQ\[ \QML \W \PM SITI[P\IZ ÆML NZWU
<PM JWVL \W \PM [XQZQ\ KIV KI][M [WUM SITI[P\IZ
\PM LZMIU ZMITU WN ,IT 9]WZ \W M[KIXM M^QT [XQZQ\[
\W LQ[XTIa ]V][]IT Y]QZS[ WN JMPI^QWZ AW] KIV
that dominate the realm. The rebel quori believe
roll or select a trait from the following table.
\PI\ \PZW]OP UMLQ\I\QWV IVL LM^W\QWV \PMa KIV

62 +0)8<-: d 3)4);0<):

change the fundamental nature of Dal Quor, Alignment. <PM VWJTM [XQZQ\ \QML \W I
shifting the balance from darkness to light. Most kalashtar drives it toward lawful and good
kalashtar communities focus on acts of devotion behavior. Most kalashtar combine strong self-
SVW_V I[ \PM 8I\P WN 4QOP\ *]\ \PM LIZS XW_MZ[ LQ[KQXTQVM _Q\P KWUXI[[QWV NWZ ITT JMQVO[ J]\
WN ,IT 9]WZ PI^M \PMQZ W_V XTIV[ WV -JMZZWV [WUM SITI[P\IZ ZM[Q[\ \PM ^QZ\]W][ QVÆ]MVKM WN
Through the force known as the Dreaming Dark, \PMQZ [XQZQ\
\PM[M UWV[\MZ[ UIVQX]TI\M \PM NWTS WN 3PWZ^IQZM \W Size. AW]Z [QbM Q[ 5MLQ]U <W [M\ aW]Z PMQOP\
MTQUQVI\M SITI[P\IZ _PMVM^MZ XW[[QJTM IVL _MQOP\ ZIVLWUTa [\IZ\ _Q\P ZWTTQVO I [QbM
5IVa SITI[P\IZ LMNMVL \PMU[MT^M[ NZWU \PM UWLQÅMZ"
,ZMIUQVO ,IZS Ja NWK][QVO WV LM^W\QWV \W \PM ^ŝnjĞ ŵŽĚŝĮĞƌ с ϮĚϲ
8I\P WN 4QOP\ J]\ [WUM IUWVO \PM SITI[P\IZ [MMS ,ĞŝŐŚƚ с ϱ ĨĞĞƚ н ϰ ŝŶĐŚĞƐ н LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌ ŝŶ
W]\ \PM IOMV\[ WN \PM ,ZMIUQVO ,IZS IVL WXXW[M
ŝŶĐŚĞƐ
\PMQZ XTIV[ WZ XZW\MK\ \PM QVVWKMV\ PW_M^MZ
\PMa KIV ;WUM SITI[P\IZ OZW_ ]X Q[WTI\ML NZWU tĞŝŐŚƚ ŝŶ ƉŽƵŶĚƐ с ϭϭϬ н ;ϭĚϲ п LJŽƵƌ ƐŝnjĞ
ŵŽĚŝĮĞƌͿ
others, knowing nothing about Dal Quor or the
,ZMIUQVO ,IZS ;]KP WZXPIV[ UIa ][M \PMQZ Speed. AW]Z JI[M _ITSQVO [XMML Q[ NMM\
IJQTQ\QM[ NWZ XMZ[WVIT OIQV WZ W\PMZ_Q[M IK\ IOIQV[\ Dual Mind. You have advantage on all
\PM ^QZ\]W][ QV[\QVK\[ WN \PMQZ Y]WZQ [XQZQ\[# \PQ[ KIV ?Q[LWU [I^QVO \PZW_[
KI][M QV\MZVIT KWVÆQK\[ IVL ^QWTMV\ UWWL [_QVO[ Mental Discipline. You have resistance to
X[aKPQK LIUIOM
Mind Link. AW] KIV [XMIS \MTMXI\PQKITTa \W
KALASHTAR NAMES IVa KZMI\]ZM aW] KIV [MM XZW^QLML \PM KZMI\]ZM Q[

) SITI[P\IZ VIUM UQ`M[ I XMZ[WVIT XZMÅ` \W \PM _Q\PQV I V]UJMZ WN NMM\ WN aW] MY]IT \W \QUM[
VIUM WN \PM Y]WZQ [XQZQ\ _Q\PQV \PM SITI[P\IZ -IKP aW]Z TM^MT AW] LWV¼\ VMML \W [PIZM I TIVO]IOM
[XQZQ\ PI[ I OMVLMZ QLMV\Q\a J]\ \PQ[ UQOP\ VW\ _Q\P \PM KZMI\]ZM NWZ Q\ \W ]VLMZ[\IVL aW]Z
UI\KP \PM OMVLMZ QLMV\Q\a WN \PM SITI[P\IZ PW[\ \MTMXI\PQK ]\\MZIVKM[ J]\ \PM KZMI\]ZM U][\ JM
) NMUITM SITI[P\IZ UIa PI^M _PI\ W\PMZ[ _W]TL able to understand at least one language.
KWV[QLMZ I UI[K]TQVM VIUM JMKI][M [PM¼[ \QML \W I ?PMV aW]¼ZM ][QVO \PQ[ \ZIQ\ \W [XMIS
[XQZQ\ _Q\P I UI[K]TQVM QLMV\Q\a 3ITI[P\IZ WZXPIV[ \MTMXI\PQKITTa \W I KZMI\]ZM aW] KIV ][M aW]Z
IZM ]VTQSMTa \W SVW_ \PM VIUM WN \PMQZ [XQZQ\ IVL IK\QWV \W OQ^M \PI\ KZMI\]ZM \PM IJQTQ\a \W [XMIS
take names from another source. \MTMXI\PQKITTa _Q\P aW] NWZ PW]Z WZ ]V\QT aW]
Male Quori Names: Hareth, Khad, Kosh, MVL \PQ[ MٺMK\ I[ IV IK\QWV <W ][M \PQ[ IJQTQ\a
Melk, Tash, Ulad, Vash \PM KZMI\]ZM U][\ JM IJTM \W [MM aW] IVL U][\ JM
Female Quori Names: Ashana, Ashtai, _Q\PQV \PQ[ \ZIQ\¼[ ZIVOM AW] KIV OQ^M \PQ[ IJQTQ\a
Ishara, Nari, Tana, Tari, Vakri \W WVTa WVM KZMI\]ZM I\ I \QUM# OQ^QVO Q\ \W I
Kalashtar Names: Coratash, Dalavash, KZMI\]ZM \ISM[ Q\ I_Ia NZWU IVW\PMZ KZMI\]ZM _PW
Dolishara, Halakosh, Khoratari, Koratana, has it.
4IVPIZM\P 5WTI^ISZQ 6M^Q\I[P ;WZI[PIVI Severed from Dreams. 3ITI[P\IZ [TMMX
Torashtai, Valakhad, Vishara J]\ \PMa LWV¼\ KWVVMK\ \W \PM XTIVM WN LZMIU[
as other creatures do. Instead, their minds draw

KALASHTAR TRAITS NZWU \PM UMUWZQM[ WN \PMQZ W\PMZ_WZTLTa [XQZQ\
_PQTM \PMa [TMMX )[ []KP aW] IZM QUU]VM \W
Your kalashtar character has the following traits. [XMTT[ IVL W\PMZ UIOQKIT MٺMK\[ \PI\ ZMY]QZM aW]
Ability Score Increase. AW]Z ?Q[LWU to dream, like LZMIU J]\ VW\ \W [XMTT[ IVL W\PMZ
[KWZM QVKZMI[M[ Ja IVL aW]Z +PIZQ[UI [KWZM UIOQKIT MٺMK\[ \PI\ X]\ aW] \W [TMMX TQSM [TMMX.
QVKZMI[M[ Ja Languages. AW] KIV [XMIS ZMIL IVL _ZQ\M
Age. Kalashtar mature and age at the same Common, Quori, and one other language of
rate as humans. aW]Z KPWQKM


+0)8<-: d 3)4);0<): 63

SHIFTERS


/M\P¼[ IVKQMV\ PMZQ\IOM ZW[M ]X NZWU LMMX _Q\PQV PQU [XZMILQVO W]\
NZWU \PM KWZM WN PQ[ JMQVO ;WUM [PQN\MZ[ UIVQNM[\ML \MZZQJTM KTI_[
W\PMZ[ UI[[Q^M NIVO[ [\QTT W\PMZ[ I[\W]VLQVO [XMML WZ PMQOP\MVML
[MV[M[ /M\P¼[ OQN\ NZWU PQ[ TaKIV\PZWXM IVKM[\WZ[ _I[ [PMMZ
\W]OPVM[[ ;\ZMVO\P [MMXML QV\W PQ[ JWVM[ IVL ÆWWLML PQ[
ÆM[P 0Q[ [SQV PIZLMVML IVL PQ[ PIQZ JMKIUM KWIZ[M
TQSM IV IVQUIT¼[ \W]OP PQLM ) [MV[M WN QV^QVKQJQTQ\a
[XZMIL \PZW]OP PQU .WZ \PM UWUMV\ I\ TMI[\ PM NMT\
]V[\WXXIJTM
—Don Bassingthwaite,
<PM *QVLQVO ;\WVM


Shifters are sometimes called the weretouched,
I[ UIVa JMTQM^M \PI\ \PMa IZM \PM LM[KMVLIV\[ WN
P]UIV[ IVL TaKIV\PZWXM[ <PMa IZM P]UIVWQL[
_Q\P I JM[\QIT I[XMK\# _PQTM \PMa KIVVW\ N]TTa
KPIVOM [PIXM \PMa KIV \MUXWZIZQTa MVPIVKM \PMQZ
IVQUITQ[\QK NMI\]ZM[¸I [\I\M \PMa KITT [PQN\QVO
?PI\M^MZ \PMQZ WZQOQV[ [PQN\MZ[ PI^M M^WT^ML QV\W
I ]VQY]M ZIKM ) [PQN\MZ _ITS[ WV \PM SVQNM¼[ MLOM
between the wilds and the world around them. <PQ[ JMI[\ _Q\PQV Q[ ZMÆMK\ML Ja \PM [PQN\MZ¼[
,W \PMa MUJZIKM \PMQZ XZQUIT QV[\QVK\[ WZ \PM []JZIKM .W]Z []JZIKM[ IZM M[XMKQITTa KWUUWV"
XI\P WN KQ^QTQbI\QWV'
• Beasthide WN\MV [QOVQÅM[ \PM JMIZ WZ JWIZ"
stoic, stubborn and thick-skinned.
THE BEAST WITHIN • Longtooth [PQN\MZ[ \aXQKITTa PI^M T]XQVM
\ZIQ\[ IVL XZMNMZ \W Z]V _Q\P I XIKS
-IZTa QV KPQTLPWWL I [PQN\MZ NWZU[ I JWVL _Q\P
• Swiftstride IZM WN\MV XZMLI\WZa IVL NMTQVM
I JMI[\ _Q\PQV" I \W\MUQK NWZKM \PI\ [PIXM[ \PMQZ
JWLa IVL UQVL ;WUM [PQN\MZ[ JMTQM^M \PI\ \PM[M but a swiftstride could also be a cunning rat
[XQZQ\[ IZM QVLMXMVLMV\ MV\Q\QM[ IVL \PMa UIa who darts through the shadows.
[XMIS WN *MIZ WZ ?WTN I[ IVKM[\WZ[ WZ O]QLM[ • Wildhunt [PQN\MZ[ IZM JWZV NZWU IVa
Most just see the beast within as a formidable KZMI\]ZM \PI\ \ZIKS[ Q\[ XZMa
M`XZM[[QWV WN \PMQZ QVVMZ VI\]ZM [WUM\PQVO \PI\ ?PQTM \PM JMI[\ _Q\PQV KMZ\IQVTa PI[ I XPa[QKIT
MUMZOM[ W^MZ \QUM I[ \PM [PQN\MZ¼[ XMZ[WVITQ\a
QUXIK\ WV I [PQN\MZ Q\ PI[ I [XQZQ\]IT IVL
\ISM[ [PIXM <PM JMI[\ _Q\PQV Q[ I XWWT WN X[aKPWTWOQKIT MٺMK\ <_W JMI[\PQLM [PQN\MZ[ [PIZM
XW_MZN]T QV[\QVK\[ IVL Q\[ QVÆ]MVKM Q[ ZM^MITML \PM [IUM [XMKQIT IJQTQ\a J]\ QN WVM PI[ \PM I[XMK\
Ja I [PQN\MZ¼[ XMZ[WVITQ\a" I NMTQVM [PQN\MZ UIa JM
of the boar and the other is more like a bear,
KWWT IVL LQ[\IV\ LZQ^MV Ja XZMLI\WZa QV[\QVK\[ \PMa¼TT JM Y]Q\M LQٺMZMV\ QV XMZ[WVITQ\a ?Q\P IVa
_PQTM I [PQN\MZ _Q\P I T]XQVM [XQZQ\ Q[ LZI_V \W
[PQN\MZ QLMV\QNaQVO \PM JMI[\ _Q\PQV Q[ I KZ]KQIT
ÅVL IVL XZW\MK\ I XIKS ?PMV I [PQN\MZ N]TTa XIZ\ WN ]VLMZ[\IVLQVO \PM KPIZIK\MZ
MUJZIKM[ \PQ[ JMI[\ _Q\PQV \PMa XPa[QKITTa
transform for a short time.





64 CHAPTER 3 | SHIFTERS

Shifter Names: Badger, Bear, Cat, Fang,
SIMILAR AND DIVERSE /ZIKM /ZQU 5WWV :IQV :ML ;KIZ ;\ZQXM
Shifters are similar to humans in height and build ;_QN\ <ITWV ?PQ[SMZ[ ?WTN
J]\ IZM UWZM VI\]ZITTa TQ\PM IVL ÆM`QJTM <PMQZ
NIKQIT NMI\]ZM[ PI^M I JM[\QIT KI[\ _Q\P TIZOM MaM[
ÆI\ VW[M[ IVL XWQV\ML MIZ[# UW[\ [PQN\MZ[ IT[W SHIFTER TRAITS
PI^M XZWUQVMV\ KIVQVM \MM\P <PMa OZW_ N]Z TQSM Your shifter character has the following traits.
PIQZ WV VMIZTa M^MZa XIZ\ WN \PMQZ JWLQM[ Age. Shifters are quick to mature both
<PM \ZIQ\[ WN \PM JMI[\ _Q\PQV IٺMK\ I [PQN\MZ¼[ XPa[QKITTa IVL MUW\QWVITTa ZMIKPQVO aW]VO
IXXMIZIVKM I[ _MTT ) [_QN\[\ZQLM [PQN\MZ UIa IL]T\PWWL I\ IOM <PMa ZIZMTa TQ^M \W JM UWZM
PI^M KI\TQSM MaM[ IVL LMTQKI\M J]QTL _PQTM I \PIV aMIZ[ WTL
beasthide shifter might be a massive brute built Alignment. ;PQN\MZ[ \MVL \W_IZL VM]\ZITQ\a
TQSM I JMIZ ?PQTM I [PQN\MZ¼[ IXXMIZIVKM UQOP\ JMQVO UWZM NWK][ML WV []Z^Q^IT \PIV KWVKMX\[ WN
ZMUQVL IV WVTWWSMZ WN IV IVQUIT \PMa ZMUIQV OWWL IVL M^QT ) TW^M WN XMZ[WVIT NZMMLWU KIV
KTMIZTa QLMV\QÅIJTM I[ [PQN\MZ[ M^MV _PMV I\ \PMQZ drive shifters toward chaotic alignments.
most feral. Size. AW]Z [QbM Q[ 5MLQ]U <W [M\ aW]Z PMQOP\
IVL _MQOP\ ZIVLWUTa [\IZ\ _Q\P ZWTTQVO I [QbM
THE JOURNEY YET TO COME UWLQÅMZ"
^ŝnjĞ ŵŽĚŝĮĞƌ с ϮĚϴ
;PQN\MZ[ PI^M I [\ZWVO XZM[MVKM QV \PM -TLMMV ,ĞŝŐŚƚ с ϰ ĨĞĞƚ н ϲ ŝŶĐŚĞƐ н LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌ ŝŶ
:MIKPM[ IVL \PMa WN\MV TQ^M IUWVO P]UIV[ ŝŶĐŚĞƐ
and can be found in rural areas across tĞŝŐŚƚ ŝŶ ƉŽƵŶĚƐ с ϵϬ н ;ϮĚϰ п LJŽƵƌ ƐŝnjĞ
3PWZ^IQZM ?PQTM \PMa NWZU XW_MZN]T JWVL[ ŵŽĚŝĮĞƌͿ
\W NZQMVL[ IVL SQV [PQN\MZ[ XTIKM OZMI\ ^IT]M WV
[MTN ZMTQIVKM IVL NZMMLWU 1\¼[ I [PQN\MZ XZW^MZJ Speed. AW]Z JI[M _ITSQVO [XMML Q[ NMM\
Darkvision. AW] PI^M []XMZQWZ ^Q[QWV QV LIZS
\W ¹IT_Ia[ JM XZMXIZML NWZ \PM RW]ZVMa aM\ \W
KWUM º IVL UW[\ [PQN\MZ[ [\ZQ^M \W JM ZMILa NWZ and dim conditions. You can see in dim light
_Q\PQV NMM\ WN aW] I[ QN Q\ _MZM JZQOP\ TQOP\
KPIVOM WZ WXXWZ\]VQ\a
IVL QV LIZSVM[[ I[ QN Q\ _MZM LQU TQOP\ AW] KIV¼\
Shifters have a natural inclination toward
KTI[[M[ _Q\P I XZQUIT KWVVMK\QWV ) [PQN\MZ LQ[KMZV KWTWZ QV LIZSVM[[ WVTa [PILM[ WN OZIa
Shifting. )[ I JWV][ IK\QWV aW] KIV I[[]UM
barbarian draws their rage from the beast within.
I UWZM JM[\QIT IXXMIZIVKM <PQ[ \ZIV[NWZUI\QWV
A shifter ranger indulges their urge to wander
TI[\[ NWZ UQV]\M ]V\QT aW] LQM WZ ]V\QT aW]
and hunt. A shifter rogue harnesses their own ZM^MZ\ \W aW]Z VWZUIT IXXMIZIVKM I[ I JWV][
XZMLI\WZa QV[\QVK\[ *]\ [PQN\MZ[ KIV X]Z[]M IVa
XI\P WZ NIQ\P IK\QWV ?PMV aW] [PQN\ aW] OIQV \MUXWZIZa PQ\
XWQV\[ MY]IT \W aW]Z TM^MT aW]Z +WV[\Q\]\QWV
UWLQÅMZ UQVQU]U WN \MUXWZIZa PQ\ XWQV\
SHIFTER NAMES AW] IT[W OIQV ILLQ\QWVIT JMVMÅ\[ \PI\ LMXMVL WV
aW]Z [PQN\MZ []JZIKM LM[KZQJML JMTW_
Shifters have no language of their own and 7VKM aW] [PQN\ aW] KIV¼\ LW [W IOIQV ]V\QT aW]
often live in blended communities. Their names ÅVQ[P I [PWZ\ WZ TWVO ZM[\
\aXQKITTa W^MZTIX _Q\P \PM VIUM[ WN W\PMZ K]T\]ZM[ Languages. AW] KIV [XMIS ZMIL IVL _ZQ\M
QV \PMQZ ZMOQWV 5IVa [PQN\MZ[ XZMNMZ \W SMMX Common.
\PMQZ XMZ[WVIT VIUM[ NWZ \PMQZ NZQMVL[ IVL ][M Subrace. <PM JMI[\ _Q\PQV [PIXM[ MIKP
“wandering names” with strangers. These are [PQN\MZ XPa[QKITTa IVL UMV\ITTa <PM NW]Z UIRWZ
][]ITTa \QML \W I XPa[QKIT WZ XMZ[WVITQ\a \ZIQ\ []JZIKM[ WN [PQN\MZ QVKT]LM" JMI[\PQLM TWVO\WW\P
swiftstride, and wildhunt. Choose a subrace for
aW]Z [PQN\MZ

CHAPTER 3 | SHIFTERS 65

BEASTHIDE Graceful. AW] PI^M XZWÅKQMVKa QV \PM
Acrobatics skill.
Stoic and solid, a beasthide shifter draws strength
Shifting Feature. ?PQTM [PQN\ML aW]Z _ITSQVO
IVL [\IJQTQ\a NZWU \PM JMI[\ _Q\PQV *MI[\PQLM [XMML QVKZMI[M[ Ja NMM\ )LLQ\QWVITTa aW] KIV
[PQN\MZ[ IZM \aXQKITTa \QML \W \PM JMIZ WZ \PM JWIZ
UW^M ]X \W NMM\ I[ I ZMIK\QWV _PMV I KZMI\]ZM
J]\ \PQ[ []JZIKM KW]TL MUJWLa IVa KZMI\]ZM
MVL[ Q\[ \]ZV _Q\PQV NMM\ WN aW] <PQ[ ZMIK\Q^M
known for its toughness.
UW^MUMV\ LWM[V¼\ XZW^WSM WXXWZ\]VQ\a I\\IKS[
Ability Score Increase. Your Constitution
[KWZM QVKZMI[M[ Ja IVL aW]Z ;\ZMVO\P [KWZM
QVKZMI[M[ Ja WILDHUNT
Natural Athlete. AW] PI^M XZWÅKQMVKa QV \PM
?QTLP]V\ [PQN\MZ[ IZM [PIZX IVL QV[QOP\N]T
Athletics skill. 5IVa IZM KWV[\IV\Ta ITMZ\ M^MZ _IZa NWZ XW[[QJTM
Shifting Feature. ?PMVM^MZ aW] [PQN\ aW]
threats. Others focus on their intuition, searching
OIQV L ILLQ\QWVIT \MUXWZIZa PQ\ XWQV\[ ?PQTM _Q\PQV ?QTLP]V\ [PQN\MZ[ IZM M`KMTTMV\ P]V\MZ[
[PQN\ML aW] PI^M I JWV][ \W aW]Z )ZUWZ
IVL \PMa IT[W \MVL \W JMKWUM \PM [XQZQ\]IT TMILMZ[
Class.
of shifter communities.
Ability Score Increase. AW]Z ?Q[LWU [KWZM
LONGTOOTH QVKZMI[M[ Ja IVL aW]Z ,M`\MZQ\a QVKZMI[M[ Ja
Natural Tracker. AW] PI^M XZWÅKQMVKa QV
4WVO\WW\P [PQN\MZ[ IZM ÅMZKM IVL IOOZM[[Q^M the Survival skill.
J]\ \PMa NWZU LMMX JWVL[ _Q\P \PMQZ NZQMVL[
Shifting Feature. ?PQTM [PQN\ML aW] PI^M
5IVa TWVO\WW\P [PQN\MZ[ PI^M KIVQVM \ZIQ\[ \PI\ IL^IV\IOM WV ?Q[LWU KPMKS[ IVL VW KZMI\]ZM
JMKWUM UWZM XZWVW]VKML I[ \PMa [PQN\ J]\ \PMa
_Q\PQV NMM\ WN aW] KIV UISM IV I\\IKS ZWTT
UQOP\ QV[\MIL LZI_ WV \QOMZ[ PaMVI[ WZ W\PMZ _Q\P IL^IV\IOM IOIQV[\ aW] ]VTM[[ aW]¼ZM
XZMLI\WZ[
QVKIXIKQ\I\ML
Ability Score Increase. Your Strength score
QVKZMI[M[ Ja IVL aW]Z ,M`\MZQ\a [KWZM QVKZMI[M[
Ja
Fierce. AW] PI^M XZWÅKQMVKa QV \PM
Intimidation skill.
Shifting Feature. ?PQTM [PQN\ML aW] KIV
][M aW]Z MTWVOI\ML NIVO[ \W UISM IV ]VIZUML
[\ZQSM I[ I JWV][ IK\QWV 1N aW] PQ\ _Q\P aW]Z
NIVO[ aW] KIV LMIT XQMZKQVO LIUIOM MY]IT
\W L aW]Z ;\ZMVO\P UWLQÅMZ QV[\MIL
of the bludgeoning damage normal for an
unarmed strike.



