The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.
Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by goroiamanuci, 2023-04-20 12:49:58

Monk _ GM Binder

Monk _ GM Binder

Monastic Tradition At 3rd level, a monk gains the Monastic Tradition feature, which offers you the choice of a subclass. The Way of the Primal Palm and the Way of ??? are options available to a monk making that choice. Way of the Primal Palm "Aren't monks supposed to be disciplined and spiritual? You're just... savage." - Shuffles Many monks carefully refine their martial art through careful study, training, and discipline. However, there are some believe that if a martial art becomes too wrapped up in the theory, it becomes formulaic, predictable, and ultimately exploitable by an observant opponent. These monks follow the Way of the Primal Palm, a teaching which encourages its students to turn to nature and the creatures therein for inspiration in their martial arts. These monks are often looked down upon as unrefined savages by their peers, though their fighting style is reluctantly acknowledged within the martial arts community as being highly effective. Monks who follow the Way of the Primal Palm are more closely connected to nature than most of their peers. They often don robes woven from the furs or hides of the animals whose styles they adopt, and wear jewelery crafted from bones, claws, or teeth. The spiritual disposition of these monks, combined with their natural appearance, often causes them to be mistaken for druids at first glance. Which animals did you turn to for inspiration in your martial arts? How does that choice influence the garments you wear? How does your affinity for the natural world impact the way you act around beasts and other humanoids? Student of the Wild 3rd-level Way of the Primal Palm feature You have spent countless hours studying nature and wild animals. Choose one of the following skills: Animal Handling, Medicine, Nature, Perception, or Survival. You gain proficiency in the chosen skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses that proficiency. You must not already be benefitting from another feature, such as Expertise, which doubles your proficiency bonus in this way. Primal Arts 3rd-level Way of the Primal Palm feature At 3rd level, you learn to incorporate certain animal movements into your martial arts. Choose two Primal Stances to learn from the Primal Stances list at the end of this subclass. You may spend 1 Ki point as a bonus action to assume one of these stances for 1 minute. Your stance ends early if you are incapacitated, if you spend a bonus action to end it, or if you use this feature again. You learn an additional stance at 6th level, 11th level, and 17th level. Each time you learn a new stance, you may replace one stance you know for a different one from the Primal Stances list. Art: 'Tabaxi Monk' by Jarek Madyda on pinterest.com Primal Instinct 6th-level Way of the Primal Palm feature Your time spent in the wilderness has honed your senses. You can add your Wisdom modifier to your initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you assume a Primal Stance before doing anything else on that turn. Improved Primal Arts 11th-level Way of the Primal Palm feature While you are assuming a Primal Stance, you may use the Improved Stance it describes. Savage Survivor 17th-level Way of the Primal Palm feature When you are reduced to 0 hit points, but not killed outright, you can use your reaction to spend 1 Ki point and make an unarmed strike against a creature you can reach. If you hit, you gain hit points equal to the damage dealt by the attack and don't fall unconscious. This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Primal Stances Primal Stances are special techniques which a Way of the Primal Palm monk can learn to augment their martial arts. The description of each of the Primal Stances explains its effect, along with an improved stance which you can use when you gain the Improved Primal Stances feature at level 11. Crane Stance Once on your turn, when you hit a creature with an unarmed strike, you can move that creature 5 feet in a direction you choose. Improves Crane Stance: when you use your Flurry of Blows, you can spend an extra Ki point to move all creatures within 10 feet of you up to 5 feet in a direction you choose. You do not need to move every target in the same direction. Crocodile Stance You gain a swimming speed equal to your movement speed, and you have advantage on attack rolls made underwater. Improved Crocodile Stance: when a creature you are grappling successfully escapes from your grapple, you can use your reaction to spend 1 Ki point and cause it to fail instead. Dragon Stance You have resistance to one of the following damage types: acid, cold, fire, lightning, or poison. You choose this damage type each time you assume this stance. Improved Dragon Stance: When you hit a creature with an unarmed strike, you can spend 1 Ki point to deal extr damage equal to one roll of your martial arts die. This damage is of the type you chose when you assumed this stance. Goose Stance Your Slow Fall feature now reduces damage taken from falling to 0, and you gain a swimming speed equal to your movement speed. Improved Goose Stance: when you use your Flurry of Blows, you can spend 1 Ki point to cause creatures of your choice within 10 feet of you to make a Wisdom saving throw. On a fail, they are frightened of you until the start of your next turn. Mantis Stance You count as one size category smaller than you actually are. Improved Mantis Stance: When you use your Flurry of Blows feature, you can spend an additional Ki point to make an additional unarmed strike. Monkey Stance When you make a strength (athletics) or dexterity (acrobatics) check, you can roll your martial arts die and add it to the total. Improved Monkey Stance: While you are not holding anything in your hands, your reach increases by 5 feet. Ox Stance You count as one size category larger than you actually are. Improved Ox Stance: If you take the Dash action on your turn, you can spend 1 Ki point to use your Flurry of Blows feature as a bonus action. Panda Stance Once on your turn, when you make an ability check, attack roll, or saving throw at disadvantage, you gain advantage on the next ability check, attack roll, or saving throw you make before the end of your next turn. Improved Panda Stance: when you are hit by a melee weapon attack, you can spend 1 Ki point to halve the damage from the attack. The attacker then takes bludgeoning damage equal to one roll of your martial arts die. Tiger Stance Standing up from prone takes 5 feet of movement, and being prone does not impose disadvantage on your melee attacks or slow your movement. Improved Tiger Stance: you can spend 1 Ki point to take the Search action as a bonus action. When you do, you may roll your martial arts die and add the result to any wisdom (perception) or intelligence (investigation) checks you make. Tortoise Stance Your AC increases by 2 and your movement speed decreases by 15 feet. Improved Tortoise Stance: as an action, you can spend 1 Ki point to gain resistance to all damage until the start of your next turn. Viper Stance You have resistance to poison damage and advantage on saving throws against the Poisoned condition. Improved Viper Stance: When you hit a creature with an unarmed strike, you can spend 1 Ki point to deal additional poison damage equal to 1 roll of your martial arts die. If you do, the target must make a Constitution saving throw. On a fail, it becomes poisoned until the start of your next turn. This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Way of Wild Ki "???" - Shuffles COMING SOON... This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


This document was lovingly created using GM Binder. If you would like to support the GM Binder developers, WWW.GMBINDER.COM consider joining our Patreon community.


Click to View FlipBook Version