EIDOLON CONSTRUCT
Eidolon Construct Large Construct, Neutral/Neutral Armour Class - 18 (Natural Armour) Hit Points - 147 (14d10 + 70) Speed - 25 ft. STR - 22 +6 DEX - 10 +0 CON - 20 +5 INT - 7 -2 WIS - 14 +2 CHA - 12 +1 Damage Resistances – Bludgeoning, piercing, and slashing from non-magical weapons, radiant Damage Immunities - Poison, cold Condition Immunities – Stunned, fear, sleep, poisoned, burning, charmed Vulnerabilities - none Senses – Darkvision 60 ft. Languages – Celestial, Primary language of it’s creator Challenge - 6 (2,300 XP) Proficiency Bonus - +3 Proficiencies – Perception, Knowledge Religion
Traits Divine Retribution As an immediate reaction, whenever the Eidolon is hit by an attack while Hallowed Stance is active, the eidolon may choose to strike that creature with a bolt of divine energy. Ranged, 100 ft., 19 (3d8 + 6) radiant damage, or half as much on a successful DEX save (DC 15) Vengeful Flames As an immediate reaction, whenever an enemy kills one of the Eidolon’s allies within the Eidolon’s line of sight, the Eidolon may engulf that enemy with divine flames. Ranged, 100 ft., 15 (2d8 + 6) fire damage, or half as much on a successful DEX save (DC 15). Any creature that fails their DEX save is set on fire, and takes 4 (1d8) fire damage at the beginning of each of their turns. A Successful DEX save made at the beginning of their turn ends this effect. Actions Multiattack The Eidolon makes two slam attacks Slam Melee, +9 to hit, 10 ft., targets one creature Hit: 15 (2d8 + 6) bludgeoning damage Hallowed Stance The Eidolon may assume a meditative stance. Until the end of it’s next turn, the Eidolon gains resistance to all damage, and all allies within it’s line of sight deal an extra 1d10 radiant damage on their melee attacks. If the eidolon moves or takes any other action, this effect ends.