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Published by goroiamanuci, 2023-03-13 16:32:36

Monster - Trollhound

Monster - Trollhound

Trollhound A typical trollhound stands 4 feet tall at the shoulder, has short but powerful legs, and weighs around 350 pounds. A trollhound's skin is somewhat scaly, with patches of rough, greenish-black fur. It has oversized jaws with a pronounced underbite, and its eyes are normally a dull, hateful orange. Slavering and voracious, trollhounds seem to be trolls in smaller canine form, and indeed, are often found as pets among gangs and tribes of trolls. Requiring vast amounts of food to fuel their regenerative metabolisms, packs of wild trollhounds range far and wide through the mountains of the north, their ravenous hunger driving them to hunt and consume any prey they can track down and kill. Trollhounds are believed to be the outcome of infusing particularly ferocious worgs with alchemically prepared troll blood. The resulting beast loses the worg's wicked intelligence but gains the ability to regenerate even the most grievous wounds, except those inflicted by fire or acid. Whatever their origin, trollhounds breed true and are often raised by trolls. Trollhounds are fearless on the hunt and in combat, relying on their ability to regenerate to carry them through. Not even the threat of fire is enough to repel them, as the beasts are too dull to recognize the danger it poses. Nevertheless, fire is one of the most effective tools in combating trollhounds, and canny hunters know to burn every last remnant of a slain trollhound, for as is true of trolls, even the smallest piece of trollhound flesh can eventually regrow back into a full-sized beast. Trollhounds are most often found in the company of trolls, who breed the beasts as hunters, guards, pets, and food. Trollhounds seem to have an affinity for their savage masters, and tamed trollhounds always regard trolls as alpha members of the pack. A trollhound will never attack a troll without cause—although trolls often enjoy violent roughhousing with these creatures nonetheless. MONSTER | TROLLHOUND Trollhound Medium beast, neutral Armor Class 13 (natural armor) Hit Points 52 (8d8 + 16) Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 15 (+2) 2 (-4) 11 (+0) 6 (-2) Skills Perception +4, Stealth +3 Senses darkvision 60ft., passive Perception 14 Languages — Challenge 2 (450 XP) Keen Hearing and Smell. The trollhound has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The trollhound has advantage on attack rolls against a creature if at least one of the trollhound's allies is within 5 feet of the creature and the ally isn't incapacitated. Regeneration. The trollhound regains 5 hit points at the start of its turn. If the trollhound takes acid or fire damage, this trait doesn't function at the start of the trollhound's next turn. The trollhound dies only if it starts its turn with 0 hit points and doesn't regenerate. Actions Bite. Melee Weapon Attack: +6 to hit, reach ft., one target. Hit: 10 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 4 (ld8) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.


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