SWIFTSTRIDE
Swiftstride shifters are graceful and quick.
<aXQKITTa NMTQVM QV VI\]ZM [_QN\[\ZQLM [PQN\MZ[ IZM
WN\MV ITWWN IVL LQٻK]T\ \W XQV LW_V XPa[QKITTa WZ
[WKQITTa
Ability Score Increase. AW]Z ,M`\MZQ\a
[KWZM QVKZMI[M[ Ja IVL aW]Z +PIZQ[UI [KWZM
QVKZMI[M[ Ja




66 CHAPTER 3 | SHIFTERS

WARFORGED


¹8QMZKM _I[ J]QT\ Ja LM[QOV _PQTM aW] _MZM J]QT\ Ja IKKQLMV\ º
4ISI[P\IQ [IQL ¹<PM [W]T Q[ _PI\ UI\\MZ[ VW\ \PM [PIXM WN
\PM ^M[[MT º

¹?PI\ UISM[ aW] \PQVS PM PI[ I [W]T'º /MZZQWV [IQL

¹?PI\ UISM[ aW] \PQVS aW] LW'º
—Keith Baker, <PM ;PI\\MZML 4IVL




<PM _IZNWZOML _MZM J]QT\ \W ÅOP\ QV \PM 4I[\
?IZ <PM ÅZ[\ _IZNWZOML _MZM UQVLTM[[
automatons, but House Cannith devoted vast
ZM[W]ZKM[ \W QUXZW^QVO \PM[M [\MMT [WTLQMZ[
)V ]VM`XMK\ML JZMIS\PZW]OP XZWL]KML N]TTa
sentient soldiers, blending organic and inorganic
UI\MZQIT[ ?IZNWZOML IZM UILM NZWU _WWL
IVL UM\IT J]\ \PMa KIV NMMT XIQV IVL MUW\QWV
*]QT\ I[ _MIXWV[ \PMa U][\ VW_ ÅVL I X]ZXW[M
JMaWVL \PM _IZ ) _IZNWZOML KIV JM I [\MILNI[\
ITTa I KWTL PMIZ\ML SQTTQVO UIKPQVM WZ I
^Q[QWVIZa QV [MIZKP WN X]ZXW[M IVL UMIVQVO


[IUM JMVMÅ\[ \W
LIVING STEEL AND STONE _IZNWZOML \PI\ \PMa LW \W W\PMZ P]UIVWQL[ )
_IZNWZOML KIV NWK][ Q\[ UQVL WV Q\[ JWLa I[ Q\
?IZNWZOML IZM NWZUML NZWU I JTMVL WN WZOIVQK
ZM[\[ ILR][\QVO Q\[ [PIXM IVL NWZU \W I[[]UM WVM
and inorganic materials. Root-like cords infused WN I NM_ LMNMV[Q^M XW[\]ZM[ ) _IZNWZOML _PW
_Q\P ITKPMUQKIT Æ]QL[ [MZ^M I[ \PMQZ U][KTM[
M`XMK\[ PMI^a KWUJI\ UQOP\ NWK][ WV L]ZIJQTQ\a
_ZIXXML IZW]VL I NZIUM_WZS WN [\MMT LIZS_WWL _PQTM L]ZQVO I \QUM WN XMIKM \PMa UQOP\ JM
WZ [\WVM )ZUWZML XTI\M[ NWZU I XZW\MK\Q^M W]\MZ
KWV\MV\ \W ILWX\ I TQOP\MZ TM[[ IOOZM[[Q^M NWZU
shell and reinforce joints. All warforged share
a common facial design, with a hinged jaw and
KZa[\IT MaM[ MUJMLLML JMVMI\P I ZMQVNWZKML WARFORGED PERSONALITY
brow ridge. A sigil is engraved into the center of
the forehead; this is unique to each warforged. <PM _IZNWZOML _MZM J]QT\ \W [MZ^M IVL \W ÅOP\
*MaWVL \PM[M KWUUWV MTMUMV\[ WN _IZNWZOML For most of their existence, warforged had a
LM[QOV \PM XZMKQ[M UI\MZQIT[ IVL J]QTL WN I KTMIZTa LMÅVML N]VK\QWV IVL _MZM MVKW]ZIOML
_IZNWZOML ^IZa JI[ML WV \PM X]ZXW[M NWZ _PQKP Q\ \W NWK][ X]ZMTa WV \PI\ ZWTM <PM <ZMI\a WN
was designed. A juggernaut warrior is a massive <PZWVMPWTL OI^M \PMU NZMMLWU J]\ UIVa
JZ]\M _Q\P I PMI^a [\MMT NZIUM _PQTM I [SQZUQ[PMZ _IZNWZOML [\Z]OOTM JW\P \W ÅVL I XTIKM QV \PM
can be crafted from wood and light mithral to XW[\ _IZ _WZTL IVL \W ZMTI\M \W \PM KZMI\]ZM[ \PI\
grant it lithe and elegant movement. created them.
?PQTM \PMa¼ZM NWZUML NZWU [\WVM IVL [\MMT <PM \aXQKIT _IZNWZOML [PW_[ TQ\\TM MUW\QWV
warforged are living humanoids. Resting, healing 5IVa _IZNWZOML MUJZIKM I KWVKZM\M X]ZXW[M¸
UIOQK IVL \PM 5MLQKQVM [SQTT ITT XZW^QLM \PM XZW\MK\QVO ITTQM[ KWUXTM\QVO I KWV\ZIK\ WZ

+0)8<-: d ?):.7:/-, 67

W\PMZ X]Z[]Q\[¸IVL LM^W\M \PMU[MT^M[ \W \PQ[
\I[S I[ \PMa WVKM LQL \W _IZ 0W_M^MZ \PMZM
IZM _IZNWZOML _PW LMTQOP\ QV M`XTWZQVO \PMQZ
feelings and their freedom. Most warforged
have no interest in religion, but some embrace
NIQ\P IVL Ua[\QKQ[U [MMSQVO PQOPMZ X]ZXW[M IVL
LMMXMZ UMIVQVO
<PM \aXQKIT _IZNWZOML PI[ I U][K]TIZ [M`TM[[
JWLa [PIXM ;WUM _IZNWZOML QOVWZM \PM KWVKMX\
WN OMVLMZ MV\QZMTa _PQTM W\PMZ[ ILWX\ I OMVLMZ
QLMV\Q\a QV MU]TI\QWV WN KZMI\]ZM[ IZW]VL \PMU



QUIRKS

?PM\PMZ L]M \W [WUM ÆI_ QV \PMQZ KZMI\QWV WZ
[QUXTM QOVWZIVKM WN PW_ W\PMZ KZMI\]ZM[ WXMZI\M
_IZNWZOML WN\MV IKY]QZM IV WLL XMZ[WVITQ\a \ZIQ\
WZ \_W ) _IZNWZOML XTIaMZ KIV KPWW[M \W ZWTT WZ
[MTMK\ I \ZIQ\ NZWU \PM ?IZNWZOML 9]QZS[ \IJTM

tƒÙ¥ÊÙ¦›— Yç®Ù»Ý

1d10 YƵŝƌŬ
ϭ zŽƵ ĂŶĂůLJnjĞ ;ŽƵƚ ůŽƵĚͿ ƚŚĞ ƉŽƚĞŶƟĂů ƚŚƌĞĂƚ
ƉŽƐĞĚ ďLJ ĞǀĞƌLJ ĐƌĞĂƚƵƌĞ LJŽƵ ŵĞĞƚ͘
Ϯ zŽƵ ĚŽŶ͛ƚ ƵŶĚĞƌƐƚĂŶĚ ĞŵŽƟŽŶƐ ĂŶĚ ŽŌĞŶ
ŵŝƐƌĞĂĚ ĞŵŽƟŽŶĂů ĐƵĞƐ͘
3 zŽƵ ĂƌĞ ĮĞƌĐĞůLJ ƉƌŽƚĞĐƟǀĞ ŽĨ ĂŶLJŽŶĞ LJŽƵ
ĐŽŶƐŝĚĞƌ Ă ĨƌŝĞŶĚ͘
ϰ zŽƵ ŽŌĞŶ ƐĂLJ ƚŚĞ ƚŚŝŶŐƐ LJŽƵ ĂƌĞ ƚŚŝŶŬŝŶŐ
ĂůŽƵĚ ǁŝƚŚŽƵƚ ƌĞĂůŝnjŝŶŐ ŝƚ͘
ϱ zŽƵ ƚƌLJ ƚŽ ĂƉƉůLJ ǁĂƌƟŵĞ ƚĂĐƟĐƐ ĂŶĚ
ĚŝƐĐŝƉůŝŶĞ ƚŽ ĞǀĞƌLJ ƐŝƚƵĂƟŽŶ͘ WARFORGED NAMES
6 zŽƵ ĚŽŶ͛ƚ ŬŶŽǁ ŚŽǁ ƚŽ ĮůƚĞƌ LJŽƵƌ ĨĞĞůŝŶŐƐ
ĂŶĚ ĂƌĞ ƉƌŽŶĞ ƚŽ ĚƌĂŵĂƟĐ ĞŵŽƟŽŶĂů ?IZNWZOML _MZM I[[QOVML V]UMZQKIT LM[QOVI\QWV[
ŽƵƚďƵƌƐƚƐ͘ NWZ ][M QV UQTQ\IZa [MZ^QKM 5IVa WN \PMU
7 zŽƵ ĚŽŶ͛ƚ ƵŶĚĞƌƐƚĂŶĚ ĐůŽƚŚŝŶŐ ďĞLJŽŶĚ ŝƚƐ ILWX\ML VQKSVIUM[ WN\MV OQ^MV \W \PMU Ja \PMQZ
ƵƟůŝƚLJ ĂŶĚ ĂƐƐƵŵĞ ƚŚĂƚ ǁŚĂƚ Ă ĐƌĞĂƚƵƌĞ comrades. As free individuals, some have chosen
ǁĞĂƌƐ ĚĞŶŽƚĞƐ ŝƚƐ ũŽď ĂŶĚ ƐƚĂƚƵƐ͘ VM_ VIUM[ I[ I _Ia \W M`XZM[[ \PMQZ XI\P QV TQNM

8 zŽƵ ĂƌĞ ŽďƐĞƐƐĞĚ ǁŝƚŚ LJŽƵƌ ĂƉƉĞĂƌĂŶĐĞ͕ A few take on human names, often the name of a
ĂŶĚ ĐŽŶƐƚĂŶƚůLJ ƉŽůŝƐŚ ĂŶĚ ďƵī LJŽƵƌ ĂƌŵŽƌ͘ fallen friend or mentor.
9 zŽƵ ĂƌĞ ĚĞĞƉůLJ ĐŽŶĐĞƌŶĞĚ ǁŝƚŚ ĨŽůůŽǁŝŶŐ Warforged Names: Anchor, Banner,
ƉƌŽƉĞƌ ƉƌŽĐĞĚƵƌĞƐ ĂŶĚ ƉƌŽƚŽĐŽůƐ͘ Bastion, Blade, Blue, Bow, Church, Crunch,
ϭϬ tĂƌ ŝƐ ƚŚĞ ŽŶůLJ ƚŚŝŶŐ ƚŚĂƚ ŵĂŬĞƐ ƐĞŶƐĞ ƚŽ +Za[\IT ,IOOMZ ,MV\ .Q^M /TIQ^M 0IUUMZ
LJŽƵ͕ ĂŶĚ LJŽƵ͛ƌĞ ĂůǁĂLJƐ ůŽŽŬŝŶŐ ĨŽƌ Ă ĮŐŚƚ͘ 1ZWV 4]KSa 5IKM 8IV\[ 8QMZKM :ML :][\a
;KW]\ ;M^MV ;PQMTL ;TI[P ;UQ\P ;XQSM ;\WVM
<MUXTM >I]T\ ?ITT ?WWL




68 +0)8<-: d ?):.7:/-,

+0)8<-: d ?):.7:/-, 69

Integrated Protection. AW]Z JWLa PI[ J]QT\
WARFORGED TRAITS QV LMNMV[Q^M TIaMZ[ _PQKP KIV JM MVPIVKML _Q\P
Your warforged character has the following IZUWZ"
\ZIQ\[ ) NM_ WN \PM \ZIQ\[ OQ^M aW] I KPWQKM# • AW] OIQV I JWV][ \W )ZUWZ +TI[[
KWV[QLMZ PW_ aW]Z KPWQKM ZMÆMK\[ \PM X]ZXW[M NWZ
• AW] KIV LWV WVTa IZUWZ _Q\P _PQKP aW]
_PQKP aW]Z KPIZIK\MZ _I[ J]QT\ PI^M XZWÅKQMVKa <W LWV IZUWZ aW] U][\
Ability Score Increase. Your Constitution QVKWZXWZI\M Q\ QV\W aW]Z JWLa W^MZ \PM
[KWZM QVKZMI[M[ Ja IVL WVM W\PMZ IJQTQ\a [KWZM KW]Z[M WN PW]Z L]ZQVO _PQKP aW] ZMUIQV
WN aW]Z KPWQKM QVKZMI[M[ Ja QV KWV\IK\ _Q\P \PM IZUWZ <W LWٺ IZUWZ
Age. ) \aXQKIT _IZNWZOML Q[ JM\_MMV \_W
aW] U][\ [XMVL PW]Z ZMUW^QVO Q\ AW]
IVL \PQZ\a aMIZ[ WTL <PM UI`QU]U _IZNWZOML KIV ZM[\ _PQTM LWVVQVO WZ LWٻVO IZUWZ QV
TQNM[XIV ZMUIQV[ I Ua[\MZa# [W NIZ _IZNWZOML \PQ[ _Ia
have shown no signs of deterioration due to age.
AW] IZM QUU]VM \W UIOQKIT IOQVO MٺMK\[ • ?PQTM aW] TQ^M aW]Z IZUWZ KIV¼\ JM
ZMUW^ML NZWU aW]Z JWLa IOIQV[\ aW]Z _QTT
Alignment. Most warforged take comfort in
WZLMZ IVL LQ[KQXTQVM \MVLQVO \W_IZL TI_ IVL Specialized Design. You gain one skill
VM]\ZITQ\a *]\ [WUM PI^M IJ[WZJML \PM UWZITQ\a XZWÅKQMVKa IVL WVM \WWT XZWÅKQMVKa WN aW]Z
WZ TIKS \PMZMWN WN \PM JMQVO[ _Q\P _PQKP \PMa choice.
served. Languages. AW] KIV [XMIS ZMIL IVL _ZQ\M
Size. AW]Z [QbM Q[ 5MLQ]U <W [M\ aW]Z PMQOP\ +WUUWV IVL WVM W\PMZ TIVO]IOM WN aW]Z KPWQKM
IVL _MQOP\ ZIVLWUTa [\IZ\ _Q\P ZWTTQVO I [QbM
UWLQÅMZ"

^ŝnjĞ ŵŽĚŝĮĞƌ с ϮĚϲ
,ĞŝŐŚƚ с ϱ ĨĞĞƚ н ϭϬ ŝŶĐŚĞƐ н LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌ ŝŶ
ŝŶĐŚĞƐ
tĞŝŐŚƚ ŝŶ ƉŽƵŶĚƐ с ϮϳϬ н ;ϰ п LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌͿ
Speed. AW]Z JI[M _ITSQVO [XMML Q[ NMM\
Constructed Resilience. You were created
\W PI^M ZMUIZSIJTM NWZ\Q\]LM ZMXZM[MV\ML Ja \PM
NWTTW_QVO JMVMÅ\["
• You have advantage on saving throws
IOIQV[\ JMQVO XWQ[WVML IVL aW] PI^M
ZM[Q[\IVKM \W XWQ[WV LIUIOM
• AW] LWV¼\ VMML \W MI\ LZQVS WZ JZMI\PM

• You are immune to disease.
• AW] LWV¼\ VMML \W [TMMX IVL UIOQK KIV¼\
X]\ aW] \W [TMMX
Sentry’s Rest. ?PMV aW] \ISM I TWVO ZM[\
aW] U][\ [XMVL I\ TMI[\ [Q` PW]Z[ QV IV QVIK\Q^M
UW\QWVTM[[ [\I\M ZI\PMZ \PIV [TMMXQVO 1V \PQ[
[\I\M aW] IXXMIZ QVMZ\ J]\ Q\ LWM[V¼\ ZMVLMZ
aW] ]VKWV[KQW][ IVL aW] KIV [MM IVL PMIZ I[
normal.







70 +0)8<-: d ?):.7:/-,

As a dwarf of the Five Nations, consider how
DWARVES _QLM[XZMIL aW]Z NIUQTa Q[ IVL _PMZM \PMQZ ZWW\[
TQM )ZM \PMa [WTLQMZ[' 8ZQM[\[ WZ XWTQ\QKQIV['
¹/WTL Q[ \PM OQN\ WN \PM UW]V\IQV[ J]\ QZWV KWUM[
)ZKPQ\MK\[ WZ [\WVMUI[WV[' )ZM aW] KTW[M \W
NZWU JTWWL IVL JWVM º aW]Z ZMTI\Q^M[ WZ PI^M aW] PIL I NITTQVO W]\¸

—Mror Proverb WZ XW\MV\QITTa TW[\ aW]Z SQV QV \PM 4I[\ ?IZ'
4QSM_Q[M KWV[QLMZ _PI\ aW] LQL QV \PM _IZ IVL
PW_ \PI\ ZMÆMK\[ WV aW]Z K]ZZMV\ IK\QWV[ ?MZM
<PM WZQOQV WN \PM L_IZ^M[ Q[ [PZW]LML QV Ua[\MZa
<PMQZ TMOMVL[ [Ia \PI\ \PMa KIUM \W 3PWZ^IQZM aW] I [WTLQMZ IVL QN [W PW_ LQL \PI\ [MZ^QKM MVL'
1N VW\ LQL aW] [MZ^M aW]Z VI\QWV QV IVW\PMZ _Ia
from a land of endless ice; some believe this to
WZ LQL aW] \]ZV aW]Z JIKS WV Q\'
mean the arctic Frostfell, while others assert that
\PM ÅZ[\ L_IZ^M[ U][\ PI^M KWUM NZWU \PM XTIVM
WN :Q[QI Q\[MTN ?PMZM^MZ \PMa JMOIV \PM L_IZ^M[
M[\IJTQ[PML I UQOP\a VI\QWV JMVMI\P \PM []ZNIKM DWARVES OF THE MROR HOLDS
WN 3PWZ^IQZM <ITM[ [XMIS WN UQOP\a IZ\QNIK\[ IVL <PM 5ZWZ 0WTL[ IZM LQ[K][[ML QV KPIX\MZ
^I[\ \ZMI[]ZM[ KZIN\ML QV \PM LMMX[ IVL WN _IZ[ One question to consider is _Pa aW]¼^M TMN\ \PM
NW]OP\ IOIQV[\ \PM OWJTQV -UXQZM WN ,PISIIV 0WTL[ ?PM\PMZ aW]¼ZM IV PMQZ WN I VWJTM KTIV
No one knows where the line lies between truth WZ I [QUXTM O]QTL IZ\Q[IV _PI\ PI[ LZI_V aW]
IVL [\WZa <PM IVKM[\WZ[ WN \PM UWLMZV L_IZ^M[ I_Ia NZWU aW]Z PWUMTIVL' <PM 5ZWZ 8I[\ \IJTM
were exiles from this ancient kingdom, and the XZW^QLM[ I NM_ QLMI[
ZMITU JMTW_ _I[ LM[\ZWaML Ja \PM LIMTSaZ *WTL
adventurers can delve into the haunted darkness
WN \PM NITTMV SQVOLWU° J]\ TMOMVL[ IZM \PM WVTa DWARVES AND DRAGONMARKS
TMOIKa UWLMZV L_IZ^M[ PI^M WN \PQ[ IOM WN OTWZa
0W][M 3]VLIZIS KIZZQM[ \PM 5IZS WN ?IZLQVO
1V ILLQ\QWV \W XZW^QLQVO ITT UIVVMZ WN [MK]ZQ\a
DWARVES OF THE FIVE NATIONS 0W][M 3]VLIZIS LWUQVI\M[ \PM JIVSQVO QVL][\Za

,_IZ^M[ IZM [XZMIL IKZW[[ 3PWZ^IQZM ,_IZN DÙÊÙ WƒÝã
[WTLQMZ[ IVL MVOQVMMZ[ _MZM XIZ\ WN \PM IZUQM[ 1d6 ZĞĂƐŽŶ ĨŽƌ >ĞĂǀŝŶŐ
that united the Five Nations, and dwarf masons ϭ ĨĞƵĚ ǁŝƚŚ Ă ƌŝǀĂů ĐůĂŶ ŚĂƐ ŐŽƩĞŶ ŽƵƚ ŽĨ
laid the foundations of the greatest cities of ŚĂŶĚ͕ ĂŶĚ ŝƚ͛Ɛ ďĞƐƚ ƚŚĂƚ LJŽƵ ůĞĂǀĞ ƚŚĞ ,ŽůĚƐ
/ITQNIZ ?PQTM UIVa WN \PM L_IZ^M[ WN \PM .Q^M ĨŽƌ Ă ĨĞǁ ĚĞĐĂĚĞƐ͘
6I\QWV[ [\QTT [XMIS \PM TIVO]IOM WN \PMQZ IVKM[\WZ[ Ϯ zŽƵ͛ƌĞ ŝŶ Ă ůĂƌŐĞ ĨĂŵŝůLJ ĂŶĚ ƚŚĞƌĞ͛Ɛ ŶŽ ƌŽŽŵ
\PMa NMMT I JWVL \W \PM TIVL[ WN \PMQZ JQZ\P ) ĨŽƌ LJŽƵ ƚŽ ƐŚŝŶĞ ŝŶ LJŽƵƌ ŚŽůĚ͖ LJŽƵ ŚŽƉĞ ƚŽ
*ZMTQ[P L_IZN NMMT[ I LMMX XMZ[WVIT KWVVMK\QWV \W ƉƌŽǀĞ LJŽƵƌƐĞůĨ ŝŶ ƚŚĞ ǁŝĚĞƌ ǁŽƌůĚ͘
\PM \W_MZ[ WN ;PIZV WZ \PM OZMI\ _ITT[ WN ?ZWI\# 3 zŽƵƌ ĐůĂŶ ŚĂƐ ĂƌƌĂŶŐĞĚ LJŽƵƌ ŵĂƌƌŝĂŐĞ ĂŶĚ
\PM \aXQKIT L_IZN Q[ IK\]ITTa UWZM XI\ZQW\QK \PIV LJŽƵƌ ĨƵƚƵƌĞ͖ LJŽƵ͛ǀĞ ĚĞĐŝĚĞĚ ƚŽ ŚĂǀĞ Ă ĨĞǁ
the average human of the Five Nations. This ĂĚǀĞŶƚƵƌĞƐ ďĞĨŽƌĞ LJŽƵ ƐĞƩůĞ ĚŽǁŶ͘
XI[[QWV KI][ML UW[\ L_IZ^M[ \W [MZ^M \PMQZ VI\QWV ϰ zŽƵ͛ƌĞ ƉƵƌƐƵŝŶŐ Ă ǀĞŶĚĞƩĂ ǁŝƚŚ Ă ƉĞƌƐŽŶĂů
QV \PM 4I[\ ?IZ I\ TMI[\ NWZ I \QUM# \PQ[ Q[ \PM ƌŝǀĂů͘ ƌĞ LJŽƵ ƐĞĞŬŝŶŐ ƚŽ ĚĞĨĞĂƚ ƚŚĞŵ ŝŶ
OMVMZIT JI[Q[ WN L_IZ^MV _MIXWV \ZIQVQVO 5W[\ ďĂƩůĞ Žƌ ŝŶ ďƵƐŝŶĞƐƐ͍
dwarves also have a strong bond to their families, ϱ zŽƵ͛ƌĞ ƐĞĂƌĐŚŝŶŐ ĨŽƌ Ă ůĞŐĞŶĚĂƌLJ ĚǁĂƌǀĞŶ
[W \W I L_IZN NIUQTa IVL VI\QWV IZM \_W MLOM[ WN ĂƌƟĨĂĐƚ͕ ƌĞŵŽǀĞĚ ĨƌŽŵ ƚŚĞ DƌŽƌ ,ŽůĚƐ
the same blade. ĐĞŶƚƵƌŝĞƐ ĂŐŽ ďLJ Ă <ĂƌƌŶĂƚŚŝ ŶŽďůĞ͘
6 zŽƵ ǁĂŶƚ ƚŽ ĂƐƐĞŵďůĞ Ă ďĂŶĚ ŽĨ ĐŚĂŵƉŝŽŶƐ
ǁŚŽ ĐĂŶ ŚĞůƉ LJŽƵ ĞdžƉůŽƌĞ ƚŚĞ ĂŶĐŝĞŶƚ ƌƵŝŶƐ
ďĞŶĞĂƚŚ LJŽƵƌ ĂŶĐĞƐƚƌĂů ŚŽŵĞ͘


