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Chiaotzu (Dragon Ball Supplement) - D&D Wiki

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Published by goroiamanuci, 2023-07-20 06:57:04

Chiaotzu (Dragon Ball Supplement) - D&D Wiki

Chiaotzu (Dragon Ball Supplement) - D&D Wiki

20/07/23, 12:57 Chiaotzu (Dragon Ball Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Chiaotzu_(Dragon_Ball_Supplement) 1/2 Chiaotzu (Dragon Ball Supplement) From D&D Wiki Jump to: navigation, search This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. [Expand] This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR. Medium humanoid (Human), neutral good Armor Class 13 (Natural Armor) Hit Points 52 (8d8 + 16) Speed 45 ft. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 14 (+2) 13 (+1) 16 (+3) 12 (+1) Saving Throws Dex +6, Wis +6 Skills Arcana +4, Athletics +3, Perception +6, Persuasion +4, Stealth +6 Senses passive Perception 16 Languages Common Challenge 8 (3,900 XP) Ki. Chiaotzu has 10 ki points which he can expend. All ki points are regained at the end of a long rest. Discernment. When Chiaotzu is targeted by an area effect that lets him make an Intelligence or Wisdom saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. ACTIONS Multiattack. Chiaotzu makes two attacks with its unarmed strikes. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage. Flight (1 Ki Point). As a bonus action, Chiaotzu gains a flying speed equal to his movement speed. Ki Blast (1 Ki Point). As a bonus action, Chiaotzu's unarmed strikes have their reach increased by +45 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action. Stand Ground (1+ Ki Point). Chiaotzu takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Chiaotzu may use this as a bonus action for 1 additional ki point. Dodon Ray (1 Ki Point). As part of making a Ki Blast attack, its range becomes a line and all creatures within range must attempt a DC 14 Dexterity saving throw, taking the ki blast's damage on a failure. Once a student of the Crane School, Chiaotzu is Tien's best friend and companion. While never the strongest of the Z Fighters, his telekinesis makes him a powerful background ally, and his self destruct gives him one final tool if the situation calls for it. However, a lack of improvement can only take one so far, and after the saiyan invasion, Chiaotzu took an unofficial leave from the world/galaxy/universe-ending threats the Z Fighters typically take on. [Source (https://dragonball.fandom.com/wiki/Chiaotzu?file =Chiaotzu+DB+Ep+134+002.png)].


20/07/23, 12:57 Chiaotzu (Dragon Ball Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Chiaotzu_(Dragon_Ball_Supplement) 2/2 Back to Main Page → 5e Homebrew → Creatures This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dragon Ball franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Dragon Ball copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use (https://en.wikipedia.org/wiki/Fair_use) designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. Back to Main Page → 5e Homebrew → Campaign Settings → Dragon Ball → Bestiary → CR 1-14 NPCs (Dragon Ball Supplement) Retrieved from "https://www.dandwiki.com/w/index.php?title=Chiaotzu_(Dragon_Ball_Supplement)&oldid=1554644" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Telekinetic Paralysis (4 Ki Points). As an action, one creature within 45 ft., must succeed a DC 14 Strength saving throw or become paralyzed until the end of their next turn. Self Destruct (Chiaotzu is reduced to 0 hit points). As an action or reaction, Chiaotzu overloads his ki. Every creature within 60 feet must make a DC 14 Dexterity saving throw. On a failure, they take 10d20 force damage, or half on a success. This circumvents features that reduce all/half effects to half/none. If Chiaotzu is grappling a creature, that creature automatically fails. REACTIONS Deflect Missile. When Chiaotzu is hit by a ranged attack, reducing its damage by 16 (1d10 + 11). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.


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