Hoenn Pokedex Version 5e By: @PirateGonzalez PirateGonzalezGames.com
2 HOENN POKEDEX | PIRATE GONZALEZ GAMES Treecko Tiny plant, ambition: to remain cool Armor Class 11 Hit Points 10 (4d4) Speed 30 ft., climb 20 ft. Skills Stealth +3 Damage Vulnerabilities fire Senses passive Perception 11 Languages Pokemon Challenge 1/4 (50 XP) Calm. The pokemon has advantage on saving throws against fear effects. Actions Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. STR DEX CON INT WIS CHA 6 (-2) 12 (+1) 8 (-1) 6 (-2) 12 (+1) 10 (+0) Grovyle Small plant, ambition: to fly between trees Armor Class 13 (natural armor) Hit Points 45 (10d6 + 10) Speed 30 ft., climb 30 ft. Skills Acrobatics +4, Stealth +4 Damage Vulnerabilities fire Senses passive Perception 12 Languages Pokemon Challenge 1/2 (100 XP) Agility. The pokemon can Dash as a bonus action. Calm. The pokemon has advantage on saving throws against fear effects. Actions Multiattack. The pokemon makes two Leaf Blade attacks. Leaf Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage. STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 12 (+1) 6 (-2) 14 (+2) 10 (+0) Sceptile Medium plant, ambition: to raise trees Armor Class 15 (natural armor) Hit Points 150 (20d8 + 60) Speed 35 ft., climb 35 ft. Saving Throws Dex +7, Wis +6 Skills Acrobatics +7, Stealth +7 Damage Vulnerabilities fire Senses passive Perception 13 Languages Pokemon Challenge 6 (2,300 XP) Agility. The pokemon can Dash as a bonus action. Calm. The pokemon has advantage on saving throws against fear effects. Actions Multiattack. The pokemon makes two Leaf Blade attacks. Leaf Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. Bullet Seed. Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 22 (4d10) piercing damage. Leaf Storm (Recharge 5-6). The pokemon summons a storm of sharp leaves at a point within 60 feet. All creatures within 10 feet of the point must make a DC 15 Dexterity saving throw, taking 22 (4d10) slashing damage on a failed save, or half as much damage on a successful one. STR DEX CON INT WIS CHA 12 (+1) 18 (+4) 16 (+3) 6 (-2) 16 (+3) 14 (+2)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 3 Torchic Tiny monstrosity, ambition: to be hugged Armor Class 11 Hit Points 10 (4d4) Speed 30 ft. Damage Vulnerabilities cold Damage Resistances fire Senses passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Actions Peck. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. Ember. Ranged Weapon Attack: +3 to hit, range 10/30 ft., one target. Hit: 4 (1d6 + 1) fire damage. STR DEX CON INT WIS CHA 4 (-3) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) Combusken Small monstrosity, ambition: to train its legs Armor Class 13 (natural armor) Hit Points 45 (10d6 + 10) Speed 30 ft. Skills Athletics +3 Damage Vulnerabilities cold Damage Resistances fire Senses passive Perception 12 Languages Pokemon Challenge 1/2 (100 XP) Blaze. When the pokemon’s current hit points are below half of their maximum (22), they deal an extra 1d4 fire damage on all attacks. Actions Double Kick. The pokemon makes two kick attacks. Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage. Ember. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one creature. Hit: 4 (1d6 + 1) fire damage. STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 12 (+1) 6 (-2) 14 (+2) 10 (+0) Blaziken Medium monstrosity, ambition: to fight strong foes Armor Class 15 (natural armor) Hit Points 150 (20d8 + 60) Speed 35 ft. Saving Throws Str +7, Dex +6 Skills Athletics +7 Damage Vulnerabilities cold Damage Resistances fire Senses passive Perception 13 Languages Pokemon Challenge 6 (2,300 XP) Blaze. When the pokemon’s current hit points are below half of their maximum (22), they deal an extra 1d4 fire damage on all attacks. Powerful Leap. The pokemon can jump up to 300 feet as an action. Actions Double Kick. The pokemon makes two kick attacks. Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage. Ember. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: 22 (4d10) fire damage. Blaze Kick (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 22 (4d10) bludgeoning damage plus 16 (3d10) fire damage. STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 16 (+3) 6 (-2) 16 (+3) 14 (+2)
4 HOENN POKEDEX | PIRATE GONZALEZ GAMES Mudkip Tiny monstrosity, ambition: to play in mud Armor Class 10 Hit Points 10 (4d4) Speed 30 ft., swim 20 ft. Damage Vulnerabilities lightning Damage Resistances cold Senses passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Amphibious. The pokemon can breathe air and water. Actions Tackle. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage. Mud Slap. Ranged Weapon Attack: +3 to hit, range 10/30 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning damage and the target has disadvantage on their next attack roll on their next turn. STR DEX CON INT WIS CHA 12 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1) Marshtomp Small monstrosity, ambition: to play in mud Armor Class 13 (natural armor) Hit Points 45 (10d6 + 10) Speed 30 ft., swim 30 ft., burrow 10 ft. (mud only) Skills Athletics +4 Damage Resistances fire Senses passive Perception 12 Languages Pokemon Challenge 1/2 (100 XP) Amphibious. The pokemon can breathe air and water. Mud Dweller. The pokemon ignores any disadvantages for being in mud. The pokemon can burrow in mud. Actions Take Down. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) bludgeoning damage. Mud Bomb. Melee Weapon Attack: +4 to hit, range 10/30 ft., one creature. Hit: 7 (2d4 + 2) bludgeoning damage and the target has disadvantage on their next attack roll on their next turn. STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0) Swampert Medium monstrosity, ambition: to protect its nest Armor Class 15 (natural armor) Hit Points 150 (20d8 + 60) Speed 30 ft., swim 30 ft., burrow 10 ft. (mud only) Saving Throws Str +7, Con +6 Skills Athletics +7 Damage Resistances fire Senses passive Perception 13 Languages Pokemon Challenge 6 (2,300 XP) Amphibious. The pokemon can breathe air and water. Mud Dweller. The pokemon ignores any disadvantages for being in mud. The pokemon can burrow in mud. Actions Multiattack. The pokemon makes two hammer arm attacks. Hammer Arm. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage. Mud Bomb. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: 22 (4d4 + 4) bludgeoning damage and the target has disadvantage on their next attack roll on their next turn. Earthquake (Recharge 5-6). The pokemon creates a dangerous earthquake. All creatures on the ground within 30 feet of the pokemon must make a DC 15 Dexterity saving throw, taking 16 (3d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A target that fails the saving throw is also knocked prone. STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 14 (+2)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 5 Poochyena Tiny monstrosity, ambition: to pursue prey Armor Class 11 Hit Points 5 (2d4) Speed 30 ft. Damage Immunities psychic Senses passive Perception 11 Languages Pokemon Challenge 1/8 (25 XP) Keen Senses. The pokemon has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage. STR DEX CON INT WIS CHA 8 (-1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 8 (-1) Mightyena Small monstrosity, ambition: to coordinate with the pack Armor Class 11 Hit Points 42 (12d6) Speed 35 ft. Skills Perception +3 Damage Immunities psychic Senses passive Perception 13 Languages Pokemon Challenge 1/2 (100 XP) Keen Senses. The pokemon has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Intimidating Roar. Each creature of the pokemon’s choice that is within 30 feet of the pokemon and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the pokemon’s Intimidating Roar for the next 24 hours. Crunch. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage and the target must succeed on a DC 12 Charisma saving throw or have disadvantage on attack rolls until the end of their next turn. STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
6 HOENN POKEDEX | PIRATE GONZALEZ GAMES Zigzagoon Tiny monstrosity, ambition: to examine new things Armor Class 11 Hit Points 2 (1d4) Speed 20 ft., climb 5 ft. Skills Perception +3 Senses passive Perception 13 Languages Pokemon Challenge 1/8 (25 XP) Actions Zigzag Headbutt. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage. STR DEX CON INT WIS CHA 7 (-2) 12 (+1) 8 (-1) 6 (-2) 12 (+1) 12 (+1) Linoone Small monstrosity, ambition: to run fast Armor Class 12 Hit Points 28 (8d6) Speed 40 ft., climb 5 ft. Skills Perception +4 Senses passive Perception 14 Languages Pokemon Challenge 1/4 (50 XP) Straight Charge. The pokemon can Dash as a bonus action, but it can only move in a straight line when doing so. Charge. If the pokemon moves at least 20 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. Actions Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 10 (+1) 6 (-2) 14 (+2) 12 (+1) Wurmple Tiny monstrosity, ambition: to eat leaves Armor Class 8 Hit Points 3 (2d4 - 2) Speed 10 ft., climb 5 ft. Senses passive Perception 10 Languages Pokemon Challenge 0 (10 XP) Actions Poison Sting. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 2 (1d4) poison damage. String Shot. Ranged Weapon Attack: +0 to hit, range 10 ft., one creature. Hit: A Large or smaller creature is restrained. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. STR DEX CON INT WIS CHA 3 (-4) 6 (-2) 6 (-2) 6 (-2) 10 (+0) 4 (-3)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 7 Beautifly Small monstrosity, ambition: to collect pollen Armor Class 12 Hit Points 56 (16d6) Speed 10 ft., fly 30 ft. Senses passive Perception 11 Languages Pokemon Challenge 1 (200 XP) Shed Skin. The pokemon has advantage on saving throws made to avoid or end a condition. Actions Giga Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) necrotic damage and the pokemon regains hit points equal to the amount of necrotic damage dealt. Bug Buzz (Recharge 5-6). The pokemon vibrates its wings to create a damaging soundwave in a 30-foot cone. All creatures in the area must make a DC 12 Constitution saving throw, taking 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one. STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 14 (+2) Silcoon Tiny monstrosity, ambition: to wait for evolution Armor Class 10 (natural armor) Hit Points 20 (8d4) Speed 10 ft., climb 5 ft. Senses passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Shed Skin. The pokemon has advantage on saving throws made to avoid or end a condition. Actions Poison Sting. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 2 (1d4) poison damage. String Shot. Ranged Weapon Attack: +0 to hit, range 10 ft., one creature. Hit: A Large or smaller creature is restrained. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. Reactions Harden. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 3 (-4) 6 (-2) 10 (+0) 6 (-2) 10 (+0) 4 (-3)
