The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.

Grow with Information Technology_Book-1 (Light)

Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by magarwal1964, 2017-03-28 02:37:27

Grow with Information Technology_Book-1 (Light)

Grow with Information Technology_Book-1 (Light)

Book 1

Series Editor Consulting Editor

Joyrup Bhattacharya Meera Agarwal

Published in India
by Headword Publishing Company Private Limited, India

B-40, Sector 57, Noida, U P 201301
CIN: U22110DL2013PTC261403

© Headword Publishing Company
The moral rights of the author(s) have been asserted.

First published 2016
First impression 2017
All rights reserved. No part of this publication may be reproduced, stored in a
retrieval system, or transmitted, in any form or by any means, without the
prior permission in writing of Headword Publishing Company, or as expressly
permitted by law, or under terms agreed with the appropriate reprographics

rights organization.
Enquiries concerning reproduction outside the scope of the above should be sent

to the Headword Publishing Company, at the address above.
You must not circulate this book in any other binding or cover and you must

impose this same condition on any acquirer.
ISBN: 978-9-38-393291-7

Illustrations and images: Dreamstime.com, Toonfantasy
Typeset in Minion Pro

Printed in India at Magic International Pvt. Ltd., Greater Noida

Regd. Office: D-74, Ground Floor, Regal Building, Connaught Place, New Delhi-110001

Preface

The number one benefit of information technology is that it empowers people to do what they want to do. It
lets people be creative. It lets people be productive. It lets people learn things they didn’t think they could learn
before, and so in a sense it is all about potential.

– Steve Ballmer (Former Chief Executive Officer of Microsoft, January 2000 – February 2014)
Education in today’s world, like much else, has been revolutionized due to the influence of computers and
the Internet. Since technology is growing at breakneck speed, conveying the latest information vis-à-vis
computer applications, software and devices to young learners becomes imperative.
Grow with Information Technology, a series of eight books, is a sincere effort to inculcate knowledge
and awareness of information technology in young minds – the technology experts of tomorrow. The
series follows the recommendations of NCF and is written in a simple and easy-to-understand language,
avoiding the use of too many technical terms.
The emphasis in Books 1 to 5 is on computer basics and development of operating skills. The text is
supported by vivid artwork, images and snapshots for ease of comprehension. Introduction to Tux Paint
in Classes 1 and 2 makes learning fun. Basics of MS Office 2010 and Windows 7 have been introduced
from class 3 onwards. Children are exposed to the world of programming through LOGO, an interesting
programming language, with very simple but powerful graphics commands.

Salient Features
• In this Chapter highlights the lesson objectives
• Warm Up Time sets the tone for new concepts or helps recapitulate concepts already learnt
• Lab Manners highlights computer etiquette for children
• New Terms helps in a quick recap of new terms learnt
• Quick Quiz tests recall in a quick and fun way
• Lab Time includes practical questions to enhance practical ability of students
• Fun Time includes questions that add excitement to learning
• Keep in Mind includes important information related to the topic
• Exercises contain a wide range of questions to hone theoretical and analytical skills of students
• Worksheets and Test Papers help in recall, reinforcement and assessment of concepts

We express our gratitude to various teachers who have reviewed the material and for their valuable
suggestions. We welcome any feedback for the improvement of this series.

Salient Features

In this Chapter highlights Warm Up Time sets the Lab Manners highlights
the lesson objectives tone for new concepts or computer etiquette
helps recapitulate concepts for children

already learnt

New Terms helps in a Quick Quiz tests recall
quick recap of new in a quick and fun way
terms learnt

Lab Time includes practical Fun Time includes Keep in Mind includes
questions to enhance questions that add important information
excitement to learning
practical ability of students related to the topic

Exercises contain a wide Worksheets and Test
range of questions to hone Papers help in recall,
theoretical and analytical reinforcement and
assessment of concepts
skills of students

Contents

1. Computer—A Machine 7
2. Uses of Computers 13
3. Parts of a Computer 20

Worksheet 1 (Based on Chapters 1 - 3) 26
4. The Keyboard 28
5. The Mouse 37
6. Starting with Tux Paint 44

Worksheet 2 (Based on Chapters 4 - 6) 53
Test Paper 1 (Based on Chapters 1 - 3) 55
Test Paper 2 (Based on Chapters 4 - 6) 57

My Activity Corner 59





Quick Quiz

Tick (ü) the machines you see in your home.

Can you name this machine?

This is a ......................................

