12/08/23, 15:29 Deathclaws(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Deathclaws(5e_Fallout_Supplement) 1/8 Deathclaws(5e Fallout Supplement) From D&D Wiki Jump to: navigation, search Deathclaws A failed supersoldier program developed by the prewar United States’ military based off of the Jackson’s chameleon, Deathclaws are ferocious predators with fearsome claws and terrible fangs. They attack anything in their paths, engaging with unmatched aggression. While most are unable to speak, a small community fostered by the enclave was noted to have mastered the English language. Young Deathclaw Medium monstrosity, unaligned Armor Class 17 All (natural armor) Hit Points 93 (11d8 + 44) Speed 30 ft. STR DEX CON INT WIS CHA 24 (+7) 12 (+1) 18 (+4) 3 (-4) 12 (+1) 6 (-2) Saving Throws Dex +4 Damage Resistances Melee Senses passive Perception 11 Languages — Challenge 7 (3,900 XP) Brave. The deathclaw has advantage on saving throws against being frightened. Pounce. If the deathclaw moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the deathclaw can make one additional bite attack.
12/08/23, 15:29 Deathclaws(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Deathclaws(5e_Fallout_Supplement) 2/8 Adult Deathclaw Rad Pool. Deathclaws have a rad pool of 60 rads. ACTIONS Multiattack. The deathclaw makes four attacks: one with its bite, two with its claws, and one with its gore attack. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) melee damage. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) melee damage. Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d6 +7) melee damage. Large monstrosity, unaligned Armor Class 17 All (natural armour) Hit Points 142 (15d10 + 60) Speed 40 ft. STR DEX CON INT WIS CHA 24 (+7) 12 (+1) 18 (+4) 3 (-4) 12 (+1) 6 (-2) Saving Throws Dex +4 Damage Resistances Melee Senses passive Perception 11 Languages — Challenge 8 (3,900 XP) Brave. The deathclaw has advantage on saving throws against being frightened. Pounce. If the deathclaw moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked
12/08/23, 15:29 Deathclaws(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Deathclaws(5e_Fallout_Supplement) 3/8 Gatorclaw prone. If the target is prone, the deathclaw can make one additional bite attack. Rad Pool. Deathclaws have a rad pool of 80 rads. ACTIONS Multiattack. The deathclaw makes four attacks: one with its bite, two with its claws, and one with its gore attack. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) melee damage. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 7) melee damage. Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d6 +7) melee damage. Large monstrosity, unaligned Armor Class 17 All (natural armor) Hit Points 142 (15d10 + 60) Speed 40 ft. STR DEX CON INT WIS CHA 24 (+7) 12 (+1) 18 (+4) 3 (-4) 12 (+1) 6 (-2) Saving Throws Dex +4 Damage Resistances Melee Senses passive Perception 11 Languages — Challenge 9 (3,900 XP) Brave. The gatorclaw has advantage on saving throws against being frightened.
12/08/23, 15:29 Deathclaws(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Deathclaws(5e_Fallout_Supplement) 4/8 Deathclaw Alpha Male Pounce. If the gatorclaw moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the gatorclaw can make one additional bite attack. Rad Pool. Gatorclaws have a rad pool of 80 rads. ACTIONS Multiattack. The gatorclaw makes five attacks: one with its bite, and four with its claws. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) melee damage. On a hit, they must succeed a DC 17 Strength saving throw or become grappled. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) melee damage. Huge monstrosity, unaligned Armor Class 20 All (natural armour) Hit Points 157 (15d12 + 60) Speed 30 ft. STR DEX CON INT WIS CHA 30 (+10) 12 (+1) 18 (+4) 3 (-4) 12 (+1) 6 (-2) Saving Throws Strength +15, Constitution +8 Damage Resistances Melee, Explosive Senses passive Perception 11 Languages — Challenge 10 (3,900 XP)
12/08/23, 15:29 Deathclaws(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Deathclaws(5e_Fallout_Supplement) 5/8 Brave. The deathclaw has advantage on saving throws against being frightened. Pounce. If the deathclaw moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the deathclaw can make one additional bite attack. Rad Pool. Deathclaws have a rad pool of 200 rads. ACTIONS Multiattack. The deathclaw makes four attacks: one with its bite, two with its claws, and one with its gore attack. Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) melee damage. Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) melee damage. Gore. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 10) melee damage.
12/08/23, 15:29 Deathclaws(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Deathclaws(5e_Fallout_Supplement) 6/8 Deathclaw Matriarch Large monstrosity, unaligned Armor Class 17 All (natural armour) Hit Points 171 (18d10 + 72) Speed 60 ft. STR DEX CON INT WIS CHA 24 (+7) 30 (+10) 18 (+4) 3 (-4) 12 (+1) 6 (-2) Saving Throws Dexterity +15, Wisdom +8 Damage Resistances Ballistic, Energy Senses passive Perception 15 Languages — Challenge 12 (3,900 XP) Brave. The deathclaw has advantage on saving throws against being frightened. Pounce. If the deathclaw moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the deathclaw can make one additional bite attack. Rad Pool. Deathclaws have a rad pool of 200 rads. ACTIONS Multiattack. The deathclaw makes 6 attacks: one with its bite, four with its claws, and one with its gore attack. Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) piercing damage. Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) slashing damage.
12/08/23, 15:29 Deathclaws(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Deathclaws(5e_Fallout_Supplement) 7/8 Legendary Deathclaw Gore. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d6 + 10) piercing damage. Huge monstrosity, unaligned Armor Class 21 All (natural armour) Hit Points 199 (19d12 + 76) Speed 60 ft. STR DEX CON INT WIS CHA 30 (+10) 30 (+10) 18 (+4) 3 (-4) 12 (+1) 6 (-2) Saving Throws Strength +15, Dexterity +15, Constitution +8, Wisdom +8 Damage Resistances Ballistic, Energy, Explosive Damage Immunities Melee Senses passive Perception 15 Languages — Challenge 17 (18,000 XP) Brave. The deathclaw has advantage on saving throws against being frightened. Pounce. If the deathclaw moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the deathclaw can make one additional bite attack. Rad Pool. Deathclaws have a rad pool of 400 rads. ACTIONS Multiattack. The deathclaw makes six attacks: one with its bite, four with its claws, and one with its gore attack.
12/08/23, 15:29 Deathclaws(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Deathclaws(5e_Fallout_Supplement) 8/8 Back to Main Page → 5e Homebrew → 5e Campaign Settings → Fallout→ Bestiary→ Mutants Retrieved from "https://www.dandwiki.com/w/index.php? title=Deathclaws(5e_Fallout_Supplement)&oldid=1586903" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) melee damage. Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) melee damage. Gore. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d6 + 10) melee damage.