8 HOENN POKEDEX | PIRATE GONZALEZ GAMES Dustox Small monstrosity, ambition: to search for food or light Armor Class 12 Hit Points 56 (16d6) Speed 10 ft., fly 30 ft. Senses passive Perception 11 Languages Pokemon Challenge 1 (200 XP) Actions Venoshock. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: 6 (1d8 + 2) poison damage. If the target is poisoned, the damage increases by 4 (1d8). Toxic (Recharge 5-6). The pokemon attempts to infect a creature it can see within 30 feet with a deadly poison. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target takes 3 (1d6) poison damage at the start of each of their turns. The poison damage increases by 1d6 at the start of each of the target’s turns. The target can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a successful save. STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 14 (+2) Cascoon Tiny monstrosity, ambition: to wait for evolution Armor Class 10 (natural armor) Hit Points 20 (8d4) Speed 10 ft., climb 5 ft. Senses passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Shed Skin. The pokemon has advantage on saving throws made to avoid or end a condition. Actions Poison Sting. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 2 (1d4) poison damage. String Shot. Ranged Weapon Attack: +0 to hit, range 10 ft., one creature. Hit: A Large or smaller creature is restrained. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. Reactions Harden. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 3 (-4) 6 (-2) 10 (+0) 6 (-2) 10 (+0) 4 (-3)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 9 Lotad Tiny monstrosity, ambition: to ferry creatures that can’t swim Armor Class 10 Hit Points 9 (6d4 - 6) Speed 20 ft., swim 20 ft. Senses passive Perception 10 Languages Pokemon Challenge 0 (10 XP) Amphibious. The pokemon can breathe air and water. Actions Absorb. The pokemon attempts to drain a creature it can see within 30 feet. The target must succeed on a DC 10 Dexterity saving throw or take 3 (1d6) necrotic damage. Lotad regains hit points equal to the amount of necrotic damage dealt. STR DEX CON INT WIS CHA 4 (-3) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 8 (-1) Ludicolo Medium monstrosity, ambition: to dance Armor Class 14 (natural armor) Hit Points 99 (18d8 + 18) Speed 30 ft., swim 30 ft. Skills Performance +4 Senses passive Perception 11 Languages Pokemon Challenge 2 (450 XP) Teeter Dance. The pokemon’s dance movements can induce confusion in those that see it. As a bonus action on its turn, the pokemon can dance. Any creature within 60 feet of the pokemon that can see it must succeed on a DC 12 Wisdom saving throw or be confused for 1 minute. While confused, the target has disadvantage on all attack rolls, saving throws, and ability checks. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the pokemon’s Teeter Dance for the next 24 hours. Actions Multiattack. The pokemon can make two flail attacks. Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage. Energy Ball. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one creature. Hit: 11 (2d10) force damage. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 12 (+1) 6 (-2) 12 (+1) 14 (+2) Lombre Small monstrosity, ambition: to cause mischief at night Armor Class 10 Hit Points 42 (12d6) Speed 25 ft., swim 25 ft. Senses passive Perception 11 Languages Pokemon Challenge 1/4 (50 XP) Amphibious. The pokemon can breathe air and water. Actions Fury Swipes. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) slashing damage. Bubble Beam. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one creature. Hit: 5 (1d10) cold damage. STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
10 HOENN POKEDEX | PIRATE GONZALEZ GAMES Seedot Tiny plant, ambition: to drop on things Armor Class 13 (natural armor) Hit Points 35 (10d4 + 10) Speed 15 ft. Damage Vulnerabilities fire Senses passive Perception 10 Languages Pokemon Challenge 1/2 (100 XP) Actions Bide. The pokemon hunkers down and gains resistance to all damage. At the start of the pokemon’s next turn, they can take the Bide Attack action. Bide Attack (Requires Bide). Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: the target takes damage equal to twice the damage the pokemon took since the end of their last turn. Reactions Harden. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 3 (-4) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) Nuzleaf small plant, ambition: to play its flute Armor Class 13 (natural armor) Hit Points 88 (16d6 + 32) Speed 25 ft. Damage Vulnerabilities fire Senses passive Perception 11 Languages Pokemon Challenge 2 (450 XP) Actions Multiattack. The pokemon can make two weapon attacks. Feint Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage. Razor Leaf. Ranged Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) slashing damage. Reactions Harden. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 6 (-2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) Shiftry small plant, ambition: to guard the forest Armor Class 15 (natural armor) Hit Points 156 (24d6 + 72) Speed 30 ft. Skills Insight +5 Damage Vulnerabilities fire Senses passive Perception 12 Languages Pokemon Challenge 5 (1,800 XP) Actions Multiattack. The pokemon can make three feint attacks. Feint Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage. Whirlwind. Ranged Weapon Attack: +6 to hit, range 60/120 ft., one creature. Hit: 22 (4d10) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or fall prone. Leaf Storm (Recharge 5-6). The pokemon summons a storm of leaves at a point it can see within 60 feet. All creatures within 10 feet of the point must make a DC 14 Dexterity saving throw, taking 22 (4d10) slashing damage on a failed save, or half as much damage on a successful one. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 12 (+1)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 11 Taillow Tiny monstrosity, ambition: to stand defiant Armor Class 11 Hit Points 1 (4d4d - 12) Speed 10 ft., fly 30 ft. Senses passive Perception 10 Languages Pokemon Challenge 0 (10 XP) Actions Peck. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. STR DEX CON INT WIS CHA 2 (-4) 12 (+1) 4 (-3) 6 (-2) 10 (+0) 6 (-2) Swellow Tiny monstrosity, ambition: to hunt for food Armor Class 13 Hit Points 50 (20d4) Speed 20 ft., fly 40 ft. Skills Perception +3 Senses passive Perception 13 Languages Pokemon Challenge 1 (200 XP) Guts. The pokemon has advantage on attacks rolls when it is affected by a condition. Actions Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage. Air Slash. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: 8 (1d10 + 3) slashing damage. STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
12 HOENN POKEDEX | PIRATE GONZALEZ GAMES Wingull Tiny monstrosity, ambition: to hide its valuables Armor Class 11 Hit Points 30 (12d4) Speed 10 ft., fly 30 ft. Damage Vulnerabilities lightning Senses passive Perception 11 Languages Pokemon Challenge 1/8 (25 XP) Actions Wing Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning damage. Water Gun. Ranged Weapon Attack: +3 to hit, range 15/30 ft., one creature. Hit: 3 (1d6) cold damage. STR DEX CON INT WIS CHA 4 (-3) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 10 (+0) Pelipper small monstrosity, ambition: to transport smaller creatures safely Armor Class 12 Hit Points 88 (16d6 + 32) Speed 20 ft., fly 35 ft. Damage Vulnerabilities lightning Senses passive Perception 11 Languages Pokemon Challenge 2 (450 XP) Rain Dish. The pokemon regains 5 hit points at the start of its turn if the pokemon is in heavy rain and it is conscious. Transport. The pokemon can carry twice as much weight as normal. Actions Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage and if the target is a Medium or smaller creature they are grappled (escape DC 12). Brine. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: 7 (2d6) cold damage. If the target’s current hit points are less than half of their hit point maximum, the attack deals an extra 3 (1d6) cold damage. Swallow. The pokemon makes one peck attack against a Small or smaller creature it is grappling. If the attack hits, the target takes the peck’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, and it has total cover against attacks and other effects outside the pokemon. If the pokemon takes 10 damage or more on a single turn from a creature inside it, the pokemon must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the pokemon. If the pokemon dies, a swallowed creature is no longer restrained by it and can escape by using 10 feet of movement, exiting prone. STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 13 Ralts Tiny fey, ambition: to be near happy thoughts Armor Class 10 Hit Points 15 (6d4) Speed 20 ft. Saving Throws Wis +3 Skills Insight +3 Senses passive Perception 11 Languages Pokemon, telepathy 60 ft. Challenge 0 (10 XP) Emotion Sense. The pokemon can sense the emotions of creatures within 60 feet of it. Actions Confusion. One creature the pokemon can see within 60 feet must succeed on a DC 11 Wisdom saving throw or take 3 (1d6) psychic damage. Teleport. The pokemon can teleport up to 100 feet. STR DEX CON INT WIS CHA 4 (-3) 10 (+0) 10 (+0) 6 (-2) 12 (+1) 10 (+0) Kirlia Tiny fey, ambition: to be near positive emotions Armor Class 13 (psychokinetic distortion) Hit Points 50 (20d4) Speed 25 ft. Saving Throws Wis +5 Skills Insight +5 Senses passive Perception 13 Languages Pokemon, telepathy 60 ft. Challenge 1/2 (100 XP) Emotion Sense. The pokemon can sense the emotions of creatures within 60 feet of it. Psychokinetic Distortion. The pokemon can add their Wisdom modifier to their AC. Actions Confusion. One creature the pokemon can see within 60 feet must succeed on a DC 13 Wisdom saving throw or take 7 (2d6) psychic damage and have disadvantage on their next attack roll before the end of their next turn. Teleport. The pokemon can teleport up to 100 feet. Healing Pulse (Recharge 5-6). The pokemon releases a healing pulse. All creatures of the pokemon’s choice within 20 feet of it regain 5 (1d10) expended hit points. Scenery Mirage (Recharges After a Long Rest). The pokemon’s psychokinetic powers can create mirages. As an action, the pokemon makes the terrain within a 50-foot radius look like some other sort of natural terrain. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt a DC 13 Intelligence (Investigation) check to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain. STR DEX CON INT WIS CHA 6 (-2) 10 (+0) 10 (+0) 10 (+0) 16 (+3) 12 (+1)