+0)8<-: d ,?):>-; 71

ELVES


+IMZa[ PMTL PMZ LW]JTM JTILM QV \PM NITKWV O]IZL TM^MT
_Q\P PMZ [PW]TLMZ[ IVL [XZMILQVO W]\ TQSM _QVO[ ¹1
KIUM QV [MIZKP WN TMOMVL[ <MV \PW][IVL aMIZ[ IOW
,IMITa\P WN <IMZQ [\WWL \PQ[ OZW]VL IVL NIKML aW]Z
IVKM[\WZ[ IVL \_MV\a NMTT JMNWZM PQ[ [QVOQVO JTILM[
AW] IZM VW ,PISIIVQ WN WTL IVL I UMZM \_MV\a WN aW]
_QTT JZQVO VW PWVWZ \W \PM <IMZQ º
<PM _IZTWZL PQ[[ML QV N]Za IVL PQ[ ÆIQT ÆI[PML QV \PM
ÅZMTQOP\ <PM KPIQV _ZIXXML IZW]VL +IMZa[¼ JTILM J]\
[PM \_Q[\ML I_Ia <PM ÆIQT ÆM_ QV\W \PM LIZSVM[[ ;PM
[X]V NWZ_IZL PMZ LW]JTM JTILM _MI^QVO I KQZKTM WN ÅZM
I[ [PM LIVKML \W_IZL \PM KPQMN\IQV 1V I UWUMV\ \PM
[WVO WN [\MMT _I[ W^MZ

+IMZa[ _I\KPML I[ \PM _IZTWZL NMTT \W \PM OZW]VL
?Q\P I KWV\MUX\]W][ [VIX WN PMZ _ZQ[\ [PM ÆQKSML
\PM JTWWL NZWU PMZ JTILM QV\W \PM MaM[ WN \PM [\]VVML
WVTWWSMZ[ ;PM [UQTML JMPQVL PMZ [XQZQ\ ^MQT KW]V\QVO ELVES OF AERENAL
\PM JTILM[ IZZIaML IOIQV[\ PMZ )MZMVIT Q[ Z]TML Ja \PM =VLaQVO +W]Z\ I KW]VKQT

¹*]\ NWZ\a _QTT º WN ]VLMIL MT^M[ [][\IQVML Ja XW[Q\Q^M MVMZOa
<PM =VLaQVO +W]Z\ _QMTL[ OWLTQSM XW_MZ IVL
Elven culture began on the distant continent of
PI[ XZW\MK\ML aW]Z Q[TIVL PWUM NWZ \PW][IVL[ WN
@MV¼LZQS <MV[ WN \PW][IVL[ WN aMIZ[ IOW \PM aMIZ[ <PM OZMI\M[\ PMZWM[ WN aW]Z XMWXTM RWQV \PM
MT^M[ ZW[M ]X IOIQV[\ \PM OQIV\[ _PW Z]TML \PI\ =VLaQVO +W]Z\ IN\MZ LMI\P# QN aW] IKPQM^M OZMI\
TIVL =T\QUI\MTa \PM MT^M[ ÆML NZWU @MV¼LZQS IVL
\PQVO[ QV aW]Z TQNM aW] \WW KW]TL IKPQM^M \PQ[
[M\\TML \PM Q[TIVL VI\QWV WN )MZMVIT <PMZM \PMa QUUWZ\ITQ\a
[XTQ\ QV\W \_W LQ[\QVK\ K]T\]ZM[" \PM QV\ZW[XMK\Q^M
The Aereni are isolationists who have little
)MZMVQ IVL \PM _IZTQSM <IQZVILIT ?PQTM
QV\MZM[\ QV \PM _WZTL JMaWVL \PMQZ Q[TIVL <PM
neither of these cultures have much interest in
.Q^M 6I\QWV[ IZM I XTIKM WN KPIW[ IVL _IZ ?Q\P
human activities, a small number of elves have
\PQ[ QV UQVL _PI\ PI[ KI][ML aW] \W TMI^M aW]Z
QUUQOZI\ML \W 3PWZ^IQZM W^MZ \PM aMIZ[ IVL PI^M
Q[TIVL IVL _IVLMZ \PM _WZTL' )ZM aW] QV [MIZKP
integrated with the cultures of the Five Nations.
WN I XW_MZ \PI\ KW]TL MIZV aW] aW]Z XTIKM QV \PM
)[ I _PWTM MT^M[ IZM LZQ^MV Ja \ZILQ\QWV =VLaQVO +W]Z\' 0I^M aW] JMMV OQ^MV I Y]M[\ Ja
IVL ZM[XMK\ NWZ \PM XI[\ ?PMZM P]UIV[ ^IT]M WVM WN aW]Z W_V LMI\PTM[[ IVKM[\WZ[' 7Z IZM aW]
QVVW^I\QWV MT^M[ [\ZQ^M \W XMZNMK\ \PM \MKPVQY]M[ IV M`QTM JIVQ[PML NZWU aW]Z PWUMTIVL NWZ [WUM
WN \PMQZ IVKM[\WZ[ ?Q\P KMV\]ZQM[ \W LM^W\M \W
KZQUM IOIQV[\ \PM =VLaQVO +W]Z\'
their studies, the elves are masters of their chosen
)[ WVM WN \PM )MZMVQ \PQVS IJW]\ aW]Z PQ[\WZa
KZIN\[# I\ \PM [IUM \QUM \PMQZ [WKQM\a PI[ KPIVOML ?PI\ Q[ aW]Z NIUQTa SVW_V NWZ IVL PW_ KIV aW]
^MZa TQ\\TM W^MZ \PM TI[\ Å^M \PW][IVL aMIZ[ _PQTM XZW^M aW]Z[MTN \W JM I UI[\MZ WN \PM[M [SQTT[' ,W
3PWZ^IQZM Q[ KWV[\IV\Ta M^WT^QVO )[ IV MTN
aW] PI^M IVKM[\WZ[ QV \PM =VLaQVO +W]Z\ IVL QN
KWV[QLMZ aW]Z ZMTI\QWV[PQX _Q\P \PM XI[\ ,W aW] [W _PI\¼[ aW]Z ZMTI\QWV[PQX _Q\P \PMU' ,W aW]
^IT]M \PM \ZILQ\QWV[ WN aW]Z IVKM[\WZ[' 7Z LW aW]
ÅVL LMITQVO _Q\P \PM [PWZ\ TQ^ML ZIKM[ \W JM I
NMIZ \PI\ aW]Z XMWXTM IZM \WW UQZML QV \PM XI[\ KPITTMVOM WZ IZM aW] XI\QMV\ _Q\P \PMU'
IVL VMML \W ÅVL I _Ia NWZ_IZL'



72 +0)8<-: d -4>-;

½¥ sƒÙ®ƒÄãÝ

The Valenar and Aereni are physically similar
but culturally distinct. Aereni are typically
high elves, while Valenar are usually wood
elves; but both of these subraces are options
in these cultures. The Aereni place greater
importance on perfecting a single skill than
on training with weaponry, while the Valenar
take pride in their skill with scimitars. These
elves have a racial trait in place of the Elf
Weapon Training trait. If your DM allows
it, your elf character can forgo Elf Weapon
Training and instead take the elf trait based
on their culture:
• An Aereni elf can choose one skill or
WRRO SURÀFLHQF\ <RXU SURÀFLHQF\ ERQXV
is doubled for any ability check you
PDNH WKDW XVHV WKLV FKRVHQ SURÀFLHQF\
• A Valenar HOI JDLQV SURÀFLHQF\ ZLWK WKH
scimitar, double scimitar, longbow, and
shortbow.
who channels the same ancestor, or one who
KPIVVMT[ I ZQ^IT WN aW]Z IVKM[\WZ'
ELVES OF VALENAR 1\¼[ IT[W QUXWZ\IV\ \W \PQVS IJW]\ _Pa aW]

AW]Z XMWXTM IZM LMLQKI\ML \W \PM IZ\[ WN _IZ IZM \ZI^MTQVO _Q\P I OZW]X WN XTIaMZ KPIZIK\MZ[
5QTTMVQI IOW aW]Z IVKM[\WZ[ NW]OP\ IV MXQK instead of serving in a Valenar warband. Are
_IZ IOIQV[\ UQOP\a OQIV\[ ?PMV \PMa KIUM \W aW] LZQ^MV Ja ^Q[QWV[ NZWU aW]Z XI\ZWV IVKM[\WZ'
3PWZ^IQZM \PMa JI\\TML \PM KPIUXQWV[ WN \PM )ZM aW] X]Z[]QVO IV MXQK Y]M[\ \PI\ UQZZWZ[ \PMQZ
OWJTQV MUXQZM <PM OZMI\M[\ PMZWM[ WN \PW[M TMOMVLIZa LMML[' ,W aW] [MMS ^MVOMIVKM NWZ \PM
struggles live on after death, known as the XI\ZWV LMI\P WN I NZQMVL WZ ITTa' 7Z PI^M aW] \]ZVML
IVKM[\WZ[ ?PMV aW] JMKIUM IV IL]T\ WVM WN \PM I_Ia NZWU aW]Z XMWXTM MQ\PMZ Ja KPWQKM WZ
XI\ZWV IVKM[\WZ[ NWZUML I JWVL _Q\P aW] 6W_ because of the actions of a rival?
Q\ Q[ aW]Z L]\a \W NWTTW_ QV \PM NWW\[\MX[ WN aW]Z
XI\ZWV TQ^QVO aW]Z TQNM I[ \PMa TQ^ML \PMQZ[ ITTW_QVO
\PQ[ KPIUXQWV \W TQ^M WV \PZW]OP aW] <PQ[ Q[ _Pa VALENAR DOUBLE SCIMITAR
aW]Z XMWXTM KWV[\IV\Ta [MMS W]\ KWVÆQK\# aW] VMML <PM LW]JTM [KQUQ\IZ Q[ \PM [QOVI\]ZM _MIXWV WN
\W ÅVL KPITTMVOM[ _WZ\Pa WN I PMZW >ITMVIZ MT^M[ ) PIN\ WN ÅVM _WWL []XXWZ\[ I
1V KZMI\QVO I >ITMVIZ \PQVS IJW]\ aW]Z XI\ZWV long blade on either end. Forged with techniques
IVKM[\WZ AW]Z KTI[[ [PW]TL ZMÆMK\ \PMQZ KTI[[# PWVML W^MZ \MV[ WN \PW][IVL[ WN aMIZ[ \PM[M
QN aW]¼ZM I _QbIZL aW]Z IVKM[\WZ _I[ TQSMTa I JTILM[ IZM [\ZWVO [PIZX IVL ZMUIZSIJTa TQOP\
TMOMVLIZa IZKPUIOM 1N aW]¼ZM I ZIVOMZ _I[ -IKP [KQUQ\IZ Q[ I UI[\MZXQMKM IVL I[ I ZM[]T\
aW]Z IVKM[\WZ I NIUW][ JTILMUI[\MZ WZ I \PM LW]JTM [KQUQ\IZ Q[ IV M`XMV[Q^M _MIXWV J]\
[\MIT\Pa P]V\MZ' ?I[ aW]Z IVKM[\WZ KPQ^ITZW][ NM_ XMWXTM M^MZ PI^M IV WXXWZ\]VQ\a \W X]ZKPI[M
WZ UMZKQTM[[' *WTL WZ KTM^MZ' ?PI\M^MZ \PMQZ WVM 1N aW]¼ZM IV MTN aW]Z JTILM KW]TL PI^M I
VI\]ZM Q\¼[ aW]Z L]\a \W NWTTW_ \PMQZ M`IUXTM TWVO IVL [\WZQML PQ[\WZa 1N aW]¼ZM VW\ IV MTN aW]
1[ \PQ[ [WUM\PQVO aW] XZW]LTa MUJZIKM WZ LW UQOP\ PI^M [\WTMV \PM _MIXWV NZWU I NITTMV NWM
aW] ZM[Q[\ Q\' -IKP XI\ZWV IVKM[\WZ Q[ \QML \W WZ ZMKMQ^ML Q\ NZWU I LaQVO >ITMVIZ ITTa 1N aW]
UIVa >ITMVIZ" LW aW] PI^M I XIZ\QK]TIZ ZQ^IT _WZS _Q\P aW]Z ,5 \W KZMI\M \PM [\WZa JMPQVL



+0)8<-: d -4>-; 73

Ê琽›Ͳ½ƒ—›— ^‘®Ã®ãƒÙ͗ DƒÙ㮃½ D›½›› t›ƒÖÊÄ

tĞĂƉŽŶ EĂŵĞ Cost ĂŵĂŐĞ tĞŝŐŚƚ WƌŽƉĞƌƟĞƐ
ŽƵďůĞͲďůĂĚĞĚ ^ĐŝŵŝƚĂƌ ϭϬϬ ŐƉ ϮĚϰ ƐůĂƐŚŝŶŐ ϲ ůďƐ ^ƉĞĐŝĂů͕ ƚǁŽͲŚĂŶĚĞĚ


aW]Z LW]JTM [KQUQ\IZ aW] KIV [\IZ\ _Q\P \PM
_MIXWV I\ [\ TM^MT QV XTIKM WN I UIZ\QIT _MIXWV
VWZUITTa OZIV\ML Ja aW]Z KTI[[ 0W_M^MZ Q\ KIV
JM LIVOMZW][ NWZ I VWV MTN \W KIZZa I LW]JTM
[KQUQ\IZ >ITMVIZ UIa LMUIVL Q\[ ZM\]ZV WZ
KPITTMVOM aW] \W XZW^M \PI\ aW]¼ZM _WZ\Pa \W
wield it.
Special. 1N aW] I\\IKS _Q\P I LW]JTM JTILML
[KQUQ\IZ I[ XIZ\ WN \PM )\\IKS IK\QWV WV aW]Z \]ZV
aW] KIV ][M I JWV][ IK\QWV QUUMLQI\MTa IN\MZ \W
make a melee attack with it. This attack deals
L [TI[PQVO LIUIOM WV I PQ\ QV[\MIL WN L




FEAT: REVENANT BLADE

8ZMZMY]Q[Q\M" -TN
You are descended from a master of the double-
JTILML [KQUQ\IZ IVL [WUM WN \PI\ UI[\MZa PI[
XI[[ML WV \W aW] AW] OIQV \PM NWTTW_QVO JMVMÅ\["
• 1VKZMI[M aW]Z ,M`\MZQ\a WZ ;\ZMVO\P [KWZM
Ja \W I UI`QU]U WN

• ?PQTM aW] IZM PWTLQVO I LW]JTM JTILML
[KQUQ\IZ _Q\P \_W PIVL[ aW] OIQV I
bonus to Armor Class.
• ) LW]JTM JTILML [KQUQ\IZ PI[ \PM ÅVM[[M
XZWXMZ\a _PMV aW] _QMTL Q\
XMWXTM WN 3PWZ^IQZM _QTT [MM aW] WVTa I[ IV MTN
)[ IV MTN QV 3PWZ^IQZM aW] PI^M OZW_V ]X
IUWVO [PWZ\ TQ^ML ZIKM[ AW] UIa VW\ JM I[
ELVES OF KHORVAIRE KWVKMZVML _Q\P PQ[\WZa IVL \ZILQ\QWV I[ \PM
)MZMVQ IVL >ITMVIZ# aW] KW]TL M^MV TQ^M aW]Z
<PZW]OPW]\ PQ[\WZa MT^M[ PI^M WKKI[QWVITTa
QUUQOZI\ML \W 3PWZ^IQZM¸[WUM Ja KPWQKM TQNM MV\QZMTa QV \PM UWUMV\ _Q\P VW KIZM NWZ aW]Z
NIUQTa WZ aW]Z TMOIKa 6WVM\PMTM[[ aW] UIa
[WUM \PZW]OP M`QTM 5IVa WN \PM ÅVM[\ _QbIZL[
PI^M W]\TQ^ML UIVa P]UIV NZQMVL[# PW_ LWM[
in the Five Nations are high elves, along with
\PI\ IٺMK\ aW]' ,QL aW] SVW_ \PM XIZMV\[ WZ
ZMVW_VML IZ\Q[IV[ ?WWL MT^M[ IZM NW]VL IUWVO
OZIVLXIZMV\[ WN IVW\PMZ UMUJMZ WN \PM XIZ\a°
the rangers and druids of the Eldeen Reaches,
\PW]OP aW] KW]TL R][\ I[ MI[QTa JM I _WWL MTN _PW IVL QN [W UQOP\ aW] JM \ZaQVO \W ZMXIa I LMJ\ \W
\PI\ TWVO LMIL NZQMVL' ,W aW] ZMUMUJMZ I \QUM
P]V\[ QV \PM LIZSM[\ ITTMa[ WN ;PIZV ;]JZIKM Q[ I
UI\\MZ WN IX\Q\]LM I[ WXXW[ML \W OMVM\QK[ IVL \PM JMNWZM \PM 4I[\ ?IZ' ,QL aW] ÅOP\ QV \PM _IZ
and if so, for which side?






74 +0)8<-: d -4>-;

THE DROW OF EBERRON Êٛ½½ÊÄ ƒÄ— >ʽã«
7KH HOYHV RI (EHUURQ ZHUHQ·W FUHDWHG E\ WKH
During the ancient war between giants of gods you may know from other settings. In
@MV¼LZQS IVL \PMQZ MTN [TI^M[ \PM UIOMJZMMLMZ[ Eberron, the Sulat Giants created the drow
of the giants bound the essence of shadows into DV D ZHDSRQ WR ÀJKW WKH UHEHOOLRXV HOYHV
\PM TWaIT MT^M[ <PM[M _MZM \PM ÅZ[\ LZW_ I[[I[[QV there is a lingering enmity between drow
JZML \W ÅOP\ XZMa WV \PMQZ []VTQ\ SQV <PM LZW_ DQG HOI EXW LW·V QRW GULYHQ E\ WKH LQÁXHQFH
were made to kill elves, and while thousands of Lolth. Meanwhile, the elves revere their
WN aMIZ[ PI^M XI[[ML I LMMX MVUQ\a ZMUIQV[ ancestors—many of whom still linger and
guide them—as opposed to distant gods.
between them.
This is an opportunity to explore these
<PM LZW_ ZMUIQVML WV @MV¼LZQS IVL _MZM
KI]OP\ QV \PM KWTTIX[M WN Q\[ KQ^QTQbI\QWV[ <WLIa traditional races in a new light. However, if
you want to incorporate Corellon and Lolth,
\PMa TQVOMZ QV \PM [PILW_[ WN @MV¼LZQS IVL WKHUH·V D IHZ ZD\V WR GR LW 2QH SRVVLELOLW\
are all but unknown on Khorvaire. There are is that Eberron was created as a copy of
three distinct drow cultures. The Vulkoori the distant realms of the multiverse, hidden
IZM \ZQJIT P]V\MZ[ _PW _WZ[PQX \W\MU [XQZQ\[ DZD\ WR SUHYHQW WKH JRGV IURP LQÁXHQFLQJ
M[XMKQITTa \PM [KWZXQWV >]TSWWZ <PMa P]V\ it. As such, while the drow of Eberron have
OQIV\[ IVL UIa \PZMI\MV IVaWVM _PW \ZI^MT[ QV no knowledge of Lolth, if she found her way
the shattered land. The Sulatar live in obsidian through the Ring of Siberys and into Eberron,
KQ\QM[ IVL _QMTL XW_MZN]T ÅZM UIOQK# \PMa [MMS she might be able to poison their hearts and
\W WVM LIa ]VTMI[P ÅZM IKZW[[ \PM _WZTL )VL turn them to her service.
Alternately, you could present both
the Umbragen live in the underworld below
Corellon and Lolth as legendary champions
@MV¼LZQS _QMTLQVO [WXPQ[\QKI\ML [PILW_ UIOQK[ from the past. Corellon could be one of the
I[ \PMa JI\\TM IOIQV[\ IJMZZI\QWV[ IVL \PM LIMTSaZ great heroes and patron ancestors of the
5W[\ WN \PM XMWXTM WN 3PWZ^IQZM PI^M VM^MZ Valenar, or one of the leaders of the Undying
[MMV I LZW_ IVL aW] TQSMTa SVW_ TQ\\TM IJW]\ \PM &RXUW ZKLOH /ROWK FRXOG EH WKH OHJHQGDU\ ÀUVW
.Q^M 6I\QWV[ )[ I LZW_ 8+ IZM aW] I >]TSWWZQ commander of the drow, whose spirit lingers
P]V\MZ _PW [WUMPW_ UILM aW]Z _Ia \W and hungers for revenge.
3PWZ^IQZM¸I XZQUQ\Q^M _IZZQWZ ÅVLQVO aW]Z _Ia 8OWLPDWHO\ LW·V D TXHVWLRQ RI WKH VWRU\ \RX
QV \PQ[ [\ZIVOM VM_ _WZTL' )ZM aW] IV =UJZIOMV want to tell. Do you want to preserve the
[PILW_ _QMTLMZ [MMSQVO XW_MZ[ \PI\ KIV PMTX XQLTXH FXOWXUHV RI (EHUURQ" ,QFRUSRUDWH
aW]Z XMWXTM QV \PMQZ MVLTM[[ _IZ' 7Z I ;]TI\IZ Corellon and Lolth into those cultures
RUJDQLFDOO\" 2U H[SORUH WKH LGHD RI WKHVH
ÅZM JQVLMZ X]Z[]QVO I XMZ[WVIT XI\P \W OTWZa'
,W aW] LM[XQ[M MT^M[ aW] MVKW]V\MZ IVL [MMS W]\ powers just discovering Eberron and
awakening hidden memories in the blood of
KWVÆQK\ WZ IZM aW] _QTTQVO \W NWZOM\ \PM IVKQMV\
HOI DQG GURZ"
_IZ JM\_MMV aW]Z XMWXTM'


ELVES AND DRAGONMARKS

<PM MT^MV PW][M[ WN 8PQIZTIV IVL <P]ZIVVQ KIZZa
\PM 5IZS WN ;PILW_ <PMa KWV\ZWT \PM J][QVM[[
WN M[XQWVIOM \PZW]OPW]\ 3PWZ^IQZM J]\ \PMa
IT[W WXMZI\M UWZM TMOQ\QUI\M J][QVM[[M[ ZMTI\ML \W
IZ\ IVL MV\MZ\IQVUMV\ 7VKM \PMa _MZM I [QVOTM
PW][M J]\ \PMa [XTQ\ L]ZQVO \PM 4I[\ ?IZ# VW_
\PMa IZM Z]\PTM[[ KWUXM\Q\WZ[ QV JW\P M[XQWVIOM
and entertainment.