A Computer

A computer is a smart machine. It is used to play games, draw pictures,
solve sums, listen to music and do many more things.

9

Exercises

A. Tick (ü) the correct option and fill in the blanks.
1. A train runs ............................ a house.

a. inside b. outside

2. A ......................... clicks our photographs.

a. camera b. crane

3. A ....................... is a machine.

a. chair b. computer

B. Match the following.

10

C. Write T for the true statements and F for the false ones.
1. A TV washes our clothes.
2. Machines make our work difficult.
3. Computers are made by us.
4. A computer can be used to solve sums.

D. Complete the names of these machines.

AT TI

C LE AM A

11

Fun Time

A. Join the dots and colour the picture.

Now, write the name of this machine two times.
............................................... ...............................................
B. Make a list of ten machines you see around you. Collect pictures

of any six such machines and paste them in your scrapbook.

12

2 Uses of In this chapter
Computers
Places where we
see computers
Uses of computers

Warm Up Time!

Count the number of computers in Ria’s computer lab.

1, 2, .....

Can you name a few places other than your school where you have seen
computers?

Places where we see computers

Computers are used at many places to do different kinds of work.

13

Computers are used at school. Computers are used at home.

Computers are used in Computers are used in shops
hospitals. and shopping malls.

Computers are used at Computers are used at
railway stations. airports.

14

Quick Quiz

Look at these pictures and colour the one in which a computer
is being used.

Uses of computers

A computer is used for different kinds of work at different places.

We use a computer to play games We use a computer to
such as chess, racing, cricket, draw pictures.
cards, etc.

We use a computer to watch We use a computer to
cartoons and movies. listen to music.

15

We use a computer to type mails, We use a computer to book train,
stories, and poems. aeroplane or movie tickets.

We use a computer to solve sums. We use a computer to send
messages.
Lab Manners
Yes, we must keep
I love working in our lab clean.
the computer lab. Computers may
not work if the
It is so clean. room is dirty.

16

Exercises

A. Tick (ü) the correct option and fill in the blanks.
1. Chess and cricket are examples of computer ............................... .

a. games b. drawings

2. A computer can be used to send ................................... .

a. food b. messages

B. What is Simi doing in the pictures below? Tick (ü) the activities that she
can do on a computer also.

17

C. Look at these pictures of places where you see computers. Write their
names.

D. Fill in the blanks using the words given in boxes.

airports places sums tickets

1. Computers are used at many .................................. .

2. Computers are used at railway stations and ............................ .

3. You can book train or movie .................................. on a computer.

4. We can use a computer to solve .................................. .

18

Fun Time

A. Colour the boxes with the letters “I LOVE MY COMPUTER” to
help Ria find the way to reach the computer. (The first and last
box has been done for you.)
I DQKK PW
LGYH J FD
OVDY Y X X
Z EMA Z V Z
ABYBHBH
QFCFQ J J
J F OMP F Q
WQ A B U B W
AWD D T E R

B. Ask your teacher to take you to the computer lab and allow you to
play a game on a computer.

19

3 Parts of In this chapter
a Computer
Monitor
CPU box
Keyboard
Mouse

Warm Up Time!

You know that a car is a machine. Circle the parts of a car from the
pictures given below.

20

A computer is also a machine made up of many parts.

The four main parts of a computer are monitor, CPU box, keyboard and
mouse.

Monitor CPU Box

Keyboard

Mouse

Monitor

A monitor looks like a TV. You can see movies and cartoons on it. When you
draw pictures or play games on a computer, you see them on the monitor.

Monitors are of two types. One is with a flat screen and the other looks like
a box.

Flat screen monitor Box-like monitor

21

CPU box

CPU stands for Central Processing Unit. It is
the brain of a computer. It controls all the parts
of a computer. The CPU is placed inside a box.
Therefore, it is called CPU box.

A picture showing
the top of a CPU
with the processor
name.

Quick Quiz

Draw a flower on the monitor and colour it. Also colour the
CPU box.

22

Keyboard

A keyboard is used to write letters or numbers on a computer. To write
any letter or number, you need to press the keys on the keyboard. This is
called typing.

Mouse

A computer has a mouse with or without a
tail. A mouse is used to point at things on the
monitor. It is also used to draw pictures. It has
three buttons on it.