14 HOENN POKEDEX | PIRATE GONZALEZ GAMES Gardevoir Medium Fey, ambition: to read the future to prevent danger Armor Class 16 (psychokinetic distortion) Hit Points 180 (40d8) Speed 30 ft. Saving Throws Wis +11 Skills Insight +11 Senses passive Perception 16 Languages Pokemon, telepathy 60 ft. Challenge 15 (13,000 XP) Emotion Sense. The pokemon can sense the emotions of creatures within 60 feet of it. Legendary Resistance (3/Day). When the pokemon fails a saving throw, it can choose to succeed instead. Psychokinetic Distortion. The pokemon can add their Wisdom modifier to their AC. Actions Psychic. One creature the pokemon can see within 100 feet must succeed on a DC 19 Wisdom saving throw or take 22 (4d10) psychic damage and have disadvantage on their next attack roll before the end of their next turn. Teleport. The pokemon can teleport up to 100 feet. Hypnosis (Recharge 6). One creature the pokemon can see within 60 feet must succeed on a DC 19 Wisdom saving throw or fall asleep for 1 minute. The creature can repeat the saving throw at the end of each of their turns, waking up on a successful save. Moonblast (Recharge 5-6). The pokemon channels the power of the moon at a point within 100 feet. Each creature in a 15-foot-radius, 100-foot-high cylinder centered on the point must make a DC 19 Dexterity saving throw, taking 31 (9d6) radiant damage on a failed save, or half as much damage on a successful one. Legendary Actions The pokemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The pokemon regains spent legendary actions at the start of its turn. Future Sight. One creature the pokemon can see within 60 feet must succeed on a DC 19 Wisdom saving throw or take 22 (4d10) psychic damage at the end of their next turn. STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 10 (+0) 10 (+0) 22 (+6) 16 (+3)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 15 Surskit Tiny monstrosity, ambition: to skim on water Armor Class 11 Hit Points 40 (16d4) Speed 20 ft. Senses passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Water Skimming. The pokemon can walk on water. Water Sport. As a bonus action, the pokemon or one creature of its choice within 15 feet gains resistance to fire damage until the start of the pokemon’s next turn. Actions Bubble. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one creature. Hit: 3 (1d6) cold damage. STR DEX CON INT WIS CHA 6 (-2) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 8 (-1) Masquerain Tiny monstrosity, ambition: to scare enemies with an angry look Armor Class 13 Hit Points 65 (26d4) Speed 20 ft., fly 30 ft. Senses passive Perception 11 Languages Pokemon Challenge 1 (200 XP) Water Sport. As a bonus action, the pokemon or one creature of its choice within 15 feet gains resistance to fire damage until the start of the pokemon’s next turn. Actions Scary Face. Each creature of the pokemon’s choice that is within 30 feet of the pokemon and can see it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the pokemon’s Scary Face for the next 24 hours. Silver Wind. Ranged Weapon Attack: +5 to hit, range 15/45 ft., one creature. Hit: 7 (1d8 + 3) piercing damage. STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
16 HOENN POKEDEX | PIRATE GONZALEZ GAMES Shroomish Tiny plant, ambition: to feed on dead leaves Armor Class 9 Hit Points 21 (14d4 - 14) Speed 20 ft. Damage Vulnerabilities fire Senses passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Effect Spore. Whenever the pokemon takes damage, all creatures within 5 feet of it take 2 poison damage. Actions Absorb. One creature the pokemon can see within 30 feet must succeed on a DC 9 Dexterity saving throw or take 3 (1d6) necrotic damage. The pokemon regains hit points equal to the necrotic damage dealt. Stun Spore (Recharge 5-6). One creature within 15 feet of the pokemon must succeed on a DC 9 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target’s speed is reduced by half. If the saving throw failed by 5 or more, the target is stunned for the duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. STR DEX CON INT WIS CHA 3 (-4) 8 (-1) 8 (-1) 6 (-2) 10 (+0) 8 (-1) Breloom Small plant, ambition: to float like a butterfly and sting like a bee Armor Class 12 Hit Points 156 (24d6 + 72) Speed 25 ft. Damage Vulnerabilities fire Saving Throws Str +8, Dex +5 Skills Athletics +8, Insight +4 Senses passive Perception 11 Languages Pokemon Challenge 5 (1,800 XP) Effect Spore. Whenever the pokemon takes damage, all creatures within 5 feet of it take 3 (1d6) poison damage. Actions Multiattack. The pokemon makes two melee attacks. Mach Punch. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) bludgeoning damage. Leech Seed. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage and the target is infected with a seed for 1 minute. At the start of each of the infected creature’s turns, they take 3 (1d6) necrotic damage. If the pokemon is within 30 feet of the target when they take this damage, the pokemon regains hit points equal to the necrotic damage dealt. An infected creature can make a DC 14 Constitution saving throw at the end of each of their turns, ending the effect on themselves on a successful save. Stun Spore (Recharge 5-6). One creature within 20 feet of the pokemon must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target’s speed is reduced by half. If the saving throw failed by 5 or more, the target is stunned for the duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 17 Slakoth Tiny monstrosity, ambition: to sleep and laze about Armor Class 6 Hit Points 28 (8d4 + 8) Speed 15 ft. Senses passive Perception 9 Languages Pokemon Challenge 1/8 (25 XP) Truant. The pokemon can either move or take an action on its turn, but not both. Actions Scratch. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1 (1d4 - 1) slashing damage. Slack Off. The pokemon slacks off, regaining 6 (1d12) expended hit points. Yawn (Recharge 5-6). One creature that can see the pokemon and is within 30 feet of it must succeed on a DC 10 Wisdom saving throw or fall asleep for 1 minute. The target can repeat the saving throw at the end of each of its turns, waking up on a success. A sleeping target awakens if they take any damage. STR DEX CON INT WIS CHA 8 (-1) 2 (-4) 12 (+1) 6 (-2) 8 (-1) 10 (+0) Vigoroth Small monstrosity, ambition: to stay active Armor Class 11 Hit Points 54 (12d6 + 12) Speed 30 ft. Senses passive Perception 19 Languages Pokemon Challenge 1 (200 XP) Vital Spirit. The pokemon cannot be magically put to sleep. Actions Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage. Fury Swipes (Recharge 5-6). The pokemon can make 1d4 + 1 slash attacks. STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 12 (+1) 6 (-2) 8 (-1) 10 (+0) Slaking Medium monstrosity, ambition: to move as litle as possible Armor Class 13 (natural armor) Hit Points 150 (20d8 + 60) Speed 30 ft. Senses passive Perception 9 Languages Pokemon Challenge 5 (1,800 XP) Flail. The pokemon has advantage on attack rolls when its current hit points are less than half of its hit point maximum. Truant. The pokemon can either move or take an action on its turn, but not both. Actions Hammer Arm. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage. Fling. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Slack Off (Recharge 5-6). The pokemon slacks off, regaining 50 expended hit points. Reactions Counter. When the pokemon takes damage from an attack or spell, it can immediately make an attack against the attacker or caster as a reaction if they are within reach. The pokemon has a +7 to hit with this attack, and deals twice the amount of damage it took from the triggering attack as bludgeoning damage. STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 16 (+3) 6 (-2) 8 (-1) 10 (+0)
18 HOENN POKEDEX | PIRATE GONZALEZ GAMES Nincada Tiny monstrosity, ambition: to avoid sunlight Armor Class 11 Hit Points 15 (6d4) Speed 20 ft., fly 20 ft. Senses blindsight 20 ft., darkvision 60 ft., passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the pokemon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Scratch. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage. STR DEX CON INT WIS CHA 8 (-1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 8 (-1) Ninjask Tiny monstrosity, ambition: to overwhelm with speed Armor Class 16 Hit Points 77 (22d4 + 22) Speed 30 ft., fly 60 ft. Saving Throws Dex +9 Skills Acrobatics +9 Senses darkvision 60 ft., passive Perception 11 Languages Pokemon Challenge 5 (1,800 XP) Evasion. If the pokemon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the pokemon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Invisible Speed. If the pokemon flies 60 feet on its turn, it becomes invisible until the start of its next turn. It loses this invisibility if it becomes grappled, prone, restrained, stunned, or unconscious. Quickness. The pokemon can Dash as a bonus action. Actions Multiattack. The pokemon uses screech. It can make two attacks. X-Scissor. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 9 (1d6 + 6) slashing damage. Mind Reader. The pokemon predicts the movements of its foes. The pokemon picks one target it is aware of within 60 feet. The pokemon has advantage on its next attack roll against that target before the end of the pokemon’s next turn. Screech (Recharge 5-6). All creatures that can hear the pokemon and are within 30 feet of it must make a DC 17 Constitution saving throw. On a failed save, they are deafened until the start of the pokemon’s next turn. While deafened in this way, attacks against them have advantage. STR DEX CON INT WIS CHA 8 (-1) 22 (+6) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 19 Shedninja Tiny undead, ambition: to collect souls Armor Class 13 Hit Points 1 Speed 0 ft., fly 30 ft. (hover) Saving Throws Con +8 Damage Vulnerabilities acid, fire, necrotic Damage Immunities all damage except for acid, fire, necrotic Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses darkvision 60 ft., passive Perception 11 Languages Pokemon Challenge 3 (700 XP) Wonderguard. This pokemon is immune to all damage unless the damage is acid, fire, or necrotic. If the pokemon takes any damage from one of these damage types, it dies. Actions Multiattack. The pokemon makes two attacks. Shadow Sneak. Melee Weapon Attack: +5 to hit, reach 20 ft., one creature. Hit: 6 (1d6 + 3) force damage. Shadow Ball. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one creature. Hit: 9 (2d8) force damage. Heal Block. The pokemon blocks any magical healing from occurring within 60 feet of it until the start of its next turn. Any creature that would magically regain hit points within this area instead gains no hit points. STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 22 (+6) 6 (-2) 12 (+1) 10 (+0) Whismur Tiny monstrosity, ambition: to cry when startled Armor Class 10 Hit Points 7 (5d4 - 5) Speed 20 ft. Saving Throws Cha +3 Damage Immunities thunder Condition Immunities deafened Senses passive Perception 10 Languages Pokemon Challenge 1/4 (50 XP) Soundproof. This pokemon is immune to the effects of any sonic based ability unless it chooses otherwise. Actions Pound. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) bludgeoning damage. Cry (Recharge 5-6). The pokemon unleashes a powerful cry. All creatures within 15 feet of the pokemon that can hear it must succeed on a DC 11 Constitution saving throw or take 5 (1d10) thunder damage. STR DEX CON INT WIS CHA 4 (-3) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 12 (+1)