+0)8<-: d -4>-; 75

QV I NM_ WN \PMU KWV[]T\ \PM BQT ;KPMUM[ \IJTM
GNOMES -^MV QN aW] PI^M I OWWL PMIZ\ IVL VWJTM OWIT[
aW] UIa [\QTT XZMNMZ \W ][M \ZQKSMZa IVL K]VVQVO
¹.Q^M _WZL[ KIV LMNMI\ I \PW][IVL [_WZL[ º
QV[\MIL WN ZMTaQVO WV PWVM[\a WZ JZ]\M NWZKM
¸BQT XZW^MZJ BQT OVWUM[ \aXQKITTa ][M \PM NWZM[\ OVWUM
[]JZIKM <PM VI\]ZIT QTT][QWVQ[\ \ZIQ\ Q[ I XIZ\ WN
/VWUM[ XW[[M[[ I TW^M WN SVW_TMLOM \PI\ UIVa LIQTa TQNM QV BQTIZOW ][ML JW\P NWZ MV\MZ\IQVUMV\
_W]TL LM[KZQJM I[ T][\ 5W[\ OVWUM[ PI\M XPa[QKIT IVL NWZ \ZQKSMZa <PM <P]ZQUJIZ ZWL is a common
^QWTMVKM IVL XZMNMZ \W [WT^M \PMQZ XZWJTMU[ _Q\P UIOQK Q\MU \PI\ IUXTQÅM[ \PQ[ VI\]ZIT OQN\ NWZ
_WZL[¸_PM\PMZ \PI\¼[ I _QbIZL¼[ _WZL WN XW_MZ X]ZXW[M[ WN KZMI\QVO U][QK <PM XW_MZ \W [XMIS
WZ I ZWO]M¼[ KIZMN]T \PZMI\ <PM KWUUWV ^QM_ with small beasts is likewise something often
WN \PM OVWUM Q[ \PI\ WN I NZQMVLTa J][aJWLa X]\ \W XZIK\QKIT ][M IVL \PM BQT WN\MV ][M [UITT
IT_Ia[ ZMILa \W TMVL I PIVL WZ [PIZM I [\WZa *]\ IVQUIT[ I[ UM[[MVOMZ[ WZ O]QLM[ ?PQTM BQT
in fact, that cheerful gnome is often gathering OVWUM[ LWV¼\ I]\WUI\QKITTa PI^M XZWÅKQMVKa
QVNWZUI\QWV \PI\ KW]TL WVM LIa JM ][MN]T _Q\P ,MKMX\QWV WZ 8MZ[]I[QWV \PM[M [SQTT[ IZM
KWUUWV QV BQT [WKQM\a# aW] KW]TL \ISM \PM
KPIZTI\IV WZ KZQUQVIT JIKSOZW]VL I[ I _Ia WN
GNOMES OF ZILARGO ZMÆMK\QVO aW]Z BQT ]XJZQVOQVO
)[ I XTIaMZ KPIZIK\MZ WVM Y]M[\QWV Q[ _Pa
1\ _W]TL JM IV M`IOOMZI\QWV \W [Ia \PI\ M^MZa BQT aW]¼^M TMN\ BQTIZOW IVL _PI\ \QM[ aW] [\QTT PI^M
gnome is a ruthless schemer. But intrigue is the to it. You could be a sage gathering information
NI^WZQ\M XI[\QUM WN \PM BQT )[ I BQT OVWUM aW]¼^M NWZ \PM 4QJZIZa WN 3WZZIVJMZO WZ IV QV^M[\QOI\WZ
JMMV \I]OP\ \W UIVQX]TI\M IVL LMKMQ^M [QVKM [MVLQVO [\WZQM[ WN aW]Z IL^MV\]ZM[ JIKS \W \PM
KPQTLPWWL AW]¼^M JMMV QV^WT^ML QV LWbMV[ WN 3WZZIVJMZO +PZWVQKTM .IUQTa Q[ ^MZa QUXWZ\IV\
[KPMUM[ IVL NM]L[ IVL aW]¼ZM TQSMTa [\QTT \QML ]X \W \PM BQT IVL aW] KW]TL JM X]Z[]QVO \PM QV\MZM[\[

®½ ^‘«›Ã›Ý

1d10 ^ĐŚĞŵĞ
ϭ zŽƵƌ ĨĂŵŝůLJ ŝƐ ǁŽƌŬŝŶŐ ŽŶ Ă ŶĞǁ ĨŽƌŵ ŽĨ ĞůĞŵĞŶƚĂů ďŝŶĚŝŶŐ͕ ďƵƚ ƚŚĞLJ ŶĞĞĚ <ŚLJďĞƌ ĚƌĂŐŽŶƐŚĂƌĚƐͶ
ůŽƚƐ ŽĨ ƚŚĞŵ͘
Ϯ zŽƵ ŚĂǀĞ Ă ŵLJƐƚĞƌŝŽƵƐ ĐŽŶƚĂĐƚ ǁŚŽ ƐĞŶĚƐ LJŽƵ ŵŝƐƐŝŽŶƐ ǀŝĂ ƐĞŶĚŝŶŐ͖ ǁŚĞŶ LJŽƵ ĨŽůůŽǁ ƚŚĞŝƌ
ŝŶƐƚƌƵĐƟŽŶƐ͕ LJŽƵ ŝŶǀĂƌŝĂďůLJ ƌĞĐĞŝǀĞ Ă ƌĞǁĂƌĚ͘
3 zŽƵ͛ǀĞ ĂĐƋƵŝƌĞĚ Ă ƉůŽƚ ŽĨ ůĂŶĚ ŝŶ yĞŶ͛ĚƌŝŬ͘ zŽƵ͛ǀĞ ŶĞǀĞƌ ďĞĞŶ ƚŚĞƌĞ͕ ĂŶĚ ŝĨ LJŽƵ ĚŽŶ͛ƚ ǀŝƐŝƚ ŝƚ ǁŝƚŚŝŶ Ă
LJĞĂƌ͕ LJŽƵ͛ůů ůŽƐĞ ƚŚĞ ĐůĂŝŵ͘
ϰ ƵĞ ƚŽ ĂŶ ƵŶƵƐƵĂů ƚǁŝƐƚ ŽĨ dƌŝƵŵǀŝƌĂƚĞ ůĂǁ͕ LJŽƵ ƐŚĂƌĞ ƚŚĞ ƐĂŵĞ ŶĂŵĞ ǁŝƚŚ Ă ŶƵŵďĞƌ ŽĨ ŽƚŚĞƌ ŝů ĂŶĚ
LJŽƵ͛ƌĞ Ăůů ůĞŐĂůůLJ ĐŽŶƐŝĚĞƌĞĚ ƚŽ ďĞ ƚŚĞ ƐĂŵĞ ƉĞƌƐŽŶ͘
ϱ zŽƵ͛ǀĞ ĂĐƋƵŝƌĞĚ Ă ƐƉĞůůƐŚĂƌĚ ƚŚĂƚ ĐŽŶƚĂŝŶƐ Ă ǀĂƐƚ ĂŵŽƵŶƚ ŽĨ ƚĞdžƚ ŝŶ Ă ƐĞĞŵŝŶŐůLJ ƵŶďƌĞĂŬĂďůĞ ĐŽĚĞ͘
6 zŽƵ ŬŶŽǁ ƚŚĞ ůŽĐĂƟŽŶ ŽĨ Ă ǁĂŶƚĞĚ ǁĂƌ ĐƌŝŵŝŶĂů͘ tŝůů LJŽƵ ƚƵƌŶ ƚŚĞŵ ŝŶ͕ Žƌ ƚƌLJ ƚŽ ŐĞƚ ƐŽŵĞƚŚŝŶŐ ŝŶ
ĞdžĐŚĂŶŐĞ ĨŽƌ LJŽƵƌ ƐŝůĞŶĐĞ͍
7 zŽƵ͛ǀĞ ďĞĞŶ ƐĞůůŝŶŐ ĨĂůƐĞ ƚƌĞĂƐƵƌĞ ŵĂƉƐ͘ Ƶƚ ŶŽǁ LJŽƵ͛ǀĞ ĨŽƵŶĚ ŽŶĞ ƚŚĂƚ ŵŝŐŚƚ ďĞ ƌĞĂů͘
8 zŽƵ͛ǀĞ ĂĐƋƵŝƌĞĚ Ă ĐŽŶƚƌŽůůŝŶŐ ƐƚĂŬĞ ŝŶ Ă ĚŝƐƚĂŶƚ ĚƌĂŐŽŶƐŚĂƌĚ ŵŝŶĞ͕ ďƵƚ ƚŚĞ ŵŝŶĞ ǁĂƐ ĂďĂŶĚŽŶĞĚ
ĐĞŶƚƵƌŝĞƐ ĂŐŽ ĚƵĞ ƚŽ ͞ƉƌŽďůĞŵƐ͘͟ <ŽďŽůĚƐ͍ ďĞƌƌĂƟŽŶƐ͍ dŚĞƌĞ͛Ɛ ŽŶůLJ ŽŶĞ ǁĂLJ ƚŽ ĮŶĚ ŽƵƚ͘
9 zŽƵƌ ĨĂŵŝůLJ ŝƐ ĨĂĐŝŶŐ ĮŶĂŶĐŝĂů ƌƵŝŶ ĂŶĚ ƚŚĞLJ͛ǀĞ ƚĂŬĞŶ ŽƵƚ Ă ůƵĐƌĂƟǀĞ ůŝĨĞ ŝŶƐƵƌĂŶĐĞ ƉŽůŝĐLJ ŽŶ LJŽƵ͘ /ƚ
ŽŶůLJ ƉĂLJƐ ŽƵƚ ŝĨ LJŽƵ ĚŝĞ ƵŶĚĞƌ ƵŶƵƐƵĂů ĐŝƌĐƵŵƐƚĂŶĐĞƐ͕ ĂŶĚ ƚŚĞLJ͛ƌĞ ĞŶĐŽƵƌĂŐŝŶŐ LJŽƵ ƚŽ ƐĞĞŬ ŽƵƚ ĞǀĞƌ
ŵŽƌĞ ĚĂŶŐĞƌŽƵƐ ĂĚǀĞŶƚƵƌĞƐ͘
ϭϬ zŽƵ͛ƌĞ ƉĞĚĚůŝŶŐ Ă ůŝĨĞ ĞdžƚĞŶƐŝŽŶ ƐĐŚĞŵĞ ǁŚĞƌĞ ĐůŝĞŶƚƐ ĂƌĞ ƉĞƚƌŝĮĞĚ ďLJ Ă ŵĞĚƵƐĂ ĂŶĚ ƚŚĞŶ ƌĞƐƚŽƌĞĚ
ĂŌĞƌ Ă ƉƌĞĚĞƚĞƌŵŝŶĞĚ ĂŵŽƵŶƚ ŽĨ ƟŵĞ͘



76 CHAPTER 3 | GNOMES

WN aW]Z NIUQTa° WZ [MMSQVO \W QV\MZNMZM _Q\P IT[W PI^M KPW[MV \W ÅVL aW]Z W_V XI\P QV TQNM
\PM XTIV[ WN I ZQ^IT NIUQTa AW] KW]TL M^MV JM I^WQLQVO \PM QV\ZQO]M[ aW]Z KW][QV[ ILWZM
_WZSQVO NWZ \PM Ua[\MZQW][ <Z][\ \PM KWV[XQZIKa
\PI\ UIQV\IQV[ WZLMZ QV BQTIZOW 1N aW] IZM
_WZSQVO NWZ \PM <Z][\ aW] KW]TL PI^M I [XMKQÅK GNOMES AND DRAGONMARKS
UQ[[QWV J]\ aW] KW]TL IT[W JM I [TMMXMZ IOMV\¸ <PM OVWUM[ WN 0W][M ;Q^Q[ KIZZa \PM 5IZS
gathering information and allies and waiting for of Scribing. Members of the house are scribes
\PM LIa _PMV aW]Z [SQTT[ _QTT JM X]\ \W ][M IVL VW\IZQM[ J]\ \PMa IT[W UIQV\IQV \PM

sending stones that facilitate long-distance
ZIL NAMES communication in Khorvaire.

BQT [WKQM\a Q[ LQ^QLML QV\W UIRWZ PW][M[ MIKP WN
_PQKP Q[ KWUXW[ML WN U]T\QXTM NIUQTQM[ -IKP HALF-ELVES
OVWUM PI[ \PZMM VIUM[" \PMQZ XMZ[WVIT VIUM ¹1¼U VW\ »PITN¼ IVa\PQVO AW] P]UIV[ KWUM NZWU
\PMQZ NIUQTa VIUM IVL \PMQZ PW][M VIUM .WZ
M`IUXTM )TQVI 4WZZQLIV 4aZZQ[ IVL <ITTQIV ;IZTWVI <PM MT^M[ IZM NZWU )MZMVIT 5M' 1¼U I \Z]M
<ITQ][ 4aZZQ[ IZM UMUJMZ[ WN LQٺMZMV\ NIUQTQM[ KPQTL WN 3PWZ^IQZM º
_Q\PQV 0W][M 4aZZQ[ /VWUQ[P VIUM[ IZM TWVO —Nandon Tam, Khoravar activist
IVL TaZQKIT# I BQT XZW^MZJ KTIQU[ ¹\PM [_MM\M[\
song is the name of a friend.” Personal and clan 0ITN MT^M[ IZM [XZMIL IKZW[[ 3PWZ^IQZM NZWU
VIUM[ I^MZIOM \PZMM [aTTIJTM[ QV TMVO\P IVL \PMZM
\PM <W_MZQVO ?WWL[ WN \PM -TLMMV :MIKPM[
is a strong tradition of alliteration. to the slums of Sharn. New half-elves are born
Male Names" )TQIV +I[\IZ ,WZQ][ -TaUIZ
QV M^MZa OMVMZI\QWV I[ I ZM[]T\ WN XIQZQVO[
0ITQIZ 0I[IT 1TTQIV 2I[[QIV 4I[[Q][ ;IVILIT
between humans, elves, and half-elves, and these
Tallian, Torius
VM_JWZV[ \aXQKITTa KTQVO \W \PM K]T\]ZM[ WN \PMQZ
Female Names: Alina, Cassia, Dalia, Jandia,
XIZMV\[ 0W_M^MZ W^MZ \PM KW]Z[M WN KMV\]ZQM[
4a[[M 5a[[QI :IVILITI ;IZITa[[I <ITQVI
PITN MT^M[ PI^M LM^MTWXML \PMQZ W_V KWUU]VQ\QM[
Tandria, Tassi, Vassilia
IVL \ZILQ\QWV[# \PQ[ [MV[M WN QLMV\Q\a PI[ JMMV
Family Names: )TaZM )Ta[[M +IVI\IZ [\ZMVO\PMVML Ja \PM ZQ[M WN 0W][M 4aZIVLIZ IVL
,MT ,WZQIV 0IT 2W[QTaV 3IV 4QV 4WZZQLIV House Medani.
4aZZQUIV ;QT ;]^Q][ ;aZZITIV <ITQ][ <QT
In making a half-elf character, think about
<WZZITaV
_PM\PMZ aW] _MZM JWZV QV\W I 3PWZI^IZ
Clan Names: Adredar, Clebdecher, Dalian,
KWUU]VQ\a WZ QN aW] _MZM JWZV \W XIZMV\[ WN
Davandi, Harlian, Hebberdesh, Korrian, LQٺMZMV\ ZIKM[ 1[ aW]Z PITN MTN QLMV\Q\a I [W]ZKM
4WVILIZ 4aZZQ[ 6MbbMTMKP ;IV\QIZ <IZTQIKP
WN XZQLM WZ [WUM\PQVO \PI\ PI[ JMMV LQٻK]T\ NWZ
aW]' <PM MT^M[ WN )MZMVIT PI^M VM^MZ ITTW_ML I
GNOMES OF THE FIVE NATIONS PITN MTN QV\W \PM =VLaQVO +W]Z\ IVL \PM >ITMVIZ
MT^M[ LWV¼\ KWV[QLMZ PITN MT^M[ \W JM KIXIJTM WN
Gnomes are found across the Five Nations, and KPIVVMTQVO I >ITMVIZ IVKM[\ZIT [XQZQ\
most are well-integrated into the local cultures.
Gnomes are often encountered as merchants,
magewrights, chroniclers, scholars, and THE KHORAVAR
[KW]VLZMT[ ?PQTM \PM OVWUM[ WN \PM .Q^M 6I\QWV[
IZMV¼\ I[ QVPMZMV\Ta LM^QW][ I[ \PMQZ BQT KW][QV[ ?PMV \_W PITN MT^M[ KWVKMQ^M \PM KPQTL Q[ IT_Ia[
NIUQTa Q[ ][]ITTa QUXWZ\IV\ \W \PMU AW] UIa a half-elf. Over the course of generations, families
IVL KWUU]VQ\QM[ WN PITN MT^M[ PI^M LM^MTWXML
have a network of old favors and connections to
\PM KWUU]VQ\a aW] OZM_ ]X QV *]\ aW] UQOP\ \PMQZ W_V K]T\]ZIT QLMV\Q\a 5MUJMZ[ WN \PM[M



+0)8<-: d 0)4. -4>-; 77

NIUQTQM[ OMVMZITTa LQ[TQSM \PM \MZU ¹PITN MTN#º
\PMa KITT \PMU[MT^M[ Khoravar, an Elven term HALF-ORCS
meaning “children of Khorvaire.” ¹?M¼ZM P]V\MZ[ QV I _WZTL WN [PMMX º
3PWZI^IZ K]T\]ZM XTIKM[ I [\ZWVO MUXPI[Q[ WV
OMVMZW[Q\a IVL PW[XQ\ITQ\a \W_IZL W\PMZ 3PWZI^IZ ¸3ITII[P¼IZZVI
AW] IZMV¼\ M`XMK\ML \W X]\ aW]Z[MTN QV LIVOMZ NWZ Tharashk Inquisitive
I [\ZIVOMZ J]\ _PMV XW[[QJTM PITN MT^M[ LW _PI\
\PMa KIV \W PMTX W\PMZ 3PWZI^IZ IVL \W [PIZM 0ITN WZK[ KIV JM NW]VL IVa_PMZM WZK[ IVL
QVNWZUI\QWV 3PWZI^IZ KWUU]VQ\QM[ PI^M _MMSTa P]UIV[ UMM\ <PM /PII[P¼SITI WZK[ WN \PM
]VQ\a LQVVMZ[ _PMZM TWKIT VM_[ IVL M^MV\[ IZM ,MUWV ?I[\M[ IZM LM^W]\ [MZ^IV\[ WN \PM ;QT^MZ
[PIZML# QN aW]¼ZM XTIaQVO I PITN MTN I ]VQ\a LQVVMZ Flame who devote their lives to containing
Q[ I OWWL WXXWZ\]VQ\a NWZ aW] \W PMIZ IJW]\ TWKIT \PM M^QT[ WN \PM ?I[\M[# I[ I PITN WZK XITILQV
events and rumors. Of course, this is a double- aW] UQOP\ PI^M JMMV [MV\ [W]\P WV I LQ^QVM
MLOML [_WZL# [PW]TL aW] OIQV I ZMX]\I\QWV I[ UQ[[QWV PWXQVO aW]Z P]UIV JTWWL _QTT PMTX
I KIXIJTM IL^MV\]ZMZ 3PWZI^IZ QV VMML UIa aW] LMIT _Q\P \PM[M [WN\ KZMI\]ZM[ AW] KW]TL
IXXZWIKP aW] IVL I[S NWZ aW]Z I[[Q[\IVKM JM \PM WZXPIV KPQTL WN IV ]V][]IT XIQZQVO
3PWZI^IZ [XMIS JW\P +WUUWV IVL -T^MV NWZKML \W ÅVL aW]Z W_V _Ia QV \PM _WZTL *]\
IVL IUWVO \PMU[MT^M[ \PMa WN\MV JTMVL \PM[M the greatest concentration of half-orcs is in the
\_W \WOM\PMZ <PQ[ XQLOQV UISM[ XMZNMK\ [MV[M \W Shadow Marches, where humans and orcs have
IVaWVM _PW [XMIS[ JW\P TIVO]IOM[ J]\ [WUMWVM KWM`Q[\ML NWZ KMV\]ZQM[ ?Q\P \PM ZQ[M WN \PM
_PW WVTa [XMIS[ WVM WN \PM \_W TIVO]IOM[ KW]TL dragonmarked House Tharashk, orcs and half-
PI^M \W UISM IV 1V\MTTQOMVKM KPMKS ,+ \W WZK[ PI^M [XZMIL W]\ \PZW]OP \PM .Q^M 6I\QWV[
understand the full meaning of a statement. IVL JMaWVL
?PQTM [WUM 3PWZI^IZ XZMNMZ \W NWTTW_ \PMQZ 7^MZITT \PM XMWXTM WN \PM .Q^M 6I\QWV[ SVW_
W_V XI\P[ UIVa M[XW][M \PM QLMI WN ¹\PM JZQLOM TQ\\TM IJW]\ PITN WZK[ <PM IZKPM\aXM WN \PM
JM\_MMV"º MVKW]ZIOQVO 3PWZI^IZ \W NIKQTQ\I\M <PIZI[PS PITN WZK Q[ \PI\ WN I JW]V\a P]V\MZ
KWUU]VQKI\QWV IVL KWWXMZI\QWV JM\_MMV WZ QVY]Q[Q\Q^M \PW]OP \PMZM¼[ IT[W I \W]KP WN
UMUJMZ[ WN LQٺMZMV\ K]T\]ZM[ WZ [XMKQM[ ;]KP ¹[QUXTM\WV NZWU \PM [_IUX[ º 8MWXTM UIa JM
3PWZI^IZ WN\MV JMKWUM UMLQI\WZ[ LQXTWUI\[ ]VMI[a IZW]VL aW] WZ I[[]UM \PI\ aW] SVW_ TQ\\TM
\ZIV[TI\WZ[ WZ JIZL[ 7\PMZ[ IZM NI[KQVI\ML Ja IJW]\ \PM _Ia[ WN KQ^QTQbI\QWV ?Q\P \PI\ [IQL
\PMQZ LQ[\IV\ KWVVMK\QWV \W \PM .Ma JMKWUQVO _PQTM WZK[ IZM \aXQKITTa [MMV I[ XZQUQ\Q^M[ _PW
Greensinger druids or warlocks bargaining with live on the fringes of civilization, in Eberron orcs
)ZKPNMa )[ I 3PWZI^IZ LW IVa WN \PM[M XI\P[ IZMV¼\ QVPMZMV\Ta ->14 8MWXTM UIa JM INZIQL
IXXMIT \W aW]' WN aW] JMKI][M \PMa \PQVS aW]¼ZM I LIVOMZW][
JW]V\a P]V\MZ J]\ \PMZM¼[ VW QUUMLQI\M
HALF-ELVES AND DRAGONMARKS I[[]UX\QWV \PI\ aW]¼ZM KZ]MT WZ JTWWL\PQZ[\a
Most of the time.
0ITN MT^M[ NIUQTQM[ KIZZa \_W LZIOWVUIZS[
House Medani holds the Mark of Detection,
IVL WٺMZ[ [MZ^QKM[ ZMTI\ML \W QV^M[\QOI\QWV HALF-ORCS OF THE SHADOW MARCHES
\PZMI\ I[[M[[UMV\ IVL [MK]ZQ\a 0W][M 4aZIVLIZ
KIZZQM[ \PM 5IZS WN ;\WZU[ 4aZIVLIZ PI[ TWVO ?PMZM \PM XMWXTM WN \PM .Q^M 6I\QWV[ SVW_
LWUQVI\ML \PM [PQXXQVO QVL][\Za IVL \PM ZMKMV\ TQ\\TM WN aW]Z SQVL QV \PM [_IUX[ WN \PM ;PILW_
LM^MTWXUMV\ WN \PM IQZ[PQX PI[ QVKZMI[ML Q\[ Marches half-orcs are celebrated. Human
XW_MZ IVL XW\MV\QIT 0W][M 4aZIVLIZ XZM[MV\[ refugees settled in the Shadow Marches centuries
Q\[MTN I[ I XQTTIZ NWZ \PM 3PWZI^IZ IVL M^MV QN aW] IOW IVL \PM ÅZ[\ PITN WZK[ PMTXML \W KMUMV\ \PM
LWV¼\ PI^M I LZIOWVUIZS aW] KW]TL _WZS NWZ \PM bond between these outsiders and the native orcs.
house, whether as a sailor or a house agent. 5IVa 5IZKPMZ[ NMMT \PI\ \PM PITN WZK KIZZQM[ \PM


78 +0)8<-: d 0)4. 7:+;

best traits of both races, with the strength of the
orc and the cunning of the human. HALFLINGS
The rise of House Tharashk has brought ¹BWUJQM[' 5QVW\I]Z[' <PW[M \PQVO[ LWV¼\ [KIZM UM I\
XZW[XMZQ\a \W \PM 5IZKPM[ 5IVa WN \PM 5IZKPMZ ITT *]\ I PW_TQVO PITÆQVO _IZZQWZ KPIZOQVO aW] WV I
KTIV[ _WZS NWZ \PM PW][M QV [WUM KIXIKQ\a IVL
aW] KW]TL JM IV IOMV\ WN \PM PW][M M^MV QN aW] KTI_NWW\ ZIX\WZ' 5W[\ \MZZQNaQVO \PQVO 1¼^M M^MZ [MMV º
LWV¼\ KIZZa \PM 5IZS WN .QVLQVO _WZSQVO I[ I ¸;QZ ,IV\WV QZ¼4IQV
JW]V\a P]V\MZ WZ I KTM^MZ QV^M[\QOI\WZ *]\ \PMZM Brelish knight
IZM W\PMZ XI\P[ aW] KW]TL NWTTW_

• <PM /I\MSMMXMZ LZ]QL[ WN \PM ;PILW_ <PM PITÆQVO[ WN -JMZZWV JMOIV QV \PM MI[\ WN
Marches have defended Eberron from Khorvaire, and nomadic tribes still wander
IJMZZI\QWV[ IVL \PM LIMTSaZ NWZ \PW][IVL[ \PM <ITMV\I 8TIQV[ 0W_M^MZ UIVa PITÆQVO[
WN aMIZ[ )[ I LZ]QL ZIVOMZ WZ JIZJIZQIV followed their dragonmarked houses into the
aW] KW]TL JM I /I\MSMMXMZ QVQ\QI\M X]Z[]QVO TIVL[ \W \PM _M[\ IVL \PMa¼^M JMMV I XIZ\ WN \PM
a quest in the wider world. Five Nations since before the rise of Galifar.
1V -JMZZWV PITÆQVO []JZIKM[ ZMXZM[MV\
• The Cults of the Dragon Below also have
XMZ[WVIT IX\Q\]LM I[ WXXW[ML \W OMVM\QK[ 5W[\
LMMX ZWW\[ QV ;PILW_ 5IZKPM[ ?PQTM
PITÆQVO[ IZM TQOP\NWW\ M[XMKQITTa QV \PM <ITMV\I
cultists are often evil, the main thing about 8TIQV[ J]\ [\W]\ PITÆQVO[ KIV JM NW]VL QV IVa
\PM +]T\[ Q[ \PI\ \PMQZ JMTQMN[ OMVMZITTa [MMU
KWUU]VQ\a /PW[\_Q[M PITÆQVO[ IZM M`\ZMUMTa
like madness to others. You could be a half- ZIZM# QV \PM <ITMV\I 8TIQV[ \PMa IZM KWV[QLMZML
WZK JIZJIZQIV _PW¼[ ^MV\]ZML JMaWVL \PM
\W JM \W]KPML Ja \PM [XQZQ\[ IVL WN\MV JMKWUM
5IZKPM[ [W aW] KIV ÅVL _WZ\Pa MVMUQM[# ZM[XMK\ML LZ]QL[ _PQTM QV \PM .Q^M 6I\QWV[ \PMa
[TIaQVO XW_MZN]T NWM[ Q[ \PM WVTa _Ia \W MIZV IZM OMVMZITTa [MMV I[ WLLQ\QM[
aW]Z XI[[IOM \W \PM XIZILQ[M \PI\ TQM[ _Q\PQV
the heart of the hollow world. This is also a
TWOQKIT XI\P NWZ I _IZTWKS ][QVO \PM /ZMI\
7TL 7VM XIK\ HALFLINGS AND DRAGONMARKS

• AW] KW]TL JM I [QUXTM P]V\MZ NZWU \PM 0ITÆQVO[ KIZZa \_W LZIOWVUIZS[ 0W][M 2WZI[KW
Shadow Marches. You might have fought carries the Mark of Healing and dominates the
I[ I UMZKMVIZa QV \PM 4I[\ ?IZ WZ aW] business of medicine. House Ghallanda holds the
KW]TL JM [MMSQVO aW]Z NWZ\]VM WZ I ZMIT 5IZS WN 0W[XQ\ITQ\a IVL Z]V[ QVV[ PW[\MT[ IVL
KPITTMVOM QV \PM _WZTL \PI\ TQM[ JMaWVL taverns across Khorvaire.


