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Published by goroiamanuci, 2023-04-07 08:07:12

The Oracle Class _ GM Binder

The Oracle Class _ GM Binder

Oracle


S Oracle omething This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Oracle Level Proficiency Bonus Features Maximum Spell Level Arcana Known Cantrips Known 1st +2 Arcana Magic, Portent 1st 0 - V 3 2nd +2 Fate 1st 0 - V 3 3rd +2 Minor Suite 2nd 0-VII 3 4th +2 Ability Score Improvement 2nd 0-VII 4 5th +3 Mulligan 3rd 0-IX 4 6th +3 Fate Feature 3rd 0-IX 4 7th +3 Favored 4th 0-IX 4 8th +3 Ability Score Improvement 4th 0-IX 4 9th +4 Favored Fortune 5th 0-XIII 4 10th +4 Fate Feature 5th 0-XIII 5 11th +4 Mediumship 5th 0-XV 5 12th +4 Ability Score Improvement 5th 0-XV 5 13th +5 Omens 5th 0-XVII 5 14th +5 Fate Feature 5th 0-XVII 5 15th +5 5th 0-XIX 5 16th +5 Ability Score Improvement 5th 0-XIX 5 17th +6 5th 0-XXI 5 18th +6 5th 0-XXI 5 19th +6 Ability Score Improvement 5th 0-XXI 5 20th +6 Prophet 5th 0-XXI 5 Class Features As an Oracle, you gain the following class features Hit Points Hit Dice: 1d8 per Oracle level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Oracle level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: none Savin Skills Int Equ You s equip (a (a (a a d Qui You c sugge score backg Opt If you Playe choos Abilit have to tak Profi gain t your This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Arcana Magic Beginning at 1st level, as a conduit for the fates, you can cast oracle spells through the tarot. Cantrips At 1st Level, you know four Cantrips of your choice from the Oracle spell list. You learn an additional Oracle cantrip of your choice at 4th Level and another at 10th level. Card Casting You cast your spells by invoking the power inherent within the tarot. You can cast any spell that is list on the tarot card as long as its spell level is equal to or lower than your Maximum Spell Level as shown in the Oracle class table. When you cast a spell this way you cast it at the highest spell level you can and the card that listed the spell is returned to your deck. Arcana Known The cards in your deck are made up of the tarot cards that fall within your arcana known. You will gain more access to cards as you take levels in this class as shown in the Oracle class table. Hand Size Your Hand Size is the number of card you draw after you finish a short or long rest. Your Hand Size is equal to your Proficiency Bonus. Spellcasting Ability Charisma is your spellcasting ability for your oracle spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. Spell Save DC = 8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier Spellcasting Focus You can use a Clairvoyant focus as a Spellcasting focus for your Oracle Spells. This can be a crystal ball. Portent Also at 1st level, glimpses of the future begin to press in on your awareness. You have a number of d20's called fortelling dice equal to your proficiency bonus. When you finish a long rest, roll your fortelling dice and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. Fate At 2nd level, you choose a fate you will walk and the gifts it grants you. You can choose from the Fate of Stardust, Fate of the Fairy Tale, or the Fate of Wild Flowers as detailed at the end of this document. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. 4 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Minor Suite At 3rd level, . You gain one of the following features of your choice. Swords. Wands. Cups. Pentacles. Ability Score Improvement At 4th level and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Mulligan At 5th level, you can bargain with fate to redraw your tarot. To take a mulligan, you shuffle the cards in your hand back into your deck, draw a new hand of cards equal to your starting hand size, then put a number of those cards equal to the number of times that you have used this feature on the bottom of you deck in any order. Favored At 7th level, the gods further influence your life, turning ill fated luck into a boon. Whenever you roll an attack roll, ability check, or saving throw equal to or lower than your Charisma modifier, and you do not have a disadvantage with it, you can roll the die again, but the new result must be used. A die rolled this way can't be rolled again by any means. Favored Fortune At 9th level, when you gain this feature you can designate 1 tarot card you have access to in your deck. After you complete a long rest, you can search your deck for that card, add it to your hand, then shuffle your deck and draw the remaining cards up to your hand size. Mediumship At 11th level, as you continue your journey, the divine energy granted to you suffuses further into your being. You gain the following benefits. You add your Charisma modifier to your initiative rolls. No attack can have an advantage against you as long as you are conscious. You and any ally that can hear you can't be surprised, even while you sleep. Omens At 13th level, you have learned to tap into a divine well of knowledge by reading the flow of nature. When you make one of the following skill checks; Arcana, History, Nature, or Religion you can treat a result below 9 as a 10. You can use this feature a number of times equal to your Charisma modifier and regain all uses upon finishing a long rest. This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


15th level At 15th level, 17th level At 17th level, 18th level At 18th level, Prophet At 20th level, if you roll initiative and do not have any cards in hand, shuffle your deck and draw 1 card. This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Fate Fate of Stardust Nebula Field At 3rd level, as an action, you can project the image of the beauty of creation in an area 15ft around you and moves with you. The field sheds a bright light up to 30ft and cuts through magical darkness and fog. When a hostile creature is hit for the first time each turn with a weapon attack within this field they take an additional 1d6 radiant damage. You can summon this field a number of times equal to your Charisma modifier and regain all uses after finishing a long rest. In the Stars Additionally, at 3rd level, you gain proficiency in the Insight skill if you do not already have so and you double your proficiency bonus for the Insight skill. Additionally, you gain proficiency in Cartographer's tools. Starbirth At 6th level, as a bonus action, you can gather dust together and form a star for 1 hour. This star follows you closely and grants you +1 to your AC, you can cause a star to follow an ally within 60ft of you and grant them this benefit. You can have a number of stars active equal to your Charisma modifier. Starmap At 10th level, you can no longer become lost except by magical means and can always discern north. Additionally, you gain resistance to radiant damage and you can communicate telepathically with any other creature with a star regardless of distance and know their location. Gift of the Constellations At 14th level, you always have 1 star from your Starbirth feature active at a time, this does not count against the amount of stars you can have active. Additionally, when you and at least 1 star following you you gain the following benefits while 1 other creature also has a star; Creatures with stars have resistance to radiant damage. Your weapon attacks and Oracle spells deal additional radiant equal to the amount of stars you have active. You can expend a star to grant an ally an increase to their next attack roll or saving throw equal to your proficiency bonus. This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Fate Fate of the Fairy Tale 2nd level 2nd level 6th level 10th level 14th level This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Fate Fate of Wild Flowers 2nd level 2nd level 6th level 10th level 14th level This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


Major Arcana 0 - The Fool I - The Magician II - The High Priestess III - The Empress IV - The Emperor V - The Hierophant VI - The Lovers VII - The Chariot VIII - Strength IX - The Hermit X - Wheel of Fortune XI - Justice XII - The Hanged Man XIII - Death XIV - Temperance XV - The Devil XVI - The Tower XVII - The Star XVIII - The Moon XIX - The Sun XX - Judgement XXI - The World This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


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