20 HOENN POKEDEX | PIRATE GONZALEZ GAMES Loudred Small monstrosity, ambition: to shout Armor Class 11 Hit Points 54 (12d6 + 12) Speed 30 ft. Saving Throws Cha +4 Damage Immunities thunder Condition Immunities deafened Senses passive Perception 10 Languages Pokemon Challenge 1 (200 XP) Soundproof. This pokemon is immune to the effects of any sonic based ability unless it chooses otherwise. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage. Supersonic. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: 7 (2d6) thunder damage and the target must succeed on a DC 12 Strength saving throw or be knocked prone. Shout (Recharge 5-6). The pokemon unleashes a powerful cry. All creatures within 20 feet of the pokemon that can hear it must succeed on a DC 12 Constitution saving throw or take 11 (2d10) thunder damage. STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 14 (+2) Exploud Medium monstrosity, ambition: to shout Armor Class 13 (natural armor) Hit Points 54 (18d8 + 54) Speed 30 ft. Saving Throws Cha +6 Damage Immunities thunder Condition Immunities deafened Senses passive Perception 11 Languages Pokemon Challenge 4 (1,100 XP) Shaking Sound. The pokemon can cause tremors when it shouts. As a bonus action, the pokemon can cause the ground within 30 feet of it to become difficult terrain. The pokemon can suppress this ability as a bonus action, or automatically when it is unable to make noise. Soundproof. This pokemon is immune to the effects of any sonic based ability unless it chooses otherwise. Actions Multiattack. The pokemon makes two crunch attacks. Crunch. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d6) thunder damage. Hyper Voice. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one creature. Hit: 22 (4d10) thunder damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone. Boomburst (Recharge 5-6). The pokemon unleashes an explosive shout. All creatures within 20 feet of the pokemon that can hear it must succeed on a DC 14 Constitution saving throw or take 22 (4d10) thunder damage. STR DEX CON INT WIS CHA 12 (+1) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 18 (+4)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 21 Makuhita Small monstrosity, ambition: to grow stronger and never give up Armor Class 12 (natural armor) Hit Points 119 (14d6 + 70) Speed 25 ft. Damage Resistances cold, fire Senses passive Perception 11 Languages Pokemon Challenge 3 (700 XP) Actions Multiattack. The pokemon makes two Arm Thrust attacks. Arm Thrust. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage. Focus Energy. The pokemon focuses. The first attack it makes before the end of its next turn has advantage. Reactions Knock Off. When the pokemon hits a creature with a melee attack, it can attempt to disarm them as a reaction. The target must succeed on a DC 13 Strength saving throw or drop an item they are holding. STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0) Hariyama Large monstrosity, ambition: to grow stronger and never give up Armor Class 14 (natural armor) Hit Points 300 (24d10 + 168) Speed 30 ft. Damage Resistances cold, fire Condition Immunities deafened Senses passive Perception 12 Languages Pokemon Challenge 11 (7,200 XP) Close Combat. At the start of its turn, the pokemon can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. Endure. If damage reduces the pokemon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is psychic or from a critical hit. On a success, the pokemon drops to 1 hit point instead. Actions Multiattack. The pokemon makes 1d4 Force Palm attacks. Force Palm. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) force damage. Heavy Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 24 (3d12 + 5) bludgeoning damage plus 13 (2d12) extra damage for every size category larger the pokemon is than the target. The target must succeed on a DC 17 Strength saving throw or be knocked prone. Reactions Knock Off. When the pokemon hits a creature with a melee attack, it can attempt to disarm them as a reaction. The target must succeed on a DC 17 Strength saving throw or drop an item they are holding. STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 24 (+7) 6 (-2) 14 (+2) 10 (+0)
22 HOENN POKEDEX | PIRATE GONZALEZ GAMES Azurill Tiny monstrosity, ambition: to bounce around Armor Class 11 Hit Points 3 (2d4 - 2) Speed 30 ft. Damage Resistances cold, fire Senses passive Perception 9 Languages Pokemon Challenge 0 (10 XP) Bounce. The pokemon can jump or bounce up to 30 feet. Actions Tail Whip. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning damage and the next attack roll against the target before the end of the pokemon’s next turn has advantage. STR DEX CON INT WIS CHA 3 (-4) 12 (+1) 6 (-2) 6 (-2) 8 (-1) 10 (+0) Nosepass Small monstrosity, ambition: to point north Armor Class 14 (natural armor) Hit Points 36 (8d6 + 8) Speed 20 ft. Senses passive Perception 10 Languages Pokemon Challenge 1/2 (100 XP) Sturdy. If damage reduces the pokemon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the pokemon drops to 1 hit point instead. Actions Multiattack. The pokemon makes 1d4 Rock Blast attacks. Tackle. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage. Rock Blast. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one creature. Hit: 3 (1d6) bludgeoning damage. Reactions Harden. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 10 (+0) 6 (-2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 23 Skitty Tiny monstrosity, ambition: to chase things Armor Class 12 Hit Points 15 (6d4) Speed 25 ft. Senses passive Perception 10 Languages Pokemon Challenge 1/4 (50 XP) Actions Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage. STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) Delcatty Small monstrosity, ambition: to do whatever it wants Armor Class 13 Hit Points 49 (14d6) Speed 30 ft. Senses passive Perception 11 Languages Pokemon Challenge 1 (200 XP) Fake Out (1/Turn). If the pokemon has a higher initiative than another creature and hits them with an attack, the creature has disadvantage on their next attack roll before the end of their next turn. Wonderskin. The pokemon has advantage on saving throws against spells and abilities that don’t deal damage. Actions Double Slap. The pokemon makes 1d4 + 1 Slap attacks. Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 3 bludgeoning damage. Sing (Recharge 5-6). The pokemon sings a soothing song that can put creatures into a deep sleep. All creatures that can hear within 15 feet of the pokemon must succeed on a DC 16 Wisdom saving throw or fall asleep for 1 minute. A sleeping creature can repeat the saving throw at the end of each of their turns, waking up on a success. A sleeping target does not wake up if they take damage or are shaken. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 22 (+6)
24 HOENN POKEDEX | PIRATE GONZALEZ GAMES Sableye Tiny elemental, ambition: to eat gemstones Armor Class 13 (natural armor) Hit Points 28 (8d4 + 8) Speed 20 ft. Senses darkvision 60 ft., passive Perception 10 Languages Pokemon Challenge 1/2 (100 XP) Shadow Claw. The pokemon scores a critical hit with its claw attack on an attack roll of 19-20. Actions Fury Swipes. The pokemon makes two claw attacks. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage. Power Gem. Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one creature. Hit: 5 (1d10) radiant damage. STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) Mawile Tiny fey, ambition: to lure with cuteness Armor Class 13 (natural armor) Hit Points 91 (26d4 + 26) Speed 20 ft. Skills Deception +5 Senses passive Perception 10 Languages Pokemon Challenge 2 (200 XP) Hyper Cutter. If the pokemon would have disadvantage on a melee attack roll, it instead rolls without disadvantage. Actions Crunch. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage and if the target is a Medium or smaller creature they are grappled (escape DC 14) Vice Grip. One creature grappled by the pokemon must make a DC 14 Strength saving throw, taking 9 (2d8) bludgeoning damage on a failed save, or half as much damage on a successful one. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 16 (+3)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 25 Aron Tiny monstrosity, ambition: to eat iron Armor Class 16 (natural armor) Hit Points 91 (14d4 + 56) Speed 20 ft., burrow 5 ft. Senses passive Perception 10 Languages Pokemon Challenge 4 (1,100 XP) Heavy Metal. The pokemon is considered one size category larger than normal. Iron Head. If the pokemon moves at least 10 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Actions Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage. Reactions Iron Defense. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 18 (+4) 6 (-2) 10 (+0) 10 (+0) Lairon Small monstrosity, ambition: to eat iron Armor Class 18 (natural armor) Hit Points 136 (16d6 + 80) Speed 30 ft., burrow 5 ft. Senses passive Perception 11 Languages Pokemon Challenge 7 (2,900 XP) Heavy Metal. The pokemon is considered one size category larger than normal. Iron Head. If the pokemon moves at least 10 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Actions Multiattack. The pokemon uses Roar and can make a melee attack. Roar. The pokemon unleashes a frightening roar. All creatures within 30 feet of the pokemon that can hear it must succeed on a DC 11 Wisdom saving throw or be frightened of the pokemon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the pokemon’s Roar for the next 24 hours. Iron Head. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 15 (2d8 + 6) bludgeoning damage. Iron Tail. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 17 (2d10 + 6) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or the next attack against them before the end of their next turn has advantage. Reactions Iron Defense. The pokemon adds 3 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 22 (+6) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
26 HOENN POKEDEX | PIRATE GONZALEZ GAMES Aggron Large monstrosity, ambition: to protect its claimed mountain home Armor Class 22 (natural armor) Hit Points 276 (24d10 + 144) Speed 30 ft., burrow 10 ft. Senses passive Perception 13 Languages Pokemon Challenge 20 (25,000 XP) Autotomize. As a bonus action, the pokemon sheds part of its body to make itself faster. The pokemon’s AC is lowered by 2, but its speed is increased by 20 feet. As a bonus action, the pokemon can harden its body again, reversing the changes. Heavy Metal. The pokemon is considered one size category larger than normal. Legendary Resistance (3/Day). If the pokemon fails a saving throw, it can choose to succeed instead. Actions Multiattack. The pokemon uses Roar and can make a Heavy Slam and Iron Tail attacks. Roar. The pokemon unleashes a frightening roar. All creatures within 60 feet of the pokemon that can hear it must succeed on a DC 16 Wisdom saving throw or be frightened of the pokemon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the pokemon’s Roar for the next 24 hours. Heavy Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 17 (2d8 + 8) bludgeoning damage plus 4 (1d8) extra damage for every size category larger the pokemon is than the target. Iron Tail. Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 19 (2d10 + 8) bludgeoning damage and the target must succeed on a DC 22 Strength saving throw or the next attack against them before the end of their next turn has advantage. Metal Burst (Recharge 5-6). Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 17 (2d8 + 8) bludgeoning damage plus extra damage equal to the last amount of damage the pokemon received. Reactions Iron Defense. The pokemon adds 6 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. Legendary Actions The pokemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The pokemon regains spent legendary actions at the start of its turn. Protect. The pokemon protects itself from all attacks. The next attack against the pokemon misses. The pokemon can’t use this action again until it regains spent legendary actions. Tail Attack. The pokemon makes an Iron Tail attack. Metal Burst (Costs 2). Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 17 (2d8 + 8) bludgeoning damage plus extra damage equal to the last amount of damage the pokemon received. STR DEX CON INT WIS CHA 26 (+8) 10 (+0) 22 (+6) 6 (-2) 16 (+3) 14 (+2)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 27 Meditite Tiny monstrosity, ambition: to meditate Armor Class 13 Hit Points 54 (12d4 + 24) Speed 20 ft., fly 5 ft. (hover) Saving Throws Wis +6, Cha +3 Senses passive Perception 14 Languages Pokemon, telepathy 60 ft. Challenge 1 (200 XP) High Jump Kick. The pokemon can fly up to its speed before making a kick attack. Levitate. The pokemon can’t fly more than 5 feet off the ground. Actions Meditate. The pokemon awakens power within itself. If its next attack hits, it deals double damage. Mind Reader. The pokemon senses the movements of one creature it can see. It has advantage on the next attack roll against the creature before the end of the pokemon’s next turn. Confusion. One creature the pokemon can see within 30 feet must succeed on a DC 14 Wisdom saving throw or take 3 (1d6) psychic damage. Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage. STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 14 (+2) 6 (-2) 18 (+4) 12 (+1) Medicham Small monstrosity, ambition: to meditate Armor Class 20 (insightful dodge) Hit Points 99 (18d6 + 36) Speed 30 ft., fly 5 ft. (hover) Saving Throws Wis +9, Cha +4 Senses passive Perception 16 Languages Pokemon, telepathy 60 ft. Challenge 5 (1,800 XP) High Jump Kick. The pokemon can fly up to its speed before making a kick attack. Insightful Dodge. The pokemon can add its Wisdom modifier to its AC (included). Levitate. The pokemon can’t fly more than 5 feet off the ground. Actions Multiattack. The pokemon makes two weapon attacks. Meditate. The pokemon awakens power within itself. If its next attack hits, it deals double damage. Mind Reader. The pokemon senses the movements of one creature it can see. It has advantage on the next attack roll against the creature before the end of the pokemon’s next turn. Confusion. One creature the pokemon can see within 30 feet must succeed on a DC 17 Wisdom saving throw or take 7 (2d6) psychic damage. Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage. Force Palm. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one creature. Hit: 11 (2d10) force damage. Reactions Reversal. When a creature misses a melee attack against the pokemon, it can make a Kick attack against the attacker as a reaction. STR DEX CON INT WIS CHA 12 (+1) 18 (+4) 14 (+2) 6 (-2) 22 (+6) 12 (+1)
