Path of the Diamond Mind Some barbarians choose not to fall into their base instincts and instead strive to master them. Taking the raw coal of emotion and over time with harsh training and fervent discipline, polish that emotional core into unbreakable diamond. Peerless Focus At 3rd level, you gain proficiency in Wisdom (Insight) checks. Additionally, you can add your Rage Damage Bonus to Insight checks you make while raging. A Tranquil Fury Additionally, at 3rd level, your fury burns cool and can be channeled more carefully. You gain the following benefits while raging; When your rage would normally end (unless you are knocked unconscious), you can make a DC 12 Wisdom saving throw against to continue raging. This check can be made up to 3 times per rage, and the DC for it increases by 2 for every consecutive extension. You gain a bonus to Wisdom saving throws equal to your bonus Rage damage. Your rage can be channeled into a single strike so fierce it causes a shockwave, when you use your reckless attack feature each creature with a 10ft line from you must make a strength saving throw against your Focus DC or take 1d4 additional thunder damage and be knocked prone. You can use the feature a number of times equal to your Strength modifier and regain all uses after finishing a long rest. The range and damage of this feature increase to 15ft and 1d6 at 8th level and 20ft and 1d8 at 16th level. Focus Save DC = 8 + your proficiency bonus + your Strength modifier Battlefield Paragon At 6th level, your focus on the battlefield is spellbinding. When a creature attempts to make a melee weapon attack with advantage on an ally with 10ft of you as a reaction, you can force that creature to make a Wisdom saving throw against your Focus DC. On a failed save you become the target of that attack. Additionally, when you let your guard down it is to bait the enemy, if you used your reckless attack feature on your previous turn you can add your Rage attack bonus to your AC. War Councilor At 10th level, your clarity and commitment in battle has sharpened your basic wits. You gain proficiency in Wisdom saving throws. Additionally, you are no longer as brutish as the rest of your primal kind and display a refined grace. You gain proficiency in the Persuasion skill. The Diamond's Mind When you reach 14th level, you gain the ability to enter a trance of sharpened senses and whirring comprehension. As a bonus action while raging, you can choose to enter this state of clarity which lasts for 1 minute or until your rage ends, whichever comes first. While in this state, you gain the following benefits; You take in every detail in your vision, allowing you to process more than you ever could before. When you are subjected to an Effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. As you deftly undercut your foes' attacks and your mind has never been clearer, your Armor Class increases by 1. Your primal instinct and refined skill blend seamlessly and produce the apex of combat ability. Your melee weapon attacks deal additional damage equal to your Wisdom modifier. You can enter this state of focus once per long rest.