HALFLINGS OF THE FIVE NATIONS
HALF-ORCS AND DRAGONMARKS
0ITÆQVO[ KIV JM NW]VL QV M^MZa KQ\a QV 3PWZ^IQZM
<PM PITN WZK[ WN 0W][M <PIZI[PS KIZZa \PM 5IZS
9]QKS IVL KPIZUQVO PITÆQVO[ IZM WN\MV NW]VL I[
WN .QVLQVO 0W][M <PIZI[PS TQKMV[M[ JW]V\a UMZKPIV\[ XWTQ\QKQIV[ JIZZQ[\MZ[ IVL JIZL[ 7N
P]V\MZ[ QVY]Q[Q\Q^M[ IVL XZW[XMK\WZ[# QN aW] _IV\
course, these same talents are useful for grifters
something found, turn to Tharashk.
and other criminals.
5W[\ VW\IJTa \PM PITÆQVO[ WN \PM Boromar
Clan IZM \PM UW[\ XW_MZN]T KZQUQVIT
WZOIVQbI\QWV QV *ZMTIVL <PMa IZM JI[ML QV
;PIZV J]\ \PMQZ QVÆ]MVKM KIV JM NMT\ IKZW[[ \PM
VI\QWV IVL M^MV QV \PM LQ[\IV\ KQ\a WN ;\WZUZMIKP
1N aW] LMKQLM \W XTIa I PITÆQVO ZWO]M¸WZ



+0)8<-: d 0)4.416/; 79

IVa KPIZIK\MZ _Q\P I KZQUQVIT WZ KPIZTI\IV
JIKSOZW]VL¸aW] [PW]TL LMKQLM QN aW] PI^M I
connection to the Boromar Clan, and discuss
\PQ[ _Q\P aW]Z ,5 AW] KW]TL JM I NZMMTIVKM TALENTA HALFLINGS
WXMZI\Q^M _PW WKKI[QWVITTa OM\[ RWJ[ NZWU I
Boromar underboss. You could have a cousin in <PM <ITMV\I 8TIQV[ IVL Q\[ XMWXTM IZM LM[KZQJML
\PM *WZWUIZ +TIV _PW WKKI[QWVITTa X]TT[ aW] QV KPIX\MZ )[ I <ITMV\I PITÆQVO I KZQ\QKIT
QV\W \PMQZ XZWJTMU[ 7Z aW] KW]TL M^MV JM \PM question is _Pa aW]¼^M TMN\ \PM 8TIQV[ 8MZPIX[
ZMT]K\IV\ PMQZ WN I XW_MZN]T *WZWUIZ TMILMZ# aW] [MZ^ML I[ I UMZKMVIZa [KW]\ QV \PM 4I[\
aW]¼^M OWVM WV \PM Z]V ZI\PMZ \PIV \ISQVO aW]Z ?IZ IVL aW]¼^M ZMUIQVML _Q\P \PM KWUZILM[
XTIKM QV \PQ[ KZQUQVIT MUXQZM J]\ [WUMLIa aW]Z aW] UM\ QV \PM KWVÆQK\ 5IaJM aW]Z \ZQJM _I[
XI[\ UIa KI\KP ]X _Q\P aW] _QXML W]\ Ja I NWZMQOV MVMUa¸\PM )]Z]U \PM

dƒ½›Äム,ƒ½¥½®Ä¦ Yç®Ù»Ý

1d10 YƵŝƌŬ
ϭ zŽƵ ĂƌĞ ĐŽŶƐƚĂŶƚůLJ ĂŵĂnjĞĚ ďLJ ƚŚŝŶŐƐ ƚŚĞ ƉĞŽƉůĞ ŽĨ ƚŚĞ &ŝǀĞ EĂƟŽŶƐ ƚĂŬĞ ĨŽƌ ŐƌĂŶƚĞĚ͘
Ϯ zŽƵ ƉĂƩĞƌŶ LJŽƵƌ ďĞŚĂǀŝŽƌ ŽŶ Ă ƉĂƌƟĐƵůĂƌ ƐƉĞĐŝĞƐ ŽĨ ĚŝŶŽƐĂƵƌ͘
3 zŽƵ ĂƌĞ ĞdžƚƌĞŵĞůLJ ĐƵƌŝŽƵƐ͕ ĂŶĚ LJŽƵ͛ƌĞ ĂůǁĂLJƐ ƐĞĂƌĐŚŝŶŐ ĨŽƌ ŶĞǁ ĞdžƉĞƌŝĞŶĐĞƐ͘
ϰ zŽƵ ůŽǀĞ ƚŽ ďŽĂƐƚ͕ ĂŶĚ LJŽƵ͛ƌĞ ĂůǁĂLJƐ ƚĞůůŝŶŐ ĞdžĂŐŐĞƌĂƚĞĚ ƐƚŽƌŝĞƐ ŽĨ LJŽƵƌ ĂŵĂnjŝŶŐ ĂĚǀĞŶƚƵƌĞƐ͘
ϱ zŽƵ ǁĞĂƌ Ă ŵĂƐŬ ƚŚĂƚ LJŽƵ ďĞůŝĞǀĞ ŚŽůĚƐ ƚŚĞ ƐƉŝƌŝƚ ŽĨ LJŽƵƌ ĨŽƌŵĞƌ ŵŽƵŶƚ͕ ĂŶĚ LJŽƵ ƚĂůŬ ƚŽ ŝƚ ǁŚĞŶ
LJŽƵ ĂƌĞ ƚƌŽƵďůĞĚ͘
6 zŽƵ ĚŽŶ͛ƚ ƵŶĚĞƌƐƚĂŶĚ ƚŚĞ ĐŽŶĐĞƉƚ ŽĨ ͞ƚƌƵƚŚ͘͟ dŽ LJŽƵ͕ ĞǀĞƌLJƚŚŝŶŐ ŝƐ Ă ƐƚŽƌLJ ĂŶĚ ŝƚ͛Ɛ Ăůů ĂďŽƵƚ ŚŽǁ
LJŽƵ ƚĞůů ŝƚ͘

7 zŽƵ ĂƌĞ ĂŶŶŽLJĞĚ ďLJ ďƵŝůĚŝŶŐƐ ĂŶĚ ƚŽŽůƐ ĚĞƐŝŐŶĞĚ ǁŝƚŚŽƵƚ ĐŽŶƐŝĚĞƌĂƟŽŶ ĨŽƌ ƐŵĂůů ĐƌĞĂƚƵƌĞƐ͘
8 zŽƵ ƐĞĞŬ ǀĞŶŐĞĂŶĐĞ ĨŽƌ Ă ǁƌŽŶŐ ĚŽŶĞ ƚŽ LJŽƵƌ ƚƌŝďĞ Žƌ ĨĂŵŝůLJ͘
9 zŽƵ ŶĞǀĞƌ ĨŽƌŐĞƚ ĂŶ ŝŶƐƵůƚ Žƌ ŝŶũƵƌLJ͘
ϭϬ zŽƵ ƐĞĞ ƚŚĞ ŚĂŶĚ ŽĨ ƚŚĞ ƐƉŝƌŝƚƐ ŝŶ ĞǀĞƌLJƚŚŝŶŐ ƚŚĂƚ ŽĐĐƵƌƐ ĂƌŽƵŶĚ LJŽƵ͘




80 +0)8<-: d 0)4.416/;

-UMZITL +TI_¸IVL aW] IZM \ZI^MTQVO \PM _QLMZ CLAWFOOT RAPTOR
world in search of information and revenge.
Medium Beast, Unaligned
8MZPIX[ aW]¼ZM O]QLML Ja \PM [XQZQ\[ _PW [MVL
aW] _PQ[XMZ[ IVL ^Q[QWV[ LZQ^QVO aW] WV aW]Z ƌŵŽƌ ůĂƐƐ͗ ϭϰ ;ŶĂƚƵƌĂů ĂƌŵŽƌͿ
IL^MV\]ZM[ AW] KW]TL JM IV WٻKQIT MV^Wa WN ,ŝƚ WŽŝŶƚƐ͗ ϭϲ ;ϯĚϴнϯͿ
aW]Z \ZQJM [MMSQVO ITTQM[ QV \PM _WZTL WZ [QUXTa ^ƉĞĞĚ͗ ϱϬ Ō
[MV\ \W TMIZV UWZM IJW]\ \PM TIVL[ JMaWVL \PM
XTIQV[ )ZM aW] IUIbML Ja \PM _WVLMZ[ WN \PM ^dZ DEX KE /Ed t/^ ,
.Q^M 6I\QWV[ IVL \PMQZ M^MZaLIa UIOQK WZ LW ϭϳ ;нϯͿ ϭϳ;нϯͿ ϭϯ ;нϭͿ Ϯ;ͲϰͿ ϭϮ ;нϭͿ ϭϬ ;нϬͿ
aW] \ISM \PM _WZTL WN \PM JQO NWTS QV [\ZQLM' <PM
^ŬŝůůƐ ƚŚůĞƟĐƐ нϱ͕ WĞƌĐĞƉƟŽŶ нϱ͕ ^ƚĞĂůƚŚ нϱ
<ITMV\IV 0ITÆQVO 9]QZS[ \IJTM XZW^QLM[ _Ia[ \W
ZMÆMK\ aW]Z W]\[QLMZ XMZ[XMK\Q^M ^ĞŶƐĞƐ ƉĂƐƐŝǀĞ WĞƌĐĞƉƟŽŶ ϭϱ
,QVW[I]Z[ XTIa IV QUXWZ\IV\ ZWTM QV <ITMV\IV >ĂŶŐƵĂŐĞƐ Ͷ
K]T\]ZM 0W_ LWM[ \PQ[ IٺMK\ aW]' ,W aW] PI^M I ŚĂůůĞŶŐĞ ϭͬϮ ;ϭϬϬ yWͿ
KTI_NWW\ KWUXIVQWV' )[ I LZ]QL aW] KIV I[[]UM Pounce. /Ĩ ƚŚĞ ĐůĂǁĨŽŽƚ ŵŽǀĞƐ Ăƚ ůĞĂƐƚ ϯϬ ĨĞĞƚ
LQVW[I]Z NWZU[# I[ I UWVS aW] KW]TL ][M ÅOP\QVO ƐƚƌĂŝŐŚƚ ƚŽǁĂƌĚ Ă ĐƌĞĂƚƵƌĞ ĂŶĚ ƚŚĞŶ ŚŝƚƐ ŝƚ ǁŝƚŚ
[\aTM[ JI[ML WV LQٺMZMV\ LQVW[I]Z[ 4QSM_Q[M Ă ĐůĂǁ ĂƩĂĐŬ ŽŶ ƚŚĞ ƐĂŵĞ ƚƵƌŶ͕ ƚŚĂƚ ƚĂƌŐĞƚ ŵƵƐƚ
QV XTIaQVO I *MI[\ <W\MU JIZJIZQIV WZ +QZKTM ƐƵĐĐĞĞĚ ŽŶ Ă ϭϯ ^ƚƌĞŶŐƚŚ ƐĂǀŝŶŐ ƚŚƌŽǁ Žƌ
WN \PM ;PMXPMZL LZ]QL KWV[QLMZ ZMXTIKQVO \PM ďĞ ŬŶŽĐŬĞĚ ƉƌŽŶĞ͘ /Ĩ ƚŚĞ ƚĂƌŐĞƚ ŝƐ ƉƌŽŶĞ͕ ƚŚĞ
traditional totems with the following. ĐůĂǁĨŽŽƚ ĐĂŶ ŵĂŬĞ ŽŶĞ ďŝƚĞ ĂƩĂĐŬ ĂŐĂŝŶƐƚ ŝƚ ĂƐ Ă
Bear: 0IUUMZ\IQT IVSaTW[I]Z][ ďŽŶƵƐ ĂĐƟŽŶ͘
Eagle: /TQLM_QVO X\MZIVWLWV ‘ã®ÊÄÝ
Wolf: +TI_NWW\ ZIX\WZ
Claws. DĞůĞĞ tĞĂƉŽŶ ƩĂĐŬ͗ нϱ ƚŽ Śŝƚ͕ ƌĞĂĐŚ ϱ
Ō͕͘ ŽŶĞ ƚĂƌŐĞƚ͘ ,ŝƚ͗ ϭϬ ;ϮĚϲнϯͿ ƐůĂƐŚŝŶŐ ĚĂŵĂŐĞ
Bite. DĞůĞĞ tĞĂƉŽŶ ƩĂĐŬ͗ нϱ ƚŽ Śŝƚ͕ ƌĞĂĐŚ ϱ Ō͕͘
ŽŶĞ ƚĂƌŐĞƚ͘ ,ŝƚ͗ ϴ ;ϮĚϰнϯͿ ƉŝĞƌĐŝŶŐ ĚĂŵĂŐĞ







































+0)8<-: d 0)4.416/;
+0 ) 8 <- : 81

)]VLIQZ Q[ I TWOQKIT WZQOQV NWZ I _QbIZL J]\ aW]Z
HUMANS wizard could be a down-and-out arcanist from
\PM ITTMa[ WN ;PIZV WZ I 4PIbIIZ XQZI\M _Q\P I
¹<PM L_IZN Q[ [\WQK <PM MTN Q[ _Q[M <PM OVWUM Q[
SVIKS NWZ \PM Ua[\QK IZ\[
K]VVQVO )VL P]UIV[' <PMa KIV¼\ UISM ]X \PMQZ
<PM ^IZQIV\ P]UIV XZM[MV\ML QV \PM 8TIaMZ¼[
UQVL [W \PMa \Za \W JM ITT WN \PM[M \PQVO[ I\ WVKM º
0IVLJWWS XZW^QLM[ IV ILLQ\QWVIT WXXWZ\]VQ\a \W
—Kessler, Sharn bard KIX\]ZM [WUM WN \PM ÆI^WZ WN -JMZZWV ,WM[ aW]Z
KPWQKM WN [SQTT XZWÅKQMVKa IVL NMI\ ZMÆMK\ \PM
K]T\]ZM aW] _MZM ZIQ[ML QV'
Humans have dominated Khorvaire for
\PW][IVL[ WN aMIZ[ <PMa NW]VLML \PM .Q^M
6I\QWV[ IVL UISM ]X \PM UIRWZQ\a WN \PM
XWX]TI\QWV QV \PM[M KW]V\ZQM[ ,M[XQ\M \PMQZ HUMANS AND DRAGONMARKS
ZMTI\Q^MTa [PWZ\ TQNM[XIV¸WZ XMZPIX[ JMKI][M 0]UIV[ XW[[M[[ I _QLM ZIVOM WN ,ZIOWVUIZS[
WN Q\¸P]UIV[ IZM QVVW^I\Q^M ILIX\IJTM IVL IVL \PMQZ PW][M[ IZM [XZMIL IKZW[[ 3PWZ^IQZM
IOOZM[[Q^M IT_Ia[ X][PQVO \PMQZ TQUQ\[ IVL 0W][M +IVVQ\P Q[ WVM WN \PM UW[\ XW_MZN]T
X]Z[]QVO VM_ QLMI[ houses, creating both magic and mundane
0]UIV[ IZM M`\ZMUMTa LQ^MZ[M# I JIZJIZQIV items with the Mark of Making. House Orien
NZWU \PM ,MUWV ?I[\M[ PI[ TQ\\TM QV KWUUWV UIQV\IQV[ \PM 4QOP\VQVO :IQT IVL \ZILM
_Q\P I *ZMTQ[P ZWO]M ?PMV aW]¼ZM KZMI\QVO I caravans that run across the continent. House
P]UIV KPIZIK\MZ KWV[QLMZ _PMZM aW]¼ZM NZWU ,MVMQ\P JZWSMZ[ \PM [MZ^QKM[ WN JWLaO]IZL[
IVL PW_ \PI\¼[ ZMÆMK\ML QV aW]Z KTI[[ and mercenaries. House Vadalis uses the Mark
IVL JIKSOZW]VL +PIX\MZ XZM[MV\[ IV WN 0IVLTQVO \W JZMML ÅVM UW]V\[ IVL W\PMZ
overview of the nations of Khorvaire and KZMI\]ZM[ 0W][M <PIZI[PS XZWL]KM[ JW]V\a
ideas for characters tied to those nations. P]V\MZ[ XZW[XMK\WZ[ IVL
However, these are ideas— inquisitives.
not restrictions.









































82 82 C HAPTER 3 | H UM A
CHAPTER 3 | HUMANSNS

NZWU \PMQZ L]\QM[ J]QTLQVO IV MUXQZM QV _M[\MZV
OTHER RACES Khorvaire and clashing with the Dhakaani

<PM ZIKM[ LM[KZQJML [W NIZ IZM \PW[M KWUUWVTa goblinoids. This came crashing down when one
of the ancient Overlords stirred, unleashing
found in the Five Nations. However, there are
UIVa W\PMZ KZMI\]ZM[ QV \PM _WZTL 0MZM¼[ I ÅMVL[ IVL KWZZ]X\QVO UIVa WN \PM LZIOWVJWZV
\PMU[MT^M[ <PMQZ MUXQZM KWTTIX[ML IVL \PM
brief overview of some of these other races and
_PI\ aW] UQOP\ LW _Q\P \PMU 1\¼[ IT_Ia[ ]X LZIOWVJWZV ZM\ZMI\ML \W \PM LIZSVM[[ WN 9¼JIZZI
<PMa PI^M ZMUIQVML \PMQZ M^MZ [QVKM ÅOP\QVO \PM
to the DM to decide if an unusual race is an
WX\QWV NWZ XTIaMZ KPIZIK\MZ# \PMZM¼[ I XTIKM NWZ forces of the Poison Dusk and guarding against
LZIOWVJWZV QV -JMZZWV J]\ QN I ,5 LWM[V¼\ N]Z\PMZ KWZZ]X\QWV
<W LI\M \PM LZIOWVJWZV PI^M TIZOMTa QOVWZML
_IV\ \W ][M \PMU QV I KIUXIQOV \PMa ZMUIQV
\PM P]UIV[ WN 9¼JIZZI IVL \PM NM_ P]UIV[
hidden and unknown.
_PW¼^M MVKW]V\MZML LZIOWVJWZV JMTQM^M \PMa¼ZM
[WUM M`W\QK \aXM WN TQbIZLNWTS 1N aW]¼ZM I
AASIMAR LZIOWVJWZV 8+ _PI\ PI[ KI][ML aW] \W MUMZOM
NZWU 9¼JIZZI' )ZM aW] WV I Y]M[\ \W PMTX aW]Z
1V -JMZZWV II[QUIZ IZMV¼\ I ZIKM I[ []KP XMWXTM WZ \W WXXW[M \PM 4WZL[ WN ,][\' )ZM aW]
Rather, each aasimar is a unique individual LZQ^MV Ja _IVLMZT][\ WZ K]ZQW[Q\a' ,QL aW] [MZ^M
\W]KPML Ja I KMTM[\QIT XW_MZ )V II[QUIZ JW]VL I[ I UMZKMVIZa QV \PM 4I[\ ?IZ'
to the Silver Flame has a couatl as an angelic
O]QLM LZQ^QVO Q\ \W XZW\MK\ \PM QVVWKMV\ NZWU
[]XMZVI\]ZIT M^QT )V IZKPWV NZWU ;PI^IZI\P GITHYANKI AND GITHZERAI
KW]TL M`PWZ\ Q\[ II[QUIZ \W ÅOP\ \aZIVVa IVL
<PM OQ\PaIVSQ KQ\a WN <]¼VIZI\P TQM[ QV \PM )[\ZIT
injustice in the name of Dol Arrah, while an
IVOMT NZWU ;aZIVQI UQOP\ MVKW]ZIOM Q\[ II[QUIZ Plane, while the githzerai have established their
[\ZWVOPWTL QV \PM KPIW[ WN 3a\PZQ 1N aW] _Q[P
\W [MMS W]\ SVW_TMLOM IVL ]XPWTL \PM TI_ I[ I
\W PI^M \ZIٻK JM\_MMV -JMZZWV IVL \PM _QLMZ
servant of Aureon. On the other side of things,
I NITTMV II[QUIZ KW]TL PI^M I JWVL \W I [XQZQ\ U]T\Q^MZ[M <]¼VIZI\P KIV TQM JM\_MMV -JMZZWV
IVL \PM XTIVM[ \PI\ TQM JMaWVL# IV QVK]Z[QWV Ja
WN 5IJIZ WZ I KZ]MT ÅMVL NZWU ;PI^IZI\P )V
\PM OQ\PaIVSQ KW]TL JM \PM ÅZ[\ [QOV WN KWV\IK\
aasimar could even be an elf channeling the
with the outer multiverse. On the other hand,
XW_MZ WN \PM =VLaQVO +W]Z\ \PW]OP \PMa¼L
XW[[M[[ \PM [\IVLIZL II[QUIZ \ZIQ\[ QV XTIKM WN IVa Q\¼[ R][\ I[ MI[a \W [Ia \PI\ \PM OQ\P WN -JMZZWV IZM
\QML \W \PM [M\\QVO IVL PI^M VW \ZIٻK _Q\P \PM
elf traits.
<PM IXXMIZIVKM WN IV II[QUIZ _QTT LMXMVL WV broader multiverse.
<PM OQ\P IZM I ZIKM MV[TI^ML Ja \PM UQVL
the nature of their angelic guide. An aasimar
ÆIaMZ[ _PW W^MZ\PZM_ \PM[M KZ]MT UI[\MZ[ IVL
UQOP\ IXXMIZ \W JM I VWZUIT P]UIV WZ MTN ]V\QT
\PMa ]VTMI[P \PMQZ KMTM[\QIT OQN\[ 5W[\ XMWXTM ZIQ[ML NWZ\ZM[[M[ QV \PM XTIVM[ <PQ[ [\WZa PWTL[
\Z]M QV -JMZZWV _Q\P WVM \_Q[\ 1\ _I[ \PM LIMTSaZ
have heard stories of aasimars, but have never
_PW QV^ILML \PM _WZTL WN \PM OQ\P <PM LIMTSaZ
IK\]ITTa UM\ WVM
KZMI\ML \PM ÅZ[\ UQVL ÆIaMZ[ NZWU OQ\P [\WKS
and turned these monsters against their own
DRAGONBORN XMWXTM ;W Q\ _I[ \PM UQVL ÆIaMZ[ _PW LM[\ZWaML
\PM OQ\P¸J]\ _WZ[M [\QTT \PM UQVL ÆIaMZ[ IZM
<MV[ WN \PW][IVL[ WN aMIZ[ IOW \PM LZIOWV[ WN \PMU[MT^M[ I \_Q[\ML ZMÆMK\QWV WN \PM OQ\P
Argonnessen established a garrison of dragonborn <W LI\M \PM OQ\PaIVSQ IVL OQ\PbMZIQ PI^M
QV _PI\ Q[ VW_ 9¼JIZZI <PM[M _IZZQWZ[ _MZM XTIaML VW [QOVQÅKIV\ ZWTM QV \PM PQ[\WZa WN
I[[QOVML \W XZW\MK\ \PM ZMOQWV IOIQV[\ \PM QVÆ]MVKM -JMZZWV IVL WVTa \PM _Q[M[\ [IOM _W]TL
WN \PM 4WZL[ WN ,][\ 7^MZ \QUM \PMa LZQN\ML I_Ia ZMKWOVQbM WVM 1N aW] XTIa I OQ\P KPIZIK\MZ