28 HOENN POKEDEX | PIRATE GONZALEZ GAMES Electrike Small monstrosity, ambition: to run and build up lightning Armor Class 12 Hit Points 13 (3d6 + 3) Speed 50 ft. Skills Perception +3 Damage Immunities lightning Senses passive Perception 13 Languages Pokemon Challenge 1/4 (50 XP) Keen Hearing and Smell. The pokemon has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage. Spark. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. Hit: 4 (1d8) lightning damage. STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 8 (-1) Manectric Medium monstrosity, ambition: to run and build up lightning Armor Class 13 (natural armor) Hit Points 91 (14d8 + 28) Speed 50 ft. Skills Perception +4 Damage Immunities lightning Senses passive Perception 14 Languages Pokemon Challenge 3 (700 XP) Keen Hearing and Smell. The pokemon has advantage on Wisdom (Perception) checks that rely on hearing or smell. Electric Terrain. The ground within 60 feet of the pokemon is electrified. Creatures that start their turn within this area take 1 lightning damage. Wild Charge. If the pokemon moves at least 20 feet straight toward a target and then hits it with a Thunder Fang attack on the same turn, the target takes an extra 9 (2d8) lightning damage. Actions Multiattack. The pokemon makes two weapon attacks. Thunder Fang. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) lightning damage. Discharge. The pokemon discharges lightning in a 10-foot radius around it. All creatures in the area must make a DC 12 Dexterity saving throw, taking (xdx) lightning damage on a failed save, or half as much damage on a successful one. Thunder (Recharge 5-6). The pokemon calls down a bolt of lightning at a point it can see within 60 feet, filling a column 100-feet high and with a 10-foot radius. All creatures within the area must make a DC 12 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one. STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 12 (+1)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 29 Plusle Tiny monstrosity, ambition: to cheer for its friends Armor Class 11 Hit Points 4 (3d4 - 3) Speed 20 ft. Damage Resistances lightning Senses passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Plus. The pokemon has advantage on attack rolls while within 60 feet of a creature that has the Plus or Minus ability. Actions Nuzzle. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) lightning damage. Spark. Ranged Weapon Attack: +3 to hit, range 10/30 ft., one creature. Hit: 3 (1d6) lightning damage. STR DEX CON INT WIS CHA 4 (-3) 12 (+1) 8 (-1) 6 (-2) 10 (+0) 10 (+0) Minun Tiny monstrosity, ambition: to cheer for its friends Armor Class 11 Hit Points 4 (3d4 - 3) Speed 20 ft. Damage Resistances lightning Senses passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Minus. The pokemon has advantage on attack rolls while within 60 feet of a creature that has the Plus or Minus ability. Actions Nuzzle. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) lightning damage. Spark. Ranged Weapon Attack: +3 to hit, range 10/30 ft., one creature. Hit: 3 (1d6) lightning damage. STR DEX CON INT WIS CHA 4 (-3) 12 (+1) 8 (-1) 6 (-2) 10 (+0) 10 (+0)
30 HOENN POKEDEX | PIRATE GONZALEZ GAMES Volbeat Tiny monstrosity, ambition: to find illumise Armor Class 12 Hit Points 15 (6d4) Speed 20 ft., fly 20 ft. Senses darkvision 60 ft., passive Perception 9 Languages Pokemon Challenge 1/4 (50 XP) Illuminate. The pokemon can choose to shed light like a lantern. Actions Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Signal Beam. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: 4 (1d6 + 1) radiant damage. Flash (Recharge 5-6). The pokemon creates a flash of bright light filling a 20-foot radius around it. All creatures within the area that can see must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A creature blinded by this ability can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a successful save. STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 10 (+0) 6 (-2) 8 (-1) 12 (+1) Illumise Tiny monstrosity, ambition: to dance with volbeat Armor Class 12 Hit Points 15 (6d4) Speed 20 ft., fly 20 ft. Condition Immunities charmed Senses darkvision 60 ft., passive Perception 9 Languages Pokemon Challenge 1/4 (50 XP) Actions Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Sweet Scent (Recharge 5-6). The pokemon creates a sweet scent. All creatures within 20 feet of the pokemon that can smell must succeed on a DC 11 Charisma saving throw or be charmed by the pokemon for 1 minute. While charmed, all attacks against the creature have advantage. A charmed creature can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a successful save. STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 10 (+0) 6 (-2) 8 (-1) 12 (+1)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 31 Roselia Tiny plant, ambition: to make stronger poisons Armor Class 11 Hit Points 45 (18d4) Speed 20 ft. Damage Immunities poison Condition Immunities poisoned Senses passive Perception 11 Languages Pokemon Challenge 1/2 (100 XP) Actions Poison Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage. Petal Dance. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one creature. Hit: 5 (1d6 + 2) slashing damage. Toxic Spikes (Recharge 5-6). The pokemon covers the ground within 10 feet of it with poisonous spikes. Any creature that starts its turn in this area must succeed on a DC 13 Constitution saving throw or take 3 (1d6) poison damage. The poisonous spikes last for 1 minute. STR DEX CON INT WIS CHA 8 (-1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 16 (+3) Gulpin Tiny ooze, ambition: to swallow things Armor Class 10 Hit Points 35 (10d4 + 10) Speed 20 ft. Condition Immunities prone Senses passive Perception 10 Languages Pokemon Challenge 1/8 (25 XP) Amorphous. The pokemon can move through a space as narrow as 1 inch wide without squeezing. Actions Swallow. The pokemon attempts to swallow a Medium or smaller creature next to it. The target must succeed on a DC 11 Dexterity saving throw or be swallowed and take 3 (1d6) acid damage. While swallowed, the creature is blinded and restrained, and has total cover against attacks and other effects outside the pokemon, and it takes 3 (1d6) acid damage at the start of each of the pokemon’s turns. A swallowed creature can make a DC 11 Strength saving throw at the end of each of their turns, breaking free from the pokemon on a success. Additionally, dealing 10 damage or more on a single turn while swallowed by the pokemon will cause it to spit up the swallowed creature. Poison Gas. The pokemon sprays a cloud of poison at a creature the pokemon can see within 20 feet. The target must succeed on a DC 11 Constitution saving throw or take 5 (1d10) poison damage. STR DEX CON INT WIS CHA 12 (+1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 8 (-1)
32 HOENN POKEDEX | PIRATE GONZALEZ GAMES Swalot Medium ooze, ambition: to swallow things Armor Class 10 Hit Points 120 (16d8 + 48) Speed 30 ft. Condition Immunities prone Senses passive Perception 10 Languages Pokemon Challenge 2 (450 XP) Amorphous. The pokemon can move through a space as narrow as 1 inch wide without squeezing. Actions Swallow. The pokemon attempts to swallow a Large or smaller creature next to it. The target must succeed on a DC 13 Dexterity saving throw or be swallowed and take 9 (2d8) acid damage. While swallowed, the creature is blinded and restrained, and has total cover against attacks and other effects outside the pokemon, and it takes 9 (2d8) acid damage at the start of each of the pokemon’s turns. A swallowed creature can make a DC 13 Strength saving throw at the end of each of their turns, breaking free from the pokemon on a success. Additionally, dealing 20 damage or more on a single turn while swallowed by the pokemon will cause it to spit up the swallowed creature. Gastro Acid. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: 12 (2d8 + 3) acid damage. STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 33 Carvanha Tiny monstrosity, ambition: to tear apart with the pack Armor Class 11 Hit Points 7 (3d4) Speed 0 ft., swim 30 ft. Senses passive Perception 9 Languages Pokemon Challenge 1/8 (25 XP) Pack Tactics. The pokemon has advantage on an attack roll against a creature if at least one of the pokemon’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Rough Skin. A creature that hits or touches the pokemon without protection takes 1 piercing damage. Water Breathing. The pokemon can breathe only water. Actions Crunch. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 3 piercing damage. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 10 (+0) 6 (-2) 8 (-1) 4 (-3) Sharpedo Medium monstrosity, ambition: to bite Armor Class 11 Hit Points 91 (14d8 + 28) Speed 0 ft., swim 100 ft. Senses passive Perception 10 Languages Pokemon Challenge 3 (700 XP) Aqua Jet. The pokemon can Dash as a bonus action. Rough Skin. A creature that hits or touches the pokemon without protection takes 3 (1d6) piercing damage. Skull Bash. If the pokemon swims at least 30 feet straight toward a target and then hits it with a Crunch attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. Water Breathing. The pokemon can breathe only water. Actions Multiattack. The pokemon makes two Crunch attacks. Crunch. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