Exercises

A. Tick (ü) the correct option and fill in the blanks.
1. A ............................ shows us cartoons and movies.

a. keyboard b. monitor

2. To write on a computer, we use a ............................ .

a. mouse b. keyboard

3. The CPU is the ....................... of a computer.

a. brain b. hand

23

B. Circle the correct picture.
Monitor

CPU box

Keyboard

Mouse

C. Answer in one word. ...................................
1. How many main parts does a computer have?

2. Which computer part looks like a TV? ...................................

3. Name the computer part used to draw pictures. ...................................

4. What is the word used for writing on a computer? ...................................

24

Fun Time

A. Draw and colour your favourite computer part.


This is a ..................................................................... .
B. Visit the computer lab along with your teacher. Count the

number of computers in your computer lab and write the
number in the circle.

25

1WORKSHEET

(Based on chapters 1 - 3)
A. Find the names of places where computers are used in this wordsearch.

One is done for you. Find the other five.
A S HO P YU L A Z XCV B
DC S KDGK P I WE R T Y
F HOME GHO R E R OMN
GO J S AHO S P I T A L L
HOG L QA S OOGD F GH
J L F G Y U I N R MMD S A
R A I LWA Y S T A T I ON

B. Colour the picture and name each part.

26

C. Read the clues and name the machines. Then, match them with the
pictures.

1. I am used to click photographs.
My name starts with ‘C’.

I am a ........................................ .

2. I am used to wash dirty clothes.
My name starts with ‘W’.

I am a ......................................... .

3. I give cool air. My name starts
with ‘F’.

I am a ......................................... .

4. I keep your food fresh. My
name starts with ‘F’.

I am a ......................................... .

5. You use me to travel to school
and back home.

I am a ......................................... .

27

4 The Keyboard

In this chapter

Alphabet keys
Number keys
Backspace key
Enter key

Warm Up Time!

Complete the lines of this poem using the words from the stars.

Twinkle, ........................, little ......................., night

diamond How I wonder what you are!

Up above the .......................... so high,
sun Like a .......................... in the sky.

Twinkle, twinkle, little star,
How I wonder what you are!

twinkle When the blazing .......................... is gone, world
When he nothing shines upon,

Then you show your little ..........................,

Twinkle, twinkle, all the .......................... .

Twinkle, twinkle, little star, star

light How I wonder what you are!

Let us learn to type this poem on a computer.

28

You know that we use a keyboard to type on a computer. We press the keys
of the keyboard to type.

Types of keys

The keyboard has different types of keys. Let us learn about some of them.

1. Alphabet keys

These keys are used to
type words and sentences.
For example, to type the
word ‘friend’ press the
keys .

2. Number keys

These keys are used to type numbers. For example,

to type the number ‘10’ press the keys .

You can find number keys at two places: above the
alphabet keys and on the right side of the keyboard.

29

Quick Quiz

Colour the letters red that spell your name. Colour the number
green that shows your age.

3. Spacebar key Keep in Mind

Do not keep any key pressed for

long. Gently press the key once

Spacebar is the longest key on the so that it does not get typed
keyboard. This key is used to give space again and again.

between words. For example, to type “my friend” press the keys—

4. Backspace key

This key is used to erase the letters or numbers one by one from right to left.
For example, after you have typed “my friend” if you press the backspace
key, the letter d will be erased. You can press the backspace key again to
erase more letters.

30

5. Enter key

When you want to type in the next line, press this key. For
example, when you press the Enter key after typing the word
‘my’, you can type the next word in the next line.

There are different shapes of Enter keys.

Now you know about the different keys on a keyboard. But, to begin typing
using the keyboard, you need to have a place to write. Just like your teacher
writes on the blackboard using a chalk, you can write on a Notepad using
the keyboard. Notepad is a computer program. Let us now learn about
notepad.

Lab Manners We should press
the keys on the
Let us go to the keyboard gently.
lab. I love typing Pressing them
on the computer. hard can spoil

them.

31

Notepad

Follow these steps to start
using the Notepad. You can
take the help of your teacher.

Step 1: Click on the Start Step 2 Step 3
Button. Step 1 Step 4

Step 2: Select All
Programs. A list
of all programs
can be seen.

Step 3: Select Accessories folder.

Step 4: From the list, select Notepad.

Step 5: Now you can start typing.

Step 6: Type your name using the keyboard in
the white space where a cursor ( | ) is
blinking. A cursor is a blinking line that
shows the position of the mouse.

32

Saving a File

Saving a file is very important. You save a file so that you can use it later. You
can save your file by giving it a name.

Step 1: Click on File tab. Step 1
Step 2
Step 2: Select Save.

