TIKBALANG Merging the features of a horse and human, this monstrosity has an equine snout, sharp fangs, and long forelimbs with clawed fingers.
Tikbalang Large fey, chaotic neutral Armour Class - 15 (natural armour) Hit Points - 123 (13d10 + 52) Speed - 40 ft., climb 30 ft. STR - 20 +5 DEX - 16 +3 CON - 18 +4 INT - 11 +0 WIS - 16 +3 CHA - 22 +6 Skills - Deception +7, Insight +3, Perception +6, Stealth +6 Senses - darkvision 60 ft., passive Perception 16 Languages - Common, Sylvan Challenge - 8 (3,900 XP) Traits Mimicry. A tikbalang can mimic sounds it has heard, including voices. A creature that hears the sounds it makes can tell they are imitations with a successful DC 17 Wisdom (Insight). Charge. If the tikbalang moves at least 10 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on
a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone. Innate Spellcasting. The tikbalang’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following Spells, requiring no material components: At will: seeming, mislead, hallucinatory terrain, minor illusion 3/day each: invisibility, phantasmal killer, silence Actions Multiattack. The tikbalang attacks twice with its claws, and once with its bite. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. Spines (Recharge 4-6). Ranged Weapon Attack: +6 to hit, range 120/240 ft., up to four targets. Hit: 16 (2d12 + 3) piercing damage.