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Raid Captain Fighter (Monsters & Mines Preview) _ GM Binder

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Published by goroiamanuci, 2023-07-06 05:38:55

Raid Captain Fighter (Monsters & Mines Preview) _ GM Binder

Raid Captain Fighter (Monsters & Mines Preview) _ GM Binder

Fight Fight Fight Fighter: Raid Captain


Preview Content This is a preview of content from my Minecraft X D&D Homebrew supplement. Illagers Illagers are a race of humanoids descended from the Villagers they have greyed skin & typically blue eyes. They are typically seen by Humans and villagers as hostile and not to be trusted. Not all Illagers are this way. Some even try to fight this stigma and become heroes themself. The many Illager types consist of Pillagers, Vidicators & evokers. The more evil Illagers typically live in large mansions or outposts. The nicer Illagers are usually seen as outcasts to villager and illager society. Fighter: Raid Captain Raid Captains are fighters that seek to raid villages and plunder for loot. Raid Captains always start a raid by blowing on a Goat's horn before battle. Horn Of Battle 3rd Level: Raid Captain Feature Starting at 3rd level you mystically are given a goat's horn. When you use a bonus action to blow into this turn you can choose one benefit to give yourself & an ally within 30ft. You can use this ability once per day unless you expend a use of action surge or indomitable to do so again. The effects each last 1 Minute end early if you become Incapacitated or are reduced to 0hp. Illager Might. You gain advantage on saves against the frightened or chrmed conditions. Improved Critical. Any attack roll you make is a critical hit on a roll of 19 or 20 on the d20. Raider's Mark 3rd Level: Raid Captain Feature At 3rd Level you gain the ability to mark a specific target as your foe with an illager curse. Whenever you use Horn of Battle you can curse 1 creature within 30ft. The effects end if your Horn of battle ends You gain a bonus to damage rolls with ranged weapons against the cursed target. The bonus equals your proficiency bonus If the cursed target dies, you regain hit points equal to your fighter level + your dexterity modifier (minimum of 1 hit point). Mounted Evasion 7th Level: Raid Captain Feature When you or your mount makes a Dexterity saving throw to take half damage from an effect, they take no damage on a success and half damage on a failure. Additionally you also gain proficiency in animal Handling. Your proficiency bonus is doubled for any ability check you make using it. Firework Arrow 10th Level: Raid Captain Feature Begining at 10th Level you can manifest an item called a firework rocket into existence. Once per turn When fired your weapon deals an additional 1d10 Force damage on a hit. Creatures within 10ft of the creature you hit must make a dexterity saving throw or also take the additional damage. You can manifest an amount of firework Rockets equal to your proficiency bonus per long rest. You regain all uses after you finish a long rest. The DC = 8 + your Dexterity or Strength Modifier + your proficiency bonus Summon Ravager 15th Level: Raid Captain Feature Begining at 15th level you can summon a ravager steed as a bonus action. The ravager is friendly to you & your allies It lasts for 1 minute or until destroyed. Once you do this you must finish a long rest to do it again. Illager's Wrath 18th Level: Raid Captain Feature Begining at 18th Level You have unending accuracy with Bows and crossbows. You gain the following abilites below: Unending. Strike As a reaction on your turn when you miss on your attack roll with a ranged weapon. You can choose to hit instead. Bad Omen. When you score a critical hit you instill fear into your target causing them to gain the frightened or Incapacitated condition (you choose), till the end of your next turn. Foe Defiler Your ranged weapon attacks ignore resistance to piercing, slashing, or bludgeoning damage from non-magical sources.


Illager Adventurer Traits Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. Creature type. Humanoid Speed. Your walking speed is 30ft Size. Medium Fighter's Intuition. You gain proficiency in Athletics & Acrobatics. Illager Type. Choose one of the Illager type options below: Evoker Type. You gain 2 cantrips from the Wizard spell list and one first level spell of your choice You can use intelligence, Wisdom or charisma for these spells. The first level spell can be cast with any spell slots you have. Vindicator Type. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. Pillager Type. You move swiftly in combat You gain the benefits of the mobile feat. Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character Ravager Large monstrosity (Illager), Neutral Armor Class 18 (natural armor) Hit Points 95 (10d10 + 40) Speed 30 ft. STR DEX CON INT WIS CHA 23 (+6) 15 (+2) 18 (+4) 5 (-3) 6 (-2) 12 (+1) Saving Throws Str +9, Con +7 Skills Perception +4 Senses darkvision 60 ft., passive Perception 14 Languages understands Common and Testificate Challenge 7 (2,900 XP) Aversion to Rabbits. The Ravager has the frightened condition whenever it starts its turn within 60 feet of a rodent or rabbit creature it can see. The condition lasts until the start of the Ravager’s next turn. Burdened Strength. The Ravager is considered to be a Huge creature for the purpose of determining its carrying capacity. Charge. If the Ravager moves at least 15 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (2d12) bludgeoning damage. If the target is a large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Magic Resistance. The Ravager has advantage on saving throws against spells and other magical effects. Actions Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. Bonus Actions Aggressive. As a bonus action, the Ravager can move up to its speed toward a hostile creature that it can see.


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