34 HOENN POKEDEX | PIRATE GONZALEZ GAMES Wailmer Large monstrosity, ambition: to play Armor Class 12 (natural armor) Hit Points 120 (16d8 + 48) Speed 20 ft., swim 40 ft. Senses passive Perception 11 Languages Pokemon Challenge 3 (700 XP) Hold Breath. The pokemon can hold its breath for 30 minutes. Rollout. If the pokemon hit with a Slam attack during its last turn, it deals an extra 4 (1d8) damage if it hits with a Slam attack this turn. Actions Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage. Water Spout. Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature. Hit: 9 (2d8) cold damage. STR DEX CON INT WIS CHA 20 (+5) 6 (-2) 16 (+3) 6 (-2) 12 (+1) 8 (-1) Wailord Gargantuan monstrosity, ambition: to make giant splashes Armor Class 14 (natural armor) Hit Points 385 (22d20 + 154) Speed 30 ft., swim 60 ft. Senses passive Perception 13 Languages Pokemon Challenge 14 (11,500 XP) Bounce. The pokemon can jump up to 10 feet into the air as part of its movement. Any creature below the pokemon when it lands must make a DC 22 Dexterity saving throw, taking 9 (2d8) bludgeoning damage on a failed save or half as much damage on a successful one. All Creatures are pushed to the nearest unoccupied space next to the pokemon. Crushing Attacks. When the pokemon makes a crush attack, all creatures within 5 feet of it must succeed on a DC 22 Dexterity saving throw or take 4 (1d8) bludgeoning damage. Hold Breath. The pokemon can hold its breath for 90 minutes. Actions Heavy Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 27 (4d8 + 9) bludgeoning damage. Water Spout. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one creature. Hit: 22 (4d10) cold damage. Hydro Pump (Recharge 5-6). The pokemon shoots pressurized water in a line 10-feet wide and 100-feet long. All creatures in the area must make a DC 22 Dexterity saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one. STR DEX CON INT WIS CHA 28 (+9) 6 (-2) 24 (+7) 6 (-2) 16 (+3) 10 (+0)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 35 Numel Tiny monstrosity, ambition: to never be hungry Armor Class 11 (natural armor) Hit Points 10 (4d4) Speed 20 ft. Damage Vulnerabilities cold Damage Immunities lightning Senses passive Perception 8 Languages Pokemon Challenge 1/8 (25 XP) Amnesia. The pokemon has advantage on Intelligence, Wisdom, and Charisma saving throws. Cooling Magma. If the pokemon takes cold damage or is submerged in water, its speed is halved until the end of its next turn. Actions Tackle. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage. Lava Plume. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one creature. Hit: 4 (1d8) fire damage. Flame Burst (Recharge 5-6). All creatures within 10 feet of the pokemon must make a DC 10 Dexterity saving throw, taking 3 (1d6) fire damage on a failed save, or half as much damage on a successful one. STR DEX CON INT WIS CHA 8 (-1) 10 (+0) 10 (+0) 6 (-2) 6 (-2) 4 (-3) Camerupt Large monstrosity, ambition: to explode with anger Armor Class 13 Hit Points 119 (14d10 + 42) Speed 30 ft. Damage Immunities fire, lightning Condition Immunities petrified Senses passive Perception 9 Languages Pokemon Challenge 3 (700 XP) Amnesia. The pokemon has advantage on Intelligence, Wisdom, and Charisma saving throws. Cooling Magma. If the pokemon takes cold damage or is submerged in water, its speed is halved until the end of its next turn. Magma Armor. The pokemon can add their Constitution modifier to their AC (included). In addition, the pokemon is immune to cold damage and any other effects from a coldbased spell or ability. Actions Multiattack. The pokemon makes two Hooves attacks. Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) bludgeoning damage. Lava Plume. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: 13 (3d8) fire damage. Eruption (Recharge 5-6). All creatures within 20 feet of the pokemon must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Fissure (Recharge 6). The pokemon opens up a fissure in a line 5-feet wide, 30-feet deep, and 60-feet long. All creatures in the area must succeed on a DC 12 Dexterity saving throw or fall into the fissure. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
36 HOENN POKEDEX | PIRATE GONZALEZ GAMES Torkoal Tiny monstrosity, ambition: to fill its shell with coal Armor Class 18 (natural armor) Hit Points 225 (30d4 + 150) Speed 20 ft. Damage Resistances fire Senses passive Perception 13 Languages Pokemon Challenge 10 (5,900 XP) Shell Smash. At the start of its turn, the pokemon can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. Actions Multiattack. The pokemon makes two attacks. Body Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage. Flamethrower. Ranged Weapon Attack: +8 to hit, range 30/60 ft., one creature. Hit: 22 (4d10) fire damage. Heat Wave (Recharge 5-6). The pokemon exhales hot breath in a 60-foot cone. All creatures in the area must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. Reactions Withdraw. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 12 (+1) 6 (-2) 20 (+5) 6 (-2) 16 (+3) 10 (+0)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 37 Spoink Tiny monstrosity, ambition: to keep bouncing or die Armor Class 12 Hit Points 21 (14d4 - 14) Speed 20 ft. Senses passive Perception 12 Languages Pokemon Challenge 1/4 (50 XP) Bounce. The pokemon can jump up to its speed. Bouncing Heart. If the pokemon becomes restrained, it dies. Keen Smell. The pokemon has advantage on Wisdom (Perception) checks that rely on smell. Actions Zen Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) psychic damage Psybeam. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. Hit: 5 (2d4) psychic damage and the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on their next attack roll before the end of their next turn. Reactions Magic Coat. When the pokemon is missed by a spell attack, it can reflect the spell back at the caster as a reaction. The reflected spell uses the original spellcasting attack modifier. STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 6 (-2) 14 (+2) 10 (+0) Grumpig Tiny monstrosity, ambition: to control others Armor Class 12 Hit Points 90 (36d4) Speed 25 ft. Saving Throws Wis +7 Senses passive Perception 15 Languages Pokemon Challenge 3 (700 XP) Bounce. The pokemon can jump up to its speed. Keen Smell. The pokemon has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The pokemon makes three attacks. Zen Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage plus 4 (1d8) psychic damage Psyshock. Ranged Spell Attack: +7 to hit, range 60/120 ft., one creature. Hit: 9 (1d8 + 5) psychic damage. Dominating Dance (Recharge 6). The pokemon performs a strange dance. One creature of the pokemon’s choice within 60 feet that can see the dance must make a DC 15 Wisdom saving throw. On a failed save, they are charmed by the pokemon for 1 minute. While charmed, the pokemon has complete control over what the charmed creature does. The charmed creature can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a successful save. The pokemon must maintain concentration on this ability as if concentrating on a spell. Psychic (Recharge 5-6). One creature the pokemon can see within 100 feet must make a DC 15 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one. Reactions Magic Coat. When the pokemon is missed by a spell attack, it can reflect the spell back at the caster as a reaction. The reflected spell uses the original spellcasting attack modifier. STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 10 (+0) 6 (-2) 20 (+5) 14 (+2)
38 HOENN POKEDEX | PIRATE GONZALEZ GAMES Spinda Small monstrosity, ambition: to confuse with stumbling moves Armor Class 14 Hit Points 132 (24d6 + 48) Speed 30 ft. Senses passive Perception 8 Languages Pokemon Challenge 5 (1,800 XP) Contrary. If the pokemon would have disadvantage, it instead has advantage, and vice versa. Teeter Dance. As a bonus action, the pokemon performs a wobbly dance that confuses those around it. All creatures within 30 feet of the pokemon that can see it must succeed on a DC 15 Wisdom saving throw or gain disadvantage on all attack rolls, ability checks, and saving throws until the end of their next turn. Unless surprised, a creature can avert its eyes to avoid the saving throw as a reaction. If it does so, it can’t see the pokemon until the end of its next turn. If it looks at the pokemon in the meantime, it must immediately make the save. Actions Multiattack. The pokemon makes two attacks. Dizzy Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 15 Constitution saving throw or be confused until end of their next turn. A confused creature must choose to act normally or randomly when they use an action on their turn. If they act randomly, they must make a weapon attack against a random creature within their reach. If they act normally, they can act as normal but take 14 (4d6) psychic damage. Reactions Sucker Punch. As a reaction, the pokemon makes a Dizzy Punch against a creature that targets the pokemon with a melee attack. This attack happens before the triggering attack roll. STR DEX CON INT WIS CHA 8 (-1) 18 (+4) 14 (+2) 6 (-2) 6 (-2) 10 (+0)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 39 Trapinch Tiny monstrosity, ambition: to eat prey that falls into its trap Armor Class 13 (natural armor) Hit Points 45 (10d4 + 20) Speed 25 ft., burrow 20 ft. Skills Stealth +3 Senses passive Perception 10 Languages Pokemon Challenge 1/2 (100 XP) Actions Multiattack. The pokemon uses Sand Attack and makes a Bite attack. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 10 (2d8 + 1) piercing damage. Sand Attack. The pokemon hurls sand at a creature’s face. One creature the pokemon can see within 30 feet must succeed on a DC 11 Dexterity saving throw or have disadvantage on their next attack roll before the end of their next turn. Sand Tomb (Recharge 5-6). The pokemon creates a wave of sand that pulls creatures toward it. All creatures within 20 feet of the pokemon must make a DC 11 Strength saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw is pulled to the closest empty space next to the pokemon and has their speed reduced by half until the end of their next turn. STR DEX CON INT WIS CHA 8 (-1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2) Vibrava Small dragon, ambition: to overwhelm with ultrasonic waves Armor Class 15 (natural armor) Hit Points 110 (20d6 + 40) Speed 10 ft., fly 20 ft. Damage Vulnerabilities cold Senses passive Perception 11 Languages Pokemon Challenge 4 (1,100 XP) Bounce. The pokemon can jump up to its speed. Keen Smell. The pokemon has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The pokemon makes two attacks. Acidic Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) acid damage. Sonic Boom. Ranged Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (3d10) thunder damage. Screech. The pokemon focuses an earsplitting screech at a creature. One creature the pokemon can see within 60 feet must succeed on a DC 12 Constitution saving throw or all attacks against them until the end of the pokemon’s next turn have advantage. Supersonic (Recharge 5-6). The pokemon generates confusing sound waves. All creatures within 10 feet of the pokemon and can hear it must succeed on a DC 12 Wisdom saving throw or be affected by the confusion spell for 1 minute. A confused creature can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a successful save. STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 8 (-1)
