Arcane Tradition Incanter Words contain power. They are one of the means through which magic is accessed and manipulated. Most wizards recognize this, hence the prevalence of verbalization in arcane spellcasting. However, only a select few devote themselves to the diligent study of incantation. These dedicated wizards are called incanters. Incanters practice magic as much as they study it. It is not enough to understand a spell's function and use; they must be able to utilize it as naturally as they breathe. Some incanters have an activation key - a unique word or phrase they utter before a spell's incantation. The key needn't make sense or belong to a language, as long as it feels natural to the wizard. Masters of the art need not incant at all. Unincanted Spells At 2nd level, you have learned how to incant internally rather than externally. When you cast a cantrip that has a casting time of 1 action, you can do so without any verbal components. If you cast a cantrip in this way, you can also change the casting time to 1 bonus action for this casting. You can do so a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Focus Starting at 2nd level, you can perform a ritual over the course of a long rest to magically engrave an object with an incantation of your choice. The object can weigh no more than 5 pounds. You can use an object engraved this way as a spellcasting focus for your spells. Imbue Incantation At 6th level, you can codify an incantation onto yourself or others. As an action, choose a 1st or 2nd level spell that you can cast, that has a casting time of 1 action, that has a verbal component, and that can target you. You cast that spell - called the imbued spell - on a willing creature you touch as part of this action, but the spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you take this action. For example, designating levitate as the imbued spell on yourself might stipulate that levitate comes into effect when you begin falling. The imbued spell takes effect immediately after the circumstance is met for the first time and then this effect ends. When triggered, the imbued spell takes effect only on the creature that it was cast on, even if it can normally target others. A creature loses the effect of an untriggered imbued spell after it finishes a long rest. Once you use this feature, you can't do so again until you until you finish a long rest. Chorus of Magic At 10th level, you can recite incantations immediately after they're spoken. When you hear a creature within 60 feet of you (including yourself) cast a spell of 5th level or lower with a casting time of 1 action and a verbal component, you can memorize it (no action required) until the end of your next turn. As an action, you can cast a memorized spell without expending a spell slot. Once you cast a memorized spell, you can't do so again until you finish a long rest. Arcane Palimpsest At 14th level, you can bolster your spells by layering incantations atop one another. When you cast a wizard spell of 1st through 5th-level that has a verbal component, you can empower the spell, treating it as being cast at two levels higher than normal. Once you use this feature, you can't do so again until you finish a long rest. Version 1.0; 4/29/23