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Published by goroiamanuci, 2023-03-26 11:31:01

STAINED GLASS GOLEM

STAINED GLASS GOLEM

STAINED GLASS GOLEM


Stained Glass Golem Medium Construct, Unaligned Armour Class - 14 (natural armour) Hit Points - 105 (14d8 + 42) Speed - 30 ft. STR - 16 +3 DEX - 15 +2 CON - 16 +3 INT - 4 -3 WIS - 13 +1 CHA - 12 +1 Damage Resistances - Bludgeoning from non-magical weapons that aren’t adamantine. Damage Immunities - Necrotic, Fire, Acid, Cold, Piercing and Slashing from non-magical weapons that aren’t adamantine. Condition Immunities - Charmed, Stunned, Paralyzed, Frightened, Petrified, Poisoned Vulnerabilities - Thunder Senses - Passive Perception +11 Languages - Can’t speak, but understands the language of its creator. Challenge - 8 (3,900 XP) Skills - None


Traits Razor Sharp. The golem has advantage on melee attacks, and scores critical hits on an attack roll of 19 or 20. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Sunforged. Every round the golem remains in direct sunlight, it heals 1d4 hit points. Actions Multiattack. The golem makes two glass longsword attacks. Glass Longsword. Melee weapon attack: +6 to hit, range 5ft., targets one creature. Hit: 6 (1d8 + 3) slashing damage, and the target must make a DC 16 constitution save. On a failed save, the target takes an additional 3 (1d6) slashing damage immediately, and at the beginning of each turn. The target may make another save to end this effect at the start of each turn. A DC 15 medicine check will also end this effect. Prismatic Spray (Recharge 5-6). The golem casts prismatic spray as the spell, except instead of targeting a 60 ft. cone, the spell has a 60 ft. radius centred on the golem. When determining the effect of each ray, all creatures must succeed on a DC 16 dexterity save or take the full effect of the spell. Spell Reflection. As a reaction, the golem can reflect a spell attack that would normally hit it, back at the creature who cast the spell.


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