Step 3: In the window
that opens, type
your file name
MYFIRSTFILE.
It is followed by .txt

Step 4: Now click on Save. Your file is saved in the computer.

Step 3
Step 4

33

Exercises

A. Tick (ü) the correct option and fill in the blanks.
1. Writing on a computer is called ............................ .

a. drawing b. typing

2. ........................... key is used to erase letters or numbers.

a. Backspace b. Spacebar

3. ........................... is a program used for writing on a computer.

a. Notepad b. Notebook

B. Write T for the true statements and F for the false ones.
1. To type the date, we have to press an alphabet key.
2. There are different shapes of number keys.
3. Spacebar key is the longest key.
4. Enter key is used to type in the next line.
5. To save a file, we will select the print option.

C. Colour the words in Column B in the same colour as their matching words
in Column A. (Use pencil colours.)

A B

1. give space between words Alphabet key

2. type in next line Number key

3. type ‘hello’ Spacebar key

4. type ‘5’ Enter key

5. Notepad Accessories

34

D. Name these keys.

AN

S BE

Lab Time

Practice Activity 1
Open Notepad and type the following words in it. Do not forget to press

the Spacebar key to give space. Save your file as Act1.txt
1. POT, TOP, PET, PIT, TRY, YOU, POET, YOUR, POWER, TOWER,

UPPER, WRITE
2. SAD, LAD, HAD, HAS, GAS, LASH, LASS, FALL, ALASKA
3. HUT, HAT, HAY, FRY, RED, GREAT, FEAR, DEAR, KITE, YEAR,

LOOK, LIKE, LOST, LAST, JUST, THAT
Practice Activity 2

Do as instructed.
1. Open Notepad.
2. Type “I study in Class 1”.

35

3. Press Backspace key. What is left on the screen now?
........................................................................
4. Now, type the word ‘one’.
5. Press the Enter key.
6. In the next line, type “I love my school”.
7. Now type this poem on the computer.

Twinkle twinkle little star
How I wonder what you are
Up above the world so high
Like a diamond in the sky
When the blazing sun is gone,
When he nothing shines upon,
Then you show your little light
Twinkle, twinkle, all the night
8. Now save this file as Act2.txt. Take the help of your teacher for this
activity.

36

5 The Mouse

In this chapter

Mouse buttons
How to hold
the mouse
Mouse pointer
Mouse actions

Warm Up Time!

Count the mice in the picture below. Circle each one of them.

The total number of mice are .............. . Keep in Mind

The house mouse
carries diseases
which are harmful
for our health.

37

A computer too has a mouse attached to it.
It looks like a house mouse with a long tail.
It has buttons on it. But it does not spoil our
food and clothes. It does not carry diseases.

Mouse buttons 1 2
3
A mouse has three buttons:

1. left button
2. right button
3. scroll wheel

How to hold the mouse

There is a proper way to hold the computer mouse. Look at the fingers on

your hands.

middle finger middle finger

ring finger index finger index finger ring finger
little finger little finger

thumb thumb

While holding the mouse with your right hand, keep the index finger on
the left button and the middle finger on the right button.

While holding the mouse with your left hand, keep the middle finger on
the left button and the index finger on the right button.

38

Holding the mouse with left hand Holding the mouse with right hand

Mouse pointer

The arrow head seen on the monitor
is called the pointer. When you
move the mouse, the pointer also
moves. We can take the pointer to
any object on the monitor.

Quick Quiz

Which of these is a mouse
pointer? Colour it.

39

Mouse actions

There are different mouse actions. We will learn only two actions in this

class. Click

Click

Click means to press and leave the left button of the
mouse once. This makes a clicking sound. Click is used
to select things on the monitor.

Drag

Drag means to press the left button and move the
mouse while keeping the button pressed. Drag is used
while drawing pictures.

Let’s help the
mouse reach
the cheese!

Lab Manners Oh! I am
sorry.
Hey! Don’t play with
the computer mouse.
Never pull the wires.
Computer is not a toy.

40

Exercises

A. Tick (ü) the correct option and fill in the blanks.
1. A mouse is used to ........................................... .

a. draw pictures b. type poems

2. A mouse has ........................................... buttons.

a. four b. three

3. A right-handed person keeps his index finger on the ..................... button
of the mouse.

a. left b. right

B. Look at the picture and say whether Ria is a left-handed or a right-handed
girl.
Ria is a left-handed girl.

Ria is a right-handed girl.

C. Write T for the true statements and F for the false ones.
1. A computer mouse carries diseases.
2. Click and drag are mouse actions.
3. We can hold the mouse in any way we want.