CHAPTER 3 | OTHER RACES 83

KWV[QLMZ _PI\ JZQVO[ aW] \W -JMZZWV )ZM aW] I were defeated, the seeds of madness took root in
OQ\PaIVSQ [KW]\ OI\PMZQVO QVNWZUI\QWV NWZ I N]\]ZM \PM MUXQZM IVL \WZM Q\ IXIZ\ <WLIa \PMZM IZM
QVK]Z[QWV° WZ I ZMJMT _PW _IV\[ \W XZW\MK\ \PM NW]Z XZQUIZa OWJTQVWQL K]T\]ZM[ QV 3PWZ^IQZM
_WZTL NZWU []KP I NI\M' )ZM aW] PMZM \W P]V\
UQVL ÆIaMZ[ WZ \W WXXW[M \PM [KPMUM[ WN \PM
LIMTSaZ' 7Z IZM aW] R][\ I K]ZQW][ M`XTWZMZ' CITY GOBLINS
Goblins are found in most of the major cities
WN \PM .Q^M 6I\QWV[ ?PMV P]UIV[ ÅZ[\ KIUM
GNOLLS \W 3PWZ^IQZM \PMa MV[TI^ML UIVa OWJTQV[ IVL
built their cities on the foundations of Dhakaani
In ancient times, the gnolls were servants of the
Z]QV[ /ITQNIZ MVLML \PM XZIK\QKM WN [TI^MZa IVL
ÅMVLQ[P 7^MZTWZL[ ;WUM IZM [I^IOM KZMI\]ZM[
\PM[M OWJTQV[ IZM \MKPVQKITTa KQ\QbMV[ WN \PM .Q^M
that remain in the thrall of these demons. But
6I\QWV[ J]\ UW[\ ZMUIQV I[ IV QUXW^MZQ[PML
\PM TIZOM[\ XWX]TI\QWV WN OVWTT[ Q[ \PM BVQZ 8IK\
WN ,ZWIIU <PW][IVL[ WN aMIZ[ IOW \PM[M OVWTT[ underclass found in slums and ghettos. However,
X]ZOML \PMU[MT^M[ WN LMUWVQK QVÆ]MVKM IVL gifted goblins can be found in all walks of life,
and goblins served in the armies of the Five
[_WZM \W VM^MZ ITTW_ IVa W\PMZ KZMI\]ZM \W PWTL
6I\QWV[ L]ZQVO \PM 4I[\ ?IZ
dominion over them. The Znir Pact sell their
services as soldiers and trackers. Most of the
8IK\ K]ZZMV\Ta [MZ^M[ \PM ,I]OP\MZ[ WN ;WZI 3MTT THE GHAAL’DAR
QV ,ZWIIU J]\ [WUM NW]OP\ QV \PM 4I[\ ?IZ
<PM /PIIT¼LIZ \ZQJM[ IZW[M NZWU \PM ZMUVIV\[
as agents of House Tharashk, and Tharashk
WN \PM ,PISIIVQ -UXQZM 0WJOWJTQV[ IZM \PM
continues to broker their services.
TMILMZ[ WN \PM /PIIT¼LIZ MVNWZKQVO \PMQZ _QTT
)[ I OVWTT aW] KW]TL JM I NWZUMZ UMZKMVIZa
_PW¼[ KPW[MV \W [\Ia _Q\P KWUZILM[ aW] UM\ WV \PM OWJTQV[ IVL J]OJMIZ[ <PM PQ[\WZa WN \PM
L]ZQVO aW]Z [MZ^QKM# I[ I Z]TM BVQZ OVWTT[ IZM /PIIT¼LIZ Q[ ÅTTML _Q\P [\ZQNM# _PMV \PMa _MZMV¼\
ÅOP\QVO _Q\P /ITQNIZ WZ BQTIZOW \PM \ZQJM[ ][]ITTa
LMMXTa TWaIT \W \PW[M \PI\ \PMa KWV[QLMZ \W JM
UMUJMZ[ WN \PMQZ XIKS AW] UQOP\ JM LZQ^MV turned on one another. This came to an end with
\PM 4I[\ ?IZ 0W][M ,MVMQ\P PQZML /PIIT¼LIZ
Ja K]ZQW[Q\a MIOMZ \W M`XTWZM \PM _WZTL JMaWVL
,ZWIIU AW] KW]TL JM LZQ^MV Ja ^Q[QWV[ WN I mercenaries, and this gave focus to the divided
LMUWVQK XW_MZ ZQ[QVO QV \PM .Q^M 6I\QWV[ WZ tribes. A brilliant hobgoblin, Haruuc, united the
/PIIT¼LIZ IVL ]VLMZ PQ[ TMILMZ[PQX \PMa [MQbML
working on behalf of the Daughters of Sora
3MTT 7Z aW] KW]TL JM I UMZKMVIZa [\QTT QV[Q[\QVO KWV\ZWT WN _PI\ Q[ VW_ ,IZO]]V [MM KPIX\MZ
<PM IOQVO 4PM[P 0IZ]]K ZMUIQV[ I[ \PM Z]TMZ
WV ZMO]TIZ XIaUMV\ NWZ aW]Z WVOWQVO [MZ^QKM[ \W
\PM XIZ\a WN ,IZO]]V IVL UIVa NMIZ \PI\ PQ[ LMI\P KW]TL
throw the region into chaos.
)UWVO \PM /PIIT¼LIZ aW] PWTL aW]Z XTIKM
GOBLINOIDS \PZW]OP K]VVQVO IVL [\ZMVO\P )[ I /PIIT¼LIZ
OWJTQVWQL aW] UIa PI^M JMMV I NWZUMZ
<PM OWJTQVWQL [XMKQM[¸QVKT]LQVO OWJTQV[ UMZKMVIZa VW_ [MMSQVO IL^MV\]ZM AW] KW]TL JM
hobgoblins, and bugbears—were once the _WZSQVO I[ IV MUQ[[IZa NWZ WVM WN \PM /PIIT¼LIZ
dominant civilization in Khorvaire. The \ZQJM[ WZ M^MV 4PM[P 0IZ]]K PQU[MTN 7Z aW]
OWJTQVWQL -UXQZM WN ,PISIIV Z]TML UW[\ WN KW]TL PI^M JMMV LZQ^MV NZWU aW]Z \ZQJM Ja \PM
3PWZ^IQZM NWZ \PW][IVL[ WN aMIZ[ 1\ _I[ KZQXXTML IK\QWV[ WN I ZQ^IT# XMZPIX[ aW]¼ZM [MMSQVO ITTQM[ \W
Ja I TWVO IVL JQ\\MZ KWVÆQK\ _Q\P \PM LIMTSaZ IVL ZMKTIQU aW]Z JQZ\PZQOP\
\PMQZ IJMZZIV\ IZUQM[# M^MV \PW]OP \PM LIMTSaZ







84 CHAPTER 3 | OTHER RACES

THE MARGUUL <PM 0MQZ[ WN ,PISIIV IZM IV IOVW[\QK [WKQM\a
IVL LWV¼\ PI^M KTMZQK[ XITILQV[ WZ LZ]QL[ <PMQZ
<PM 5IZO]]T J]OJMIZ[ \PZM_ Wٺ \PM aWSM WN
NWK][ Q[ WV UIZ\QIT M`KMTTMVKM IVL \PMQZ [XQZQ\]IT
\PM /PIIT¼LIZ TWVO IOW [MQbQVO \MZZQ\WZa QV \PM
TMILMZ[ IZM JIZL[ _PW QV[XQZM \PMQZ _IZZQWZ[ _Q\P
Seawall Mountains in the south of Darguun.
\ITM[ WN XI[\ OTWZa
<PMa IZM QVNIUW][ ZIQLMZ[ IVL _PQTM \PMa PI^M Among the Dhakaan, all goblinoids work
JZWSMZML I \Z]KM _Q\P \PM /PIIT¼LIZ IVaWVM
together, using their talents for the greater good.
venturing into the Seawall Mountains had best
Hobgoblins are the strategists and commanders,
travel with a Marguul guide. \aXQKITTa PI^QVO \PM [SQTT[ WN ÅOP\MZ[ JIZL[ WZ
)[ I 5IZO]]T J]OJMIZ aW] IZM [I^IOM IVL
rangers. Bugbears cultivate a focused battle rage
XZW]L WN Q\ <PM 5IZO]]T _WZ[PQX \PM 5WKSMZa IVL IZM \aXQKITTa JIZJIZQIV[ [MZ^QVO I[ [PWKS
IVL JMTQM^M QV ^QK\WZa Ja IVa UMIV[ VMKM[[IZa" \ZWWX[ /WJTQV[ IZM TIZOMTa IZ\Q[IV[ IVL TIJWZMZ[
\PMZM Q[ VW []KP \PQVO I[ PWVWZ WV \PM JI\\TMÅMTL
J]\ M`KMX\QWVIT OWJTQV[ RWQV \PM SPM[P¼LIZ ¹[QTMV\
1\¼[ KMZ\IQVTa IV ]V][]IT KPWQKM NWZ I XTIaMZ NWTSº TMIZVQVO \PM [SQTT[ WN ZWO]M UWVS WZ
KPIZIK\MZ J]\ QN aW]¼^M \ISMV I TQSQVO \W I
ZIVOMZ <PM SPM[P¼LIZ IZM [XZMILQVO IOMV\[ IKZW[[
XIZ\QK]TIZ OZW]X WN \PM [UITT NWTS aW] KW]TL JM I \PM .Q^M 6I\QWV[ IVL aW] VM^MZ SVW_ _PMV I KQ\a
XW_MZN]T ITTa
OWJTQV UQOP\ \]ZV W]\ \W JM I LMILTa I[[I[[QV
)[ IV IL^MV\]ZMZ NZWU I ,PISIIVQ KTIV _Pa
THE HEIRS OF DHAKAAN IZM aW] _WZSQVO _Q\P \PM W\PMZ XTIaMZ KPIZIK\MZ['
)ZM aW] I [KW]\ OI\PMZQVO QVNWZUI\QWV' )ZM
<PW]OP \PM ,PISIIVQ -UXQZM LMNMI\ML \PM ITQMV
aW] [MIZKPQVO NWZ ITTQM[ \W LMNMI\ I ZQ^IT KTIV
LIMTSaZ \PM _IZ TMN\ [MML[ WN UILVM[[ [\ZM_V WZ \W []XXWZ\ aW]Z W_V ]VTQSMTa JQL NWZ \PM
\PZW]OPW]\ \PM MUXQZM )[ ,PISIIV JMOIV
1UXMZQIT \PZWVM' )ZM aW] IV M`QTM° IVL QN [W
to fall, a number of generals and governors LW aW] PWXM \W ZMOIQV aW]Z XW[Q\QWV WZ PI^M aW]
gathered their forces and retreated into shelters IJIVLWVML aW]Z \QM[ \W \PM ,PISIIVQ'
LMMX _Q\PQV \PM MIZ\P LM\MZUQVML \W XZM[MZ^M
\PMQZ KQ^QTQbI\QWV ]V\QT \PM -UXQZM KW]TL ÅVITTa
JM ZM[\WZML )N\MZ \PW][IVL[ WN aMIZ[ \PMQZ KOBOLDS
LM[KMVLIV\[ PI^M ÅVITTa MUMZOML <PMa IZM
KWUXM\QVO IUWVO \PMU[MT^M[ \W LM\MZUQVM _PQKP 5IVa SWJWTL[ TQ^M QV [QUXTM \ZQJM[ [KI\\MZML
TMILMZ LM[MZ^M[ \PM 1UXMZQIT KZW_V# WVKM \PQ[ Q[ across Eberron. The Iredar kobolds claim
[M\\TML \PMa _QTT \]ZV \W \PM KWVY]M[\ WN ,IZO]]V to be descended from the Progenitor Dragon
and Khorvaire. -JMZZWV PMZ[MTN IVL OMVMZITTa TQ^M QV UW]V\IQV
The Dhakaani are far fewer in number than caverns. The Irvhir KTIQU SQV[PQX _Q\P 3PaJMZ
\PM /PIIT¼LIZ# \PMa PIL \W KIZMN]TTa TQUQ\ \PMQZ IVL TQ^M QV LMMX KI^MZV[ ?PQTM \PM[M KTIQU[ IZM
XWX]TI\QWV QV \PMQZ LMMX ^I]T\[ 0W_M^MZ ]VTQSMTa UIVa SWJWTL[ LW LM^MTWX [WUM LMOZMM
\PMa PI^M PMTL WV\W \PM UIZ\QIT LQ[KQXTQVM WN [WZKMZW][ IJQTQ\a 1V ILLQ\QWV \W \PM[M \ZQJIT
and techniques that allowed their ancestors to SWJWTL[ \PMZM¼[ I TIZOM XWX]TI\QWV WN SWJWTL[
LWUQVI\M \PM KWV\QVMV\ <PMQZ _MIXWV[UQ\P[ QV \PM VI\QWV WN ,ZWIIU <ZILQ\QWVITTa \PM[M
IZM []XMZQWZ M^MV \W \PM IZ\QÅKMZ[ WN 0W][M SWJWTL[ PI^M JMMV MV[TI^ML Ja UWZM XW_MZN]T
+IVVQ\P IVL \PMa IZM M`XMZ\[ QV \PM _WZSQVO WN creatures; now the Daughters of Sora Kell have
ILIUIV\QVM IVL W\PMZ M`W\QK UM\IT[ )VaWVM granted them their own domain under their
who takes goblinoids for granted should be _IZTWZL 3M\PMTZI` \PM +]VVQVO *MaWVL \PQ[ I
[]ZXZQ[ML Ja \PM [SQTT[ WN \PM ,PISIIVQ handful of Kobolds can be found scattered across
3PWZ^IQZM [WUM\QUM[ UQVOTQVO _Q\P \PM KQ\a
goblins in the great cities.






CHAPTER 3 | OTHER RACES 85

LIZARDFOLK ORCS

The lizardfolk of Khorvaire dwell in the region The orcs are an ancient race. Their ancestors
SVW_V I[ 9¼JIZZI 5W[\ IZM XIZ\ WN I \ZQJIT _MZM [KI\\MZML Ja \PM ,PISIIVQ OWJTQV[ IVL
alliance known as the Cold Sun Federation. \PMa TIZOMTa TQ^M QV PIZ[P IVL ]V_IV\ML TIVL["
<PMQZ KQ^QTQbI\QWV Q[ IVKQMV\ J]\ \PMa IZM Y]Q\M \PM [_IUX[ WN \PM ;PILW_ 5IZKPM[ \PM ,MUWV
XZQUQ\Q^M Ja \PM [\IVLIZL[ WN \PM .Q^M 6I\QWV[ ?I[\M[ \PM LMX\P[ WN \PM 1ZWVZWW\ 5W]V\IQV[
IVL \PMa¼^M VM^MZ [W]OP\ \W M`XIVL JMaWVL <PM WZK[ WN -JMZZWV _MZMV¼\ NWZUML Ja
9¼JIZZI 7^MZ \PM TI[\ \PQZ\a aMIZ[ P]UIV[ PI^M /Z]]U[P IVL \PMa IZMV¼\ QVPMZMV\Ta LZQ^MV \W
JMO]V \W [M\\TM 9¼JIZZI <ZMI\QM[ PI^M JMMV M^QT 0W_M^MZ \PMa IZM IV M`\ZMUMTa XI[[QWVI\M
established with the Cold Sun Federation, but IVL XZQUIT ZIKM OQ^MV \W XW_MZN]T MUW\QWV IVL
KWUU]VQKI\QWV Q[ LQٻK]T\ IVL \PMZM PI^M JMMV LMMX NIQ\P <PM /PII[P¼SITI WZK[ WN \PM ,MUWV
KTI[PM[ [\IZ\ML Ja NWZKM[ WV JW\P [QLM[ ?I[\M[ IZM [MZ^IV\[ WN \PM ;QT^MZ .TIUM _PW
)[ I TQbIZLNWTS aW] UIa JM I [KW]\ [MV\ W]\ LM^W\M \PMQZ TQ^M[ \W JI\\TQVO \PM ÅMVL[ WN \PM
into the wider world to learn more about these ?I[\M[ <PM /I\MSMMXMZ LZ]QL[ WN \PM ;PILW_
Ua[\MZQW][ [WN\ [SQVVML KZMI\]ZM[ AW] UQOP\ JM 5IZKPM[ _MZM \PM ÅZ[\ LZ]QL[ WV 3PWZ^IQZM
LZQ^MV Ja I Ua[\MZQW][ LZMIU AW] KW]TL PI^M <PM /I\MSMMXMZ[ XTIaML I KZ]KQIT ZWTM QV
JMMV LZQ^MV NZWU aW]Z \ZQJM NWZ I KZQUM# _PI\ LMNMI\QVO \PM ITQMV LIMTSaZ IVL JQVLQVO \PQ[ M^QT
_I[ Q\ IVL IZM aW] IK\]ITTa O]QT\a' QV 3PaJMZ IVL \PMQZ LM[KMVLIV\[ KWV\QV]M \W
UIQV\IQV \PM IVKQMV\ [MIT[ IVL ÅOP\ IJMZZI\QWV[
0W_M^MZ UIVa WZK[ _MZM KWZZ]X\ML Ja \PM
MINOTAURS LIMTSaZ IVL MUJZIKML \PM UILVM[[ WN \PM +]T\[
of the Dragon Below. These cultists also live
In Eberron, minotaurs are found in the
in the Shadow Marches, and battles between
monstrous nation of Droaam. Most minotaurs /I\MSMMXMZ[ IVL \PM [MZ^IV\[ WN \PM ,ZIOWV
_WZ[PQX IV MV\Q\a KWUUWVTa KITTML \PM 0WZVML
Below have diminished both sides.
8ZQVKM J]\ MIKP KTIV PI[ Q\[ W_V XMZ[WVIT *MaWVL \PM /I\MSMMXMZ[ IVL \PM K]T\Q[\[ \PM
QV\MZXZM\I\QWV IVL VIUM NWZ \PM 8ZQVKM ;WUM
Shadow Marches are home to orcs who have
XZM[MV\ \PM 0WZVML 8ZQVKM I[ I [I^IOM LMUWV
joined with humans to create mixed clans. The
who must be satiated with the blood of enemies. dragonmarked House Tharashk arose from this
7\PMZ KTIV[ [MM \PM XZQVKM I[ I VWJTM _IZ OWL¸
]VQWV ?PQTM N]TT WZK[ KIVVW\ KIZZa \PM 5IZS WN
analogous to Dol Dorn and Dol Arrah—who .QVLQVO \PMa IZM IV QUXWZ\IV\ XIZ\ WN \PM PW][M
LMUIVL[ \PI\ PQ[ KPQTLZMV LQ[XTIa JW\P KW]ZIOM
IVL KIV JM NW]VL IKZW[[ 3PWZ^IQZM I[ XIZ\ WN
IVL PWVWZ WV \PM JI\\TMÅMTL ?PQTM \PM KZ]MT <PIZI[PS WXMZI\QWV[
UQVW\I]Z[ IZM XZQUIZQTa MVKW]V\MZML I[ ZIQLMZ[
)[ IV WZK aW] KW]TL JM I /PII[P¼SITI XITILQV
on the borders of Droaam, honorable minotaurs
[MMSQVO \W XZW\MK\ \PM QVVWKMV\ NZWU M^QT AW]
often work with House Tharashk and serve as
UQOP\ JM I /I\MSMMXMZ LZ]QL WZ ZIVOMZ P]V\QVO
mercenaries in the Five Nations.
IJMZZI\QWV[ _WZSQVO \W XZM^MV\ \PM ZM\]ZV WN
)[ I UQVW\I]Z KPIZIK\MZ LMKQLM WV aW]Z ^MZ[QWV \PM LIMTSaZ AW] KW]TL JM I JIZJIZQIV WZ I
WN \PM 0WZVML 8ZQVKM IVL PW_ \PQ[ IٺMK\[ aW] )ZM _IZTWKS LZQ^MV Ja \PM UIL LZMIU[ WN \PM +]T\[
aW] I NWZUMZ UMZKMVIZa [MMSQVO IL^MV\]ZM' )ZM
WN \PM ,ZIOWV *MTW_ 7Z aW] KW]TL R][\ JM IV
aW] NWTTW_QVO I LQ^QVM UQ[[QWV' )ZM aW] _WZSQVO
unmarked member of House Tharashk, seeking
for House Tharashk, a minotaur warlord, or the
aW]Z NWZ\]VM QV \PM _QLMZ _WZTL
Daughters of Sora Kell?









