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Published by goroiamanuci, 2023-03-18 10:46:20

The Succubi _V1

The Succubi _V1

The Succubi hose that live for the thrill of controlling and manipulating others, the few cunning and charismatic enough to charm their way past guards, nobles and even kings, those that dream of stealing it all with a well placed smile and quick halftruth, can rarely be offered a deal. A deal with the queen of deciet, of seduction, of social prowess and beauty. Malcanthet, the Queen of the Succubi, gifts her followers with abilities similar to her own; power over the minds of others and the forms they wield to tempt, trick and kill them. Power is stolen, not earned. Expanded Spell List The Succubi lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Succubi Expanded Spells Spell Level Spells 1st Bane, Command 2nd Zone of Truth, Blindness/Deafness 3rd Animate Dead, Phantom Steed 4th Confusion, Phantasmal Killer 5th Modify Memory, Dominate Person Tempter’s Form Starting at 1st level, your form has been altered by your patron, your body becoming fiendish and maliable. As a bonus action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, choosing to become small, medium or large. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait. You stay in the new form until you use a bonus action to revert to your true form or until you die. Enticing Glare Also at 1st level, you have learned to exert your will over others and dampen their mental fortitude. When a creature within 30 feet of you that you can see makes an Intelligence, Wisdom or Charisma saving throw, you can use your reaction to remove an amount equal to your Charisma modifer (minimum of 1) from the total. You can do this a number of times equal to your Charisma modifer + your proficiency bonus per short or long rest. Draining Kiss At 6th level, your deadly influence can draw the life from your victims. As an action you can kiss a creature that is Charmed by you or a willing creature. The target must make Constitution saving throw against your spell save DC, taking 2d10 + your Charisma modifier of psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken, and you regain hit points equal to the amount lost. This ability does not count as an attack in terms of breaking or resisting the Charmed condition. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. The damage increases when you reach certain levels in this class, increasing to 3d10 at 10th level, and 4d10 at 14th level. Once you use this feature, you can’t use it again until you finish a short or long rest. 1 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Fiendish Figure At 10th level, your body can alter further, becoming closer to the fiends you could consider your kin. These changes can occur all at once, seperately or not at all when you use your Tempter’s Form. You can change how they look when you summon them, but by default they are demonic in appearance. Attacks made with these appendages count as unarmed strikes, and can use your Charisma modifier in place of Strength or Dexterity. Devilish Wings: Large, bat-like wings sprout from your back, granting you a flight speed equal to your walking speed. Demonic Horns: Goat horns spiral from your head, thick and strong. If you hit with them you deal magical bludgeoning damage equal to 1d4 + your Charisma modifier. Impish Tail: A long, sinister barbed tail extends down from your lower back, acting as a razor-sharp whip. It has a 15 foot range, and If you hit with it you deal magical piercing damage equal to 1d4 + your Charisma modifier. You are able to wield a melee weapon with the Light property in it, extending it’s range as long as it is a maximum of 5lbs. Hellish Claws: Honed claws grow from your fingers, as sharp as deadly knives. If you hit with them you deal magical slashing damage equal to 1d4 + your Charisma modifier. While you have these claws, you have a climbing speed equal to your walking speed. Beautiful Corrupter at 14th level, your power over the minds of others and your fiendish flesh has grown in leaps and bounds, allowing several lascivious benefits: When you fail to charm a creature, it will not automatically know you attempted to charm it. You can communicate telapathically to any creature that is Charmed by you, as long as you are on the same plane of existence. Creatures Charmed by you gain a bonus to their AC and saving throws equal to your Charisma modifier, unless the attack or effect is coming from you. You have permanent resistance to cold, fire lightning and poison damage. As an action, you can twist your form into a ghost-like state. You become Invisible and gain incoproreal movement with a flight speed equal to your walking speed for up to 1 minute. You can move through other creatures and objects as if they were difficult terrain, but you will take 5 (1d10) force damage if you end your turn inside an object. During this time you can also see 60 feet into the Ethereal Plane. After you use this ability, you must long rest before you can use it again. Now on DNDBeyond! Check it out here: https://www.dndbeyond.com/subclasses/1541464-thesuccubi Wanna help? Join the Patreon! It keeps the magic flowing: https://www.patreon.com/nagasarcana Follow us on Twitter! Memes and news galore: https://twitter.com/NagasArcana Follow us on Instagram! Even more memes and news: https://www.instagram.com/nagasarcana/ 2 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


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