40 HOENN POKEDEX | PIRATE GONZALEZ GAMES Flygon Medium dragon, ambition: to use desert sand to its advantage Armor Class 17 Hit Points 289 (34d8 + 136) Speed 30 ft., fly 60 ft. Saving Throws Dex +12, Cha +6 Skills Perception +7, Stealth +12 Damage Vulnerabilities cold Damage Resistances fire, poison Senses passive Perception 17 Languages Pokemon Challenge 14 (11,500 XP) Sand Cloak. When the pokemon is flying, its space and a 10-foot radius around it are considered lightly obscured. The pokemon can see through this normally. Actions Multiattack. The pokemon uses Screech. It then makes two Dragon Claw attacks. Dragon Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (1d6 + 7) slashing damage. Dragon Tail. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 11 (1d8 + 7) bludgeoning damage. Sonic Boom. Ranged Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 16 (3d10) thunder damage. Screech. The pokemon focuses an earsplitting screech at a creature. One creature the pokemon can see within 60 feet must succeed on a DC 17 Constitution saving throw or all attacks against them until the end of the pokemon’s next turn have advantage. Dragon Breath (Recharge 5-6). The pokemon exhales a mighty gust of draconic energy in a 60-foot cone. All creatures in the area must make a DC 20 Dexterity saving throw, taking 27 (6d8) force damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw must succeed on a DC 17 Constitution saving throw or be unable to make an attack or cast a spell on their next turn. Legendary Actions The pokemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The pokemon regains spent legendary actions at the start of its turn. Cloud of Sand. The pokemon summons a cloud of sand at a point it can see within 60 feet. A 30-foot radius around the point becomes heavily obscured. This cloud of sand lasts until the pokemon uses this ability again, or until dispelled by dispel magic. Dragon Tail. The pokemon makes a Dragon tail attack. Fly. The pokemon flies up to its speed. STR DEX CON INT WIS CHA 18 (+4) 24 (+7) 18 (+4) 6 (-2) 14 (+2) 12 (+1)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 41 Cacnea Tiny plant, ambition: to lure with sweet scents Armor Class 12 (natural armor) Hit Points 77 (22d4 + 22) Speed 25 ft. Skills Stealth +2 Senses passive Perception 10 Languages Pokemon Challenge 1 (200 XP) Sticky Barb. When a creature hits the pokemon with a melee attack using a body part, like a claw or fist, they take 3 (1d6) piercing damage. Actions Multiattack. The pokemon makes three Pin Missile attacks. Poison Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 3 (1d6) poison damage. Pin Missile. Ranged Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 4 (1d8) piercing damage. STR DEX CON INT WIS CHA 4 (-3) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 8 (-1) Cacturne Medium plant, ambition: to hunt exhausted prey at night Armor Class 14 (natural armor) Hit Points 150 (20d8 + 60) Speed 30 ft. Skills Stealth +2 Senses darkvision 60 ft., passive Perception 12 Languages Pokemon Challenge 5 (1,800 XP) Sticky Barb. When a creature hits the pokemon with a melee attack using a body part, like a claw or fist, they take 3 (1d6) piercing damage. Spikes. As a bonus action, the pokemon lays a trap of spikes on the ground. The spikes cover the ground within 5 feet of the pokemon. This area is considered difficult terrain. Any creature that enters this area takes 3 (1d6) piercing damage. The spikes last for 1 minute. Actions Multiattack. The pokemon makes four Pin Missile attacks or two Needle Arm attacks. Needle Arm. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage and the target must succeed on a DC 14 Constitution saving throw or have disadvantage on their next attack roll before the end of their next turn. Pin Missile. Ranged Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage. Reactions Sucker Punch. As a reaction, the pokemon makes a Needle Arm attack against a creature that targets the pokemon with a melee attack. This attack happens before the triggering attack roll. STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
42 HOENN POKEDEX | PIRATE GONZALEZ GAMES Swablu Tiny monstrosity, ambition: to clean things Armor Class 12 Hit Points 11 (6d4 - 4) Speed 5 ft., fly 25 ft. Senses passive Perception 8 Languages Pokemon Challenge 1/4 (50 XP) Mist. The pokemon can’t have disadvantage on ability checks. Actions Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Round. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. Hit: 4 (1d8) thunder damage. If another creature has the ability to make this attack, they can immediately make the attack as a reaction. Refresh. The pokemon can immediately make a saving throw against one effect on it that can end. Safeguard. The pokemon creates a protective field over a creature within 5 feet of it. That creature is immune to all conditions until the start of the pokemon’s next turn. STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 6 (-2) 6 (-2) 12 (+1) Altaria Small dragon, ambition: to sing in the clouds Armor Class 14 Hit Points 54 (12d6 + 12) Speed 10 ft., fly 40 ft. Senses passive Perception 10 Languages Pokemon Challenge 3 (700 XP) Critical Sky Attack. The pokemon scores a critical hit with Sky Attack on an attack roll of 19-20. Actions Multiattack. The pokemon makes two Sky Attack attacks. Sky Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage. Moonblast. Ranged Weapon Attack: +6 to hit, range 60/120 ft., one creature. Hit: 9 (2d8) radiant damage. Refresh. The pokemon can immediately make a saving throw against one effect on it that can end. Perish Song (Recharge 6). The pokemon sings a deadly song. All creatures that can hear the song and are within 60 feet of the pokemon must make a DC 15 Charisma saving throw. On a failed save, they are doomed and must make a death saving throw at the end of each of their turns, even if they are not dying. If they reach 3 failed death saving throws, they die. On a successful saving throw, or once any of the death saving throws are successful, they are no longer doomed and all death saving throws disappear. This is a death effect. Dragon Breath (Recharge 5-6). The pokemon exhales a mighty gust of draconic energy in a 60-foot cone. All creatures in the area must make a DC 15 Dexterity saving throw, taking 18 (4d8) force damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw must succeed on a DC 11 Constitution saving throw or be unable to make an attack or cast a spell on their next turn. Reactions Cotton Guard. The pokemon adds 2 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 20 (+5)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 43 Zangoose Small monstrosity, ambition: to hunt seviper Armor Class 15 Hit Points 72 (16d6 + 16) Speed 30 ft. Damage Immunities poison Condition Immunities poisoned Senses passive Perception 12 Languages Pokemon Challenge 3 (700 XP) Keen Scent. The pokemon has advantage on Wisdom (Perception) checks that rely on scent. Quick Attack. The pokemon can Dash as a bonus action. Actions Multiattack. The pokemon makes two weapon attacks. Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) slashing damage. Crush Claw (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) slashing damage and the target must succeed on a DC 11 Constitution saving throw or the next attack roll against them has advantage. STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 8 (-1) Seviper Large monstrosity, ambition: to hunt zangoose Armor Class 15 Hit Points 78 (12d10 + 12) Speed 30 ft. Skills Perception +4 Senses blindsight 10 ft., passive Perception 12 Languages Pokemon Challenge 3 (700 XP) Critical Tail. The pokemon scores a critical hit with Poison Tail on an attack roll of 19-20. Shed Skin (Recharge 5-6). As a bonus action, the pokemon can make a saving throw against one effect on it that can end. Actions Multiattack. The makes two weapon attacks. Poison Fang. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage plus 3 (1d6) poison damage. Poison Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) slashing damage and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a successful save. Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the pokemon can’t constrict another target. STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 8 (-1)
44 HOENN POKEDEX | PIRATE GONZALEZ GAMES Lunatone Small celestial, ambition: to serve unknown masters Armor Class 16 (natural armor) Hit Points 136 (16d6 + 80) Speed 0 ft., fly 30 ft. (hover) Damage Resistances fire, radiant Senses darkvision 60 ft., passive Perception 14 Languages Pokemon Challenge 5 (1,800 XP) Minor Telekinesis. The pokemon can cast the mage hand cantrip at will. Actions Multiattack. The makes two Moonblast attacks. Moonblast. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one creature. Hit: 11 (2d10) radiant damage. Explosion. The pokemon explodes in a 30-foot radius burst. All creatures in the area must make a DC 15 Dexterity saving throw, taking 27 (5d10) fire damage on a failed save, or half as much damage on a successful one. The pokemon’s hit points are reduced to 0 and it falls unconscious. Psychic (Recharge 5-6). The pokemon assaults a target with psychic energy. One creature the pokemon can see within 60 feet must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Reactions Cosmic Power. The pokemon adds 3 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 20 (+5) 6 (-2) 18 (+4) 16 (+3) Solrock Small celestial, ambition: to serve unknown masters Armor Class 16 (natural armor) Hit Points 136 (16d6 + 80) Speed 0 ft., fly 30 ft. (hover) Damage Resistances fire, radiant Senses darkvision 60 ft., passive Perception 14 Languages Pokemon Challenge 5 (1,800 XP) Minor Telekinesis. The pokemon can cast the mage hand cantrip at will. Actions Multiattack. The makes two Solar Beam attacks. Solar Beam. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one creature. Hit: 11 (2d10) radiant damage. Explosion. The pokemon explodes in a 30-foot radius burst. All creatures in the area must make a DC 15 Dexterity saving throw, taking 27 (5d10) fire damage on a failed save, or half as much damage on a successful one. The pokemon’s hit points are reduced to 0 and it falls unconscious. Psychic (Recharge 5-6). The pokemon assaults a target with psychic energy. One creature the pokemon can see within 60 feet must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Reactions Cosmic Power. The pokemon adds 3 to its AC against one attack that would hit it. To do so, the pokemon must see the attacker. STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 20 (+5) 6 (-2) 18 (+4) 16 (+3)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 45 Barboach Tiny monstrosity, ambition: to find hidden prey with radar whiskers Armor Class 11 Hit Points 13 (6d4) Speed 5 ft., fly 30 ft. Damage Immunities poison Condition Immunities poisoned Senses blindsight 30 ft., passive Perception 11 Languages Pokemon Challenge 1/4 (50 XP) Slimy Body. The pokemon has advantage on checks made to escape grapples. Water Breathing. The pokemon can breathe only water. Actions Mud-Slap. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage and the target has disadvantage on their next attack roll before the end of their next turn. STR DEX CON INT WIS CHA 6 (-2) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 4 (-3) Whiscash Small monstrosity, ambition: to defend its swamp Armor Class 11 Hit Points 54 (12d6 + 12) Speed 50 ft., swim 30 ft. Skills Perception +4 Senses blindsight 30 ft., passive Perception 11 Languages Pokemon Challenge 1/2 (100 XP) Water Breathing. The pokemon can breathe only water. Actions Multiattack. The pokemon makes two Aqua Tail attacks. Aqua Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Mud Bomb. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one creature. Hit: 11 (2d10) bludgeoning damage and the target has disadvantage on their next attack roll before the end of their next turn. Earthquake (Recharge 5-6). The pokemon generates a powerful earthquake. All creatures on the ground within 60 feet of the pokemon must make a DC X Dexterity saving throw, taking 10 (3d6) bludgeoning damage and falling prone on a failed save, or half as much damage on a successful one. STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 12 (+1) 6 (-2) 12 (+1) 4 (-3)
