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Published by crystaltigger, 2019-04-21 13:40:21

Nasadeth, hill dwarf cleric

Nasadeth, hill dwarf cleric

Nasadeth Snowborn Cleric 3 Acolyte Charismayo
BACKGROUND
CHARACTER NAME CLASS & LEVEL PLAYER NAME

Hill Dwarf 900
RACE EXPERIENCE POINTS

STRENGTH -1 Strength +1 ARMOR Max HP Current HP Temp HP
+1 Dexterity HIT POINTS
-1 +3 Constitution INITIATIVE 16 30 --
+0 Intelligence
9 • +5 Wisdom CLASS
• +1 Charisma
DEXTERITY Resistances - Poison Total 3d8 SUCCESSES
Saving Throw Modifiers FAILURES
+1 DEFENSES HIT DICE DEATH SAVES
Advantage Against
12 Poison

SAVING THROWS INSPIRATION

CONSTITUTION +1 Acrobatics DEX +2 PROFICIENCY BONUS === ARMOR ===
+3 Animal Handling WIS Heavy Armor, Light Armor, Medium Armor,
+3 +0 Arcana INT ABILITY SAVE DC Shields
-1 Athletics STR
17 -1 Deception CHA 25 ft. (Walking) === WEAPONS ===
+0 History INT Battleaxe, Simple Weapons, Warhammer
INTELLIGENCE P +5 Insight WIS
-1 Intimidation CHA === TOOLS ===
+0 +0 Investigation INT Brewer's Supplies
P +5 Medicine WIS
10 +0 Nature INT === LANGUAGES ===
+3 Perception WIS Common, Deep Speech, Dwarvish,
WISDOM -1 Performance CHA Undercommon
P +1 Persuasion CHA
+3 P +2 Religion INT SPEED
+1 Sleight of Hand DEX
17 +1 Stealth DEX PROFICIENCIES & LANGUAGES
+3 Survival WIS
CHARISMA === ACTIONS ===
SKILLS Standard Actions
-1
Attack, Cast a Spell, Dash, Disengage, Dodge,
9 Help, Hide, Ready, Search, Use an Object,
Opportunity Attack, Grapple, Shove, Improvise,
Two-Weapon Fighting, Interact with an Object

=== SPECIAL ===
Channel Divinity • 1 / Short Rest

You can channel divine energy to fuel magical
effects a number of times per short rest based on your
level: [2nd] 1, [6th] 2, [18th] 3

ACTIONS

NAME HIT DAMAGE/TYPE NOTES

18 PASSIVE WISDOM (PERCEPTION) Battleaxe +1 1d8-1 Slashing Martial, Versatile
Primal Savagery
15 PASSIVE WISDOM (INSIGHT) +5 1d10 Acid S
Unarmed Strike
+1 0 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Nasadeth Snowborn Cleric 3 Acolyte Charismayo
CLASS & LEVEL PLAYER NAME
CHARACTER NAME BACKGROUND
Hill Dwarf 900

RACE EXPERIENCE POINTS

=== CLERIC FEATURES === undead or a construct.

* Hit Points • PHB 57 | 1 Action

* Proficiencies • PHB 57 === HILL DWARF RACIAL TRAITS ===

* Spellcasting • PHB 58 * Darkvision • PHB 20
You can cast prepared cleric spells using WIS as your You can see in darkness (shades of gray) up to 60 ft.
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared cleric spells as rituals if they have the * Dwarven Resilience • PHB 20
ritual tag. You can use a holy symbol as a spellcasting You have advantage on saves against poison and
focus. resistance against poison damage.

* Divine Domain • PHB 58 * Dwarven Combat Training • PHB 20
You choose a divine domain that grants you additional You have proficiency with the battleaxe, handaxe, light
spells and other features related to your deity. hammer, and warhammer.

| Life Domain * Tool Proficiency • PHB 20
You gain proficiency with your choice of smith’s tools,
* Bonus Proficiency • PHB 60 brewer’s supplies, or mason’s tools.
You gain proficiency with heavy armor.
* Stonecunning • PHB 20
* Disciple of Life • PHB 60 Whenever you make an Intelligence (History) check
Whenever you use a spell of 1st level or higher to related to the origin of stonework, you are considered
restore HP, the creature regains additional HP equal to proficient in the History skill and add double your
2 + the spell’s level. proficiency bonus to the check.

* Channel Divinity • PHB 58 * Dwarven Toughness • PHB 20
You can channel divine energy to fuel magical effects Your hit point maximum increases by 1, and it
a number of times per short rest based on your level: increases by 1 every time you gain a level.
[2nd] 1, [6th] 2, [18th] 3
=== FEATS ===
| 1 / Short Rest • Special
* Magic Initiate (Druid) • PHB
| Channel Divinity: Turn Undead: 1 Action You learn two cantrips of your choice from the druid
spell list. You learn one 1st-level spell from that same
* Channel Divinity: Preserve Life • PHB 60 list and can cast it at its lowest level once per long rest.
As an action, you can use Channel Divinity and
present your holy symbol to restore up to 15 HP
divided among any creatures within 30 ft. up to half a
creature's HP max. You can’t use this feature on an

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT
WEIGHT
0CP Shield 1 6 lb.
Chain Shirt
0SP Sentinel Shield 1 20 lb.
Battleaxe
0EP 1 6 lb.