41

4. The arrow head on the monitor is called pointer.

D. Fill in the blanks using the words given in boxes.

pictures pointer click between

1. ................................... means to press and leave the left mouse button
once.

2. Drag is used while drawing ................................... .

3. When we move the mouse, the ................................... also moves.

4. Scroll wheel is present in ................................... the left and right buttons.

Lab Time

Practice Activity :
Visit the computer lab and observe the mouse devices there.
Do you have a wireless mouse in your lab?
Ask your teacher to demonstrate the different mouse actions.
Also, find out about a wireless mouse.

42

Fun Time

A. Use crayons to fill in the picture using the colour code given.
Index fingers: pink Middle fingers: light blue Thumbs: brown

Ring fingers: light green Little fingers: grey

B. Draw a mouse pointer on the monitor.

43

6 Starting with In this chapter
Tux Paint
Starting with
Warm Up Time! Tux Paint
Open a New File
Colour the picture using your crayons. Adding a
Background
Colour or Picture
Using the Brush
and Stamp Tool
Using the Eraser

Now we can start with creating our own pictures and colouring them on
the computer. For this we shall use a very interesting program TUX PAINT.

When your teacher has downloaded and installed this program on your
computer, you are ready to start.

44

Starting Tux Paint Keep in Mind

Step 1 Go to Start. Tux Paint is a free software
Step 2 Click on the cute little penguin and can be downloaded from
the following link-
(Tux) . http://www.tuxpaint.org/
download/
Step 2 A shortcut will be created
on the desktop and also in
the Start Menu.

Step 1

The Tux Paint window opens. It looks like this.

Tux Tools: You Brushes: Depending
can choose the on the tool chosen,
one you want. these options also

change.
Canvas or Drawing
Area: You can draw

in this area.

Information Area Colour Palette

45

There is the Tux at the bottom of the screen to guide you!

Opening a New File

Step 3: Click on
Open icon.

Step 1: Click on Step 2: Choose a Scroll up or down to
the New file Icon. colour or picture for see more pictures for

your background. your background.

You can choose any colour or picture or background for your drawing.

Picture Background

46 Colour

Making a Drawing using a Picture

We have chosen a picture for you to start filling the colour.

Step 1 Select the paint tool.
Step 2 Choose the colour you want.
Step 3 Change the size of the brush thickness.
Step 4 Click on the portion you want to fill the colour and move the mouse

over that area.

Step 3

Step 1 Step 4

Step 2

Using the Eraser or Undo tool

If you make a mistake in colouring, you can always correct it by using the
Eraser tool or Undo tool in the tool bar.
Step 1 Click on the Eraser tool.
Step 2 Choose the size and shape of the eraser from the Erasers on the

right side.

47

Step 3 Erase the colour from the Drawing Area.

Undo
Button

3. Click
and erase

1. Select 2. Select
Eraser size

or

You can simply click on Undo button, to go back one step. Click on it as
many times as required.

Saving a File Keep in Mind

Click on the Save button . The file is Tux Paint has an autosave
saved. To reopen a saved drawing, click on and recover function, so
Open Button . there’s no problem even if
you close the program by
The saved drawings appear as thumbnails mistake.
in a virtual picture book. Click on the one
you want to open.

48

You can also delete the unwanted drawing.

Select the Thumb
nail of drawing.

Open selected Delete selected
drawing. drawing.

You can now reopen your drawing and finish colouring the cock!

Quick Quiz ..................................
..................................
Identify the tools.

..................................  

..................................  

Making a Drawing using the Keep in Mind
background
You can add more stamps
Let us now make a drawing using a back- from the downloads page to
ground. We shall use the stamp tool to add your stamp library.
images to the background.
49

Step 1 Click on New.

Step 2 Scroll down and choose the under the sea background.

Using the Stamp tool

Step1 Click on the Stamp tool. On the right side many options are avail-
able. To see more options in same type click on the up and down
arrow .

Click on the left and right arrow to go to the next category.

Step 1: select Step 2: select a
stamp tool. stamp.

Step 4: click in the
drawing area.

Step 3: increase or
decrease the size.

Step 2 Click on stamp to select it.

Step 3 You can reduce or increase the size by clicking on size .

Step 4 Click on the drawing area to put Keep in Mind
the stamp in your drawing.
The name of the stamp
You can see how we have added different comes at the bottom of the
types and sizes of fish to complete the screen.
drawing.

50


Click to View FlipBook Version