46 HOENN POKEDEX | PIRATE GONZALEZ GAMES Corphish Tiny monstrosity, ambition: to thrive in any environment Armor Class 15 (natural armor) Hit Points 60 (8d4 + 40) Speed 20 ft., swim 20 ft. Saving Throws Con +7, Wis +4 Senses passive Perception 12 Languages Pokemon Challenge 2 (450 XP) Amphibious. The pokemon can breathe air and water. Actions Vice Grip. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) slashing damage and if the target is a Medium or smaller creature, they are grappled (escape DC 14). Bubble Beam. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one creature. Hit: 11 (2d10) cold damage. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 20 (+5) 6 (-2) 14 (+2) 8 (-1) Crawdaunt Small monstrosity, ambition: to challenge others to battle Armor Class 16 (natural armor) Hit Points 168 (16d6 + 112) Speed 30 ft., swim 30 ft. Saving Throws Con +10, Wis +6 Senses passive Perception 13 Languages Pokemon Challenge 7 (2,900 XP) Amphibious. The pokemon can breathe air and water. Crabhammer. The pokemon scores a melee critical hit on an attack roll of 19-20. Actions Multiattack. The makes two Solar Beam attacks. Multiattack. The pokemon makes two Vice Grip attacks. Vice Grip. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 15 (2d8 + 6) slashing damage and if the target is a Medium or smaller creature, they are grappled (escape DC 17). Bubble Beam. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: 11 (2d10) cold damage. Guillotine. One creature the pokemon has grappled must make a DC 17 Constitution saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the damage increases to 45 (10d8) slashing. STR DEX CON INT WIS CHA 22 (+6) 12 (+1) 24 (+7) 6 (-2) 16 (+3) 10 (+0)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 47 Baltoy Tiny construct, ambition: to spin Armor Class 12 Hit Points 20 (8d4) Speed 25 ft., fly 20 ft. (hover) Damage Vulnerabilities bludgeoning Senses passive Perception 12 Languages Pokemon Challenge 1/2 (100 XP) Spin Free. As a bonus action, the pokemon can spin, automatically breaking free of any bonds, restraints, or grabs. Actions Multiattack. The pokemon makes two Rapid Spin attacks. Rapid Spin. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Extra Sensory. The pokemon attacks with an unseeable power. One creature it can see within 60 feet must make a DC 12 Constitution saving throw, taking 4 (1d8) force damage on a failed save, or half as much damage on a successful one. Guard Split. The pokemon uses its psychic power to change its defenses. The pokemon’s AC becomes equal to the AC of a creature it can see within 60 feet. This change lasts for 1 hour. Power Split. The pokemon uses its psychic power to change its attacks. The pokemon’s attack bonuses become equal to the attack bonuses of a creature it can see within 60 feet. This change lasts for 1 hour. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 10 (+0) 6 (-2) 14 (+2) 10 (+0) Claydol Medium construct, ambition: to follow ancient customs Armor Class 14 (natural armor) Hit Points 91 (14d8 + 28) Speed 30 ft., fly 20 ft. (hover) Damage Vulnerabilities bludgeoning Senses passive Perception 14 Languages Pokemon Challenge 3 (700 XP) Actions Multiattack. The pokemon makes two Psybeam attacks. Psybeam. Ranged Weapon Attack: +6 to hit, range 60/120 ft., one creature. Hit: 8 (1d8 + 4) psychic damage. Extra Sensory. The pokemon attacks with an unseeable power. One creature it can see within 60 feet must make a DC 14 Constitution saving throw, taking 13 (3d8) force damage on a failed save, or half as much damage on a successful one. Guard Split. The pokemon uses its psychic power to change its defenses. The pokemon’s AC becomes equal to the AC of a creature it can see within 60 feet. This change lasts for 1 hour. Power Split. The pokemon uses its psychic power to change its attacks. The pokemon’s attack bonuses become equal to the attack bonuses of a creature it can see within 60 feet. This change lasts for 1 hour. Hyper Beam (Recharge 5-6). The pokemon fires a powerful beam from both its hands in a line 100-feet long and 10-feet wide. All creatures in the area must make a DC 14 Dexterity saving throw, taking 18 (4d8) force damage on a failed save, or half as much damage on a successful one. STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 14 (+2) 6 (-2) 18 (+4) 14 (+2)
48 HOENN POKEDEX | PIRATE GONZALEZ GAMES Lileep Small monstrosity, ambition: to look like a flower before attacking Armor Class 12 (natural armor) Hit Points 45 (10d6 + 10) Speed 10 ft. Skills Deception +1, Stealth +1 Senses passive Perception 12 Languages Pokemon Challenge 1/4 (50 XP) Amphibious. The pokemon can breathe air and water. Ingrain. The pokemon regains 5 hit points at the start of its turn as long as it has at least 1 hit point. If the pokemon moves, this trait doesn’t function at the start of the pokemon’s next turn. False Appearance. While the pokemon remains motionless, it is indistinguishable from an underwater flower. Suction Cups. The pokemon can’t be forcibly moved unless it wishes to be. Actions Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage and if the target is a Large or smaller creature they are grappled (escape DC 12). The pokemon can grapple one creature at a time. Acid. The pokemon sprays acid at a creature it can see within 30 feet. The target must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) acid damage. STR DEX CON INT WIS CHA 14 (+2) 4 (-3) 12 (+1) 6 (-2) 14 (+2) 4 (-3) Cradily Medium monstrosity, ambition: to look like a flower before attacking Armor Class 15 (natural armor) Hit Points 120 (16d8 + 48) Speed 20 ft. Skills Deception +2, Stealth +1 Senses passive Perception 12 Languages Pokemon Challenge 3 (700 XP) Amphibious. The pokemon can breathe air and water. Ingrain. The pokemon regains 10 hit points at the start of its turn as long as it has at least 1 hit point. If the pokemon moves, this trait doesn’t function at the start of the pokemon’s next turn. False Appearance. While the pokemon remains motionless, it is indistinguishable from an underwater flower. Suction Cups. The pokemon can’t be forcibly moved unless it wishes to be. Actions Multiattack. The pokemon makes two constrict attacks. Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage and if the target is a Large or smaller creature they are grappled (escape DC 13). The pokemon can grapple one creature at a time. Wring Out. One creature the pokemon has grappled must make a DC 13 Strength saving throw, taking 14 (4d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Gastro Acid. The pokemon sprays acid at a creature it can see within 30 feet. The target must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) acid damage. Energy Ball. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: 10 (2d6 + 3) force damage. STR DEX CON INT WIS CHA 16 (+3) 4 (-3) 16 (+3) 6 (-2) 14 (+2) 6 (-2)
HOENN POKEDEX |PIRATE GONZALEZ GAMES 49 Anorith Tiny monstrosity, ambition: to catch prey with its claws Armor Class 14 (natural armor) Hit Points 35 (10d6) Speed 20 ft., swim 15 ft. Skills Perception +3 Senses passive Perception 13 Languages Pokemon Challenge 1/4 (50 XP) Amphibious. The pokemon can breathe air and water. Actions Metal Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage. STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 10 (+0) 6 (-2) 12 (+1) 4 (-3) Armaldo Medium monstrosity, ambition: to crush with its claws Armor Class 20 (natural armor) Hit Points 120 (16d8 + 48) Speed 30 ft., swim 15 ft. Skills Perception +5 Senses passive Perception 15 Languages Pokemon Challenge 6 (2,300 XP) Amphibious. The pokemon can breathe air and water. Actions Multiattack. The pokemon makes a Metal Claw and Crush Claw attack in any order. Metal Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage. Crush Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage. STR DEX CON INT WIS CHA 18 (+4) 8 (-1) 16 (+3) 6 (-2) 14 (+2) 8 (-1)
50 HOENN POKEDEX | PIRATE GONZALEZ GAMES Feebas Small monstrosity, ambition: to survive anything Armor Class 8 Hit Points 4 (1d6 + 1) Speed 5 ft., swim 20 ft. Saving Throws Con +3 Senses passive Perception 7 Languages Pokemon Challenge 0 (10 XP) Water Breathing. The pokemon can breathe only water. Actions Tackle. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning damage. STR DEX CON INT WIS CHA 6 (-2) 6 (-2) 12 (+1) 6 (-2) 4 (-3) 1 (-5) Milotic Gargantuan monstrosity, ambition: to soothe troubled hearts Armor Class 18 (natural armor) Hit Points 348 (24d20 + 96) Speed 40 ft., swim 80 ft. Saving Throws Con +10, Wis +12, Cha +16 Skills Persuasion +16 Senses passive Perception 26 Languages Pokemon Challenge 20 (25,000 XP) Amphibious. The pokemon can breathe air and water. Aqua Ring. The pokemon regains 10 hit points at the start of its turn as long as it has at least 1 hit point. Legendary Resistance (3/Day). If the pokemon fails a saving throw, it can choose to succeed instead. Marvel Scale. Attacks against the pokemon have disadvantage if the pokemon is currently affected by a condition. Actions Multiattack. The pokemon can make two weapon attacks. Aqua Tail. Melee Weapon Attack: +12 to hit, reach 20 ft., one creature. Hit: 20 (4d6 + 6) bludgeoning damage. Wrap. Melee Weapon Attack: +12 to hit, reach 15 ft., one creature. Hit: 20 (4d6 + 6) bludgeoning damage and the target is grappled (escape DC 20). The pokemon has advantage on this attack roll if the target is grappled by the pokemon. Water Pulse. Ranged Weapon Attack: +12 to hit, range 60/120 ft., one creature. Hit: 22 (4d10) cold damage. Captivate. The pokemon targets one creature it can see within 30 feet of it. If the target can see the pokemon, the target must succeed on a DC 24 Wisdom saving throw against this magic or be charmed by the pokemon. The charmed target regards the pokemon as a trusted friend to be heeded and protected. Although the target isn’t under the pokemon’s control, it defends it to the best of its ability. Each time the pokemon or its companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the pokemon is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. Hydro Pump (Recharge 5-6). The pokemon blasts pressurized water in a line 100 feet long and 5 feet wide. Creatures in the area must make a DC 20 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. Legendary Actions The pokemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The pokemon regains spent legendary actions at the start of its turn. Slither. The pokemon moves up to its speed without provoking opportunity attacks. Tail Attack. The pokemon makes an Aqua Tail attack. Twister. The pokemon conjures a tornado at a point it can see within 60 feet, filling a cylinder with a 5-foot radius and 30-feet high. All creatures within the area must make a DC 20 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The twister lasts until the pokemon uses this ability again, and the first time a creature enters the twister’s space during a turn, they must make the saving throw. STR DEX CON INT WIS CHA 22 (+6) 20 (+5) 18 (+4) 6 (-2) 22 (+6) 30 (+10)