86 CHAPTER 3 | OTHER RACES

TIEFLINGS \QMÆQVO[ UIa JM JWZV QV UIVQNM[\ bWVM[ _PMV
XTIVM[ IZM KW\MZUQVW][ 8TIVIZ \QMÆQVO[ IZM
<QMÆQVO[ IZM ZIZMTa [MMV QV -JMZZWV J]\ \PMZM isolated oddities, often seen as exotic and strange,
IZM I NM_ XI\P[ NWZ I \QMÆQVO KPIZIK\MZ[ J]\ VW\ VMKM[[IZQTa M^QT
5IVa \QMÆQVO[ IZM JWZV \W \PM +IZZQWV <ZQJM[ <PMZM Q[ WVM \QMÆQVO VI\QWV QV 3PWZ^IQZM"
\PM JIZJIZQIV[ _PW TQ^M QV \PM ,MUWV ?I[\M[ <PM >MVWUW][ ,MUM[VM I KQ\a [\I\M PQLLMV
;]KP \QMÆQVO[ IZM \W]KPML Ja \PM ÅMVLQ[P NWZKM[ WV \PM NIZ [QLM WN ,ZWIIU <PM \QMÆQVO[ WN
JW]VL JMVMI\P \PM ?I[\M[ IVL IZM KWV[QLMZML the Venomous Demesne are descended from
\W JM JTM[[ML Ja \PM \ZQJM[ 1N aW]¼ZM XTIaQVO Sarlonan mages who bargained with dark
[]KP I \QMÆQVO _Pa PI^M aW] TMN\ \PM ?I[\M[' 1\ XW_MZ[ IVL \PM TWZL[ WN \PM ,MUM[VM IZM
KW]TL JM \PI\ aW] _MZM LM[\QVML \W [MZ^M IV M^QT XW_MZN]T _IZTWKS[ IVL _QbIZL[ <PM >MVWUW][
X]ZXW[M¸XMZPIX[ M^MV [MZ^QVO I[ IV I^I\IZ NWZ ,MUM[VM PI[ PIL VW [QOVQÅKIV\ KWV\IK\ _Q\P \PM
IV QUXZQ[WVML LMUWV 7^MZTWZL¸IVL aW] IZM .Q^M 6I\QWV[ IVL NM_ XMWXTM SVW_ Q\ M`Q[\[# aW]Z
ÆMMQVO NZWU \PI\ LM[\QVa KPIZIK\MZ KW]TL JM IV MV^Wa IV M`QTM WZ [QUXTa
7\PMZ \QMÆQVO[ IZM [PIXML VW\ Ja LMUWVQK IV IL^MV\]ZMZ LZQ^MV Ja I LM[QZM \W [MM _PI\ TQM[
XW_MZ[ J]\ Ja \PM QVÆ]MVKM WN \PM XTIVM[ ;]KP JMaWVL aW]Z UIOQKIT SQVOLWU



























































CHAPTER 3 | OTHER RACES 87

OTHERS

?PI\ IJW]\ SMVS] QV -JMZZWV' 0W_ IJW]\
\ZQ\WV[ WZ \IJI`Q' 0W_ LW OMVI[Q Å\ QV\W \PQVO['
<PMZM¼[ I XTIKM NWZ M^MZa\PQVO QV -JMZZWV J]\ Q\¼[
IT_Ia[ ]X \W \PM ,5 \W LMKQLM PW_ [QOVQÅKIV\
\PI\ XTIKM Q[ 1N aW] _IV\ \W XTIa I UMUJMZ WN I
ZIKM \PI\ PI[V¼\ JMMV ILLZM[[ML PMZM \ITS _Q\P
aW]Z ,5 IVL KWUM ]X _Q\P IV WX\QWV ?PI\
ZWTM LW aW] _IV\ \PM ZIKM \W XTIa QV \PM _WZTL'
Widespread. 1\¼[ IT_Ia[ XW[[QJTM \W KPIVOM
\PM LMNI]T\ I[[]UX\QWV[ WN \PM [M\\QVO 1N JW\P aW]
IVL aW]Z ,5 TQSM \PM QLMI \PI\ \PM ,PISIIVQ
-UXQZM _I[ I VI\QWV WN OWTQI\P[ ZI\PMZ \PIV
OWJTQVWQL[ aW] KIV UISM \PI\ KPIVOM ;W \PMZM¼[
nothing wrong with adding a new race into the
KWUUWV XWX]TI\QWV WN \PM .Q^M 6I\QWV[ I[ TWVO
I[ M^MZaWVM TQSM[ \PM QLMI WN Q\
Exotic. <PMZM IZM UIVa XTIKM[ QV -JMZZWV
_PMZM I [UITT XWX]TI\QWV WN ]V][]IT KZMI\]ZM[
KW]TL M`Q[\ 8MZPIX[ \PMZM¼[ I TW[\ KQ\a WN \IJI`Q
QV \PM R]VOTM[ WN @MV¼LZQS WZ I KTIV WN 3MVS]
L_MTTQVO I\ \PM \WX WN ;PIZV¼[ \ITTM[\ \W_MZ <PM
5W]ZVQVO KW]TL PI^M \ZIV[NWZUML I KQ\a WN
P]UIV[ QV\W JMM XMWXTM )[ _Q\P LZIOWVJWZV WZ
\QMÆQVO[ \PQ[ ITTW_[ \PM[M ZIKM[ \W PI^M [WUM [WZ\
WN K]T\]ZM \W QV\MZIK\ _Q\P J]\ SMMX[ \PMU NZWU
IٺMK\QVO \PM _WZTL QV I [QOVQÅKIV\ _Ia
Unique. ?PMV QV\ZWL]KQVO I KPIZIK\MZ WN IV
]V][]IT ZIKM WVM WX\QWV Q[ \W [Ia \PI\ aW]¼ZM
the WVTa UMUJMZ WN \PI\ ZIKM 8MZPIX[ aW]
_MZM KZMI\ML Ja \PM Ua[\MZQW][ LIMTSaZ
or the brilliant transmuter Mordain
\PM .TM[P_MI^MZ 5IaJM aW]¼ZM
the result of magebreeding
M`XMZQUMV\[ KWVL]K\ML Ja
0W][M >ILITQ[ IVL 0W][M 2WZI[KW 8MZPIX[ aW]
began life as a member of another race and were
\ZIV[NWZUML Ja \PM 5W]ZVQVO
?PQTM \PM ,5 IT_Ia[ PI[ \PM ÅVIT [Ia I[
to whether to allow an unusual race into the
KIUXIQOV \PM QUXWZ\IV\ \PQVO Q[ \W LM\MZUQVM
\PM [\WZa aW]¼ZM TWWSQVO NWZ











88 CHAPTER 3 | OTHER RACES

CHAPTER 4: DRAGONMARKS





A halfling healer touches a dying man; the
mark on her forehead blazes with blue
fire as his wounds close and vanish.
A half-orc bounty hunter reaches out
with the power of his mark to find
his prey. A human artificer touches
a creation forge and the symbol on
her hand flares as the eldritch machine

rumbles to life.

ACH OF THESE PEOPLE

possesses a dragonmark,
a symbol etched on the
skin in colors more vivid
Ethan any tattoo. This
sigil is a source of mystical power. A
dragonmark enhances the user’s ability
to perform certain tasks. The Mark of
Making guides the hands of the smith,
while the Mark of Shadows helps its
bearer avoid enemies. The power of a
dragonmark can also manifest in more
dramatic ways. An heir with the Mark of
Storms can scatter enemies with a blast
of wind, while someone with the Mark
of Shadows can weave illusions. While
\PM[M MٺMK\[ UIa N]VK\QWV QV \PM [IUM
way as spells, the power is drawn and focused and clinics. Only House Lyrandar heirs with
through the dragonmark. the Mark of Storms can pilot airships. Control
You can’t buy a dragonmark, or simply over vital services—medicine, transportation,
choose to develop one. Each mark is tied to communication, manufacturing— gives the
[XMKQÅK JTWWLTQVM[ ) LZIOWVUIZS IXXMIZ[ houses tremendous power.
around adolescence, but not every heir In the past, the dragonmarked houses were
manifests the mark. Long ago the families held in check by the united kingdom of Galifar.
that carry the marks joined together to form But in the wake of the Last War, people
the dragonmarked houses. Over the course of wonder if any one nation has the power to
centuries, the houses have used their gifts to enforce its wishes on the houses. Some say the
establish powerful economic monopolies. House dragonmarked barons wield more power than
Jorasco holds the Mark of Healing, and Jorasco kings and queens.
maintains the vast majority of healing houses







CHAPTER 4 | DRAGONMARKS 89

CREATING A DRAGONMARKS




DRAGONMARKED CHARACTER AND BACKGROUNDS


Dragonmarks are associated with race, depicted Dragonmarks are bound to certain bloodlines,
by a combination of variant races and subraces. and by choosing a mark you are establishing
• For humans and half-orcs, a dragonmark that your character has a blood connection to
is a variant race that replaces normal traits one of the families in the dragonmarked houses.
associated with those races. However, it’s up to you to decide on your
• For half-elves, a dragonmark is a variant relationship to the house. Were you brought up
in the house? Or are you completely independent
race. You keep some of the standard half-
from it? This is best represented by your
elf traits and replace others with the traits
associated with your mark. background. Consider the following options.
Agent. You have a close, ongoing relationship
• .WZ L_IZ^M[ MT^M[ OVWUM[ IVL PITÆQVO[
with your house. The house agent background
the dragonmark replaces your subrace.
is a good choice if you are actively working for
So, if you’re making an elf character, you can the house. Alternately, you could take the noble
choose to take the Mark of Shadow instead of JIKSOZW]VL \W ZMÆMK\ I JTWWL \QM \W \PM TMILMZ[ WN
being a wood elf or high elf. the house.
There is another option related to dragonmarks Independent Scion. You were raised or
if your group uses feats: the Aberrant trained by the house, but you’ve kept your
Dragonmark feat grants potentially dangerous independence. This means you don’t have
magical abilities. Aberrant dragonmarks aren’t many special privileges, but you also don’t have
tied to the dragonmark houses and can be taken responsibilities. Guild artisan is a good choice to
by a character of any race. ZMÆMK\ JI[QK PW][M \ZIQVQVO J]\ aW] KW]TL KPWW[M
entertainer for the Mark of Shadow, sailor for the
Mark of Storms, soldier for the Mark of Sentinel,
sage for the Mark of Scribing, and so on.

ك¦ÊÄÃƒÙ»Ý ƒÄ— ,ÊçÝ›Ý dƒ½›

Dragonmark ,ŽƵƐĞ ZĂĐĞ 'ƵŝůĚ ^ƉĞĐŝĂůƟĞƐ
ĞƚĞĐƟŽŶ DĞĚĂŶŝ Half-Elf ŽĚLJŐƵĂƌĚƐ͕ /ŶǀĞƐƟŐĂƟŽŶ͕ ZŝƐŬ DĂŶĂŐĞŵĞŶƚ
&ŝŶĚŝŶŐ dŚĂƌĂƐŚŬ ,ƵŵĂŶ͕ ,ĂůĨͲKƌĐ ŽƵŶƚLJ ,ƵŶƟŶŐ͕ /ŶǀĞƐƟŐĂƟŽŶ͕ WƌŽƐƉĞĐƟŶŐ
,ĂŶĚůŝŶŐ sĂĚĂůŝƐ ,ƵŵĂŶ ŶŝŵĂů dƌĂŝŶŝŶŐ ĂŶĚ ƌĞĞĚŝŶŐ

,ĞĂůŝŶŐ :ŽƌĂƐĐŽ ,ĂůŇŝŶŐ ,ĞĂůŝŶŐ
,ŽƐƉŝƚĂůŝƚLJ 'ŚĂůůĂŶĚĂ ,ĂůŇŝŶŐ &ŽŽĚ͕ >ŽĚŐŝŶŐ͕ hƌďĂŶ /ŶĨŽƌŵĂƟŽŶ
DĂŬŝŶŐ ĂŶŶŝƚŚ ,ƵŵĂŶ DĂŶƵĨĂĐƚƵƌŝŶŐ
WĂƐƐĂŐĞ KƌŝĞŶ ,ƵŵĂŶ >ĂŶĚ dƌĂŶƐƉŽƌƚĂƟŽŶ
^ĐƌŝďŝŶŐ ^ŝǀŝƐ 'ŶŽŵĞ ŽŵŵƵŶŝĐĂƟŽŶ͕ dƌĂŶƐůĂƟŽŶ͕ sĞƌŝĮĐĂƟŽŶ
^ĞŶƟŶĞů ĞŶĞŝƚŚ ,ƵŵĂŶ ŽĚLJŐƵĂƌĚƐ͕ DĞƌĐĞŶĂƌŝĞƐ
^ŚĂĚŽǁ WŚŝĂƌůĂŶ Elf ŶƚĞƌƚĂŝŶŵĞŶƚ͕ ƐƉŝŽŶĂŐĞ
dŚƵƌĂŶŶŝ Elf ŶƚĞƌƚĂŝŶŵĞŶƚ͕ ƐƐĂƐƐŝŶĂƟŽŶ
^ƚŽƌŵ >LJƌĂŶĚĂƌ Half-Elf ŝƌ ĂŶĚ ^ĞĂ dƌĂŶƐƉŽƌƚĂƟŽŶ

tĂƌĚŝŶŐ <ƵŶĚĂƌĂŬ ǁĂƌĨ ĂŶŬŝŶŐ͕ ^ƚŽƌĂŐĞ͕ WƌŝƐŽŶƐ


90 CHAPTER 4 | CREATING A DRAGONMARKED CHARACTER

Excoriate. ?PMV I LZIOWVUIZSML PMQZ LMÅM[
\PMQZ PW][M \PMa UIa JM K]\ Wٺ NZWU Q\ 1V \PM THE POWERS OF THE MARK
XI[\ aW]Z UIZS _W]TL JM ÆIaML NZWU aW]Z JWLa
Each dragonmark grants a set of abilities that
Although this mutilation is no longer practiced,
ZMÆMK\ \PM QVPMZMV\ XW_MZ[ WN \PM UIZS AW]Z
such exiles are still called excoriates. If you’re an
dragonmarked race gives you a set of traits
excoriate, consider what you did to deserve this
derived from the magic of your mark. If you
punishment. Were you a criminal? A charlatan?
are a spellcaster, your dragonmark also fuels or
Or perhaps a sage who engaged in forbidden
channels some of your spells. Each dragonmark’s
research?
description includes a list of dragonmark spells
Foundling. Your ancestors left the house
\PI\ ÆW_ NZWU \PM UIOQK WN \PM UIZS 1N aW] XTIa
long ago. You have no ties to the house and may
a character with the Spellcasting or the Pact
not have known you were connected by blood
Magic class feature, your dragonmark spells are
before you manifested your dragonmark. As an
added to the spell list for each of your spellcasting
outlander or an urchin you might know nothing
classes, thereby expanding the spell options
about the houses. As an acolyte or hermit, you
available to you.
could have put your faith ahead of worldly
You might also consider your dragonmark
things, choosing not to pursue a connection
the source of any or all of your spells or class
with the houses. Whatever you decide, this is an
features. As a cleric with the Mark of Healing,
opportunity to talk with your DM about the role
for example, you could say your mark is the
you’d like the house to play in a campaign. Do
sole source of the healing and supportive spells
you want them to be your enemy? Would you
you cast, or your magic might come from a
prefer to avoid them completely? Or do you want
combination of your mark’s power and your
to work your way into a position of power in the
faith in the gods. As a warlock, your aberrant
house, despite being an outsider?
LZIOWVUIZS UQOP\ IK\]ITTa JM aW]Z ÅMVLQ[P
patron, the source of all your magic. These
LM[KZQX\QWV[ ILL ÆI^WZ \W aW]Z KPIZIK\MZ J]\
don’t change your character’s abilities, beyond
the dragonmark spells added to your spell list.
Over the centuries, the houses have developed
tools that enhance and channel the powers of a
mark, and these items give the houses much of
their economic power.






























CHAPTER 4 | THE POWERS OF THE MARK 91

DRAGONMARK APPEARANCE


A dragonmark appears on the skin. There are
twelve known dragonmarks, each unique in
design and power. A dragonmark can appear on
any part of the body. One half-elf could have the
Mark of Detection across an eye, while another
has it in the palm of the hand. Dragonmarks
appear with vivid shades of blue and purple and
shimmer or even move slightly. When used, they
grow warm to the touch and sometimes glow
(though this doesn’t produce useful illumination).
A dragonmark can’t be removed—even if a
limb bearing a dragonmark is cut away, the
mark eventually manifests on another part of the
bearer’s body. All dragonmarks share a similar
initial appearance, but a dragonmark can grow
in size and complexity as a character gains levels
and uses it to cast more powerful magic.
While dragonmarks share the same general
appearance, your dragonmark could have a
unique quality. Roll on the Dragonmark Quirks
table for inspiration.

ك¦ÊÄÃٻ Yç®Ù»Ý
ϭĚϲ YƵŝƌŬ
1 zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ŝƐ ƵŶƵƐƵĂůůLJ ƐŵĂůů Žƌ
ƌĞŵĂƌŬĂďůLJ ůĂƌŐĞ͘
2 zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ƐůŽǁůLJ ŵŽǀĞƐ
ĂƌŽƵŶĚ LJŽƵƌ ďŽĚLJ͘
ϯ zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ŐůŽǁƐ ĚƌĂŵĂƟĐĂůůLJ
ǁŚĞŶ LJŽƵ ƵƐĞ ŝƚ͘
4 zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ƟŶŐůĞƐ ǁŚĞŶ LJŽƵ͛ƌĞ
ŶĞĂƌ ƐŽŵĞŽŶĞ ǁŝƚŚ ƚŚĞ ƐĂŵĞ ŵĂƌŬ͘
5 zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ƟĐŬůĞƐ ǁŚĞŶ LJŽƵ
ƵƐĞ ŝƚ͘
ϲ zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ŝƐ ĂŶ ƵŶƵƐƵĂů ĐŽůŽƌ
ďƵƚ Ă ŶŽƌŵĂů ƐŚĂƉĞ͘

















92 CHAPTER 4 | THE POWERS OF THE MARK

½½ Êçã 㫛 ,ÊçݛÝ͊

Every house has traditions, cabals, and
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RI WKH KRXVHV
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enclaves LQ PDMRU FLWLHV 7KHVH VHUYH
DV KXEV IRU KRXVH EXVLQHVVHV DQG
VWURQJKROGV IRU WKH KRXVH IDPLOLHV
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• $Q\ KHLU RI WKH KRXVH ZKR GHYHORSV
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G· SUHÀ[ WR WKH KRXVH QDPH 0HUUL[
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houses are called Barons. Most houses
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WKRXJK VRPH DUH OHG E\ FRXQFLOV
• The Twelve is an organization
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a house and have no connection to it.
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heirs through a trial called The Test
of Siberys 7KH VSHFLÀF WULDOV YDU\
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EHFRPH REVROHWH LQ WKH ZDNH RI WKH
Last War.







CHAPTER 4 | BACKGROUND 93

BACKGROUND ROLE

You are always gathering information for your
Here is an important background for Eberron. house. But when the barons come to you with a
[XMKQÅK UQ[[QWV _PI\ [WZ\ WN _WZS LW aW] ][]ITTa
HOUSE AGENT do? Choose your role or roll on the table below.

,Êçݛ ¦›Äã Zʽ›
You have sworn fealty to a dragonmarked house,
d8 ZŽůĞ
one of the mighty mercantile guilds that shapes
Khorvaire. If you possess a dragonmark, you’re 1 ĐƋƵŝƐŝƟŽŶ
TQSMTa I UMUJMZ WN WVM WN \PM QVÆ]MV\QIT NIUQTQM[ 2 /ŶǀĞƐƟŐĂƟŽŶ
within the house, otherwise you’re an outsider 3 ZĞƐĞĂƌĐŚ Θ ĞǀĞůŽƉŵĞŶƚ
who hopes to make your fortune by allying with
4 ^ĞĐƵƌŝƚLJ
this great power. Your primary task is to observe,
5 /ŶƟŵŝĚĂƟŽŶ
gathering useful information and serving as the
eyes of your house. But you could be called upon 6 džƉůŽƌĂƟŽŶ
at any time to act as a hand of the house. Such 7 EĞŐŽƟĂƟŽŶ
missions can be dangerous—but they’ll surely be 8 ŽǀĞƌƚ KƉĞƌĂƟŽŶƐ
lucrative.


;SQTT 8ZWÅKQMVKQM[" Investigation, Persuasion
<WWT 8ZWÅKQMVKa" Two tools by house:
• Cannith: alchemist’s supplies and tinker’s
tools
• Deneith: one gaming set and vehicles (land)

• Ghallanda: brewer’s supplies and cook’s
utensils
• Jorasco: alchemist’s supplies and herbalism
kit
• Kundarak: tinker’s tools and thieves’ tools

• Lyrandar: vehicles (sea/air) and navigator’s
tools

• Medani: thieves’ tools and disguise kit
• Orien: vehicles (land) and one gaming set
• Phiarlan: disguise kit and one musical
instrument
• Sivis: calligrapher’s tools and forgery kit

• Tharashk: thieves’ tools and one gaming set
• Thuranni: poisoner’s kit and one musical
instrument

• Vadalis: vehicles (land) and herbalism kit
-Y]QXUMV\" ) [M\ WN ÅVM KTW\PM[ PW][M [QOVM\
ring, ID papers, and a purse containing 20 gp.



94 CHAPTER 4 | BACKGROUND

FEATURE: HOUSE CONNECTIONS Ěϲ /ĚĞĂů
1 ŽŵŵŽŶ 'ŽŽĚ͘ DLJ ŚŽƵƐĞ ƐĞƌǀĞƐ Ă ǀŝƚĂů
As an agent of your house, you can always get
ĨƵŶĐƟŽŶ͕ ĂŶĚ ŝƚƐ ƉƌŽƐƉĞƌŝƚLJ ǁŝůů ŚĞůƉ
food and lodging for your friends at a house
ĞǀĞƌLJŽŶĞ͘ ;'ŽŽĚͿ
enclave. When the house assigns you a mission,
2 dƌĂĚŝƟŽŶ͘ / ƵƉŚŽůĚ ƚƌĂĚŝƟŽŶƐ ŽĨ ŵLJ ŚŽƵƐĞ
it will usually provide you with necessary supplies
ĂŶĚ ďƌŝŶŐ ŚŽŶŽƌ ƚŽ ŵLJ ĨĂŵŝůLJ͘ ;>ĂǁĨƵůͿ
and transportation. Beyond this, you have many
3 /ŶŶŽǀĂƟŽŶ͘ ďĂŶĚŽŶ ŽůĚ ƚƌĂĚŝƟŽŶƐ ĂŶĚ
old friends, mentors, and rivals in your house
ĮŶĚ ďĞƩĞƌ ǁĂLJƐ ƚŽ ĚŽ ƚŚŝŶŐƐ͘ ; ŚĂŽƟĐͿ
and you may encounter one of them when you
ϰ WŽǁĞƌ͘ / ǁĂŶƚ ƚŽ ĞŶƐƵƌĞ ƚŚĞ ƉƌŽƐƉĞƌŝƚLJ ŽĨ
interact with a house business. As a Lyrandar
ŵLJ ŚŽƵƐĞ ĂŶĚ ǁŝĞůĚ ŝƚƐ ƉŽǁĞƌ ŵLJƐĞůĨ͘ ; ǀŝůͿ
agent you may know the captain of an airship; as
5 ŝƐĐŽǀĞƌLJ͘ / ǁĂŶƚ ƚŽ ůĞĂƌŶ Ăůů / ĐĂŶ͕ ďŽƚŚ ĨŽƌ
a Ghallanda agent you know a lot of innkeepers
ŵLJ ŚŽƵƐĞ ĂŶĚ ĨŽƌ ŵLJ ŽǁŶ ĐƵƌŝŽƐŝƚLJ͘ ; ŶLJͿ
and bartenders. The degree to which such
acquaintances will be willing to help you out will 6 ŽŵĨŽƌƚ͘ / ǁĂŶƚ ƚŽ ĞŶƐƵƌĞ ƚŚĂƚ ŵĞ ĂŶĚ
ŵŝŶĞ ĞŶũŽLJ ƚŚĞ ďĞƐƚ ƚŚŝŶŐƐ ŝŶ ůŝĨĞ͘ ; ŶLJͿ
depend on your current standing in your house.
Ěϲ ŽŶĚ
SUGGESTED CHARACTERISTICS 1 DLJ ŚŽƵƐĞ ŝƐ ŵLJ ĨĂŵŝůLJ͕ ĂŶĚ / ǁŽƵůĚ ĚŽ

House agents are a diverse lot. Consider the ĂŶLJƚŚŝŶŐ ĨŽƌ ŵLJ ĨĂŵŝůLJ͘
house you serve and the type of work you do in 2 / ůŽǀĞ ƐŽŵĞŽŶĞ ĨƌŽŵ ĂŶŽƚŚĞƌ ŚŽƵƐĞ͕ ďƵƚ
developing or selecting characteristics. ƐƵĐŚ ƌĞůĂƟŽŶƐŚŝƉƐ ĂƌĞ ĨŽƌďŝĚĚĞŶ͘
3 ^ŽŵĞŽŶĞ / ůŽǀĞ ǁĂƐ ŬŝůůĞĚ ďLJ Ă ƌŝǀĂů
Ěϴ WĞƌƐŽŶĂůŝƚLJ dƌĂŝƚ ĨĂĐƟŽŶ ǁŝƚŚŝŶ ŵLJ ŚŽƵƐĞ͕ ĂŶĚ / ǁŝůů ŚĂǀĞ
ƌĞǀĞŶŐĞ͘
1 / ŶĞǀĞƌ ůĞƚ ĞŵŽƟŽŶ ĐŽŵƉůŝĐĂƚĞ ǁŽƌŬ͘
4 / ĚŽŶ͛ƚ ĐĂƌĞ ĂďŽƵƚ ƚŚĞ ŚŽƵƐĞ ĂƐ Ă ǁŚŽůĞ͕
2 /͛ŵ ĂůǁĂLJƐ ůŽŽŬŝŶŐ ƚŽ ŝŵƉƌŽǀĞ ĞĸĐŝĞŶĐLJ͘
ďƵƚ / ǁŽƵůĚ ĚŽ ĂŶLJƚŚŝŶŐ ĨŽƌ ŵLJ ŽůĚ
3 / ƐŚĂƌĞ ƚƌŝǀŝĂ ĂďŽƵƚ ŵLJ ŚŽƵƐĞ͛Ɛ ďƵƐŝŶĞƐƐ ŵĞŶƚŽƌ͘
;ŵĞĚŝĐŝŶĞ͕ ƐŚŝƉƐ͕ ǁĂƌĨŽƌŐĞĚͿ͘
5 / ďĞůŝĞǀĞ ŵLJ ŚŽƵƐĞ ŶĞĞĚƐ ƚŽ ĞǀŽůǀĞ ƚŽ
4 / ŚŽůĚ ŵLJƐĞůĨ ĂŶĚ ĂŶLJŽŶĞ / ǁŽƌŬ ǁŝƚŚ ƚŽ ƐƵƌǀŝǀĞ͕ ĂŶĚ / ŶĞĞĚ ƚŽ ůĞĂĚ ƚŚĂƚ ĐŚĂŶŐĞ͘
ĞdžƚƌĞŵĞůLJ ŚŝŐŚ ƐƚĂŶĚĂƌĚƐ͘
6 / Ăŵ ĚĞƚĞƌŵŝŶĞĚ ƚŽ ŝŵƉƌĞƐƐ ƚŚĞ ůĞĂĚĞƌƐ ŽĨ
5 / ŶĞǀĞƌ ĨŽƌŐĞƚ ĂŶ ŝŶƐƵůƚ ŵĂĚĞ ĂŐĂŝŶƐƚ ŵLJ ŚŽƵƐĞ͕ ĂŶĚ ƚŽ ďĞĐŽŵĞ Ă ůĞĂĚĞƌ ŵLJƐĞůĨ͘
ŵLJƐĞůĨ Žƌ ŵLJ ŚŽƵƐĞ͘
6 /͛ŵ ǀĞƌLJ ĞdžĐŝƚĞĚ ĂŶĚ ĞŶƚŚƵƐŝĂƐƟĐ ĂďŽƵƚ Ěϲ &ůĂǁ
ĞǀĞƌLJƚŚŝŶŐ ŵLJ ŚŽƵƐĞ ĚŽĞƐ͘
1 /͛ŵ ŽǀĞƌůLJ ĐŽŶĐĞƌŶĞĚ ǁŝƚŚ ĨŽůůŽǁŝŶŐ
7 /͛ŵ ƌĞƉƌĞƐĞŶƟŶŐ ŵLJ ŚŽƵƐĞ ĂŶĚ ƚĂŬĞ ŐƌĞĂƚ ĞƐƚĂďůŝƐŚĞĚ ƉƌŽĐĞĚƵƌĞƐ ĂŶĚ ƉƌŽƚŽĐŽůƐ͘
ƉƌŝĚĞ ŝŶ ŵLJ ƉĞƌƐŽŶĂů ĂƉƉĞĂƌĂŶĐĞ͘
2 /͛ŵ ŽďƐĞƐƐĞĚ ǁŝƚŚ ĐŽŶƐƉŝƌĂĐLJ ƚŚĞŽƌŝĞƐ ĂŶĚ
8 /͛ŵ ĐƌŝƟĐĂů ŽĨ ŵŽŶĂƌĐŚŝĞƐ ĂŶĚ ŽƉƉŽƐĞĚ ƚŽ ǁŽƌƌŝĞĚ ĂďŽƵƚ ƐĞĐƌĞƚ ƐŽĐŝĞƟĞƐ ĂŶĚ ŚŝĚĚĞŶ
ĂŶLJ ƌĞƐƚƌŝĐƟŽŶƐ ŽŶ ƚŚĞ ŚŽƵƐĞƐ͘
ĚĞŵŽŶƐ͘
3 / ďĞůŝĞǀĞ ƚŚĂƚ ŵLJ ŚŽƵƐĞ ĂŶĚ ďůŽŽĚůŝŶĞ
ŵĂŬĞƐ ŵĞ ďĞƩĞƌ ƚŚĂŶ ĞǀĞƌLJŽŶĞ ĞůƐĞ͘

