Bulezaus Bulezau Lore Arcana DC 15: Bulezaus have the ability to magically rot the flesh away from each living creature around them, including themselves, revealing the tough yet brittle bones that lie beneath their withered flesh. History DC 15: Despite their skeletal physique, bulezaus wield their oversized ranseurs with surprising Dexterity, and hordes of them are often used to break cavalry charges on the bloodfields of Acheron. History DC 20: Bulezau brawls quickly escalate into mass carnage that can last for weeks in the ranks of a demonic army, so bulezaus suspected of discontent or bickering are often summarily executed by their demonic commanders before the mood can spread. If allowed to work themselves into a true heat of rage, bulezaus are often so resilent they must be quarantined away from their objects of resentment long enough to calm down before they can be killed. Medicine DC 15: Bulezaus carry a fiendish sickness known as Flitrot, an enfeebling disease that causes its victims to cough and retch up flies as its skin slowly blackens and sloughs off. Religion DC 15: Sardonically referred to as "Baphomet's perfect children" by scholars of the abyss, bulezaus are famed for their obdurate refusal to retreat under any conditions, so spiteful that they would rather die than grant any comfort or convenience to a foe. Flitrot. A creature infected with flitrot sports festering boils, coughs up flies, and sheds rotting skin. The infected creature does not recover spent hit dice on a long rest, and makes death saving throws at disadvantage. Bulezau Rot Sower Tactics Bulezaus fight out of hatred of failure, rather than love of victory, and get progressively more enraged when their attacks fail to find their mark. They typically attack the nearest or weakest-looking creature in their reach, but never switch targets until their chosen foe is dead, even when presented with compelling reasons to. They always fight to the death, and do not follow orders once combat has been joined unless magically compelled to. Once they can catch three or more foes in it, they use Fiendish Rot whenever available. They have a particular hatred of vrocks due to the demons' habit of swooping in and striking the final blow against foes that a bulezau has softened up, and always use their Fend Off reaction against an allied vrock. Bulezau Hatebrood Tactics The bulezau hatebrood fully ignores any other creature once it has chose an opponent, even to the extent of not making attacks of opportunity when it has the chance, and simply hammers away mindlessly at its foe, using its Infuriated Bellow whenever it misses. Once reduced below a third of its hit points, the bulezau begins using Undying Hate whenever available, chasing after its chosen foe after each blow to keep it within 5 feet.
Bulezau Rot-Sower Medium fiend (demon), chaotic evil Armor Class 12 (Natural Armor) Hit Points 97 (13d8 + 39) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 17 (+3) 9 (-1) 8 (-1) 6 (-2) Damage Resistances Cold, Fire, Lightning Damage Immunities Poison Condition Immunities Charmed, Frightened, Poisoned Senses Darkvision 120 ft., Passive Perception 9 Languages Abyssal, Telepathy 60 ft. Challenge 3 (700 XP) Shed Flesh. If the bulezau is affected by its Fiendish Rot ability or by that of another bulezau, its AC increases by 2, to a maximum of 16, and it gains vulnerability to bludgeoning damage until it completes a Long rest. Fading Torpor. Each time the bulezau reduces a creature to 0 hit points, its movement speed increases by 10 feet until it completes a Short or Long Rest, to maximum speed of 60 feet. Actions Multiattack. The bulezau makes two attacks, one of which may be with its Barbed Tail. Outsize Ranseur. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) piercing damage. Barbed Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) piercing damage and the target must succeed on a DC 13 Constitution saving throw or become infected with Flitrot and be Poisoned until the end of its next turn as it retches a gout of flies. Fiendish Rot (Recharge 5-6). Each creature (including the bulezau) within 15 ft. that does not have all of its hit points must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage, or half as much on a success. Reactions Fend off. As a reaction to a creature entering its reach, the bulezau may make an attack against it with its Outsize Ranseur. If the attack hits, the creature's speed is reduced to 0 until the end of its turn. Bulezau Hatebrood Medium fiend (demon), chaotic evil Armor Class 14 (Natural Armor) Hit Points 153 (18d8 + 72) Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 18 (+4) 9 (-1) 8 (-1) 6 (-2) Damage Resistances Cold, Fire, Lightning Damage Immunities Poison Condition Immunities Charmed, Frightened, Poisoned Senses Darkvision 120 ft., Passive Perception 9 Languages Abyssal, Telepathy 60 ft. Challenge 8 (3,900 XP) Shed Flesh. If the bulezau is affected by the Fiendish Rot ability of another bulezau, its AC increases by 2, to a maximum of 16, and it gains vulnerability to bludgeoning damage until it completes a Long rest. Fading Torpor. Each time the bulezau reduces a creature to 0 hit points, its movement speed increases by 10 feet until it completes a Short or Long Rest, to maximum speed of 60 feet. Actions Multiattack. The bulezau makes three attacks, one of which may be with its Barbed Tail, and may use its Undying Hate if available. Giantbreaker Greathammer. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage and the target is pushed 5 feet away. Barbed Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or become infected with Flitrot and be Poisoned until the end of its next turn as it retches a gout of flies. Undying Hate (Recharge 4-6). The bulezau's eyes burn with bloodshot fury as it glares at a creature within 5 feet of it. Until the end of the bulezau's next turn, it cannot be reduced below 1 hit point while that creature remains within 5 feet of it. Reactions Infuriated Bellow. As a reaction when the bulezau misses with an attack, it lets out an enraged scream. Until the beginning of its next turn, attacks against the bulezau are made at advantage and whenever the creature it missed hits it with an attack, the bulezau may may make an attack with its Giantbreaker Greathammer against that creature.
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