Class Name Level Proficiency Bonus Features Restoration Point 1st +2 Combat Focus, Born Of Duviri, Restoration Point 1 2nd +2 Decree, Master Outrider 1 3rd +2 Transferance, Focus School 1 4th +2 Ability Score Improvement, Decree 1 5th +3 1 6th +3 Focus School Feature, Transferance Feature, Decree, Summon Kaithe 2 7th +3 Evasion 2 8th +3 Decree, Ability Score Improvement 2 9th +4 2 10th +4 Focus School (2), Focus School Feature 2 11th +4 Decree 3 12th +4 Ability Score Improvement, Transferance Feature, Decree 3 13th +5 3 14th +5 Decree 3 15th +5 Focus School Feature 3 16th +5 Ability Score Improvement, Decree 4 17th +6 4 18th +6 Focus School Feature, Transferance Feature, Decree 4 19th +6 Ability School Improvement 4 20th +6 Decree, Rightful Ruler 5 Class Features As a Drifter, you gain the following class features Hit Points Shield Die Size: 1d8 per Drifter level Hit Points at 1st Level: 8 + Constitution Hit Points at Higher Levels: Add your Constitution Modifier for every level after the 1st (Minimum of zero) Shield Points at first level: 8 Shield Points at Higher Levels: 1d8 Proficiencies Armor: Light Armor Weapons: Simple Melee Weapons, Martial Melee Weapons, Simple Firearms, Bows Tools: Choose one musical instrument Vehicles: Kaithe, Jumpships, Sparrows Saving Throws: Strength, Dexterity Skills: Choose two skills from Acrobatics, Athletics, Insight, Medicine, Nature, Stealth, Survival Equipment You start with the following equipment, in addition to the equipment granted by your background: Either (a) a simple melee weapon, or (b) a simple firearm of your choice and 5 simple ammo magazines. Leather armor Either (a) a combat bow and 20 arrows for it and a Martial Melee Weapon, or (b) 2 martial melee weapons of your choice. 5d4 x 100 glimmer, which you can choose to spend on additional equipment. A trinket from the trinket table, or another trinket of your choice (discuss with your Architect). Combat Focus You are a storm, a flash of blades. As a Drifter between the worlds of Duviri and the Real, you live a life of a warrior. Starting at 1st level, you can draw two weapons as a part of the same object interaction, and you can dual wield any two melee weapons that don't have the Heavy or Special property. Born Of Duviri You survived a mad king, an infinite loop, and plenty of impalements. This is nothing new to you. You are naturally adept at surviving the Dark. Starting at 1st level, you have advantage on any Survival and Nature checks within a Darkness or Oppressive Darkness Zones.
Restoration Point You're far more determined than the other Lightless. Definitely helps you're a walking Paradox. Starting at 1st level, you can set a moment in time to return to at any point. You can return to this point once per brief rest, and you regain half your expended uses (Rounded up) upon taking a long rest. When you return to a Restoration Point, your HP is returned to full and you are forced back to the last Restoration Point you set. Decrees Your... experience... in Duviri has granted you a minor amount of influence over the world you now inhabit. Starting at 2nd level, when you gain a Decree, roll three times on the Decree table. Each Decree can be taken a maximum of 3 times. If you gain a Decree that you already have maxed out, you must reroll that dice until you gain a Decree you have yet to max out. You gain a Decree again at 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th level. Master Outrider With graceful speed, you cut the gods from their thrones. You can disengage and Dash as a bonus action. In addition, when you take the Dash action, you ignore difficult terrain and triple your Jump distance.
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