4 /͛ŵ ĐŽŶĐĞĂůŝŶŐ Ă ƐĞĐƌĞƚ ƚŚĂƚ ĐŽƵůĚ ŐĞƚ ŵĞ
ĚƌŝǀĞŶ ĨƌŽŵ ŵLJ ŚŽƵƐĞ͘
5 / ŚĂǀĞ ƐƚƌŽŶŐ ƌĞůŝŐŝŽƵƐ ďĞůŝĞĨƐ ƚŚĂƚ ĂƌĞŶ͛ƚ
ƐŚĂƌĞĚ ďLJ ŽƚŚĞƌƐ ŝŶ ŵLJ ŚŽƵƐĞ͘
6 /͛ŵ ǁŽƌŬŝŶŐ ĨŽƌ Ă ŚŝĚĚĞŶ ĨĂĐƟŽŶ ŝŶ ŵLJ
ŚŽƵƐĞ ƚŚĂƚ ŐŝǀĞƐ ŵĞ ƐĞĐƌĞƚ ĂƐƐŝŐŶŵĞŶƚƐ͘





CHAPTER 4 | BACKGROUND 95

Rogue Folk Hero. You’re an inquisitive
THE MARK OF DETECTION trained by your house. You grew up in a bad
neighborhood, and while you could make more
“If you want a wall of muscle to get between you
gold solving the problems of nobles, you’re more
and a blade, go to House Deneith. If you want interested in helping your community.
someone to anticipate the threat and make sure you Sage Wizard. You’re a brilliant diviner and

aren’t even in the room with whoever’s holding inquisitive. You have a knack for uncovering
that blade… that’s what we do.” conspiracies, and you found one in House Med-
ani. It might involve shape-changed demons or
—Baron Trelib d’Medani dragons—or both. You don’t know how deep it

goes, but you’re certain that other dragonmarked
The Mark of Detection is an inquisitive’s dream. PW][M[ IVL VWJTM NIUQTQM[ PI^M JMMV QVÅT\ZI\ML
It sharpens powers of observation and intuition,
allowing the bearer to draw connections and in- MARK OF DETECTION TRAITS
terpret clues others might miss. By actively draw-
If your half-elf character has the Mark of De-
ing on its powers, the bearer can detect poisons
and study the energies of magic. tection, the following traits replace the half-elf’s
Ability Score Increase and Skill Versatility traits
HOUSE MEDANI in the Player’s Handbook.
Ability Score Increase. Your Wisdom score
The Warning Guild of House Medani brokers increases by 2, and one other ability score of your
the services of bodyguards and inquisitives. choice increases by 1.
Medani advisors specialize in risk assessment Deductive Intuition. When you make an
and management, protecting clients from both Intelligence (Investigation) or a Wisdom (Insight)
physical and social threats. While Medani over- check, you can roll a d4 and add the number
laps with the inquisitives of House Tharashk and rolled to the ability check.
the bodyguards of House Deneith, the Warning Magical Detection. You can cast the detect
Guild specializes in subtle threats and complex magic and detect poison and disease spells with this
mysteries. trait. Starting at 3rd level, you can also cast the
The members of House Medani are half-elves see invisibility spell with it. Once you cast any of
with deep roots in Breland. Medani has little these spells with this trait, you can’t cast that spell
interest in the power struggles that sometimes _Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P I TWVO ZM[\ 1V\MTTQ-
break out between the other dragonmarked gence is your spellcasting ability for these spells,
houses. Many Medani heirs are more interested and you don’t require material components for
QV PMTXQVO \PMQZ KWUU]VQ\QM[ \PIV QV XZWÅ\ IVL them.
Medani heirs often work with law enforcement or Spells of the Mark. If you have the Spellcast-
PMTX \PW[M _PW KIV¼\ IٺWZL \PMQZ [MZ^QKM[ ing or the Pact Magic class feature, the spells on
the Mark of Detection Spells table are added to
DRAGONMARKED CHARACTERS the spell list of your spellcasting class.

Here are a few examples of characters with the DƒÙ» Ê¥ ›ã›‘ã®ÊÄ ^֛½½Ý
Mark of Detection.
^ƉĞůů >ĞǀĞů ^ƉĞůůƐ
0W][M )OMV\ *IZL With the kind of threats
ϭƐƚ detect evil and good͕ detect poison
your house deals with, words are often more
and disease
MٺMK\Q^M \PIV _MIXWV[ AW] [MZ^M I[ WVM WN \PM
ϮŶĚ detect thoughts͕ ĮŶĚ ƚƌĂƉƐ
eyes of the house, listening for rumors and watch-
ϯƌĚ ĐůĂŝƌǀŽLJĂŶĐĞ͕ ŶŽŶĚĞƚĞĐƟŽŶ
ing for dangerous cabals and conspiracies. Along
the way you do your best to mediate disputes and 4th ĂƌĐĂŶĞ ĞLJĞ͕ ĚŝǀŝŶĂƟŽŶ
defuse dangerous situations. 5th ůĞŐĞŶĚ ůŽƌĞ

96 CHAPTER 4 | THE MARK OF DETECTION

THE MARK OF FINDING MARK OF FINDING TRAITS

If your half-orc or human character has the
“My ancestors used their gift to track beasts in the
Mark of Finding, the following traits replace the
[_IUX[ 1 ][M UQVM \W ÅVL N]OQ\Q^M[ QV \PM [T]U[ WN character’s racial traits in the Player’s Handbook,
;PIZV 1¼U [\QTT I P]V\MZ 1 IT_Ia[ ÅVL Ua UIZS ” aside from age, alignment, size, and speed.

—Hondar’Aashta, Ability Score Increase. Your Wisdom score
increases by 2, and your Constitution score
Tharashk bounty hunter
increases by 1.
Darkvision. You can see in dim light within
The Mark of Finding sharpens the senses, 60 feet of you as if it were bright light, and in
guiding the hunter to prey. Alone among the darkness as if it were dim light. You can’t discern
dragonmarks, the Mark of Finding is carried by color in darkness, only shades of gray.
\_W ZIKM[" P]UIV[ IVL PITN WZK[ 1\ ÅZ[\ IXXMIZML Hunter’s Intuition. When you make a
in the Shadow Marches, where clan hunters Wisdom (Perception) or Wisdom (Survival) check,
][ML Q\ \W ÅVL \PMQZ XZMa <PM UIZS PMTXML ]VQ\M you can roll a d4 and add the number rolled to the
humans and orcs in the Marches and brought ability check.
House Tharashk to the Five Nations. Finder’s Magic. You can cast the hunter’s
mark spell with this trait. Starting at 3rd level, you
HOUSE THARASHK can also cast the locate object spell with it. Once

you cast either spell with this trait, you can’t cast
House Tharashk traditionally licenses inquisitives
\PI\ [XMTT _Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P I TWVO
and bounty hunters. Recently the Finder’s Guild
rest. Wisdom is your spellcasting ability for these
has expanded into dragonshard prospecting.
spells.
Dragonshards are the lifesblood of the magical
Languages. You can speak, read, and write
MKWVWUa ) \ITMV\ NWZ ÅVLQVO \PQ[ ZM[W]ZKM PI[
OQ^MV \PM PW][M VM_ _MIT\P IVL QVÆ]MVKM Common and Goblin.
Spells of the Mark. If you have the
Tharashk is the youngest of the dragonmarked
Spellcasting or the Pact Magic class feature, the
houses and hasn’t embraced all of the customs
spells on the Mark of Finding Spells table are
of the Twelve. Heirs often use family names
added to the spell list of your spellcasting class.
instead of the house surname and many hold on
to beliefs and traditions carried from the Shadow
DƒÙ» Ê¥ &®Ä—®Ä¦ ^֛½½Ý
Marches—like the druidic faith of the Gatekeepers
^ƉĞůů >ĞǀĞů ^ƉĞůůƐ
or secretive cults of the Dragon Below.
ϭƐƚ ĨĂĞƌŝĞ ĮƌĞ͕ ůŽŶŐƐƚƌŝĚĞƌ
DRAGONMARKED CHARACTERS ϮŶĚ ůŽĐĂƚĞ ĂŶŝŵĂůƐ Žƌ ƉůĂŶƚƐ͕ ůŽĐĂƚĞ
object
Here are examples of characters with this mark. ϯƌĚ ĐůĂŝƌǀŽLJĂŶĐĞ͕ ƐƉĞĂŬ ǁŝƚŚ ƉůĂŶƚƐ
,Z]QL 0W][M )OMV\ House Tharashk is
4th ĚŝǀŝŶĂƟŽŶ͕ ůŽĐĂƚĞ ĐƌĞĂƚƵƌĞ
home to an ancient order of druids who protect
5th ĐŽŵŵƵŶĞ ǁŝƚŚ ŶĂƚƵƌĞ
the world from aberrant threats. Although you
IZM WٻKQITTa IV WXMZI\Q^M WN \PM PW][M aW] IZM
truly an agent of the Gatekeepers, and investigate
the activities of mad cultists and the Daelkyr.
Criminal Rogue. You’re an inquisitive who
works the mean streets of Sharn. You’ve got
friends on both sides of the law. Sometimes you
walk a crooked line to unravel a tough case.



CHAPTER 4 | THE MARK OF FINDING 97

THE MARK OF HANDLING don’t hold any druidic beliefs; rather, you believe
that your mark gives you rightful dominion over
the natural world.
“Don’t get sentimental. A beast is a tool. Our role
:IVOMZ 0W][M )OMV\ You’ve been trained
Q[ \W ÅVL \PM ZQOP\ \WWT NWZ \PM \I[S IVL \W UISM to track and handle the wildest monstrosities.
[]ZM \PMa¼ZM WN \PM ÅVM[\ Y]ITQ\a 6I\]ZM Q[ W]Z You’re still mastering your skills, but you want to
kingdom; never forget that we were born to rule it.” get out into the world and discover new creatures

that have never been harnessed.
— Baron Hella d’Vadalis
Outlander Druid. Your dragonmark gives
you a powerful connection to the natural world.
The Mark of Handling gives its bearer a primal You hate what your house is doing with this
connection to beasts and the natural world, power—turning this gift into a business, exploiting
granting the power to calm and coax. the creatures you’re connected to.

HOUSE VADALIS MARK OF HANDLING TRAITS

The ranches of House Vadalis play a key role in If your human character has the Mark of Han-
daily life, producing meat, mounts, and more. dling, the following traits replace the human’s
Vadalis isn’t one of the most powerful houses, but Ability Score Increase trait in the Player’s Handbook.
its barons are generally content; they’re more in- Ability Score Increase. Your Wisdom score
terested in discovering new creatures than engag- increases by 2, and one other ability score of your
ing in the politics of the dragonmarked houses. choice increases by 1.
House Vadalis breeds and trains beasts for Wild Intuition. When you make a Wisdom
a range of purposes. While they maintain vast (Animal Handling) or Intelligence (Nature) check,
cattle ranches and train horses and hounds, you can roll a d4 and add the number rolled to
the Mark of Handling allows Vadalis to work the ability check.
_Q\P UWZM M`W\QK KZMI\]ZM[ I[ _MTT /ZQٺWV[ Primal Connection. You can cast the animal
PQXXWOZQٺ[ IVL M^MV J]TTM\\M[ KIV JM JZML IVL friendship and speak with animals spells with this trait,
trained. Vadalis also works with more intelligent requiring no material component. Once you cast
beasts, such as giant owls, displacers beasts, and either spell with this trait, you can’t cast that spell
pegasi. Even with the Mark of Handling, this is _Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P I [PWZ\ WZ TWVO ZM[\
dangerous work; there’s a lot of turnover at the Wisdom is your spellcasting ability for these spells.
bullette ranch. But these exotic creatures aren’t The Bigger They Are. Starting at 3rd level,
enough to satisfy the most innovative members you can target a beast or monstrosity when you
of the house, and this has led to the practice of cast animal friendship or speak with animals, provided
magebreeding. Using the Mark of Handling and the creature’s Intelligence score is 3 or lower.
dragonshard focus items, Vadalis has found ways Spells of the Mark. If you have the
to create magical creatures. Typically, this results Spellcasting or the Pact Magic class feature, the
in a superior version of a mundane creature—an spells on the Mark of Handling Spells table are
animal that is stronger, faster, and smarter. But added to the spell list of your spellcasting class.
rumors claim that Vadalis has crafted monsters
of its own. Some rumors even insist that Vadalis DƒÙ» Ê¥ ,ƒÄ—½®Ä¦ ^֛½½Ý
has been trying to magebreed better humans. ^ƉĞůů >ĞǀĞů ^ƉĞůůƐ

ϭƐƚ ĂŶŝŵĂů ĨƌŝĞŶĚƐŚŝƉ͕ ƐƉĞĂŬ ǁŝƚŚ ĂŶŝŵĂůƐ
DRAGONMARKED CHARACTERS ϮŶĚ ďĞĂƐƚ ƐĞŶƐĞ͕ ĐĂůŵ ĞŵŽƟŽŶƐ

Some characters with the Mark of Handling: ϯƌĚ ďĞĂĐŽŶ ŽĨ ŚŽƉĞ͕ ĐŽŶũƵƌĞ ĂŶŝŵĂůƐ
Noble Druid. Your family is one of the most 4th ĂƵƌĂ ŽĨ ůŝĨĞ͕ ĚŽŵŝŶĂƚĞ ďĞĂƐƚ
powerful in the house. You’re a druid, but you 5th ĂǁĂŬĞŶ

98 CHAPTER 4 | THE MARK OF HANDLING

THE MARK OF HEALING clerical abilities) and you feel that you’re just
beginning to unlock its power. Are you willing to
devote your abilities to your house? Or do you
“What’s the price of a life? Well, I’ve got a rate
sheet right over here. I’d be happy to discuss it.” think that you may have a greater calling?
.WTS 0MZW *IZL You served as a medic in
— Bessi d’Jorasco, Fairhaven healer the Last War, using humor and stories to keep up
the spirits of your patients. You’ve seen too much
[]ٺMZQVO IVL aW] VMML \W LW [WUM\PQVO IJW]\ Q\
) PITÆQVO _Q\P \PM 5IZS WN 0MITQVO KIV [I^M I
You’ve broken away from the house and you’ve
life with a touch, restoring vitality and the will to
been doing charitable work in your community.
live. When dealing with mundane medicine, the
*]\ aW] _IV\ \W ÅVL I _Ia \W LW UWZM
UIZS PMTX[ Q\[ JMIZMZ [MV[M \PM VI\]ZM WN IټQK-
\QWV[ IVL ÅVL \PM JM[\ [WT]\QWV ?PMV MY]QXXML Criminal Rogue. You grew up as an orphan
in Sharn. One of your parents must have been
with dragonshard focus items, the mark can even
\QML \W 2WZI[KW J]\ aW] NW]VL I LQٺMZMV\ NIU-
draw the dead back from the depths of Dolurrh.
ily: the Boromar Clan, a criminal guild run by
HOUSE JORASCO PITÆQVO[ AW]¼^M TMIZVML PW_ \W PMIT IVL PW_ \W
hurt people. Now you need to decide which path
The Healer’s Guild provides a vital service to you want to follow.
Khorvaire, and the Last War ensured that there
was great need for healers. The guild runs the MARK OF HEALING TRAITS
schools that teach medicine and houses of healing
1N aW]¼ZM I PITÆQVO _Q\P \PM 5IZS WN 0MITQVO aW]
that provide both mundane and magical services.
have this subrace, with the following traits.
If it could save a life, it’s probably tied to Joras-
Ability Score Increase. Your Wisdom score
co… and it will come with a cost. If you have
increases by 1.
the gold, Jorasco healers can remove a disease
instantly with lesser restoration 1N aW] KIV¼\ IٺWZL Medical Intuition. When you make a
Wisdom (Medicine) check or an ability check
such a service, they will treat you with mundane
using an herbalism kit, you can roll a d4 and add
techniques (the Medicine skill). House Jorasco is
the number rolled to the ability check.
also the source of potions of healing. While many
Healing Touch. You can cast the cure wounds
criticize Jorasco’s demands for payment, the
spell with this trait. Starting at 3rd level, you can
leaders of the house maintain that it’s not about
also cast lesser restoration with it. Once you cast
greed; it’s about ensuring the survival and pros-
either spell with this trait, you can’t cast that spell
perity of the house, so they can continue to help
_Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P I TWVO ZM[\ ?Q[LWU
future generations.
is your spellcasting ability for these spells.
While the public face of Jorasco is that of the
Spells of the Mark. If you have the
healer, there are rumors that the house engaged
Spellcasting or the Pact Magic class feature, the
in disturbing experiments during the Last War,
spells on the Mark of Healing Spells table are
working with House Vadalis to develop biological
added to the spell list of your spellcasting class.
weapons and strange new creatures …
DƒÙ» Ê¥ ,›ƒ½®Ä¦ ^֛½½Ý
DRAGONMARKED CHARACTERS ^ƉĞůů >ĞǀĞů ^ƉĞůůƐ
Here are a few examples of characters who carry ϭƐƚ ĐƵƌĞ ǁŽƵŶĚƐ͕ ŚĞĂůŝŶŐ ǁŽƌĚ
the Mark of Healing. ϮŶĚ ůĞƐƐĞƌ ƌĞƐƚŽƌĂƟŽŶ͕ ƉƌĂLJĞƌ ŽĨ ŚĞĂůŝŶŐ
Noble Cleric. You are one of the heirs of ϯƌĚ ĂƵƌĂ ŽĨ ǀŝƚĂůŝƚLJ͕ ŵĂƐƐ ŚĞĂůŝŶŐ ǁŽƌĚ
Baron Ulara, the matriarch of House Jorasco.
4th ĂƵƌĂ ŽĨ ƉƵƌŝƚLJ͕ ĂƵƌĂ ŽĨ ůŝĨĞ
Your mark is remarkable (and the source of your
5th ŐƌĞĂƚĞƌ ƌĞƐƚŽƌĂƟŽŶ



CHAPTER 4 | THE MARK OF HEALING 99

THE MARK OF HOSPITALITY DRAGONMARKED CHARACTERS

Here are some characters who carry this mark.
“Welcome, welcome! So good to see you again. Let
6WJTM ?IZTWKS )ZKPNMa Your parents
me get your drink—blackroot tal with honey, yes? run a score of Gold Dragon Inns. You’ve never
And then you have to listen to this story I’ve heard gotten your hands dirty with the family business;
about the strange things going on in the Cogs. ” you’ve been too busy going to the best parties.
Just the other day, you were dancing with dru-
¸ )TIZI L¼/PITTIVLI PITÆQVO JIZ\MVLMZ
ids, and they summoned an Archfey from Thel-
anis. You don’t remember all the details—it was
<PMa UIa VW\ IT_Ia[ PI^M OWTL J]\ I PITÆQVO one of those parties—but it seems like you made
with the Mark of Hospitality is sure to be rich in a deal with the fey prince. You’re not sure what
friends. The magic of the mark allows the bearer aW] IOZMML \W# aW]¼L JM\\MZ ÅVL W]\
to keep a place clean and to heat, chill, and /]QTL )Z\Q[IV *IZL AW] ZIV \PM ÅVM[\ JIZ QV
season food. But it also helps the bearer connect Cyre, until the Mourning destroyed it. You know
with others, setting troubled minds at ease. a group of adventurers—regulars from your lost

tavern—and you’re tagging along with them until
HOUSE GHALLANDA aW] ÅO]ZM W]\ aW]Z VM`\ [\MX

The majority of inns, taverns, and restaurants
in the Five Nations are either directly owned by MARK OF HOSPITALITY TRAITS
House Ghallanda or licensed by its Hosteler’s 1N aW]¼ZM I PITÆQVO _Q\P \PM 5IZS WN 0W[XQ\ITQ\a
Guild. Most people give little thought to House you have this subrace, with the following traits.
Ghallanda; when compared to the soldiers of Ability Score Increase. Your Charisma
House Deneith and the factories of House Can- score increases by 1.
nith, an alliance of innkeepers seems harmless Ever Hospitable. When you make a Charis-
and inconsequential. But Ghallanda’s strength ma (Persuasion) check or an ability check involving
lies in charm and connections. A Ghallanda brewer’s supplies or cook’s utensils, you can roll a
innkeeper hears many things—if you want to d4 and add the number rolled to the ability check.
know what’s really going on in a community, talk Innkeeper’s Magic. You know the prestidigi-
\W \PM PITÆQVO JIZ\MVLMZ <PM TMILMZ[ WN 0W][M tation cantrip. You can also cast the purify food and
Ghallanda don’t sell information; they prefer to drink and unseen servant spells with this trait. Once
build friendship and deal in favors. But should you cast either spell with this trait, you can’t cast
a Ghallanda baron every truly need something, \PI\ [XMTT _Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P TWVO ZM[\
they likely have a favor they can call in. Charisma is your spellcasting ability for these spells.
Ghallanda has a number of “bound business- Spells of the Mark. If you have the Spellcast-
es”—franchises run directly by the house. The ing or the Pact Magic class feature, the spells on
Gold Dragon Inn is such a business, and these the Mark of Hospitality Spells table are added to
inns can be found in every major city, each the spell list of your spellcasting class.
serving a familiar menu and providing similar
services. But many Ghallanda heirs take pride in DƒÙ» Ê¥ ,ÊÝ֮ヽ®ãù ^֛½½Ý
creating their own unique businesses. There are ^ƉĞůů >ĞǀĞů ^ƉĞůůƐ
also many independent restaurants, inns, and ϭƐƚ ŐŽŽĚďĞƌƌLJ͕ ƐůĞĞƉ
taverns that are licensed by Ghallanda. The blink
ϮŶĚ ĂŝĚ͕ ĐĂůŵ ĞŵŽƟŽŶƐ
dog seal is an assurance that a locale meets Gha-
ϯƌĚ ĐƌĞĂƚĞ ĨŽŽĚ Θ ǁĂƚĞƌ͕ >ĞŽŵƵŶĚ͛Ɛ ƟŶLJ ŚƵƚ
llanda standards of health and quality—but not
M^MZa QVV Q[ Z]V Ja I PITÆQVO 4th ĂƵƌĂ ŽĨ ƉƵƌŝƚLJ͕ DŽƌĚĞŶŬĂŝŶĞŶ͛Ɛ ƉƌŝǀĂƚĞ
sanctum
5th ŚĂůůŽǁ

100 CHAPTER 4 | THE MARK OF HOSPITALITY


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