GP 140 1 4 lb.

0PP ATTUNED MAGIC ITEMS QTY

WEIGHT CARRIED

36 lb.

ENCUMBERED

135 lb.

PUSH/DRAG/LIFT

270 lb.

EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Female 52 Medium 4'4 134

Nasadeth Snowborn GENDER AGE SIZE HEIGHT WEIGHT

CHARACTER NAME Chaotic Good Selûne, goddess loigf htht etamn oon. Pairgoref eenyes surrounddeadrkbybrsoewvne,ntostparpso.nCyGta.il, r

CHARACTER APPEARANCE ALIGNMENT FAITH SKIN EYES HAIR

ALLIES & ORGANIZATIONS I am tolerant (or intolerant) of other
faiths and respect (or condemn) the
worship of other gods.
I see omens in every event and

PERSONALITY TRAITS

Change. We must help bring about
the changes the gods are constantly
working in the world. (Chaotic)

IDEALS

I will someday get revenge on the
corrupt temple hierarchy who
branded me a heretic.

BONDS

My piety sometimes leads me to blindly trust
those that profess faith in my god.

FLAWS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Cleric WIS 13 +5
SPELLCASTING SPELLCASTING SPELL SAVE DC SPELL ATTACK
CLASS
ABILITY BONUS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
Cleric WIS 13 1A 60 ft. V,S Instantaneous XGtE 169 V/S
O Toll the Dead Cleric DEX 13 1A 60 ft. V,S Instantaneous PHB 272 V/S
O Sacred Flame Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S
O Spare the Dying Magic Initiate (Druid) CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Poison Spray Magic Initiate (Druid) +5 1A Self S Instantaneous XGtE 163 S
O Primal Savagery

=== 1st LEVEL === 4 Slots OOOO CHA 13 1A 30 ft. V,S,M PHB 216Concentration, up to 1 minute D: 1m, V/S/M
Cleric
P Bane <C> Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V
P Command Cleric
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Cleric
O Detect Magic [R]<C> Cleric -- 1A Self/30 ft. Sphere V,S PHB 231Concentration, up to 10 minutes D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric
O Ceremony [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S PHB 231Concentration, up to 10 minutes D: 10m, 30 ft. Sphere, V/S
P Guiding Bolt Cleric
O Healing Word Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M PHB 231Concentration, up to 10 minutes D: 10m, 30 ft. Sphere, V/S/M
P Inflict Wounds Cleric
O Protection from Evil and Good <C> Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M
O Purify Food and Drink [R] Cleric
O Sanctuary Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Shield of Faith <C> Cleric (Always Prepared)
P Bless <C> Cleric (Always Prepared) -- 1BA 60 ft. V Instantaneous PHB 250 V
P Cure Wounds Magic Initiate (Druid)
P Thunderwave +5 1A Touch V,S Instantaneous PHB 253 V/S

-- 1A Touch V,S,M PHB 270Concentration, up to 10 minutes D: 10m, V/S/M

-- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

-- 1BA 60 ft. V,S,M PHB 275Concentration, up to 10 minutes D: 10m, V/S/M

-- 1A 30 ft. V,S,M PHB 219Concentration, up to 1 minute D: 1m, V/S/M

-- 1A Touch V,S Instantaneous PHB 230 V/S

CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 1/LR, 15 ft. Cube, V/S

=== 2nd LEVEL === 2 Slots OO -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
Cleric V/S/M
O Aid Cleric -- 11m Self V,S,M Instantaneous PHB 215 D: 1m, V
O Augury [R] Cleric D: Until Dispelled, V/S/M
O Blindness/Deafness Cleric CON 13 1A 30 ft. V 1 minute PHB 219 D: 1h, V/S/M
O Continual Flame Cleric V/S
O Enhance Ability <C> Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: 10d, V/S/M
O Find Traps Cleric D: 1m, V/S/M
O Gentle Repose [R] Cleric -- 1A Touch V,S,M PHB 237Concentration, up to 1 hour D: 10m, V/S/M
O Hold Person <C> Cleric V
O Locate Object <C> Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 D: 1h, V/S
P Prayer of Healing Cleric D: 10m, 20 ft. Sphere, V/S
O Protection from Poison Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 1h, V/S/M
O Silence [R]<C> Cleric D: 10m, 15 ft. Sphere, V/S
O Warding Bond Cleric WIS 13 1A 60 ft. V,S,M PHB 251Concentration, up to 1 minute D: 1m, 20 ft. Sphere, V/S
O Zone of Truth Cleric V/S
O Calm Emotions <C> Cleric (Always Prepared) -- 1A Self V,S,M PHB 256Concentration, up to 10 minutes D: 1m, V/S
P Lesser Restoration Cleric (Always Prepared)
P Spiritual Weapon -- 10m 30 ft. V Instantaneous PHB 267

-- 1A Touch V,S 1 hour PHB 270

-- V,S PHB 2751A + 10m 120 ft./20 ft. Sphere
Concentration, up to 10 minutes

-- 1A Touch V,S,M 1 hour PHB 287

CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289

CHA 13 1A 60 ft./20 ft. Sphere V,S PHB 221Concentration, up to 1 minute

-- 1A Touch V,S Instantaneous PHB 255

+5 1BA 60 ft. V,S 1 minute PHB 278

SPELLS
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