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Tome of Battle_ Book of Nine Swords 3.5 to 5e conversion

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Published by goroiamanuci, 2023-03-12 10:10:46

Tome of Battle_ Book of Nine Swords 3.5 to 5e conversion

Tome of Battle_ Book of Nine Swords 3.5 to 5e conversion

8th level technique Initiation Time: 1 Action Range: Self Duration: 1 Turn When you initiate this technique, you take the Attack action, except you make two additional attacks for each weapon that you wield. Rule Tip: If you are two-weapon fighting when you use Raging Mongoose you can still use your bonus action to make an attack as well. 9th Level Technique Feral Death Blow Tiger Claw (Strike) 9th level technique Initiation Time: 1 Action Range: Self Duration: Instantaneous When you initiate this technique, you leap upon your target, rending and tearing at a creature with a melee weapon attack. You jump, making a Strength (Athletics) check (DC = target’s AC). On a success, your attack has advantage. On a hit, if the attack deals damage, the creature must make a Constitution saving throw. On a failure, the creature dies. On a success, the creature takes an extra 20d6 damage from the attack. White Raven Technique Descriptions 1st Level Techniques Douse the Flames White Raven (Strike) 1st level technique Initiation Time: 1 Bonus Action Range: Self Duration: 1 Round


When you initiate this technique, your next melee weapon attack against a creature before the end of your turn that hits distracts it from your allies. The creature can not make an opportunity attack until the start of your next turn. Leading the Attack White Raven (Strike) 1st level technique Initiation Time: 1 Action Range: Self Duration: 1 Round I’ll lead the attack? I’ll lead the attack! When you initiate this technique, you make a melee weapon attack against a creature that causes your allies to take heart in your example and fight with renewed purpose. By stoking the fire of battle in your allies’ hearts, you inspire them to greater heroics. If the attack hits, the attacks your allies make against the target have advantage until the start of your next turn. 2nd Level Techniques Battle Leader’s Charge White Raven (Strike) 2nd level technique Initiation Time: 1 Action Range: Self Duration: 1 Turn When you initiate this technique, until the end of your turn your speed is doubled, your movement does not provoke opportunity attacks, and you can make one melee weapon attack, dealing an extra 3d6 damage on a hit. At Higher Levels: When you initiate this technique using a slot of 3rd level or higher the attack deals an additional 1d6 damage for each slot above 2nd. Tactical Strike White Raven (Strike)


2nd level technique Initiation Time: 1 Bonus Action Range: Self Duration: 1 Turn When you initiate this technique, your next melee weapon attack that hits a creature before the end of your turn deals an extra 2d6 damage and allies within 5 feet of the target can immediately move 5 feet without provoking opportunity attacks. 3rd Level Techniques Lion’s Roar White Raven (Boost) 3rd level technique Initiation Time: 1 Reaction Range: Self Duration: 1 Round When you reduce a creature to 0 hit points, you can initiate this technique. The next melee or ranged weapon attacks of your allies within 60 feet of you, that can hear you, deal an extra 1d6 damage until the start of your next turn. White Raven Tactics White Raven (Boost) 3rd level technique Initiation Time: 1 Action Range: 10 feet Duration: Instantaneous When you initiate this technique, you spur an ally you choose within range into action. Your turn ends and the chosen creature immediately takes a turn. If you use your reaction, bonus action, or movement on your turn you can not initiate this technique.


4th Level Techniques Covering Strikes White Raven (Boost) 4th level technique Initiation Time: 1 Bonus Action Range: Self Duration: Concentration, up to 1 minute When you initiate this technique, creatures you hit with melee weapon attacks during the duration of the technique can not make opportunity attacks until the start of your next turn. White Raven Strike White Raven (Strike) 4th level technique Initiation Time: 1 Bonus Action Range: Self Duration: 1 Round When you initiate this technique, your next melee weapon attack that hits a creature before the end of your turn deals an extra 4d6 damage. Also on a hit, the ranged and melee weapon attacks of your allies have advantage against the creature until the start of your next turn. 5th Level Techniques Flanking Maneuver White Raven (Strike) 5th level technique Initiation Time: 1 Bonus Action Range: Self Duration: Instantaneous


When you initiate this technique, your next melee weapon attack that hits a creature that you and an ally are both within 5 feet and on opposite sides of allows that ally to use their reaction to make a melee weapon attack against the creature. Your ally can not make the attack if they can not see you. 6th Level Techniques Order Forged from Chaos White Raven (Boost) 6th level technique Initiation Time: 1 Bonus Action Range: Self (30-foot radius) Duration: Instantaneous When you initiate this technique, your direction helps reorganize allies within range that can hear you, allowing them to immediately use their reaction to move up to their speed. This movement does not provoke opportunity attacks. 7th Level Techniques Clarion Call White Raven (Boost) 7th level technique Initiation Time: 1 Reaction Range: Self (60-foot radius) Duration: Instantaneous When you reduce a creature to 0 hit points you can initiate this technique to shout a battle cry to push your allies onward. Allies within range that can hear you can immediately use their reaction to move up to their speed or make a melee or ranged weapon attack. Swarming Assault White Raven (Boost) 7th level technique Initiation Time: 1 Action


Range: Self Duration: Instantaneous When you initiate this technique, you make a melee weapon attack against a creature. On a hit, if the creature is within reach of any number of your allies they can all use their reaction to make a melee weapon attack against the creature. You choose the order in which your allies’ attacks resolve. 8th Level Techniques White Raven Hammer White Raven (Boost) 8th level technique Initiation Time: 1 Action Range: Self (60-foot radius) Duration: 1 Round When you initiate this technique, you make a melee weapon attack against a creature. On a hit, the creature takes an extra 11d6 damage and the creature must make a Constitution saving throw or become stunned until the end of their next turn. 9th Level Techniques War Master’s Charge White Raven (Boost) 9th level technique Initiation Time: 1 Action Range: Self (30-foot radius) Duration: 1 Round When you initiate this technique, you call forth a mighty charge to rout the enemy. You move up to twice your speed towards a creature and allies within range can also use their reaction to move up to twice their speed towards the same creature. This movement does not provoke opportunity attacks. You and your allies can then each make a melee weapon attack against the creature. The attacks have a cumulative +1 bonus to the attack roll for each ally participating in the charge. On a hit, the attacks deal extra damage equal to your level.


If the creature is hit by at least two of the attacks the creature must succeed on a Constitution saving throw or become stunned until the end of their next turn. You decide in what order you and your allies move and attack.


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